History Main / ItsShortSoItSucks

9th Jan '18 2:45:32 AM Cryoclaste
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* The [[TonyHawksProSkater Tony Hawk]] video-game franchise has been going downhill for a long time (no pun intended), many considering the beginning of the end to have been Tony Hawk's Pro Skater 3, whose single player could be beaten in about 2 hours the first time through, and replays of single player (which you must do to unlock everything) could be completed by experienced players with 100% completion in ''under 30 minutes''. The following game, Tony Hawk's Pro Skater 4, took an up-turn for the series, with 190 single player goals, competitions, mini-games, and collectibles; finishing with 100% completion could take over 10 hours. After that brief return to (lengthy) glory, each game has been annoyingly short.

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* The [[TonyHawksProSkater [[VideoGame/TonyHawksProSkater Tony Hawk]] video-game franchise has been going downhill for a long time (no pun intended), many considering the beginning of the end to have been Tony Hawk's Pro Skater 3, whose single player could be beaten in about 2 hours the first time through, and replays of single player (which you must do to unlock everything) could be completed by experienced players with 100% completion in ''under 30 minutes''. The following game, Tony Hawk's Pro Skater 4, took an up-turn for the series, with 190 single player goals, competitions, mini-games, and collectibles; finishing with 100% completion could take over 10 hours. After that brief return to (lengthy) glory, each game has been annoyingly short.
15th Dec '17 2:53:11 AM Anddrix
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* Short albums are the norm in {{Grindcore}}. For example, Gridlink's first two albums that are both less than thirteen minutes long, and their third and final album is less than twenty-two (though the CD version was bundled with instrumental "karaoke" mixes of the tracks which doubled the length of the album). Assück's two albums are both around fifteen minutes long (though ''Anticapital'' was bundled with some bonus material on CD that brought the album length up by around nine minutes). And so on. This is the Joey Ramone quote above taken UpToEleven. This is one of the reasons that grindcore is a LoveItOrHateIt genre. Most grindcore albums are longer than Gridlink's and Assück's, but it's still uncommon for grindcore albums to exceed thirty minutes in length, though this may simply be because many listeners would find grindcore albums that long to be exhausting.

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* Short albums are the norm in {{Grindcore}}. For example, Gridlink's first two albums that are both less than thirteen minutes long, and their third and final album is less than twenty-two (though the CD version was bundled with instrumental "karaoke" mixes of the tracks which doubled the length of the album). Assück's two albums are both around fifteen minutes long (though ''Anticapital'' was bundled with some bonus material on CD that brought the album length up by around nine minutes). And so on. This is the Joey Ramone quote above taken UpToEleven. This is one of the reasons that grindcore is a LoveItOrHateIt polarizing genre. Most grindcore albums are longer than Gridlink's and Assück's, but it's still uncommon for grindcore albums to exceed thirty minutes in length, though this may simply be because many listeners would find grindcore albums that long to be exhausting.
7th Dec '17 5:47:18 PM AndyTheDrifter
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Another viewpoint argues that it's exceedingly rare to find a long game that achieves its length without resorting to {{padding}}, repetitive gameplay, being a victim of {{story to gameplay ratio}}, and other forms of {{fake longevity}}. Therefore, shorter games of consistent, satisfyingly concentrated quality are often thought to be preferable to games that were artificially stretched out in response to this trope, but would otherwise be short.

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Another viewpoint argues that it's exceedingly rare to find a long game that achieves its length without resorting to {{padding}}, repetitive gameplay, being a victim of {{story to gameplay ratio}}, repetition, and other forms of {{fake longevity}}. Therefore, shorter games of consistent, satisfyingly concentrated quality are often thought to be preferable to games that were artificially stretched out in response to this trope, but would otherwise be short.
1st Dec '17 2:27:40 PM fearlessnikki
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** Also, that with a cast including Creator/MeganFox, most people aren't expecting the film to be one to stand up on its artistic qualities.
*** The film's length (or lack thereof) was but one of many, many complaints that critics had. Still, major releases that short are rare.

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** Also, * ''Film/TheGoldenCompass'' was attacked for how short it was, resulting in a very rushed pacing that with a cast including Creator/MeganFox, most people aren't expecting hurt the film to be one to stand up on its artistic qualities.
***
story. The film's length (or lack thereof) original director claims that a whole hour of footage was but one of many, many cut due to ExecutiveMeddling.
* When ''Film/TheVoyageOfTheDawnTreader'' was released, it received
complaints that critics had. Still, major releases that short are rare.about being notably shorter than its predecessors despite the adventure theme.


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[[folder: Professional Wrestling]]
* In WWE this was the fate of most women's matches from roughly 2009-2014. Due to WWE's belief in the GirlShowGhetto, matches were rarely given much time. It was considered a good day if a ten minute slot was given (compare this to the fifteen and sometimes twenty minute time frames others would get). Finally averted as of 2015 and WWE attempting to take women's wrestling seriously.
[[/folder]]
27th Nov '17 9:17:47 AM SparkPlugTheTroper
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* This is one of the complaints critics have about ''VideoGame/{{Astal}}''. The critics have stated that, while ''Astal'' is a very colorful and creative game, it is a bit too short.
11th Nov '17 8:57:48 AM PrincessPandaTrope
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** ''VideoGame/SonicForces'' was criticized for many reasons, including the fact that the 30+ levels in Sonic Forces were short and easy to complete.
29th Oct '17 2:23:21 PM MyFinalEdits
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* ''VideoGame/NightsIntoDreams'' is only seven levels long. The sequel had more, but it was shitty, so...

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* ''VideoGame/NightsIntoDreams'' is only seven levels long. The sequel had more, but it long, and was shitty, so...criticized for this as a result.
28th Oct '17 10:08:42 PM YasminPerry
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* ''VideoGame/NiGHTSIntoDreams'' is only seven levels long. The sequel had more, but it was shitty, so...

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* ''VideoGame/NiGHTSIntoDreams'' ''VideoGame/NightsIntoDreams'' is only seven levels long. The sequel had more, but it was shitty, so...
28th Oct '17 10:08:06 PM YasminPerry
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* ''VideoGame/NiGHTSIntoDreams'' is only seven levels long. The sequel had more, but it was shitty, so...
9th Sep '17 9:56:49 PM Monolaf317
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* ''WebAnimation/TheMostPopularGirlsInSchool'': This is a lot of the fans' main complaint regarding Season 4, being only 12 episodes long which are nowhere near to Season 3's 28 episodes.

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* ''WebAnimation/TheMostPopularGirlsInSchool'': This is a lot of the fans' main complaint regarding Season 4, being only 12 episodes long which are nowhere near to Season 3's 28 episodes. In general, at least for the later seasons, fans often complain that ten minutes is not enough for an episode's showtime.
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