History Main / IronStorm

30th Sep '13 4:49:29 PM Whitecroc
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[[quoteright:335:http://static.tvtropes.org/pmwiki/pub/images/67_3028.jpg]]
[[caption-width-right:330:Welcome to a nice little DieselPunk Dystopia...]]


->''[[SarcasmMode This delightful and cheery war]] started in July 1914. It is now February 1964, and [[LampshadeHanging believe it or not]]... [[ForeverWar it's still being waged]]...''
-->'''[[TheHero Lieutenant Anderson's]] OpeningNarration'''

''Iron Storm'' is a 2002 FirstPersonShooter / ThirdPersonShooter game, created by French developer 4x Studios and published by Dreamcatcher Interactive. The game is a fairly typical war FPS, but offers lots of good level design and a huge amount of intelligent opponents. What sets it apart from most games of the genre, is its very unique AlternateHistory setting and engaging atmosphere.

In the game's {{backstory}}, WorldWarOne never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeeded in crushing the Bolshevik Revolution and reuniting former TsaristRussia, [[LargeHam grandiosely renaming it]] "[[AwesomeMcCoolName the Russo-Mongolian Empire]]". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delusions of being a modern day successor of Genghis Khan. He succeeded in claiming the entire eastern half of Europe. The front lines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, [[DoesThisRemindYouOfAnything cutting Germany in half]]. The game starts in early 1964, when the [[TheFederation United States of Western Europe]] manage to discover information about a secret DoomsdayDevice being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging ShellShockedVeteran, sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.

Sounds like a fairly straight-forward action and espionage story? Well then : Expect a few interesting twists on your way...

You can find a Let's Play of it [[http://www.youtube.com/watch?v=w6vOAK_Lpek&feature=related here]].

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!!Provides Examples Of:

