History Main / ItsShortSoItSucks

4th Nov '16 7:24:31 PM LucaEarlgrey
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* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while [[NoExportForYou only Japan and Korea]] got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out. It should be noted, by the way, that a ''Monster Hunter'' file that reaches the end of High Rank usually has about ''100-150 hours'' logged, with G-rank adding another hundred or so hours; the concern isn't that "100 hours is too short for a game" so much as "we're so used to three tiers of quest difficulty that it feels weird having only two."

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* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while [[NoExportForYou only Japan and Korea]] got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out. \\
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It should be noted, by the way, that a ''Monster Hunter'' file that reaches the end of High Rank usually has about ''100-150 hours'' logged, with G-rank adding another hundred or so hours; the concern isn't that "100 hours is too short for a game" so much as "we're so used to three tiers of quest difficulty that it feels weird having only two."
4th Nov '16 7:21:58 PM LucaEarlgrey
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* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while [[NoExportForYou only Japan and Korea]] got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out. It should be noted, by the way, that a ''Monster Hunter'' file that reaches the end of High Rank usually has about ''100-150 hours'' logged, with G-rank adding another hundred or so hours; the concern isn't that "200+ hours is too short for a game" so much as "we're so used to three tiers of quest difficulty that it feels weird having only two."

to:

* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while [[NoExportForYou only Japan and Korea]] got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out. It should be noted, by the way, that a ''Monster Hunter'' file that reaches the end of High Rank usually has about ''100-150 hours'' logged, with G-rank adding another hundred or so hours; the concern isn't that "200+ "100 hours is too short for a game" so much as "we're so used to three tiers of quest difficulty that it feels weird having only two."
4th Nov '16 7:21:26 PM LucaEarlgrey
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* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while [[NoExportForYou only Japan and Korea]] got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out.

to:

* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while [[NoExportForYou only Japan and Korea]] got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out. It should be noted, by the way, that a ''Monster Hunter'' file that reaches the end of High Rank usually has about ''100-150 hours'' logged, with G-rank adding another hundred or so hours; the concern isn't that "200+ hours is too short for a game" so much as "we're so used to three tiers of quest difficulty that it feels weird having only two."
4th Nov '16 7:19:15 PM LucaEarlgrey
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* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while Japan and Korea got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out.

to:

* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while [[NoExportForYou only Japan and Korea Korea]] got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out.
4th Nov '16 7:18:28 PM LucaEarlgrey
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* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while Japan and Korea got their hands on ''Monster Hunter 4'' before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out.

to:

* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while Japan and Korea got their hands on ''Monster Hunter 4'' in 2013 before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out.
4th Nov '16 7:18:15 PM LucaEarlgrey
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* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank, [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while Japan and Korea got their hands on ''Monster Hunter 4'' before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out.

to:

* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank, G-rank -- the tier of quests that comes after High Rank and is only added in {{Updated Rerelease}}s of "vanilla" ''Monster Hunter'' games -- [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while Japan and Korea got their hands on ''Monster Hunter 4'' before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out.
4th Nov '16 7:17:29 PM LucaEarlgrey
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Added DiffLines:

* One concern with ''VideoGame/MonsterHunter Generations'' is the lack of G-rank, [[AmericansHateTingle particularly in the West]] which hasn't had a ''Monster Hunter'' game without G-rank since ''Monster Hunter tri-'' in 2010, while Japan and Korea got their hands on ''Monster Hunter 4'' before getting ''Monster Hunter 4 Ultimate'' which was released in all major regions. That said, ''Monster Hunter XX'' will include G-rank, although given that the Japanese release date is March 2017, it will be a long while before Western players can get their G-rank fix, since Western ''[=MonHun=]'' releases tend to take at least half a year after the Japanese version comes out.
29th Oct '16 4:20:24 PM Soufriere
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* Music/NickDrake's final album, ''Pink Moon'', was criticized at the time of its release for being only 28 minutes long. His producer has said that, given its bleakness, it really did not need to be any longer.



* The ''WebVideo/{{Sonic}}'' [[http://www.youtube.com/watch?v=JtCtQpclpY8 Fan Film]]'' suffers from this; it was in development for roughly 2 1/2 years, had Jaleel White from ''SonicSatAM'' voicing the titular protagonist, yet the film lasts less than half an hour and has an incoherent plot that meanders all over the place.

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* The ''WebVideo/{{Sonic}}'' [[http://www.''[[http://www.youtube.com/watch?v=JtCtQpclpY8 Fan Film]]'' suffers from this; it was in development for roughly 2 1/2 years, had Jaleel White from ''SonicSatAM'' ''WesternAnimation/SonicSatAM'' (and ''WesternAnimation/{{Adventures|OfSonicTheHedgehog}}'') voicing the titular protagonist, yet the film lasts less than half an hour and has an incoherent plot that meanders all over the place.



* The shortest officially released ''WesternAnimation/LooneyTunes'' short ''WesternAnimation/AnyBondsToday'' is only a minute and a half long and nothing more than a PatrioticFervor propaganda short to make people buy war bonds to support the US government's WorldWarTwo effort. It manages to be entertaining, but still leaves you with a dissatisfied feeling because of its short length and the fact that Bugs, Porky and Elmer do nothing but sing and dance.
* The first season of ''WesternAnimation/TheLegendOfKorra'' is accused of this as it only lasted 12 episodes, eight less than the first season of the original series. Though this doesn't just relate to it's length, but many fans felt that it didn't make the best use of it's time and tried telling a story that was too big for 12 episodes (especially since it blew one of them on a rather unpopular romantic conflict), and have it end with a 60-minute SeriesFauxNale.

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* The shortest officially released ''WesternAnimation/LooneyTunes'' short ''WesternAnimation/AnyBondsToday'' short, ''WesternAnimation/AnyBondsToday'', is only a minute and a half long and nothing more than a PatrioticFervor [[WartimeCartoon propaganda short short]] to make people buy war bonds to support the US U.S. government's WorldWarTwo UsefulNotes/WorldWarTwo effort. It manages to be entertaining, but still leaves you with a dissatisfied feeling because of its short length and the fact that Bugs, Porky and Elmer do nothing but sing and dance.
* The first season of ''WesternAnimation/TheLegendOfKorra'' is accused of this as it only lasted 12 episodes, eight less than the first season of the original series. Though this doesn't just relate to it's its length, but many fans felt that it didn't make the best use of it's its time and tried telling a story that was too big for 12 episodes (especially since it blew one of them on a rather unpopular romantic conflict), and have it end with a 60-minute SeriesFauxNale.SeriesFauxnale.



* Many fans of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' have called out the season 3 episodes "Keep Calm and Flutter On" and "Magical Mystery Cure" as being rushed, and say they should have been two-parters. Unfortunately, the season got cut to just 13 episodes as oppose to the usual 26 episodes and already started with one two-parter, meaning a significant portion of it would have to be lost to make this happen. Of course, that just transfers the criticism to the season rather than the episodes; if it had been longer, there would have been more room to extend stories that needed it.

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* Many fans of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' have called out the season Season 3 episodes "Keep Calm and Flutter On" and "Magical Mystery Cure" as being rushed, and say they should have been two-parters. Unfortunately, the season got cut was already set to just be 13 episodes as oppose (allegedly to make the usual 26 episodes show a SixtyFiveEpisodeCartoon) and had already started with one two-parter, meaning a significant portion chunk of it content would have to be lost to make this happen. Of course, that just transfers the criticism to the whole season rather than the just these episodes; if it had been longer, had the standard 26 episodes, there would have been more room to extend stories that needed it.



* One massive criticism of ''VideoGame/LuigisMansion'' was having exactly four areas in the game and being over in about a day's worth of gameplay.

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* One massive criticism of ''VideoGame/LuigisMansion'' was its having exactly four areas in the game and being over in about a day's worth of gameplay.



* Due to being the first episodic game in the series, some VideoGame/MonkeyIsland fans felt that ''VideoGame/TalesOfMonkeyIsland'' was too short...even though if you play each chapter back-to-back, it's probably the ''longest'' game in the series.

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* Due to being the first episodic game in the series, some VideoGame/MonkeyIsland fans felt that ''VideoGame/TalesOfMonkeyIsland'' was too short...short… even though if you play each chapter back-to-back, it's probably the ''longest'' game in the series.



* ''Inverted'' with the original ''VideoGame/DeusEx ''which was explicitly designed as a return to longer in-depth gameplay, leading critics to complain that they never found time to finish it or use half the features. The story pacing and quality of the level design in the later parts of the game were also heavily criticized, by fans and even some of the original developers. The criticism ''was'' present with [[VideoGame/DeusExInvisibleWar the sequel]] and the [[VideoGame/DeusExHumanRevolution prequel.]] [[VideoGame/DeusExTheFall The mobile spinoff]] got this too, but it was excused since it was a mobile game.
* ''VideoGame/StarWarsRepublicCommando'' really, really suffered from this. (However its more of a its sucks that its so short)

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* ''Inverted'' with the original ''VideoGame/DeusEx ''which ''VideoGame/DeusEx'', which was explicitly designed as a return to longer in-depth gameplay, leading critics to complain that they never found time to finish it or use half the features. The story pacing and quality of the level design in the later parts of the game were also heavily criticized, criticized by fans and even some of the original developers. The criticism ''was'' present with [[VideoGame/DeusExInvisibleWar the sequel]] and the [[VideoGame/DeusExHumanRevolution prequel.]] [[VideoGame/DeusExTheFall The mobile spinoff]] got this too, but it was excused since it was a mobile game.
* ''VideoGame/StarWarsRepublicCommando'' really, really suffered from this. (However its more However, some have argued it's a bit of a its sucks that its an inversion – it's so short)good they wish it were longer.



** ''[[GaidenGame Declassified]]'', the UsefulNotes/PlaystationVita tie-in between the first Black Ops and the second, can have its entire campaign completed in ''under an hour'' if you can handle the [[DifficultySpike random spikes in difficulty.]]
** It's pretty clear that ''Modern Warfare 2'' [[FollowTheLeader started a trend.]] Every ''Call of Duty'' game released after 2009 has had a pretty short campaign ranging from 4 to 6 hours, and so has many other military-style FPS games since. The ''VideoGame/MedalOfHonor'' reboot and the later ''Battlefield'' games come to mind. Presumably the developers have realized that the real meat of the game lies in multiplayer so it just isn't worth it to have a long campaign anymore.

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** ''[[GaidenGame Declassified]]'', the UsefulNotes/PlaystationVita tie-in between the first Black Ops ''Black Ops'' and the second, can have its entire campaign completed in ''under an hour'' if you can handle the [[DifficultySpike random spikes in difficulty.]]
difficulty]].
** It's pretty clear that ''Modern Warfare 2'' [[FollowTheLeader started a trend.]] trend]]. Every ''Call of Duty'' game released after 2009 has had a pretty short campaign ranging from 4 to 6 hours, and so has many other military-style FPS games since. The ''VideoGame/MedalOfHonor'' reboot and the later ''Battlefield'' games come to mind. Presumably the developers have realized that the real meat of the game lies in multiplayer so it just isn't worth it to have a long campaign anymore.



* ''{{Painkiller}}: Resurrection'' caught lots of flak for being only '''six''' levels long (each of which taking 30 minutes to beat ''tops''), whereas its predecessor came packed with up to 34 levels (counting the ExpansionPack), and even ''Overdose'' had 16 levels - and both games combined can be bought for half the price of ''Resurrection'', which was [[NeverTrustATrailer also initially advertised]] as having ''three'' new chapters instead of just one.

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* ''{{Painkiller}}: ''VideoGame/{{Painkiller}}: Resurrection'' caught lots of flak for being only '''six''' levels long (each of which taking 30 minutes to beat ''tops''), whereas its predecessor came packed with up to 34 levels (counting the ExpansionPack), and even ''Overdose'' had 16 levels - and both games combined can be bought for half the price of ''Resurrection'', which was [[NeverTrustATrailer also initially advertised]] as having ''three'' new chapters instead of just one.



* Less than two days after the ''VideoGame/WorldOfWarcraft'' expansion pack ''Wrath of the Lich King'' was released, complaints were heard from people who had played it straight through and finished it within that time. However, some of those complaints were arguably a case of UnpleasableFanbase, since many noted that the complainers had played the game straight through from beginning to end in marathon sessions - if they'd [[AntiPoopSocking played the game like human beings]], they would have gotten longer out of it. The same complaints arose when fans learned that the third expansion pack, ''Cataclysm'', would raise the level cap from 80 to 85, as opposed to the ten-level increments added by the previous expansions.
* Most {{MMORPG}}s have this problem. Players who were dedicated enough to reach a level where content exhaustion becomes a possibility also tend to be skilfull, geared and dedicated enough to binge on everything the developers add and finish it within a week or so at most - after which they're again left with nothing to do. The fact that more and more [=MMORPGs=] offer players methods of maxing in short order on just an hour or so a day (arguably following [=WoW's=] example) has been both helpful and detrimental to this issue.

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* Less than two days after the ''VideoGame/WorldOfWarcraft'' expansion pack ''Wrath of the Lich King'' was released, complaints were heard from people who had played it straight through and finished it within that time. However, some of those complaints were arguably a case of UnpleasableFanbase, since many noted that the complainers had played the game straight through from beginning to end in marathon sessions - if they'd [[AntiPoopSocking played the game like human beings]], it would have taken a lot longer and they would have gotten longer more enjoyment out of it. The same complaints arose when fans learned that the third expansion pack, ''Cataclysm'', would raise the level cap from 80 to 85, as opposed to the ten-level increments added by the previous expansions.
* Most {{MMORPG}}s have this problem. Players who were dedicated enough to reach a level where content exhaustion becomes a possibility also tend to be skilfull, skillful, geared and dedicated enough to binge on everything the developers add and finish it within a week or so at most - after which they're again left with nothing to do. The fact that more and more [=MMORPGs=] offer players methods of maxing in short order on just an hour or so a day (arguably following [=WoW's=] example) has been both helpful and detrimental to this issue.



* While it often overlaps with the above two, any game in which [[ScoringPoints getting a high score]] is the main objective, due the focus of many people being on seeing the ending.
* thatgamecompany's titles has had been met with this at least once, but of particular note comes ''VideoGame/{{Journey}}''. It takes 2-3 hours for a player to complete ''Journey'' with all its 14 trophies, and around 80 minutes to beat the game. In comparison, around one hour is how much time's needed to beat ''VideoGame/{{Flower}}'', which [[WordOfGod Jenova Chen]] said was a "interactive poem."

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* While it often overlaps with the above two, any game in which [[ScoringPoints getting a high score]] is the main objective, due to the focus of many people being on seeing the ending.
* thatgamecompany's titles has had been met with this at least once, but of particular note comes ''VideoGame/{{Journey}}''. It takes 2-3 hours for a player to complete ''Journey'' with all its 14 trophies, and around 80 minutes to beat the game. game, and about 2-3 hours for a player to earn all 14 trophies. In comparison, around one hour is how much time's time is needed to beat ''VideoGame/{{Flower}}'', which [[WordOfGod Jenova Chen]] said was a "interactive poem."poem".



** With regards to the "classic" ''Castlevania'' games, ''VideoGame/CastlevaniaBloodlines'' is often criticized for having only six stages, compared to ''VideoGame/SuperCastlevaniaIV''[='=]s eleven and ''VideoGame/CastlevaniaRondoOfBlood''[='=]s twelve[[note]]eight of which are traveled through on a given playthrough[[/note]].

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** With regards to the "classic" ''Castlevania'' games, ''VideoGame/CastlevaniaBloodlines'' is often criticized for having only six stages, compared to ''VideoGame/SuperCastlevaniaIV''[='=]s eleven and ''VideoGame/CastlevaniaRondoOfBlood''[='=]s twelve[[note]]eight twelve[[note]] (eight of which are traveled through visited on a given playthrough[[/note]].playthrough)[[/note]].



** Both ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' are noted for their shortness, even though both (plus ''[[VideoGame/SonicUnleashed Unleashed]]'') are considered to be the games that saved the franchise from its DorkAge. The shortness is justified, though, considering that ''Unleashed'' was criticized for having the Werehog gameplay take up little more than half of the entire game, and considering how much development effort is put into developing a single 3-4 minute stage in the Modern Sonic games, it's better to be short in the end.

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** Both ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'' are noted for their shortness, even though both (plus ''[[VideoGame/SonicUnleashed Unleashed]]'') are considered to be the games that saved the franchise from its DorkAge. The shortness is justified, though, considering that ''Unleashed'' was criticized for the exact opposite problem – having the [[BaseBreaker base-breaking]] Werehog gameplay take up little more than half the majority of the entire game, game; and considering how much development effort is put into developing a single 3-4 minute stage in the Modern Sonic games, it's better to be short in the end.end.
*** WordOfGod states that the development of ''VideoGame/SonicUnleashed'' specifically tried to avert this, and added the [[FanNickname Werehog]] levels in as padding. [[BrokenBase About half the fans]] generally agree that the game would've been better without them, even if it would've only been about eight hours long otherwise. Even fans who don't hate the Werehog gameplay generally agree that some levels go on way too long.



* In a bit of a subversion, WordOfGod states that the development of ''VideoGame/SonicUnleashed'' specifically tried to avert this, and added the [[FanNickname Werehog]] levels in as padding. Fans ([[BrokenBase or at least half of them]]) generally agree that the game would've been better without them, even if it would've only been about eight hours long otherwise.



* ''VideoGame/{{Braid}}'' has been subject to this, despite the fact that finding all the puzzle pieces in order to earn the game's ending can take ages if you're not using a [[GuideDangIt guide]].

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* ''VideoGame/{{Braid}}'' has been subject to this, despite the fact that finding all the puzzle pieces in order to earn the game's ending can take ages if you're not using a [[GuideDangIt guide]]. And that's not even getting into the secret stars, one of which requires riding a platform that takes two hours (real-time) to reach its destination.



* This is one of the main complaints about ''VideoGame/NeedForSpeed: Carbon''[[note]]The other being that [[ObviousBeta it has a lot of]] [[DummiedOut missing content,]] especially in comparison to its' predecessor VideoGame/NeedForSpeedMostWanted[[/note]].
* A major complaint about ''SonicR''; with only five tracks and no other features of play, you can see all the game has to offer in one sitting.

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* This is one of the main complaints about ''VideoGame/NeedForSpeed: Carbon''[[note]]The Carbon''[[note]] The other being that [[ObviousBeta it has a lot of]] [[DummiedOut missing content,]] content]], especially in comparison to its' its predecessor VideoGame/NeedForSpeedMostWanted[[/note]].
''VideoGame/NeedForSpeedMostWanted''.[[/note]]
* A major complaint about ''SonicR''; with ''VideoGame/SonicR''. With only five tracks and no few other features of play, you can see all the game has to offer in one sitting.



* Prior to the release of ''VideoGame/TheElderScrollsVSkyrim'', Creator/{{Bethesda}} ran a speed run contest within the studio. Both competitors beat the main story in just over two hours. Some people took this to mean that the story could be completed as fast and began to complain that they were paying $30 per hour forgetting it was a speedrun where both competitors were constantly shaving time off the clock via shortcuts among other things. They also were unaware that ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' speedruns were done in just over an hour. On top of that those complainers seemed to forget or be unaware that the real meat of the game is through side quests.

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* Prior to the release of ''VideoGame/TheElderScrollsVSkyrim'', Creator/{{Bethesda}} ran a speed run contest within the studio. Both competitors beat the main story in just over two hours. Some people took this to mean that the story could be completed as fast and began to complain that they were paying $30 per hour forgetting it was a speedrun where both competitors were constantly shaving time off the clock via shortcuts among other things. They also were unaware that the ''VideoGame/{{Fallout 3}}'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' speedruns were done in just over an hour. On top of that that, those complainers seemed to forget or be unaware that the real meat of the game is through side quests.



* Likely the main reason why ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'' is one of the least-remembered ''VideoGame/FireEmblem'' games. It didn't help that it was also one of the [[ItsEasySoItSucks easiest in the series.]]

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* Likely the main reason why ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'' is one of the least-remembered ''VideoGame/FireEmblem'' games. It didn't help that it was also one of the [[ItsEasySoItSucks easiest in the series.]]series]].
17th Oct '16 11:39:50 AM JonnyD
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[[TropesAreNotBad Truth is]], ''[[TropesAreNotBad there is nothing]]'' [[TropesAreNotBad (inherently)]] ''[[TropesAreNotBad wrong with a short game.]]'' As the original generations of gamers have grown up, many of them have never left the hobby. But they find that many complications such as college, jobs and family life leave them with less time (and [[CrackIsCheaper more money]]) to play. Many of them prefer a shorter game that can be beaten in a few days, or even hours, so they can get on with their lives, or at least move on to the next game (or the NewGamePlus, or whatever post-game content is available in the present one).

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[[TropesAreNotBad Truth is]], ''[[TropesAreNotBad there is nothing]]'' [[TropesAreNotBad (inherently)]] ''[[TropesAreNotBad wrong with a short game.]]'' As the original generations of gamers have grown up, many of them have never left the hobby. But they find that many complications such as college, jobs and family life leave them with less time (and [[CrackIsCheaper more money]]) to play. [[SugarWiki/SoShortItRocks Many of them prefer a shorter game game]] that can be beaten in a few days, or even hours, so they can get on with their lives, or at least move on to the next game (or the NewGamePlus, or whatever post-game content is available in the present one).
29th Sep '16 5:55:03 PM MyFinalEdits
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* One of the major criticisms against the ''Film/JonahHex'' movie is its 81 minute runtime (with about nine minutes of that being credits). Probably doesn't help that pretty much all of its action movie competitors are closer to 2 hours.

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* One of the major criticisms against the ''Film/JonahHex'' movie is its 81 minute runtime (with about nine minutes of that being credits). Probably doesn't help that pretty much all of its action movie competitors are closer to 2 hours.



* Short albums are pretty much the norm in {{Grindcore}}. For example, Gridlink's first two albums that are both less than thirteen minutes long, and their third and final album is less than twenty-two (though the CD version was bundled with instrumental "karaoke" mixes of the tracks which doubled the length of the album). Assück's two albums are both around fifteen minutes long (though ''Anticapital'' was bundled with some bonus material on CD that brought the album length up by around nine minutes). And so on. This is pretty much the Joey Ramone quote above taken UpToEleven. This is one of the reasons that grindcore is a LoveItOrHateIt genre. Most grindcore albums are longer than Gridlink's and Assück's, but it's still uncommon for grindcore albums to exceed thirty minutes in length, though this may simply be because many listeners would find grindcore albums that long to be exhausting.

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* Short albums are pretty much the norm in {{Grindcore}}. For example, Gridlink's first two albums that are both less than thirteen minutes long, and their third and final album is less than twenty-two (though the CD version was bundled with instrumental "karaoke" mixes of the tracks which doubled the length of the album). Assück's two albums are both around fifteen minutes long (though ''Anticapital'' was bundled with some bonus material on CD that brought the album length up by around nine minutes). And so on. This is pretty much the Joey Ramone quote above taken UpToEleven. This is one of the reasons that grindcore is a LoveItOrHateIt genre. Most grindcore albums are longer than Gridlink's and Assück's, but it's still uncommon for grindcore albums to exceed thirty minutes in length, though this may simply be because many listeners would find grindcore albums that long to be exhausting.



* The shortest officially released WesternAnimation/LooneyTunes short ''WesternAnimation/AnyBondsToday'' is only a minute and a half long and nothing more than a PatrioticFervor propaganda short to make people buy war bonds to support the US government's WorldWarTwo effort. It manages to be entertaining, but still leaves you with a dissatisfied feeling because of its short length and the fact that Bugs, Porky and Elmer do nothing but sing and dance.

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* The shortest officially released WesternAnimation/LooneyTunes ''WesternAnimation/LooneyTunes'' short ''WesternAnimation/AnyBondsToday'' is only a minute and a half long and nothing more than a PatrioticFervor propaganda short to make people buy war bonds to support the US government's WorldWarTwo effort. It manages to be entertaining, but still leaves you with a dissatisfied feeling because of its short length and the fact that Bugs, Porky and Elmer do nothing but sing and dance.



* ''WesternAnimation/TotalDrama Revenge of the Island'' lasted 13 episodes, as half as long as the 26 episode seasons (not counting the 27th episode specials in ''Island'' and ''Action'', or the former season's big recap before the finale), and (besides the point that it mirrors the head count of 13 contestants) it's often blamed for having rushed plotlines (Specifically, a double elimination).

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* ''WesternAnimation/TotalDrama Revenge ''WesternAnimation/TotalDrama'':
** ''Revenge
of the Island'' lasted 13 episodes, as half as long as the 26 episode seasons (not counting the 27th episode specials in ''Island'' and ''Action'', or the former season's big recap before the finale), and (besides the point that it mirrors the head count of 13 contestants) it's often blamed for having rushed plotlines (Specifically, (specifically, a double elimination).



* Many fans of ''WesternAnimation/{{My Little Pony Friendship Is Magic}}'' have called out the season 3 episodes "Keep Calm and Flutter On" and "Magical Mystery Cure" as being rushed, and say they should have been two-parters. Unfortunately, the season got cut to just 13 episodes as oppose to the usual 26 episodes and already started with one two-parter, meaning a significant portion of it would have to be lost to make this happen. Of course, that just transfers the criticism to the season rather than the episodes; if it had been longer, there would have been more room to extend stories that needed it.

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* Many fans of ''WesternAnimation/{{My Little Pony Friendship Is Magic}}'' ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' have called out the season 3 episodes "Keep Calm and Flutter On" and "Magical Mystery Cure" as being rushed, and say they should have been two-parters. Unfortunately, the season got cut to just 13 episodes as oppose to the usual 26 episodes and already started with one two-parter, meaning a significant portion of it would have to be lost to make this happen. Of course, that just transfers the criticism to the season rather than the episodes; if it had been longer, there would have been more room to extend stories that needed it.



* ''VideoGame/{{ICO}}''. 6 hours or so on a first playthrough -- maybe 8 or 10 if you just sit around [[SceneryPorn watching the scenery]] -- and it can be finished in 2 ½ hours on a replay. It's still regarded as a ''very'' fine example of the genre.
** Hilariously enough, the HD version of ''Ico'' has a trophy for beating the game under 2 hours. Two freaking hours! There are other games with speedrun trophies (like ''VideoGame/GodOfWar'' HD for 5 hours) but never before was it two freaking hours. Guess even the developers acknowledge the game's short length.
** Its prequel ''VideoGame/ShadowOfTheColossus'' is just as short, roughly 7 hours but only if it's your second (and so on) playthough. Because in your first one you probably didn't know how to kill the Colossus, so one battle could easily spanned for 1-2 hours. It is after all, also a puzzle game.

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* ''VideoGame/{{ICO}}''. 6 hours or so on a first playthrough -- maybe 8 or 10 if you just sit around [[SceneryPorn watching the scenery]] -- and it can be finished in 2 ½ hours on a replay. It's still regarded as a ''very'' fine example of the genre.
**
genre. Hilariously enough, the HD version of ''Ico'' has a trophy for beating the game under 2 hours. Two freaking hours! There are other games with speedrun trophies (like ''VideoGame/GodOfWar'' HD for 5 hours) but never before was it two freaking hours. Guess even Even the developers acknowledge the game's short length.
** Its prequel * ''VideoGame/ShadowOfTheColossus'' is just as very short, roughly 7 hours but only if it's your second (and so on) playthough. Because in your first one you probably didn't know how to kill the Colossus, so one battle could easily spanned for 1-2 hours. It is after all, also a puzzle game.



** ''VideoGame/TheLegendOfZeldaMajorasMask'' also got this, because the main quest didn't take long; however, the abundant side quests made for a much longer game.
** The third most common complaint about ''VideoGame/TheLegendOfZeldaTheWindWaker'', after its [[CelShading graphical style]] and [[{{Padding}} the sailing.]] In this case, even the developers agreed. A couple dungeons had to be scrapped in order to [[ChristmasRushed get the game released on time]], and their absence is very obvious.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'' also got this, because the main quest didn't doesn't take long; however, the abundant side quests made makes for a much longer game.
** The third most common complaint about ''VideoGame/TheLegendOfZeldaTheWindWaker'', after its [[CelShading graphical style]] and [[{{Padding}} the sailing.]] In this case, even the developers agreed. A couple agreed: Two dungeons had to be scrapped in order to [[ChristmasRushed get the game released on time]], and their absence is very obvious.



* ''Inverted'' with the original ''VideoGame/DeusEx ''which was explicitly designed as a return to longer in-depth gameplay, leading critics to complain that they never found time to finish it or use half the features. The story pacing and quality of the level design in the later parts of the game were also heavily criticized, by fans and even some of the original developers.
** Straight with [[VideoGame/DeusExInvisibleWar the sequel]] and the [[VideoGame/DeusExHumanRevolution prequel.]] [[VideoGame/DeusExTheFall The mobile spinoff]] got this too, but it was excused since it was a mobile game.

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* ''Inverted'' with the original ''VideoGame/DeusEx ''which was explicitly designed as a return to longer in-depth gameplay, leading critics to complain that they never found time to finish it or use half the features. The story pacing and quality of the level design in the later parts of the game were also heavily criticized, by fans and even some of the original developers.
** Straight
developers. The criticism ''was'' present with [[VideoGame/DeusExInvisibleWar the sequel]] and the [[VideoGame/DeusExHumanRevolution prequel.]] [[VideoGame/DeusExTheFall The mobile spinoff]] got this too, but it was excused since it was a mobile game.



** Yet another ''Franchise/StarWars'' example; a common criticism of ''VideoGame/TheForceUnleashed'' was how short it was. The game can easily be finished in less than 10 hours. The sequel gets it even worse, as it's even shorter.
* ''VideoGame/Left4Dead'' is accused of being too short for only having 20 maps (5 maps per campaign) and a minimal storyline. Each campaign takes about 20 minutes to a little over an hour, depending on difficulty and [[TheComputerIsACheatingBastard the AI director's mood]]. Then again, the meat of the game is in its online multiplayer and the randomization of item and monster spawn locations.
** With Valve announcing the new campaign, Crash Course, only being 2 maps long in order to make VS mode faster and more decisive so that people wouldn't quit when losing, fans naturally complained that the new campaign was too short and that Valve were [[StopHavingFunGuys appealing to scrubs for trying to make VS mode more fair]].
*** With Crash Course now out, people are still complaining about it being too short, despite the fact that they knew about it. Both maps can take around 15 minutes each to complete and are a bit longer than a standard map that takes 10 minutes each. The finale is tougher than the other finales, which will cause restarts.

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** Yet another ''Franchise/StarWars'' example; a * A common criticism of ''VideoGame/TheForceUnleashed'' was how short it was. The game can easily be finished in less than 10 hours. The sequel gets it even worse, as it's even shorter.
* ''VideoGame/Left4Dead'' ''VideoGame/Left4Dead'':
** The game
is accused of being too short for only having 20 maps (5 maps per campaign) and a minimal storyline. Each campaign takes about 20 minutes to a little over an hour, depending on difficulty and [[TheComputerIsACheatingBastard the AI director's mood]]. Then again, the meat of the game is in its online multiplayer and the randomization of item and monster spawn locations.
** With Valve announcing the new following campaign, Crash Course, only being 2 maps long in order to make VS mode faster and more decisive so that people wouldn't quit when losing, fans naturally complained that the new campaign was too short and that Valve were [[StopHavingFunGuys appealing to scrubs for trying to make VS mode more fair]].
*** With Crash Course now out, people are still complaining about it being too short, despite the fact that they knew about it.
fair]]. The criticism only accentuated since its release: Both maps can take around 15 minutes each to complete and are a bit longer than a standard map that takes 10 minutes each. The finale is tougher than the other finales, which will cause restarts.



* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare'' has been criticized for this, as the single-player only lasts for about six hours. Infinity Ward has actually responded to this criticism, saying that the story largely came first and they designed the game around it without for the effect this would have on the length, because they specifically wanted to avoid artificially padding it out. ''Modern Warfare 2'' has a similar length for the same reasons, but a new co-op gametype is being introduced, with scenarios based off of ideas suggested for the single player campaign that were ultimately left out because there wasn't any good place or good reasons to put them in.

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* ''VideoGame/CallOfDuty: VideoGame/ModernWarfare'' ''VideoGame/CallOfDuty'':
** ''VideoGame/ModernWarfare''
has been criticized for this, as the single-player only lasts for about six hours. Infinity Ward has actually responded to this criticism, saying that the story largely came first and they designed the game around it without for the effect this would have on the length, because they specifically wanted to avoid artificially padding it out. ''Modern Warfare 2'' has a similar length for the same reasons, but a new co-op gametype is being introduced, with scenarios based off of ideas suggested for the single player campaign that were ultimately left out because there wasn't any good place or good reasons to put them in.



** It's pretty clear that ''Modern Warfare 2'' [[FollowTheLeader started a trend.]] Every ''Call of Duty'' game released after 2009 has had a pretty short campaign ranging from 4 to 6 hours, and so has pretty much every military-style FPS game since. The ''VideoGame/MedalOfHonor'' reboot and the more recent ''Battlefield'' games come to mind. Presumably the developers have realized that the real meat of the game lies in multiplayer so it just isn't worth it to have a long campaign anymore.

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** It's pretty clear that ''Modern Warfare 2'' [[FollowTheLeader started a trend.]] Every ''Call of Duty'' game released after 2009 has had a pretty short campaign ranging from 4 to 6 hours, and so has pretty much every many other military-style FPS game games since. The ''VideoGame/MedalOfHonor'' reboot and the more recent later ''Battlefield'' games come to mind. Presumably the developers have realized that the real meat of the game lies in multiplayer so it just isn't worth it to have a long campaign anymore.



* ''[[Franchise/SpyroTheDragon The Legend of Spyro]]'' games fall under this category, considering the first three games were chock full of side quests (some of them really annoying too).
** Also the much earlier ''Enter the Dragonfly'' (although there were claimed to be [[ObviousBeta more problems than length]]). There's only a single hub, a single boss fight (done twice in slightly different ways) and no more than fifteen levels. Apparently the designers planned to make the game much longer, however they were working with relatively new software and literally ''ran out of disc space''. It was also ChristmasRushed.
* For some perspective, ''VideoGame/SuperMarioBros3'' was considered to be pretty huge at the time, and indeed, the first time through, it can take quite a while to beat, but the game can be sanely played through in 4-5 hours, and a skilled player can beat every single level in two (and, of course, you can beat it with warp whistles in about fifteen minutes), but then came save files, and suddenly you didn't have to start over from the beginning every time.

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* ''[[Franchise/SpyroTheDragon The ''Franchise/SpyroTheDragon'':
** ''The
Legend of Spyro]]'' Spyro'' games fall under this category, considering the first three games were chock full of side quests (some of them really annoying too).
** Also the much earlier ''Enter the Dragonfly'' (although there were claimed to be [[ObviousBeta more problems than length]]). There's only a single hub, a single boss fight (done twice in slightly different ways) and no more than fifteen levels. Apparently the designers planned to make the game much longer, however they were working with relatively new software and literally ''ran out of disc space''. It was also ChristmasRushed.
* For some perspective, ''VideoGame/SuperMarioBros3'' was considered to be pretty huge at the time, and indeed, the first time through, it can take quite a while to beat, but the game can be sanely played through in 4-5 hours, and a skilled player can beat every single level in two (and, of course, you can beat it with warp whistles in about fifteen minutes), but then came save files, and suddenly you didn't have to start over from the beginning every time.
ChristmasRushed.
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