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->''"Try out the U-Invent! It doesn't cost a cent!''\\
''You're gonna love to mix and match!''\\
''Just steal some glue from Evil Red Guy, and a screw from Smelly Dead Guy''\\
''And you've made some crap from scratch!"''

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->''"Try out the U-Invent! It doesn't cost a cent!''\\
''You're
cent!\\
You're
gonna love to mix and match!''\\
''Just
match!\\
Just
steal some glue from Evil Red Guy, and a screw from Smelly Dead Guy''\\
''And
Guy\\
And
you've made some crap from scratch!"''



* ''VideoGame/BaldursGateII'' and ''VideoGame/ThroneOfBhaal'' have two characters (a dwarven smith in the former, an imp in the latter) who can reforge certain potent items if you bring the various bits and pieces of them that are found in various locations throughout the game world. It is not actually the player character who does the crafting, but the end result is much the same.

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* ''VideoGame/BaldursGateII'' and ''VideoGame/ThroneOfBhaal'' ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' have two characters (a dwarven smith in the former, an imp in the latter) who can reforge certain potent items if you bring the various bits and pieces of them that are found in various locations throughout the game world. It is not actually the player character who does the crafting, but the end result is much the same.
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[[folder:Visual Novel]]
* In ''VisualNovel/KonosubaLoveForTheseClothesOfDesire'', the Black Slab creates costume using materials collected in jobs, quests, or bought in Wiz's store.
[[/folder]]
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* Each ''VideoGame/{{Boktai}}'' game allows for item crafting, though each game is somewhat different:
** The first game allowed you combine solar fruits in the roots of the Solar Tree.
** The second game features the Solar Forge, which allows you to combine weapons to make new ones. If you're particularly good at it, you can [[DiskOneNuke have end-game gear as early as the second dungeon]].
** The third game brings back the Solar Forge, but now allows you to repair damaged weapons as well as refine them to higher levels of attack. This time around you have to combine an accessory with a weapon rather than two weapons which prevents the abuse the previous game's forge had.
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General clarification on works content


* The Slime Science system in ''VideoGame/SlimeRancher'' allows you to make various contraptions that are placeable at certain points around the world. They range from useful item collectors for other slime science projects, to various helpful machines such as a turret that shoots water and a item transporter, to novelties like a basketball hoop. The challenge comes in the fact that these things require a lot of money to buy the blueprints for and a lot of various resources like Plorts and miscellaneous items from the aforementioned collectors and around the world to make them. This along with the cost of buying the Lab area the crafting station is placed in makes this a late-game project, unlike other crafting systems. This mechanic is overhauled in [[VideoGame/SlimeRancher2 the sequel]]; it's now available from the start, fewer inventions require pink plorts, all of them cost money to build, and you can find blueprints in the world or randomly receive them from [=NPCs=] instead of buying them.

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* The Slime Science system in ''VideoGame/SlimeRancher'' allows you to make various contraptions that are placeable at certain points around the world. They range from useful item collectors for other slime science projects, to various helpful machines such as a turret that shoots water and a item transporter, to novelties like a basketball hoop. The challenge comes in the fact that these things require a lot of money to buy the blueprints for and a lot of various resources like Plorts and miscellaneous items from the aforementioned collectors and around the world to make them. This along with the cost of buying the Lab area the crafting station is placed in makes this a late-game project, unlike other crafting systems. This mechanic is overhauled in [[VideoGame/SlimeRancher2 the sequel]]; it's sequel]]. It's now available from the start, fewer inventions require pink plorts, all start. Instead of them cost money to build, and building extractors, you can now gather resources directly from nodes. Instead of buying blueprints, you can find blueprints them in the world treasure pods or randomly receive them from [=NPCs=] instead of buying them.[=NPCs=], but all gadgets cost money to build.
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* ''VideoGame/LEGOLegendsOfChimaOnline'' has a simple crafting system where Lego bricks of various sizes are used to make weapons and equipment.
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* In ''VideoGame/GodEaterBurst'', weapons and items can be crafted from materials found in the field or ripped from monster carcasses. In addition, players can make custom bullets.

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* In ''VideoGame/GodEaterBurst'', ''VideoGame/GodEater'', weapons and items can be crafted from materials found in the field or ripped from monster carcasses. In addition, players can make custom bullets.bullets by scripting its behaviors to the crafter's liking.
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* In ''VideoGame/{{APICO}}'', crafting materials can be gathered in the overworld and made into new items with various tools such as the Workbench.

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* In ''VideoGame/{{APICO}}'', crafting materials can be gathered in the overworld and made into new items with various tools facilities such as the Workbench.
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* In ''VideoGame/{{APICO}}'', crafting materials can be gathered in the overworld and made into new items with the Workbench.

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* In ''VideoGame/{{APICO}}'', crafting materials can be gathered in the overworld and made into new items with various tools such as the Workbench.
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* In ''VideoGame/{{APICO}}'', crafting materials can be gathered in the overworld and made into new items with mechanisms such as the sawbench.

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* In ''VideoGame/{{APICO}}'', crafting materials can be gathered in the overworld and made into new items with mechanisms such as the sawbench.Workbench.
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crosswicking

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* In ''VideoGame/{{APICO}}'', crafting materials can be gathered in the overworld and made into new items with mechanisms such as the sawbench.
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* Item crafting is a staple of Creator/GustCorporation games, but the ''VideoGame/AtelierSeries'' (and its spinoff, ''VideoGame/ManaKhemiaAlchemistsOfAlrevis'') is built around this, and are the TropeCodifier. In fact, prior to the 1997 release of ''VideoGame/AtelierMarie'', crafting in [=JRPGs=] was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JRPG since has featured some kind of crafting or item customization. ''Atelier'''s crafting mechanics tend to be extremely deep and complex, to the point where you may end up spending nearly as much time in the crafting menus as you do exploring dungeons or fighting monsters. Each individual item you collect will have its own quality level, as well as different traits which can be transferred onto other items during crafting to bestow different properties and effects such as increased power, boosting the stats of equipment, or making it cheaper to duplicate in stores. Most games have their own unique crafting mechanics: the Dusk series involves balancing elemental levels by adding items in the right order and using alchemy skills, the Mysterious series has you placing components of items on a grid, and the Ryza games involve filling out nodes on a branching tree.

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* Item crafting is a staple of Creator/GustCorporation games, but the ''VideoGame/AtelierSeries'' (and its spinoff, ''VideoGame/ManaKhemiaAlchemistsOfAlrevis'') is built around this, and are the TropeCodifier. In fact, prior to the 1997 release of ''VideoGame/AtelierMarie'', ''VideoGame/AtelierMarieTheAlchemistOfSalburg'', crafting in [=JRPGs=] was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JRPG since has featured some kind of crafting or item customization. ''Atelier'''s crafting mechanics tend to be extremely deep and complex, to the point where you may end up spending nearly as much time in the crafting menus as you do exploring dungeons or fighting monsters. Each individual item you collect will have its own quality level, as well as different traits which can be transferred onto other items during crafting to bestow different properties and effects such as increased power, boosting the stats of equipment, or making it cheaper to duplicate in stores. Most games have their own unique crafting mechanics: the Dusk series involves balancing elemental levels by adding items in the right order and using alchemy skills, the Mysterious series has you placing components of items on a grid, and the Ryza games involve filling out nodes on a branching tree.
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* Item crafting is a staple of Creator/GustCorporation games, but the ''VideoGame/{{Atelier}}'' series (and its spinoff, ''VideoGame/ManaKhemiaAlchemistsOfAlrevis'') is built around this, and are the TropeCodifier. In fact, prior to the 1997 release of ''Atelier Marie'', crafting in [=JRPGs=] was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JRPG since has featured some kind of crafting or item customization. ''Atelier'''s crafting mechanics tend to be extremely deep and complex, to the point where you may end up spending nearly as much time in the crafting menus as you do exploring dungeons or fighting monsters. Each individual item you collect will have its own quality level, as well as different traits which can be transferred onto other items during crafting to bestow different properties and effects such as increased power, boosting the stats of equipment, or making it cheaper to duplicate in stores. Most games have their own unique crafting mechanics: the Dusk series involves balancing elemental levels by adding items in the right order and using alchemy skills, the Mysterious series has you placing components of items on a grid, and the Ryza games involve filling out nodes on a branching tree.

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* Item crafting is a staple of Creator/GustCorporation games, but the ''VideoGame/{{Atelier}}'' series ''VideoGame/AtelierSeries'' (and its spinoff, ''VideoGame/ManaKhemiaAlchemistsOfAlrevis'') is built around this, and are the TropeCodifier. In fact, prior to the 1997 release of ''Atelier Marie'', ''VideoGame/AtelierMarie'', crafting in [=JRPGs=] was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JRPG since has featured some kind of crafting or item customization. ''Atelier'''s crafting mechanics tend to be extremely deep and complex, to the point where you may end up spending nearly as much time in the crafting menus as you do exploring dungeons or fighting monsters. Each individual item you collect will have its own quality level, as well as different traits which can be transferred onto other items during crafting to bestow different properties and effects such as increased power, boosting the stats of equipment, or making it cheaper to duplicate in stores. Most games have their own unique crafting mechanics: the Dusk series involves balancing elemental levels by adding items in the right order and using alchemy skills, the Mysterious series has you placing components of items on a grid, and the Ryza games involve filling out nodes on a branching tree.

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crosswicking, alphabetization


* ''VideoGame/DemonHunterTheReturnOfTheWings'': Gun can get a large variety of recipes, mainly for the equipment that can't be purchased, which can be crafted at any time in exchange for monster loot.
* In ''VideoGame/EverOasis'', the game offers you the ability to do the traditional crafting system at the Synthesis Tree such as weapons, healing items, and clothes. You can also craft road decorations for your town. As a bonus, almost every single equipment item you can find has a crafting recipe, so finding an item gives you the ability to make more of it.



* In ''VideoGame/GodEaterBurst'', weapons and items can be crafted from materials found in the field or ripped from monster carcasses. In addition, players can make custom bullets.



* Weapons and armor can be enhanced this way in ''VideoGame/TheLastStory'', requiring commonplace materials like iron, gold and others. But for much higher levels, they will require rare and unique items known as "Particles of the Outsider", which are more frequent in the NewGamePlus (five of them are even earned for every boss defeated).



* Scattered through the first twelve towers in ''VideoGame/PandorasTower'' are numerous objects, spoils and treasures that can be given to Mavda so she can upgrade the weapons Aeron finds, including the secret fourth weapon that can be found during the NewGamePlus. Uniquely, the upgrade requirements can be chosen accordingly to the items gathered, though all of them will be necessary if the player seeks to completely empower the weapons. As far as money goes, the upgrades are all free.



* Weapons and armor can be enhanced this way in ''VideoGame/TheLastStory'', requiring commonplace materials like iron, gold and others. But for much higher levels, they will require rare and unique items known as "Particles of the Outsider", which are more frequent in the NewGamePlus (five of them are even earned for every boss defeated).
* Scattered through the first twelve towers in ''VideoGame/PandorasTower'' are numerous objects, spoils and treasures that can be given to Mavda so she can upgrade the weapons Aeron finds, including the secret fourth weapon that can be found during the NewGamePlus. Uniquely, the upgrade requirements can be chosen accordingly to the items gathered, though all of them will be necessary if the player seeks to completely empower the weapons. As far as money goes, the upgrades are all free.
* In ''VideoGame/GodEaterBurst'', weapons and items can be crafted from materials found in the field or ripped from monster carcasses. In addition, players can make custom bullets.



* In ''VideoGame/EverOasis'', the game offers you the ability to do the traditional crafting system at the Synthesis Tree such as weapons, healing items, and clothes. You can also craft road decorations for your town. As a bonus, almost every single equipment item you can find has a crafting recipe, so finding an item gives you the ability to make more of it.
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* ''VideoGame/NappleTale'' does not concern itself with upgrading the heroine's gear, but the player can craft {{Mon}}s to expand her abilities.

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* ''VideoGame/NappleTale'' ''VideoGame/NappleTaleArsiaInDaydream'' does not concern itself with upgrading the heroine's gear, but the player can craft {{Mon}}s to expand her abilities.
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* The ''Franchise/{{Pokemon}} fangame ''VideoGame/PokemonWilds'' allows Pokémon with the Build field move to construct objects for the player using materials harvested throughout the world that can range from pens to store your Pokémon, light sources, or even entire buildings. Two particular objects (the campfire and the Kiln) also allow the player to craft themselves new Pokéballs and other useful tools.

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* The ''Franchise/{{Pokemon}} ''Franchise/{{Pokemon}}'' fangame ''VideoGame/PokemonWilds'' allows Pokémon with the Build field move to construct objects for the player using materials harvested throughout the world that can range from pens to store your Pokémon, light sources, or even entire buildings. Two particular objects (the campfire and the Kiln) also allow the player to craft themselves new Pokéballs and other useful tools.
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* The ''Franchise/{{Pokemon}} fangame ''VideoGame/PokemonWilds'' allows Pokémon with the Build field move to construct objects for the player using materials harvested throughout the world that can range from pens to store your Pokémon, light sources, or even entire buildings. Two particular objects (the campfire and the Kiln) also allow the player to craft themselves new Pokéballs and other useful tools.
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* ''VideoGame/{{Necesse}}'' has crafting, as expected from the genre. Materials are used to make tools, which are used to gather better materials, which are used to make even better tools. Every now and then, you also need to make better crafting stations to unlock better crafting recipes.
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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' enforces this with most weapons becoming rusty and fragile after the Upheaval, while most other weapons consist of wooden sticks that are fragile. Aside from using Octoroks to repair decayed weapons, the only way to improve the durability of weapons is via the new "Fuse" ability, which attaches dropped objects to your currently-equipped weapon or shield. Nearly anything that isn't bolted to the floor can be Fused to make a weapon; players can Fuse rocks to their weapons to create crude but effective hammers, or gemstones to create magic weapons, or various monster parts, from bladed Bokoblin horns to the whip-like tails of Lizalfos, or even Fusing a Zonai cannon to a shield to fashion a simple, but powerful HandCannon. Items can also be Fused to arrows before firing them, such as a Bomb Flower to replicate the Bomb Arrows of the previous game.

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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' enforces this with most weapons becoming rusty and fragile after the Upheaval, while most other weapons consist of wooden sticks that are fragile. Aside from using Octoroks to repair decayed weapons, finding pristine weapons within the Depths, the only way to improve the durability of weapons is via the new "Fuse" ability, which attaches dropped objects to your currently-equipped weapon or shield. Nearly anything that isn't bolted to the floor can be Fused to make a weapon; players can Fuse rocks to their weapons to create crude but effective hammers, or gemstones to create magic weapons, or various monster parts, from bladed Bokoblin horns to the whip-like tails of Lizalfos, or even Fusing a Zonai cannon to a shield to fashion a simple, but powerful HandCannon. Items can also be Fused to arrows before firing them, such as a Bomb Flower to replicate the Bomb Arrows of the previous game.game, a Brightblossom Seed to alight faraway areas, or Keese Eyeballs to give the arrows homing capabilities.
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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' enforces this with most weapons becoming rusty and fragile after the Upheaval, while most other weapons consist of wooden sticks that are fragile. Aside from using Octoroks to repair decayed weapons, the only way to improve the durability of weapons is via the new "Fuse" ability, which attaches dropped objects to your currently-equipped weapon or shield. Nearly anything that isn't bolted to the floor can be Fused to make a weapon; players can Fuse rocks to their weapons to create crude but effective hammers, or gemstones to create magic weapons, or various monster parts, from bladed Bokoblin horns to the whip-like tails of Lizalfos, or even Fusing a Zonai cannon to a shield to fashion a simple, but powerful HandCannon.

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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' enforces this with most weapons becoming rusty and fragile after the Upheaval, while most other weapons consist of wooden sticks that are fragile. Aside from using Octoroks to repair decayed weapons, the only way to improve the durability of weapons is via the new "Fuse" ability, which attaches dropped objects to your currently-equipped weapon or shield. Nearly anything that isn't bolted to the floor can be Fused to make a weapon; players can Fuse rocks to their weapons to create crude but effective hammers, or gemstones to create magic weapons, or various monster parts, from bladed Bokoblin horns to the whip-like tails of Lizalfos, or even Fusing a Zonai cannon to a shield to fashion a simple, but powerful HandCannon. Items can also be Fused to arrows before firing them, such as a Bomb Flower to replicate the Bomb Arrows of the previous game.
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** ''[[VideoGame/TheLegendOfZeldaTearsOfTheKingdom Tears of the Kingdom]]'' enforces this with most weapons becoming rusty and fragile after the Upheaval, while most other weapons consist of wooden sticks that are fragile. Aside from using Octoroks to repair decayed weapons, the only way to improve the durability of weapons is via the new "Fuse" ability, which attaches dropped objects to your currently-equipped weapon or shield. Nearly anything that isn't bolted to the floor can be Fused to make a weapon; players can Fuse rocks to their weapons to create crude but effective hammers, or gemstones to create magic weapons, or various monster parts, from bladed Bokoblin horns to the whip-like tails of Lizalfos, or even Fusing a Zonai cannon to a shield to fashion a simple, but powerful HandCannon.
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* ''TabletopGame/{{Pathfinder}} 2nd edition'': To craft items the crafter needs to be proficient in the Crafting skill, be the same level as the desired item or higher, have access to the formula for the item, and put up half the item's sale price in raw materials; after which the crafter simply makes "earn income" checks until they've earned the remaining cost of the item. Some item categories, such as Alchemical or Magical items, require additional feats but most are low-level and some classes get them for free. Of note are {{Magical Weapon}}s and Armor that become magical through [[RunicMagic runes]] that are crafted as separate items and can be transferred from one compatible item to another.
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** 5th edition discouraged crafting magic items even more than buying them in the ''Dungeon Master's Guide'', with frequently higher price tags for crafting than buying, while the crafter could only perform "25 GP of work" per day, meaning that a legendary item would take over fifty years of daily labor to complete. ''Xanathar's Guide to Everything'' introduced an alternative crafting system with much more reasonable pricetags and timetables, but required going on quests to obtain [[CraftedFromAnimals monster parts]] or other rare materials.
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* ''Literature/InAnotherWorldWithMySmartphone'': The Babylon Workshop, run by the gynoid High Rosetta, has the capacity to create virtually ''anything''. By manipulating the blocks that form the Workshop it is possible to create any tool or instrument imaginable as long as the materials required are available. Once an item has been produced it is possible to continue manufacturing that item until the required amount is made. Unfortunately it cannot produce items if there are insufficient materials or the object in question is too complex. The Workshop's main ability allows it to scan, remodel & construct any object that is scanned, and once a object such as a building is scanned it can then be remodeled to suit the taste of the owner. Depending on the size of the object in question and the amount of available materials the length of time for it's completion can vary; an example of this is the construction of the Brunhild Castle which took three days to complete.

