History Main / ItstheSameNowItSucks

15th Sep '17 9:07:12 PM nombretomado
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* OpenGL 3 got this ''and'' TheyChangedItNowItSucks; the original idea was to completely overhaul the API, making it more like what Direct3D 10 ended up being. This made it quite far into the process, before Kronos declared the standard needed a few tweaks, entered a media black out and released a glorified OpenGL 2.2; people following the standard were not amused.

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* OpenGL UsefulNotes/OpenGL 3 got this ''and'' TheyChangedItNowItSucks; the original idea was to completely overhaul the API, making it more like what Direct3D 10 ended up being. This made it quite far into the process, before Kronos declared the standard needed a few tweaks, entered a media black out and released a glorified OpenGL [=OpenGL=] 2.2; people following the standard were not amused.
28th Aug '17 7:54:11 AM Doug86
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%%* A common criticism of KyotoAnimation is that nearly all their series have a virtually identical artstyle even when it doesn't really fit the show.

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%%* A common criticism of KyotoAnimation Creator/KyotoAnimation is that nearly all their series have a virtually identical artstyle even when it doesn't really fit the show.
16th Aug '17 11:50:02 PM TheBigBopper
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* A major criticism of TheNewTens film trilogy adaptation of ''Manga/{{Berserk}}'' is that it adapts the same manga plot arc as TheNineties' television anime series, but in roughly half the running time, meaning that several subplots and minor characters had to be cut or massively condensed. So It's the Same, But Less of It, Now It Sucks, and fans who have been waiting for decades to see post-Eclipse content animated get to keep on waiting. It doesn't help that the animation isn't much better than it was fifteen years ago, just uneven in a different way (with [[ConspicuousCG stiff, low-poly CG models]] replacing [[LimitedAnimation copious amounts of still frames]]).

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* ''Manga/{{Berserk}}'':
**
A major criticism of TheNewTens film trilogy adaptation of ''Manga/{{Berserk}}'' ''Anime/BerserkTheGoldenAgeArc'' is that it adapts the Golden Age Arc, the same manga plot arc as TheNineties' television anime series, one covered by ''Anime/Berserk1997'', but in roughly half the running time, meaning that several subplots and minor characters had to be cut or massively condensed. So It's the Same, But Less of It, Now It Sucks, and fans who have been waiting for decades to see post-Eclipse content animated get to keep on waiting. It doesn't help that the animation isn't much better than it was fifteen years ago, just uneven in a different way (with [[ConspicuousCG stiff, low-poly CG models]] replacing [[LimitedAnimation copious amounts LimitedAnimation and {{Pastel Chalked Freeze Frame}}s.
** ''Anime/Berserk2016'' was hit by a deadly combination
of still frames]]).TheyChangedItNowItSucks and ItsTheSameNowItSucks. On one hand it was ridiculed as a particularly ugly-looking example of an AllCGICartoon, making the much-maligned CG in the ''Golden Age'' movies look good just by comparison, so it was seen as a step down from the visual styles of the previous adaptations and unable to hold a candle to the quality of the manga's artwork. It also skipped most of the Black Swordsman Arc and cut out the Chapter of Lost Children, the latter of which fans were especially hoping to see animated, and was full of {{Narm}} moments caused by poor models and sound effects as well as camera movements that were completely bizarre. From about episode four onwards, however, the show stuck painfully close to what was presented in the manga, and the exact sequence of shots was copied panel-by-panel from the pages of the manga. Many panel sequences that worked well as manga pages did not work well when translated directly into 3D anime, and despite the shots corresponding with the manga images, there was a large amount of unecessary camera movement. On the whole, many fans felt like they were watching an inferior imitation of the manga instead of something new and interesting, and since the hurried conclusion of the second season introduced some new plot holes by skipping the rescue of Princess Charlotte and failing to introduce the Moonlight Boy, it did not even succeed as a literal adaptation of the story.
16th Aug '17 1:15:49 PM CrankCase
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VideoGameLongRunners will be all over the spectrum, with some games remaining faithful to the core design while others will use an entirely different style. Some gaming mainstays get this from fans claiming the formulas are growing stale. Of course, they'll then complain about attempts to change said formula just as vociferously as they complained about stagnation, to the point where it's obvious the games can't win. A game series typically gets this reputation when they release one too many a MissionPackSequel.

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VideoGameLongRunners will be all over the spectrum, with some games remaining faithful to the core design while others will use an entirely different style. Some gaming mainstays get this from fans claiming the formulas are growing stale. Of course, they'll then complain about attempts to change said formula just as vociferously as they complained about stagnation, to the point where it's obvious the games can't win. A game series typically gets this reputation when they release one too many a MissionPackSequel.
[[MissionPackSequel Mission-Pack Sequels]].
9th Aug '17 12:52:28 PM Twentington
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* Music/JasonAldean is commonly met with this criticism, particularly with how most of his material since around 2014 has been rehashes of existing songs: "Gonna Know We Were Here" and "Just Gettin' Started" rehash "Tattoos on This Town", "They Don't Know" rehashes "Fly Over States",
9th Aug '17 1:40:34 AM WillyFourEyes
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* ''Film/TransformersFilmSeries'': The first movie was generally well received by critics and fans alike. With each subsequent sequel however, a common major complaint was that they basically repeat the first film from the plot-points to use of Macguffins to the character types, with critical scores reflecting that. By the fifth film people were able to accurately [[https://www.youtube.com/watch?v=ctembQrH_0k recap the entire movie without watching it]] just by assuming it will remain StrictlyFormula.

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* ''Film/TransformersFilmSeries'': The first movie in the ''Film/TransformersFilmSeries'' was generally well received by critics and fans alike. With each subsequent sequel however, a common major complaint was that they basically repeat the first film from the plot-points to use of Macguffins to the character types, with critical scores reflecting that. By the fifth film people were able to accurately [[https://www.youtube.com/watch?v=ctembQrH_0k recap the entire movie without watching it]] just by assuming it will remain StrictlyFormula.



[[folder:Professional Wrestling]]
* Professional Wrestling fans express this sentiment by chanting Same Old Shit! Same Old Shit!
* A consistent complaint about the "World Entertainment Wrestling" era of [[Wrestling/{{FMW}} Frontier Martial-Arts Wrestling]]. Most obviously the {{garbage|wrestler}} was toned down but in the long run, so was ''everything else'', as FMW ran all kinds of different bouts in different styles and weight classes, as well as having a formidable women's division. "Sports entertainment" came to mean "samey shows" in the minds of fans.
* This is one of the reasons Wrestling/{{WCW}} failed during the second half of the Wrestling/MondayNightWars. Every week and every pay per view was the same thing: WCW loses to some version of the Wrestling/{{n|ewWorldorder}}Wo. A ShockingSwerve is much less shocking when one side never comes out on top.
* One of Jerry Jarrett's complaints about pro wrestling when he was starting up TNA was that there used to be a variety of different looks on shows but at the time every wrestler in Wrestling/RingOfHonor looked the same[[note]]Dan Maff, Monsta Mack, Wrestling/LowKi, Homicide, Wrestling/ChristopherDaniels, Scoot Andrews, Prince Nana and The Briscoes were all bald or had close shaves...which is itself a noticeable difference[[/note]]. HilariousInHindsight since a good deal of ROH's roster ended up being TNA's.
* In the Wrestling/{{WWE}}, in the latter part of 2010, the continual swath of matches featuring Wrestling/RandyOrton vs. Wrestling/JohnCena week-in week-out became this trope to some fans. Example? To quote internet reviewer [[WebVideo/TheSpoonyExperiment The Spoony One]] (Creator/NoahAntwiler) on the subject of an early September episode of RAW:
--> '''Spoony''': Randy Orton versus John Cena in a tables match. Or as I like to call it '''''[[GoMadFromTheRevelation AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!!]]'''''
* The general complaints from those who don't like Wrestling/{{TNA}} are that the company is either trying to mimic off of WWE or that it's basically Wrestling/{{WCW}} during the former company's later years.
* Detractors of booker Gabe Sapolsky proclaimed his ego was the reason EVOLVE existed, especially after Dragon Gate USA lost almost the entirety of the Wrestling/DragonGate roster, making EVOLVE hardly distinct from it in function. In 2015, Wrestling/{{Drew|McIntyre}} Galloway defended both the Evolve and Open The Freedom Gate at once, sort of giving the "[[CausticCritic fans]]" who wanted one absorbed into the other what they wanted and a little more than midway into the year, Johnny Gargano proclaimed DGUSA the past and expressed a desire to see EVOLVE replace it completely before abandoning The Open The United Gate he held with Rich Swann.
* The most consistent complaint about 2015 Wrestling/{{CMLL}} was that Atlantis was ''[[RingOldies still]]'' in the main event. The previous year CMLL gave into fan demand and put him and Ultimo Guerrero in the main event of Aniversario to the largest at the gate draw in company history and one of the largest in the entire history of the American continents. Turnout turned to be a lot less spectacular afterwards, though there were other factors such as poor marketing and firings in addition to the belief it was time to give the spotlight back to the young guys.
[[/folder]]


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[[folder:Professional Wrestling]]
* Professional Wrestling fans express this sentiment by chanting Same Old Shit! Same Old Shit!
* A consistent complaint about the "World Entertainment Wrestling" era of [[Wrestling/{{FMW}} Frontier Martial-Arts Wrestling]]. Most obviously the {{garbage|wrestler}} was toned down but in the long run, so was ''everything else'', as FMW ran all kinds of different bouts in different styles and weight classes, as well as having a formidable women's division. "Sports entertainment" came to mean "samey shows" in the minds of fans.
* This is one of the reasons Wrestling/{{WCW}} failed during the second half of the Wrestling/MondayNightWars. Every week and every pay per view was the same thing: WCW loses to some version of the Wrestling/{{n|ewWorldorder}}Wo. A ShockingSwerve is much less shocking when one side never comes out on top.
* One of Jerry Jarrett's complaints about pro wrestling when he was starting up TNA was that there used to be a variety of different looks on shows but at the time every wrestler in Wrestling/RingOfHonor looked the same[[note]]Dan Maff, Monsta Mack, Wrestling/LowKi, Homicide, Wrestling/ChristopherDaniels, Scoot Andrews, Prince Nana and The Briscoes were all bald or had close shaves...which is itself a noticeable difference[[/note]]. HilariousInHindsight since a good deal of ROH's roster ended up being TNA's.
* In the Wrestling/{{WWE}}, in the latter part of 2010, the continual swath of matches featuring Wrestling/RandyOrton vs. Wrestling/JohnCena week-in week-out became this trope to some fans. Example? To quote internet reviewer [[WebVideo/TheSpoonyExperiment The Spoony One]] (Creator/NoahAntwiler) on the subject of an early September episode of RAW:
--> '''Spoony''': Randy Orton versus John Cena in a tables match. Or as I like to call it '''''[[GoMadFromTheRevelation AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!!!!!]]'''''
* The general complaints from those who don't like Wrestling/{{TNA}} are that the company is either trying to mimic off of WWE or that it's basically Wrestling/{{WCW}} during the former company's later years.
* Detractors of booker Gabe Sapolsky proclaimed his ego was the reason EVOLVE existed, especially after Dragon Gate USA lost almost the entirety of the Wrestling/DragonGate roster, making EVOLVE hardly distinct from it in function. In 2015, Wrestling/{{Drew|McIntyre}} Galloway defended both the Evolve and Open The Freedom Gate at once, sort of giving the "[[CausticCritic fans]]" who wanted one absorbed into the other what they wanted and a little more than midway into the year, Johnny Gargano proclaimed DGUSA the past and expressed a desire to see EVOLVE replace it completely before abandoning The Open The United Gate he held with Rich Swann.
* The most consistent complaint about 2015 Wrestling/{{CMLL}} was that Atlantis was ''[[RingOldies still]]'' in the main event. The previous year CMLL gave into fan demand and put him and Ultimo Guerrero in the main event of Aniversario to the largest at the gate draw in company history and one of the largest in the entire history of the American continents. Turnout turned to be a lot less spectacular afterwards, though there were other factors such as poor marketing and firings in addition to the belief it was time to give the spotlight back to the young guys.
[[/folder]]
30th Jul '17 12:00:35 PM nombretomado
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* Some people are bashing ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'', because it has the ''VideoGame/SuperSmashBros'' engine, panning it because they think it will be [[XMeetsY Super Smash Bros. with Turtles]], but the gameplay is showing that there are some differences, namely that there are health meters rather then stock damage, the environments change consistently, and guard breaks are different. The people developing the game in question? The team who MADE Super Smash Bros., as well as [[VideoGame/NinjaGaiden Team Ninja]], so they're really bashing themselves.

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* Some people are bashing ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'', because it has the ''VideoGame/SuperSmashBros'' engine, panning it because they think it will be [[XMeetsY [[JustForFun/XMeetsY Super Smash Bros. with Turtles]], but the gameplay is showing that there are some differences, namely that there are health meters rather then stock damage, the environments change consistently, and guard breaks are different. The people developing the game in question? The team who MADE Super Smash Bros., as well as [[VideoGame/NinjaGaiden Team Ninja]], so they're really bashing themselves.
24th Jul '17 11:46:42 PM rjd1922
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* The LiveActionAdaptation of ''Film/SpeedRacer'' was lambasted by critics because of this. Since it was directed by [[Film/TheMatrix The Wachowski siblings]], they went into a live-action film based off a well-renowned anime and expected to see ''The Matrix'' [[XMeetsY with cars]]... and were legitimately surprised that they got a live-action film based off a well-renowned anime that fully captures the campiness of the original.

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* The LiveActionAdaptation of ''Film/SpeedRacer'' was lambasted by critics because of this. Since it was directed by [[Film/TheMatrix [[Creator/TheWachowskis The Wachowski siblings]], they went into a live-action film based off a well-renowned anime and expected to see ''The Matrix'' [[XMeetsY ''Film/TheMatrix'' [[JustForFun/XMeetsY with cars]]... and were legitimately surprised that they got a live-action film based off a well-renowned anime that fully captures the campiness of the original.
16th Jul '17 10:20:55 AM nombretomado
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* People complained about all the WW2 games in the ''VideoGame/CallOfDuty'' series until ''VideoGame/ModernWarfare'' came along. Then they complained when the next game was a WW2 game. Then they complained when ''[=MW2=]'' was largely a refinement of the original. See the ''Film/CasinoRoyale2006'' example above for something similar.
** As far as the WW2 complaints go, most of them are due to the sheer umber of WWII shooters there are, while WWI, Vietnam, Korea, etc. get ignored[[note]]Ironically, CoD and the series it spun off from, ''VideoGame/MedalOfHonor'', were largely responsible for popularizing the genre.[[/note]].

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* People complained about all the WW2 [=WW2=] games in the ''VideoGame/CallOfDuty'' series until ''VideoGame/ModernWarfare'' came along. Then they complained when the next game was a WW2 [=WW2=] game. Then they complained when ''[=MW2=]'' was largely a refinement of the original. See the ''Film/CasinoRoyale2006'' example above for something similar.
** As far as the WW2 [=WW2=] complaints go, most of them are due to the sheer umber of WWII shooters there are, while WWI, Vietnam, Korea, etc. get ignored[[note]]Ironically, CoD and the series it spun off from, ''VideoGame/MedalOfHonor'', were largely responsible for popularizing the genre.[[/note]].
15th Jul '17 11:38:13 AM hubakon1368
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!!Examples:



!!Video game examples:
* ''VideoGame/BorderlandsThePreSequel'' has been attacked for having gameplay nearly identical to that of ''VideoGame/{{Borderlands 2}}''. The narrative and humor has also received similar criticism for relying on the formula of pop-culture references and internet memes. For some fans and reviewers, the ''Pre-Sequel'' did not innovate the existing gameplay or at the least fix more broken mechanics despite being the 3rd installment in the series.
* ''VideoGame/DragonQuest'' has received this complaint at least in the US, which isn't surprising given the conservative nature of the series compared to ''Franchise/FinalFantasy''. ''VideoGame/DragonQuestVII'', the first post-Super Nintendo installment, was especially bashed for not really pushing forward with the gameplay or the graphics. Since Enix and Square merged, it seems they've been trying to expand the series with more online multiplayer options and with more immersing gameplay, but given the series' huge popularity in Japan it's unlikely they'll experiment with the fundamentals of the series that much.
* ''VideoGame/GearsOfWar 2'' had a list of detractors who would frequently say things like "Everything looks the same. The chainsaw bayonet, the roadie-run, the torque bow... they're just remaking the first game." Apparently it was a big enough concern that X-Play's review deliberately said something to the effect of, "This is not Gears 1.5, it is a real sequel." Upon launch, no one has complained that it is just a rehash of the first game, it was much bigger and better.
** Instead, everyone cried TheyChangedItNowItSucks regarding the shotgun nerf.
*** Or, if you're a lancer guy, then you got the problem of a shotgun which seemed to be more overpowered than ever.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' was TheyChangedItNowItSucks for many... and later, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was accused of this trope by [[BrokenBase some.]] Actually, every single entry of the series ever since ''Ocarina of Time'' (if not even earlier than that) has received both of these at the same time. One second you find a comment trashing the game for not changing the ''Zelda'' formula at all, demeaning its new features as "gimmicks", and the next second you find another one that trashes it because those "gimmicks" are new features that totally change (and ruin) the ''Zelda'' formula.
** Of course, ''TP'' was purposefully designed that way, since Creator/{{Nintendo}} vowed that it would be "the last ''Zelda'' game as you know it" before the gameplay of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was retired. Similar to ''Ocarina'' changing ''Zelda'' to fit 3D and analog control or ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' changing ''Zelda'' to properly fit the DS' stylus control, the series received a major overhaul for ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' to become a proper Wii game. ''Twilight Princess'' shipping for the Wii at all was something of a fluke, caused by [[DevelopmentHell excessive]] [[{{Vaporware}} delays]] during its initially GCN-only development.
** Some people accused ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' of being this to ''Phantom Hourglass''. The trailer and plot summary dispelled this, however, to the point of one article writer at Zelda Informer '''issuing a public apology to Nintendo for ever doubting them'''.
** The two lowest reviews for ''Skyward Sword'' use both this trope ''and'' the [[TheyChangedItNowItSucks polar opposite.]]
** Ironically, the fanbase by and large ''loves'' ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' because it is almost literally ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' using ''Ocarina''-era tropes and gimmicks.
* ''VideoGame/NewSuperMarioBros'' was the first Super Mario Bros. game in a while that played similar to the original ''SMB''. Guess what its biggest complaint was.
** ''VideoGame/NewSuperMarioBrosWii'' had this even worse, described as just New Super Mario Bros. for DS put on Wii. What about the better graphical rendering, new platforming obstacles not possible on DS or previous consoles, or the fact that the game had four player multiplayer in all its levels in addition to a fairly large VS mode?
*** There's also a lot of disagreement between whether every level is exactly the same, or every level has an over-powered gimmick that puts the game too far from its roots.
*** ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', in turn, have been getting a lot of flak for being too similar to ''Wii'', especially music-wise. Both games had a small number of new tracks and most of the soundtrack being re-arrangements and recycled songs. ''New Super Luigi U'' doesn't get this as much, most likely because it's DownloadableContent (despite its commercial release), alters the physics to a notable degree, and replaces Mario with Nabbit.
** The games in general get this for its reusal of [[VideoGameSettings world types]] each time (which doesn't help that they're always roughly in the same order), and lack of any "original" bosses since the first game[[note]]''Wii'' had the Koopalings as the tower-bosses, and that and all following games have them serve as the castle bosses. ''2'' has [[VideoGame/SuperMarioWorld Reznor]] for its towers, and ''U'' has Boom Boom. Kamek is also fought in late-game towers in ''Wii'' and ''U'', and Giant Bowser is always the final boss with a CallBack to his fights in the original ''Super Mario Bros'' preceding. ''U'' at least had a new one in the form of the Boss Sumo Bro[[/note]], although in the latter's defense the bosses are handled differently each encounter most of the time.
** Miyamoto himself accused the beta of ''VideoGame/PaperMarioStickerStar'' of being "too similar to ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand Year Door]]''" and convinced the developers to do away with the plot and change the battle system completely. [[TheyChangedItNowItSucks The result, of course]], [[BrokenBase was greeted poorly by the fans]]. And even then, it still suffered from this in a different way, in that one of the complaints was how it intentionally lacked new characters (design-wise at least) save for Kersti, while the characters in the series's previous installments became [[EnsembleDarkhorse very well-known.]]
** ''VideoGame/PaperMarioColorSplash'' got this reaction right out of the gate for being essentially ''Sticker Star 2'', a game that was poorly received on its own to begin with.
** Ironically, ''VideoGame/SuperMarioBrosTheLostLevels'' (the Japanese ''Super Mario Bros. 2'') was treated as being too samey in the eyes of Nintendo's American branch. Nintendo of America felt that the game was just ''VideoGame/SuperMarioBros'', but more difficult, so they decided to localize and rebrand ''VideoGame/DokiDokiPanic'' as ''VideoGame/SuperMarioBros2'' for North America.
** ''VideoGame/SuperMarioGalaxy2'', while a solid game overall, was criticized for being too similar to the previous game with the level designs, concepts, and power-ups and some people went on to claim that the game was an [[MissionPackSequel overpriced expansion pack imitator]].
* Hanging around the Website/GameFAQs message board for it, people complain that ''[[VideoGame/RaidouKuzunohaVsKingAbaddon Devil Summoner: Raidou Kuzunoha vs. Abaddon-Ou]]'' is too similar to ''Devil Summoner: VideoGame/RaidouKuzunohaVsTheSoullessArmy.'' Considering how many people complained that the first game was a great ''idea'' that needed more improvements, you'd be surprised anyone would make this complaint considering how Atlus did ''exactly'' what they asked for (i.e. same engine, better battles, more demons, deeper story, etc.). Then again, these are gamers and gamers...[[UnpleasableFanbase you know the drill.]]
** The issue was that the 3D-over-2D-backgrounds engine of the first game (which was badly-dated even when it was first published) was the main thing that needed improvement. Most of the complaints were that they reused it rather than coming up with something else, not that the gameplay was the same.
* ''VisualNovel/NewDanganronpaV3'' received criticism for three things: the nonsensical plot, [[spoiler:killing off the fan favorite [[DecoyProtagonist Kaede]]]], but the only one related to the gameplay was it's inability to shake up the stagnating and predictable StrictlyFormula followed by the previous installments. Several murder cases became predictable based on the fact that they didn't tried anything new on the game besides [[spoiler:killing a protagonist]]. While this was not a problem in the previous game, since the parallels between the first and the second killing game were actually a plot point, the re-utilization of the formula was received as poorly-written and unoriginal. Besides that, FranchiseOriginalSin was very strong on this installment, with several recurring elements, such as [[spoiler:the bland male protagonist and the unsympathetic murderer]] becoming annoying to fans.
* ''Franchise/{{Pokemon}}'':
** The series in whole tends to get a lot of this, especially in regards to the core gameplay remaining as the monster count climbs. In general, Game Freak's strategy seems to be to keep the main titles to the formula while releasing periodic spinoffs - if you want a Pokémon action game, there's ''[[VideoGame/PokemonRanger Ranger]]'' or ''[[VideoGame/PokemonRumble Rumble]]''. If you want an RPG with a deeper plot, there are the ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonMysteryDungeon'' games. Some people just think these are "inferior" because they aren't part of the main series...and what are their complaints? "[[UnpleasableFanbase It's not]] ''VideoGame/PokemonRedAndBlue''".
** One complaint of ''[=FireRed=]''/''[=LeafGreen=]'' is how slavishly it adheres to using ''only'' the original 151 Pokémon until the National Dex is acquired by disallowing trading with ''VideoGame/PokemonRubyAndSapphire'' and tampering with the evolution system - evolutions introduced after ''Red/Blue'' like Crobat and Blissey are automatically cancelled when their conditions are met, the Day Care Center only allows one Pokémon at a time, preventing breeding (and access to pre-evolutions like Pichu and Magby) until access to the Sevii Islands' Day Care, and the day/night cycle is gone completely, meaning no Espeon or Umbreon for you. That being said, the remakes of ''VideoGame/PokemonGoldAndSilver'' and ''VideoGame/PokemonRubyAndSapphire'' avert this and allow you to get (pre)evolutions introduced after the original games without needing the National Dex.
** The Fire/Fighting-type is very unpopular among fans since it's shared among the final forms of ''three'' starter families (Blaziken, Inernape and Emboar), all introduced one after the other. With seven generations of ''Pokémon'', this means that just under ''half'' of the Fire-type starters all become Fire/Fighting, leaving very little in the way for inspiration and variation.
* ''VideoGame/AnimalCrossing: City Folk'' has been receiving plenty of criticism for being too much like its predecessors. (Specifically, it's an almost to the letter Wii port of ''Wild World'', except Kapp'n drives a bus instead of a taxi and can take you to a city where a few shops/characters have been moved to.)
* The reason why the ''VideoGame/DynastyWarriors'' series is hated by reviewers. Even if they make what most people would consider major changes to the combat scheme, it will still get panned as more of the same.
** Same with the ''[[Franchise/DotHack .hack]]'' video games. But then, the .hack series is [[OneGameForThePriceOfTwo two games for the price of seven]].
** Dynasty Warriors is also unique in that this trope is subverted among its fanbase, or rather, that the fanbase has always held the opposite opinion to the reviewers on this issue. This was shown with the backlash when 6 tried to change things up, mostly because what they tried (Renbu) was not well implemented.
* Plot has always been a strength of the ''VideoGame/{{Avernum}}'' series, so when ''Avernum 4'' turned out to have the exact same plot as ''Avernum 3'', [[BrokenBase many fans of the earlier games were not at all happy]].
* The ''Franchise/{{Castlevania}}'' series has been a victim of this trope this decade, with purists missing the days when ''Castlevania'' titles weren't all {{Metroidvania}}s--or, as they call them, ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' with a new map and some sort of gimmick.
** Understandable, seeing as ''Symphony of the Night'' was a GenreShift, and a permanent one at that.
** And yet god help Konami should they [[TheyChangedItNowItSucks decide to do something]] [[VideoGame/CastlevaniaLamentOfInnocence different]] [[VideoGame/CastlevaniaCurseOfDarkness with]] [[VideoGame/CastlevaniaJudgment the]] [[VideoGame/CastlevaniaLordsOfShadow series]]...
* [=GameSpot=]'s complaint with the second and third ''VisualNovel/AceAttorney'' games on the DS? Same gameplay, different cases, with no DS-exclusive features, never mind that adding additional cases, unless rendered completely independent of the main story, would make the series' continuity go haywire. The only new case with DS-exclusive features was a bonus DS-only case for the first game.
* ''VideoGame/ArmoredCore'' gets this fairly frequently, as well, the biggest complaint being the antiquated control scheme (using the ''shoulder buttons'' to look up and down instead of the second analog stick which has that feature in almost ''every other game ever'' but wasn't used for anything in ''VideoGame/ArmoredCore'' for far too long).
* Dear god, ''Franchise/SonicTheHedgehog''. The most interesting part is that each member of the UnpleasableFanbase has a different way to apply this trope to the series as a whole.
** ''VideoGame/SonicTheHedgehog4'' has the special distinction of being this trope ''and'' Main/TheyChangedItNowItSucks. While people were ranting about the use of the Unleashed-era designs, the different gameplay, and other things changed from the Genesis games, others were deriding it for being a {{retraux}} of the first two Genesis games in terms of visuals, enemies, and level progression-all four level tropes, the special stages, badniks, and nearly every boss from ''Episode I'' was a direct rip from either ''[[VideoGame/SonictheHedgehog1 Sonic 1]]'' or ''[[VideoGame/SonictheHedgehog2 Sonic 2]]''; and while ''Episode II'' was significantly more original in almost all instances, people still drew parallels to or singled out direct retrauxes of specific events and/or similar content of the sort from the Genesis games.
* ''Franchise/ResidentEvil'' was infamous for [[StrictlyFormula sticking to its formula]] of pre-rendered, fixed camera zombie hunting, even when the series moved from the [=PlayStation=] to the [=GameCube=] (only the made-for-Dreamcast ''Code: Veronica'', eschewed the pre-rendered backgrounds in favor of real-time ones). ''[=RE4=]'' underwent a massive genre shift to more action-oriented gameplay and was widely acclaimed. Then Resident Evil 5 came along and was called a rehashed [=RE4=].
** Proof that TropesAreNotBad, ''VideoGame/ResidentEvil2'' was nearly finished when Capcom executives thought the game was too similar to the first one and didn't expand on the playable areas enough (it would have been confined to a mansion again, basically). The game was redone and the end result was what is generally considered the best game of the "pre-rendered" era of RE.
* When ''VideoGame/{{Persona 4}}'' was announced to be on the [=PS2=], and using the exact same engine and practically the same system as ''VideoGame/{{Persona 3}}'', it met with much skepticism from fans that they were just cashing in on P3 (especially with P3:FES, a remake of [=P3=], also being announced), instead of pushing the game forward into the next generation with a [=PS3=] or UsefulNotes/Xbox360 title. Of course, then the game came out.
** While the gameplay was a welcome change from ''Persona 3,'' the story and characters of ''Persona 4'' were accused of being too similar to its predecessor.
* Any RhythmGame series has been around long enough will get this. The sameness is somewhat justified with games that use peripherals, since there's only so much you can change before making a sequel require new controllers to be playable.
** The longevity of ''VideoGame/DanceDanceRevolution'' makes it a prime target for complaints of staleness. When ''Dance Dance Revolution X'' introduced a new difficulty rating system and announcer, this trope once again rubbed shoulders with TheyChangedItNowItSucks. (It is an annoying announcer, but his disastrousness can get blown all out of proportion.)
* The ''VideoGame/{{Fallout 3}}'' {{hatedom}} is interestingly split between this trope and TheyChangedItNowItSucks: The former party accuses the game of being essentially "''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' [[RecycledInSpace with guns]]", while the latter considers it too great a deviation from Black Isle's original Fallout games.
** ''VideoGame/FalloutNewVegas'' seems to be running into this criticism, as well. It has been accused of being little more than a [[MissionPackSequel game mod to number three,]] due largely to sharing the same engine and many art-assets. [[note]]Since the release of ''VideoGame/{{Fallout 4}}'', however, the game is now praised for its open ended approach to its many unique quests, diverse roleplaying experiences and opportunities, and complex storytelling, proving that [[BrokenBase the Fallout fandom]] [[TheyChangedItNowItSucks is nearly impossible to please]].[[/note]]
* Applies at some point to the first five ''Franchise/TombRaider'' games, the point at which this happens for someone tends to be [[{{Hypocrite}} entirely based around the point they consider the game quality to drop]]
** ''Franchise/TombRaider: Underworld''. Pretty much the same as ''Legend'', only DarkerAndEdgier, but still with the same problems (and a few new ones to boot). Considering that ''Anniversary'' fixed some of these flaws (in particular the length), ''Underworld'' feels like a step backward.
* ''VideoGame/TalesSeries''
** This is a recurring complaint lobbed against the ''VideoGame/TalesSeries'' as a whole (mainly because so many games are released in such a small amount of time). Whether it's a genuine complaint or not is up to debate, but fans of the series don't tend to mind the similar-styled games.
** ''VideoGame/TalesOfVesperia'' is one of the highest acclaimed games for the 360 and easily one of the best reviewed [=JRPGs=] of this generation. And yet, the biggest complaint? It plays exactly like the other ''Tales'' games.
** ''VideoGame/TalesOfXillia'' got complaints over its share of things, but the most noticeable is the complaint that the story basically took plots from [[VideoGame/TalesOfSymphonia previous]] [[VideoGame/TalesOfTheAbyss games]] of the Tales Of series and rehashed them. The fact that [[VideoGame/TalesOfXillia2 its sequel]] ''again'' took a story aspect of a the same previous game and used it for ''two'' characters in that game [[spoiler: for Alternate Milla and Elle, both who are originally from fractured dimensions, and hence suffer their share of feelings of inadequacy over not being [[CloningBlues real]] and not having a place in this world, very similar to [[VideoGame/TalesOfTheAbyss Luke's]] [[CloningBlues issues]] over being a replica]] did not appease fans for that game, either.
* [=JRPGs=] in general get this for consisting of the same basic gameplay. Not surprisingly, any game that does attempt to break from this trope is usually badged with TheyChangedItNowItSucks, even if it's a company like, say, Square Enix, that attempts to break the mold with something really gutsy like...their [[VideoGame/FinalFantasyXII flagship]] [[VideoGame/FinalFantasyXIII franchise]].
* Before it became a long-loved classic of 64-bit gaming, ''VideoGame/BanjoKazooie'' was accused of being a ''VideoGame/SuperMario64'' clone simply because it was a 3D platforming game.
* The first ''VideoGame/MegaManStarForce'' game was given a low rating by IGN simply because it felt too much like ''VideoGame/MegaManBattleNetwork'' (and yet the fanbase feels it isn't enough like it...). The series in general tend to get flak for changing very few things from sequel to sequel (though ''VideoGame/MegaManX 7'' proved why that's a good thing).
** Well, later NES ''VideoGame/MegaMan'' games were a victim of this too. Until ''9'' where everyone immediately begun to dry-hump them ''for'' being NES-like, [[Main/HereWeGoAgain then criticized]] ''10'' because it was just like ''9''.
* ''Franchise/FireEmblem: [[VideoGame/FireEmblemAkaneia Shadow Dragon]]'' appears to be getting this from the general fandom. People say that this is a "step backward" because [[VideoGame/FireEmblemTellius the latest entries]] were in 3D, had a rescuing system, skills, and many, many more aspects that made the game more complex. Creator/IntelligentSystems said this was a remake and it looks more like a port.
