History Main / InterfaceScrew

26th Aug '16 6:28:26 AM jormis29
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* During a plot arc in BobAndGeorge in which history was being undone due to a TimeParadox, the strips themselves were erased--first corrupted (along with the author's notes), then replaced with blank images. The effect started at the beginning of the archives and progressed increasingly quickly during the arc; the heroes therefore had to make things right before history (i.e., the comic itself) was completely erased. Once the problem was solved, the archives were restored.
* [[http://darthsanddroids.net/episodes/1273.html During]] [[http://darthsanddroids.net/episodes/1274.html three]] [[http://darthsanddroids.net/episodes/1275.html strips]] of [[DarthsAndDroids Darths & Droids]], the panels get increasingly skewed as the realization of Obi Wan's death sends Boba Fett [[SanitySlippage off]] [[JustForPun the]] [[DestinationDefenestration edge]].

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* During a plot arc in BobAndGeorge ''Webcomic/BobAndGeorge'' in which history was being undone due to a TimeParadox, the strips themselves were erased--first corrupted (along with the author's notes), then replaced with blank images. The effect started at the beginning of the archives and progressed increasingly quickly during the arc; the heroes therefore had to make things right before history (i.e., the comic itself) was completely erased. Once the problem was solved, the archives were restored.
* [[http://darthsanddroids.net/episodes/1273.html During]] [[http://darthsanddroids.net/episodes/1274.html three]] [[http://darthsanddroids.net/episodes/1275.html strips]] of [[DarthsAndDroids Darths & Droids]], ''Webcomic/DarthsAndDroids'', the panels get increasingly skewed as the realization of Obi Wan's death sends Boba Fett [[SanitySlippage off]] [[JustForPun the]] [[DestinationDefenestration edge]].
19th Aug '16 10:32:48 AM Luigifan
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'''Note: For best reading, rotate monitor 90 degrees.'''

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'''Note: For [[SelfDemonstratingArticle best reading, reading]], rotate monitor 90 degrees.'''



This may be one of the StandardStatusEffects. When it's done well, it can be entertaining or funny. However, done poorly it may break game immersion and cause frustration. If it makes the game noticeably more difficult to play, then it can be considered a form of FakeDifficulty. If such a status effect is available for the player to use on enemies, expect for it to either [[TheAllSeeingAI do nothing at all due to the lack of an interface between the AI and the game]], or cause deliberate ArtificialStupidity to compensate for this. Sometimes used as an [[OminousVisualGlitch intentionally created glitch]]. Can be utilized by [[MultiplayerOnlyItem Multiplayer-Only Items]]. If this is done because the player character has been injured in some way, that's InjuredPlayerCharacterStage. If the player's controls have been temporarily limited in order to focus their attention on exposition, that's ExpositoryGameplayLimitation.

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This may be one of the StandardStatusEffects. When it's done well, it can be entertaining or funny. However, done poorly poorly, it may break game immersion and cause frustration. If it makes the game noticeably more difficult to play, then it can be considered a form of FakeDifficulty. If such a status effect is available for the player to use on enemies, expect for it to either [[TheAllSeeingAI do nothing at all due to the lack of an interface between the AI and the game]], or cause deliberate ArtificialStupidity to compensate for this. Sometimes used as an [[OminousVisualGlitch intentionally created glitch]]. Can be utilized by [[MultiplayerOnlyItem Multiplayer-Only Items]]. If this is done because the player character has been injured in some way, that's InjuredPlayerCharacterStage. If the player's controls have been temporarily limited in order to focus their attention on exposition, that's ExpositoryGameplayLimitation.
15th Aug '16 10:08:27 PM KEEP_IN
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** Perhaps the most noticeable example, however, is the gauntlet that lies in wait for those pursuing No Mercy runs. [[spoiler:The final boss of this route, Sans, not only attacks first and dodges your attacks (unlike every ''other'' encounter in the game, in an attempt to catch you off-guard), but also resorts to ''attacking you through your HUD'' by rolling his attack bones over the various options (preventing you from getting your bearings between attacks), using attacks [[{{Combo}} that interrupt]] his ''other'' attacks (pausing the background music as he does so), and ultimately ends the fight with an empty attack that ''never ends'', preventing you from getting your next turn. You have to screw with the interface ''yourself'' and move the "bullet box" (the field in which BulletHell patterns take place; the player is stuck in this box while it's Sans' turn) over to your "FIGHT" button to ultimately take him out]].

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** Perhaps the most noticeable example, however, is the gauntlet that lies in wait for those pursuing No Mercy Genocide runs. [[spoiler:The final boss of this route, Sans, not only attacks first and dodges your attacks (unlike every ''other'' encounter in the game, in an attempt to catch you off-guard), but also resorts to ''attacking you through your HUD'' by rolling his attack bones over the various options (preventing you from getting your bearings between attacks), using attacks [[{{Combo}} that interrupt]] his ''other'' attacks (pausing the background music as he does so), and ultimately ends the fight with an empty attack that ''never ends'', preventing you from getting your next turn. You have to screw with the interface ''yourself'' and move the "bullet box" (the field in which BulletHell patterns take place; the player is stuck in this box while it's Sans' turn) over to your "FIGHT" button to ultimately take him out]].
14th Aug '16 9:11:56 PM UmbrellasWereAwesome
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*** The "New Alexandria" level has jamming devices that interfere with the HUD, similar to the ''GRAW'' example above.