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* ''VideoGame/NappleTale'' does not concern itself with upgrading the heroine's gear, but the player can craft {{Mon}}s to expand her abilities.
** Step one: collect recipes.
** Step two: use the special decoding machine to break items dropped by monsters into MIS.
** Step three: follow the recipes to reassemble ("remix" in ''Napple Tale'' parlance) MIS into floating, cuddly creatures that shoot [[RazorWind shockwaves]] or turn into bridges.



* ''VideoGame/NappleTale'' does not concern itself with upgrading the heroine's gear, but the player can craft {{Mon}}s to expand her abilities.
** Step one: collect recipes.
** Step two: use the special decoding machine to break items dropped by monsters into MIS.
** Step three: follow the recipes to reassemble ("remix" in ''Napple Tale'' parlance) MIS into floating, cuddly creatures that shoot [[RazorWind shockwaves]] or turn into bridges.
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* ''VideoGame/KnightBewitched'': Gwen can use monster drops and other items to craft special consumables and charm equipment.
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Dewicking disambig


* ''Webcomic/YokokasQuest'': Pinky is a "[[AlchemyIsMagic weapon alchemist]]", and Inky is [[TheApprentice his apprentice]]. Mao's [[https://yokokasquest.com/comic/chapter-6-page-1/ reason for visiting]] the underground village was to get Pinky to craft him a [[WhipItGood new whip]], using materials obtained from the [[BigCreepyCrawlies king centipede]] he killed previously. While the actual weapon crafting happens between pages, it is [[SideStoryBonusArt depicted in a wallpaper]].

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* ''Webcomic/YokokasQuest'': Pinky is a "[[AlchemyIsMagic weapon alchemist]]", and Inky is [[TheApprentice his apprentice]]. Mao's [[https://yokokasquest.com/comic/chapter-6-page-1/ reason for visiting]] the underground village was to get Pinky to craft him a [[WhipItGood new whip]], whip, using materials obtained from the [[BigCreepyCrawlies king centipede]] he killed previously. While the actual weapon crafting happens between pages, it is [[SideStoryBonusArt depicted in a wallpaper]].

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[[folder:Anime and Manga]]
* ''LightNovel/OnlySenseOnline'', [[FictionalVideoGame the eponymous MMO]] played in-universe by the characters, features extensive item and [[PotionBrewingMechanic potion]] crafting systems, which the majority of players [[ComplacentGamingSyndrome passed up in favour of more combat-focused abilities]]. Being fairly new to [=MMOs=], the protagonist Yun decided to focus his build on these Senses, and wound up discovering many overlooked facets of the game ahead of updates and events pushed by the game's developers that suddenly necessitated them.
[[/folder]]


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* ''Literature/OnlySenseOnline'', [[FictionalVideoGame the eponymous MMO]] played in-universe by the characters, features extensive item and [[PotionBrewingMechanic potion]] crafting systems, which the majority of players [[ComplacentGamingSyndrome passed up in favour of more combat-focused abilities]]. Being fairly new to [=MMOs=], the protagonist Yun decided to focus his build on these Senses, and wound up discovering many overlooked facets of the game ahead of updates and events pushed by the game's developers that suddenly necessitated them.
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* ''Literature/TheWitchOfKnightcharm'': The protagonist Emily is especially skilled at this, to the point where Knightcharm Academy (her original WizardingSchool) wanted to remove her from field duty so she could craft things full-time. After she ran away and infiltrated an evil magic school, she soon found that her only hope of surviving the lethal tests and her monstrous classmates was to draw upon all her crafting skill and make items which she could use to defend herself. In particular, the night before she has to complete a lethal obstacle course for orientation, she stays up and spends hours meticulously creating new tools which she thinks will help her finish the course alive.
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I know it doesn't have a page yet, but still

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* In ''VideoGame/{{Stacklands}}'', you gather resources by buying booster packs and then combining them into new food items, materials, buildings, or weapons. Builders make the crafting process faster, while certain buildings such as Quarries and Lumber Camps provide unlimited resources like Stone and Wood for easier crafting.

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