* AllThereInTheManual: The [[http://www.ironstorm.com/weapons.html names and specs of the weapons]] and the [[http://www.ironstorm.com/characters.html short biographies of the main characters]]. The original manual that shipped with the game even had a few {{Fictional Document}}s to better explain the various details and tone of the setting.
* AlternateHistory: One of its selling points, no less. It was arguably one of the first mainstream shooter games where AH was a deliberate part of the back story and plot. It's also one of the few games that are set in WorldWarOne (or inspired by it).
* ArtificialBrilliance: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usually can't lure them to fall for an old trick learned in other {{FPS}} games. If nothing else, the AI makes the game really challenging. There are occasional moments of ArtificialStupidity, but thankfully, they're rare.
* BigBad: Baron Ugenberg. [[spoiler:This gets subverted in the Twist Ending, where you discover he's become just an old senile PunchClockVillain after years of gradual VillainDecay.]]
* ButThouMust: Given the game's [[UselessUsefulStealth dodgy handling of stealth mechanics]], there really isn't any way to escape from the Wolfenburg lab without murdering every single scientist you find. To make it up to you, there's one officer cowering in a bathroom in the next lever [[PetTheDog who's death is entirely optional.]]
* CallARabbitASmeerp: Television (used mainly for newscasts and propaganda) is referred to as DRT, which stands for "[[GratuitousGerman Deutsche-Russische Tagesschau]]" ("German-Russian News(caster)"). As the in-game dialogue indicates, it was apparently invented first in Ugenberg's empire and only later smuggled to the USWE.
* {{Cool Gun}}s: Cool? Yes. Shiny? [[UsedFuture Never.]]
* CoolOldGuy: Lieutenant Anderson is technically young ([[YoungerThanTheyLook around 40]]), but he's already graying, and looks well into his 50s. He's a war-hardened BadassNormal veteran nonetheless.
* CoolTrain: Baron Ugenberg's fierce "Tsar Ivan" armored train, a hulking steel monstrosity. [[LocomotiveLevel And you get to spend an entire mission aboard it, gradually fighting your way through it's entire length, from the tail car to the locomotive.]] It's a surprisingly awesome mission.
* ControllableHelplessness: [[spoiler: When you break into the lab, you are immediately captured. Rather than switching to a cutscene, the game will not allow you to proceed until you manually discard ALL of your weapons and toss them to the nearest officer mook. Now THAT's twisting the knife.]]
** Well, technically you can [[spoiler:just shoot the officer and run through the open door...at which point you'll get mowed down by an invincible rocket-launcher-wielding mook.]]
* CrapsackWorld / {{Dystopia}}: Where... to... begin...
** Lets just say that the game's setting isn't a nice place to live (or die) in.
* DamnYouMuscleMemory: Selecting a weapon works a bit differently than in most {{FPS}} games. First, you select it with the appropriate keybind or the mouse wheel, and ''then'' you have to click the left mouse button so your character will unholster it and put it in his hands.
* DieselPunk: Oodles of it. The firearms are generally [[OurWeaponsWillBeBoxyInTheFuture fairly bulky and boxy in shape]], with a very UsedFuture look. Most of them (including the most common assault rifles) are a bizarre mix of early 20. century tech and more modern elements : Though some are equipped with state-of-the-art laser designators, they also have ''massive built-in coolers'' (a ShoutOut to old WorldWarOne heavy machine guns). Now that's some serious SchizoTech...
* EliteMooks: The Russo-Mongolians have their Siberian troopers, armored GasMaskMooks with enhanced health and equipped with a full-auto rifle that fires explosive, one-shot-kill rounds.
** [[spoiler: In the final level, you encounter Consortium troopers, the soldiers of the American military-industrial complex that is secretly prepetuating the war. They have enhanced health and are armed with the best assault rifle in the game.]]
* {{Expy}} / CaptainErsatz: It's painfully obvious that Baron Ugenberg is based on none other than the infamous baron Roman Nikolai {{Ungern-Sternberg}}. The only real difference between them is that [[MirrorUniverse Ugenberg was Sternberg's opposite]] [[VillainSue when it comes to competence]].
** [[DummiedOut Earlier in development]], Ugenberg [[HistoricalDomainCharacter was directly referred to as Ungern-Sternberg]]. A few traces of this survive (particularly with a tank designated the "US-III").
* FacklerScaleOfFPSRealism: The game isn't a true tactical shooter per se, but still requires you to take precise aim, choose your gear wisely and carefully fight your way through enemy territory. DoNotRunWithAGun is paramount not only for achieving victory, but for ''basic survival'' as well, in each of the six campaign missions. SightedGunsAreLowTech is carefully semi-averted (you can see them on every weapon, but can't really use them in-game and have to rely on traditional FPS reticules or a scope).
* FakeBrit: Cécille Newcastle is supposed to be a female British officer, but her voice actress [[NotEvenBotheringWithTheAccent has an undeniable American accent throughout the entire game]].
* TheFederation: The United States of Western Europe seems to be this, compared to Ugenberg's opressive empire. At first, that is. As you gradually progress through the game, you start becoming increasingly aware of the painful truth : [[spoiler:Both regimes, despite their outer coating of WhiteAndBlackMorality, are actually NotSoDifferent.]]
* FirstPersonGhost: Averted. Arguably one of the first games where you could easily look down and see most of your legs and feet.
* ForeverWar: 50 years of bloodshed and no end in sight. It gets all the more ridiculous when you learn it has turned into a literal WarForFunAndProfit, with the arms industry and armies being an integral part of the international stock exchange. And the TwistEnding implies that [[spoiler:the whole conflict has degenerated into nothing more than an EnforcedColdWar]].
* GasMaskMooks: Many of Ugenberg's soldiers, in addition to their PuttingOnTheReich uniforms and Mongolian-style {{Nice Hat}}s. [[http://www.coolshop.co.uk/catalog/images/boxshots/55333-forside.jpg Like this guy]].
* GiantMook: In the console remake, ''World War Zero'', a more dramatic "final boss" battle is added in which you fight [[spoiler: A pair of Giant Mooks wearing steampunk power armor and equipped with dual wielded miniguns and acid-throwers.]]
* GunPorn: If you're an enthusiast of UsedFuture style guns...
* GunshipRescue: Bulky dieselpunk helicopters constantly scout above the main front lines. You even see one of them get shot down and crash while running through a trench.
* HeWhoFightsMonsters: [[spoiler: Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic {{Crazy Survivalist}}s.]]
* HollywoodSilencer: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional StealthBasedMission or two.
* HumansAreBastards / GrayAndGrayMorality: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of GoodRepublicEvilEmpire. This gets ruthlessly [[DeconstructorFleet deconstructed]] as the game progresses. And then there's a TwistEnding, which... well, read it for yourself in one of the lower entries...
* HyperspaceArsenal: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your load out carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[LampshadeHanging as the tutorial is eager to inform you]]).
* IdiosyncraticDifficultyLevels:
** Easy
** Normal
** [[NintendoHard Hard]]
** [[HarderThanHard Realistic]]
* ItsUpToYou: Played straight.
* JustAStupidAccent / AsLongAsItSoundsForeign: Nicely averted. The Russian and German soldiers are all voiced by genuine native speakers and their [[EnemyChatter chatter]] [[BilingualBonus can often give away important information about what they're plotting against you]].
* KineticWeaponsAreJustBetter: Especially if you're the one who's carrying them.
* MegaCorp: "The Consortium" of the USWE. They deal primarily in heavy industry and arms manufacturing.
* MirrorBoss: [[spoiler: The "final boss" (the Consortium officer) plays more like a multiplayer opponent than a standard enemy. He's equipped with multiple weapons (sniper rifle, assault rifle, machine pistol, and grenades) which he uses based on range, and constantly runs around the level instead of standing in one area.]]
* MoreDakka: Never enough in this game... Capturing an enemy's stationary machine gun and using it against them is particularly dakka-tacular...
* NintendoHard: The game is pretty hard and unforgiving even on Easy and Normal. The Hard and Realistic difficulty levels force you to really up the ante in terms of stealthiness [[BatmanGambit and well-planned surprise attacks]].
* NoGearLevel / StealthBasedMission: One of the missions starts with Anderson taken prisoner, with all of his weaponry confiscated. Luckily, you manage to acquire a melee weapon shortly after the start of the level and then carefully escape the prison and collect some new gear.
* ObligatoryWarCrimeScene: Several. A particularly memorable one occurs early on in the first level, where you glimpse a USWE conscript gunning down a defenseless soldier of Ugenberg's empire, who's desperately pleading for mercy : "Lass mich leben ! Ich bitte dich..."
** There's also one building where you find a lot of USWE soldiers [[spoiler:that have been lynched, drowned in bathtubs, mutilated, and otherwise tortured to death]]. Another creepy place is [[spoiler:an abandoned trench near a bombed-out church, with a pile of skulls on spikes and [[MoodDissonance a religious icon looted from the church lying right next to them]]. [[ReligionOfEvil This is all arranged to look like a small altar]].]]
* OldSoldier : Lieutenant Anderson.
* OneBulletClips : Averted.
* PuttingOnTheReich: Subverted. The uniforms of the Russo-Mongolian soldiers are mostly derived from the WWI uniforms of ImperialGermany and TsaristRussia, with some [[RedOctober early Soviet]] designs thrown into the mix. Due to the Eurasian nature of the empire, a lot of military clothing also has various central Asian and Mongolian-influenced elements (helmets with the outward appearance of a traditional Mongol nomad hat, etc.). Ironically, the uniforms of USWE officers show [[AlternativeCharacterInterpretation more signs of this trope]], though the uniforms of the USWE grunts are just a mishmash of French, German, British and American uniforms of WWI and WWII.
* RealIsBrown: Both played straight and subverted.
* RedShirt / RedShirtArmy: The only defining traits of the regular USWE soldiers seem to be ridiculous GenreBlindness and DyingLikeAnimals.
* RetroUniverse / SchizoTech / AnachronismStew: To a degree. Soldiers have uniforms and weapons with elements that would fit well in not just WorldWarOne and WorldWarTwo, but ThePresentDay as well. There are other wildly anachronistic elements too : Modern long-distance radio earpieces and small computers resembling those from the 1980s coexisting with 1930s-style television. Surprisingly primitive tanks right next to much more advanced gunships.
** FridgeBrilliance: The tanks look surprisingly archaic compared to other military vehicles (in fact, like they're barely out of the ''1920s'') and are few and far between because [[spoiler: the [[MegaCorp Consortium]] [[GovernmentConspiracy wants to keep the war going]] - and it would likely ware out far sooner if trench warfare was avoided by using larger numbers of more advanced tanks.]] But that also makes it a bit of FridgeLogic, since the fairly modern attack helicopters we see over the front would have done the same job equally well...
* RuleOfCool: It isn't a surreal dieselpunk dystopia for nothing...
* SceneryGorn: So much of it goes SerialEscalation. Eerie {{Ghost Town}}s bombed backed to the Stone Age and abandoned for decades ? {{Mordor}}-esque front lines? Creepy run-down industrial laboratories ? You name it.
* ShellShockedVeteran: ''Everyone.''
* SilentProtagonist: Besides the trailer and a few cut scenes, lieutenant Anderson apparently hasn't got much to say. But hey, [[WarIsHell can't blame him]].
* SlidingScaleOfAlternateHistoryPlausibility : A little mushy, especially considering the length of the war (Europe was already very exhausted by the conflict in 1918). [[AlternateHistoryWank The success of Ugenberg's early continent-spanning conquests]] is exaggerated [[RuleOfDrama for obvious dramatic reasons]]. Everything in the {{backstory}} is definitely done on purpose to evoke an Orwellian-like atmosphere of a never ending industrial conflict. Other than that, the setting is quite realistic and features no alien or supernatural intervention. So, it's more or less a Type II.
** More likely Type III the way the two sides fight would have resulted in each nation having little to no man-power by the 1920's, unless of course most of the war was cold with major flare ups ever so often.
* SlidingScaleOfShinyVersusGritty / SlidingScaleOfIdealismVersusCynicism: Very cynical and ''very'' [[HopelessWar bleak]] in tone.
* SniperRifle: The [[ShoutOut Dragunov Sniperskaya]] (seen on the page picture) is a really useful CoolGun. You receive one already at the start of the first level, but it avoids being a DiscOneNuke thanks to CripplingOverspecialization : It's really worthless for anything other than precision sniping at greater distances...
* SpaceFillingEmpire: Ugenberg's Russo-Mongolian Empire becomes this very fast and the USWE is forced to do the same, working as a counter-weight superpower. Little change in territorial borders happens since the late 1920s and the two political blocks are still locked in a firm ColdWar with each other in the 60s.
* SpiritualSuccessor: The ''Bet on a Soldier'' series of {{FPS}}es were developed by the same team that worked on ''IronStorm''. Much of their setting, plot, and weaponry are not-so-loosely based on the latter.
* StandardFPSGuns: But with a DieselPunk flavor.
* SticksToTheBack: Averted surprisingly well. You can clearly see the various firearms and weapons you're currently carrying - strapped to your backpack or put away in different holsters (which are attached not only to your belt, but your trousers as well).
* [[StupidJetpackHitler Stupid Jetpack Ugenberg]]: But this trope is present to only a minor degree...
* TwistEnding / AnticlimaxBoss: Handled really well. Beware, major spoilers ahead ! [[spoiler:When Anderson finally storms the Reichstag in Berlin and meets Ugenberg face-to-face, it turns out the old mad emperor is only a powerless figurehead now, [[PunchClockVillain a shadow of his former self]]. His empire is ruled more by various {{General Ripper}}s, {{Corrupt Corporate Executive}}s, {{Arms Dealer}}s, {{ObstructiveBureaucrat}}s and he himself wields little actual power. Anderson then makes it to the escape point and is picked-up by a USWE helicopter. His superior congratulates him for completing the mission, but as the camera looms away from the chopper, we hear a muffled YouHaveOutlivedYourUsefulness announcement, then a gunshot and Anderson moaning in pain. It's implied that Anderson's superior killed him - in order to keep the truth about Ugenberg's declining power a secret and help perpetuate the ForeverWar. Makes you wonder if both of the superpowers aren't just EvilVersusEvil, [[NotSoDifferent competing in who can make a bigger profit off the war and be the most careless and evil]]...]]
** AlternateEnding (also a TwistEnding): [[spoiler:When Anderson storms the Reichstag, an assault by Consortium (the American company/companies that are supplying everything to the USWE) troops happens at the same time, forcing Anderson to defend himself against not only the Russo-Mongolian troops, but also against the Consortium. He eventually reaches a room with a CCTV screen connected to other point in the Reichstag, and Anderson sees how the Consortium man that has been supporting him in the mission argues with Urgenberg: this discussion reveals that the Consortium has been supplying the Russo-Mongolian armies as well, that Urgenberg plans to stop the war in order to become a peacemaker after so many years of war and Urgenberg is assassinated by the Consortium man, who flees. Anderson manages to defeat TheDragon and get on the helicopter where the Consortium man is fleeing, but dies at his hands... and in the end a TV report is shown saying that war will continue in Urgenberg's name.]]
* YourMom: One of the voice files for alerted Russian soldiers features the angrily pronounced "[[BilingualBonus Tvoyu matz !]]".
* UpdatedRerelease : As ''World War Zero''. Published three years after the original, [[NoExportForYou but sold only in the UK]].
* WarForFunAndProfit: ''And... how!''
* WarIsHell: It doesn't get more hellish and crapsacky (at least visually) than in this game.
* WorldWarOne: painted by a team-up of George Orwell and Hieronymus Bosch, apparently...
* WorldWarII: According to the newspaper that comes with the game, Eisenhower is still a General, and D-Day still happened, except a decade later, on June 6, 1954 - and on the Baltic coast, creating a pseudo-Eastern Front. Meanwhile, the Japanese are still engaged in fighting in China (which began in 1941), and face significant resistance from Manchurian partisans. The Atomic Bomb was invented by the Americans in 1945, but remains a secret.
* XMeetsY: Seriously, it's as if ''Literature/AllQuietOnTheWesternFront'', ''Literature/NineteenEightyFour'' and ''TabletopGame/{{Warhammer 40000}}'' had a particularly rough threesome.
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to:

[[quoteright:335:http://static.tvtropes.org/pmwiki/pub/images/67_3028.jpg]]
[[caption-width-right:330:Welcome to a nice little DieselPunk Dystopia...]]


->''[[SarcasmMode This delightful and cheery war]] started in July 1914. It is now February 1964, and [[LampshadeHanging believe it or not]]... [[ForeverWar it's still being waged]]...''
-->'''[[TheHero Lieutenant Anderson's]] OpeningNarration'''

''Iron Storm'' is a 2002 FirstPersonShooter / ThirdPersonShooter game, created by French developer 4x Studios and published by Dreamcatcher Interactive. The game is a fairly typical war FPS, but offers lots of good level design and a huge amount of intelligent opponents. What sets it apart from most games of the genre, is its very unique AlternateHistory setting and engaging atmosphere.

In the game's {{backstory}}, WorldWarOne never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeeded in crushing the Bolshevik Revolution and reuniting former TsaristRussia, [[LargeHam grandiosely renaming it]] "[[AwesomeMcCoolName the Russo-Mongolian Empire]]". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delusions of being a modern day successor of Genghis Khan. He succeeded in claiming the entire eastern half of Europe. The front lines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, [[DoesThisRemindYouOfAnything cutting Germany in half]]. The game starts in early 1964, when the [[TheFederation United States of Western Europe]] manage to discover information about a secret DoomsdayDevice being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging ShellShockedVeteran, sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.

Sounds like a fairly straight-forward action and espionage story? Well then : Expect a few interesting twists on your way...

You can find a Let's Play of it [[http://www.youtube.com/watch?v=w6vOAK_Lpek&feature=related here]].

----
!!Provides Examples Of:

* AllThereInTheManual: The [[http://www.ironstorm.com/weapons.html names and specs of the weapons]] and the [[http://www.ironstorm.com/characters.html short biographies of the main characters]]. The original manual that shipped with the game even had a few {{Fictional Document}}s to better explain the various details and tone of the setting.
* AlternateHistory: One of its selling points, no less. It was arguably one of the first mainstream shooter games where AH was a deliberate part of the back story and plot. It's also one of the few games that are set in WorldWarOne (or inspired by it).
* ArtificialBrilliance: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usually can't lure them to fall for an old trick learned in other {{FPS}} games. If nothing else, the AI makes the game really challenging. There are occasional moments of ArtificialStupidity, but thankfully, they're rare.
* BigBad: Baron Ugenberg. [[spoiler:This gets subverted in the Twist Ending, where you discover he's become just an old senile PunchClockVillain after years of gradual VillainDecay.]]
* ButThouMust: Given the game's [[UselessUsefulStealth dodgy handling of stealth mechanics]], there really isn't any way to escape from the Wolfenburg lab without murdering every single scientist you find. To make it up to you, there's one officer cowering in a bathroom in the next lever [[PetTheDog who's death is entirely optional.]]
* CallARabbitASmeerp: Television (used mainly for newscasts and propaganda) is referred to as DRT, which stands for "[[GratuitousGerman Deutsche-Russische Tagesschau]]" ("German-Russian News(caster)"). As the in-game dialogue indicates, it was apparently invented first in Ugenberg's empire and only later smuggled to the USWE.
* {{Cool Gun}}s: Cool? Yes. Shiny? [[UsedFuture Never.]]
* CoolOldGuy: Lieutenant Anderson is technically young ([[YoungerThanTheyLook around 40]]), but he's already graying, and looks well into his 50s. He's a war-hardened BadassNormal veteran nonetheless.
* CoolTrain: Baron Ugenberg's fierce "Tsar Ivan" armored train, a hulking steel monstrosity. [[LocomotiveLevel And you get to spend an entire mission aboard it, gradually fighting your way through it's entire length, from the tail car to the locomotive.]] It's a surprisingly awesome mission.
* ControllableHelplessness: [[spoiler: When you break into the lab, you are immediately captured. Rather than switching to a cutscene, the game will not allow you to proceed until you manually discard ALL of your weapons and toss them to the nearest officer mook. Now THAT's twisting the knife.]]
** Well, technically you can [[spoiler:just shoot the officer and run through the open door...at which point you'll get mowed down by an invincible rocket-launcher-wielding mook.]]
* CrapsackWorld / {{Dystopia}}: Where... to... begin...
** Lets just say that the game's setting isn't a nice place to live (or die) in.
* DamnYouMuscleMemory: Selecting a weapon works a bit differently than in most {{FPS}} games. First, you select it with the appropriate keybind or the mouse wheel, and ''then'' you have to click the left mouse button so your character will unholster it and put it in his hands.
* DieselPunk: Oodles of it. The firearms are generally [[OurWeaponsWillBeBoxyInTheFuture fairly bulky and boxy in shape]], with a very UsedFuture look. Most of them (including the most common assault rifles) are a bizarre mix of early 20. century tech and more modern elements : Though some are equipped with state-of-the-art laser designators, they also have ''massive built-in coolers'' (a ShoutOut to old WorldWarOne heavy machine guns). Now that's some serious SchizoTech...
* EliteMooks: The Russo-Mongolians have their Siberian troopers, armored GasMaskMooks with enhanced health and equipped with a full-auto rifle that fires explosive, one-shot-kill rounds.
** [[spoiler: In the final level, you encounter Consortium troopers, the soldiers of the American military-industrial complex that is secretly prepetuating the war. They have enhanced health and are armed with the best assault rifle in the game.]]
* {{Expy}} / CaptainErsatz: It's painfully obvious that Baron Ugenberg is based on none other than the infamous baron Roman Nikolai {{Ungern-Sternberg}}. The only real difference between them is that [[MirrorUniverse Ugenberg was Sternberg's opposite]] [[VillainSue when it comes to competence]].
** [[DummiedOut Earlier in development]], Ugenberg [[HistoricalDomainCharacter was directly referred to as Ungern-Sternberg]]. A few traces of this survive (particularly with a tank designated the "US-III").
* FacklerScaleOfFPSRealism: The game isn't a true tactical shooter per se, but still requires you to take precise aim, choose your gear wisely and carefully fight your way through enemy territory. DoNotRunWithAGun is paramount not only for achieving victory, but for ''basic survival'' as well, in each of the six campaign missions. SightedGunsAreLowTech is carefully semi-averted (you can see them on every weapon, but can't really use them in-game and have to rely on traditional FPS reticules or a scope).
* FakeBrit: Cécille Newcastle is supposed to be a female British officer, but her voice actress [[NotEvenBotheringWithTheAccent has an undeniable American accent throughout the entire game]].
* TheFederation: The United States of Western Europe seems to be this, compared to Ugenberg's opressive empire. At first, that is. As you gradually progress through the game, you start becoming increasingly aware of the painful truth : [[spoiler:Both regimes, despite their outer coating of WhiteAndBlackMorality, are actually NotSoDifferent.]]
* FirstPersonGhost: Averted. Arguably one of the first games where you could easily look down and see most of your legs and feet.
* ForeverWar: 50 years of bloodshed and no end in sight. It gets all the more ridiculous when you learn it has turned into a literal WarForFunAndProfit, with the arms industry and armies being an integral part of the international stock exchange. And the TwistEnding implies that [[spoiler:the whole conflict has degenerated into nothing more than an EnforcedColdWar]].
* GasMaskMooks: Many of Ugenberg's soldiers, in addition to their PuttingOnTheReich uniforms and Mongolian-style {{Nice Hat}}s. [[http://www.coolshop.co.uk/catalog/images/boxshots/55333-forside.jpg Like this guy]].
* GiantMook: In the console remake, ''World War Zero'', a more dramatic "final boss" battle is added in which you fight [[spoiler: A pair of Giant Mooks wearing steampunk power armor and equipped with dual wielded miniguns and acid-throwers.]]
* GunPorn: If you're an enthusiast of UsedFuture style guns...
* GunshipRescue: Bulky dieselpunk helicopters constantly scout above the main front lines. You even see one of them get shot down and crash while running through a trench.
* HeWhoFightsMonsters: [[spoiler: Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic {{Crazy Survivalist}}s.]]
* HollywoodSilencer: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional StealthBasedMission or two.
* HumansAreBastards / GrayAndGrayMorality: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of GoodRepublicEvilEmpire. This gets ruthlessly [[DeconstructorFleet deconstructed]] as the game progresses. And then there's a TwistEnding, which... well, read it for yourself in one of the lower entries...
* HyperspaceArsenal: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your load out carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[LampshadeHanging as the tutorial is eager to inform you]]).
* IdiosyncraticDifficultyLevels:
** Easy
** Normal
** [[NintendoHard Hard]]
** [[HarderThanHard Realistic]]
* ItsUpToYou: Played straight.
* JustAStupidAccent / AsLongAsItSoundsForeign: Nicely averted. The Russian and German soldiers are all voiced by genuine native speakers and their [[EnemyChatter chatter]] [[BilingualBonus can often give away important information about what they're plotting against you]].
* KineticWeaponsAreJustBetter: Especially if you're the one who's carrying them.
* MegaCorp: "The Consortium" of the USWE. They deal primarily in heavy industry and arms manufacturing.
* MirrorBoss: [[spoiler: The "final boss" (the Consortium officer) plays more like a multiplayer opponent than a standard enemy. He's equipped with multiple weapons (sniper rifle, assault rifle, machine pistol, and grenades) which he uses based on range, and constantly runs around the level instead of standing in one area.]]
* MoreDakka: Never enough in this game... Capturing an enemy's stationary machine gun and using it against them is particularly dakka-tacular...
* NintendoHard: The game is pretty hard and unforgiving even on Easy and Normal. The Hard and Realistic difficulty levels force you to really up the ante in terms of stealthiness [[BatmanGambit and well-planned surprise attacks]].
* NoGearLevel / StealthBasedMission: One of the missions starts with Anderson taken prisoner, with all of his weaponry confiscated. Luckily, you manage to acquire a melee weapon shortly after the start of the level and then carefully escape the prison and collect some new gear.
* ObligatoryWarCrimeScene: Several. A particularly memorable one occurs early on in the first level, where you glimpse a USWE conscript gunning down a defenseless soldier of Ugenberg's empire, who's desperately pleading for mercy : "Lass mich leben ! Ich bitte dich..."
** There's also one building where you find a lot of USWE soldiers [[spoiler:that have been lynched, drowned in bathtubs, mutilated, and otherwise tortured to death]]. Another creepy place is [[spoiler:an abandoned trench near a bombed-out church, with a pile of skulls on spikes and [[MoodDissonance a religious icon looted from the church lying right next to them]]. [[ReligionOfEvil This is all arranged to look like a small altar]].]]
* OldSoldier : Lieutenant Anderson.
* OneBulletClips : Averted.
* PuttingOnTheReich: Subverted. The uniforms of the Russo-Mongolian soldiers are mostly derived from the WWI uniforms of ImperialGermany and TsaristRussia, with some [[RedOctober early Soviet]] designs thrown into the mix. Due to the Eurasian nature of the empire, a lot of military clothing also has various central Asian and Mongolian-influenced elements (helmets with the outward appearance of a traditional Mongol nomad hat, etc.). Ironically, the uniforms of USWE officers show [[AlternativeCharacterInterpretation more signs of this trope]], though the uniforms of the USWE grunts are just a mishmash of French, German, British and American uniforms of WWI and WWII.
* RealIsBrown: Both played straight and subverted.
* RedShirt / RedShirtArmy: The only defining traits of the regular USWE soldiers seem to be ridiculous GenreBlindness and DyingLikeAnimals.
* RetroUniverse / SchizoTech / AnachronismStew: To a degree. Soldiers have uniforms and weapons with elements that would fit well in not just WorldWarOne and WorldWarTwo, but ThePresentDay as well. There are other wildly anachronistic elements too : Modern long-distance radio earpieces and small computers resembling those from the 1980s coexisting with 1930s-style television. Surprisingly primitive tanks right next to much more advanced gunships.
** FridgeBrilliance: The tanks look surprisingly archaic compared to other military vehicles (in fact, like they're barely out of the ''1920s'') and are few and far between because [[spoiler: the [[MegaCorp Consortium]] [[GovernmentConspiracy wants to keep the war going]] - and it would likely ware out far sooner if trench warfare was avoided by using larger numbers of more advanced tanks.]] But that also makes it a bit of FridgeLogic, since the fairly modern attack helicopters we see over the front would have done the same job equally well...
* RuleOfCool: It isn't a surreal dieselpunk dystopia for nothing...
* SceneryGorn: So much of it goes SerialEscalation. Eerie {{Ghost Town}}s bombed backed to the Stone Age and abandoned for decades ? {{Mordor}}-esque front lines? Creepy run-down industrial laboratories ? You name it.
* ShellShockedVeteran: ''Everyone.''
* SilentProtagonist: Besides the trailer and a few cut scenes, lieutenant Anderson apparently hasn't got much to say. But hey, [[WarIsHell can't blame him]].
* SlidingScaleOfAlternateHistoryPlausibility : A little mushy, especially considering the length of the war (Europe was already very exhausted by the conflict in 1918). [[AlternateHistoryWank The success of Ugenberg's early continent-spanning conquests]] is exaggerated [[RuleOfDrama for obvious dramatic reasons]]. Everything in the {{backstory}} is definitely done on purpose to evoke an Orwellian-like atmosphere of a never ending industrial conflict. Other than that, the setting is quite realistic and features no alien or supernatural intervention. So, it's more or less a Type II.
** More likely Type III the way the two sides fight would have resulted in each nation having little to no man-power by the 1920's, unless of course most of the war was cold with major flare ups ever so often.
* SlidingScaleOfShinyVersusGritty / SlidingScaleOfIdealismVersusCynicism: Very cynical and ''very'' [[HopelessWar bleak]] in tone.
* SniperRifle: The [[ShoutOut Dragunov Sniperskaya]] (seen on the page picture) is a really useful CoolGun. You receive one already at the start of the first level, but it avoids being a DiscOneNuke thanks to CripplingOverspecialization : It's really worthless for anything other than precision sniping at greater distances...
* SpaceFillingEmpire: Ugenberg's Russo-Mongolian Empire becomes this very fast and the USWE is forced to do the same, working as a counter-weight superpower. Little change in territorial borders happens since the late 1920s and the two political blocks are still locked in a firm ColdWar with each other in the 60s.
* SpiritualSuccessor: The ''Bet on a Soldier'' series of {{FPS}}es were developed by the same team that worked on ''IronStorm''. Much of their setting, plot, and weaponry are not-so-loosely based on the latter.
* StandardFPSGuns: But with a DieselPunk flavor.
* SticksToTheBack: Averted surprisingly well. You can clearly see the various firearms and weapons you're currently carrying - strapped to your backpack or put away in different holsters (which are attached not only to your belt, but your trousers as well).
* [[StupidJetpackHitler Stupid Jetpack Ugenberg]]: But this trope is present to only a minor degree...
* TwistEnding / AnticlimaxBoss: Handled really well. Beware, major spoilers ahead ! [[spoiler:When Anderson finally storms the Reichstag in Berlin and meets Ugenberg face-to-face, it turns out the old mad emperor is only a powerless figurehead now, [[PunchClockVillain a shadow of his former self]]. His empire is ruled more by various {{General Ripper}}s, {{Corrupt Corporate Executive}}s, {{Arms Dealer}}s, {{ObstructiveBureaucrat}}s and he himself wields little actual power. Anderson then makes it to the escape point and is picked-up by a USWE helicopter. His superior congratulates him for completing the mission, but as the camera looms away from the chopper, we hear a muffled YouHaveOutlivedYourUsefulness announcement, then a gunshot and Anderson moaning in pain. It's implied that Anderson's superior killed him - in order to keep the truth about Ugenberg's declining power a secret and help perpetuate the ForeverWar. Makes you wonder if both of the superpowers aren't just EvilVersusEvil, [[NotSoDifferent competing in who can make a bigger profit off the war and be the most careless and evil]]...]]
** AlternateEnding (also a TwistEnding): [[spoiler:When Anderson storms the Reichstag, an assault by Consortium (the American company/companies that are supplying everything to the USWE) troops happens at the same time, forcing Anderson to defend himself against not only the Russo-Mongolian troops, but also against the Consortium. He eventually reaches a room with a CCTV screen connected to other point in the Reichstag, and Anderson sees how the Consortium man that has been supporting him in the mission argues with Urgenberg: this discussion reveals that the Consortium has been supplying the Russo-Mongolian armies as well, that Urgenberg plans to stop the war in order to become a peacemaker after so many years of war and Urgenberg is assassinated by the Consortium man, who flees. Anderson manages to defeat TheDragon and get on the helicopter where the Consortium man is fleeing, but dies at his hands... and in the end a TV report is shown saying that war will continue in Urgenberg's name.]]
* YourMom: One of the voice files for alerted Russian soldiers features the angrily pronounced "[[BilingualBonus Tvoyu matz !]]".
* UpdatedRerelease : As ''World War Zero''. Published three years after the original, [[NoExportForYou but sold only in the UK]].
* WarForFunAndProfit: ''And... how!''
* WarIsHell: It doesn't get more hellish and crapsacky (at least visually) than in this game.
* WorldWarOne: painted by a team-up of George Orwell and Hieronymus Bosch, apparently...
* WorldWarII: According to the newspaper that comes with the game, Eisenhower is still a General, and D-Day still happened, except a decade later, on June 6, 1954 - and on the Baltic coast, creating a pseudo-Eastern Front. Meanwhile, the Japanese are still engaged in fighting in China (which began in 1941), and face significant resistance from Manchurian partisans. The Atomic Bomb was invented by the Americans in 1945, but remains a secret.
* XMeetsY: Seriously, it's as if ''Literature/AllQuietOnTheWesternFront'', ''Literature/NineteenEightyFour'' and ''TabletopGame/{{Warhammer 40000}}'' had a particularly rough threesome.
----
[[redirect:VideoGame/IronStorm]]
3rd Dec '12 5:05:52 PM WillBGood
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* SlidingScaleOfShinyVersusGritty / SlidingScaleOfIdealismVersusCynicism: [[ItGotWorse Very]] cynical and ''very'' [[HopelessWar bleak]] in tone.

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* SlidingScaleOfShinyVersusGritty / SlidingScaleOfIdealismVersusCynicism: [[ItGotWorse Very]] Very cynical and ''very'' [[HopelessWar bleak]] in tone.
12th Nov '12 2:29:16 PM captjim
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Added DiffLines:

* WorldWarII: According to the newspaper that comes with the game, Eisenhower is still a General, and D-Day still happened, except a decade later, on June 6, 1954 - and on the Baltic coast, creating a pseudo-Eastern Front. Meanwhile, the Japanese are still engaged in fighting in China (which began in 1941), and face significant resistance from Manchurian partisans. The Atomic Bomb was invented by the Americans in 1945, but remains a secret.
31st Oct '12 2:21:10 AM Joylock
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Added DiffLines:

* MirrorBoss: [[spoiler: The "final boss" (the Consortium officer) plays more like a multiplayer opponent than a standard enemy. He's equipped with multiple weapons (sniper rifle, assault rifle, machine pistol, and grenades) which he uses based on range, and constantly runs around the level instead of standing in one area.]]
12th Oct '12 4:00:43 PM TVRulezAgain
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* ButThouMust: Given the game's [[UselessUsefulStealth dodgy handling of stealth mechanics]], there really isn't any way to escape from the Wolfenburg lab without [[CompleteMonster murdering every single scientist you find]]. To make it up to you, there's one officer cowering in a bathroom in the next lever [[PetTheDog who's death is entirely optional.]]

to:

* ButThouMust: Given the game's [[UselessUsefulStealth dodgy handling of stealth mechanics]], there really isn't any way to escape from the Wolfenburg lab without [[CompleteMonster murdering every single scientist you find]].find. To make it up to you, there's one officer cowering in a bathroom in the next lever [[PetTheDog who's death is entirely optional.]]
1st Oct '12 8:16:44 PM d715
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Added DiffLines:

** More likely Type III the way the two sides fight would have resulted in each nation having little to no man-power by the 1920's, unless of course most of the war was cold with major flare ups ever so often.
22nd Jul '12 2:00:54 PM FELH2
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* XMeetsY: Seriously, it's as if ''Literature/AllQuietOnTheWesternFront'', ''Literature/NineteenEightyFour'' and ''{{Warhammer 40000}}'' had a particularly rough threesome.

to:

* XMeetsY: Seriously, it's as if ''Literature/AllQuietOnTheWesternFront'', ''Literature/NineteenEightyFour'' and ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}'' had a particularly rough threesome.
7th Jul '12 8:54:03 PM Sheora
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In the game's {{backstory}}, WorldWarOne never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeded in crushing the Bolshevik Revolution and reuniting former TsaristRussia, [[LargeHam grandiously renaming it]] "[[AwesomeMcCoolName the Russo-Mongolian Empire]]". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delussions of being a modern day successor of Genghis Khan. He succeded in claiming the entire eastern half of Europe. The frontlines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, [[DoesThisRemindYouOfAnything cutting Germany in half]]. The game starts in early 1964, when the [[TheFederation United States of Western Europe]] manage to discover information about a secret DoomsdayDevice being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging ShellShockedVeteran, sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.

Sounds like a fairly straight-forward action and espionage story ? Well then : Expect a few interesting twists on your way...

to:

In the game's {{backstory}}, WorldWarOne never ended in 1918 and dragged well into the 1960s. The reason behind this was a charismatic White Russian general, a certain Baron Ugenberg. He managed to unite lots of former Tsarist soldiers and warriors from Siberian and Mongolian tribes under his banner during the Russian Civil War. With the help of their constantly growing numbers, he succeded succeeded in crushing the Bolshevik Revolution and reuniting former TsaristRussia, [[LargeHam grandiously grandiosely renaming it]] "[[AwesomeMcCoolName the Russo-Mongolian Empire]]". But his conquest didn't end there, as he decided to build a mighty pan-Eurasian empire, having delussions delusions of being a modern day successor of Genghis Khan. He succeded succeeded in claiming the entire eastern half of Europe. The frontlines front lines between his newly founded empire and the remaining western democracies came to a halt in the late 1920s, [[DoesThisRemindYouOfAnything cutting Germany in half]]. The game starts in early 1964, when the [[TheFederation United States of Western Europe]] manage to discover information about a secret DoomsdayDevice being built by the baron's scientists. Enter you, lieutenant James Anderson, an aging ShellShockedVeteran, sent on a suicide mission behind enemy lines in order to locate and neutralize the secret weapon project.

Sounds like a fairly straight-forward action and espionage story ? story? Well then : Expect a few interesting twists on your way...



* GunshipRescue: Bulky dieselpunk helicopters constantly scout above the main frontlines. You even see one of them get shot down and crash while running through a trench.

to:

* GunshipRescue: Bulky dieselpunk helicopters constantly scout above the main frontlines.front lines. You even see one of them get shot down and crash while running through a trench.



* HyperspaceArsenal: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your loadout carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[LampshadeHanging as the tutorial is eager to inform you]]).

to:

* HyperspaceArsenal: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your loadout load out carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[LampshadeHanging as the tutorial is eager to inform you]]).



* ObligatoryWarCrimeScene: Several. A particularly memorable one occurs early on in the first level, where you glimpse a USWE conscript gunning down a defenceless soldier of Ugenberg's empire, who's desperately pleading for mercy : "Lass mich leben ! Ich bitte dich..."

to:

* ObligatoryWarCrimeScene: Several. A particularly memorable one occurs early on in the first level, where you glimpse a USWE conscript gunning down a defenceless defenseless soldier of Ugenberg's empire, who's desperately pleading for mercy : "Lass mich leben ! Ich bitte dich..."



* SceneryGorn: So much of it goes SerialEscalation. Eerie {{Ghost Town}}s bombed backed to the Stone Age and abandoned for decades ? {{Mordor}}-esque frontlines ? Creepy run-down industrial laboratories ? You name it...

to:

* SceneryGorn: So much of it goes SerialEscalation. Eerie {{Ghost Town}}s bombed backed to the Stone Age and abandoned for decades ? {{Mordor}}-esque frontlines ? front lines? Creepy run-down industrial laboratories ? You name it...it.



* SilentProtagonist: Besides the trailer and a few cutscenes, lieutenant Anderson apparently hasn't got much to say. But hey, [[WarIsHell can't blame him]]...
* SlidingScaleOfAlternateHistoryPlausibility : A little mushy, especially considering the lenghth of the war (Europe was already very exhausted by the conflict in 1918). [[AlternateHistoryWank The success of Ugenberg's early continent-spanning conquests]] is exaggerated [[RuleOfDrama for obvious dramatic reasons]]. Everything in the {{backstory}} is definitely done on purpose to evoke an Orwellian-like atmosphere of a neverending industrial conflict. Other than that, the setting is quite realistic and features no alien or supernatural intervention. So, it's more or less a Type II.

to:

* SilentProtagonist: Besides the trailer and a few cutscenes, cut scenes, lieutenant Anderson apparently hasn't got much to say. But hey, [[WarIsHell can't blame him]]...
him]].
* SlidingScaleOfAlternateHistoryPlausibility : A little mushy, especially considering the lenghth length of the war (Europe was already very exhausted by the conflict in 1918). [[AlternateHistoryWank The success of Ugenberg's early continent-spanning conquests]] is exaggerated [[RuleOfDrama for obvious dramatic reasons]]. Everything in the {{backstory}} is definitely done on purpose to evoke an Orwellian-like atmosphere of a neverending never ending industrial conflict. Other than that, the setting is quite realistic and features no alien or supernatural intervention. So, it's more or less a Type II.



* StandardFPSGuns: But with a DieselPunk flavour.

to:

* StandardFPSGuns: But with a DieselPunk flavour.flavor.



** AlternateEnding (also a TwistEnding): [[spoiler:When Anderson storms the Reichstag, an assault by Consortium (the American company/companies that are supplying everything to the USWE) troops happens at the same time, forcing Anderson to defend himself against not only the Russo-Mongolian troops, but also against the Consortium. He eventually reaches a room with a CCTV screen connected to other point in the Reichstag, and Anderson sees how the Consortium man that has been supporting him in the mission argues with Urgenberg: this discussion reveals that the Consortium has been supplying the Russo-Mongolian armies as well, that Urgenberg plans to stop the war in order to become a peacemaker after so many years of war and Urgenberg is assasinated by the Consortium man, who flees. Anderson manages to defeat TheDragon and get on the helicopter where the Consortium man is fleeing, but dies at his hands... and in the end a TV report is shown saying that war will continue in Urgenberg's name.]]

to:

** AlternateEnding (also a TwistEnding): [[spoiler:When Anderson storms the Reichstag, an assault by Consortium (the American company/companies that are supplying everything to the USWE) troops happens at the same time, forcing Anderson to defend himself against not only the Russo-Mongolian troops, but also against the Consortium. He eventually reaches a room with a CCTV screen connected to other point in the Reichstag, and Anderson sees how the Consortium man that has been supporting him in the mission argues with Urgenberg: this discussion reveals that the Consortium has been supplying the Russo-Mongolian armies as well, that Urgenberg plans to stop the war in order to become a peacemaker after so many years of war and Urgenberg is assasinated assassinated by the Consortium man, who flees. Anderson manages to defeat TheDragon and get on the helicopter where the Consortium man is fleeing, but dies at his hands... and in the end a TV report is shown saying that war will continue in Urgenberg's name.]]
7th Jul '12 8:51:20 PM Sheora
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!!Tropes featured in the game:

to:

!!Tropes featured in the game:!!Provides Examples Of:
7th Jul '12 8:50:49 PM Sheora
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* AlternateHistory: One of its selling points, no less. It was arguably one of the first mainstream shooter games where AH was a deliberate part of the backstory and plot. It's also one of the few games that are set in WorldWarOne (or inspired by it).
* ArtificialBrilliance: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usualy can't lure them to fall for an old trick learned in other {{FPS}} games. If nothing else, the AI makes the game really challenging. There are occasional moments of ArtificialStupidity, but thankfully, they're rare.
* BigBad: Baron Ugenberg. [[spoiler:This gets subverted hard in the Twist Ending, where you discover he's become just an old senile PunchClockVillain after years of gradual VillainDecay.]]

to:

* AlternateHistory: One of its selling points, no less. It was arguably one of the first mainstream shooter games where AH was a deliberate part of the backstory back story and plot. It's also one of the few games that are set in WorldWarOne (or inspired by it).
* ArtificialBrilliance: Though the game's budget wasn't big (it's nearly an indie game), the AI of the enemy soldiers is surprisingly high and cunning. You usualy usually can't lure them to fall for an old trick learned in other {{FPS}} games. If nothing else, the AI makes the game really challenging. There are occasional moments of ArtificialStupidity, but thankfully, they're rare.
* BigBad: Baron Ugenberg. [[spoiler:This gets subverted hard in the Twist Ending, where you discover he's become just an old senile PunchClockVillain after years of gradual VillainDecay.]]



* PuttingOnTheReich: Subverted hard. The uniforms of the Russo-Mongolian soldiers are mostly derived from the WWI uniforms of ImperialGermany and TsaristRussia, with some [[RedOctober early Soviet]] designs thrown into the mix. Due to the Eurasian nature of the empire, a lot of military clothing also has various central Asian and Mongolian-influenced elements (helmets with the outward appearance of a traditional Mongol nomad hat, etc.). Ironically, the uniforms of USWE officers show [[AlternativeCharacterInterpretation more signs of this trope]], though the uniforms of the USWE grunts are just a mishmash of French, German, British and American uniforms of WWI and WWII.

to:

* PuttingOnTheReich: Subverted hard.Subverted. The uniforms of the Russo-Mongolian soldiers are mostly derived from the WWI uniforms of ImperialGermany and TsaristRussia, with some [[RedOctober early Soviet]] designs thrown into the mix. Due to the Eurasian nature of the empire, a lot of military clothing also has various central Asian and Mongolian-influenced elements (helmets with the outward appearance of a traditional Mongol nomad hat, etc.). Ironically, the uniforms of USWE officers show [[AlternativeCharacterInterpretation more signs of this trope]], though the uniforms of the USWE grunts are just a mishmash of French, German, British and American uniforms of WWI and WWII.
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