History Main / InstantWinCondition

15th Nov '16 9:56:01 PM Gatomon41
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* Milling is inverted in the''TabletopGame/EpicCardGame'' - if the player runs out of cards to draw, they win the game. To prevent this from becoming too easy, the game can return cards to the bottom of the deck.


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* Milling is inverted in the ''TabletopGame/EpicCardGame'' - if the player runs out of cards to draw, they win the game. To prevent this from becoming too easy, the game can return cards to the bottom of the deck.
15th Nov '16 9:54:04 PM Gatomon41
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* Milling is inverted in the''TabletopGame/EpicCardGame'' - if the player runs out of cards to draw, they win the game. To prevent this from becoming too easy, the game can return cards to the bottom of the deck.
2nd Nov '16 9:13:09 PM TSBasilisk
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* ''VideoGame/WorldOfWarcraft'' has this in ''Wrath of the Lich King''. In the Halls of Stones instance, there is a gauntlet called the Tribunal of Ages, where you have to protect Brann Bronzebeard from getting roflstomped by mecha-dwarves as he's tinkering away at the security system. You have to live for 5-7 minutes of constant mobs, that spawn faster and faster and even avoid huge purple bombs of pain and a laser beam. When all of these at once, you can be seconds from achieving victory, have all of your party members die, and yet you still win if Brann manages to subdue the security system and use them to destroy the mecha-dwarves.

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* ''VideoGame/WorldOfWarcraft'' has this in ''Wrath as a standard for most boss encounters. It doesn't matter how many adds he has active, how much of the Lich King''. room is on fire, or how many of you have been turned in his mindless, twisted slaves - so long as the boss dies, you win.
**
In the Halls of Stones instance, there is a gauntlet called the Tribunal of Ages, where you have to protect Brann Bronzebeard from getting roflstomped by mecha-dwarves as he's tinkering away at the security system. You have to live for 5-7 minutes of constant mobs, that spawn faster and faster and even avoid huge purple bombs of pain and a laser beam. When all of these at once, you can be seconds from achieving victory, have all of your party members die, and yet you still win if Brann manages to subdue the security system and use them to destroy the mecha-dwarves.


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** Hellfire Assault involves stealing ammo to fire cannons at a fortified gate. So long as you can get enough ammo into the cannons to fire, it doesn't matter if only one person is alive being chased by dozens of enemies - you win.
29th Oct '16 11:05:27 AM Kazmahu
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'''Civilization VI''' took steps to at least tone this down, making it easier to see the end coming in time to do something about it. Domination was carefully reworded to require the one civ to control every opponent's capital simultaneously. The Space Race now involves three separate phases, and every player is notified when a phase is completed (after all, a space launch is difficult to miss). Culture and Religion victories are the result of a gradual spread, with ways to undermine the leaders or defend yourself as long as you're paying attention. That said, the finish line is ultimately crossed with a single action in every case.\\\
21st Oct '16 10:53:37 AM sorako
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* ''AquarionLogos'', virtually every M.J.K.B. and mecha has the power to destroy an entire concept and therefore part of reality with it if not dealt with fast enough, battles are usually won out of sheer willpower (mostly from Akira).
* ''Franchise/CodeGeass'', during the FinalBattle of the second season. [[spoiler:Lelouch, his army obliterated and Suzaku defeated by Kallen, seizes control of Damocles.]] This is '''[[JustifiedTrope Justified]]''', [[spoiler:because with Damocles under his control, it's either surrender to Lelouch, or Lelouch '''nukes the entire world''' with impunity.]]

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* ''AquarionLogos'', ''Anime/AquarionLogos'', virtually every M.J.K.B. and mecha has the power to destroy an entire concept and therefore part of reality with it if not dealt with fast enough, battles are usually won out of sheer willpower (mostly from Akira).
* ''Franchise/CodeGeass'', ''Anime/CodeGeass'', during the FinalBattle of the second season. [[spoiler:Lelouch, his army obliterated and Suzaku defeated by Kallen, seizes control of Damocles.]] This is '''[[JustifiedTrope Justified]]''', [[spoiler:because with Damocles under his control, it's either surrender to Lelouch, or Lelouch '''nukes the entire world''' with impunity.]]
16th Oct '16 10:01:10 AM nombretomado
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* Many battles in ''FinalFantasyTactics'' just require defeating one specific enemy. If you can do that, even if you're down to your last man and the next enemy barrage will definitely kill him, you automatically win.

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* Many battles in ''FinalFantasyTactics'' ''VideoGame/FinalFantasyTactics'' just require defeating one specific enemy. If you can do that, even if you're down to your last man and the next enemy barrage will definitely kill him, you automatically win.
2nd Oct '16 4:31:09 PM DustSnitch
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* GoldenSnitch: The last round or part of a competition are disproportionally significant.

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* GoldenSnitch: The last round or part of a competition are is disproportionally significant.
2nd Oct '16 4:30:36 PM DustSnitch
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* GoldenSnitch: One objective nets you a disproportionate amount of points compared to all others, so it becomes the only one that matters.

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* GoldenSnitch: One objective nets you a disproportionate amount The last round or part of points compared to all others, so it becomes the only one that matters.a competition are disproportionally significant.
20th Sep '16 6:47:43 PM nombretomado
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* An interesting variation ''almost'' occurs in the Literature/{{Discworld}} novel ''Interesting Times''. [[spoiler:Cohen the Barbarian successfully usurps the throne of the Agatean Empire simply by sneaking into the Forbidden Palace ''and sitting on it.'']] Unfortunately, while this works for most of the cowering population, the Agatean warlords are none too happy and he ends up having to fight a war anyway.

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* An interesting variation ''almost'' occurs in the Literature/{{Discworld}} novel ''Interesting Times''.''Discworld/InterestingTimes''. [[spoiler:Cohen the Barbarian successfully usurps the throne of the Agatean Empire simply by sneaking into the Forbidden Palace ''and sitting on it.'']] Unfortunately, while this works for most of the cowering population, the Agatean warlords are none too happy and he ends up having to fight a war anyway.



* In the ArtemisFowl short story [=LEPrecon=], Holly plays a game of Paintball with the commander about her promotion, where the commander promised her, she would win if she managed to land a single hit on him. The game gets interrupted by the main conflict of the story, and both the reader and Root forget about it... but Holly doesn't. Once she's established that the threat is over and Root is safe, she pulls out her marker and shoots him in the chest, reminding him that the game technically never ended and he ''did'' promise.

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* In the ArtemisFowl Literature/ArtemisFowl short story [=LEPrecon=], Holly plays a game of Paintball with the commander about her promotion, where the commander promised her, she would win if she managed to land a single hit on him. The game gets interrupted by the main conflict of the story, and both the reader and Root forget about it... but Holly doesn't. Once she's established that the threat is over and Root is safe, she pulls out her marker and shoots him in the chest, reminding him that the game technically never ended and he ''did'' promise.
18th Sep '16 3:34:41 AM ArcaneAzmadi
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* [[http://www.computerandvideogames.com/article.php?id=161570 This]] LetsPlay of ''VideoGame/GalacticCivilizations II'' describes an attempt to wriggle out of a deathtrap via Technology Victory:
--> This will result in many research centers, and a plummeting economy, but we'll be dead or Gods in thirty weeks, so what are the loan sharks going to do? Pray threateningly?
** This resulted in a truly ''epic'' bungling of the game's economic system that stopped his research dead in its tracks. His victory was ''in spite'' of this funding idea. Basically, that player was a lucky idiot that time around. (Let's hope he learned from his mistakes.)
*** He did. [[http://www.computerandvideogames.com/article.php?id=195920&site=pcg His next game]] he's going for cultural victory (is it?), but several problems changed him to start liberally blowing up suns instead. Then he won a Alliance victory.
---> ''Jenna Casey, cornered after Sol was destroyed'': "...While we know we cannot defeat you, we shall have the last laugh. We have surrendered to the Dominion of Korx!"
---> ''Tom Francis'': That is pretty funny. [[http://www.computerandvideogames.com/article.php?id=198344&site=pcg They're my ally]].
** Long story short, as long as you manage to research the technology victory in time, you win even if every single planet you own is a turn away from being blown up.



* The ''TabletopGame/LegendOfTheFiveRings'' CCG was made of this trope. There were three victory conditions: Military (wipe out your opponent's territories), Honor (Gain a large amount of Honor points), or Enlightenment (play all 5 elemental rings). Some VERY Successful decks were designed around making a suicidal dash for max honor or enlightenment while paying just enough attention to the opponent's attacks to not be ''completely'' wiped out before winning.

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* The ''TabletopGame/LegendOfTheFiveRings'' CCG was made of this trope. There were three default victory conditions: Military (wipe out your opponent's territories), opponent's, either by destroying their 4 provinces or reducing them to -20 Honor), Honor (Gain a large amount of (reach 40 Honor points), or Enlightenment (play all 5 elemental rings). Some VERY Successful successful decks were designed around making a suicidal dash for max honor or enlightenment while paying just enough attention to the opponent's attacks to not be ''completely'' wiped out before winning.winning. Not all of these were ''instant'' win conditions (Honor, for example, would only resolve if you had 40 Honor at the ''start'' of your turn, giving your opponent a last chance to respond, unless you used the Naga personality Dashmar to win by Honor immediately) but they would bypass the usual "kill all opponents" condition which is the usual default for [=CCGs=].
** Additionally, [=L5R=] would often add new gimmicky victory conditions in expansions, such as opening enough of the 12 Black Scrolls either before (7) or after (12) the event The Darkest Magics comes up to revive the Dark God Fu Leng, or seizing control of (playing) all 4 Walls of Otosan Uchi before the event The 38th Hantei Falls comes up to effect a coup. The most notorious was [[http://l5rshop.com/zencotw/zen.zcotw~7.161.shtml Master of Five]], a victory condition [[GameBreaker so nauseatingly easy to accomplish]] (after the event in question resolves all you had to do was generate one elemental effect of each of the five elements on the same turn to win at the start of your next one) that it was generally considered a mistake that should never be repeated (the gimmick victory conditions were meant to be exactly that ''[[AwesomeButImpractical -gimmicks-]]'' and not seriously competitively viable).
-->'''Zen Faulkes:''' But look at the easiest way to earn a Master of Five victory. It's a showmanlike production of useless and downright self-destructive effects. It requires no interaction with another player, other than keeping them off your back while you set your trick up. It necessarily takes a turn longer than Enlightenment does, and fears the Dharma most of all. The Master of Five is certainly a fun, challenging, and competitive deck type to play. But in terms of the story, I can't help but think that this approach to the Elements can lead nowhere good...



* ''VideoGame/ValkyriaChronicles'' uses this. Most missions are won if you seize the enemy's main base. A fun strategy is just running a scout into the base, grenading any troops there, and winning, regardless of the (likely rather poor) tactical situation the rest of your army is in.

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* ''VideoGame/ValkyriaChronicles'' uses this. Most missions are won if you seize the enemy's main base. A fun strategy is just running a scout into the base, grenading any troops there, and winning, regardless of the (likely rather poor) tactical situation the rest of your army is in. The game practically ''encourages'' this, since the ''only'' factor affecting your end of mission rating is how quickly you won- kills, casualties, nothing else has any relevance to your score.


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* [[http://www.computerandvideogames.com/article.php?id=161570 This]] LetsPlay of ''VideoGame/GalacticCivilizations II'' describes an attempt to wriggle out of a deathtrap via Technology Victory:
--> This will result in many research centers, and a plummeting economy, but we'll be dead or Gods in thirty weeks, so what are the loan sharks going to do? Pray threateningly?
** This resulted in a truly ''epic'' bungling of the game's economic system that stopped his research dead in its tracks. His victory was ''in spite'' of this funding idea. Basically, that player was a lucky idiot that time around. (Let's hope he learned from his mistakes.)
*** He did. [[http://www.computerandvideogames.com/article.php?id=195920&site=pcg His next game]] he's going for cultural victory (is it?), but several problems changed him to start liberally blowing up suns instead. Then he won a Alliance victory.
---> ''Jenna Casey, cornered after Sol was destroyed'': "...While we know we cannot defeat you, we shall have the last laugh. We have surrendered to the Dominion of Korx!"
---> ''Tom Francis'': That is pretty funny. [[http://www.computerandvideogames.com/article.php?id=198344&site=pcg They're my ally]].
** Long story short, as long as you manage to research the technology victory in time, you win even if every single planet you own is a turn away from being blown up.
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