History Main / Instant180DegreeTurn

30th Jan '18 5:24:40 AM Cryoclaste
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* Players and [=NPCs=] can ''generally'' do this in ''WorldOfWarcraft'', so it is really obvious in the few situations where they can't. Several vehicles, such as vehicles on the Flame Leviathan encounter and mounts at the Argent Tournament, have a nonzero turning radius and time. It's generally the same as or close to the radius and time it would take for a player to turn if they used arrow keys, except that it can't be avoided by using the mouse.

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* Players and [=NPCs=] can ''generally'' do this in ''WorldOfWarcraft'', ''VideoGame/WorldOfWarcraft'', so it is really obvious in the few situations where they can't. Several vehicles, such as vehicles on the Flame Leviathan encounter and mounts at the Argent Tournament, have a nonzero turning radius and time. It's generally the same as or close to the radius and time it would take for a player to turn if they used arrow keys, except that it can't be avoided by using the mouse.
13th Dec '17 6:05:03 PM nombretomado
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* [[EccoTheDolphin Ecco]] would always turn towards the camera as he switched between going left and going right.

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* [[EccoTheDolphin [[VideoGame/EccoTheDolphin Ecco]] would always turn towards the camera as he switched between going left and going right.
10th Dec '17 2:39:45 PM Antronach
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Added DiffLines:

* Present in all ''Franchise/FinalFantasy'' games up until ''VideoGame/FinalFantasyXIII'', where characters turn realistically.
6th Dec '17 12:58:09 PM Pichu-kun
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** Played straight for Mr. Game & Watch for [[VideoGame/GameAndWatch obvious reasons]]. Although it becomes averted when he's wielding a hammer in ''Melee'' as he can actually be seen slowly turning, likely due to a graphical oversight. This was fixed in subsequent games.

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** Played straight for Mr. Game & Watch for [[VideoGame/GameAndWatch [[UsefulNotes/GameAndWatch obvious reasons]]. Although it becomes averted when he's wielding a hammer in ''Melee'' as he can actually be seen slowly turning, likely due to a graphical oversight. This was fixed in subsequent games.
23rd Oct '17 5:32:03 AM StarTropes
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* In the ''VideoGame/StarTrekStarfleetCommand'' series, this is a tactical maneuver called a "High Energy Turn". The downside is that using it can damage a ship and even cause it to suffer a breakdown, leaving it helpless for several seconds. Typically, the larger ships are more prone to malfunctions when performing this maneuver.
16th Sep '17 11:08:03 AM nombretomado
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* The [[GameBoyAdvance GBA]] ''Franchise/{{Metroid}}'' games avert this.

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* The [[GameBoyAdvance GBA]] {{UsefulNotes/GBA}} ''Franchise/{{Metroid}}'' games avert this.
5th Jul '17 11:08:39 AM DirtyHarry44Magnum
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* On the Wii version of ''VideoGame/MedalOfHonorVanguard'' quickly tilting the nunchuk will turn 180 degrees.

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* On the Wii version of ''VideoGame/MedalOfHonorVanguard'' ''VideoGame/MedalOfHonorVanguard'', quickly tilting the nunchuk will turn 180 degrees.
5th Jul '17 11:08:19 AM DirtyHarry44Magnum
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Added DiffLines:

* On the Wii version of ''VideoGame/MedalOfHonorVanguard'' quickly tilting the nunchuk will turn 180 degrees.
18th Jun '17 4:36:57 PM NightShade96
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* Played straight in ''VideoGame/LeagueOfLegends'' but jarringly averted in ''DefenseOfTheAncients'' where using abilities and attacking behind you is noticeably delayed and even running away takes more time than expected, ensuring people coming from League will [[YetAnotherStupidDeath feed a lot]] at the start.

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* Played straight in ''VideoGame/LeagueOfLegends'' but jarringly averted in ''DefenseOfTheAncients'' ''VideoGame/DefenseOfTheAncients'' where using abilities and attacking behind you is noticeably delayed and even running away takes more time than expected, ensuring people coming from League will [[YetAnotherStupidDeath feed a lot]] at the start.
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11th Jun '17 2:30:53 PM nombretomado
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* Averted by the ''{{X-COM}}'' series despite battles being turn-based. Soldiers have to use Time Units to turn in place and it is quite possible to spend an entire turn just twirling around or, more likely, come up a few [=TU=]s short of being able to take a shot because you had to turn to face the enemy. On the other hand, it is one of the very very few actions that do not trigger [[CounterAttack Reaction attacks]] from aliens looking at you.

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* Averted by the ''{{X-COM}}'' ''VideoGame/XCom'' series despite battles being turn-based. Soldiers have to use Time Units to turn in place and it is quite possible to spend an entire turn just twirling around or, more likely, come up a few [=TU=]s short of being able to take a shot because you had to turn to face the enemy. On the other hand, it is one of the very very few actions that do not trigger [[CounterAttack Reaction attacks]] from aliens looking at you.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Instant180DegreeTurn