History Main / InterstellarWeapon

23rd Apr '17 10:14:28 AM nombretomado
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* The human Node Missiles in ''SwordOfTheStars'' could be considered this, especially in the earlier versions of the game. Dozens of these could be sent to soften up enemy defenses before the arrival of the fleet. Unfortunately, later versions significantly reduced their damage and upped their cost, reducing their usefulness, especially given their slow interstellar speeds (Node Missile drives are not upgradeable).

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* The human Node Missiles in ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' could be considered this, especially in the earlier versions of the game. Dozens of these could be sent to soften up enemy defenses before the arrival of the fleet. Unfortunately, later versions significantly reduced their damage and upped their cost, reducing their usefulness, especially given their slow interstellar speeds (Node Missile drives are not upgradeable).
17th Apr '17 5:05:13 PM nombretomado
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* StephenBaxter's ''[[Literature/XeeleeSequence Vacuum Diagrams]]'' contains an ICBM equivalent.

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* StephenBaxter's Creator/StephenBaxter's ''[[Literature/XeeleeSequence Vacuum Diagrams]]'' contains an ICBM equivalent.
13th Apr '17 5:13:42 PM nombretomado
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* In ''[[SinsOfASolarEmpire Sins of a Solar Empire]]'', each race has its own long-range doomsday device. Keep in mind that each of these can and usually are built in groups.

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* In ''[[SinsOfASolarEmpire Sins of a Solar Empire]]'', ''VideoGame/SinsOfASolarEmpire'', each race has its own long-range doomsday device. Keep in mind that each of these can and usually are built in groups.
31st Mar '17 3:23:48 PM nombretomado
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* The [[http://www.orionsarm.com/eg-article/48fe49fe47202 Nicoll-Dyson laser]] of ''OrionsArm''. There is also a weapon called a Killer Star, it causes a star to go supernova but in such a way that most of the energy is sent in one direction.
** OrionsArm has DysonSphere powered planet-killer beam weapons, kinetic relativistic kill vehicles aplenty, monopole-based 'conversion bombs' which can destroy stars, and more, almost always wielded by transapients. The highest Archai, however, have access to [[http://www.orionsarm.com/eg-article/49fe3e605d052 Metric Bombs]], which are essentially [[http://www.orionsarm.com/eg-article/493e974094949 void ships]] turned into weapons. They can travel across space at near the speed of light almost entirely undetected inside a void bubble, and destroy entire star systems by altering the very nature of spacetime at the heart of the central star and causing it to go supernova regardless of its mass. All that remains afterward is a black hole.

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* The [[http://www.orionsarm.com/eg-article/48fe49fe47202 Nicoll-Dyson laser]] of ''OrionsArm''.''WebOriginal/OrionsArm''. There is also a weapon called a Killer Star, it causes a star to go supernova but in such a way that most of the energy is sent in one direction.
** OrionsArm WebOriginal/OrionsArm has DysonSphere powered planet-killer beam weapons, kinetic relativistic kill vehicles aplenty, monopole-based 'conversion bombs' which can destroy stars, and more, almost always wielded by transapients. The highest Archai, however, have access to [[http://www.orionsarm.com/eg-article/49fe3e605d052 Metric Bombs]], which are essentially [[http://www.orionsarm.com/eg-article/493e974094949 void ships]] turned into weapons. They can travel across space at near the speed of light almost entirely undetected inside a void bubble, and destroy entire star systems by altering the very nature of spacetime at the heart of the central star and causing it to go supernova regardless of its mass. All that remains afterward is a black hole.
26th Jan '17 8:01:58 AM Morgenthaler
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* It doesn't show up in-game (missiles are fired from and land on the same planet), but these were used in in {{Starcraft}}'s backstory: the planet Korhal was nuked by a thousand Apocalypse-class nuclear missiles fired from the planet Tarsonis. Nuclear weaponry on such a scale was banned after that, so the in-game ones are much, much smaller.

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* It doesn't show up in-game (missiles are fired from and land on the same planet), but these were used in in {{Starcraft}}'s VideoGame/{{Starcraft}}'s backstory: the planet Korhal was nuked by a thousand Apocalypse-class nuclear missiles fired from the planet Tarsonis. Nuclear weaponry on such a scale was banned after that, so the in-game ones are much, much smaller.
21st Jan '17 4:51:00 PM FordPrefect
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* In ''[[Series/{{Farscape}} Farscape: The Peacekeeper Wars]]'' a [[spoiler:a black hole weapon that could destroy a whole galaxy]] is deployed.
* In ''Film/{{Thor}}'', we learn that keeping the Bifrost open too long will destroy any world it's currently connected to. Odin however refuses to use it as a weapon of war. ''Loki'' on the other hand...

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* In ''[[Series/{{Farscape}} Farscape: The Peacekeeper Wars]]'' Wars]]'', a [[spoiler:a black [[spoiler:black hole weapon that could destroy a whole galaxy]] is deployed.
* In ''Film/{{Thor}}'', we learn that keeping the Bifrost open too long will destroy any world it's currently connected to. Odin however refuses to use it as a weapon of war. ''Loki'' ''Loki'', on the other hand...
8th Jan '17 10:44:04 AM nombretomado
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* ''TheLastStarfighter''. Xur launches ''meteors'' at the Starfighter base.

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* ''TheLastStarfighter''.''Film/TheLastStarfighter''. Xur launches ''meteors'' at the Starfighter base.
19th Oct '16 3:20:44 AM Morgenthaler
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* Creator/AlanDeanFoster is fond of this trope, most prominently in his ''HumanxCommonwealth'' series, which features a wide assortment of {{Lost Superweapon}}s left scattered around the cosmos by various {{Precursors}}. The two greatest examples show up in the GrandFinale, ''Flinx Transcendent'', and include a weapons platform whose WaveMotionGun fires through [[SubspaceOrHyperspace subspace]] across galaxies, and an even bigger superweapon whose power source ''is'' a galaxy (indeed, multiple galaxies).
* In ArthurCClarke's ''Sunstorm'', the eponymous event is caused by a planetoid hurled across the galaxy.
* Creator/CharlesStross' [[TheEschatonSeries Iron Sunrise]] features guided, {{ramscoop}}-powered missiles designed to deter interplanetary invasions. If a planet is attacked, the missiles accelerate up to near-lightspeed and (eventually) hit the invaders' home planet.

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* Creator/AlanDeanFoster is fond of this trope, most prominently in his ''HumanxCommonwealth'' ''Literature/HumanxCommonwealth'' series, which features a wide assortment of {{Lost Superweapon}}s left scattered around the cosmos by various {{Precursors}}. The two greatest examples show up in the GrandFinale, ''Flinx Transcendent'', and include a weapons platform whose WaveMotionGun fires through [[SubspaceOrHyperspace subspace]] across galaxies, and an even bigger superweapon whose power source ''is'' a galaxy (indeed, multiple galaxies).
* In ArthurCClarke's Creator/ArthurCClarke's ''Sunstorm'', the eponymous event is caused by a planetoid hurled across the galaxy.
* Creator/CharlesStross' [[TheEschatonSeries Iron Sunrise]] ''Literature/IronSunrise'' features guided, {{ramscoop}}-powered missiles designed to deter interplanetary invasions. If a planet is attacked, the missiles accelerate up to near-lightspeed and (eventually) hit the invaders' home planet.



* Colin Kapp wrote at least two of these. In ''Patterns of Chaos'', a technique for predicting the future let aliens in the Andromeda Galaxy ''seven hundred million years ago'' send sublight missiles at spots in our galaxy a few centuries from now with pinpoint accuracy, impacting close enough to the people they wanted to kill that a ''hand grenade'' would've done the job -- but they ''still'' sent [[EarthShatteringKaboom planet killers]]. And then there was the Chaos Weapon, in the book of the same title, a WaveMotionGun kept in another ''universe'', which devoured entire stars for fuel.