** To note, this example isn't quite as jarring because not as many people play the original 3 ''Fire Emblem'' games anymore (which play very similar to this), and the truly popular ''FE'' games were beginning from the fourth one... which was extremely different in terms of mechanics than ''Shadow Dragon''.
* ''VideoGame/FiveNightsAtFreddys'' dealt with this to an extent. Each game was essentially "You are in a room for 6 hours. There are at least two entrances. There are monsters coming to kill you. You have a method of holding them off, but you can't use it forever." Subtle changes happened, but overall each game was quite similar to the last.
* ''VideoGame/WarioLand The Shake Dimension'' was criticised for being too similar to the previous game, ''Wario Land 4'' despite its core mechanic ''not even being possible before the Wii''.
* ''VideoGame/PunchOut'' for Wii is being accused of this, people saying it's just a $50 NES remake that has nothing new or different from the original game. Fans have been dying for another Punch Out that remained true to its roots and [[UnpleasableFanbase now they complain it's too much of the same]].
** Even more fun is when you compare this to the complaints about ''Super Punch-Out''.
* The ''VideoGame/MaddenNFL'' franchise has accused of only making incremental improvements, but there's not much to be done with adapting a real-life sport.
* In the same vein, ''VideoGame/FIFASoccer'' suffers from the same problem. These two franchises are among the reasons that Creator/ElectronicArts are considered a FallenCreator.
* ''VideoGame/Left4Dead2'' was bashed for this AND TheyChangedItNowItSucks ''before the game was even out''. People complained that the sequel was just the exact same game as the first with just different maps, weapons, and characters, [[UnpleasableFanbase but they also complain]] that including daytime and using totally different characters ruined the feel of the game.
* ''VideoGame/StarCraftII'' is getting hit hard by this trope and TheyChangedItNowItSucks at the same time. It's not uncommon to see a forum thread complaining that the game is more like "Starcraft 1.5" rather than a true sequel, and then see a thread right below it complaining that the game ''changed too much'' and doesn't capture the essence of the original.
** It is basically the same game strategy-wise (the majority of the units structures are the same ones) but on a new engine and all the perks of modern RTS features, shortcuts, hotkeys, options, etc. So that does explain how it could be both "changed" and the "the same" - it depends on if you are looking at the tactics and units, or at the system used to enact them.
** Some have complained that it's simply VideoGame/{{Warcraft}} 3 [[RecycledInSpace IN SPACE]].
*** Incidentally, the original VideoGame/{{Starcraft|I}} was sometimes referred to as [[OurOrcsAreDifferent Orcs]] [[RecycledInSpace IN SPACE]].
*** Particularly ironic, given that "Warcraft [[RecycledInSpace IN SPACE]]" has always been the 'basic' premise of Starcraft. [[ExactlyWhatItSaysOnTheTin The clue's in the title, folks.]]
* Some people are bashing ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'', because it has the ''VideoGame/SuperSmashBros'' engine, panning it because they think it will be [[XMeetsY Super Smash Bros. with Turtles]], but the gameplay is showing that there are some differences, namely that there are health meters rather then stock damage, the environments change consistently, and guard breaks are different. The people developing the game in question? The team who MADE Super Smash Bros., as well as [[VideoGame/NinjaGaiden Team Ninja]], so they're really bashing themselves.
** And now the game is showing there are ''tag battles'' lets see how much of the fanbase will like it or hate it.
** The developers only actually had a very, very small part in the development of Brawl, that's all.
* While on the subject of Ninja Turtles, ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Reshelled'' is a rather fascinating case study. We have a game that started as an arcade game, Then got ported to the SNES with some added content, and most recently, has been remade for the X-box. The primary complaint that [[http://www.youtube.com/watch?v=lDdxpeATKAQ critics site]] is that they removed the added content from the SNES port, making it the same as the original arcade game. Thus we have 'it's the same as the original, but that sucks because we wanted it to be the same as the SNES port'. Some critics [[WebVideo/TheIrateGamer don't even seem to be aware that there was an original arcade version]].
* Both applied to and averted by ''VideoGame/CommandAndConquer Command & Conquer 3''- it was released around the same time as ''VideoGame/SupremeCommander'', leading to something of a rivalry between the two fandoms. The [=SupCom=] fans bashed C&C for being nothing more than a shiny graphical overhaul of the early days of the RTS genre, with none of the innovations that have appeared since (like, say, in Supreme Commander). The C&C fans responded by pointing out that there are plenty of innovative RTS games around, and that all they really wanted from Command & Conquer 3 was... well, another Command & Conquer game, only prettier.
* Similar to the ''Zelda'' example above, ''Franchise/FinalFantasy'' fans wanted a classic (1-6) style game with the technology of the [=PS1=] era game. What they got was ''VideoGame/FinalFantasyIX'', which they complained about being too much like the classic games. Then they got ''VideoGame/FinalFantasyX'', which they complained was too much like the modern (7-8) games.
* People complained about all the WW2 games in the ''VideoGame/CallOfDuty'' series until ''VideoGame/ModernWarfare'' came along. Then they complained when the next game was a WW2 game. Then they complained when ''[=MW2=]'' was largely a refinement of the original. See the ''Film/CasinoRoyale2006'' example above for something similar.
** As far as the WW2 complaints go, most of them are due to the sheer umber of WWII shooters there are, while WWI, Vietnam, Korea, etc. get ignored[[note]]Ironically, CoD and the series it spun off from, ''VideoGame/MedalOfHonor'', were largely responsible for popularizing the genre.[[/note]].
* The arcade ''VideoGame/DoubleDragon II'' is criticized for being [=DD1=] with new graphics and tweaked levels/backgrounds.
* The ''VideoGame/WWESmackDown'' series has received some criticism in recent years for having too little variation between each release, although considering that it is currently in its eleventh iteration [[Administrivia/ExamplesAreNotRecent as of this edit]], this is hardly surprising.
* Even ''art'' gets this. They seem to especially be cracking down on Tetsuya Nomura, who can't make ''any'' of his characters resemble another of his characters in the ''least bit'' or else he's supposedly re-using designs of Sephiroth and Cloud. He also is not allowed to have any characters wear black ''or'' have white hair, because then they're a ripoff of Sephiroth, even if the only black are shoes or a black T-shirt.
** Let's also not forget the people who dislike Yoshitaka Amano also point out that he too has his own trends.
*** Amano's characters rarely make it verbatim to the actual game, while all characters Nomura has designed actually appear in game. Yes, Amano's concept art is similar, but the characters themselves don't look that much alike.
* ''VideoGame/{{Half Life|1}}: Source''. Valve essentially imported the original meshes and graphics from the first game into their new engine, resulting in the only appreciable changes being the introduction of physics and improved water effects. It's gotten some pretty heavy flak from the fanbase.
* At E3 2010, when Nintendo showed off several titles, ranging from [[VideoGame/MarioSportsMix a several Mario sports game in one]], [[VideoGame/DonkeyKongCountryReturns a revival]] of ''VideoGame/DonkeyKongCountry'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''VideoGame/MetroidOtherM'', ''VideoGame/KirbysEpicYarn'', ''Videogame/GoldenSunDarkDawn'', and [[VideoGame/GoldenEyeWii a remake]] of ''VideoGame/{{GoldenEye|1997}}'', many people were naturally pleased but just as many others, such as the [[WebVideo/TheSpoonyExperiment SpoonyOne]], wrote all these games off as just being more of the same as they been playing for the past 15 years, ignoring the fact that most of the games [[CriticalResearchFailure clearly were not]].
* Part of the reason ''[[VideoGame/ConkersBadFurDay Conker: Live & Reloaded]]'' failed to reach the same hype and praise won as its former N64 self was due to this. The other part was Microsoft's, replacement of mini-games featured in Bad Fur Day with copies or expansions of the war-based games and despite the title (which was originally going to be named "Live and Uncut") swear words were beeped out (which butchered the famous [[ToiletHumour Great Mighty Poo]] scene), with only the one scene where Conker witnesses the execution of three squirrels where 2 died and one hid, that was censored in the N64 version by removing the 2 squirrels that died from the game entirely, getting a full restoration to show its original intent.
* ''VideoGame/{{Crackdown}} 2'' takes place in an identical environment to the original--they literally copy and pasted most of the city, and in many ways it lacks the charm of the original, even with the nightly ZombieApocalypse that occurs. Many were not pleased at how little was new.
* One of the ''in-game'' problems of ''VideoGame/HeavyWeapon''. After going through the first nine levels and defeating the first nine bosses, you are treated to a YourPrincessIsInAnotherCastle scene. After that, you have to go through the first nine levels with harder enemies and defeat the first nine bosses '''again''', except that most of them are just rehashes with more health and faster speed.
* One of ''WebVideo/TheAngryVideoGameNerd'''s criticisms of ''Rambo'' on NES was that the developers followed the plot of the film too closely story-wise, and that the game suffered from this.
* ''VideoGame/TheSims3'' suffered from this complaint. Granted, they did reuse a lot of object meshes and animations from the previous game. It also got hit with TheyChangedItNowItSucks because of WHAT was changed.
* ''Franchise/CrashBandicoot'' falls here prior to ''Videogame/CrashTwinsanity''. After Naughty Dog sold their ownership do a different company, the ''Crash'' series started to [[FollowTheLeader look a lot like the same game over and over again.]] Then ''those'' owners sold their owership, and it started all over again. ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' fall under TheyChangedItNowItSucks.
** Same thing happened to poor ''VideoGame/SpyroTheDragon'', where the new owners just copy what the original owners did.
*** Though [[ObviousBeta Not Testing their first outing with the character]] [[StrawmanHasAPoint couldn't have helped.]]
* ''VideoGame/GoldenSunDarkDawn'' got some of this, with many people complaining that it felt like Camelot stapled the first two games together, without any of their original charm.
* Almost '''any''' FPS out there can suffer from this because, besides a small range of gameplay variation (corridor shooters vs. [[TheWarSequence fighting humongous hordes of]] {{Mooks}} being the main two), they all boil down to the same few things and use the same skills. While VideoGame/CallOfDuty's {{Metagame}} is worlds away from VideoGame/SeriousSam and {{VideoGame/Doom}}, the similarities you can draw between the two are still vast.
* A ''VideoGame/SuperSmashBros'' with Playstation characters has been in demand for a very long time now. Yet from the very second it was officially announced, people were already whining about ''VideoGame/PlayStationAllStarsBattleRoyale'' being a "ripoff" of ''VideoGame/SuperSmashBros'', despite many more [[MascotFighter Smash Bros.-inspired games]] [[VideoGame/JumpSuperStars having already]] [[VideoGame/CartoonNetworkPunchTimeExplosion been released]]. In fact, not even Smash Bros. [[http://www.youtube.com/watch?v=AFQmNQl_yaE was the first game of its kind]].
* ''VideoGame/GodOfWar Ascension'' is already getting hit with this, with WebVideo/BennettTheSage calling it ''God of War: Back to the Well''. Previously, it was getting this kind of criticism with the third game's weapons (excluding the lion gauntlets) and having unchanged, identical gameplay throughout the entire series.
* Almost ''any'' MMO out there that follows the traditional style of WorldOfWarcraft complete with the [[DamagerHealerTank tank/healer/dps MMO holy trinity]], the level cap, the epic gear grinding, will be dismissed as just another unimaginative WoW clone.
* This is the primary complaint leveled at ''VideoGame/{{Bioshock 2}}'', which uses the same setting and same gameplay elements as the previous game. The only noticeable changes are the hacking minigame and the use of a Big Daddy as the protagonist (which does give a different feel to the mechanics, as well as add some intriguing narrative elements as the game progresses).
* The most common complaint against Nintendo is the company "always producing the same games with the same plot elements". People tend to ignore the fact that Nintendo always refines their flagship franchises so that it's still familiar with older fans while also bringing something new for them and new fans alike. There's also the point where Nintendo tries to do something different, only for people to complain TheyChangedItNowItSucks.
* This is what some have been saying about VideoGame/SaintsRowIV and not just in terms of the re-used city of Steelport, but, bizarrely, about gameplay as well. The last game was a wacky, over the top GTA style game, whereas IV is a wacky, over the top superhero game who's gameplay is only similar in that you can still drive a car and shoot guns, ignoring that you really don't have to anymore. There was a Superpower DLC for the 4th game.
* The ''VideoGame/SyphonFilter'' Trilogy for the original Playstation got complaints of having the same graphics and gameplay. The former was probably because when better graphics meant better games.
* This was one of the complaints IGN had with ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' in terms of gameplay, despite the game being the BIGGEST jump in terms of new gameplay that the series has gone through (excluding the spin-off) since it's début. Considering one of their other complaints was that [[InsaneTrollLogic this visual novel game was "too linear" and "had too much text]], that's really not surprising though. Oh, and this caused the fandom to go berserk. Let's just say that the response to their review was not a positive one.
* The biggest complaint about ''VideoGame/BatmanArkhamOrigins'' is that it felt too similar to Batman: Arkham City, being set in the entirety of Gotham City while including the section that eventually becomes Arkham City, but also including many previous gadgets and offering minimal changes to gameplay. While Origins was a good/decent/catastrophic game (depending on who you ask,)in it's own right, its scores were significantly lower than its predecessors' near perfect scores. It doesn't help that the game wasn't made by Rocksteady, who made the first two, but WB Montreal, and replaced veterans Mark Hamill and Kevin Conroy with Troy Baker and Roger Craig to voice The Joker and Batman, leading many fans to expect the worst from the start. This is also the reason so many people were angry that [[spoiler: The Joker ended up being the main villain, and Black Mask just a red herring. Even those who thought the game's take on the Joker was interesting sometimes can't help but express disappointment that he ended up being the main villain again, instead of letting one of Batman's other foes take the spotlight.]]
** VideoGame/BatmanArkhamKnight is also accused of this, as some feel that the gameplay is too similar to the previous games. On the other hand, people have complained about more or less every change by this point (Batmobile, Fear takedowns, throw counters etc.) so it crosses over with TheyChangedItNowItSucks and HypocriticalFandom.
* ''VideoGame/{{Thief 2014}}'' has gotten complaints the gameplay has barely changed over the years.
* It is quite common for game reviewers to deduct points from a game for not doing anything original. If a game does experiment, a reviewer may still say that it isn't different ''enough'' from whatever game it's being compared to. An otherwise excellent game may get a lower score simply because it didn't revolutionize its entire genre.
* The game versions of ''VideoGame/InazumaEleven'' had this so much, that the sales for each subsequent release went down, especially when the series changed from the NDS to the 3DS. The major complaint for each title from most critics was that it was the gameplay and structure was exactly the same in each game, and that the gimmicks thrown in such as "fighting spirits" just felt like a cheap way to make it feel fresh without updating anything. This was actually admitted by LEVEL-5 as being the main reason for why the latest game's sales were ridiculously low, and it's been announced on Twitter that they're currently working on a project to completely change how Inazuma Eleven plays in the future.
* ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2'' both reviewed quite positively in their Dreamcast review. ''Sonic Adventure 2'' received a remake for the Gamecube that also reviewed well. So, shortly thereafter when the decision was made to similarly remake the original, you would be forgiven for expecting that the reception would be positive. Yet despite being a faithful re-release that touched up graphics, fixed numerous problematic glitches, added some extra content, and left the gameplay and story completely untouched, Sonic Adventure DX received middling or negative reviews from most major gaming publications.
* ''VideoGame/AssassinsCreedRogue'' has been criticized for being substantially similar in terms of gameplay to its immediate predecessor, ''VideoGame/AssassinsCreedIVBlackFlag'', with the most noteworthy changes being more in the nature of tweaks (an air gun instead of a blowpipe, a faster and more maneuverable ship for naval combat, etc.) than innovations. Critical and fan opinion is divided as to whether the result falls under this trope or has distilled the elements that were good about ''Black Flag'' while removing those (like the [[ScrappyMechanic eavesdropping missions]]) that fans hated.
* A problem with many of the recent ship releases in ''VideoGame/StarTrekOnline'' is that the ship's layout are not distinct enough from their previous tier level. The problem ships are the ''Resolute''-class (a T6 ''Excelsior''-class ship), the ''Yamato''-class (a T6 ''Galaxy''-X-class ship) and the ''Valiant''-class (a T6 ''Defiant''-class ship). The ''Resolute'' and ''Valiant'' are too close to the ''Excelsior'' and ''Defiant'' that buying the T5 variant is much cheaper in the long run. The ''Yamato''[='=]s problem is that it boasts the ''same layout'' as the ''Andromeda''-class ships (the T6 ''Galaxy''-class ship). Many fans think that Cryptic is trying to sell these ships under the power of their legacy than anything unique.
* ''VideoGame/YookaLaylee'' is the SpiritualSuccessor to ''VideoGame/BanjoKazooie'', made by former Creator/{{Rare}} staffers. However it hedges ''very'' close to its forerunner in terms of things like music design and aesthetic elements (such as the way characters talk to the protagonists, through small boxes that slide in from the left along the bottom of the screen and in a Comic Sans-like typeface that bounces). Even the logo is very similar to ''Banjo-Kazooie''[='s=]. As a result of this, despite this game delivering exactly what people were looking for in a throwback to Rare's golden age and collect-a-thon platforming games, there is a sense that they aren't pushing themselves forward so much as aping as much of ''Banjo-Kazooie'' as they can get away with. There is a desire to see a game that takes the charm and wit of classic Rare titles but breaks the mold as well with its own unique voice and flavor.
* One of the reasons ''VideoGame/{{Gradius}} IV'' is panned by series fans is because while many ''Gradius'' games [[NostalgiaLevel rehash]] a stage or two, ''Gradius IV'' has a ''lot'' of rehashes. Stage 1 already gives off this feeling by being what is effectively Stage 1 of ''Gradius II'' but with liquid metal instead of mini-suns.
* A common criticism of ''VideoGame/{{Darius}}burst Chronicle Saviours'' DLC is that while they provide new and interesting ways to play the game, they don't add any new stages or bosses, making the DLC feel overpriced ($5 for each ship/character).
* ''VideoGame/MonsterHunter 4'' and its UpdatedRerelease ''Monster Hunter 4 Ultimate'' have Dah'ren Mohran, a monster criticized for being almost the same as fellow colossal sand whale Jhen Mohran. ''4 Ultimate'' additionally receives some criticism for taking the Old Desert map from earlier games and simply [[RemixedLevel rehashing it]] to take advantage of ''4''[='=]s vertical movement mechanics.
* One of the biggest complaints about ''VideoGame/WanganMidnight Maximum Tune 5''[='=]s English-language versions is that [[BadExportForYou unlike the Japanese version]], the game feels less like a sequel and more like an UpdatedRerelease of ''4'': it only adds one new map (Mt. Taikan) rather than three (Sub-center Shibuya/Shinjuku and Sub-center Ikebukuro as well), it doesn't have the Maxi G currency system, and it uses the same "Entry" background music as ''Maximum Tune 4''. Non-Japan ''Maximum Tune 5'' even runs on the same Namco [=ESA1=] hardware as ''4'', unlike the Japanese version which uses Namco's newer [=ESA3=]. These problems would eventually be addressed in ''Maximum Tune 5 DX'', which features roughly the same content in both the Japanese and international versions (thus adding the various features and maps that were excluded from non-Japan ''[=MT5=]'').

!!Other examples:

to:

!!Video game examples:
* ''VideoGame/BorderlandsThePreSequel'' has been attacked for having gameplay nearly identical to that of ''VideoGame/{{Borderlands 2}}''. The narrative and humor has also received similar criticism for relying on the formula of pop-culture references and internet memes. For some fans and reviewers, the ''Pre-Sequel'' did not innovate the existing gameplay or at the least fix more broken mechanics despite being the 3rd installment in the series.
* ''VideoGame/DragonQuest'' has received this complaint at least in the US, which isn't surprising given the conservative nature of the series compared to ''Franchise/FinalFantasy''. ''VideoGame/DragonQuestVII'', the first post-Super Nintendo installment, was especially bashed for not really pushing forward with the gameplay or the graphics. Since Enix and Square merged, it seems they've been trying to expand the series with more online multiplayer options and with more immersing gameplay, but given the series' huge popularity in Japan it's unlikely they'll experiment with the fundamentals of the series that much.
* ''VideoGame/GearsOfWar 2'' had a list of detractors who would frequently say things like "Everything looks the same. The chainsaw bayonet, the roadie-run, the torque bow... they're just remaking the first game." Apparently it was a big enough concern that X-Play's review deliberately said something to the effect of, "This is not Gears 1.5, it is a real sequel." Upon launch, no one has complained that it is just a rehash of the first game, it was much bigger and better.
** Instead, everyone cried TheyChangedItNowItSucks regarding the shotgun nerf.
*** Or, if you're a lancer guy, then you got the problem of a shotgun which seemed to be more overpowered than ever.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' was TheyChangedItNowItSucks for many... and later, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was accused of this trope by [[BrokenBase some.]] Actually, every single entry of the series ever since ''Ocarina of Time'' (if not even earlier than that) has received both of these at the same time. One second you find a comment trashing the game for not changing the ''Zelda'' formula at all, demeaning its new features as "gimmicks", and the next second you find another one that trashes it because those "gimmicks" are new features that totally change (and ruin) the ''Zelda'' formula.
** Of course, ''TP'' was purposefully designed that way, since Creator/{{Nintendo}} vowed that it would be "the last ''Zelda'' game as you know it" before the gameplay of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was retired. Similar to ''Ocarina'' changing ''Zelda'' to fit 3D and analog control or ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' changing ''Zelda'' to properly fit the DS' stylus control, the series received a major overhaul for ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' to become a proper Wii game. ''Twilight Princess'' shipping for the Wii at all was something of a fluke, caused by [[DevelopmentHell excessive]] [[{{Vaporware}} delays]] during its initially GCN-only development.
** Some people accused ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' of being this to ''Phantom Hourglass''. The trailer and plot summary dispelled this, however, to the point of one article writer at Zelda Informer '''issuing a public apology to Nintendo for ever doubting them'''.
** The two lowest reviews for ''Skyward Sword'' use both this trope ''and'' the [[TheyChangedItNowItSucks polar opposite.]]
** Ironically, the fanbase by and large ''loves'' ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' because it is almost literally ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' using ''Ocarina''-era tropes and gimmicks.
* ''VideoGame/NewSuperMarioBros'' was the first Super Mario Bros. game in a while that played similar to the original ''SMB''. Guess what its biggest complaint was.
** ''VideoGame/NewSuperMarioBrosWii'' had this even worse, described as just New Super Mario Bros. for DS put on Wii. What about the better graphical rendering, new platforming obstacles not possible on DS or previous consoles, or the fact that the game had four player multiplayer in all its levels in addition to a fairly large VS mode?
*** There's also a lot of disagreement between whether every level is exactly the same, or every level has an over-powered gimmick that puts the game too far from its roots.
*** ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', in turn, have been getting a lot of flak for being too similar to ''Wii'', especially music-wise. Both games had a small number of new tracks and most of the soundtrack being re-arrangements and recycled songs. ''New Super Luigi U'' doesn't get this as much, most likely because it's DownloadableContent (despite its commercial release), alters the physics to a notable degree, and replaces Mario with Nabbit.
** The games in general get this for its reusal of [[VideoGameSettings world types]] each time (which doesn't help that they're always roughly in the same order), and lack of any "original" bosses since the first game[[note]]''Wii'' had the Koopalings as the tower-bosses, and that and all following games have them serve as the castle bosses. ''2'' has [[VideoGame/SuperMarioWorld Reznor]] for its towers, and ''U'' has Boom Boom. Kamek is also fought in late-game towers in ''Wii'' and ''U'', and Giant Bowser is always the final boss with a CallBack to his fights in the original ''Super Mario Bros'' preceding. ''U'' at least had a new one in the form of the Boss Sumo Bro[[/note]], although in the latter's defense the bosses are handled differently each encounter most of the time.
** Miyamoto himself accused the beta of ''VideoGame/PaperMarioStickerStar'' of being "too similar to ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand Year Door]]''" and convinced the developers to do away with the plot and change the battle system completely. [[TheyChangedItNowItSucks The result, of course]], [[BrokenBase was greeted poorly by the fans]]. And even then, it still suffered from this in a different way, in that one of the complaints was how it intentionally lacked new characters (design-wise at least) save for Kersti, while the characters in the series's previous installments became [[EnsembleDarkhorse very well-known.]]
** ''VideoGame/PaperMarioColorSplash'' got this reaction right out of the gate for being essentially ''Sticker Star 2'', a game that was poorly received on its own to begin with.
** Ironically, ''VideoGame/SuperMarioBrosTheLostLevels'' (the Japanese ''Super Mario Bros. 2'') was treated as being too samey in the eyes of Nintendo's American branch. Nintendo of America felt that the game was just ''VideoGame/SuperMarioBros'', but more difficult, so they decided to localize and rebrand ''VideoGame/DokiDokiPanic'' as ''VideoGame/SuperMarioBros2'' for North America.
** ''VideoGame/SuperMarioGalaxy2'', while a solid game overall, was criticized for being too similar to the previous game with the level designs, concepts, and power-ups and some people went on to claim that the game was an [[MissionPackSequel overpriced expansion pack imitator]].
* Hanging around the Website/GameFAQs message board for it, people complain that ''[[VideoGame/RaidouKuzunohaVsKingAbaddon Devil Summoner: Raidou Kuzunoha vs. Abaddon-Ou]]'' is too similar to ''Devil Summoner: VideoGame/RaidouKuzunohaVsTheSoullessArmy.'' Considering how many people complained that the first game was a great ''idea'' that needed more improvements, you'd be surprised anyone would make this complaint considering how Atlus did ''exactly'' what they asked for (i.e. same engine, better battles, more demons, deeper story, etc.). Then again, these are gamers and gamers...[[UnpleasableFanbase you know the drill.]]
** The issue was that the 3D-over-2D-backgrounds engine of the first game (which was badly-dated even when it was first published) was the main thing that needed improvement. Most of the complaints were that they reused it rather than coming up with something else, not that the gameplay was the same.
* ''VisualNovel/NewDanganronpaV3'' received criticism for three things: the nonsensical plot, [[spoiler:killing off the fan favorite [[DecoyProtagonist Kaede]]]], but the only one related to the gameplay was it's inability to shake up the stagnating and predictable StrictlyFormula followed by the previous installments. Several murder cases became predictable based on the fact that they didn't tried anything new on the game besides [[spoiler:killing a protagonist]]. While this was not a problem in the previous game, since the parallels between the first and the second killing game were actually a plot point, the re-utilization of the formula was received as poorly-written and unoriginal. Besides that, FranchiseOriginalSin was very strong on this installment, with several recurring elements, such as [[spoiler:the bland male protagonist and the unsympathetic murderer]] becoming annoying to fans.
* ''Franchise/{{Pokemon}}'':
** The series in whole tends to get a lot of this, especially in regards to the core gameplay remaining as the monster count climbs. In general, Game Freak's strategy seems to be to keep the main titles to the formula while releasing periodic spinoffs - if you want a Pokémon action game, there's ''[[VideoGame/PokemonRanger Ranger]]'' or ''[[VideoGame/PokemonRumble Rumble]]''. If you want an RPG with a deeper plot, there are the ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonMysteryDungeon'' games. Some people just think these are "inferior" because they aren't part of the main series...and what are their complaints? "[[UnpleasableFanbase It's not]] ''VideoGame/PokemonRedAndBlue''".
** One complaint of ''[=FireRed=]''/''[=LeafGreen=]'' is how slavishly it adheres to using ''only'' the original 151 Pokémon until the National Dex is acquired by disallowing trading with ''VideoGame/PokemonRubyAndSapphire'' and tampering with the evolution system - evolutions introduced after ''Red/Blue'' like Crobat and Blissey are automatically cancelled when their conditions are met, the Day Care Center only allows one Pokémon at a time, preventing breeding (and access to pre-evolutions like Pichu and Magby) until access to the Sevii Islands' Day Care, and the day/night cycle is gone completely, meaning no Espeon or Umbreon for you. That being said, the remakes of ''VideoGame/PokemonGoldAndSilver'' and ''VideoGame/PokemonRubyAndSapphire'' avert this and allow you to get (pre)evolutions introduced after the original games without needing the National Dex.
** The Fire/Fighting-type is very unpopular among fans since it's shared among the final forms of ''three'' starter families (Blaziken, Inernape and Emboar), all introduced one after the other. With seven generations of ''Pokémon'', this means that just under ''half'' of the Fire-type starters all become Fire/Fighting, leaving very little in the way for inspiration and variation.
* ''VideoGame/AnimalCrossing: City Folk'' has been receiving plenty of criticism for being too much like its predecessors. (Specifically, it's an almost to the letter Wii port of ''Wild World'', except Kapp'n drives a bus instead of a taxi and can take you to a city where a few shops/characters have been moved to.)
* The reason why the ''VideoGame/DynastyWarriors'' series is hated by reviewers. Even if they make what most people would consider major changes to the combat scheme, it will still get panned as more of the same.
** Same with the ''[[Franchise/DotHack .hack]]'' video games. But then, the .hack series is [[OneGameForThePriceOfTwo two games for the price of seven]].
** Dynasty Warriors is also unique in that this trope is subverted among its fanbase, or rather, that the fanbase has always held the opposite opinion to the reviewers on this issue. This was shown with the backlash when 6 tried to change things up, mostly because what they tried (Renbu) was not well implemented.
* Plot has always been a strength of the ''VideoGame/{{Avernum}}'' series, so when ''Avernum 4'' turned out to have the exact same plot as ''Avernum 3'', [[BrokenBase many fans of the earlier games were not at all happy]].
* The ''Franchise/{{Castlevania}}'' series has been a victim of this trope this decade, with purists missing the days when ''Castlevania'' titles weren't all {{Metroidvania}}s--or, as they call them, ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' with a new map and some sort of gimmick.
** Understandable, seeing as ''Symphony of the Night'' was a GenreShift, and a permanent one at that.
** And yet god help Konami should they [[TheyChangedItNowItSucks decide to do something]] [[VideoGame/CastlevaniaLamentOfInnocence different]] [[VideoGame/CastlevaniaCurseOfDarkness with]] [[VideoGame/CastlevaniaJudgment the]] [[VideoGame/CastlevaniaLordsOfShadow series]]...
* [=GameSpot=]'s complaint with the second and third ''VisualNovel/AceAttorney'' games on the DS? Same gameplay, different cases, with no DS-exclusive features, never mind that adding additional cases, unless rendered completely independent of the main story, would make the series' continuity go haywire. The only new case with DS-exclusive features was a bonus DS-only case for the first game.
* ''VideoGame/ArmoredCore'' gets this fairly frequently, as well, the biggest complaint being the antiquated control scheme (using the ''shoulder buttons'' to look up and down instead of the second analog stick which has that feature in almost ''every other game ever'' but wasn't used for anything in ''VideoGame/ArmoredCore'' for far too long).
* Dear god, ''Franchise/SonicTheHedgehog''. The most interesting part is that each member of the UnpleasableFanbase has a different way to apply this trope to the series as a whole.
** ''VideoGame/SonicTheHedgehog4'' has the special distinction of being this trope ''and'' Main/TheyChangedItNowItSucks. While people were ranting about the use of the Unleashed-era designs, the different gameplay, and other things changed from the Genesis games, others were deriding it for being a {{retraux}} of the first two Genesis games in terms of visuals, enemies, and level progression-all four level tropes, the special stages, badniks, and nearly every boss from ''Episode I'' was a direct rip from either ''[[VideoGame/SonictheHedgehog1 Sonic 1]]'' or ''[[VideoGame/SonictheHedgehog2 Sonic 2]]''; and while ''Episode II'' was significantly more original in almost all instances, people still drew parallels to or singled out direct retrauxes of specific events and/or similar content of the sort from the Genesis games.
* ''Franchise/ResidentEvil'' was infamous for [[StrictlyFormula sticking to its formula]] of pre-rendered, fixed camera zombie hunting, even when the series moved from the [=PlayStation=] to the [=GameCube=] (only the made-for-Dreamcast ''Code: Veronica'', eschewed the pre-rendered backgrounds in favor of real-time ones). ''[=RE4=]'' underwent a massive genre shift to more action-oriented gameplay and was widely acclaimed. Then Resident Evil 5 came along and was called a rehashed [=RE4=].
** Proof that TropesAreNotBad, ''VideoGame/ResidentEvil2'' was nearly finished when Capcom executives thought the game was too similar to the first one and didn't expand on the playable areas enough (it would have been confined to a mansion again, basically). The game was redone and the end result was what is generally considered the best game of the "pre-rendered" era of RE.
* When ''VideoGame/{{Persona 4}}'' was announced to be on the [=PS2=], and using the exact same engine and practically the same system as ''VideoGame/{{Persona 3}}'', it met with much skepticism from fans that they were just cashing in on P3 (especially with P3:FES, a remake of [=P3=], also being announced), instead of pushing the game forward into the next generation with a [=PS3=] or UsefulNotes/Xbox360 title. Of course, then the game came out.
** While the gameplay was a welcome change from ''Persona 3,'' the story and characters of ''Persona 4'' were accused of being too similar to its predecessor.
* Any RhythmGame series has been around long enough will get this. The sameness is somewhat justified with games that use peripherals, since there's only so much you can change before making a sequel require new controllers to be playable.
** The longevity of ''VideoGame/DanceDanceRevolution'' makes it a prime target for complaints of staleness. When ''Dance Dance Revolution X'' introduced a new difficulty rating system and announcer, this trope once again rubbed shoulders with TheyChangedItNowItSucks. (It is an annoying announcer, but his disastrousness can get blown all out of proportion.)
* The ''VideoGame/{{Fallout 3}}'' {{hatedom}} is interestingly split between this trope and TheyChangedItNowItSucks: The former party accuses the game of being essentially "''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' [[RecycledInSpace with guns]]", while the latter considers it too great a deviation from Black Isle's original Fallout games.
** ''VideoGame/FalloutNewVegas'' seems to be running into this criticism, as well. It has been accused of being little more than a [[MissionPackSequel game mod to number three,]] due largely to sharing the same engine and many art-assets. [[note]]Since the release of ''VideoGame/{{Fallout 4}}'', however, the game is now praised for its open ended approach to its many unique quests, diverse roleplaying experiences and opportunities, and complex storytelling, proving that [[BrokenBase the Fallout fandom]] [[TheyChangedItNowItSucks is nearly impossible to please]].[[/note]]
* Applies at some point to the first five ''Franchise/TombRaider'' games, the point at which this happens for someone tends to be [[{{Hypocrite}} entirely based around the point they consider the game quality to drop]]
** ''Franchise/TombRaider: Underworld''. Pretty much the same as ''Legend'', only DarkerAndEdgier, but still with the same problems (and a few new ones to boot). Considering that ''Anniversary'' fixed some of these flaws (in particular the length), ''Underworld'' feels like a step backward.
* ''VideoGame/TalesSeries''
** This is a recurring complaint lobbed against the ''VideoGame/TalesSeries'' as a whole (mainly because so many games are released in such a small amount of time). Whether it's a genuine complaint or not is up to debate, but fans of the series don't tend to mind the similar-styled games.
** ''VideoGame/TalesOfVesperia'' is one of the highest acclaimed games for the 360 and easily one of the best reviewed [=JRPGs=] of this generation. And yet, the biggest complaint? It plays exactly like the other ''Tales'' games.
** ''VideoGame/TalesOfXillia'' got complaints over its share of things, but the most noticeable is the complaint that the story basically took plots from [[VideoGame/TalesOfSymphonia previous]] [[VideoGame/TalesOfTheAbyss games]] of the Tales Of series and rehashed them. The fact that [[VideoGame/TalesOfXillia2 its sequel]] ''again'' took a story aspect of a the same previous game and used it for ''two'' characters in that game [[spoiler: for Alternate Milla and Elle, both who are originally from fractured dimensions, and hence suffer their share of feelings of inadequacy over not being [[CloningBlues real]] and not having a place in this world, very similar to [[VideoGame/TalesOfTheAbyss Luke's]] [[CloningBlues issues]] over being a replica]] did not appease fans for that game, either.
* [=JRPGs=] in general get this for consisting of the same basic gameplay. Not surprisingly, any game that does attempt to break from this trope is usually badged with TheyChangedItNowItSucks, even if it's a company like, say, Square Enix, that attempts to break the mold with something really gutsy like...their [[VideoGame/FinalFantasyXII flagship]] [[VideoGame/FinalFantasyXIII franchise]].
* Before it became a long-loved classic of 64-bit gaming, ''VideoGame/BanjoKazooie'' was accused of being a ''VideoGame/SuperMario64'' clone simply because it was a 3D platforming game.
* The first ''VideoGame/MegaManStarForce'' game was given a low rating by IGN simply because it felt too much like ''VideoGame/MegaManBattleNetwork'' (and yet the fanbase feels it isn't enough like it...). The series in general tend to get flak for changing very few things from sequel to sequel (though ''VideoGame/MegaManX 7'' proved why that's a good thing).
** Well, later NES ''VideoGame/MegaMan'' games were a victim of this too. Until ''9'' where everyone immediately begun to dry-hump them ''for'' being NES-like, [[Main/HereWeGoAgain then criticized]] ''10'' because it was just like ''9''.
* ''Franchise/FireEmblem: [[VideoGame/FireEmblemAkaneia Shadow Dragon]]'' appears to be getting this from the general fandom. People say that this is a "step backward" because [[VideoGame/FireEmblemTellius the latest entries]] were in 3D, had a rescuing system, skills, and many, many more aspects that made the game more complex. Creator/IntelligentSystems said this was a remake and it looks more like a port.
** To note, this example isn't quite as jarring because not as many people play the original 3 ''Fire Emblem'' games anymore (which play very similar to this), and the truly popular ''FE'' games were beginning from the fourth one... which was extremely different in terms of mechanics than ''Shadow Dragon''.
* ''VideoGame/FiveNightsAtFreddys'' dealt with this to an extent. Each game was essentially "You are in a room for 6 hours. There are at least two entrances. There are monsters coming to kill you. You have a method of holding them off, but you can't use it forever." Subtle changes happened, but overall each game was quite similar to the last.
* ''VideoGame/WarioLand The Shake Dimension'' was criticised for being too similar to the previous game, ''Wario Land 4'' despite its core mechanic ''not even being possible before the Wii''.
* ''VideoGame/PunchOut'' for Wii is being accused of this, people saying it's just a $50 NES remake that has nothing new or different from the original game. Fans have been dying for another Punch Out that remained true to its roots and [[UnpleasableFanbase now they complain it's too much of the same]].
** Even more fun is when you compare this to the complaints about ''Super Punch-Out''.
* The ''VideoGame/MaddenNFL'' franchise has accused of only making incremental improvements, but there's not much to be done with adapting a real-life sport.
* In the same vein, ''VideoGame/FIFASoccer'' suffers from the same problem. These two franchises are among the reasons that Creator/ElectronicArts are considered a FallenCreator.
* ''VideoGame/Left4Dead2'' was bashed for this AND TheyChangedItNowItSucks ''before the game was even out''. People complained that the sequel was just the exact same game as the first with just different maps, weapons, and characters, [[UnpleasableFanbase but they also complain]] that including daytime and using totally different characters ruined the feel of the game.
* ''VideoGame/StarCraftII'' is getting hit hard by this trope and TheyChangedItNowItSucks at the same time. It's not uncommon to see a forum thread complaining that the game is more like "Starcraft 1.5" rather than a true sequel, and then see a thread right below it complaining that the game ''changed too much'' and doesn't capture the essence of the original.
** It is basically the same game strategy-wise (the majority of the units structures are the same ones) but on a new engine and all the perks of modern RTS features, shortcuts, hotkeys, options, etc. So that does explain how it could be both "changed" and the "the same" - it depends on if you are looking at the tactics and units, or at the system used to enact them.
** Some have complained that it's simply VideoGame/{{Warcraft}} 3 [[RecycledInSpace IN SPACE]].
*** Incidentally, the original VideoGame/{{Starcraft|I}} was sometimes referred to as [[OurOrcsAreDifferent Orcs]] [[RecycledInSpace IN SPACE]].
*** Particularly ironic, given that "Warcraft [[RecycledInSpace IN SPACE]]" has always been the 'basic' premise of Starcraft. [[ExactlyWhatItSaysOnTheTin The clue's in the title, folks.]]
* Some people are bashing ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'', because it has the ''VideoGame/SuperSmashBros'' engine, panning it because they think it will be [[XMeetsY Super Smash Bros. with Turtles]], but the gameplay is showing that there are some differences, namely that there are health meters rather then stock damage, the environments change consistently, and guard breaks are different. The people developing the game in question? The team who MADE Super Smash Bros., as well as [[VideoGame/NinjaGaiden Team Ninja]], so they're really bashing themselves.
** And now the game is showing there are ''tag battles'' lets see how much of the fanbase will like it or hate it.
** The developers only actually had a very, very small part in the development of Brawl, that's all.
* While on the subject of Ninja Turtles, ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Reshelled'' is a rather fascinating case study. We have a game that started as an arcade game, Then got ported to the SNES with some added content, and most recently, has been remade for the X-box. The primary complaint that [[http://www.youtube.com/watch?v=lDdxpeATKAQ critics site]] is that they removed the added content from the SNES port, making it the same as the original arcade game. Thus we have 'it's the same as the original, but that sucks because we wanted it to be the same as the SNES port'. Some critics [[WebVideo/TheIrateGamer don't even seem to be aware that there was an original arcade version]].
* Both applied to and averted by ''VideoGame/CommandAndConquer Command & Conquer 3''- it was released around the same time as ''VideoGame/SupremeCommander'', leading to something of a rivalry between the two fandoms. The [=SupCom=] fans bashed C&C for being nothing more than a shiny graphical overhaul of the early days of the RTS genre, with none of the innovations that have appeared since (like, say, in Supreme Commander). The C&C fans responded by pointing out that there are plenty of innovative RTS games around, and that all they really wanted from Command & Conquer 3 was... well, another Command & Conquer game, only prettier.
* Similar to the ''Zelda'' example above, ''Franchise/FinalFantasy'' fans wanted a classic (1-6) style game with the technology of the [=PS1=] era game. What they got was ''VideoGame/FinalFantasyIX'', which they complained about being too much like the classic games. Then they got ''VideoGame/FinalFantasyX'', which they complained was too much like the modern (7-8) games.
* People complained about all the WW2 games in the ''VideoGame/CallOfDuty'' series until ''VideoGame/ModernWarfare'' came along. Then they complained when the next game was a WW2 game. Then they complained when ''[=MW2=]'' was largely a refinement of the original. See the ''Film/CasinoRoyale2006'' example above for something similar.
** As far as the WW2 complaints go, most of them are due to the sheer umber of WWII shooters there are, while WWI, Vietnam, Korea, etc. get ignored[[note]]Ironically, CoD and the series it spun off from, ''VideoGame/MedalOfHonor'', were largely responsible for popularizing the genre.[[/note]].
* The arcade ''VideoGame/DoubleDragon II'' is criticized for being [=DD1=] with new graphics and tweaked levels/backgrounds.
* The ''VideoGame/WWESmackDown'' series has received some criticism in recent years for having too little variation between each release, although considering that it is currently in its eleventh iteration [[Administrivia/ExamplesAreNotRecent as of this edit]], this is hardly surprising.
* Even ''art'' gets this. They seem to especially be cracking down on Tetsuya Nomura, who can't make ''any'' of his characters resemble another of his characters in the ''least bit'' or else he's supposedly re-using designs of Sephiroth and Cloud. He also is not allowed to have any characters wear black ''or'' have white hair, because then they're a ripoff of Sephiroth, even if the only black are shoes or a black T-shirt.
** Let's also not forget the people who dislike Yoshitaka Amano also point out that he too has his own trends.
*** Amano's characters rarely make it verbatim to the actual game, while all characters Nomura has designed actually appear in game. Yes, Amano's concept art is similar, but the characters themselves don't look that much alike.
* ''VideoGame/{{Half Life|1}}: Source''. Valve essentially imported the original meshes and graphics from the first game into their new engine, resulting in the only appreciable changes being the introduction of physics and improved water effects. It's gotten some pretty heavy flak from the fanbase.
* At E3 2010, when Nintendo showed off several titles, ranging from [[VideoGame/MarioSportsMix a several Mario sports game in one]], [[VideoGame/DonkeyKongCountryReturns a revival]] of ''VideoGame/DonkeyKongCountry'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''VideoGame/MetroidOtherM'', ''VideoGame/KirbysEpicYarn'', ''Videogame/GoldenSunDarkDawn'', and [[VideoGame/GoldenEyeWii a remake]] of ''VideoGame/{{GoldenEye|1997}}'', many people were naturally pleased but just as many others, such as the [[WebVideo/TheSpoonyExperiment SpoonyOne]], wrote all these games off as just being more of the same as they been playing for the past 15 years, ignoring the fact that most of the games [[CriticalResearchFailure clearly were not]].
* Part of the reason ''[[VideoGame/ConkersBadFurDay Conker: Live & Reloaded]]'' failed to reach the same hype and praise won as its former N64 self was due to this. The other part was Microsoft's, replacement of mini-games featured in Bad Fur Day with copies or expansions of the war-based games and despite the title (which was originally going to be named "Live and Uncut") swear words were beeped out (which butchered the famous [[ToiletHumour Great Mighty Poo]] scene), with only the one scene where Conker witnesses the execution of three squirrels where 2 died and one hid, that was censored in the N64 version by removing the 2 squirrels that died from the game entirely, getting a full restoration to show its original intent.
* ''VideoGame/{{Crackdown}} 2'' takes place in an identical environment to the original--they literally copy and pasted most of the city, and in many ways it lacks the charm of the original, even with the nightly ZombieApocalypse that occurs. Many were not pleased at how little was new.
* One of the ''in-game'' problems of ''VideoGame/HeavyWeapon''. After going through the first nine levels and defeating the first nine bosses, you are treated to a YourPrincessIsInAnotherCastle scene. After that, you have to go through the first nine levels with harder enemies and defeat the first nine bosses '''again''', except that most of them are just rehashes with more health and faster speed.
* One of ''WebVideo/TheAngryVideoGameNerd'''s criticisms of ''Rambo'' on NES was that the developers followed the plot of the film too closely story-wise, and that the game suffered from this.
* ''VideoGame/TheSims3'' suffered from this complaint. Granted, they did reuse a lot of object meshes and animations from the previous game. It also got hit with TheyChangedItNowItSucks because of WHAT was changed.
* ''Franchise/CrashBandicoot'' falls here prior to ''Videogame/CrashTwinsanity''. After Naughty Dog sold their ownership do a different company, the ''Crash'' series started to [[FollowTheLeader look a lot like the same game over and over again.]] Then ''those'' owners sold their owership, and it started all over again. ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' fall under TheyChangedItNowItSucks.
** Same thing happened to poor ''VideoGame/SpyroTheDragon'', where the new owners just copy what the original owners did.
*** Though [[ObviousBeta Not Testing their first outing with the character]] [[StrawmanHasAPoint couldn't have helped.]]
* ''VideoGame/GoldenSunDarkDawn'' got some of this, with many people complaining that it felt like Camelot stapled the first two games together, without any of their original charm.
* Almost '''any''' FPS out there can suffer from this because, besides a small range of gameplay variation (corridor shooters vs. [[TheWarSequence fighting humongous hordes of]] {{Mooks}} being the main two), they all boil down to the same few things and use the same skills. While VideoGame/CallOfDuty's {{Metagame}} is worlds away from VideoGame/SeriousSam and {{VideoGame/Doom}}, the similarities you can draw between the two are still vast.
* A ''VideoGame/SuperSmashBros'' with Playstation characters has been in demand for a very long time now. Yet from the very second it was officially announced, people were already whining about ''VideoGame/PlayStationAllStarsBattleRoyale'' being a "ripoff" of ''VideoGame/SuperSmashBros'', despite many more [[MascotFighter Smash Bros.-inspired games]] [[VideoGame/JumpSuperStars having already]] [[VideoGame/CartoonNetworkPunchTimeExplosion been released]]. In fact, not even Smash Bros. [[http://www.youtube.com/watch?v=AFQmNQl_yaE was the first game of its kind]].
* ''VideoGame/GodOfWar Ascension'' is already getting hit with this, with WebVideo/BennettTheSage calling it ''God of War: Back to the Well''. Previously, it was getting this kind of criticism with the third game's weapons (excluding the lion gauntlets) and having unchanged, identical gameplay throughout the entire series.
* Almost ''any'' MMO out there that follows the traditional style of WorldOfWarcraft complete with the [[DamagerHealerTank tank/healer/dps MMO holy trinity]], the level cap, the epic gear grinding, will be dismissed as just another unimaginative WoW clone.
* This is the primary complaint leveled at ''VideoGame/{{Bioshock 2}}'', which uses the same setting and same gameplay elements as the previous game. The only noticeable changes are the hacking minigame and the use of a Big Daddy as the protagonist (which does give a different feel to the mechanics, as well as add some intriguing narrative elements as the game progresses).
* The most common complaint against Nintendo is the company "always producing the same games with the same plot elements". People tend to ignore the fact that Nintendo always refines their flagship franchises so that it's still familiar with older fans while also bringing something new for them and new fans alike. There's also the point where Nintendo tries to do something different, only for people to complain TheyChangedItNowItSucks.
* This is what some have been saying about VideoGame/SaintsRowIV and not just in terms of the re-used city of Steelport, but, bizarrely, about gameplay as well. The last game was a wacky, over the top GTA style game, whereas IV is a wacky, over the top superhero game who's gameplay is only similar in that you can still drive a car and shoot guns, ignoring that you really don't have to anymore. There was a Superpower DLC for the 4th game.
* The ''VideoGame/SyphonFilter'' Trilogy for the original Playstation got complaints of having the same graphics and gameplay. The former was probably because when better graphics meant better games.
* This was one of the complaints IGN had with ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' in terms of gameplay, despite the game being the BIGGEST jump in terms of new gameplay that the series has gone through (excluding the spin-off) since it's début. Considering one of their other complaints was that [[InsaneTrollLogic this visual novel game was "too linear" and "had too much text]], that's really not surprising though. Oh, and this caused the fandom to go berserk. Let's just say that the response to their review was not a positive one.
* The biggest complaint about ''VideoGame/BatmanArkhamOrigins'' is that it felt too similar to Batman: Arkham City, being set in the entirety of Gotham City while including the section that eventually becomes Arkham City, but also including many previous gadgets and offering minimal changes to gameplay. While Origins was a good/decent/catastrophic game (depending on who you ask,)in it's own right, its scores were significantly lower than its predecessors' near perfect scores. It doesn't help that the game wasn't made by Rocksteady, who made the first two, but WB Montreal, and replaced veterans Mark Hamill and Kevin Conroy with Troy Baker and Roger Craig to voice The Joker and Batman, leading many fans to expect the worst from the start. This is also the reason so many people were angry that [[spoiler: The Joker ended up being the main villain, and Black Mask just a red herring. Even those who thought the game's take on the Joker was interesting sometimes can't help but express disappointment that he ended up being the main villain again, instead of letting one of Batman's other foes take the spotlight.]]
** VideoGame/BatmanArkhamKnight is also accused of this, as some feel that the gameplay is too similar to the previous games. On the other hand, people have complained about more or less every change by this point (Batmobile, Fear takedowns, throw counters etc.) so it crosses over with TheyChangedItNowItSucks and HypocriticalFandom.
* ''VideoGame/{{Thief 2014}}'' has gotten complaints the gameplay has barely changed over the years.
* It is quite common for game reviewers to deduct points from a game for not doing anything original. If a game does experiment, a reviewer may still say that it isn't different ''enough'' from whatever game it's being compared to. An otherwise excellent game may get a lower score simply because it didn't revolutionize its entire genre.
* The game versions of ''VideoGame/InazumaEleven'' had this so much, that the sales for each subsequent release went down, especially when the series changed from the NDS to the 3DS. The major complaint for each title from most critics was that it was the gameplay and structure was exactly the same in each game, and that the gimmicks thrown in such as "fighting spirits" just felt like a cheap way to make it feel fresh without updating anything. This was actually admitted by LEVEL-5 as being the main reason for why the latest game's sales were ridiculously low, and it's been announced on Twitter that they're currently working on a project to completely change how Inazuma Eleven plays in the future.
* ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2'' both reviewed quite positively in their Dreamcast review. ''Sonic Adventure 2'' received a remake for the Gamecube that also reviewed well. So, shortly thereafter when the decision was made to similarly remake the original, you would be forgiven for expecting that the reception would be positive. Yet despite being a faithful re-release that touched up graphics, fixed numerous problematic glitches, added some extra content, and left the gameplay and story completely untouched, Sonic Adventure DX received middling or negative reviews from most major gaming publications.
* ''VideoGame/AssassinsCreedRogue'' has been criticized for being substantially similar in terms of gameplay to its immediate predecessor, ''VideoGame/AssassinsCreedIVBlackFlag'', with the most noteworthy changes being more in the nature of tweaks (an air gun instead of a blowpipe, a faster and more maneuverable ship for naval combat, etc.) than innovations. Critical and fan opinion is divided as to whether the result falls under this trope or has distilled the elements that were good about ''Black Flag'' while removing those (like the [[ScrappyMechanic eavesdropping missions]]) that fans hated.
* A problem with many of the recent ship releases in ''VideoGame/StarTrekOnline'' is that the ship's layout are not distinct enough from their previous tier level. The problem ships are the ''Resolute''-class (a T6 ''Excelsior''-class ship), the ''Yamato''-class (a T6 ''Galaxy''-X-class ship) and the ''Valiant''-class (a T6 ''Defiant''-class ship). The ''Resolute'' and ''Valiant'' are too close to the ''Excelsior'' and ''Defiant'' that buying the T5 variant is much cheaper in the long run. The ''Yamato''[='=]s problem is that it boasts the ''same layout'' as the ''Andromeda''-class ships (the T6 ''Galaxy''-class ship). Many fans think that Cryptic is trying to sell these ships under the power of their legacy than anything unique.
* ''VideoGame/YookaLaylee'' is the SpiritualSuccessor to ''VideoGame/BanjoKazooie'', made by former Creator/{{Rare}} staffers. However it hedges ''very'' close to its forerunner in terms of things like music design and aesthetic elements (such as the way characters talk to the protagonists, through small boxes that slide in from the left along the bottom of the screen and in a Comic Sans-like typeface that bounces). Even the logo is very similar to ''Banjo-Kazooie''[='s=]. As a result of this, despite this game delivering exactly what people were looking for in a throwback to Rare's golden age and collect-a-thon platforming games, there is a sense that they aren't pushing themselves forward so much as aping as much of ''Banjo-Kazooie'' as they can get away with. There is a desire to see a game that takes the charm and wit of classic Rare titles but breaks the mold as well with its own unique voice and flavor.
* One of the reasons ''VideoGame/{{Gradius}} IV'' is panned by series fans is because while many ''Gradius'' games [[NostalgiaLevel rehash]] a stage or two, ''Gradius IV'' has a ''lot'' of rehashes. Stage 1 already gives off this feeling by being what is effectively Stage 1 of ''Gradius II'' but with liquid metal instead of mini-suns.
* A common criticism of ''VideoGame/{{Darius}}burst Chronicle Saviours'' DLC is that while they provide new and interesting ways to play the game, they don't add any new stages or bosses, making the DLC feel overpriced ($5 for each ship/character).
* ''VideoGame/MonsterHunter 4'' and its UpdatedRerelease ''Monster Hunter 4 Ultimate'' have Dah'ren Mohran, a monster criticized for being almost the same as fellow colossal sand whale Jhen Mohran. ''4 Ultimate'' additionally receives some criticism for taking the Old Desert map from earlier games and simply [[RemixedLevel rehashing it]] to take advantage of ''4''[='=]s vertical movement mechanics.
* One of the biggest complaints about ''VideoGame/WanganMidnight Maximum Tune 5''[='=]s English-language versions is that [[BadExportForYou unlike the Japanese version]], the game feels less like a sequel and more like an UpdatedRerelease of ''4'': it only adds one new map (Mt. Taikan) rather than three (Sub-center Shibuya/Shinjuku and Sub-center Ikebukuro as well), it doesn't have the Maxi G currency system, and it uses the same "Entry" background music as ''Maximum Tune 4''. Non-Japan ''Maximum Tune 5'' even runs on the same Namco [=ESA1=] hardware as ''4'', unlike the Japanese version which uses Namco's newer [=ESA3=]. These problems would eventually be addressed in ''Maximum Tune 5 DX'', which features roughly the same content in both the Japanese and international versions (thus adding the various features and maps that were excluded from non-Japan ''[=MT5=]'').

!!Other examples:



* ''Film/Terminator3RiseOfTheMachines'' and ''Film/Terminator2JudgmentDay'' (a ToughActToFollow to boot) are so similar as far as the plot goes that it's easy to identify the similarities of both movies. Some key moments and [[{{Expy}} characters]] are transplanted almost directly. A thorough analysis can be read [[http://www.jamescamerononline.com/T3special.htm here]]. Retcons aside, a refreshing change does exist at the ending.

to:

* ''Film/Terminator3RiseOfTheMachines'' and ''Film/Terminator2JudgmentDay'' (a ToughActToFollow to boot) are so similar as far as the plot goes that it's easy to identify the similarities of both movies. Some key moments and [[{{Expy}} characters]] are transplanted almost directly. A thorough analysis can be read [[http://www.jamescamerononline.com/T3special.htm here]]. Retcons aside, a refreshing change does exist at the ending.


Added DiffLines:

[[folder:Video Games]]
* ''VideoGame/BorderlandsThePreSequel'' has been attacked for having gameplay nearly identical to that of ''VideoGame/{{Borderlands 2}}''. The narrative and humor has also received similar criticism for relying on the formula of pop-culture references and internet memes. For some fans and reviewers, the ''Pre-Sequel'' did not innovate the existing gameplay or at the least fix more broken mechanics despite being the 3rd installment in the series.
* ''VideoGame/DragonQuest'' has received this complaint at least in the US, which isn't surprising given the conservative nature of the series compared to ''Franchise/FinalFantasy''. ''VideoGame/DragonQuestVII'', the first post-Super Nintendo installment, was especially bashed for not really pushing forward with the gameplay or the graphics. Since Enix and Square merged, it seems they've been trying to expand the series with more online multiplayer options and with more immersing gameplay, but given the series' huge popularity in Japan it's unlikely they'll experiment with the fundamentals of the series that much.
* ''VideoGame/GearsOfWar 2'' had a list of detractors who would frequently say things like "Everything looks the same. The chainsaw bayonet, the roadie-run, the torque bow... they're just remaking the first game." Apparently it was a big enough concern that X-Play's review deliberately said something to the effect of, "This is not Gears 1.5, it is a real sequel." Upon launch, no one has complained that it is just a rehash of the first game, it was much bigger and better.
** Instead, everyone cried TheyChangedItNowItSucks regarding the shotgun nerf.
*** Or, if you're a lancer guy, then you got the problem of a shotgun which seemed to be more overpowered than ever.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' was TheyChangedItNowItSucks for many... and later, ''VideoGame/TheLegendOfZeldaTwilightPrincess'' was accused of this trope by [[BrokenBase some.]] Actually, every single entry of the series ever since ''Ocarina of Time'' (if not even earlier than that) has received both of these at the same time. One second you find a comment trashing the game for not changing the ''Zelda'' formula at all, demeaning its new features as "gimmicks", and the next second you find another one that trashes it because those "gimmicks" are new features that totally change (and ruin) the ''Zelda'' formula.
** Of course, ''TP'' was purposefully designed that way, since Creator/{{Nintendo}} vowed that it would be "the last ''Zelda'' game as you know it" before the gameplay of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was retired. Similar to ''Ocarina'' changing ''Zelda'' to fit 3D and analog control or ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' changing ''Zelda'' to properly fit the DS' stylus control, the series received a major overhaul for ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' to become a proper Wii game. ''Twilight Princess'' shipping for the Wii at all was something of a fluke, caused by [[DevelopmentHell excessive]] [[{{Vaporware}} delays]] during its initially GCN-only development.
** Some people accused ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'' of being this to ''Phantom Hourglass''. The trailer and plot summary dispelled this, however, to the point of one article writer at Zelda Informer '''issuing a public apology to Nintendo for ever doubting them'''.
** The two lowest reviews for ''Skyward Sword'' use both this trope ''and'' the [[TheyChangedItNowItSucks polar opposite.]]
** Ironically, the fanbase by and large ''loves'' ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'' because it is almost literally ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' using ''Ocarina''-era tropes and gimmicks.
* ''VideoGame/NewSuperMarioBros'' was the first Super Mario Bros. game in a while that played similar to the original ''SMB''. Guess what its biggest complaint was.
** ''VideoGame/NewSuperMarioBrosWii'' had this even worse, described as just New Super Mario Bros. for DS put on Wii. What about the better graphical rendering, new platforming obstacles not possible on DS or previous consoles, or the fact that the game had four player multiplayer in all its levels in addition to a fairly large VS mode?
*** There's also a lot of disagreement between whether every level is exactly the same, or every level has an over-powered gimmick that puts the game too far from its roots.
*** ''VideoGame/NewSuperMarioBros2'' and ''VideoGame/NewSuperMarioBrosU'', in turn, have been getting a lot of flak for being too similar to ''Wii'', especially music-wise. Both games had a small number of new tracks and most of the soundtrack being re-arrangements and recycled songs. ''New Super Luigi U'' doesn't get this as much, most likely because it's DownloadableContent (despite its commercial release), alters the physics to a notable degree, and replaces Mario with Nabbit.
** The games in general get this for its reusal of [[VideoGameSettings world types]] each time (which doesn't help that they're always roughly in the same order), and lack of any "original" bosses since the first game[[note]]''Wii'' had the Koopalings as the tower-bosses, and that and all following games have them serve as the castle bosses. ''2'' has [[VideoGame/SuperMarioWorld Reznor]] for its towers, and ''U'' has Boom Boom. Kamek is also fought in late-game towers in ''Wii'' and ''U'', and Giant Bowser is always the final boss with a CallBack to his fights in the original ''Super Mario Bros'' preceding. ''U'' at least had a new one in the form of the Boss Sumo Bro[[/note]], although in the latter's defense the bosses are handled differently each encounter most of the time.
** Miyamoto himself accused the beta of ''VideoGame/PaperMarioStickerStar'' of being "too similar to ''[[VideoGame/PaperMarioTheThousandYearDoor The Thousand Year Door]]''" and convinced the developers to do away with the plot and change the battle system completely. [[TheyChangedItNowItSucks The result, of course]], [[BrokenBase was greeted poorly by the fans]]. And even then, it still suffered from this in a different way, in that one of the complaints was how it intentionally lacked new characters (design-wise at least) save for Kersti, while the characters in the series's previous installments became [[EnsembleDarkhorse very well-known.]]
** ''VideoGame/PaperMarioColorSplash'' got this reaction right out of the gate for being essentially ''Sticker Star 2'', a game that was poorly received on its own to begin with.
** Ironically, ''VideoGame/SuperMarioBrosTheLostLevels'' (the Japanese ''Super Mario Bros. 2'') was treated as being too samey in the eyes of Nintendo's American branch. Nintendo of America felt that the game was just ''VideoGame/SuperMarioBros'', but more difficult, so they decided to localize and rebrand ''VideoGame/DokiDokiPanic'' as ''VideoGame/SuperMarioBros2'' for North America.
** ''VideoGame/SuperMarioGalaxy2'', while a solid game overall, was criticized for being too similar to the previous game with the level designs, concepts, and power-ups and some people went on to claim that the game was an [[MissionPackSequel overpriced expansion pack imitator]].
* Hanging around the Website/GameFAQs message board for it, people complain that ''[[VideoGame/RaidouKuzunohaVsKingAbaddon Devil Summoner: Raidou Kuzunoha vs. Abaddon-Ou]]'' is too similar to ''Devil Summoner: VideoGame/RaidouKuzunohaVsTheSoullessArmy.'' Considering how many people complained that the first game was a great ''idea'' that needed more improvements, you'd be surprised anyone would make this complaint considering how Atlus did ''exactly'' what they asked for (i.e. same engine, better battles, more demons, deeper story, etc.). Then again, these are gamers and gamers...[[UnpleasableFanbase you know the drill.]]
** The issue was that the 3D-over-2D-backgrounds engine of the first game (which was badly-dated even when it was first published) was the main thing that needed improvement. Most of the complaints were that they reused it rather than coming up with something else, not that the gameplay was the same.
* ''VisualNovel/NewDanganronpaV3'' received criticism for three things: the nonsensical plot, [[spoiler:killing off the fan favorite [[DecoyProtagonist Kaede]]]], but the only one related to the gameplay was it's inability to shake up the stagnating and predictable StrictlyFormula followed by the previous installments. Several murder cases became predictable based on the fact that they didn't tried anything new on the game besides [[spoiler:killing a protagonist]]. While this was not a problem in the previous game, since the parallels between the first and the second killing game were actually a plot point, the re-utilization of the formula was received as poorly-written and unoriginal. Besides that, FranchiseOriginalSin was very strong on this installment, with several recurring elements, such as [[spoiler:the bland male protagonist and the unsympathetic murderer]] becoming annoying to fans.
* ''Franchise/{{Pokemon}}'':
** The series in whole tends to get a lot of this, especially in regards to the core gameplay remaining as the monster count climbs. In general, Game Freak's strategy seems to be to keep the main titles to the formula while releasing periodic spinoffs - if you want a Pokémon action game, there's ''[[VideoGame/PokemonRanger Ranger]]'' or ''[[VideoGame/PokemonRumble Rumble]]''. If you want an RPG with a deeper plot, there are the ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonMysteryDungeon'' games. Some people just think these are "inferior" because they aren't part of the main series...and what are their complaints? "[[UnpleasableFanbase It's not]] ''VideoGame/PokemonRedAndBlue''".
** One complaint of ''[=FireRed=]''/''[=LeafGreen=]'' is how slavishly it adheres to using ''only'' the original 151 Pokémon until the National Dex is acquired by disallowing trading with ''VideoGame/PokemonRubyAndSapphire'' and tampering with the evolution system - evolutions introduced after ''Red/Blue'' like Crobat and Blissey are automatically cancelled when their conditions are met, the Day Care Center only allows one Pokémon at a time, preventing breeding (and access to pre-evolutions like Pichu and Magby) until access to the Sevii Islands' Day Care, and the day/night cycle is gone completely, meaning no Espeon or Umbreon for you. That being said, the remakes of ''VideoGame/PokemonGoldAndSilver'' and ''VideoGame/PokemonRubyAndSapphire'' avert this and allow you to get (pre)evolutions introduced after the original games without needing the National Dex.
** The Fire/Fighting-type is very unpopular among fans since it's shared among the final forms of ''three'' starter families (Blaziken, Inernape and Emboar), all introduced one after the other. With seven generations of ''Pokémon'', this means that just under ''half'' of the Fire-type starters all become Fire/Fighting, leaving very little in the way for inspiration and variation.
* ''VideoGame/AnimalCrossing: City Folk'' has been receiving plenty of criticism for being too much like its predecessors. (Specifically, it's an almost to the letter Wii port of ''Wild World'', except Kapp'n drives a bus instead of a taxi and can take you to a city where a few shops/characters have been moved to.)
* The reason why the ''VideoGame/DynastyWarriors'' series is hated by reviewers. Even if they make what most people would consider major changes to the combat scheme, it will still get panned as more of the same.
** Same with the ''[[Franchise/DotHack .hack]]'' video games. But then, the .hack series is [[OneGameForThePriceOfTwo two games for the price of seven]].
** Dynasty Warriors is also unique in that this trope is subverted among its fanbase, or rather, that the fanbase has always held the opposite opinion to the reviewers on this issue. This was shown with the backlash when 6 tried to change things up, mostly because what they tried (Renbu) was not well implemented.
* Plot has always been a strength of the ''VideoGame/{{Avernum}}'' series, so when ''Avernum 4'' turned out to have the exact same plot as ''Avernum 3'', [[BrokenBase many fans of the earlier games were not at all happy]].
* The ''Franchise/{{Castlevania}}'' series has been a victim of this trope this decade, with purists missing the days when ''Castlevania'' titles weren't all {{Metroidvania}}s--or, as they call them, ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]'' with a new map and some sort of gimmick.
** Understandable, seeing as ''Symphony of the Night'' was a GenreShift, and a permanent one at that.
** And yet god help Konami should they [[TheyChangedItNowItSucks decide to do something]] [[VideoGame/CastlevaniaLamentOfInnocence different]] [[VideoGame/CastlevaniaCurseOfDarkness with]] [[VideoGame/CastlevaniaJudgment the]] [[VideoGame/CastlevaniaLordsOfShadow series]]...
* [=GameSpot=]'s complaint with the second and third ''VisualNovel/AceAttorney'' games on the DS? Same gameplay, different cases, with no DS-exclusive features, never mind that adding additional cases, unless rendered completely independent of the main story, would make the series' continuity go haywire. The only new case with DS-exclusive features was a bonus DS-only case for the first game.
* ''VideoGame/ArmoredCore'' gets this fairly frequently, as well, the biggest complaint being the antiquated control scheme (using the ''shoulder buttons'' to look up and down instead of the second analog stick which has that feature in almost ''every other game ever'' but wasn't used for anything in ''VideoGame/ArmoredCore'' for far too long).
* Dear god, ''Franchise/SonicTheHedgehog''. The most interesting part is that each member of the UnpleasableFanbase has a different way to apply this trope to the series as a whole.
