History Main / ItstheSameNowItSucks

23rd Jun '16 3:35:45 PM AllenbysEyes88
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* The 2011 remake of ''Film/{{Footloose}}'' suffered this criticism for changing little aside from technology updates (iPods for cassette players, etc.) and minor character revisions. Many critics argued that the premise of a small town banning rock music and dancing, which already strained credibility in 1984, was impossible to buy in 2011.
16th Jun '16 7:29:57 PM comicwriter
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** One of the major criticisms of ''Film/{{SPECTRE}}'' is that thanks to all the {{Mythology Gag}}s, it sometimes feels more like a "greatest hits" compilation of the past Bond movies rather than is own film.
12th Jun '16 8:43:45 PM bwburke94
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* ''GearsOfWar 2'' had a list of detractors who would frequently say things like "Everything looks the same. The chainsaw bayonet, the roadie-run, the torque bow... they're just remaking the first game." Apparently it was a big enough concern that X-Play's review deliberately said something to the effect of, "This is not Gears 1.5, it is a real sequel." Upon launch, no one has complained that it is just a rehash of the first game, it was much bigger and better.

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* ''GearsOfWar ''VideoGame/GearsOfWar 2'' had a list of detractors who would frequently say things like "Everything looks the same. The chainsaw bayonet, the roadie-run, the torque bow... they're just remaking the first game." Apparently it was a big enough concern that X-Play's review deliberately said something to the effect of, "This is not Gears 1.5, it is a real sequel." Upon launch, no one has complained that it is just a rehash of the first game, it was much bigger and better.



** Of course, ''TP'' was purposefully designed that way, since Creator/{{Nintendo}} vowed that it would be "the last ''Zelda'' game as you know it" before the gameplay of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was retired. Similar to ''Ocarina'' changing ''Zelda'' to fit 3D and analog control or ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' changing ''Zelda'' to properly fit the DS' stylus control, the series received a major overhaul for ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' to become a proper Wii game. ''Twilight Princess'' shipping for the Wii at all was something of a fluke, caused by [[DevelopmentHell excessive]] [[{{Vaporware}} delays]] during its GCN-only development.

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** Of course, ''TP'' was purposefully designed that way, since Creator/{{Nintendo}} vowed that it would be "the last ''Zelda'' game as you know it" before the gameplay of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was retired. Similar to ''Ocarina'' changing ''Zelda'' to fit 3D and analog control or ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' changing ''Zelda'' to properly fit the DS' stylus control, the series received a major overhaul for ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' to become a proper Wii game. ''Twilight Princess'' shipping for the Wii at all was something of a fluke, caused by [[DevelopmentHell excessive]] [[{{Vaporware}} delays]] during its initially GCN-only development.



** VideoGame/NewSuperMarioBrosWii had this even worse, described as just New Super Mario Bros. for DS put on Wii. What about the better graphical rendering, new platforming obstacles not possible on DS or previous consoles, or the fact that the game had four player multiplayer in all its levels in addition to a fairly large VS mode?

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** VideoGame/NewSuperMarioBrosWii ''VideoGame/NewSuperMarioBrosWii'' had this even worse, described as just New Super Mario Bros. for DS put on Wii. What about the better graphical rendering, new platforming obstacles not possible on DS or previous consoles, or the fact that the game had four player multiplayer in all its levels in addition to a fairly large VS mode?



*** ''VideoGame/NewSuperMarioBros2'' has been getting a lot of flak for being too similar to ''VideoGame/NewSuperMarioBrosWii''.
** When it comes to the music, the third game ("''2''") and fourth ("''U''") suffer from this trope. ''U'' and ''2'' had a small number of new tracks and most of the soundtrack being re-arrangements and recycled songs. ''New Super Luigi U'' doesn't get this as much, most likely because it's DownloadableContent (despite its commercial release), alters the physics to a notable degree, and replaces Mario with Nabbit.
** The games in general get this for its reusal of [[VideoGameSettings world types]] each time (which doesn't help that they're always roughly in the same order), and lack of any "original" bosses since the first game[[note]]''Wii'' had the Koopalings as the tower-bosses, and that and all following games have them serve as the castle bosses. ''2'' has [[VideoGame/SuperMarioWorld Reznor]] for its towers, and ''U'' has Boom Boom. Kamek is also fought in late-game towers in ''Wii'' and ''U'', and Giant Bowser is always the final boss with a CallBack to his fights in the original ''Super Mario Bros'' preceeding. ''U'' at least had a new one in the form of the Boss Sumo Bro[[/note]], although in the latter's defense the bosses are handled differently each encounter most of the time.

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*** ''VideoGame/NewSuperMarioBros2'' has and ''VideoGame/NewSuperMarioBrosU'', in turn, have been getting a lot of flak for being too similar to ''VideoGame/NewSuperMarioBrosWii''.
** When it comes to the music, the third game ("''2''") and fourth ("''U''") suffer from this trope. ''U'' and ''2''
''Wii'', especially music-wise. Both games had a small number of new tracks and most of the soundtrack being re-arrangements and recycled songs. ''New Super Luigi U'' doesn't get this as much, most likely because it's DownloadableContent (despite its commercial release), alters the physics to a notable degree, and replaces Mario with Nabbit.
** The games in general get this for its reusal of [[VideoGameSettings world types]] each time (which doesn't help that they're always roughly in the same order), and lack of any "original" bosses since the first game[[note]]''Wii'' had the Koopalings as the tower-bosses, and that and all following games have them serve as the castle bosses. ''2'' has [[VideoGame/SuperMarioWorld Reznor]] for its towers, and ''U'' has Boom Boom. Kamek is also fought in late-game towers in ''Wii'' and ''U'', and Giant Bowser is always the final boss with a CallBack to his fights in the original ''Super Mario Bros'' preceeding.preceding. ''U'' at least had a new one in the form of the Boss Sumo Bro[[/note]], although in the latter's defense the bosses are handled differently each encounter most of the time.



** Ironically, ''VideoGame/SuperMarioBrosTheLostLevels'' (known as the actual/Japanese version of ''Super Mario Bros 2'') was treated as being too samey in the eyes of Nintendo's American branch. Nintendo of America felt that the game was just ''VideoGame/SuperMarioBros'', but more difficult, so they decided to localize and rebrand ''VideoGame/DokiDokiPanic'' as ''Super Mario Bros 2'' for North America.

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** Ironically, ''VideoGame/SuperMarioBrosTheLostLevels'' (known as the actual/Japanese version of (the Japanese ''Super Mario Bros Bros. 2'') was treated as being too samey in the eyes of Nintendo's American branch. Nintendo of America felt that the game was just ''VideoGame/SuperMarioBros'', but more difficult, so they decided to localize and rebrand ''VideoGame/DokiDokiPanic'' as ''Super Mario Bros 2'' ''VideoGame/SuperMarioBros2'' for North America.



* Hanging around the GameFAQs message board for it, people complain that ''[[RaidouKuzunohaVsKingAbaddon Devil Summoner: Raidou Kuzunoha vs. Abaddon-Ou]]'' is too similar to ''Devil Summoner: RaidouKuzunohaVsTheSoullessArmy.'' Considering how many people complained that the first game was a great ''idea'' that needed more improvements, you'd be surprised anyone would make this complaint considering how Atlus did ''exactly'' what they asked for (i.e. same engine, better battles, more demons, deeper story, etc.). Then again, these are gamers and gamers...[[UnpleasableFanbase you know the drill.]]

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* Hanging around the GameFAQs Website/GameFAQs message board for it, people complain that ''[[RaidouKuzunohaVsKingAbaddon ''[[VideoGame/RaidouKuzunohaVsKingAbaddon Devil Summoner: Raidou Kuzunoha vs. Abaddon-Ou]]'' is too similar to ''Devil Summoner: RaidouKuzunohaVsTheSoullessArmy.VideoGame/RaidouKuzunohaVsTheSoullessArmy.'' Considering how many people complained that the first game was a great ''idea'' that needed more improvements, you'd be surprised anyone would make this complaint considering how Atlus did ''exactly'' what they asked for (i.e. same engine, better battles, more demons, deeper story, etc.). Then again, these are gamers and gamers...[[UnpleasableFanbase you know the drill.]]



* The reason why the ''VideoGame/DynastyWarriors'' series is hated by reviewers. Even if they make what most people would consider major changes to the combat scheme.. it will still get panned as more of the same.

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* The reason why the ''VideoGame/DynastyWarriors'' series is hated by reviewers. Even if they make what most people would consider major changes to the combat scheme.. scheme, it will still get panned as more of the same.



** The thing about the Ace Attorney, though, is that the first three games were ports from GBA games released in Japan. They didn't make a DS original game until Apollo Justice.



* SonicTheHedgehog. The most interesting part is that each member of the UnpleasableFanbase has a different way to apply this trope to the series as a whole.

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* SonicTheHedgehog.Dear god, ''Franchise/SonicTheHedgehog''. The most interesting part is that each member of the UnpleasableFanbase has a different way to apply this trope to the series as a whole.



* ''Franchise/ResidentEvil'' was infamous for [[StrictlyFormula sticking to its formula]] of pre-rendered, fixed camera zombie hunting, even when the series moved from the [=PS=] to the [=GameCube=] (only the made-for-Dreamcast ''Code: Veronica'', eschewed the pre-rendered backgrounds in favor of real-time ones). ''[=RE4=]'' underwent a massive genre shift to more action-oriented gameplay and was widely acclaimed. Then Resident Evil 5 came along and was called a rehashed [=RE4=].

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* ''Franchise/ResidentEvil'' was infamous for [[StrictlyFormula sticking to its formula]] of pre-rendered, fixed camera zombie hunting, even when the series moved from the [=PS=] [=PlayStation=] to the [=GameCube=] (only the made-for-Dreamcast ''Code: Veronica'', eschewed the pre-rendered backgrounds in favor of real-time ones). ''[=RE4=]'' underwent a massive genre shift to more action-oriented gameplay and was widely acclaimed. Then Resident Evil 5 came along and was called a rehashed [=RE4=].



* When ''VideoGame/{{Persona 4}}'' was announced to be on the [=PS2=], and using the exact same engine and practically the same system as ''{{Persona 3}}'', it met with much skepticism from fans that they were just cashing in on P3 (especially with P3:FES, a remake of P3, also being announced), instead of pushing the game forward into the next generation with a [=PS3=] or {{Xbox 360}} title. Of course, then the game came out.

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* When ''VideoGame/{{Persona 4}}'' was announced to be on the [=PS2=], and using the exact same engine and practically the same system as ''{{Persona ''VideoGame/{{Persona 3}}'', it met with much skepticism from fans that they were just cashing in on P3 (especially with P3:FES, a remake of P3, also being announced), instead of pushing the game forward into the next generation with a [=PS3=] or {{Xbox 360}} title. Of course, then the game came out.



* Before it became a long-loved classic of 64-bit gaming, 'VideoGame/BanjoKazooie'' was accused of being a ''Mario'' clone simply because it was a 3D platforming game.
* The first ''VideoGame/MegaManStarForce'' game was given a low rating by IGN simply because it felt too much like Battle Network (and yet the fanbase feels it isn't enough like it...). The series in general tend to get flak for changing very few things from sequel to sequel (though ''VideoGame/MegaManX 7'' proved why that's a good thing).

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* Before it became a long-loved classic of 64-bit gaming, 'VideoGame/BanjoKazooie'' ''VideoGame/BanjoKazooie'' was accused of being a ''Mario'' ''VideoGame/SuperMario64'' clone simply because it was a 3D platforming game.
* The first ''VideoGame/MegaManStarForce'' game was given a low rating by IGN simply because it felt too much like Battle Network ''VideoGame/MegaManBattleNetwork'' (and yet the fanbase feels it isn't enough like it...). The series in general tend to get flak for changing very few things from sequel to sequel (though ''VideoGame/MegaManX 7'' proved why that's a good thing).



* ''VideoGame/FireEmblem: Shadow Dragon'' appears to be getting this from the general fandom. People say that this is a "step backward" because [[VideoGame/FireEmblemTellius the latest entries]] were in 3D, had a rescuing system, skills, and many, many more aspects that made the game more complex. Creator/IntelligentSystems said this was a remake and it looks more like a port.
** To note, this example isn't quite as jarring because not as many people play the original 3 Fire Emblems anymore (which play very similar to this), and the truly popular Fire Emblem games were beginning from the fourth one... which was extremely different in terms of mechanics than ''FireEmblem: Shadow Dragon''.

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* ''VideoGame/FireEmblem: ''Franchise/FireEmblem: [[VideoGame/FireEmblemAkaneia Shadow Dragon'' Dragon]]'' appears to be getting this from the general fandom. People say that this is a "step backward" because [[VideoGame/FireEmblemTellius the latest entries]] were in 3D, had a rescuing system, skills, and many, many more aspects that made the game more complex. Creator/IntelligentSystems said this was a remake and it looks more like a port.
** To note, this example isn't quite as jarring because not as many people play the original 3 Fire Emblems ''Fire Emblem'' games anymore (which play very similar to this), and the truly popular Fire Emblem ''FE'' games were beginning from the fourth one... which was extremely different in terms of mechanics than ''FireEmblem: Shadow ''Shadow Dragon''.



* ''PunchOut Wii'' is being accused of this, people saying it's just a $50 NES remake that has nothing new or different from the original game. Fans have been dying for another Punch Out that remained true to its roots and [[UnpleasableFanbase now they complain it's too much of the same]].
** Even more fun is when you compare this to the complaints about ''[[TheyChangedItNowItSucks Super Punch-Out!!]]''
* The ''[[VideoGame/MaddenNFL Madden]]'' franchise has accused of only making incremental improvements.
* In the same vein, ''VideoGame/FIFASoccer'' suffers from the same problem. These two franchises are among the reasons that ElectronicArts are considered a FallenCreator.

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* ''PunchOut Wii'' ''VideoGame/PunchOut'' for Wii is being accused of this, people saying it's just a $50 NES remake that has nothing new or different from the original game. Fans have been dying for another Punch Out that remained true to its roots and [[UnpleasableFanbase now they complain it's too much of the same]].
** Even more fun is when you compare this to the complaints about ''[[TheyChangedItNowItSucks Super Punch-Out!!]]''
''Super Punch-Out''.
* The ''[[VideoGame/MaddenNFL Madden]]'' ''VideoGame/MaddenNFL'' franchise has accused of only making incremental improvements.
improvements, but there's not much to be done with adapting a real-life sport.
* In the same vein, ''VideoGame/FIFASoccer'' suffers from the same problem. These two franchises are among the reasons that ElectronicArts Creator/ElectronicArts are considered a FallenCreator.



* Some people are bashing ''TeenageMutantNinjaTurtlesSmashUp'', because it has the Super Smash Bros. engine, panning it because they think it will be [[XMeetsY Super Smash Bros. with Turtles]], but the gameplay is showing that there are some differences, namely that there are health meters rather then stock damage, the environments change consistently, and guard breaks are different, and the people developing the game in question? The team who MADE Super Smash Bros., as well as [[VideoGame/NinjaGaiden Team Ninja]], so they're really bashing themselves.

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* Some people are bashing ''TeenageMutantNinjaTurtlesSmashUp'', ''VideoGame/TeenageMutantNinjaTurtlesSmashUp'', because it has the Super Smash Bros. ''VideoGame/SuperSmashBros'' engine, panning it because they think it will be [[XMeetsY Super Smash Bros. with Turtles]], but the gameplay is showing that there are some differences, namely that there are health meters rather then stock damage, the environments change consistently, and guard breaks are different, and the people developing the game in question? The team who MADE Super Smash Bros., as well as [[VideoGame/NinjaGaiden Team Ninja]], so they're really bashing themselves.



* While on the subject of Ninja Turtles, ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Reshelled'' is a rather fascinating case study. We have a game that started as an arcade game, Then got ported to the SNES with some added content, and most recently, has been remade for the X-box. The primary complaint that [[http://www.youtube.com/watch?v=lDdxpeATKAQ critics site]] is that they removed the added content from the SNES port, making it the same as the original arcade game. Thus we have 'it's the same as the original, but that sucks because we wanted it to be the same as the SNES port'. Some critics [[IrateGamer don't even seem to be aware that there was an original arcade port]]

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* While on the subject of Ninja Turtles, ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Reshelled'' is a rather fascinating case study. We have a game that started as an arcade game, Then got ported to the SNES with some added content, and most recently, has been remade for the X-box. The primary complaint that [[http://www.youtube.com/watch?v=lDdxpeATKAQ critics site]] is that they removed the added content from the SNES port, making it the same as the original arcade game. Thus we have 'it's the same as the original, but that sucks because we wanted it to be the same as the SNES port'. Some critics [[IrateGamer [[WebVideo/TheIrateGamer don't even seem to be aware that there was an original arcade port]]version]].