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* Colin Kapp wrote at least two of these. In ''Patterns of Chaos'', ''Literature/PatternsOfChaos'', a technique for predicting the future let aliens in the Andromeda Galaxy ''seven hundred million years ago'' send sublight missiles at spots in our galaxy a few centuries from now with pinpoint accuracy, impacting close enough to the people they wanted to kill that a ''hand grenade'' would've done the job -- but they ''still'' sent [[EarthShatteringKaboom planet killers]]. And then there was the Chaos Weapon, in the book of the same title, a WaveMotionGun kept in another ''universe'', which devoured entire stars for fuel.



* {{Stephen Baxter}}'s ''[[Literature/XeeleeSequence Vacuum Diagrams]]'' contains an ICBM equivalent.
* In the StarWarsExpandedUniverse, there's Centerpoint Station. Built by the mysterious Celestials tens of thousands of years ago, it has the power to move and collapse stars across the galaxy, among other functions.

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* {{Stephen Baxter}}'s StephenBaxter's ''[[Literature/XeeleeSequence Vacuum Diagrams]]'' contains an ICBM equivalent.
* In the StarWarsExpandedUniverse, Franchise/StarWarsExpandedUniverse, there's Centerpoint Station. Built by the mysterious Celestials tens of thousands of years ago, it has the power to move and collapse stars across the galaxy, among other functions.



* In Creator/HarryTurtledove's ''[[{{Worldwar}} Homeward Bound]]'', after the FTL-capable ''Commodore Perry'' shows up in the orbit of Home (the Race's homeworld) in a clear case of GunboatDiplomacy, the Race warns humans that they may have the advantage of speed (the Race doesn't expect to develop FTL-travel for at least 70 more years, now that they know it's possible), but the Race can still build ships capable of accelerating to 50% of the speed of light. Those ships can be launched to impact Earth with their great speed, causing an extinction-level event. While humans claims that they might be able to intercept the relativistic missiles, the Race representatives state that they wouldn't be able to stop them all.

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* In Creator/HarryTurtledove's ''[[{{Worldwar}} ''[[Literature/{{Worldwar}} Homeward Bound]]'', after the FTL-capable ''Commodore Perry'' shows up in the orbit of Home (the Race's homeworld) in a clear case of GunboatDiplomacy, the Race warns humans that they may have the advantage of speed (the Race doesn't expect to develop FTL-travel for at least 70 more years, now that they know it's possible), but the Race can still build ships capable of accelerating to 50% of the speed of light. Those ships can be launched to impact Earth with their great speed, causing an extinction-level event. While humans claims that they might be able to intercept the relativistic missiles, the Race representatives state that they wouldn't be able to stop them all.
23rd Aug '16 2:43:43 AM UmbrellasWereAwesome
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** And of course, the titular Halos are capable of wiping out all sentient life in the galaxy when fired in unison.

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** And of course, In ''Literature/TheForerunnerSaga'', the titular Halos produced at the Greater Ark are capable textbook examples of wiping this, as they have a max range of hundreds of thousands of light-years; Omega Halo is able to wipe out all sentient life in the an entire satellite galaxy when fired in unison.with just one shot.


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* ''Franchise/{{Halo}}'': The titular ringworlds are capable of wiping out all sentient life in the galaxy when fired in unison.
6th Aug '16 8:54:45 PM UmbrellasWereAwesome
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** It's mentioned briefly in ''VideoGame/GhostsOfOnyx'' that the UNSC is capable of sending nukes through slipspace. It's not actually a useful tactic, though; human slipdrives are far too inaccurate (they'll send you to the right system, but that's as accurate as they get), and nukes fired through slipspace are super-easy to detect (and therefore to counter).

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** It's mentioned briefly in ''VideoGame/GhostsOfOnyx'' ''Literature/HaloGhostsOfOnyx'' that the UNSC is capable of sending nukes through slipspace. It's not actually a useful tactic, though; human slipdrives are far too inaccurate (they'll send you to the right system, but that's as accurate as they get), and nukes fired through slipspace are super-easy to detect (and therefore to counter).
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