History Main / ItemCrafting

24th Apr '16 11:11:05 PM erforce
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** The Horadric Cube in ''VideoGame/VideoGame/DiabloII'' to a limited extent (Plus Charsi's "Imbue" reward). Various mods like "Eastern Sun" expand on this, occasionally to an absurd level.

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** The Horadric Cube in ''VideoGame/VideoGame/DiabloII'' ''VideoGame/DiabloII'' to a limited extent (Plus Charsi's "Imbue" reward). Various mods like "Eastern Sun" expand on this, occasionally to an absurd level.



* ''Ryzom'' has a very in-depth crafting system, where a player can even effect the stats of whatever he is making by using different materials to craft it from. This is actually very profitable, due to the fact that all npc items suck, and all items have a non-stoppable decay.

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* ''Ryzom'' ''VideoGame/{{Ryzom}}'' has a very in-depth crafting system, where a player can even effect the stats of whatever he is making by using different materials to craft it from. This is actually very profitable, due to the fact that all npc items suck, and all items have a non-stoppable decay.



* Almost the entire basis of the ''EVEOnline'' economy. 99% of items are made by players, {{NPC}}s only make a few very basic modules and sell blueprints used to build items (and even then, you can still buy limited use copies off players who own a blueprint).

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* Almost the entire basis of the ''EVEOnline'' ''VideoGame/EVEOnline'' economy. 99% of items are made by players, {{NPC}}s only make a few very basic modules and sell blueprints used to build items (and even then, you can still buy limited use copies off players who own a blueprint).



* ''IzunaLegendOfTheUnemployedNinja'' allows Izuna to improve her weapons and armor by [[SocketedEquipment sticking talismans to them]]. There is a limit to how many talismans can be placed on a weapon, but later in the game, Izuna can find flame orbs that "burn" these talismans onto her equipment, preserving the effects. Done wrong, this can destroy the equipment permanently.

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* ''IzunaLegendOfTheUnemployedNinja'' ''VideoGame/IzunaLegendOfTheUnemployedNinja'' allows Izuna to improve her weapons and armor by [[SocketedEquipment sticking talismans to them]]. There is a limit to how many talismans can be placed on a weapon, but later in the game, Izuna can find flame orbs that "burn" these talismans onto her equipment, preserving the effects. Done wrong, this can destroy the equipment permanently.



* ''{{Cataclysm}}'' boasts an extensive item crafting system. With the proper skills and supplies, you can improvise a wide variety of objects, including weapons, tools, meals, traps, clothing, and even batches of crystal meth.
* The skill tree in ''CavesOfQud'' has a branch dedicated to tinkering, enabling you to disassemble artifacts and junk for bits, and reassemble those bits into usable gear.

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* ''{{Cataclysm}}'' 'VideoGame/'{{Cataclysm}}'' boasts an extensive item crafting system. With the proper skills and supplies, you can improvise a wide variety of objects, including weapons, tools, meals, traps, clothing, and even batches of crystal meth.
* The skill tree in ''CavesOfQud'' ''VideoGame/CavesOfQud'' has a branch dedicated to tinkering, enabling you to disassemble artifacts and junk for bits, and reassemble those bits into usable gear.



* ''[[KnightsOfTheOldRepublic KotOR]] II'' allowed you to break down items into components and rebuild items using them. The number and quality of components you got and the quality of the crafted item depended on your crafting skill.

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* ''[[KnightsOfTheOldRepublic ''[[VideoGame/KnightsOfTheOldRepublic KotOR]] II'' allowed you to break down items into components and rebuild items using them. The number and quality of components you got and the quality of the crafted item depended on your crafting skill.



* ''VagrantStory'''s equipment system revolves around this. There are ''no'' shops in the game, so in order to get better equipment, Ashley has to find "workshops" and forge the weapon or armor himself. The materials he uses in the process determine the basic strength of the weapon and armor, while their original affinities determine their effectiveness against specific foes.
* ''{{Persona 3}}'': [[UpdatedRerelease FES]] allows you to forge weapons at the Antique Shop by fusing your Personas with 'Nihil' weapons dropped by a MetalSlime. Most of the time the result is a fairly generic weapon with a special effect dependant on the Arcana of the Persona used, but certain combinations will yield [[InfinityPlusOneSword mythological weapons which are easily the best in the game]].

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* ''VagrantStory'''s ''VideoGame/VagrantStory'''s equipment system revolves around this. There are ''no'' shops in the game, so in order to get better equipment, Ashley has to find "workshops" and forge the weapon or armor himself. The materials he uses in the process determine the basic strength of the weapon and armor, while their original affinities determine their effectiveness against specific foes.
* ''{{Persona ''VideoGame/{{Persona 3}}'': [[UpdatedRerelease FES]] allows you to forge weapons at the Antique Shop by fusing your Personas with 'Nihil' weapons dropped by a MetalSlime. Most of the time the result is a fairly generic weapon with a special effect dependant on the Arcana of the Persona used, but certain combinations will yield [[InfinityPlusOneSword mythological weapons which are easily the best in the game]].



** The weapon synthesis system in both ''VideoGame/DarkCloud'' games. Also, a similar (though far less intricate) weapon synthesis system exists in ''RogueGalaxy'', another Level-5 game.

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** The weapon synthesis system in both ''VideoGame/DarkCloud'' games. Also, a similar (though far less intricate) weapon synthesis system exists in ''RogueGalaxy'', ''VideoGame/RogueGalaxy'', another Level-5 game.



* ''InfiniteUndiscovery'' has a surprisingly deep item crafting system for a console RPG with nearly every weapon, armor, or accessory in the game available to craft, provided you have the materials. Different characters, even within the same general category, have different things they can make and not every character has an item crafting skill. The general categories for crafting are smithing, alchemy, cooking, or writing. Item crafting is actually required in at least one particular situation to move forward with the main story, though it's also used for several side quests.

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* ''InfiniteUndiscovery'' ''VideoGame/InfiniteUndiscovery'' has a surprisingly deep item crafting system for a console RPG with nearly every weapon, armor, or accessory in the game available to craft, provided you have the materials. Different characters, even within the same general category, have different things they can make and not every character has an item crafting skill. The general categories for crafting are smithing, alchemy, cooking, or writing. Item crafting is actually required in at least one particular situation to move forward with the main story, though it's also used for several side quests.



* You can fuse talons and saddles in ''Franchise/FinalFantasy Fables: ChocobosDungeon'' to get any set of traits you want on one item.

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* You can fuse talons and saddles in ''Franchise/FinalFantasy ''Final Fantasy Fables: ChocobosDungeon'' VideoGame/ChocobosDungeon'' to get any set of traits you want on one item.



* ''BatenKaitos''. The best weapons are found in treasure chests (and many common drops are also far stronger than the best weapons that can be created through ItemCrafting), but the best ''healing'' items have to be crafted manually. Then there's the PacMan sidequest in ''Origins'', where you have to feed a PacMan magnus ''every other magnus that is not plot necessary''. And to keep PacMan from eating every other magnus, you have to surround him with plot necessary magnus. Granted, the reward for ''that'' sidequest is the biggest GameBreaker imaginable.

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* ''BatenKaitos''.''VideoGame/BatenKaitos''. The best weapons are found in treasure chests (and many common drops are also far stronger than the best weapons that can be created through ItemCrafting), but the best ''healing'' items have to be crafted manually. Then there's the PacMan sidequest in ''Origins'', where you have to feed a PacMan magnus ''every other magnus that is not plot necessary''. And to keep PacMan from eating every other magnus, you have to surround him with plot necessary magnus. Granted, the reward for ''that'' sidequest is the biggest GameBreaker imaginable.



** The ''{{Atelier}}'' series (and its spinoff, ''VideoGame/ManaKhemiaAlchemistsOfAlrevis'') is built around this. In fact, prior to the 1997 release of ''Atelier Marie'', crafting in [=JPRGs=] was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JPRG since has featured some kind of crafting or item customization.

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** The ''{{Atelier}}'' ''Franchise/{{Atelier}}'' series (and its spinoff, ''VideoGame/ManaKhemiaAlchemistsOfAlrevis'') is built around this. In fact, prior to the 1997 release of ''Atelier Marie'', crafting in [=JPRGs=] was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JPRG since has featured some kind of crafting or item customization.



* Some of the best equipment in ''GalaxyOnFire 2'' can only be obtained by first purchasing (or getting as part of the main storyline) a blueprint for it. Then you find a shopping list of "ingredients" you need, most of which can be obtained on {{Space Station}}s throughout the galaxy. Metals can be obtained either by finding them in markets or [[AsteroidMiners mining them on asteroids]]. Some items can also be obtained as drops from destroyed enemies. You can also disable them with EMP and loot more than from a destroyed ship, provided you have the top-level TractorBeam and scanner. The Khador Drive, which allows instantaneous jumps to any system (and the only way to reach isolated systems) avoiding the HyperspaceLanes, cannot be purchased and must be constructed. Interestingly, the game makes it easy by allowing the player to ship collected items to wherever the equipment is being constructed for a small fee, saving the player from constantly going back and forth. The ''Supernova'' DLC has certain volatile items that no one will agree to ship for you, meaning you have to transport them yourself in a NitroExpress through pirate-infested systems. There's no limit to how many items you can construct, although it takes time for items to be restocked on stations. The game justifies the crafting by claiming that these items are either prototypes that haven't yet hit the market or illegal (although no one will call you on it). You also can't make a living this way, as the constructed equipment is worth considerably less than what you spend on the "ingredients".

