History Main / ItsAWonderfulFailure

16th Jan '18 1:13:21 PM RandomNumberReactor
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* One of early examples can be seen in ''Videogame/PrinceOfPersia''. If you don't rescue Princess in time, you're treated to a shot of her room [[NothingIsScarier with her nowhere to be found]], and an empty hourglass. The next game continues the tradition with a shot to withered tree.



* The original ''VideoGame/RatchetAndClank2002'' sees you fighting Drek on [[EarthShatteringKaboom Deplanetizer]]. [[spoiler: Each time you deplete one bar of his health, he triggers a timer after which the weapon fires and obliterates Veldin. If you fail to stop it in time, you're rewarded by an animation of said laser firing and a Game Over.]]

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* The original ''VideoGame/RatchetAndClank2002'' sees you fighting Drek [[BigBad Drek]] on [[EarthShatteringKaboom Deplanetizer]]. Deplanetizer]] for second half. [[spoiler: Each time you deplete one bar section of his health, health bar, he triggers a timer after which the weapon fires and obliterates Veldin. You have then to power-slam a button to disable it. If you fail to stop it in time, you're rewarded by an animation of said laser weapon firing and a Game Over.]]
16th Jan '18 1:04:56 PM RandomNumberReactor
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* The original ''VideoGame/RatchetAndClank2002'' sees you fighting Drek on [[EarthShatteringKaboom Deplanetizer]]. [[spoiler: Each time you deplete one bar of his health, he triggers a timer after which the weapon fires and obliterates Veldin. If you fail to stop it in time, you're rewarded by an animation of said laser firing and a Game Over.]]
27th Dec '17 7:50:52 PM infernape612
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-->-- '''''VideoGame/XCOMUFODefense'''''

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-->-- '''''VideoGame/XCOMUFODefense'''''
''VideoGame/XCOMUFODefense''
24th Dec '17 12:14:25 PM nombretomado
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* The point behind EternalChampions is that you play as one of nine martial arts fighters who died before their time and are now given the chance to SetRightWhatOnceWentWrong... the rest, [[HaveANiceDeath will suffer their original fates]]. Once you defeat the other eight opponents, you are not in need to worry about fighting a mirror match, but you WILL have to worry when facing the Eternal Champion. They all have different endings, but if you fail to defeat the Eternal Champion in combat? You are not given the option to try again; he merely absorbs the defeated fighter before [[http://www.vgmuseum.com/end/genesis/b/ecbad.htm giving a speech about his disappointment in your failure]] (with music that does NOT help).

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* The point behind EternalChampions ''VideoGame/EternalChampions'' is that you play as one of nine martial arts fighters who died before their time and are now given the chance to SetRightWhatOnceWentWrong... the rest, [[HaveANiceDeath will suffer their original fates]]. Once you defeat the other eight opponents, you are not in need to worry about fighting a mirror match, but you WILL have to worry when facing the Eternal Champion. They all have different endings, but if you fail to defeat the Eternal Champion in combat? You are not given the option to try again; he merely absorbs the defeated fighter before [[http://www.vgmuseum.com/end/genesis/b/ecbad.htm giving a speech about his disappointment in your failure]] (with music that does NOT help).
24th Dec '17 10:55:29 AM catmuto
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* If the player fails to complete enough plot-focused episodes in ''VideoGame/LightningReturnsFinalFantasyXIII'' to reach the final [[ThirteenIsUnlucky 13th]] day, the world of Nova Chrysalia is shown to be destroyed as predicted and with no new world to send the souls of the initial survivors to.
13th Dec '17 8:27:52 AM BrendanRizzo
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* In ''VideoGame/LiveALive'', losing against a normal enemy leads to a short scene of someone reacting to your death and failure. In some scenarios, you get presented with another ending if you lose to one of the final bosses. A special mention goes to the final chapter, where [[spoiler:losing to Odio means you get to see something similar to the alternate [[ExactlyWhatItSaysOnTheTin Armaggedon ending]], but from the other characters' point of view. Playing AS Odio is [[FailureIsTheOnlyOption two variations of this]]: Triggering the mentioned Armaggedon (from a ''menu command''), or Oersted left to wander alone in an abandoned Lucretia forever.]]

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* In ''VideoGame/LiveALive'', losing against a normal enemy leads to a short scene of someone reacting to your death and failure. In some scenarios, you get presented with another ending if you lose to one of the final bosses. A special mention goes to the final chapter, where [[spoiler:losing to Odio means you get to see something similar to the alternate [[ExactlyWhatItSaysOnTheTin Armaggedon Armageddon ending]], but from the other characters' point of view. Playing AS Odio is [[FailureIsTheOnlyOption two variations of this]]: Triggering the mentioned Armaggedon Armageddon (from a ''menu command''), or Oersted left to wander alone in an abandoned Lucretia forever.]]
26th Nov '17 8:40:08 PM DracMonster
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** At the end of the game, [[ChekovsGun you have to set off the nuke]] [[spoiler: in order to stop [[RobotWar the Cochise AI from infecting every robot and cyborg and wiping out what's left of humanity]].]] [[DirtyCoward Leaving without doing so results in you being told that your team was banished for their cowardice]], the machines killed everyone for a thousand miles (at least), and it's only a matter of time before they find you.

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** At the end of the game, [[ChekovsGun [[ChekhovsGun you have to set off the nuke]] [[spoiler: in order to stop [[RobotWar the Cochise AI from infecting every robot and cyborg and wiping out what's left of humanity]].]] [[DirtyCoward Leaving without doing so results in you being told that your team was banished for their cowardice]], the machines killed everyone for a thousand miles (at least), and it's only a matter of time before they find you.
22nd Nov '17 1:17:59 PM SenorCornholio
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* The Game Over screen in ''VideoGame/ConkersBadFurDay'' has the Panther King (the main villain of the day) casually drinking his milk while doing to poor Conker exactly what he threatened to do, use him to replace a broken table leg.

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* The Game Over screen in ''VideoGame/ConkersBadFurDay'' has the Panther King (the main villain of the day) casually drinking his milk while doing to poor Conker exactly what he threatened to do, use him to replace a broken table leg. Depending on the way you die, however, Conker could end up unfit for being a table leg; as such, the Panther King gets ready to use the duct tape on his lackeys.
10th Nov '17 9:06:09 PM FlakyPorcupine
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* In the 1992 Adventure game ''{{Waxworks}}'', there's the game over screen you get if you fail to avoid the police (who believe you to be UsefulNotes/JackTheRipper, who happens to be your evil twin) in a StealthBasedMission. And it's only ''one'' of many horrifying examples. And out of all of them, it's probably the ''least'' [[FromBadToWorse disturbing.]]

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* In the 1992 Adventure game ''{{Waxworks}}'', ''VideoGame/WaxWorks'', there's the game over screen you get if you fail to avoid the police (who believe you to be UsefulNotes/JackTheRipper, who happens to be your evil twin) in a StealthBasedMission. And it's only ''one'' of many horrifying examples. And out of all of them, it's probably the ''least'' [[FromBadToWorse disturbing.]]
2nd Nov '17 9:07:26 AM TheWhisperedTruth
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** In the Zombies map "Mob of the Dead", the main Easter egg involves a group of mobsters who are stuck in an infinite loop in Purgatory, which would only stop if the cycle is broken. If Albert "The Weasel" Arlington is killed by the rest of the mobsters, the game over screen reads, "The Cycle Continues", forcing the events of Mob of the Dead to occur again, preventing the timeline from moving forward, and thus, the mobsters will not be able to rest in peace (as they are already dead).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ItsAWonderfulFailure