History Main / InterchangeableAntimatterKeys

8th Jul '17 10:29:33 PM Panzerkatzen
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* Subverted in ''Series/ItsAlwaysSunnyInPhiladelphia'' when Dennis and Charlie are attempting to open a door at a competing bar and restaurant. Upon discovering it is locked, Charlie attempts to use his apartment key with the reasoning that it works on his apartment door, Dennis responds angrily ''"We're not at your apartment shithead!"''. As expected, the key does not work.
18th Jun '17 1:35:03 AM NoxSky12599
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* In ''VideoGame/LufiaAndTheFortressOfDoom'', the last door just before the FinalBoss could not be opened, leaving some to suspect it was a developer room.
* ''VideoGame/LufiaIIRiseOfTheSinistrals'' had a similar door in the final area of the game which could not be opened.



** In ''VideoGame/LufiaAndTheFortressOfDoom'', the last door just before the FinalBoss could not be opened, leaving some to suspect it was a developer room.
** ''VideoGame/LufiaIIRiseOfTheSinistrals'' had a similar door in the final area of the game which could not be opened.



** ''VideoGame/LunarTheSilverStar'' has the ever-obnoxious red chests that can only be unlocked by a specific item much later in the game...and it's not always worth it.
** In ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', each key is can only be used on specific locks, and continue to exist once they have been used. Due to this, an accomplished thief (or brutal murderer) can collect upwards of 30-40 keys by the end of the game. (They take up a bit of room until you get a key ring, though...)

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** * ''VideoGame/LunarTheSilverStar'' has the ever-obnoxious red chests that can only be unlocked by a specific item much later in the game...and it's not always worth it.
** * In ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', each key is can only be used on specific locks, and continue to exist once they have been used. Due to this, an accomplished thief (or brutal murderer) can collect upwards of 30-40 keys by the end of the game. (They take up a bit of room until you get a key ring, though...)
18th May '17 11:32:30 PM LeGurdah
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In a few games, the structure of dungeons may make it so that the interchangeable aspect doesn't ever come up; whenever you get a key, there's only one locked door you can ever reach, and the next key is behind that door. Still, rest assured that if you [[GameShark cheated up some more keys]], or else [[SequenceBreaking got past a door without using a key]], you'd find the game treats them as interchangeable.

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In a few games, the structure of dungeons may make it so that the interchangeable aspect doesn't ever come up; whenever you get a key, there's only one locked door you can ever reach, and the next key is behind that door. Still, rest assured that if you [[GameShark [[VideoGame/GameShark cheated up some more keys]], or else [[SequenceBreaking got past a door without using a key]], you'd find the game treats them as interchangeable.
22nd Apr '17 1:05:44 AM StyxD
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* In VideoGame/HollowKnight, any locking mechanism described as "simple" can be opened by any Simple Key item. However, all Simple Keys are described as being so poorly crafted that they break after just one use.
11th Mar '17 6:34:35 PM SecretStrategist
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* ''VideoGame/PockyAndRocky 2'' has locked chests and occasionally locked doors that can all be opened with identical keys. Keys can be found in baskets, dropped by enemies, or bought in stores, but if you have Little Ninja as your partner, you can use her magic to pick the locks and bypass the need for keys.

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* ''VideoGame/PockyAndRocky ''[[VideoGame/KikiKaiKai Pocky & Rocky]] 2'' has locked chests and occasionally locked doors that can all be opened with identical keys. Keys can be found in baskets, dropped by enemies, or bought in stores, but if you have Little Ninja as your partner, you can use her magic to pick the locks and bypass the need for keys.
10th Mar '17 8:33:56 PM MyFinalEdits
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* Keys and locked doors appear in several ''Franchise/SuperMarioBros'' games, including ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioWorld'', the ''VideoGame/YoshisIsland'' and ''VioeoGame/WarioLand'' series, and ''VideoGame/MarioVsDonkeyKong''; and in all of them the keys can only be used once each. A post-release update for ''VideoGame/SuperMarioMaker'' allows the player to introduce keys and locked doors in their levels, where the trope is present as well.

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* Keys and locked doors appear in several ''Franchise/SuperMarioBros'' games, including ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioWorld'', the ''VideoGame/YoshisIsland'' and ''VioeoGame/WarioLand'' ''VideoGame/WarioLand'' series, and ''VideoGame/MarioVsDonkeyKong''; and in all of them the keys can only be used once each. A post-release update for ''VideoGame/SuperMarioMaker'' allows the player to introduce keys and locked doors in their levels, where the trope is present as well.
10th Mar '17 3:49:11 PM lalalei2001
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* ''[[VideoGame/KikiKaiKai Pocky & Rocky]] 2'' has locked chests and occasionally locked doors that can all be opened with identical keys. Keys can be found in baskets, dropped by enemies, or bought in stores, but if you have Little Ninja as your partner, you can use her magic to pick the locks and bypass the need for keys.

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* ''[[VideoGame/KikiKaiKai Pocky & Rocky]] ''VideoGame/PockyAndRocky 2'' has locked chests and occasionally locked doors that can all be opened with identical keys. Keys can be found in baskets, dropped by enemies, or bought in stores, but if you have Little Ninja as your partner, you can use her magic to pick the locks and bypass the need for keys.
2nd Mar '17 12:09:54 PM Spirend
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* Every lock in ''{{VideoGame/Fairune}}'' has a specific, distinct key consumed on use.
1st Mar '17 11:56:20 AM BeerBaron
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* Franchise/TheElderScrolls'':
** Played straight with the lockpicks in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''; in Morrowind, they break after a certain number of uses, and in Oblivion, they break if you fail at the [[HackingMinigame minigame]]. There are also Open Lock spells with varying magnitudes, but some (usually plot-important) doors require keys to open.

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* Franchise/TheElderScrolls'':
''Franchise/TheElderScrolls'':
** Played straight with the lockpicks in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''; in Morrowind, ''Morrowind'', they break after a certain number of uses, and in Oblivion, ''Oblivion'', they break if you fail at the [[HackingMinigame minigame]]. There are also Open Lock spells with varying magnitudes, but some (usually plot-important) doors require keys to open.open.
** ''Morrowind'' also has a quirk with this involving slave bracers. Normally, you need to find the key in the location with the slaves in order to unlock their bracers. (So, for example, the Addamasartus Slave Key will open the bracers of slaves within Addamasartus.) However, if you bring a slave from another location to a place for which you already have the key (using a Command spell, for example,) you can then unlock that slave's bracers with the key you already have. This is useful for freeing slaves whose bracers do not have a key and normally would not be able to be freed.



** ''Morrowind'' has a quirky variant of interchangeability when it comes to unlocking slave bracers on slaves -- which if any key can open them are based on where you are. The problem is that it is ''entirely'' based on where you are -- get an unfreed slave to follow you to a place you already have the slave key for, and you can suddenly open their bracer when you couldn't before.
19th Feb '17 3:12:41 PM MyFinalEdits
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* ''VideoGame/LuigisMansion'' has door specific keys for the whole mansion and never to be used again.
** In [[VideoGame/LuigisMansionDarkMoon the sequel]], keys explicitly disintegrate when used. Early dev versions featured door locks that [[RuleOfFunny ATE the keys]].

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* ''VideoGame/LuigisMansion'' has door specific keys for the whole mansion and never to be used again.
**
again. In [[VideoGame/LuigisMansionDarkMoon the sequel]], keys explicitly disintegrate when used. Early dev versions featured door locks that [[RuleOfFunny ATE the keys]].
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