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* Some of the best equipment in ''GalaxyOnFire ''VideoGame/GalaxyOnFire 2'' can only be obtained by first purchasing (or getting as part of the main storyline) a blueprint for it. Then you find a shopping list of "ingredients" you need, most of which can be obtained on {{Space Station}}s throughout the galaxy. Metals can be obtained either by finding them in markets or [[AsteroidMiners mining them on asteroids]]. Some items can also be obtained as drops from destroyed enemies. You can also disable them with EMP and loot more than from a destroyed ship, provided you have the top-level TractorBeam and scanner. The Khador Drive, which allows instantaneous jumps to any system (and the only way to reach isolated systems) avoiding the HyperspaceLanes, cannot be purchased and must be constructed. Interestingly, the game makes it easy by allowing the player to ship collected items to wherever the equipment is being constructed for a small fee, saving the player from constantly going back and forth. The ''Supernova'' DLC has certain volatile items that no one will agree to ship for you, meaning you have to transport them yourself in a NitroExpress through pirate-infested systems. There's no limit to how many items you can construct, although it takes time for items to be restocked on stations. The game justifies the crafting by claiming that these items are either prototypes that haven't yet hit the market or illegal (although no one will call you on it). You also can't make a living this way, as the constructed equipment is worth considerably less than what you spend on the "ingredients".
19th Apr '16 6:33:23 AM jormis29
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* ''VideoGame/{{NoMansSky}}'': Using collected resources the player can craft single use items such as system bypasses or grenades, or longer term upgrades to their ship, suit and multitool, vital for surviving on certain planets and for travelling faster in space.

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* ''VideoGame/{{NoMansSky}}'': ''VideoGame/NoMansSky'': Using collected resources the player can craft single use items such as system bypasses or grenades, or longer term upgrades to their ship, suit and multitool, vital for surviving on certain planets and for travelling faster in space.
19th Apr '16 6:31:41 AM Ulysses21
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* ''VideoGame/{{NoMansSky}}: Using collected resources the player can craft single use items such as system bypasses or grenades, or longer term upgrades to their ship, suit and multitool, vital for surviving on certain planets and for travelling faster in space.

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* ''VideoGame/{{NoMansSky}}: ''VideoGame/{{NoMansSky}}'': Using collected resources the player can craft single use items such as system bypasses or grenades, or longer term upgrades to their ship, suit and multitool, vital for surviving on certain planets and for travelling faster in space.
19th Apr '16 6:29:39 AM Ulysses21
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* ''VideoGame/{{NoMansSky}}: Using collected resources the player can craft single use items such as system bypasses or grenades, or longer term upgrades to their ship, suit and multitool, vital for surviving on certain planets and for travelling faster in space.
14th Mar '16 5:28:51 PM Prfnoff
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* The MMORPG ''PuzzlePirates'' has an interesting variation on this. The world's entire economy, including all useful items, is based on players opening shops and MAKING items for sale. This requires a lot of business acumen, bidding for raw materials and hiring other characters to work at your "stall" (shop). Everything from furniture and clothing to sailing ships is made this way. To make things even more interesting, some crafting jobs require the hired help to play a minigame, and your results in that minigame determine the wages you can earn doing that job.

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* The MMORPG ''PuzzlePirates'' ''VideoGame/PuzzlePirates'' has an interesting variation on this. The world's entire economy, including all useful items, is based on players opening shops and MAKING items for sale. This requires a lot of business acumen, bidding for raw materials and hiring other characters to work at your "stall" (shop). Everything from furniture and clothing to sailing ships is made this way. To make things even more interesting, some crafting jobs require the hired help to play a minigame, and your results in that minigame determine the wages you can earn doing that job.



* ''WurmOnline'' takes this concept UpToEleven; just about every single inventory item can be crafted, and indeed has to be if you don't want to spend real-world money or earn some cash working on someone else's construction project. (Yes, this game faithfully simulates ''gruelling manual labour.'') It's pretty much the whole point of the game, in fact.
* The superhero-themed ''TwilightHeroes'' has two basic types, Assembling and Welding, as well as larger projects that involve collecting both ingredients and a set of instructions.

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* ''WurmOnline'' ''VideoGame/WurmOnline'' takes this concept UpToEleven; just about every single inventory item can be crafted, and indeed has to be if you don't want to spend real-world money or earn some cash working on someone else's construction project. (Yes, this game faithfully simulates ''gruelling manual labour.'') It's pretty much the whole point of the game, in fact.
* The superhero-themed ''TwilightHeroes'' ''VideoGame/TwilightHeroes'' has two basic types, Assembling and Welding, as well as larger projects that involve collecting both ingredients and a set of instructions.
6th Jan '16 12:19:22 PM Willbyr
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* The gaiden game for the {{Megaten}} series, ''Revelations: The Demon Slayer'', does this with monsters...

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* The gaiden game for the {{Megaten}} Franchise/ShinMegamiTensei series, ''Revelations: The Demon Slayer'', does this with monsters...
15th Dec '15 4:39:41 PM LucaEarlgrey
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* The many different weapons in ''VideoGame/MonsterHunter'' can be either crafted from scratch or upgraded from other weapons. Logically, the latter is the cheaper way and will require less materials. Armor pieces can only be crafted from scratch, though, and further upgrades will require Armor Spheres (of which there are various types by rarity and rank).



* In ''VideoGame/MonsterHunter'', the pre-made equipment you can buy largely becomes worthless very soon after you begin the game. To get equipment that's worth using, you need to farm materials alongside the necessary zenny cost. Materials can be obtained by gathering them from gather points, as well as killing monsters and carving them and breaking off parts of large monsters. Some items used in crafting equipment are special "ticket"-type items that are given as rewards from completing certain quests.
15th Dec '15 4:38:39 PM LucaEarlgrey
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Added DiffLines:

* In ''VideoGame/MonsterHunter'', the pre-made equipment you can buy largely becomes worthless very soon after you begin the game. To get equipment that's worth using, you need to farm materials alongside the necessary zenny cost. Materials can be obtained by gathering them from gather points, as well as killing monsters and carving them and breaking off parts of large monsters. Some items used in crafting equipment are special "ticket"-type items that are given as rewards from completing certain quests.
8th Dec '15 3:04:24 AM Dravencour
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* ''VideoGame/{{Diablo'}}'

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* ''VideoGame/{{Diablo'}}'''VideoGame/{{Diablo}}''
3rd Dec '15 9:00:23 PM RainbowPhoenix
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* ''Franchise/DragonAge'' has item crafting. The player and any of their allies learn it. Of course, Herbalism is one of the most useful skills because it saves money on health and lyrium poultices. Poisons takes a close second in terms of usefulness; you can beat the entire game without using Poisons, but if you do use them they can be a nice way to help. Traps, on the other hand, again, you don't really need traps at all. Traps are ''very'' situational and, unless you ''know'' what's coming up, won't find them as easy to use. [[spoiler: Course you ''can'' surround a BonusBoss with traps when she turns hostile, sets them all off.]] Awakening adds Runecrafting, which is not only ungodly expensive but can be quite a boon. (again, you don't have to use it to beat the game, although it can be ''quite'' helpful when you get some nice and powerful runes to put on your equipment)

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* ''Franchise/DragonAge'' ''Franchise/DragonAge''
** ''VideoGame/DragonAgeOrigins''
has item crafting. The player and any of their allies learn it. Of course, Herbalism is one of the most useful skills because it saves money on health and lyrium poultices.poultices, and can even be done at a profit. Poisons takes a close second in terms of usefulness; you can beat the entire game without using Poisons, but if you do use them they can be a nice way to help. Traps, on the other hand, again, you don't really need traps at all. Traps are ''very'' situational and, unless you ''know'' what's coming up, won't find them as easy to use. [[spoiler: Course you ''can'' surround a BonusBoss with traps when she turns hostile, sets them all off.]] Awakening adds Runecrafting, which is not only ungodly expensive but can be quite a boon. (again, you don't have to use it to beat the game, although it can be ''quite'' helpful when you get some nice and powerful runes to put on your equipment)equipment)
** ''VideoGame/DragonAgeInquisition'' has the player find and buy schematics for any weapon, armor, or upgrade they want. There are also recipes for various potions, tonics, poisons, and grenades. Once a schematic has been found, metals, leathers, and cloth are used to fill give various stats and bonuses depending on what is being used and what the recipe calls for. Potions are upgraded via herbs the player can grow themselves once the proper seeds are found.
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