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->''"The Player can open fire on the Soldiers using their normal weapons, but they are severely outnumbered. The Player will eventually run out of ammo and be overcome. Is that necessarily fair? No. But it's not until you've used the mortar and seen the consequences of your actions that you start to wonder, 'Could I have done something different?' And the answer is no. It was your only real option. To which you might say, 'That’s not fair.' And I’d say, 'You’re right.'”''
->''That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.''''
->''That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.''''
to:
->''"The Player can open fire on the Soldiers using their normal weapons, but they are severely outnumbered. The Player will eventually run out of ammo and be overcome. Is that necessarily fair? No. But it's not until you've used the mortar and seen the consequences of your actions that you start to wonder, 'Could I have done something different?' And the answer is no. It was your only real option. To which you might say, 'That’s not fair.' And I’d say, 'You’re right.'”''
'''
->''That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.''''"''
->''That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.
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Added DiffLines:
# Make them a hateable villain so the audience will root for the heroes to defeat this jerk.
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To provide a concrete example, normally, the [[TheScrappy audience hating a character]] is unintended by the author. But sometimes, because writers want to achieve EmotionalTorque, they create a character who hits known markers for a hated character, in order to (pick one):
to:
To provide a concrete example, normally, the [[TheScrappy audience hating a character]] is unintended by the author. But sometimes, because writers want to achieve EmotionalTorque, they create a character who [[HateSink hits known markers for a hated character, character]], in order to (pick one):
one):
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# [[HateSink Provide an outlet for the audience's ire]] when the real villains [[JerksAreWorseThanVillains are hard to hate]].
to:
# [[HateSink [[MoreHateableMinorVillain Provide an outlet for the audience's ire]] when the real villains [[JerksAreWorseThanVillains are hard to hate]].
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# [[HateSink Provide an outlet for the audience's ire]] when the real villains are hard to hate.
to:
# [[HateSink Provide an outlet for the audience's ire]] when the real villains [[JerksAreWorseThanVillains are hard to hate.hate]].
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# Not hurt what [[AssholeVictim sympathy the audience may have with his killer.]]
# Make his [[CharacterDevelopment eventual redemption]] feel more complete.
# Make it more obvious to the audience why other characters dislike him.
# Make his [[CharacterDevelopment eventual redemption]] feel more complete.
# Make it more obvious to the audience why other characters dislike him.
to:
# Not hurt what [[AssholeVictim sympathy the audience may have with his their killer.]]
# Makehis their [[CharacterDevelopment eventual redemption]] feel more complete.
# Make it more obvious to the audience why other characters dislikehim.them.
# Make
# Make it more obvious to the audience why other characters dislike
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''No examples, please.''
to:
''No examples, please. Do not list this on trope descriptions.''
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Changed line(s) 1,3 (click to see context) from:
->''The Player can open fire on the Soldiers using their normal weapons, but they are severely outnumbered. The Player will eventually run out of ammo and be overcome. Is that necessarily fair? No. But it's not until you've used the mortar and seen the consequences of your actions that you start to wonder, “Could I have done something different?” And the answer is no. It was your only real option. To which you might say, “That’s not fair.” And I’d say, “You’re right.”''
->''That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.''
->''That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.''
to:
->''That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.
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Changed line(s) 1,3 (click to see context) from:
->The Player can open fire on the Soldiers using their normal weapons, but they are severely outnumbered. The Player will eventually run out of ammo and be overcome. Is that necessarily fair? No. But it's not until you've used the mortar and seen the consequences of your actions that you start to wonder, “Could I have done something different?” And the answer is no. It was your only real option. To which you might say, “That’s not fair.” And I’d say, “You’re right.”
->That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.
->That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.
to:
->That’s
->''That’s a real emotional response and I can guarantee it’s exactly what Walker is feeling in that moment.''
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# [[HateSink Provide an outlet for the audience's ire]] when the real villains are hard to hate.
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The [[AudienceReactions reaction from the audience]] that we suspect the author intended. We can't really know whether it was intended. It may have been, or it may have been that the author was aiming for something completely different and just missed. We can occasionally get a [[WordOfGod quote in an interview]] confirming, or at least claiming, that a specific audience reaction was intended, but usually this term is only useful for fans talking to fans.
To provide a concrete example, normally, the [[TheScrappy audience being annoyed by a character]] is unintended by the author. But sometimes, because writers want to achieve EmotionalTorque, they create a character who hits known markers for a hated character, in order to (pick one):
# Not hurt what [[AssholeVictim sympathy the audience may have with his killer,]]
# Make his [[HeelFaceTurn eventual redemption]] feel more complete,
# Make it more obvious to the audience why other characters dislike him,
To provide a concrete example, normally, the [[TheScrappy audience being annoyed by a character]] is unintended by the author. But sometimes, because writers want to achieve EmotionalTorque, they create a character who hits known markers for a hated character, in order to (pick one):
# Not hurt what [[AssholeVictim sympathy the audience may have with his killer,]]
# Make his [[HeelFaceTurn eventual redemption]] feel more complete,
# Make it more obvious to the audience why other characters dislike him,
to:
The [[AudienceReactions reaction from the audience]] that we suspect the author intended. We can't really know for certain whether it was intended. It may have been, or it may have been that the author was aiming for something completely different and just missed. We can occasionally get a [[WordOfGod quote in an interview]] confirming, or at least claiming, that a specific audience reaction was intended, but usually this term is only useful for fans talking to fans.
To provide a concrete example, normally, the [[TheScrappy audiencebeing annoyed by hating a character]] is unintended by the author. But sometimes, because writers want to achieve EmotionalTorque, they create a character who hits known markers for a hated character, in order to (pick one):
# Not hurt what [[AssholeVictim sympathy the audience may have with hiskiller,]]
killer.]]
# Make his[[HeelFaceTurn [[CharacterDevelopment eventual redemption]] feel more complete,
complete.
# Make it more obvious to the audience why other characters dislikehim, him.
To provide a concrete example, normally, the [[TheScrappy audience
# Not hurt what [[AssholeVictim sympathy the audience may have with his
# Make his
# Make it more obvious to the audience why other characters dislike
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''No examples, please.''
to:
''No examples, please.''''
----
----
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Changed line(s) 1,2 (click to see context) from:
->The Player can open fire on the Soldiers using their normal weapons, but they are severely outnumbered. The Player will eventually run out of ammo and be overcome. Is that necessarily fair? No. But it's not until you've used the mortar and seen the consequences of your actions that you start to wonder, “Could I have done something different?” [[ButThouMust And the answer is no.]] [[CrueltyIsTheOnlyOption It was your only real option.]] To which you might say, “That’s not fair.” And I’d say, “You’re right.”
to:
->The Player can open fire on the Soldiers using their normal weapons, but they are severely outnumbered. The Player will eventually run out of ammo and be overcome. Is that necessarily fair? No. But it's not until you've used the mortar and seen the consequences of your actions that you start to wonder, “Could I have done something different?” [[ButThouMust And the answer is no.]] [[CrueltyIsTheOnlyOption no. It was your only real option.]] option. To which you might say, “That’s not fair.” And I’d say, “You’re right.”
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-->-- '''[[WordOfGod Walt Williams]]''' on the [[KillItWithFire white]] [[BodyHorror phosphorus]] [[MyGodWhatHaveIDone scene]] in ''VideoGame/SpecOpsTheLine''
to:
-->-- '''[[WordOfGod Walt Williams]]''' on the [[KillItWithFire white]] [[BodyHorror phosphorus]] [[MyGodWhatHaveIDone scene]] white phosphorus scene in ''VideoGame/SpecOpsTheLine''
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''No examples, please. Audience reactions are [[InvokedTrope invoked]] too often to list.''
to:
''No examples, please. Audience reactions are [[InvokedTrope invoked]] too often to list.''
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Changed line(s) 6,7 (click to see context) from:
The [[AudienceReactions reaction from the audience]] we suspect the author intended. We can't really know whether it was intended. It may have been, or it may have been that the author was aiming for something completely different and just missed. We can occasionally get a [[WordOfGod quote in an interview]] confirming, or at least claiming, that a specific audience reaction was intended, but usually this term is only useful for fans talking to fans.
to:
The [[AudienceReactions reaction from the audience]] that we suspect the author intended. We can't really know whether it was intended. It may have been, or it may have been that the author was aiming for something completely different and just missed. We can occasionally get a [[WordOfGod quote in an interview]] confirming, or at least claiming, that a specific audience reaction was intended, but usually this term is only useful for fans talking to fans.
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Changed line(s) 4,5 (click to see context) from:
-->-- '''[[WordOfGod Walt Williams]]''' on the white phosphorus scene in ''VideoGame/SpecOpsTheLine''
to:
-->-- '''[[WordOfGod Walt Williams]]''' on the white phosphorus scene [[KillItWithFire white]] [[BodyHorror phosphorus]] [[MyGodWhatHaveIDone scene]] in ''VideoGame/SpecOpsTheLine''
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Deleted line(s) 8,9 (click to see context) :
As a general rule, only refer to something as an Intended Audience Reaction on a work's main page (as opposed to its YMMV page) if it is backed up by WordOfGod (preferably with a citation).
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Justify lack of examples
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''No examples, please.''
to:
''No examples, please. Audience reactions are [[InvokedTrope invoked]] too often to list.''
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No examples, please.
Changed line(s) 18,26 (click to see context) from:
!Examples:
[[foldercontrol]]
[[folder:Video Games]]
* AceAttorney has a few examples.
** Manfred von Karma is an example of someone they wanted you hate. During the first trial day he insults the Judge, interrupts almost all of your questions, and objects to EVERYTHING. [[spoiler:The fact that he ordered the murder on trial, and shot Edgeworth's dad dead in cold blood 15 years ago turns out to make this hate completely relevant]].
[[/folder]]
[[foldercontrol]]
[[folder:Video Games]]
* AceAttorney has a few examples.
** Manfred von Karma is an example of someone they wanted you hate. During the first trial day he insults the Judge, interrupts almost all of your questions, and objects to EVERYTHING. [[spoiler:The fact that he ordered the murder on trial, and shot Edgeworth's dad dead in cold blood 15 years ago turns out to make this hate completely relevant]].
[[/folder]]
to:
[[foldercontrol]]
[[folder:Video Games]]
* AceAttorney has a few examples.
** Manfred von Karma is an example of someone they wanted you hate. During the first trial day he insults the Judge, interrupts almost all of your questions, and objects to EVERYTHING. [[spoiler:The fact that he ordered the murder on trial, and shot Edgeworth's dad dead in cold blood 15 years ago turns out to make this hate completely relevant]].
[[/folder]]
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** Manfred von Karma is an example of someone they wanted you hate. During the first trial day he insults the Judge, interrupts almost all of your questions, and objects to EVERYTHING. [[spoiler:The fact that he ordered the murder on trial, and shot Edgeworth's dad dead in cold blood 15 years ago turns out to make this hate completely relevant]].
to:
** Manfred von Karma is an example of someone they wanted you hate. During the first trial day he insults the Judge, interrupts almost all of your questions, and objects to EVERYTHING. [[spoiler:The fact that he ordered the murder on trial, and shot Edgeworth's dad dead in cold blood 15 years ago turns out to make this hate completely relevant]].relevant]].
[[/folder]]
[[/folder]]
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Changed line(s) 17,18 (click to see context) from:
''No examples, please.''
----
----
to:
----
!Examples:
[[foldercontrol]]
[[folder:Video Games]]
* AceAttorney has a few examples.
** Manfred von Karma is an example of someone they wanted you hate. During the first trial day he insults the Judge, interrupts almost all of your questions, and objects to EVERYTHING. [[spoiler:The fact that he ordered the murder on trial, and shot Edgeworth's dad dead in cold blood 15 years ago turns out to make this hate completely relevant]].