History Main / ItsProbablyNothing

20th Nov '17 7:42:57 AM BeerBaron
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* The AI in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' does this to the point that it is just sad (e.g., dismissing an arrow in their back as the wind) especially when the AI was something that was hyped up to no end before the game was released.
** Even worse, they won't even react if their buddy's corpse is lying next to them. But move a little too close to them and they start charging at you.
** Even the occasional BLIND Npcs will react to you sneaking around by saying their eyes must be plaing tricks on them...
** It's even possible for a stealthy enough character in Oblivion to sneak up on two [=NPCs=] chatting away with each other, cut the conversation short by stabbing one in the back, and the other NPC won't so much as react to their friend being KilledMidSentence.
** Alive and well in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' as well, though Bethesda seems to be making ''some'' progress. The AI reacts to sneak attacks from a warrior or a mage fairly competently: it's fairly hard to maintain the element of surprise or stay concealed when clanking around in heavy armor or throwing lightning bolts around.

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* ''Franchise/TheElderScrolls''
**
The series in general crosses this over with heaps of ArtificialStupidity when it comes to [=NPCs=]. As the AI has improved and gotten more sophisticated over the course the series, this trope in particular has started to become downplayed, but it still extant.
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' does Oblivion]]'':
*** ''Oblivion'' has major issues with
this trope, even beyond simply making noise or being seen while sneaking. It's entirely possible to be sneaking, fire an arrow, strike an enemy NPC, have them fail to detect you, and then hear them ''dismiss the point that it is just sad (e.g., dismissing an arrow stuck in their back as the wind) especially when the AI was something that was hyped up "the wind"''.
*** [=NPCs=] often fail
to no end before the game was released.
** Even worse, they won't even react if their buddy's corpse is lying next to them. But move a little too close to them and they start charging at you.
** Even the occasional BLIND Npcs will
react to you sneaking around by saying the corpses of their eyes must be plaing tricks on them...
**
friends you've already killed. It's even possible for a stealthy enough character in Oblivion to sneak up on two [=NPCs=] chatting away with each other, cut the conversation short by stabbing one in the back, and the other NPC won't so much as react to their friend being KilledMidSentence.
*** One particular quest has you infiltrate a monastery full of ''blind'' [=NPCs=], with the goal of sneaking past them to steal a particular object. If you do something that alerts them, such as make noise, but they fail to actually detect you, they may dismiss it as their "eyes playing tricks on them"...
** Alive and well This trope persists in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' as well, though Bethesda seems to be making ''some'' progress. The AI reacts to sneak attacks from a warrior or a mage fairly competently: it's fairly hard to maintain the element of surprise or stay concealed when clanking around in heavy armor or throwing lightning bolts around. That said, there is still plenty of examples like [=NPCs=] dismissing arrows and not reacting to their buddies getting backstabbed ''in the same room'' as them.
1st Oct '17 9:58:53 PM ADrago
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A case of some TruthInTelevision as each area has a large assortment of ambient sounds that individuals become familiar with and often ignore possibly at their detriment. Similarly, as a part of the "denial response" or "freeze response" that is just as much a reaction to danger as fight or flight, it is also TruthInTelevision that people tend to dismiss or ignore unusual bodily symptoms (even those of blatant heart attacks or strokes or obvious cancers), fail to call the fire department during the early stages of a potential fire, insist on ignoring tornado warnings until they can sight the tornado, often don't flee or shelter from disasters in general, and don't flee or defend against criminal attack (even to the degree of locking doors or calling police) until it's far too late. The key to not letting this trope [[TelevisionIsTryingToKillUs kill you]] in real life is to keep in mind that if you are saying "it's probably nothing," something has made you say that, and further investigation (or in the case of a disaster, just getting the hell out of there and/or obeying the warnings) might be an inconvenience that proves it was nothing after all, or it might save your life.

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A case of some TruthInTelevision as each area has a large assortment of ambient sounds that individuals become familiar with and often ignore possibly at their detriment. Similarly, as a part of the "denial response" or "freeze response" that is just as much a reaction to danger as fight or flight, it is also TruthInTelevision that people tend to dismiss or ignore unusual bodily symptoms (even those of blatant heart attacks or strokes or obvious cancers), fail to call the fire department during the early stages of a potential fire, insist on ignoring tornado warnings until they can sight the tornado, often don't flee or shelter from disasters in general, and don't flee or defend against criminal attack (even to the degree of locking doors or calling police) until it's far too late. The key to not letting this trope [[TelevisionIsTryingToKillUs [[JustForFun/TelevisionIsTryingToKillUs kill you]] in real life is to keep in mind that if you are saying "it's probably nothing," something has made you say that, and further investigation (or in the case of a disaster, just getting the hell out of there and/or obeying the warnings) might be an inconvenience that proves it was nothing after all, or it might save your life.
18th Sep '17 4:51:52 PM Tallens
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[[folder:Films -- Animated]]
* ''Disney/AtlantisTheLostEmpire'': Occurs when the ''Ulysses'' picks up the Leviathan on sonar. Commander Rourke wonders if it could be a pod of whales, but it soon stops, leading Sinclair to say it's gone now. Seconds later the Leviathan attacks.
[[/folder]]
9th Sep '17 7:01:00 PM Geoduck
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* Subject of a brief gag in ''Film/{{Superman}}'', when a guy working in his skyscraper office catches a glimpse of Superman, or at least his red boots standing sideways on the guy's window, and dismisses it as his imagination.
12th Aug '17 9:55:34 AM nombretomado
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* CtrlAltDel: Shows us the [[http://www.cad-comic.com/cad/20121219 problem with this.]]

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* CtrlAltDel: ''Webcomic/CtrlAltDel'': Shows us the [[http://www.cad-comic.com/cad/20121219 problem with this.]]
14th Jul '17 7:11:26 PM LaughingGiraffe
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* Also averted in the case of emergency services - if you call them, they have to come, and they won't be amused if there's no actual emergency. This is also why if you live on campus at university, you will get such a hardcore lecture about not pulling the fire alarm as a prank. Fire fighters will actually leave other fires to come put out a potential blaze at a high-density residence like a dormitory in order to save the most lives.
15th Jun '17 6:58:39 PM Anddrix
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'''Stephanie:''' Just the wind? ''Just the wind?!'' '''''[[GenreSavvy It's never JUST THE WIND]]!'''''

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'''Stephanie:''' Just the wind? ''Just the wind?!'' '''''[[GenreSavvy It's '''''It's never JUST THE WIND]]!'''''WIND!'''''



* ''Series/PowerRangersDinoThunder'': In the first episode, the three soon-to-be-Rangers hear the Mooks of the year coming for them. Kira suggests (without much hope) that it's the wind, and Ethan proves his GenreSavvy by disagreeing.

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* ''Series/PowerRangersDinoThunder'': In the first episode, the three soon-to-be-Rangers hear the Mooks of the year coming for them. Kira suggests (without much hope) that it's the wind, and Ethan proves his GenreSavvy by disagreeing.disagrees.



** This is actually Lampshaded by the enemies: if the player makes a loud enough noise without being seen, there's a randomly-occuring exchange where one guard says "It's probably--" but is then abruptly cut off by his partner, who tells him that it's [[GenreSavvy never "just nothing"]].

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** This is actually Lampshaded by the enemies: if the player makes a loud enough noise without being seen, there's a randomly-occuring exchange where one guard says "It's probably--" but is then abruptly cut off by his partner, who tells him that it's [[GenreSavvy never "just nothing"]].nothing".
9th Jun '17 1:12:53 PM YeOldeLuke
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* The father in ''Der Erlkönig'' repeatedly explains away his son's insistence that the wicked Erl-King is nearby. He blames the valley mist, the the slight breeze, and finally the tree trunks before [[NotNowKiddo the Erl-King suddenly kills the son]].
16th May '17 12:00:32 PM Morgenthaler
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** After the characters watch ''Franchise/StarWars'' 4-6 in ''{{Spaced}}'', Tim declares that entire plot wouldn't have happened if the Imperial gunner in ''A New Hope'' hadn't dismissed the escape pod carrying [=R2D2=] and [=C3PO=] down to Tatooine as nothing to worry about.

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** After the characters watch ''Franchise/StarWars'' 4-6 in ''{{Spaced}}'', ''Series/{{Spaced}}'', Tim declares that entire plot wouldn't have happened if the Imperial gunner in ''A New Hope'' hadn't dismissed the escape pod carrying [=R2D2=] and [=C3PO=] down to Tatooine as nothing to worry about.
8th Apr '17 7:00:58 PM NamelessVoice
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** Also, alarms in general. If you've ever lived near a building alarm that has a habit of going off in bad weather and never deactivating again, you are unlikely to even consider that it might be something you should investigate (and will probably be fervently hoping that the building in question actually ''is'' being burgled due to their antisocial - and probably illegal - false alarms.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItsProbablyNothing