History Main / Instant180DegreeTurn

1st Sep '16 1:03:04 PM Morgenthaler
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* In the original ''VideoGame/UnrealTournament'', increasing the difficulty level makes the bots capable of, among other things, turning around faster. On a moderately high level, they can do a full spin in less than a second; on the highest level (appropriately named "Godlike"), ambushing them becomes impossible as they gain [[TheComputerIsACheatingBastard instant turning and a 360° field of view that goes through walls]].

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* In the original ''VideoGame/UnrealTournament'', increasing the difficulty level makes the bots capable of, among other things, turning around faster. On a moderately high level, they can do a full spin in less than a second; on the highest level (appropriately named "Godlike"), ambushing them becomes impossible as they gain [[TheComputerIsACheatingBastard instant turning and a 360° field of view that goes through walls]].



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* In ''VideoGame/JaggedAlliance'', characters take Time Units to turn. In ''Jagged Alliance 2'', they may automatically turn as they raise their weapon as you enter view.

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* In ''VideoGame/JaggedAlliance'', characters take Time Units to turn. In ''Jagged Alliance 2'', they may automatically turn as they raise their weapon as you enter view.



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27th Jun '16 4:43:18 PM Prfnoff
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* Similar to ''VideoGame/PaperMario'', ''Elasto Mania'' and its prequel had the main character along with the body of the motorbike turn although the wheels remain intact although their front wheel and rear wheel roles are reversed.

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* Similar to ''VideoGame/PaperMario'', ''Elasto Mania'' ''VideoGame/ElastoMania'' and its prequel had the main character along with the body of the motorbike turn although the wheels remain intact although their front wheel and rear wheel roles are reversed.



** The quick-spin was first seen in ''Resident Evil 3''. Since the series uses tank-style controls, this was quickly seen as a blessing, and every game since has implemented it (including the Gamecube remake of the first).

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** The quick-spin was first seen in ''Resident Evil 3''. ''VideoGame/ResidentEvil3Nemesis''. Since the series uses tank-style controls, this was quickly seen as a blessing, and every game since has implemented it (including the Gamecube remake of the first).''VideoGame/ResidentEvil1'').



* Annoyingly averted in ''RuleOfRose'' where Jennifer must actually walk a small circle to turn around; turning on the spot simply isn't possible in this game. Really annoying in the Mermaid Princess bossfight where you must avoid the titular monster's corrosive vomit, and more often than not end up walking straight into it when you direct Jennifer to run away.

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* Annoyingly averted in ''RuleOfRose'' ''VideoGame/RuleOfRose'' where Jennifer must actually walk a small circle to turn around; turning on the spot simply isn't possible in this game. Really annoying in the Mermaid Princess bossfight where you must avoid the titular monster's corrosive vomit, and more often than not end up walking straight into it when you direct Jennifer to run away.
9th Jun '16 6:04:51 AM Jasin_Moridin
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* In ''VideoGame/BattlefleetGothicArmada'', the huge spaceships you command definitely have turning radii, some of which are huge... But the [[SpaceElves Eldar]] have an upgrade for their ships that can allow this. Given their hit-and-run nature and relatively-fragile ships, it's quite a useful ability.
17th May '16 2:15:54 AM TheOneWhoTropes
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* Averted in the ''DeadliestWarrior'' videogame, to [[WebVideo/TheSpoonyExperiment Spoony's]] chagrin. The game developers actually sent him a message about his complaints, saying that you don't make instant 180 degree turns in real life, and his response was "Yes you do! If someone is stabbing you in the back, I think you turn around pretty much instantaneously!"

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* Averted in the ''DeadliestWarrior'' ''Series/DeadliestWarrior'' videogame, to [[WebVideo/TheSpoonyExperiment Spoony's]] chagrin. The game developers actually sent him a message about his complaints, saying that you don't make instant 180 degree turns in real life, and his response was "Yes you do! If someone is stabbing you in the back, I think you turn around pretty much instantaneously!"
19th Apr '16 6:30:48 PM FF32
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* The same is true in its SpiritualSuccessor, VideoGame/Xenonauts.

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* The same is true in its SpiritualSuccessor, VideoGame/Xenonauts.
''VideoGame/{{Xenonauts}}''.
10th Feb '16 2:13:59 PM Prfnoff
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* In Creator/{{Jaleco}}'s ''City Connection'', it takes a few frames for the player's car to wheel itself around, but it's still improbably fast and automatic. In fact, it's still possible to execute instant 180-degree turns ''in midair''.
22nd Jan '16 8:46:02 PM jormis29
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* ''Super {{Metroid}}'' had quite detailed animations for Samus, including turning animations for both standing up and crouching.
* ''{{Spelunky}}'' is a mixed case. While small characters turn around instantly, [[GiantMook the larger ones]] take conveniently a bit longer to turn around.

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* ''Super {{Metroid}}'' ''VideoGame/SuperMetroid'' had quite detailed animations for Samus, including turning animations for both standing up and crouching.
* ''{{Spelunky}}'' ''VideoGame/{{Spelunky}}'' is a mixed case. While small characters turn around instantly, [[GiantMook the larger ones]] take conveniently a bit longer to turn around.
22nd Jan '16 1:49:50 PM GrammarNavi
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* ''SuperSmashBros'' has relatively quick turning animations, but also allows the player to execute attacks mid-turn, so the animation is mostly cosmetic. Though there are weird tricks such as [[http://www.youtube.com/watch?v=2yTMrFboN2I Shellshifting]]...

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* ''SuperSmashBros'' ''VideoGame/SuperSmashBros'' has relatively quick turning animations, but also allows the player to execute attacks mid-turn, so the animation is mostly cosmetic. Though there are weird tricks such as [[http://www.youtube.com/watch?v=2yTMrFboN2I Shellshifting]]...
16th Dec '15 6:38:52 PM nombretomado
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* Played straight in ''LeagueOfLegends'' but jarringly averted in ''DefenseOfTheAncients'' where using abilities and attacking behind you is noticeably delayed and even running away takes more time than expected, ensuring people coming from League will [[YetAnotherStupidDeath feed a lot]] at the start.

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* Played straight in ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' but jarringly averted in ''DefenseOfTheAncients'' where using abilities and attacking behind you is noticeably delayed and even running away takes more time than expected, ensuring people coming from League will [[YetAnotherStupidDeath feed a lot]] at the start.
3rd Jun '15 7:02:04 AM MacronNotes
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* In ''JaggedAlliance'', characters take Time Units to turn. In ''Jagged Alliance 2'', they may automatically turn as they raise their weapon as you enter view.

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* In ''JaggedAlliance'', ''VideoGame/JaggedAlliance'', characters take Time Units to turn. In ''Jagged Alliance 2'', they may automatically turn as they raise their weapon as you enter view.
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