* The WWE SmackDown! series has recieved some criticism in recent years for having too little variation between each release, although considering that it is currently in its eleventh iteration, this is hardly surprising.

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* The WWE SmackDown! ''VideoGame/WWESmackDown'' series has recieved received some criticism in recent years for having too little variation between each release, although considering that it is currently in its eleventh iteration, iteration [[Administrivia/ExamplesAreNotRecent as of this edit]], this is hardly surprising.



* ''VideoGame/HalfLife1 Source''. Valve essentially imported the original meshes and graphics from the first game into their new engine, resulting in the only appreciable changes being the introduction of physics and improved water effects. It's gotten some pretty heavy flak from the fanbase.
* In E3 2010, when Nintendo showed off several titles, ranging from [[VideoGame/MarioSportsMix a several Mario sports game in one]], [[VideoGame/DonkeyKongCountryReturns a revival]] of ''VideoGame/DonkeyKongCountry'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''VideoGame/MetroidOtherM'', ''VideoGame/KirbysEpicYarn'', ''Videogame/GoldenSunDarkDawn'', and [[VideoGame/GoldenEyeWii a remake]] of ''[[VideoGame/GoldenEye1997 GoldenEye]]'', many people were naturally pleased but just as many others, such as the [[WebVideo/TheSpoonyExperiment SpoonyOne]], wrote all these games off as just being more of the same as they been playing for the past 15 years, ignoring the fact that most of the games [[CriticalResearchFailure clearly were not]].
* Part of the reason X-Box's [[VideoGame/ConkersBadFurDay Conker: Live & Reloaded]] failed to reach the same hype and praise won as its former N64 self as Conker's Bad Fur Day was due to this. The other part was Microsoft's, replacement of mini-games featured in Bad Fur Day with copies or expansions of the war-based games and despite the title (which was originally going to be named "Live and Uncut") swear words were beeped out (which mainly pissed off the fans of ''The Great Mighty Poo'' [[InherentlyFunnyWords for obvious reasons]]), with only the one scene where Conker witnesses the execution of three squirrels where 2 died and one hid, that was censored in the N64 version by removing the 2 squirrels that died from the game entirely, getting a full restoration to show its original intent.

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* ''VideoGame/HalfLife1 ''VideoGame/{{Half Life|1}}: Source''. Valve essentially imported the original meshes and graphics from the first game into their new engine, resulting in the only appreciable changes being the introduction of physics and improved water effects. It's gotten some pretty heavy flak from the fanbase.
* In At E3 2010, when Nintendo showed off several titles, ranging from [[VideoGame/MarioSportsMix a several Mario sports game in one]], [[VideoGame/DonkeyKongCountryReturns a revival]] of ''VideoGame/DonkeyKongCountry'', ''VideoGame/TheLegendOfZeldaSkywardSword'', ''VideoGame/MetroidOtherM'', ''VideoGame/KirbysEpicYarn'', ''Videogame/GoldenSunDarkDawn'', and [[VideoGame/GoldenEyeWii a remake]] of ''[[VideoGame/GoldenEye1997 GoldenEye]]'', ''VideoGame/{{GoldenEye|1997}}'', many people were naturally pleased but just as many others, such as the [[WebVideo/TheSpoonyExperiment SpoonyOne]], wrote all these games off as just being more of the same as they been playing for the past 15 years, ignoring the fact that most of the games [[CriticalResearchFailure clearly were not]].
* Part of the reason X-Box's [[VideoGame/ConkersBadFurDay ''[[VideoGame/ConkersBadFurDay Conker: Live & Reloaded]] Reloaded]]'' failed to reach the same hype and praise won as its former N64 self as Conker's Bad Fur Day was due to this. The other part was Microsoft's, replacement of mini-games featured in Bad Fur Day with copies or expansions of the war-based games and despite the title (which was originally going to be named "Live and Uncut") swear words were beeped out (which mainly pissed off butchered the fans of ''The famous [[ToiletHumour Great Mighty Poo'' [[InherentlyFunnyWords for obvious reasons]]), Poo]] scene), with only the one scene where Conker witnesses the execution of three squirrels where 2 died and one hid, that was censored in the N64 version by removing the 2 squirrels that died from the game entirely, getting a full restoration to show its original intent.



* One of ''WebVideo/TheAngryVideoGameNerd'''s criticisms of ''Rambo'' on NES was that the developers followed the plot of the film too closely story-wise.

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* One of ''WebVideo/TheAngryVideoGameNerd'''s criticisms of ''Rambo'' on NES was that the developers followed the plot of the film too closely story-wise.story-wise, and that the game suffered from this.



** Same thing happened to poor ''SpyroTheDragon'', where the new owners just copy what the original owners did.

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** Same thing happened to poor ''SpyroTheDragon'', ''VideoGame/SpyroTheDragon'', where the new owners just copy what the original owners did.



* The game versions of ''InazumaEleven'' had this so much, that the sales for each subsequent release went down, especially when the series changed from the NDS to the 3DS. The major complaint for each title from most critics was that it was the gameplay and structure was exactly the same in each game, and that the gimmicks thrown in such as "fighting spirits" just felt like a cheap way to make it feel fresh without updating anything. This was actually admitted by LEVEL-5 as being the main reason for why the latest game's sales were ridiculously low, and it's been announced on Twitter that they're currently working on a project to completely change how Inazuma Eleven plays in the future.

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* The game versions of ''InazumaEleven'' ''VideoGame/InazumaEleven'' had this so much, that the sales for each subsequent release went down, especially when the series changed from the NDS to the 3DS. The major complaint for each title from most critics was that it was the gameplay and structure was exactly the same in each game, and that the gimmicks thrown in such as "fighting spirits" just felt like a cheap way to make it feel fresh without updating anything. This was actually admitted by LEVEL-5 as being the main reason for why the latest game's sales were ridiculously low, and it's been announced on Twitter that they're currently working on a project to completely change how Inazuma Eleven plays in the future.
8th Jun '16 1:26:58 PM DoctorTItanX
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* Pathfinder being a reimagining of 3.5 and [[TheyChangedItNowItSucks a completely new 4th Edition]]. ''D&D'' is one of the LongRunners out there, going on for about four decades by now. In it's time, it has developed considerably and changed hands several times, having once belonged to TSR, then Wizards of the Coast, and finally Hasbro (though they own [=WotC=], not just the D&D property). It's had a BrokenBase which goes rabid every time there's a big change; there were players who reacted with TheyChangedItNowItSucks back when the game transitioned to ''Advanced D&D''. With the advent of 4th Edition, the base breaking went supernova, with critics claiming the game lost a great deal of flavor because of its MMO-like mechanics while fans claimed the easier playability, clear focus on balance, and streamlined form made the game much more fun.

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* Pathfinder being a reimagining of 3.5 and [[TheyChangedItNowItSucks a completely new 4th Edition]]. ''D&D'' is one of the LongRunners out there, going on for about four decades by now. In it's time, it has developed considerably and changed hands several times, having once belonged to TSR, then Wizards of the Coast, and finally Hasbro (though they own [=WotC=], not just the D&D property). It's had a BrokenBase which goes rabid every time there's a big change; change: there were players who reacted with TheyChangedItNowItSucks back when the game transitioned to ''Advanced D&D''. With the advent of 4th Edition, the base breaking went supernova, with critics claiming the game lost a great deal of flavor because of its MMO-like mechanics while fans claimed the easier playability, clear focus on balance, and streamlined form made the game much more fun.