** ''VideoGame/SonicTheHedgehog4'' has the special distinction of being this trope ''and'' Main/TheyChangedItNowItSucks. While people were ranting about the use of the Unleashed-era designs, the different gameplay, and other things changed from the Genesis games, others were deriding it for being a {{retraux}} of the first two Genesis games in terms of visuals, enemies, and level progression-all four level tropes, the special stages, badniks, and nearly every boss from ''Episode I'' was a direct rip from either ''[[VideoGame/SonictheHedgehog1 Sonic 1]]'' or ''[[VideoGame/SonictheHedgehog2 Sonic 2]]''; and while ''Episode II'' was significantly more original in almost all instances, people still drew parallels to or singled out direct retrauxes of specific events and/or similar content of the sort from the Genesis games.
* ''Franchise/ResidentEvil'' was infamous for [[StrictlyFormula sticking to its formula]] of pre-rendered, fixed camera zombie hunting, even when the series moved from the [=PlayStation=] to the [=GameCube=] (only the made-for-Dreamcast ''Code: Veronica'', eschewed the pre-rendered backgrounds in favor of real-time ones). ''[=RE4=]'' underwent a massive genre shift to more action-oriented gameplay and was widely acclaimed. Then Resident Evil 5 came along and was called a rehashed [=RE4=].
** Proof that TropesAreNotBad, ''VideoGame/ResidentEvil2'' was nearly finished when Capcom executives thought the game was too similar to the first one and didn't expand on the playable areas enough (it would have been confined to a mansion again, basically). The game was redone and the end result was what is generally considered the best game of the "pre-rendered" era of RE.
* When ''VideoGame/{{Persona 4}}'' was announced to be on the [=PS2=], and using the exact same engine and practically the same system as ''VideoGame/{{Persona 3}}'', it met with much skepticism from fans that they were just cashing in on P3 (especially with P3:FES, a remake of [=P3=], also being announced), instead of pushing the game forward into the next generation with a [=PS3=] or UsefulNotes/Xbox360 title. Of course, then the game came out.
** While the gameplay was a welcome change from ''Persona 3,'' the story and characters of ''Persona 4'' were accused of being too similar to its predecessor.
* Any RhythmGame series has been around long enough will get this. The sameness is somewhat justified with games that use peripherals, since there's only so much you can change before making a sequel require new controllers to be playable.
** The longevity of ''VideoGame/DanceDanceRevolution'' makes it a prime target for complaints of staleness. When ''Dance Dance Revolution X'' introduced a new difficulty rating system and announcer, this trope once again rubbed shoulders with TheyChangedItNowItSucks. (It is an annoying announcer, but his disastrousness can get blown all out of proportion.)
* The ''VideoGame/{{Fallout 3}}'' {{hatedom}} is interestingly split between this trope and TheyChangedItNowItSucks: The former party accuses the game of being essentially "''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' [[RecycledInSpace with guns]]", while the latter considers it too great a deviation from Black Isle's original Fallout games.
** ''VideoGame/FalloutNewVegas'' seems to be running into this criticism, as well. It has been accused of being little more than a [[MissionPackSequel game mod to number three,]] due largely to sharing the same engine and many art-assets. [[note]]Since the release of ''VideoGame/{{Fallout 4}}'', however, the game is now praised for its open ended approach to its many unique quests, diverse roleplaying experiences and opportunities, and complex storytelling, proving that [[BrokenBase the Fallout fandom]] [[TheyChangedItNowItSucks is nearly impossible to please]].[[/note]]
* Applies at some point to the first five ''Franchise/TombRaider'' games, the point at which this happens for someone tends to be [[{{Hypocrite}} entirely based around the point they consider the game quality to drop]]
** ''Franchise/TombRaider: Underworld''. Pretty much the same as ''Legend'', only DarkerAndEdgier, but still with the same problems (and a few new ones to boot). Considering that ''Anniversary'' fixed some of these flaws (in particular the length), ''Underworld'' feels like a step backward.
* ''VideoGame/TalesSeries''
** This is a recurring complaint lobbed against the ''VideoGame/TalesSeries'' as a whole (mainly because so many games are released in such a small amount of time). Whether it's a genuine complaint or not is up to debate, but fans of the series don't tend to mind the similar-styled games.
** ''VideoGame/TalesOfVesperia'' is one of the highest acclaimed games for the 360 and easily one of the best reviewed [=JRPGs=] of this generation. And yet, the biggest complaint? It plays exactly like the other ''Tales'' games.
** ''VideoGame/TalesOfXillia'' got complaints over its share of things, but the most noticeable is the complaint that the story basically took plots from [[VideoGame/TalesOfSymphonia previous]] [[VideoGame/TalesOfTheAbyss games]] of the Tales Of series and rehashed them. The fact that [[VideoGame/TalesOfXillia2 its sequel]] ''again'' took a story aspect of a the same previous game and used it for ''two'' characters in that game [[spoiler: for Alternate Milla and Elle, both who are originally from fractured dimensions, and hence suffer their share of feelings of inadequacy over not being [[CloningBlues real]] and not having a place in this world, very similar to [[VideoGame/TalesOfTheAbyss Luke's]] [[CloningBlues issues]] over being a replica]] did not appease fans for that game, either.
* [=JRPGs=] in general get this for consisting of the same basic gameplay. Not surprisingly, any game that does attempt to break from this trope is usually badged with TheyChangedItNowItSucks, even if it's a company like, say, Square Enix, that attempts to break the mold with something really gutsy like...their [[VideoGame/FinalFantasyXII flagship]] [[VideoGame/FinalFantasyXIII franchise]].
* Before it became a long-loved classic of 64-bit gaming, ''VideoGame/BanjoKazooie'' was accused of being a ''VideoGame/SuperMario64'' clone simply because it was a 3D platforming game.
* The first ''VideoGame/MegaManStarForce'' game was given a low rating by IGN simply because it felt too much like ''VideoGame/MegaManBattleNetwork'' (and yet the fanbase feels it isn't enough like it...). The series in general tend to get flak for changing very few things from sequel to sequel (though ''VideoGame/MegaManX 7'' proved why that's a good thing).
** Well, later NES ''VideoGame/MegaMan'' games were a victim of this too. Until ''9'' where everyone immediately begun to dry-hump them ''for'' being NES-like, [[Main/HereWeGoAgain then criticized]] ''10'' because it was just like ''9''.
* ''Franchise/FireEmblem: [[VideoGame/FireEmblemAkaneia Shadow Dragon]]'' appears to be getting this from the general fandom. People say that this is a "step backward" because [[VideoGame/FireEmblemTellius the latest entries]] were in 3D, had a rescuing system, skills, and many, many more aspects that made the game more complex. Creator/IntelligentSystems said this was a remake and it looks more like a port.
** To note, this example isn't quite as jarring because not as many people play the original 3 ''Fire Emblem'' games anymore (which play very similar to this), and the truly popular ''FE'' games were beginning from the fourth one... which was extremely different in terms of mechanics than ''Shadow Dragon''.
* ''VideoGame/FiveNightsAtFreddys'' dealt with this to an extent. Each game was essentially "You are in a room for 6 hours. There are at least two entrances. There are monsters coming to kill you. You have a method of holding them off, but you can't use it forever." Subtle changes happened, but overall each game was quite similar to the last.
* ''VideoGame/WarioLand The Shake Dimension'' was criticised for being too similar to the previous game, ''Wario Land 4'' despite its core mechanic ''not even being possible before the Wii''.
* ''VideoGame/PunchOut'' for Wii is being accused of this, people saying it's just a $50 NES remake that has nothing new or different from the original game. Fans have been dying for another Punch Out that remained true to its roots and [[UnpleasableFanbase now they complain it's too much of the same]].
** Even more fun is when you compare this to the complaints about ''Super Punch-Out''.
* The ''VideoGame/MaddenNFL'' franchise has accused of only making incremental improvements, but there's not much to be done with adapting a real-life sport.
* In the same vein, ''VideoGame/FIFASoccer'' suffers from the same problem. These two franchises are among the reasons that Creator/ElectronicArts are considered a FallenCreator.
* ''VideoGame/Left4Dead2'' was bashed for this AND TheyChangedItNowItSucks ''before the game was even out''. People complained that the sequel was just the exact same game as the first with just different maps, weapons, and characters, [[UnpleasableFanbase but they also complain]] that including daytime and using totally different characters ruined the feel of the game.
* ''VideoGame/StarCraftII'' is getting hit hard by this trope and TheyChangedItNowItSucks at the same time. It's not uncommon to see a forum thread complaining that the game is more like "Starcraft 1.5" rather than a true sequel, and then see a thread right below it complaining that the game ''changed too much'' and doesn't capture the essence of the original.
** It is basically the same game strategy-wise (the majority of the units structures are the same ones) but on a new engine and all the perks of modern RTS features, shortcuts, hotkeys, options, etc. So that does explain how it could be both "changed" and the "the same" - it depends on if you are looking at the tactics and units, or at the system used to enact them.
** Some have complained that it's simply VideoGame/{{Warcraft}} 3 [[RecycledInSpace IN SPACE]].
*** Incidentally, the original VideoGame/{{Starcraft|I}} was sometimes referred to as [[OurOrcsAreDifferent Orcs]] [[RecycledInSpace IN SPACE]].
*** Particularly ironic, given that "Warcraft [[RecycledInSpace IN SPACE]]" has always been the 'basic' premise of Starcraft. [[ExactlyWhatItSaysOnTheTin The clue's in the title, folks.]]
* Some people are bashing ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'', because it has the ''VideoGame/SuperSmashBros'' engine, panning it because they think it will be [[XMeetsY Super Smash Bros. with Turtles]], but the gameplay is showing that there are some differences, namely that there are health meters rather then stock damage, the environments change consistently, and guard breaks are different. The people developing the game in question? The team who MADE Super Smash Bros., as well as [[VideoGame/NinjaGaiden Team Ninja]], so they're really bashing themselves.
** And now the game is showing there are ''tag battles'' lets see how much of the fanbase will like it or hate it.
** The developers only actually had a very, very small part in the development of Brawl, that's all.
* While on the subject of Ninja Turtles, ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Reshelled'' is a rather fascinating case study. We have a game that started as an arcade game, Then got ported to the SNES with some added content, and most recently, has been remade for the X-box. The primary complaint that [[http://www.youtube.com/watch?v=lDdxpeATKAQ critics site]] is that they removed the added content from the SNES port, making it the same as the original arcade game. Thus we have 'it's the same as the original, but that sucks because we wanted it to be the same as the SNES port'. Some critics [[WebVideo/TheIrateGamer don't even seem to be aware that there was an original arcade version]].
* Both applied to and averted by ''VideoGame/CommandAndConquer Command & Conquer 3''- it was released around the same time as ''VideoGame/SupremeCommander'', leading to something of a rivalry between the two fandoms. The [=SupCom=] fans bashed C&C for being nothing more than a shiny graphical overhaul of the early days of the RTS genre, with none of the innovations that have appeared since (like, say, in Supreme Commander). The C&C fans responded by pointing out that there are plenty of innovative RTS games around, and that all they really wanted from Command & Conquer 3 was... well, another Command & Conquer game, only prettier.
* Similar to the ''Zelda'' example above, ''Franchise/FinalFantasy'' fans wanted a classic (1-6) style game with the technology of the [=PS1=] era game. What they got was ''VideoGame/FinalFantasyIX'', which they complained about being too much like the classic games. Then they got ''VideoGame/FinalFantasyX'', which they complained was too much like the modern (7-8) games.
* People complained about all the WW2 games in the ''VideoGame/CallOfDuty'' series until ''VideoGame/ModernWarfare'' came along. Then they complained when the next game was a WW2 game. Then they complained when ''[=MW2=]'' was largely a refinement of the original. See the ''Film/CasinoRoyale2006'' example above for something similar.
** As far as the WW2 complaints go, most of them are due to the sheer umber of WWII shooters there are, while WWI, Vietnam, Korea, etc. get ignored[[note]]Ironically, CoD and the series it spun off from, ''VideoGame/MedalOfHonor'', were largely responsible for popularizing the genre.[[/note]].
* The arcade ''VideoGame/DoubleDragon II'' is criticized for being [=DD1=] with new graphics and tweaked levels/backgrounds.
* The ''VideoGame/WWESmackDown'' series has received some criticism in recent years for having too little variation between each release, although considering that it is currently in its eleventh iteration [[Administrivia/ExamplesAreNotRecent as of this edit]], this is hardly surprising.
* Even ''art'' gets this. They seem to especially be cracking down on Tetsuya Nomura, who can't make ''any'' of his characters resemble another of his characters in the ''least bit'' or else he's supposedly re-using designs of Sephiroth and Cloud. He also is not allowed to have any characters wear black ''or'' have white hair, because then they're a ripoff of Sephiroth, even if the only black are shoes or a black T-shirt.
** Let's also not forget the people who dislike Yoshitaka Amano also point out that he too has his own trends.
*** Amano's characters rarely make it verbatim to the actual game, while all characters Nomura has designed actually appear in game. Yes, Amano's concept art is similar, but the characters themselves don't look that much alike.
* ''VideoGame/{{Half Life|1}}: Source''. Valve essentially imported the original meshes and graphics from the first game into their new engine, resulting in the only appreciable changes being the introduction of physics and improved water effects. It's gotten some pretty heavy flak from the fanbase.
