History Main / ItSProbablyNothing

20th Apr '18 12:10:27 PM pocketlint60
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* In the ''VideoGame/BatmanArkhamSeries'', This is {{Averted}} at low fear levels and {{Inverted}} at high fear levels. At the beginning of a stealth segment, the guards know that Batman is around somewhere, so they have the presence of mind to check anything out of the ordinary. Once they get panicy enough, they'll start freaking out at the slightest noise in fear that it might be Batman, whether or not it is.

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* In the ''VideoGame/BatmanArkhamSeries'', This is {{Averted}} at low fear levels and {{Inverted}} at high fear levels. At the beginning of a stealth segment, the guards know that Batman is around somewhere, so they have the presence of mind to check anything out of the ordinary. Once they get panicy panicky enough, they'll start freaking out at the slightest noise in fear that it might be Batman, whether or not it is.
20th Apr '18 12:09:44 PM pocketlint60
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* Averted in the ''VideoGame/BatmanArkhamSeries'', where the guards know Batman is around here ''somewhere'' and check on anything out of the ordinary. As the level goes on and they start to drop, they even start panicking at every noise.

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* Averted in In the ''VideoGame/BatmanArkhamSeries'', where This is {{Averted}} at low fear levels and {{Inverted}} at high fear levels. At the beginning of a stealth segment, the guards know that Batman is around here ''somewhere'' and somewhere, so they have the presence of mind to check on anything out of the ordinary. As the level goes on and Once they get panicy enough, they'll start to drop, they even start panicking freaking out at every noise.the slightest noise in fear that it might be Batman, whether or not it is.
23rd Mar '18 7:41:48 PM TV4Fun
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* The guards in ''VideoGame/{{Thief}}'' do this a lot. Torch that's been clearly doused with a water arrow, presumably leaving puddles of water all over the place? "Must've been the wind." Large metal object falling down, making a stupid amount of noise? "Hmm... must be my imagination." [[http://www.cad-comic.com/cad/20040616 Et cetera.]]

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* The guards in ''VideoGame/{{Thief}}'' do this a lot. Torch that's been clearly doused with a water arrow, presumably leaving puddles of water all over the place? "Must've been the wind." Large metal object falling down, making a stupid amount of noise? "Hmm... must be my imagination." [[http://www.cad-comic.com/cad/20040616 [[http://cad-comic.com/comic/not-what-it-seems/ Et cetera.]]
25th Feb '18 3:41:04 PM nombretomado
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* In ''TheSecretOfMonkeyIsland'', Guybrush has infiltrated the ghost-pirate [=LeChuck=]'s ship, using a magic eyeball necklace that makes him invisible. The player has to get a key off of [=LeChuck=]'s cabin wall, but every time Guybrush approaches, [=LeChuck=] turns and makes a comment about how someone must be behind him. When he sees that no one is there, he turns back around while invoking some version of this trope.

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* In ''TheSecretOfMonkeyIsland'', ''VideoGame/TheSecretOfMonkeyIsland'', Guybrush has infiltrated the ghost-pirate [=LeChuck=]'s ship, using a magic eyeball necklace that makes him invisible. The player has to get a key off of [=LeChuck=]'s cabin wall, but every time Guybrush approaches, [=LeChuck=] turns and makes a comment about how someone must be behind him. When he sees that no one is there, he turns back around while invoking some version of this trope.
18th Feb '18 11:34:28 AM nombretomado
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* In ''{{Remnants}}'', the programmer of a computer-based perimeter security system puts in a backdoor -- the program assumes that any intruder emitting a certain high-pitched tone is a wild pig. This is very useful when he needs to [[spoiler:sneak onto a Space Shuttle.]]

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* In ''{{Remnants}}'', ''Literature/{{Remnants}}'', the programmer of a computer-based perimeter security system puts in a backdoor -- the program assumes that any intruder emitting a certain high-pitched tone is a wild pig. This is very useful when he needs to [[spoiler:sneak onto a Space Shuttle.]]
30th Jan '18 5:26:35 AM Cryoclaste
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* In ''WorldOfWarcraft'', when your character is bitten by a [[OurWerewolvesAreDifferent Worgen]], you dismiss it as just a scratch and nothing to be worried about. [[ZombieInfectee The end result of this is being taken by the transformation during a last stand, killing the allies unfortunate enough to not also be infected, and causing your final defenses to fall.]]

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* In ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', when your character is bitten by a [[OurWerewolvesAreDifferent Worgen]], you dismiss it as just a scratch and nothing to be worried about. [[ZombieInfectee The end result of this is being taken by the transformation during a last stand, killing the allies unfortunate enough to not also be infected, and causing your final defenses to fall.]]
23rd Dec '17 6:37:22 AM DoctorNemesis
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* In the first episode of ''Series/TheCrown2016'', King George VI coughs up an alarming amount of blood into his toilet, as an early foreshadowing of the lung cancer that will kill him. When he discusses it with his courtiers later, they assure him that it's probably just the cold. Although in their defence, the King downplayed the extent of the situation when discussing it with them, either out of stoicism or denial.
20th Nov '17 7:42:57 AM BeerBaron
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* The AI in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' does this to the point that it is just sad (e.g., dismissing an arrow in their back as the wind) especially when the AI was something that was hyped up to no end before the game was released.
** Even worse, they won't even react if their buddy's corpse is lying next to them. But move a little too close to them and they start charging at you.
** Even the occasional BLIND Npcs will react to you sneaking around by saying their eyes must be plaing tricks on them...
** It's even possible for a stealthy enough character in Oblivion to sneak up on two [=NPCs=] chatting away with each other, cut the conversation short by stabbing one in the back, and the other NPC won't so much as react to their friend being KilledMidSentence.
** Alive and well in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' as well, though Bethesda seems to be making ''some'' progress. The AI reacts to sneak attacks from a warrior or a mage fairly competently: it's fairly hard to maintain the element of surprise or stay concealed when clanking around in heavy armor or throwing lightning bolts around.

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* ''Franchise/TheElderScrolls''
**
The series in general crosses this over with heaps of ArtificialStupidity when it comes to [=NPCs=]. As the AI has improved and gotten more sophisticated over the course the series, this trope in particular has started to become downplayed, but it still extant.
**
''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' does Oblivion]]'':
*** ''Oblivion'' has major issues with
this trope, even beyond simply making noise or being seen while sneaking. It's entirely possible to be sneaking, fire an arrow, strike an enemy NPC, have them fail to detect you, and then hear them ''dismiss the point that it is just sad (e.g., dismissing an arrow stuck in their back as the wind) especially when the AI was something that was hyped up "the wind"''.
*** [=NPCs=] often fail
to no end before the game was released.
** Even worse, they won't even react if their buddy's corpse is lying next to them. But move a little too close to them and they start charging at you.
** Even the occasional BLIND Npcs will
react to you sneaking around by saying the corpses of their eyes must be plaing tricks on them...
**
friends you've already killed. It's even possible for a stealthy enough character in Oblivion to sneak up on two [=NPCs=] chatting away with each other, cut the conversation short by stabbing one in the back, and the other NPC won't so much as react to their friend being KilledMidSentence.
*** One particular quest has you infiltrate a monastery full of ''blind'' [=NPCs=], with the goal of sneaking past them to steal a particular object. If you do something that alerts them, such as make noise, but they fail to actually detect you, they may dismiss it as their "eyes playing tricks on them"...
** Alive and well This trope persists in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' as well, though Bethesda seems to be making ''some'' progress. The AI reacts to sneak attacks from a warrior or a mage fairly competently: it's fairly hard to maintain the element of surprise or stay concealed when clanking around in heavy armor or throwing lightning bolts around. That said, there is still plenty of examples like [=NPCs=] dismissing arrows and not reacting to their buddies getting backstabbed ''in the same room'' as them.
1st Oct '17 9:58:53 PM ADrago
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A case of some TruthInTelevision as each area has a large assortment of ambient sounds that individuals become familiar with and often ignore possibly at their detriment. Similarly, as a part of the "denial response" or "freeze response" that is just as much a reaction to danger as fight or flight, it is also TruthInTelevision that people tend to dismiss or ignore unusual bodily symptoms (even those of blatant heart attacks or strokes or obvious cancers), fail to call the fire department during the early stages of a potential fire, insist on ignoring tornado warnings until they can sight the tornado, often don't flee or shelter from disasters in general, and don't flee or defend against criminal attack (even to the degree of locking doors or calling police) until it's far too late. The key to not letting this trope [[TelevisionIsTryingToKillUs kill you]] in real life is to keep in mind that if you are saying "it's probably nothing," something has made you say that, and further investigation (or in the case of a disaster, just getting the hell out of there and/or obeying the warnings) might be an inconvenience that proves it was nothing after all, or it might save your life.

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A case of some TruthInTelevision as each area has a large assortment of ambient sounds that individuals become familiar with and often ignore possibly at their detriment. Similarly, as a part of the "denial response" or "freeze response" that is just as much a reaction to danger as fight or flight, it is also TruthInTelevision that people tend to dismiss or ignore unusual bodily symptoms (even those of blatant heart attacks or strokes or obvious cancers), fail to call the fire department during the early stages of a potential fire, insist on ignoring tornado warnings until they can sight the tornado, often don't flee or shelter from disasters in general, and don't flee or defend against criminal attack (even to the degree of locking doors or calling police) until it's far too late. The key to not letting this trope [[TelevisionIsTryingToKillUs [[JustForFun/TelevisionIsTryingToKillUs kill you]] in real life is to keep in mind that if you are saying "it's probably nothing," something has made you say that, and further investigation (or in the case of a disaster, just getting the hell out of there and/or obeying the warnings) might be an inconvenience that proves it was nothing after all, or it might save your life.
18th Sep '17 4:51:52 PM Tallens
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[[folder:Films -- Animated]]
* ''Disney/AtlantisTheLostEmpire'': Occurs when the ''Ulysses'' picks up the Leviathan on sonar. Commander Rourke wonders if it could be a pod of whales, but it soon stops, leading Sinclair to say it's gone now. Seconds later the Leviathan attacks.
[[/folder]]
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