History Main / InsurmountableWaistHeightFence

26th Nov '16 12:15:47 PM notShemp
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[[folder:Western Animation]]
*''WesternAnimation/InfinityTrain'':
** The corgis are unable to defeat the monster on their own, as the two-foot-deep river is impossible for them to cross. Tulip can just walk across it.
** Atticus claims the door to the next car is locked. When asked how to unlock it, he says you have to put your hand on the knob and turn. As a corgi, this would naturally present some problems for him.
-->'''Atticus:''' My people have been working on this technology for ''decades''.
[[/folder]]
11th Nov '16 6:35:57 AM KingLyger
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* The ''Impassable Head High Hole'', an opening you can't enter because the top of your character's head is an inch too high.
* The ''Unslideable Passageway'', a passageway that needs to be crawled through but isn't at ground level, inaccessible because you can't crawl over a tiny obstacle or pull yourself up into a crawl.
* The ''Impenetrable Darkness'', an area which is impassible because your character apparently has a paralyzing phobia of darkness. Sometimes justified if there are actually things in the dark trying to kill you or pits to avoid, but more often leaves the player wondering why they couldn't just borrow one of the lit candles from a few rooms back instead of restarting a generator.

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* The ''Impassable Head High Hole'', an opening you can't enter because the top of your character's head is an inch too high.
high. For whatever reason, your character can't/won't just crouch and move through it.
* The ''Unslideable Passageway'', a passageway that needs to be crawled through but isn't at ground level, level. Thus, it's inaccessible because you can't crawl over a tiny obstacle or pull yourself up into a crawl.
* The ''Impenetrable Darkness'', an area which is impassible because your character apparently has a paralyzing phobia fear of darkness. the dark. Sometimes justified if there are actually things in the dark trying to kill you or pits to avoid, but more often leaves the player wondering why they couldn't just borrow use one of the lit candles from a few rooms back instead of restarting a generator.hundred different ways to create light.



** And if you pick the wrong transport destination, HaveANiceDeath, as you are RetGone by a [[ButterflyOfDoom reality distortion wave.]]

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** And The games also double subvert this at times. There are many options that would either kill you or violate several time travel directives, and the game does allow you to pick them, but doing so is an instant game over. For instance, at the beginning of the game, if you pick the wrong transport destination, choose to go to a vacation spot instead of your headquarters, HaveANiceDeath, as you are RetGone by a [[ButterflyOfDoom reality distortion wave.]]
25th Oct '16 4:14:46 AM LucaEarlgrey
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* In ''VideoGame/ShinMegamiTenseiIV'', the streets and buildings of Tokyo are often lined with small objects such as traffic cones, guard rails, cardboard boxes, and rubble piles that, for whatever reason, you simply cannot just jump over or push out of the way, even though there are many segments in the game where you make big leaps across pond stones, climb on tops of cars, jump into air vents, and the like. At best, these objects force you to take a longer route to get to someplace about two meters away, and at worst they block off paths completely.
21st Oct '16 2:54:11 PM wrestlingdog909
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* Parodied in Film/BlazingSaddles: in order to stall for time, Sheriff Bart installs a tollbooth on the road to Rock Ridge. "Somebody's gotta go back and get a shitload of dimes!" Yes, absurd, as the booth is set up in the middle of a stretch of desert where they can easily go around it, but since Taggart thinks that his corrupt money-grubbing boss installed the thing, it actually makes sense that he doesn't go around.
21st Oct '16 12:33:58 PM Berrenta
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* The ''InvisibleWall'', because sometimes developers [[TheyJustDidntCare just don't care]]. There's not even a flimsy justification for why you can't go that way. ''You just can't.''

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* The ''InvisibleWall'', because sometimes developers [[TheyJustDidntCare just don't care]].care. There's not even a flimsy justification for why you can't go that way. ''You just can't.''
18th Oct '16 5:23:09 PM KamenRiderOokalf
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8th Oct '16 3:28:08 AM valar55
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* The ''Indestructible Fallen Log'', similar to the ''Indestructible Adamantium Door''. A fallen tree which, despite your having nuclear weapons in your arsenal, can't even be ''chipped''.

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* The ''Indestructible Fallen Log'', similar to the ''Indestructible Adamantium Door''. A fallen tree which, despite your having nuclear weapons '''nuclear weapons''' in your arsenal, can't even be ''chipped''.
8th Oct '16 3:23:06 AM valar55
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The basic Insurmountable Waist Height Fence is an obstacle, usually between ankle and chest height, that should be reasonably easy for any abled-bodied human to traverse, but the character(s) can't climb or step over simply because the game doesn't include such an action. Other common variations include:

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The basic Insurmountable Waist Height Fence is an obstacle, usually between ankle and chest height, that should be reasonably easy for any abled-bodied able-bodied human to traverse, but the character(s) can't climb or step over simply because the game doesn't include such an action. Other common variations include:
26th Sep '16 7:11:57 AM erforce
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* ''[[VideoGame/JustCause Just Cause 2]]'' has chain-link fences that work like this for the enemy military. The Panauan soldiers can't climb, won't use gates, never try to blow them up, and can't even see through. To be fair this must be some special chain link because it also blocks bullets.

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* ''[[VideoGame/JustCause Just Cause 2]]'' ''VideoGame/JustCause2'' has chain-link fences that work like this for the enemy military. The Panauan soldiers can't climb, won't use gates, never try to blow them up, and can't even see through. To be fair this must be some special chain link because it also blocks bullets.
26th Sep '16 7:11:45 AM erforce
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*** Like ''ResidentEvil4'', the plot decides what waist-height objects you can and can't climb on.

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*** Like ''ResidentEvil4'', ''VideoGame/ResidentEvil4'', the plot decides what waist-height objects you can and can't climb on.



* ''VideoGame/JaggedAlliance 2'' lets you vault over fences and climb any house that has a flat roof. But you can't climb over crates, tables, and pretty much everything else that isn't either a fence or a flat-topped building.

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* ''VideoGame/JaggedAlliance 2'' ''VideoGame/JaggedAlliance2'' lets you vault over fences and climb any house that has a flat roof. But you can't climb over crates, tables, and pretty much everything else that isn't either a fence or a flat-topped building.



* ''[[XCom UFO Enemy Unknown]]'' features a downplayed example where the fences ''are'' climbable, but is odd that your troopers are tough enough to hardly notice stepping off the roof of a two storey building but need a flying suit to get over a dry stone wall. Also, you remember those dragon's teeth concrete blocks they used to slow down tanks in World War 2? In the near future, you will be able to get a similar effect using a picket fence or a box of tomatoes.

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* ''[[XCom UFO Enemy Unknown]]'' ''VideoGame/UFOEnemyUnknown'' features a downplayed example where the fences ''are'' climbable, but is odd that your troopers are tough enough to hardly notice stepping off the roof of a two storey building but need a flying suit to get over a dry stone wall. Also, you remember those dragon's teeth concrete blocks they used to slow down tanks in World War 2? In the near future, you will be able to get a similar effect using a picket fence or a box of tomatoes.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InsurmountableWaistHeightFence