History Main / InvisibleWall

19th Sep '17 4:46:33 PM angie710
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* An "invisible wall" can be created by using the "virtual wall" setup with a [[http://www.irobot.com Roomba]] or related product. This is meant for (let's say) a living room that merges with a den, where you only want to Roomba the living room, although people have plenty of fun with it too.
7th Sep '17 9:45:12 PM PaulA
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* Creator/HPLovecraft wrote a sci-fi horror tale about an alien maze built of these. A person trapped in the maze would die of thirst while looking at a nearby lake.

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* "In the Walls of Eryx" by Creator/HPLovecraft wrote is a sci-fi horror tale about an alien maze built of these. A person trapped in the maze would die of thirst while looking at a nearby lake.
31st Aug '17 8:02:52 AM nighttrainfm
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* ''KingdomHearts'' tends to use these, with a camera shot whenever one shoots up behind the player inexplicably, but it's really just a flag to tell the player he's about to fight a difficult boss.
** In [=KHI=], though, Goofy and Donald bounce off invisible walls just before Sora fights the DuelBoss / ThatOneBoss, [[spoiler:Xehanort-Possessed Riku]].

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* ''KingdomHearts'' tends ''Franchise/KingdomHearts'':
** The series uses these a lot. Sometimes they're traditional, sometimes they're in-universe magical barriers locking you into a boss fight. The latter tend
to use these, with a be accompanied by camera shot whenever one shoots up behind the player inexplicably, but it's really just a flag to tell the player he's about to fight a difficult boss.
shots of them flashing into life and disappearing.
** In [=KHI=], though, Goofy and Donald bounce off invisible walls just before Sora fights Possessed! Riku. It happens again in the DuelBoss / ThatOneBoss, [[spoiler:Xehanort-Possessed Riku]].final dungeon just before he fights Darkside.
** However, the ultimate example is probably the first area in The End of the World. It is literally an entire invisible MAZE. As in, it is a huge empty area full of invisible walls. Your only clue of how to navigate it is that the walls tend to intersect at the random bits of rock, which you are not actually told, you have to figure it out by trial-and-error. Also, certain parts of this maze will feature equally invisible battles that you can't run from. Some treasure chests are booby-trapped and sometimes an odd orb of darkness will hit you even if you don't open any chests. Some of these battles are even against the mini-boss that accompanies the game's difficulty spike, the Behemoth.



** Some of the later games introduce another variant: You can't go into areas you're not supposed to go to at the moment, and your character will remind you that it's not the right way.
*** However, the ultimate example is probably the first area in The End of the World. It is literally an entire invisible MAZE. As in, it is a huge empty area full of invisible walls. Your only clue of how to navigate it is that the walls tend to intersect at the random bits of rock, which you are not actually told, you have to figure it out by trial-and-error. Also, certain parts of this maze will feature equally invisible battles that you can't run from. Some treasure chests are booby-trapped and sometimes an odd orb of darkness will hit you even if you don't open any chests. Some of these battles are even against the mini-boss that accompanies the game's difficulty spike, the Behemoth.

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** Some of the later games introduce another variant: You you can't go into areas you're not supposed to go to at the moment, and your character will remind you that it's not the right way.
*** However, the ultimate example is probably the first area in The End of the World. It is literally an entire invisible MAZE. As in, it is a huge empty area full of invisible walls. Your only clue of how to navigate it is that the walls tend to intersect at the random bits of rock, which you are not actually told, you have to figure it out by trial-and-error. Also, certain parts of this maze will feature equally invisible battles that you can't run from. Some treasure chests are booby-trapped and sometimes an odd orb of darkness will hit you even if you don't open any chests. Some of these battles are even against the mini-boss that accompanies the game's difficulty spike, the Behemoth.
way.
5th Aug '17 4:04:56 PM Willbyr
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[[AC:{{Film}}[[AC:{{Film}}]]



[[AC:{{Literature}}

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[[AC:{{Literature}}[[AC:{{Literature}}]]
5th Aug '17 4:04:27 PM Willbyr
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!!Examples:

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!!Examples:
!Examples:

!!Video Games:



[[AC:Non-VideoGame Examples]]
* The arenas used for ''Literature/TheHungerGames'' are surrounded with forcefields that repel anything that runs into them. Of course, the Gamemakers have plenty of other ways to shepherd wayward Tributes back towards the middle.
** ''Catching Fire'' also has one that traps [[spoiler:Katniss and Finnick]] with the jabberjays sounding off the cries of their loved ones in pain.
* Kevin and his gang encounter an invisible wall in ''TimeBandits'' while on the beach. It turns out to be an optical illusion; smashing it reveals the EvilTowerOfOminousness behind it.

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[[AC:Non-VideoGame Examples]]
* The arenas used for ''Literature/TheHungerGames'' are surrounded with forcefields that repel anything that runs into them. Of course, the Gamemakers have plenty of other ways to shepherd wayward Tributes back towards the middle.
** ''Catching Fire'' also has one that traps [[spoiler:Katniss and Finnick]] with the jabberjays sounding off the cries of their loved ones in pain.
!!Non-Video Game

[[AC:{{Film}}
* Kevin and his gang encounter an invisible wall in ''TimeBandits'' ''Film/TimeBandits'' while on the beach. It turns out to be an optical illusion; smashing it reveals the EvilTowerOfOminousness behind it.




[[AC:{{Literature}}
* The arenas used for ''Literature/TheHungerGames'' are surrounded with forcefields that repel anything that runs into them. Of course, the Gamemakers have plenty of other ways to shepherd wayward Tributes back towards the middle.
** ''Catching Fire'' also has one that traps [[spoiler:Katniss and Finnick]] with the jabberjays sounding off the cries of their loved ones in pain.



* WebVideo/JonTron considers these a mostly harmless NecessaryWeasel, which is notable since he frequently nitpicks much smaller things for breaking a game's immersion or flow. He comments that a game can't go on forever and when you have to go out of your way past anything interesting to find them anyway, it's okay for the game to stop you before it crashes. He does have a problem with particularly blatant ones that look like somewhere you should be able to traverse, though.
* In ''Webcomic/BobAndGeorge'', [[http://www.bobandgeorge.com/archives/001107c the Author stops Megaman with one.]]
* In an episode of ''WesternAnimation/EdEddnEddy'', the Eds have built an office-like area with nothing but lines of tape indicating where walls would go. At one point Ed smacks right into one.
-->'''Ed''': Oops! Forgot about the wall!
* In ''Theatre/{{Camelot}}'', Morgan le Fay builds an invisible wall around Arthur at Mordred's request.


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[[AC:{{Theatre}}]]
* In ''Theatre/{{Camelot}}'', Morgan le Fay builds an invisible wall around Arthur at Mordred's request.

[[AC:{{Webcomics}}]]
* In ''Webcomic/BobAndGeorge'', [[http://www.bobandgeorge.com/archives/001107c the Author stops Megaman with one.]]

[[AC:WebMedia]]
* WebVideo/JonTron considers these a mostly harmless NecessaryWeasel, which is notable since he frequently nitpicks much smaller things for breaking a game's immersion or flow. He comments that a game can't go on forever and when you have to go out of your way past anything interesting to find them anyway, it's okay for the game to stop you before it crashes. He does have a problem with particularly blatant ones that look like somewhere you should be able to traverse, though.

[[AC:WesternAnimation]]
* In an episode of ''WesternAnimation/EdEddnEddy'', the Eds have built an office-like area with nothing but lines of tape indicating where walls would go. At one point Ed smacks right into one.
-->'''Ed''': Oops! Forgot about the wall!

[[AC:RealLife]]


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3rd Aug '17 2:56:06 PM Morgenthaler
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* ''VideoGame/Another'': There are more than one, and they keep you from exploring the city, or going onto the road.

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* ''VideoGame/Another'': ''VideoGame/{{Another}}'': There are more than one, and they keep you from exploring the city, or going onto the road.
* ''VideoGame/BeyondTwoSouls'': A variation. While there ''are'' invisible walls in several places, usually if a character wanders away from the areas the devs intended, they'll briefly stop to collect themselves and turn around.
4th Jul '17 3:21:36 PM gophergiggles
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* Inverted by [[https://thewondrous.com/wp-content/uploads/2014/11/Glass-Door-Fail-24.gif this dog]]. There's no glass in the door but he waits patiently for his owner to open the door for him, even after he watches the owner step through the "invisible wall". Whether the dog is TooDumbToLive or [[UndyingLoyalty waiting for his owner's permission to enter]] is anyone's guess.
18th Jun '17 11:41:39 PM Berrenta
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[[quoteright:327:[[http://rdcarneiro.deviantart.com/art/Empty-walls-96634794 http://static.tvtropes.org/pmwiki/pub/images/empty_walls_by_rdcarneiro_9806.jpg]]]]

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[[quoteright:327:[[http://rdcarneiro.deviantart.com/art/Empty-walls-96634794 [[quoteright:327:[[Franchise/SonicTheHedgehog http://static.tvtropes.org/pmwiki/pub/images/empty_walls_by_rdcarneiro_9806.jpg]]]]




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%% Original work: http://rdcarneiro.deviantart.com/art/Empty-walls-96634794
18th Jun '17 9:42:37 PM Berrenta
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* The key challenge of ''VideoGame/SuperMonkeyBall'' and its sequels is the ''lack'' of an InvisibleWall; one slip and you fall off into oblivion.
18th Jun '17 2:04:46 PM dieseldragons
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* ''VideoGame/SuperMario64'' tells you about them with a sign, saying that's where the paintings end. Seeing as all of Mario 64's worlds are in paintings, it... kind of works.

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* ''VideoGame/SuperMario64'' tells you about them with a sign, saying that's where the paintings end. Seeing as all of Mario 64's worlds are in paintings, it... kind of works. The hub-world's castle grounds and separated garden, ruin the illusion though.
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