History Main / InsurmountableWaistHeightFence

24th Jul '17 9:17:48 PM wolftickets1969
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** The first ''VideoGame/MetalGear'' has an Overpowering Constant Wind blocking you from crossing the rooftops until you find a Bomb Blast Suit.
15th Jun '17 5:55:05 PM Anddrix
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* The ''ComicBook/{{Cattivik}}'' story "The Door" has one in the titular door, keeping him from reaching an apartment he plans to steal. He tries to pull ineffectively, then, [[GenreSavvy realizing what this likely was]], he decided to push, and when that failed he tried to break in, ''talk the door into opening'', ''bribe it'', and attacked with increasingly destructive means, ending with a laser from a [[Film/IndependenceDay city destroyer]] and a ''[[NukeEm nuke]]'', to no effect. [[DoorDumb It was a sliding door]] and not even locked, and he took it as well as you'd expect.

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* The ''ComicBook/{{Cattivik}}'' story "The Door" has one in the titular door, keeping him from reaching an apartment he plans to steal. He tries to pull ineffectively, then, [[GenreSavvy realizing what this likely was]], was, he decided to push, and when that failed he tried to break in, ''talk the door into opening'', ''bribe it'', and attacked with increasingly destructive means, ending with a laser from a [[Film/IndependenceDay city destroyer]] and a ''[[NukeEm nuke]]'', to no effect. [[DoorDumb It was a sliding door]] and not even locked, and he took it as well as you'd expect.
3rd Jun '17 2:54:59 PM Morgenthaler
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* Parodied in GoldCoinComics, when [[http://www.goldcoincomics.com/?id=56 Lance encounters a log in the road]].

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* Parodied in GoldCoinComics, Webcomic/GoldCoinComics, when [[http://www.goldcoincomics.com/?id=56 Lance encounters a log in the road]].
3rd Jun '17 2:43:59 PM Morgenthaler
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* ''TheWayOfTheMetagamer'' parodies this [[http://wayofthemetagamer.thecomicseries.com/comics/pl/33451 here]].

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* ''TheWayOfTheMetagamer'' ''Webcomic/TheWayOfTheMetagamer'' parodies this [[http://wayofthemetagamer.thecomicseries.com/comics/pl/33451 here]].
16th May '17 5:55:40 PM nombretomado
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* ''TwistedMetal 2'' has a level set in a Dutch tulip field. The field is bordered by a small wooden fence which cannot be destroyed or jumped over, whereas the two sturdy windmills in the field go down easy.

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* ''TwistedMetal ''VideoGame/TwistedMetal 2'' has a level set in a Dutch tulip field. The field is bordered by a small wooden fence which cannot be destroyed or jumped over, whereas the two sturdy windmills in the field go down easy.
3rd May '17 1:16:28 PM shooterboss
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* Two examples of this in ''VideoGame/OlloInTheSunnyValleyFair'': The path to the swamp area is blocked by... a small branch that looks easy to jump over or walk around.
** Likewise, Muriel Moose’s toolbox blocks the path at one point. One wonders why Ollo doesn’t just walk around it.
23rd Apr '17 3:05:04 PM nombretomado
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* Multiple games in the Franchise/TalesSeries call undue attention to this trope by having characters able to jump several times their own height... but [[CombatExclusiveHealing only in battle]].

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* Multiple games in the Franchise/TalesSeries ''VideoGame/TalesSeries'' call undue attention to this trope by having characters able to jump several times their own height... but [[CombatExclusiveHealing only in battle]].
14th Apr '17 5:53:52 AM EDP
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[[folder: Comic Book]]
* The ''ComicBook/{{Cattivik}}'' story "The Door" has one in the titular door, keeping him from reaching an apartment he plans to steal. He tries to pull ineffectively, then, [[GenreSavvy realizing what this likely was]], he decided to push, and when that failed he tried to break in, ''talk the door into opening'', ''bribe it'', and attacked with increasingly destructive means, ending with a laser from a [[Film/IndependenceDay city destroyer]] and a ''[[NukeEm nuke]]'', to no effect. [[DoorDumb It was a sliding door]] and not even locked, and he took it as well as you'd expect.
[[/folder]]
11th Apr '17 7:38:47 PM TheKaizerreich
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** In the same (or maybe another) Sims movie trailer, they reference the ladder-less and thus impossible-to-leave pool from the second game.
10th Mar '17 4:45:47 PM lordlundar
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*** A much earlier occurance comes in Valkurm Dunes. There is a large elevation difference half way in the map proper with a difference in elevation the equivalent to two feet on a largely gradual slope. Because there is no jumping players are forced to go around it, necessitating crossing over to the far side of the zone just to go around the difference. This can result in passing dangerously close to several mobs where groups are required.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InsurmountableWaistHeightFence