History Main / InterfaceScrew

29th Jun '16 2:34:22 AM StFan
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[[folder: General]]

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[[folder: General]][[folder:[=DVDs=]]]



* ''[[Anime/NeonGenesisEvangelion End of Evangelion]]'''s opening menu seems normal, but leave it on too long and the options begin decaying before your eyes, the screen starts flickering blood red with accompanying screams taken from the movie. [[SoundtrackDissonance All while calm, classical music plays.]] In ''Death and Rebirth'', the options change from the normal 'start, scenes, options, extras' into [[TheFourthWallWillNotProtectYou questioning the existence of the viewer.]]
* On one of the ''Machinima/RedVsBlue'' [=DVDs=], if you leave the DVD sit at the title screen too long, O'Malley will recite a short rhyme, ending with a number, and then remove a menu option to leave that many options left on the screen. This goes all the way down to only one left, then it resets and starts again.



[[folder:[=DVDs=]]]
* ''[[Anime/NeonGenesisEvangelion End of Evangelion]]'''s opening menu seems normal, but leave it on too long and the options begin decaying before your eyes, the screen starts flickering blood red with accompanying screams taken from the movie. [[SoundtrackDissonance All while calm, classical music plays.]] In ''Death and Rebirth'', the options change from the normal 'start, scenes, options, extras' into [[TheFourthWallWillNotProtectYou questioning the existence of the viewer.]]
* On one of the ''Machinima/RedVsBlue'' [=DVDs=], if you leave the DVD sit at the title screen too long, O'Malley will recite a short rhyme, ending with a number, and then remove a menu option to leave that many options left on the screen. This goes all the way down to only one left, then it resets and starts again.

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[[folder:[=DVDs=]]]
[[folder:Fan Works]]
* ''[[Anime/NeonGenesisEvangelion End of Evangelion]]'''s opening menu seems normal, but leave it on too long and In ''WebVideo/DragonBallZAbridged'' the options begin decaying before your eyes, second Kai Abridged episode includes the screen starts flickering blood red with accompanying screams taken from the movie. [[SoundtrackDissonance All while calm, classical music plays.]] In ''Death and Rebirth'', the options change from the normal 'start, scenes, options, extras' into [[TheFourthWallWillNotProtectYou questioning the existence of the viewer.]]
* On one of the ''Machinima/RedVsBlue'' [=DVDs=], if you leave the DVD sit at the title screen too long, O'Malley will recite a short rhyme, ending with a number,
Adobe player plug-in crashing due to Vegeta's rage, and then remove a menu option to leave that many options left on the screen. This goes all the way down crash report exploding due to only one left, then it resets and starts again.said rage.



[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]



[[folder:Pinball]]

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[[folder:Pinball]][[folder:Pinballs]]



[[folder:Roleplay]]
* ''Roleplay/DestroyTheGodmodder'': Used lightly on occasion, and also lampshaded with the Glitch, which at one point became so bad players had to type in a specific font to keep their posts from being obliterated.
[[/folder]]



[[folder:Webcomics]]

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[[folder:Webcomics]][[folder:Web Comics]]



* On Website/{{Google}}, type in [[VideoGame/{{Starcraft}} "Zerg Rush"]] to watch a bunch of O's eat your results ([[UnwinnableJokeGame you can't kill them all]]). Also, typing [[VideoGame/StarFox "Do a barrel roll"]] will actually make your display spin.

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* On Website/{{Google}}, type Website/{{Google}}:
** Type
in [[VideoGame/{{Starcraft}} "Zerg Rush"]] to watch a bunch of O's eat your results ([[UnwinnableJokeGame you can't kill them all]]). all]]).
**
Also, typing [[VideoGame/StarFox "Do a barrel roll"]] will actually make your display spin.



* In ''WebVideo/DragonBallZAbridged'' the second Kai Abridged episode includes the Adobe player plug-in crashing due to Vegeta's rage, and then the crash report exploding due to said rage.

to:

* In ''WebVideo/DragonBallZAbridged'' ''Roleplay/DestroyTheGodmodder'': Used lightly on occasion, and also lampshaded with the second Kai Abridged episode includes the Adobe player plug-in crashing due Glitch, which at one point became so bad players had to Vegeta's rage, and then the crash report exploding due type in a specific font to said rage.keep their posts from being obliterated.



29th Jun '16 2:31:01 AM StFan
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* There are several drugs in ''{{Achaea}}'' and the other Iron Realms games, with differing effects on the interface. Possibly the worst are drugs that cause the 'Amnesia' status effect, where the game occasionally ignores a command after it's entered. Annoying in normal play, deadly in combat.

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* ''VideoGame/{{Achaea}}'':
**
There are several drugs in ''{{Achaea}}'' ''Achaea'' and the other Iron Realms games, with differing effects on the interface. Possibly the worst are drugs that cause the 'Amnesia' "Amnesia" status effect, where the game occasionally ignores a command after it's entered. Annoying in normal play, deadly in combat.
24th Jun '16 7:37:06 PM Andyroid
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* Some of the games in the ''VideoGame/RhythmHeaven'' franchise will obscure the action at certain parts, to encourage players to follow the music instead of the visuals. For example, "Freeze Frame" from ''Rhythm Heaven DS'' has a crowd of spectators blocking the view of oncoming cars, as well as a few folks walking across the camera directly in front of the player. A lot of the games in ''Rhythm Heaven Fever'' do this as well: "Samurai Slice" not only uses falling snow, leaves, and cherry blossoms, but obscures the ''whole screen'' at one point with transparent slides explaining the mini-game's ExcusePlot.

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* Some of the games in the ''VideoGame/RhythmHeaven'' franchise will obscure the action at certain parts, to encourage players to follow the music instead of the visuals. For example,
**
"Freeze Frame" from ''Rhythm Heaven DS'' has a crowd of spectators blocking the view of oncoming cars, as well as a few folks walking across the camera directly in front of the player. player.
**
A lot of the games in ''Rhythm Heaven Fever'' do this as well: "Samurai Slice" not only uses falling snow, leaves, and cherry blossoms, but obscures the ''whole screen'' at one point with transparent slides explaining the mini-game's ExcusePlot.ExcusePlot.
** Some of the challenges in ''Rhythm Heaven Megamix'' feature a variant called "Monster Run". As you play one of the mini-games, the screen slowly zooms out to show a monster that will eat the play field and earn you a game over if it zooms out too far. The only way to reverse the zoom out is to score "Aces" by timing your button presses perfectly.
23rd Jun '16 8:01:48 PM Sark0TAG
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* Mild example in ''Amber: Journeys Beyond Death''; whenever you enter the memories of one of the ghosts who lived there, the gameplay window changes shape, varying from a [[DeliberatelyMonochrome black+white photograph during World War II]], to a simple widening of the screen with a blurry effect at either side.

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* Mild example in ''Amber: Journeys Beyond Death''; whenever you enter Inn ''VideoGame/AmberJourneysBeyond'', while controlling the memories ghost of one of a drowned child, navigating the ghosts who lived there, the gameplay window changes shape, varying from frozen lake he fell into is made excessively difficult by a [[DeliberatelyMonochrome black+white photograph during World War II]], heavy bank of winter fog that makes it hard to a simple widening of the screen tell where you're standing, combined with a blurry effect at either side.an extra set of diagonal-jump cursors that do nothing but disorient you further.
23rd Jun '16 7:27:03 PM wolftickets1969
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* In ''VideoGame/RetroCityRampage'', getting DrunkOnMilk makes the screen go wavy.

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* In ''VideoGame/RetroCityRampage'', getting DrunkOnMilk or [[MushroomSamba consuming certain mushrooms]] makes the screen go wavy.
27th May '16 1:35:49 PM R1ck
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* ''VideoGame/FinalFantasyVI'' had a tower in it wherein you could ''only'' use magic.
** ''VideoGame/FinalFantasyVII'' had an arena where you could lose your purple, blue, red, green, or yellow materia, or all five at once. Or the item command. Or lose your weapon, armor, or accessory or half your HP or MP, or both or all your MP.
** ''VideoGame/FinalFantasyIV'' featured something similar, where you could not use a single metalic item through an entire DUNGEON, because the power of a demon dwelling deep into it created a magnetic field that paralyzed anyone who held even a sword.
27th May '16 1:34:44 PM R1ck
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* ''VideoGame/FinalFantasyXII'' has a few areas where the MiniMap doesn't exist or is disabled or squiggly. In the Pharos at Ridorana, where you need to sacrifice one of your 'skills' (Map, Items, Magick/Technicks or Attack), you can sacrifice your map.

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* ''VideoGame/FinalFantasyXII'' has a few areas where the MiniMap doesn't exist or is disabled or squiggly. In the Pharos at Ridorana, where you need to sacrifice one of your 'skills' (Map, Items, Magick/Technicks or Attack), you can sacrifice your map. Also there's a certain attack from the enemies which cause the whole screen to blur and the Battle HUD to bend in unusual directions.



* If you're near a heavy sandstorm in ''VideoGame/FinalFantasyXII'', your minimap becomes messed up. Also,there's a certain attack from the enemies which cause the whole screen to blur and the Battle HUD to bend in unusual directions.
19th May '16 6:01:21 PM Saber15
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Added DiffLines:

* In ''Videogame/XRebirth'', the Albion Skunk's DiegeticInterface will begin to show glitches when the ship is damaged. It is most prominent in the "Hawk" cockpit configuration that replaces the Skunk's glass canopy with a panoramic viewscreen display, where excessive damage causes sections of the window to show heavy static.
13th May '16 1:17:52 PM rcmerod52
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Added DiffLines:

* When The Storyteller character is selected in ''VideoGame/CrossyRoad'', the playing field is flipped horizontally, the perspective changed to be similar to the one from ''VideoGame/MonumentValley''. It may seem like a subtle change, but it really changes how one notices obstacles coming into play.
10th May '16 6:10:28 AM MegaMarioMan
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** In ''VideoGame/SuperMarioMaker'', one of the sound effects also comes with a visual effect reminiscent of "Touch Fuzzy, Get Dizzy". It looks like [[http://i.imgur.com/kYUhrcf.jpg this]].

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** In ''VideoGame/SuperMarioMaker'', one of the sound effects also comes with a visual effect reminiscent of "Touch Fuzzy, Get Dizzy". It looks like [[http://i.imgur.com/kYUhrcf.jpg [[http://www.youtube.com/watch?v=_Yj2XMZWymA&t=2m24s this]].
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