History Main / ItsTheSameNowItSucks

11th Nov '17 9:59:09 PM rjd1922
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** ''VideoGame/NewSuperMarioBrosWii'' had this even worse, described as just New Super Mario Bros. for DS put on Wii. What about the better graphical rendering, new platforming obstacles not possible on DS or previous consoles, or the fact that the game had four player multiplayer in all its levels in addition to a fairly large VS mode?

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** ''VideoGame/NewSuperMarioBrosWii'' had this even worse, described as just New ''New Super Mario Bros. Bros.'' for DS put on Wii. What about the better graphical rendering, new platforming obstacles not possible on DS or previous consoles, or the fact that the game had four player multiplayer in all its levels in addition to a fairly large VS mode?
8th Nov '17 9:38:11 PM AgentTasmania
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** ''VideoGame/TheSims4'' received much stronger accusation of this, since the most notable differences from 3 were the omissions.
6th Nov '17 6:29:21 AM TheAmazingBlachman
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* ''VisualNovel/NewDanganRonpaV3'' received criticism for three things: the nonsensical plot, [[spoiler:killing off the fan favorite [[DecoyProtagonist Kaede]]]], but the only one related to the gameplay was its inability to shake up the stagnating and predictable StrictlyFormula followed by the previous installments. Several murder cases became predictable based on the fact that they didn't tried anything new on the game besides [[spoiler:killing a protagonist]]. While this was not a problem in the previous game, since the parallels between the first and the second killing game were actually a plot point, the re-utilization of the formula was received as poorly-written and unoriginal. Besides that, FranchiseOriginalSin was very strong on this installment, with several recurring elements, such as [[spoiler:the bland male protagonist and the unsympathetic murderer]] becoming annoying to fans.

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* ''VisualNovel/NewDanganRonpaV3'' received criticism for three things: the nonsensical plot, [[spoiler:killing off [[spoiler:pulling a DecoyProtagonist with the fan favorite [[DecoyProtagonist Kaede]]]], PlayerCharacter Kaede and replacing her with a SuspiciouslySimilarSubstitute for previous player characters]], but the only one related to the gameplay was its inability to shake up the stagnating and predictable StrictlyFormula followed by the previous installments. Several murder cases became predictable based on the fact that they didn't tried anything new on the game besides [[spoiler:killing a protagonist]]. While this was not a problem in the previous game, since the parallels between the first and the second killing game were actually a plot point, the re-utilization of the formula was received as poorly-written and unoriginal. Besides that, FranchiseOriginalSin was very strong on this installment, with several recurring elements, such as [[spoiler:the bland male protagonist and the unsympathetic murderer]] becoming annoying to fans.
1st Nov '17 7:04:05 PM DoctorCooper
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* The first ''VideoGame/MegaManStarForce'' game was given a low rating by IGN simply because it felt too much like ''VideoGame/MegaManBattleNetwork'' (and yet the fanbase feels it isn't enough like it...). The series in general tend to get flak for changing very few things from sequel to sequel (though ''VideoGame/MegaManX 7'' proved why that's a good thing).
** Well, later NES ''VideoGame/MegaMan'' games were a victim of this too. Until ''9'' where everyone immediately begun to dry-hump them ''for'' being NES-like, [[Main/HereWeGoAgain then criticized]] ''10'' because it was just like ''9''.

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* The first ''VideoGame/MegaManStarForce'' game was given a low rating by IGN simply because it felt too much like ''VideoGame/MegaManBattleNetwork'' (and yet the fanbase feels it isn't enough like it...). The series in general tend to get flak for changing very few things from sequel to sequel (though ''VideoGame/MegaManX 7'' ''VideoGame/MegaManX7'' proved why that's a good thing).
** * Well, later NES ''VideoGame/MegaMan'' games were a victim of this too. Until ''9'' where everyone immediately begun to dry-hump them ''for'' being NES-like, [[Main/HereWeGoAgain then criticized]] ''10'' because it was just like ''9''.''9''.
* ''VideoGame/MegaMan6'' is criticized because it recycles the HijackedByGanon concept of the two immediate previous games.
28th Oct '17 4:03:26 PM LucaEarlgrey
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* Some fans of the ''VideoGame/EtrianOdyssey'' series are disappointed that ''Etrian Odyssey V: Beyond the Myth'' is too back-to-its-roots, having ditched the overworld exploration of the previous two non-spinoff games and the Story Modes of the ''[[VideoGameRemake Etrian Odyssey Untold]]'' games.
19th Oct '17 11:12:43 PM infernape612
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* ''VisualNovel/NewDanganronpaV3'' received criticism for three things: the nonsensical plot, [[spoiler:killing off the fan favorite [[DecoyProtagonist Kaede]]]], but the only one related to the gameplay was its inability to shake up the stagnating and predictable StrictlyFormula followed by the previous installments. Several murder cases became predictable based on the fact that they didn't tried anything new on the game besides [[spoiler:killing a protagonist]]. While this was not a problem in the previous game, since the parallels between the first and the second killing game were actually a plot point, the re-utilization of the formula was received as poorly-written and unoriginal. Besides that, FranchiseOriginalSin was very strong on this installment, with several recurring elements, such as [[spoiler:the bland male protagonist and the unsympathetic murderer]] becoming annoying to fans.

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* ''VisualNovel/NewDanganronpaV3'' ''VisualNovel/NewDanganRonpaV3'' received criticism for three things: the nonsensical plot, [[spoiler:killing off the fan favorite [[DecoyProtagonist Kaede]]]], but the only one related to the gameplay was its inability to shake up the stagnating and predictable StrictlyFormula followed by the previous installments. Several murder cases became predictable based on the fact that they didn't tried anything new on the game besides [[spoiler:killing a protagonist]]. While this was not a problem in the previous game, since the parallels between the first and the second killing game were actually a plot point, the re-utilization of the formula was received as poorly-written and unoriginal. Besides that, FranchiseOriginalSin was very strong on this installment, with several recurring elements, such as [[spoiler:the bland male protagonist and the unsympathetic murderer]] becoming annoying to fans.
19th Oct '17 7:52:45 PM Ferot_Dreadnaught
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** ''Anime/Berserk2016'' was hit by a deadly combination of TheyChangedItNowItSucks and ItsTheSameNowItSucks. On one hand it was ridiculed as a particularly ugly-looking example of an AllCGICartoon, making the much-maligned CG in the ''Golden Age'' movies look good just by comparison, so it was seen as a step down from the visual styles of the previous adaptations and unable to hold a candle to the quality of the manga's artwork. It also skipped most of the Black Swordsman Arc and cut out the Chapter of Lost Children, the latter of which fans were especially hoping to see animated, and was full of {{Narm}} moments caused by poor models and sound effects as well as camera movements that were completely bizarre. From about episode four onwards, however, the show stuck painfully close to what was presented in the manga, and the exact sequence of shots was copied panel-by-panel from the pages of the manga. Many panel sequences that worked well as manga pages did not work well when translated directly into 3D anime, and despite the shots corresponding with the manga images, there was a large amount of unecessary camera movement. On the whole, many fans felt like they were watching an inferior imitation of the manga instead of something new and interesting, and since the hurried conclusion of the second season introduced some new plot holes by skipping the rescue of Princess Charlotte and failing to introduce the Moonlight Boy, it did not even succeed as a literal adaptation of the story.

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** ''Anime/Berserk2016'' was hit by a deadly combination of TheyChangedItNowItSucks and ItsTheSameNowItSucks.It's the Same, Now It Sucks. On one hand it was ridiculed as a particularly ugly-looking example of an AllCGICartoon, making the much-maligned CG in the ''Golden Age'' movies look good just by comparison, so it was seen as a step down from the visual styles of the previous adaptations and unable to hold a candle to the quality of the manga's artwork. It also skipped most of the Black Swordsman Arc and cut out the Chapter of Lost Children, the latter of which fans were especially hoping to see animated, and was full of {{Narm}} moments caused by poor models and sound effects as well as camera movements that were completely bizarre. From about episode four onwards, however, the show stuck painfully close to what was presented in the manga, and the exact sequence of shots was copied panel-by-panel from the pages of the manga. Many panel sequences that worked well as manga pages did not work well when translated directly into 3D anime, and despite the shots corresponding with the manga images, there was a large amount of unecessary camera movement. On the whole, many fans felt like they were watching an inferior imitation of the manga instead of something new and interesting, and since the hurried conclusion of the second season introduced some new plot holes by skipping the rescue of Princess Charlotte and failing to introduce the Moonlight Boy, it did not even succeed as a literal adaptation of the story.
14th Oct '17 8:22:51 PM Kayube
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** The series in whole tends to get a lot of this, especially in regards to the core gameplay remaining as the monster count climbs. In general, Game Freak's strategy seems to be to keep the main titles to the formula while releasing periodic spinoffs - if you want a Pokémon action game, there's ''[[VideoGame/PokemonRanger Ranger]]'' or ''[[VideoGame/PokemonRumble Rumble]]''. If you want an RPG with a deeper plot, there are the ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonMysteryDungeon'' games. Some people just think these are "inferior" because they aren't part of the main series...and what are their complaints? "[[UnpleasableFanbase It's not]] ''VideoGame/PokemonRedAndBlue''".

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** The series in whole tends to get a lot of this, especially in regards to the core gameplay remaining as the monster count climbs. In general, Game Freak's strategy seems to be to keep the main titles to the formula while releasing periodic spinoffs - if you want a Pokémon action game, there's ''[[VideoGame/PokemonRanger Ranger]]'' or ''[[VideoGame/PokemonRumble Rumble]]''. If you want an RPG with a deeper plot, there are the ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonMysteryDungeon'' games. Some people just seem to think these are "inferior" they don't count because they aren't part of the main series...and what are their complaints? "[[UnpleasableFanbase It's not]] ''VideoGame/PokemonRedAndBlue''".series.
2nd Oct '17 7:22:20 PM Sakubara
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* One of the biggest criticisms of ''Anime/EromangaSensei'' even among fans is that the story is basically a re-hash of the author's previous work ''LightNovel/{{Oreimo}}''. Boy finds out his sister is an otaku/kind of a pervert, bonds over her secret, an ElegantGothicLolita is involved with tha Harem, etc. Just add more controvery by making said sister even younger than Kirino.
28th Sep '17 8:07:04 PM 64SuperNintendo
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* ''VideoGame/WarioLand The Shake Dimension'' was criticised for being too similar to the previous game, ''Wario Land 4'' despite its core mechanic ''not even being possible before the Wii''.

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* ''VideoGame/WarioLand The Shake Dimension'' ''VideoGame/WarioLandShakeIt'' was criticised for being too similar to the previous game, ''Wario Land 4'' despite its core mechanic ''not even being possible before the Wii''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItsTheSameNowItSucks