History Main / InvisibleBlock

19th Oct '15 4:49:02 PM hamza678
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[[AC: ThirdPersonShooter]

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[[AC: ThirdPersonShooter]ThirdPersonShooter]]
18th Sep '15 6:48:51 AM JapaneseTeeth
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[[AC: ThirdPersonShooter]
* ''VideoGame/{{Splatoon}}'' has a few single-player levels with invisible platforms that must be revealed by spraying them with ink.
11th Jul '15 9:30:24 AM Prfnoff
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* In the Lost City in ''Hype: The Time Quest'' you need to get to an otherwise inaccessible door by jumping on invisible blocks. However, when the camera angle is right, the stained-glass windows shine on them, making them appear VERY translucent red.

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* In the Lost City in ''Hype: The Time Quest'' ''VideoGame/HypeTheTimeQuest'' you need to get to an otherwise inaccessible door by jumping on invisible blocks. However, when the camera angle is right, the stained-glass windows shine on them, making them appear VERY translucent red.



* ''Franchise/TombRaider III'' featured invisible blocks that became visible if you had a flare lighted near them or some other fire source was present. A secret in the penultimate level required this knowledge in order to be accessible.

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* ''Franchise/TombRaider III'' ''VideoGame/TombRaiderIII'' featured invisible blocks that became visible if you had a flare lighted near them or some other fire source was present. A secret in the penultimate level required this knowledge in order to be accessible.



*** The remake ''Anniversary'' did away with the platform and instead had the guns on the Sphinx's head. Getting down was a bit more tricky in this version.
** And to complete the trilogy, ''Tomb Raider II'' featured a rather well-hidden secret: the entrance is hidden behind a perfectly unassuming section of wall that turns out to be a movable block, opening into a huge room with an invisible walkway to the other side.

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*** The remake ''Anniversary'' ''VideoGame/TombRaiderAnniversary'' did away with the platform and instead had the guns on the Sphinx's head. Getting down was a bit more tricky in this version.
** And to complete the trilogy, ''Tomb Raider II'' ''VideoGame/TombRaiderII'' featured a rather well-hidden secret: the entrance is hidden behind a perfectly unassuming section of wall that turns out to be a movable block, opening into a huge room with an invisible walkway to the other side.
21st Feb '15 8:10:41 PM ChibiJinx
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* ''VideoGame/LufiaAndTheFortressOfDoom'' has one dungeon where the two visible bridges break and drop the party to the area below, and the solution is to cross an invisible bridge. An NPC that can be found in the dungeon gives you a hint for this.
* ''VideoGame/BrainLord'' has one room with an invisible bridge. A nearby plaque tells you to look before you leap; this is a clue to use the map-revealing X-Ray Glasses, as the bridge is visible on the map.
20th Feb '15 11:58:27 AM N1KF
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* ''VideoGame/EverybodyEdits'' has the "secret package", which comes in two Invisible Blocks (along with a FakePlatform). One becomes invisible when touched, and the other is invisible at all times.



* ''VideoGame/{{Minecraft}}'' recently added the "Barrier" block, a completely invisible and indestructible block as a tool for mapmakers. Parkour maps just got a lot more trolly...

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* ''VideoGame/{{Minecraft}}'' recently added has the "Barrier" block, a completely invisible and indestructible block as a tool for mapmakers. Parkour maps just got a lot more trolly...
4th Jan '15 8:55:14 AM Darksilverhawk
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->''"9, 8, 7, 6, 5, 4, [[KickTheDog f*** you Yoshi]][[note]](while jumping off Yoshi over a pit)[[/note]]- [[LaserGuidedKarma *hits invisible block*]] AHHHHHHHHHHHHHHHH WHAT?!?!?"''
-->-- '''LetsPlay/ProtonJon''', ''VideoGame/KaizoMarioWorld: Special Stage 2''
21st Sep '14 7:18:26 AM morenohijazo
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Sometimes interacting with the blocks will make them visible, but some may remain invisible. Sometimes, the blocks aren't even physically there until they become visible through some specific method.

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Sometimes interacting with the blocks will make them visible, but some may remain invisible. Sometimes, the blocks aren't even physically there until they become visible through some specific method.
method. Compare SceneryAsYouGo, where the blocks don't appear until you approach them.
3rd Aug '14 12:51:01 PM Kuddy
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[[AC:Non-Video Game Examples]]
* Invoked in ''[[WebVideo/AngryVideoGameNerd Angry Video Game Nerd: The Movie]]''. [[spoiler:Upon entering Howard Scott Warshaw's house, the Nerd encounters a room filled with lava. Figuring correctly that this is some kind of test, he crosses the lava by hitting an invisible item block above him, then throwing the item in mid-air to reveal an invisible floating platform.]]
10th Jul '14 10:36:12 AM Codefreak5
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* ''Franchise.SuperMarioBros'' has these in abundance, and is probably the TropeMaker. However, unless the player hits an invisible block's location from below, it isn't "solid" (see also DirectionallySolidPlatforms). The more sadistic PlatformHell ROM hacks of the games often have them in places you don't want them to appear - to add insult to injury, the item coming out of the block is often a 1-UP.

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* ''Franchise.SuperMarioBros'' ''Franchise/SuperMarioBros'' has these in abundance, and is probably the TropeMaker. However, unless the player hits an invisible block's location from below, it isn't "solid" (see also DirectionallySolidPlatforms). The more sadistic PlatformHell ROM hacks of the games often have them in places you don't want them to appear - to add insult to injury, the item coming out of the block is often a 1-UP.
17th Mar '14 11:40:51 PM wolftickets1969
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* At least two levels of ''VideoGame/AngryVideoGameNerdAdventures'' have blocks that only appear when you get close, and these often include [[DeadlyWalls death blocks]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InvisibleBlock