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*** The "New Alexandria" level has jamming devices that interfere with the HUD, similar to the ''GRAW'' example above.example.
14th Aug '16 9:11:46 PM UmbrellasWereAwesome
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* ''VideoGame/{{Halo 3}}'' has the Flare, which temporarily blinds opponents. Very annoying when those jetpack brutes use it on you.
** ''VideoGame/HaloReach'' uses it in the last level to show the hopelessness of the situation: [[spoiler:as Noble Six takes damage during his/her LastStand in "Lone Wolf", cracks start to form in your helmet, and they ''stay'' there, even if you use a medkit. They first short out your ammo indicators, and eventually a crater forms in your visor. As player characters are normally never permanently damaged, this serves as huge wakeup call that no matter what happens, Noble Six is fucked.]]
** Also in ''Reach'' as a first for the series, nearby explosions cause the sound to temporarily stop with tinnitus ringing, and the sound is muted in the space part of "Long Night of Solace", averting SpaceIsNoisy.
** The New Alexandria level has jamming devices that interfere with the HUD, similar to the ''GRAW'' example above.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/{{Halo 3}}'' has the Flare, which temporarily blinds opponents. Very annoying when those jetpack brutes use it on you.
** ''VideoGame/HaloReach'' ''VideoGame/HaloReach'':
*** The game
uses it in the last level to show the hopelessness of the situation: [[spoiler:as Noble Six takes damage during his/her LastStand in "Lone Wolf", cracks start to form in your helmet, and they ''stay'' there, even if you use a medkit. They first short out your ammo indicators, and eventually a crater forms in your visor. As player characters are normally never permanently damaged, this serves as huge wakeup call that no matter what happens, Noble Six is fucked.]]
** Also in ''Reach'' as *** In a first for the series, nearby explosions cause the sound to temporarily stop with tinnitus ringing, and the sound is muted in the space part of "Long Night of Solace", averting SpaceIsNoisy.
** *** The New Alexandria "New Alexandria" level has jamming devices that interfere with the HUD, similar to the ''GRAW'' example above.
3rd Aug '16 5:57:01 PM treehugger0369
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Added DiffLines:

* Shimejis can cause this due to being displayed in front of any windows you're using. Some can even grab and move windows that aren't maximized.
28th Jul '16 4:41:38 PM CybranGeneralSturm
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* The ''VideoGame/MarioParty 2'' minigame [[http://www.mariowiki.com/Dizzy_Dancing Dizzy Dancing]]".

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* The ''VideoGame/MarioParty 2'' minigame [[http://www.''[[http://www.mariowiki.com/Dizzy_Dancing Dizzy Dancing]]".Dancing]]''. It also pops up in a bowser minigame in ''Mario Party 6'' that is named ''[[http://www.mariowiki.com/Dizzy_Rotisserie Dizzy Rotisserie]]''.
15th Jul '16 2:45:27 PM PrettyKittyButt24
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** ''Stepmania 5'' allows themers access to items they previously weren't be able to manipulate via LUA scripting, including things like the individual items on the music wheel, the lifebar, and the notefield, as well as allowing them to add custom commands on menus that check (and modify) the game state, including active mods. The LUA hooks for these also happen to be exposed to those that are doing background animations, which allows for [[http://www.youtube.com/watch?v=W_zV56Z8cbU stuff like this]] to happen. This, naturally, [[http://www.youtube.com/watch?v=J6AwTVozORQ has already been experimented with and abused by some people]]

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** ''Stepmania 5'' allows themers access to items they previously weren't be able to manipulate via LUA scripting, including things like the individual items on the music wheel, the lifebar, and the notefield, as well as allowing them to add custom commands on menus that check (and modify) the game state, including active mods. The LUA hooks for these also happen to be exposed to those that are doing background animations, which allows for [[http://www.youtube.com/watch?v=W_zV56Z8cbU stuff like this]] to happen. This, naturally, [[http://www.youtube.com/watch?v=J6AwTVozORQ has already been experimented with and abused by some people]]people]]. [[https://www.youtube.com/watch?v=0kGi9LE21dU More than once]].
13th Jul '16 12:59:55 PM Geoduck
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* In ''Cosmic Encounter Online'', the alien species Dork has the power to Annoy by filling an opponent's play field with distracting, bouncing graphics during their turn.

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* In ''Cosmic ''[[TabletopGame/CosmicEncounter Cosmic Encounter Online'', Online]]'', the alien species Dork has the power to Annoy by filling an opponent's play field with distracting, bouncing graphics during their turn.
12th Jul '16 2:13:55 PM AMNK
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Added DiffLines:

* ''VideoGame/UnrealTournament'' turned your screen highly red for every big hit you receive, plus with the "Screen Flashes" option enabled, every time you fire, your screen flashes, and it's particularly annoying with [[GatlingGood rapid-fire guns]] such as the Minigun. It's one of the most common tweaks for CompetitiveMultiplayer to actually disable this screen flashing.
* ''VideoGame/{{Xonotic}}'' blurred your screen whenever you are shot.
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