History Main / ItCantBeHelped

29th Dec '17 1:12:26 PM nombretomado
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* In ''[[GanbareGoemon Goemon's Great Adventure]]'', this is the party's reaction to Goemon being forced into doing a certain sidequest... though it only pops up if you're playing with a friend.

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* In ''[[GanbareGoemon ''[[VideoGame/GanbareGoemon Goemon's Great Adventure]]'', this is the party's reaction to Goemon being forced into doing a certain sidequest... though it only pops up if you're playing with a friend.
27th Nov '17 4:36:15 PM nombretomado
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One of the many JapaneseStockPhrases, even to the point of extreme MemeticMutation.

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One of the many JapaneseStockPhrases, UsefulNotes/JapaneseStockPhrases, even to the point of extreme MemeticMutation.
27th Nov '17 7:33:35 AM Cryoclaste
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* "Song of Love", the theme tune to the ''{{Pikmin}}'' series, has this as its premise: It's all about how the Pikmin go through Hell for their leader, Olimar, yet despite the fact that it's very likely they'll die ignobly, ''"We don't ask that you love us."'' The song's single actually ''outsold the game itself'' because of how it resonated with the {{Salaryman}} public.

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* "Song of Love", the theme tune to the ''{{Pikmin}}'' ''VideoGame/{{Pikmin}}'' series, has this as its premise: It's all about how the Pikmin go through Hell for their leader, Olimar, yet despite the fact that it's very likely they'll die ignobly, ''"We don't ask that you love us."'' The song's single actually ''outsold the game itself'' because of how it resonated with the {{Salaryman}} public.
11th Sep '17 11:36:57 PM molace
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Those interested in linguistics may want to compare this to the Russian word ''nicho'' (ничо), which literally translates to 'nothing' but is more often used as meaning 'there's nothing to be done about it." It has connotations of futility or extreme fatalism (but depending on context, it can also mean nonchalant dismissal as in 'nothing happened, really') and also bears some resemblance to the American English saying "Shit happens", although that has more [[ObligatorySwearing swearing]]. A Mexican version of this is named ''Ni modo'' (roughly translated as ''No way (to do this)''), but it carries more negative connotations than their Japanese and Russian counterparts, due to the severe ValuesDissonance not only between Mexico and the U.S. but also between other regions of the country. The Portuguese saying "Fazer o que?" ("What can I do?") has a pretty similar meaning, even carrying the negative connotations of its Japanese counterpart.

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Those interested in linguistics may want to compare this to the Russian word ''nicho'' (ничо), which literally translates to 'nothing' but is more often used as meaning 'there's nothing to be done about it." It has connotations of futility or extreme fatalism (but depending on context, it can also mean nonchalant dismissal as in 'nothing happened, really') and also bears some resemblance to the American English saying "Shit happens", although that has more [[ObligatorySwearing swearing]]. A Mexican version of this is named ''Ni modo'' (roughly translated as ''No way (to do this)''), but it carries more negative connotations than their Japanese and Russian counterparts, due to the severe ValuesDissonance not only between Mexico and the U.S. but also between other regions of the country. The Portuguese saying "Fazer o que?" ("What can I do?") has a pretty similar meaning, even carrying the negative connotations of its Japanese counterpart. Hungarian has a similar one to "Ez van", literally meaning 'it is what exists', this phrase interprets the thing one can't do anything about as some kind of force of nature. On one hand it can be interpreted as quite pessimistic/fatalistic, but some use it as an [[NeverMyFault excuse]].
4th Sep '17 10:03:27 AM GrammarNavi
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This is the source of many instances of ValuesDissonance in imported/translated Japanese works. Americans, to put it politely, are very familiar with complaining--the nation was founded with free speech in mind, and the ability to speak one's mind is highly valued and constantly taught. A key part of [[AmericanDream America's self identity is that it is populated with people who acted to make a better life for themselves rather than accept what they had]]. Britons have the concept of the StiffUpperLip, the idea of dismissing troubles and snarking irreverently about it. The Japanese, however, will have a {{Salaryman}} suffer in silence when his boss demands more hours and his wife screams at him because of a miscarriage, or a mother suffer in silence as she keeps her husband's affair with the neighbor a secret while the child asks where Daddy is. It's also a characteristic of the YamatoNadeshiko.

