History Main / InterfaceScrew

22nd May '17 11:31:12 AM Vir
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* ''Videogame/{{The Suffering}}'' had a particulary sinister example, being partly a horror game set in prison. The game has an insanity meter that rises as Torque takes damage, when filled the player can choose to temporarily transform into The Creature until the meter is depleted. The more the player transforms, the more likely they will get the evil ending (amongst other factors). So if you're literally gunning for the good ending, you'd want to ignore than Insanity meter altogether, right? Well, hope you don't mind gruesome images and loud screams to randomly cover your television screen with anywhere from 10 seconds to 5 minute intervals, only ending once the Insanity meter is no longer full. Just try not to take damage at all!

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* ''Videogame/{{The Suffering}}'' ''VideoGame/TheSuffering'' had a particulary sinister example, being partly a horror game set in prison. The game has an insanity meter that rises as Torque takes damage, when filled the player can choose to temporarily transform into The Creature until the meter is depleted. The more the player transforms, the more likely they will get the evil ending (amongst other factors). So if you're literally gunning for the good ending, you'd want to ignore than Insanity meter altogether, right? Well, hope you don't mind gruesome images and loud screams to randomly cover your television screen with anywhere from 10 seconds to 5 minute intervals, only ending once the Insanity meter is no longer full. Just try not to take damage at all!all!
* In ''VideoGame/{{Warframe}}'', taking Magnetic damage gives your screen a mildly debilitating scrambling effect.



* In ''{{VideoGame/Rebuild}}: Gangs of Deadsville's'' Campaign Mode, the final level has some after [[spoiler:It's revealed that the cure for the zombie virus was actually [[OhCrap an enhanced version designed to create supersoldiers]], and [[FromBadToWorse by that point, you've injected at the very least yourself, your entire fort, and your fort in the]] ''[[FromBadToWorse previous]]'' town.]] [[spoiler:You're treated to ''[[BlatantLies lovely]]'' segments where options come up to "sacrifice people on the altar of pain," garbled grammar, mission options all being changed to "Devour," and an absurdly easy military campaign against the [[BiggerBad Government]] after sacrificing your best soldier character.]]

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* In ''{{VideoGame/Rebuild}}: Gangs of Deadsville's'' Campaign Mode, the final level has some after [[spoiler:It's revealed that the cure for the zombie virus was actually [[OhCrap an enhanced version designed to create supersoldiers]], and [[FromBadToWorse by that point, you've injected at the very least yourself, your entire fort, and your fort in the]] ''[[FromBadToWorse previous]]'' town.]] [[spoiler:You're treated to ''[[BlatantLies lovely]]'' segments where options come up to "sacrifice people on the altar of pain," garbled grammar, mission options all being changed to "Devour," and an absurdly easy military campaign against the [[BiggerBad [[GreaterScopeVillain Government]] after sacrificing your best soldier character.]]
20th May '17 11:20:54 AM nombretomado
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* ''Franchise/{{Ultima}}'':

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* ''Franchise/{{Ultima}}'':''VideoGame/{{Ultima}}'':
16th May '17 6:03:17 AM Monolaf317
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* ''VideoGame/TheLastOfUs'' has an "listen" ability that gives you the ability to see people as white outlines through objects. Then late at the game you need to fight multitudes of enemies in a blizard, where everything that isn't about five feet in front of you is lost in a comple wall of whiteness.

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* ''VideoGame/TheLastOfUs'' has an "listen" ability that gives you the ability to see people as white outlines through objects. Then late at the game you need to fight multitudes of enemies in a blizard, blizzard, where everything that isn't about five feet in front of you is lost in a comple wall of whiteness.
15th May '17 9:42:08 PM Monolaf317
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---->''Colonel:'' Turn the game console off. '''Now.'''

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---->''Colonel:'' -->'''Colonel:''' Turn the game console off. '''Now.'''
15th May '17 9:40:42 PM Monolaf317
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* The [[Franchise/TheSlenderManMythos Slender Man]] in ''VideoGame/SlenderTheArrival'' and many other VideoGame/{{Slender}} games causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you can not pause when there is static on screen, this was added in as a way of preventing JumpScare {{rage quit}}ting.

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* The [[Franchise/TheSlenderManMythos Slender Man]] in ''VideoGame/SlenderTheArrival'' and many other VideoGame/{{Slender}} games causes the screen to distort whenever he goes near you, because the whole game takes place from the perspective of a camera, which Slender Man is known for fucking with. Also, you can not cannot pause when there is static on screen, screen; this was added in as a way of preventing JumpScare {{rage quit}}ting.
8th May '17 5:33:47 AM Wintonian
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Added DiffLines:

*''Videogame/{{The Suffering}}'' had a particulary sinister example, being partly a horror game set in prison. The game has an insanity meter that rises as Torque takes damage, when filled the player can choose to temporarily transform into The Creature until the meter is depleted. The more the player transforms, the more likely they will get the evil ending (amongst other factors). So if you're literally gunning for the good ending, you'd want to ignore than Insanity meter altogether, right? Well, hope you don't mind gruesome images and loud screams to randomly cover your television screen with anywhere from 10 seconds to 5 minute intervals, only ending once the Insanity meter is no longer full. Just try not to take damage at all!
2nd May '17 7:18:01 AM Cryoclaste
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Added DiffLines:

* ''VideoGame/ClusterTruck'', when connected with a Twitch account, has the "Inverted" event, which flips your controls for a short period of time.
1st May '17 9:27:39 AM CybranGeneralSturm
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* The ''VideoGame/MarioParty 2'' minigame ''[[http://www.mariowiki.com/Dizzy_Dancing Dizzy Dancing]]''. It also pops up in a Bowser minigame in ''Mario Party 6'' that is named ''[[http://www.mariowiki.com/Dizzy_Rotisserie Dizzy Rotisserie]]''.

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* The ''VideoGame/MarioParty 2'' minigame ''[[http://www.mariowiki.com/Dizzy_Dancing Dizzy Dancing]]''. It also pops up in a Bowser minigame in ''Mario Party 6'' that is named called ''[[http://www.mariowiki.com/Dizzy_Rotisserie Dizzy Rotisserie]]''.
30th Apr '17 2:16:18 PM nombretomado
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* In some ''HarvestMoon'' games, you can get hit with confusion gas while mining that changes what the directional controls are. If you're lucky, it's a mere reversal, but in at least one of them, the controls are rotated at random.

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* In some ''HarvestMoon'' ''VideoGame/HarvestMoon'' games, you can get hit with confusion gas while mining that changes what the directional controls are. If you're lucky, it's a mere reversal, but in at least one of them, the controls are rotated at random.
17th Apr '17 1:44:31 PM Morgenthaler
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* When your health gets critically low in ''{{Rift}}'', colors desaturate, normal game sounds fade out, and the HeartbeatSoundtrack starts.

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* When your health gets critically low in ''{{Rift}}'', ''VideoGame/{{Rift}}'', colors desaturate, normal game sounds fade out, and the HeartbeatSoundtrack starts.
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