* At E3 2010, when Nintendo showed off several titles, ranging from [[VideoGame/MarioSportsMix a several Mario sports game in one]], [[VideoGame/DonkeyKongCountryReturns a revival]] of ''VideoGame/DonkeyKongCountry'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''VideoGame/MetroidOtherM'', ''VideoGame/KirbysEpicYarn'', ''Videogame/GoldenSunDarkDawn'', and [[VideoGame/GoldenEyeWii a remake]] of ''VideoGame/{{GoldenEye|1997}}'', many people were naturally pleased but just as many others, such as the [[WebVideo/TheSpoonyExperiment SpoonyOne]], wrote all these games off as just being more of the same as they been playing for the past 15 years, ignoring the fact that most of the games [[CriticalResearchFailure clearly were not]].
* Part of the reason ''[[VideoGame/ConkersBadFurDay Conker: Live & Reloaded]]'' failed to reach the same hype and praise won as its former N64 self was due to this. The other part was Microsoft's, replacement of mini-games featured in Bad Fur Day with copies or expansions of the war-based games and despite the title (which was originally going to be named "Live and Uncut") swear words were beeped out (which butchered the famous [[ToiletHumour Great Mighty Poo]] scene), with only the one scene where Conker witnesses the execution of three squirrels where 2 died and one hid, that was censored in the N64 version by removing the 2 squirrels that died from the game entirely, getting a full restoration to show its original intent.
* ''VideoGame/{{Crackdown}} 2'' takes place in an identical environment to the original--they literally copy and pasted most of the city, and in many ways it lacks the charm of the original, even with the nightly ZombieApocalypse that occurs. Many were not pleased at how little was new.
* One of the ''in-game'' problems of ''VideoGame/HeavyWeapon''. After going through the first nine levels and defeating the first nine bosses, you are treated to a YourPrincessIsInAnotherCastle scene. After that, you have to go through the first nine levels with harder enemies and defeat the first nine bosses '''again''', except that most of them are just rehashes with more health and faster speed.
* One of ''WebVideo/TheAngryVideoGameNerd'''s criticisms of ''Rambo'' on NES was that the developers followed the plot of the film too closely story-wise, and that the game suffered from this.
* ''VideoGame/TheSims3'' suffered from this complaint. Granted, they did reuse a lot of object meshes and animations from the previous game. It also got hit with TheyChangedItNowItSucks because of WHAT was changed.
* ''Franchise/CrashBandicoot'' falls here prior to ''Videogame/CrashTwinsanity''. After Naughty Dog sold their ownership do a different company, the ''Crash'' series started to [[FollowTheLeader look a lot like the same game over and over again.]] Then ''those'' owners sold their owership, and it started all over again. ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' fall under TheyChangedItNowItSucks.
** Same thing happened to poor ''VideoGame/SpyroTheDragon'', where the new owners just copy what the original owners did.
*** Though [[ObviousBeta Not Testing their first outing with the character]] [[StrawmanHasAPoint couldn't have helped.]]
* ''VideoGame/GoldenSunDarkDawn'' got some of this, with many people complaining that it felt like Camelot stapled the first two games together, without any of their original charm.
* Almost '''any''' FPS out there can suffer from this because, besides a small range of gameplay variation (corridor shooters vs. [[TheWarSequence fighting humongous hordes of]] {{Mooks}} being the main two), they all boil down to the same few things and use the same skills. While VideoGame/CallOfDuty's {{Metagame}} is worlds away from VideoGame/SeriousSam and {{VideoGame/Doom}}, the similarities you can draw between the two are still vast.
* A ''VideoGame/SuperSmashBros'' with Playstation characters has been in demand for a very long time now. Yet from the very second it was officially announced, people were already whining about ''VideoGame/PlayStationAllStarsBattleRoyale'' being a "ripoff" of ''VideoGame/SuperSmashBros'', despite many more [[MascotFighter Smash Bros.-inspired games]] [[VideoGame/JumpSuperStars having already]] [[VideoGame/CartoonNetworkPunchTimeExplosion been released]]. In fact, not even Smash Bros. [[http://www.youtube.com/watch?v=AFQmNQl_yaE was the first game of its kind]].
* ''VideoGame/GodOfWar Ascension'' is already getting hit with this, with WebVideo/BennettTheSage calling it ''God of War: Back to the Well''. Previously, it was getting this kind of criticism with the third game's weapons (excluding the lion gauntlets) and having unchanged, identical gameplay throughout the entire series.
* Almost ''any'' MMO out there that follows the traditional style of WorldOfWarcraft complete with the [[DamagerHealerTank tank/healer/dps MMO holy trinity]], the level cap, the epic gear grinding, will be dismissed as just another unimaginative WoW clone.
* This is the primary complaint leveled at ''VideoGame/{{Bioshock 2}}'', which uses the same setting and same gameplay elements as the previous game. The only noticeable changes are the hacking minigame and the use of a Big Daddy as the protagonist (which does give a different feel to the mechanics, as well as add some intriguing narrative elements as the game progresses).
* The most common complaint against Nintendo is the company "always producing the same games with the same plot elements". People tend to ignore the fact that Nintendo always refines their flagship franchises so that it's still familiar with older fans while also bringing something new for them and new fans alike. There's also the point where Nintendo tries to do something different, only for people to complain TheyChangedItNowItSucks.
* This is what some have been saying about VideoGame/SaintsRowIV and not just in terms of the re-used city of Steelport, but, bizarrely, about gameplay as well. The last game was a wacky, over the top GTA style game, whereas IV is a wacky, over the top superhero game who's gameplay is only similar in that you can still drive a car and shoot guns, ignoring that you really don't have to anymore. There was a Superpower DLC for the 4th game.
* The ''VideoGame/SyphonFilter'' Trilogy for the original Playstation got complaints of having the same graphics and gameplay. The former was probably because when better graphics meant better games.
* This was one of the complaints IGN had with ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'' in terms of gameplay, despite the game being the BIGGEST jump in terms of new gameplay that the series has gone through (excluding the spin-off) since it's début. Considering one of their other complaints was that [[InsaneTrollLogic this visual novel game was "too linear" and "had too much text]], that's really not surprising though. Oh, and this caused the fandom to go berserk. Let's just say that the response to their review was not a positive one.
* The biggest complaint about ''VideoGame/BatmanArkhamOrigins'' is that it felt too similar to Batman: Arkham City, being set in the entirety of Gotham City while including the section that eventually becomes Arkham City, but also including many previous gadgets and offering minimal changes to gameplay. While Origins was a good/decent/catastrophic game (depending on who you ask,)in it's own right, its scores were significantly lower than its predecessors' near perfect scores. It doesn't help that the game wasn't made by Rocksteady, who made the first two, but WB Montreal, and replaced veterans Mark Hamill and Kevin Conroy with Troy Baker and Roger Craig to voice The Joker and Batman, leading many fans to expect the worst from the start. This is also the reason so many people were angry that [[spoiler: The Joker ended up being the main villain, and Black Mask just a red herring. Even those who thought the game's take on the Joker was interesting sometimes can't help but express disappointment that he ended up being the main villain again, instead of letting one of Batman's other foes take the spotlight.]]
** VideoGame/BatmanArkhamKnight is also accused of this, as some feel that the gameplay is too similar to the previous games. On the other hand, people have complained about more or less every change by this point (Batmobile, Fear takedowns, throw counters etc.) so it crosses over with TheyChangedItNowItSucks and HypocriticalFandom.
* ''VideoGame/{{Thief 2014}}'' has gotten complaints the gameplay has barely changed over the years.
* It is quite common for game reviewers to deduct points from a game for not doing anything original. If a game does experiment, a reviewer may still say that it isn't different ''enough'' from whatever game it's being compared to. An otherwise excellent game may get a lower score simply because it didn't revolutionize its entire genre.
* The game versions of ''VideoGame/InazumaEleven'' had this so much, that the sales for each subsequent release went down, especially when the series changed from the NDS to the 3DS. The major complaint for each title from most critics was that it was the gameplay and structure was exactly the same in each game, and that the gimmicks thrown in such as "fighting spirits" just felt like a cheap way to make it feel fresh without updating anything. This was actually admitted by LEVEL-5 as being the main reason for why the latest game's sales were ridiculously low, and it's been announced on Twitter that they're currently working on a project to completely change how Inazuma Eleven plays in the future.
* ''VideoGame/SonicAdventure'' and ''VideoGame/SonicAdventure2'' both reviewed quite positively in their Dreamcast review. ''Sonic Adventure 2'' received a remake for the Gamecube that also reviewed well. So, shortly thereafter when the decision was made to similarly remake the original, you would be forgiven for expecting that the reception would be positive. Yet despite being a faithful re-release that touched up graphics, fixed numerous problematic glitches, added some extra content, and left the gameplay and story completely untouched, Sonic Adventure DX received middling or negative reviews from most major gaming publications.
* ''VideoGame/AssassinsCreedRogue'' has been criticized for being substantially similar in terms of gameplay to its immediate predecessor, ''VideoGame/AssassinsCreedIVBlackFlag'', with the most noteworthy changes being more in the nature of tweaks (an air gun instead of a blowpipe, a faster and more maneuverable ship for naval combat, etc.) than innovations. Critical and fan opinion is divided as to whether the result falls under this trope or has distilled the elements that were good about ''Black Flag'' while removing those (like the [[ScrappyMechanic eavesdropping missions]]) that fans hated.
* A problem with many of the recent ship releases in ''VideoGame/StarTrekOnline'' is that the ship's layout are not distinct enough from their previous tier level. The problem ships are the ''Resolute''-class (a T6 ''Excelsior''-class ship), the ''Yamato''-class (a T6 ''Galaxy''-X-class ship) and the ''Valiant''-class (a T6 ''Defiant''-class ship). The ''Resolute'' and ''Valiant'' are too close to the ''Excelsior'' and ''Defiant'' that buying the T5 variant is much cheaper in the long run. The ''Yamato''[='=]s problem is that it boasts the ''same layout'' as the ''Andromeda''-class ships (the T6 ''Galaxy''-class ship). Many fans think that Cryptic is trying to sell these ships under the power of their legacy than anything unique.
* ''VideoGame/YookaLaylee'' is the SpiritualSuccessor to ''VideoGame/BanjoKazooie'', made by former Creator/{{Rare}} staffers. However it hedges ''very'' close to its forerunner in terms of things like music design and aesthetic elements (such as the way characters talk to the protagonists, through small boxes that slide in from the left along the bottom of the screen and in a Comic Sans-like typeface that bounces). Even the logo is very similar to ''Banjo-Kazooie''[='s=]. As a result of this, despite this game delivering exactly what people were looking for in a throwback to Rare's golden age and collect-a-thon platforming games, there is a sense that they aren't pushing themselves forward so much as aping as much of ''Banjo-Kazooie'' as they can get away with. There is a desire to see a game that takes the charm and wit of classic Rare titles but breaks the mold as well with its own unique voice and flavor.
* One of the reasons ''VideoGame/{{Gradius}} IV'' is panned by series fans is because while many ''Gradius'' games [[NostalgiaLevel rehash]] a stage or two, ''Gradius IV'' has a ''lot'' of rehashes. Stage 1 already gives off this feeling by being what is effectively Stage 1 of ''Gradius II'' but with liquid metal instead of mini-suns.
* A common criticism of ''VideoGame/{{Darius}}burst Chronicle Saviours'' DLC is that while they provide new and interesting ways to play the game, they don't add any new stages or bosses, making the DLC feel overpriced ($5 for each ship/character).
* ''VideoGame/MonsterHunter 4'' and its UpdatedRerelease ''Monster Hunter 4 Ultimate'' have Dah'ren Mohran, a monster criticized for being almost the same as fellow colossal sand whale Jhen Mohran. ''4 Ultimate'' additionally receives some criticism for taking the Old Desert map from earlier games and simply [[RemixedLevel rehashing it]] to take advantage of ''4''[='=]s vertical movement mechanics.
* One of the biggest complaints about ''VideoGame/WanganMidnight Maximum Tune 5''[='=]s English-language versions is that [[BadExportForYou unlike the Japanese version]], the game feels less like a sequel and more like an UpdatedRerelease of ''4'': it only adds one new map (Mt. Taikan) rather than three (Sub-center Shibuya/Shinjuku and Sub-center Ikebukuro as well), it doesn't have the Maxi G currency system, and it uses the same "Entry" background music as ''Maximum Tune 4''. Non-Japan ''Maximum Tune 5'' even runs on the same Namco [=ESA1=] hardware as ''4'', unlike the Japanese version which uses Namco's newer [=ESA3=]. These problems would eventually be addressed in ''Maximum Tune 5 DX'', which features roughly the same content in both the Japanese and international versions (thus adding the various features and maps that were excluded from non-Japan ''[=MT5=]'').
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