* This trope, coupled with StatusQuoIsGod, is why most [[LongRunner long-running series]] like ''WesternAnimation/TheSimpsons'' or ''WesternAnimation/FamilyGuy'' are losing popularity. Rehashing or recycling plots, without actually letting characters change long-term.
* There's an in-universe example in the "Mom and Pop Art" episode of ''WesternAnimation/TheSimpsons'', where Homer is recognized as an outsider artist after his disastrous attempt for a barbecue pit is misinterpreted as an artistic masterpiece, but this turns out to be just one of his FifteenMinutesOfFame when his follow-up works are deemed to be nothing but repetitive.

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* This trope, coupled with StatusQuoIsGod, is why most [[LongRunner long-running series]] like ''WesternAnimation/TheSimpsons'' or ''WesternAnimation/FamilyGuy'' are losing popularity. Rehashing Repetitiously rehashing or recycling plots, events, without actually letting the characters change long-term.
* There's an in-universe example in the "Mom and Pop Art" episode of ''WesternAnimation/TheSimpsons'', where Homer is recognized as an outsider artist after his disastrous attempt for a barbecue pit is misinterpreted as an artistic masterpiece, but this turns out to be just one of his FifteenMinutesOfFame when his follow-up works are deemed to be nothing but tediously repetitive.



* While the ''WesternAnimation/TotalDrama'' spinoff series ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' is usually well regarded among a majority of the franchise's fanbase, there is a vocal minority of people who didn't like it with this trope being the main reason by inheriting a lot of the problems from the later seasons of the original series. Said problems include characters behaving inconsistently from episode to episode, [[ArcFatigue plots bring dragged out too long]] (usually of [[RomanticPlotTumor the romantic kind]]), a good number of the show's cast either being [[FlatCharacter underdeveloped]] or unlikable, and episodes [[AssPull randomly being a non-elimination round]] depending on the team that happens to come in last place.

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* While the ''WesternAnimation/TotalDrama'' spinoff series ''WesternAnimation/TotalDramaPresentsTheRidonculousRace'' is usually well regarded well-regarded among a majority of the franchise's fanbase, there is a vocal minority of people who didn't like it with this trope being the main reason by inheriting a lot of the problems from the later seasons of the original series. Said problems include characters behaving inconsistently from episode to episode, [[ArcFatigue plots bring dragged out too long]] (usually of [[RomanticPlotTumor the romantic kind]]), a good number of the show's cast either being [[FlatCharacter underdeveloped]] or unlikable, and episodes [[AssPull randomly being a non-elimination round]] depending on the team that happens to come in last place.
28th May '16 10:25:53 PM nombretomado
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* Similar to the ''Zelda'' example above, ''Franchise/FinalFantasy'' fans wanted a classic (1-6) style game with the technology of the PS1 era game. What they got was ''VideoGame/FinalFantasyIX'', which they complained about being too much like the classic games. Then they got ''VideoGame/FinalFantasyX'', which they complained was too much like the modern (7-8) games.

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* Similar to the ''Zelda'' example above, ''Franchise/FinalFantasy'' fans wanted a classic (1-6) style game with the technology of the PS1 [=PS1=] era game. What they got was ''VideoGame/FinalFantasyIX'', which they complained about being too much like the classic games. Then they got ''VideoGame/FinalFantasyX'', which they complained was too much like the modern (7-8) games.
27th May '16 3:16:53 PM Austin
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** BatmanArkhamKnight is also accused of this, as some feel that the gameplay is too similar to the previous games. On the other hand, people have complained about more or less every change by this point (Batmobile, Fear takedowns, throw counters etc.) so it crosses over with TheyChangedItNowItSucks and HypocriticalFandom.

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** BatmanArkhamKnight VideoGame/BatmanArkhamKnight is also accused of this, as some feel that the gameplay is too similar to the previous games. On the other hand, people have complained about more or less every change by this point (Batmobile, Fear takedowns, throw counters etc.) so it crosses over with TheyChangedItNowItSucks and HypocriticalFandom.
15th May '16 10:37:03 PM nombretomado
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* The [[http://www.forbes.com/sites/scottmendelson/2015/04/21/review-avengers-age-of-ultron-is-a-galactus-sized-disappointment/ most]] [[http://www.ign.com/articles/2015/04/21/marvels-avengers-age-of-ultron-review common]] [[http://www.ew.com/article/2015/04/23/avengers-age-ultron-ew-review criticism]] reviewers have had about ''Film/AvengersAgeOfUltron'', even many of the positive reviews: they've increasingly noted that it's done very little to break any new ground after the first ''Avengers'' film. To a lesser extent this has started applying to the entire MarvelCinematicUniverse, with many stating that the movies have begun to feel increasingly formulaic.

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* The [[http://www.forbes.com/sites/scottmendelson/2015/04/21/review-avengers-age-of-ultron-is-a-galactus-sized-disappointment/ most]] [[http://www.ign.com/articles/2015/04/21/marvels-avengers-age-of-ultron-review common]] [[http://www.ew.com/article/2015/04/23/avengers-age-ultron-ew-review criticism]] reviewers have had about ''Film/AvengersAgeOfUltron'', even many of the positive reviews: they've increasingly noted that it's done very little to break any new ground after the first ''Avengers'' film. To a lesser extent this has started applying to the entire MarvelCinematicUniverse, Franchise/MarvelCinematicUniverse, with many stating that the movies have begun to feel increasingly formulaic.
29th Apr '16 3:09:16 AM Adept
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* ''{{Crackdown}} 2'' takes place in an identical environment to the original--they literally copy and pasted most of the city, and in many ways it lacks the charm of the original, even with the nightly ZombieApocalypse that occurs. Many were not pleased at how little was new.
* One of the ''in-game'' problems of ''HeavyWeapon''. After going through the first nine levels and defeating the first nine bosses, you are treated to a YourPrincessIsInAnotherCastle scene. After that, you have to go through the first nine levels with harder enemies and defeat the first nine bosses '''again''', except that most of them are just rehashes with more health and faster speed.

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* ''{{Crackdown}} ''VideoGame/{{Crackdown}} 2'' takes place in an identical environment to the original--they literally copy and pasted most of the city, and in many ways it lacks the charm of the original, even with the nightly ZombieApocalypse that occurs. Many were not pleased at how little was new.
* One of the ''in-game'' problems of ''HeavyWeapon''.''VideoGame/HeavyWeapon''. After going through the first nine levels and defeating the first nine bosses, you are treated to a YourPrincessIsInAnotherCastle scene. After that, you have to go through the first nine levels with harder enemies and defeat the first nine bosses '''again''', except that most of them are just rehashes with more health and faster speed.



* ''GoldenSunDarkDawn'' got some of this, with many people complaining that it felt like Camelot stapled the first two games together, without any of their original charm.

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* ''GoldenSunDarkDawn'' ''VideoGame/GoldenSunDarkDawn'' got some of this, with many people complaining that it felt like Camelot stapled the first two games together, without any of their original charm.
26th Apr '16 12:30:13 AM Killerikala
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** BatmanArkhamKnight is also accused of this, as some feel that the gameplay is too similar to the previous games. On the other hand, people have complained about more or less every change by this point (Batmobile, Fear takedowns, throw counters etc.) so it crosses over with TheyChangedItNowItSucks and HypocriticalFandom.
16th Apr '16 6:34:26 PM chickenpie999
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* While the film was undeniably a very concentrated effort to WinBackTheCrowd, ''Film/TheForceAwakens'' receives the bulk of its criticism from those who say it swung too far away from the prequel trilogy, becoming an overly safe reimagining of ''Film/ANewHope''. There are several thematic and story parallels between the two movies and the criticism is that it did not try to find its own voice in the franchise, instead pandering heavily towards those looking for nostalgia.

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* While the film was undeniably a very concentrated effort to WinBackTheCrowd, ''Film/TheForceAwakens'' *''Film/TheForceAwakens'' receives the bulk of its criticism for being too similar to a''Film/ANewHope''. From the perspective of some film critics, this is considered "playing it safe" in order to pander to both hardcore OT fans for nostalgia as well as non-fans of which the most recognizable works from those who say it swung too far away from Star Wars are OT. For rest of Star Wars fandom copying A New Hope is considered to be the prequel trilogy, becoming an overly safe reimagining biggest in the list of ''Film/ANewHope''. There things the film copied among which are several thematic and story parallels between elements of the two movies and the criticism is very Expanded Universe that it did not try to find its own voice in the franchise, instead pandering heavily towards those looking for nostalgia.ignored.
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