History Main / InvisibleWall

9th Sep '16 4:12:42 PM Malady
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* ''VideoGame/Another'': There are more than one, and they keep you from exploring the city, or going onto the road.
7th Sep '16 8:28:40 AM JackG
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* Creator/HPLovecraft wrote a sci-fi horror tale about an alien maze built of these. A person trapped in the maze would die of thirst while looking at a nearby lake.
* In the short-lived ''The Cosby Mysteries'', Bill Cosby's character confronts the murderer with his evidence. Naturally she tries to shoot him, only to find there's a screen of bulletproof glass between them.
14th Aug '16 10:55:14 AM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo 2}}'', horizontal instant-kill barriers prevent the player from taking a shortcut from the top to the bottom of certain areas (for example, the elevator shaft on The Oracle), despite there being no fall damage in the rest of the game. Vertical "death walls" are also used, in addition to nonlethal invisible walls. They apparently forgot to patch up the holes in some places, though, eg. some seemingly insurmountable hills can be climbed, leading to major SequenceBreaking.

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* ''Franchise/{{Halo}}'': In ''VideoGame/{{Halo 2}}'', horizontal instant-kill barriers prevent the player from taking a shortcut from the top to the bottom of certain areas (for example, the elevator shaft on The Oracle), "The Oracle"), despite there being no fall damage in the rest of the game. Vertical "death walls" are also used, in addition to nonlethal invisible walls. They apparently forgot to patch up the holes in some places, though, eg. some seemingly insurmountable hills can be climbed, leading to major SequenceBreaking. Subsequent games have these too, though the insta-kill barriers have been replaced by timed-kill ones.
8th Aug '16 10:26:33 AM N8han11
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** It's done for a reason though. Basically, the trigger for the cutscene is below, and if you get past the wall (easiest with lightning shield) the boss screws up and can't attack, and you can still damage him. Not to mention that killing off a machine before Robotnik has even went in is a bit silly.
*** It's possible to fly behind it with Tails while it's rising up, slip in behind him, and kill him there.
*** It's also possible to jump begind it with the Lightning Shield just after it's been triggered.



*** As has been pointed out on several fansites, the levels are actually one mass. They are then divided into "acts" with goal rings and invisible walls. Its possible to get beyond them in some areas and see parts of other acts or blank objects.



*** Maybe we can put it down to the Blood Elves being such chronic magic users and the Draenei's magitech...
30th Jul '16 9:00:06 AM Nire
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* In the early ''SpyroTheDragon'' games, some kind of invisible force field keeps you from wandering off the map in some levels. Probably the most well-known are the barriers around Stone Hill in the original game, and those in Metropolis in the sequel.

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* In the early ''SpyroTheDragon'' games, some kind of invisible force field keeps you from wandering off the map in some levels. Probably the most well-known are the barriers around Stone Hill in the original game, and those in Metropolis in the sequel. Most of these examples are [[JustifiedTrope justified]] through the use of little structures basically serving as fence-posts. [[FridgeLogic Though that does make one wonder who put them up, and why.]]
** Amusingly, with codes you can jump over many of these and walk around outside the borders. Go too far and you'll find that the ground no longer has collision data, and through the floor you'll go.
5th Jul '16 4:47:31 PM nombretomado
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* In ''AmericanMcGeesAlice'', there are several invisible walls. But they also use giant slimy tentacles as walls. You can jump on just about anything, but you can't jump on those tentacles - you have to find a way around them.

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* In ''AmericanMcGeesAlice'', ''VideoGame/AmericanMcGeesAlice'', there are several invisible walls. But they also use giant slimy tentacles as walls. You can jump on just about anything, but you can't jump on those tentacles - you have to find a way around them.
5th Jul '16 4:25:22 PM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': The levels without walls are relatively common, but if you try to stray too far from the puzzle area, you are treated to Elohim's BrokenRecord announcement (above). If you push on, you die. The explanation to that is [[spoiler:you can only exist within the boundaries of the simulated world, which are pretty limited]].
26th May '16 6:48:10 AM TheOneWhoTropes
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* ''XMenLegends'' has these everywhere, and usually without explanation.

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* ''XMenLegends'' ''VideoGame/XMenLegends'' has these everywhere, and usually without explanation.
9th Apr '16 8:20:01 AM gophergiggles
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** LEGO Batman ''really'' pushes this in the level ''Flight of the Bat''. To progress through the level you need to take out obstacles like billboards and walls of flame. The only reason you ''can't fly right around them'' is you either hit an invisible wall or Bats turns the Batplane around. The only reason you can't fly over or under them is you can't change altitude.
14th Mar '16 7:25:41 AM Someoneman
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* These are plot-relevant in ''VideoGame/Persona4Arena''. The main characters run into invisible walls while exploring the TV World Yasogami High School, which trap them and prevents them from exploring further. The only way to pass these walls is to beat another person who is trapped within the same room.



** ''Catching Fire'' also has one that traps [[spoiler:Katniss and Finnick]] with the jabberjays sounding off the cries of their loved ones in pain. CrowningMomentOfHeartwarming ensues when [[spoiler:Katniss and Peeta stand on opposite sides of the wall, pressing their hands to the glass.]]

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** ''Catching Fire'' also has one that traps [[spoiler:Katniss and Finnick]] with the jabberjays sounding off the cries of their loved ones in pain. CrowningMomentOfHeartwarming ensues when [[spoiler:Katniss and Peeta stand on opposite sides of the wall, pressing their hands to the glass.]]
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