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This is the source of many instances of ValuesDissonance in imported/translated Japanese works. Americans, to put it politely, are very familiar with complaining--the nation was founded with free speech in mind, and the ability to speak one's mind is highly valued and constantly taught. A key part of [[AmericanDream [[UsefulNotes/TheAmericanDream America's self identity is that it is populated with people who acted to make a better life for themselves rather than accept what they had]]. Britons have the concept of the StiffUpperLip, the idea of dismissing troubles and snarking irreverently about it. The Japanese, however, will have a {{Salaryman}} suffer in silence when his boss demands more hours and his wife screams at him because of a miscarriage, or a mother suffer in silence as she keeps her husband's affair with the neighbor a secret while the child asks where Daddy is. It's also a characteristic of the YamatoNadeshiko.
18th Jun '17 11:18:22 AM Abodos
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* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', this is [[CoolBigSis Urbosa's]] attitude to Zelda's failure to unlock her RoyaltySuperPower needed to defeat Calamity Ganon at the Spring of Wisdom. Urbosa realizes that however desperately Hyrule needs that sealing power, Zelda has already gone above and beyond to fulfill her duty to the kingdom.
7th Jun '17 4:57:50 AM KingLyger
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* Examined and defied in ''VideoGame/{{Persona 5}}''. As a game that takes a harsh look at Japanese society, the game criticizes the mindset as not showing forbearance, but letting horrible people get away with horrible things if you choose to look the other way. [[spoiler:This is exemplified by the entire city of Tokyo representing the sin of Sloth. Even after they take down CorruptCorporateExecutive Masayoshi Shido, the Phantom Thieves are shocked to see people are still going to vote for him, because the people of Tokyo would rather be told what to do than think for themselves.]]

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* Examined and defied in ''VideoGame/{{Persona 5}}''. As a game that takes a harsh look at Japanese society, the game criticizes the mindset as not showing forbearance, but letting horrible people get away with horrible things if you choose to look the other way. [[spoiler:This is exemplified by the entire city of Tokyo representing the sin of Sloth. Even after they After the Phantom Thieves take down CorruptCorporateExecutive Masayoshi Shido, the Phantom Thieves are they're shocked to see the people of Tokyo are still going to vote for him, him for Prime Minister of Japan, because the people of Tokyo "society would rather be told what to do than think for themselves." It takes stealing the collective treasure of the entire population as well as defeating the puppet master behind it all before the people start to wake up.]]
2nd Jun '17 12:17:39 AM ArcanisX
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In a somewhat characteristic twist, Hebrew "ma laasot?" ("what can be done?") is sometimes practically interpreted as actual invitation to think up what can be done.
12th May '17 1:51:19 PM KingLyger
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Added DiffLines:

* Examined and defied in ''VideoGame/{{Persona 5}}''. As a game that takes a harsh look at Japanese society, the game criticizes the mindset as not showing forbearance, but letting horrible people get away with horrible things if you choose to look the other way. [[spoiler:This is exemplified by the entire city of Tokyo representing the sin of Sloth. Even after they take down CorruptCorporateExecutive Masayoshi Shido, the Phantom Thieves are shocked to see people are still going to vote for him, because the people of Tokyo would rather be told what to do than think for themselves.]]
26th Apr '17 3:15:27 PM Gamermaster
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* The concept of gaman is central to the musical [Allegiance] starring Creator/GeorgeTakei and loosely based on his own experiences in an internment camp during world War ii. The Japanese inmates initially turn to gaman to help them survive the camps, but the concept is also deconstructed as some younger inmates try to take whatever agency and power they can get and even rebel against the camps guards.

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* The concept of gaman is central to the musical [Allegiance] ''Theatre/{{Allegiance}}'' starring Creator/GeorgeTakei and loosely based on his own experiences in an internment camp during world War ii. The Japanese inmates initially turn to gaman to help them survive the camps, but the concept is also deconstructed as some younger inmates try to take whatever agency and power they can get and even rebel against the camps guards.
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