History Main / InsecurityCamera

18th May '16 8:41:38 PM rjd1922
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* Inverted in ''VideoGame/ThePunisher'' for the XBox. The Punisher leaves Spacker Dave at the security desk for Stark Industries () being that the nearby employees had been slaughtered by Yakuza. Dave kinda sorta helps the Punisher out with advice.

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* Inverted in ''VideoGame/ThePunisher'' for the XBox.UsefulNotes/{{Xbox}}. The Punisher leaves Spacker Dave at the security desk for Stark Industries () being that the nearby employees had been slaughtered by Yakuza. Dave kinda sorta helps the Punisher out with advice.



* If a level in ''VideoGame/StealthBastard'' has a security camera, and it's meant to be solvable, this trope is ineffect. (Occasionally, though, you're meant to trigger the camera in order to get something else to appear...)

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* If a level in ''VideoGame/StealthBastard'' has a security camera, and it's meant to be solvable, this trope is ineffect.in effect. (Occasionally, though, you're meant to trigger the camera in order to get something else to appear...)



** Averted in the sequel, where cameras will sound the alarm if you stay in its view for too long. The range and speed with which you are detected depends on your equipment, as with regular guards; a guy in a suit is much less suspicious than an armoured clown carrying a light machinegun. Cameras will also raise the alarm if they see something odd, such as an alerted guard, panicking civilian, or a dead body. Shooting cameras is a legitimate strategy, but prompts the camera operator to send a guard to check it out. The guard will raise the alarm if he sees a broken camera, but you can also use this tactic to lure guards away so that you can dispose of them quietly. On most heists, you also have the option of taking out the camera operator (usually a guard, except on certain maps), which instantly disables all cameras. Finally, a basic ECM jammer briefly disables all cameras on the map.

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** Averted in the sequel, where cameras will sound the alarm if you stay in its view for too long. The range and speed with which you are detected depends on your equipment, as with regular guards; a guy in a suit is much less suspicious than an armoured armored clown carrying a light machinegun. Cameras will also raise the alarm if they see something odd, such as an alerted guard, panicking civilian, or a dead body. Shooting cameras is a legitimate strategy, but prompts the camera operator to send a guard to check it out. The guard will raise the alarm if he sees a broken camera, but you can also use this tactic to lure guards away so that you can dispose of them quietly. On most heists, you also have the option of taking out the camera operator (usually a guard, except on certain maps), which instantly disables all cameras. Finally, a basic ECM jammer briefly disables all cameras on the map.



* As of [[VideoGame/ResidentEvil2 Resident Evil 2]], we have the Licker. It is apparently smart enough to know the concept behind security cameras, and takes them out in its hunting ground.

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* As of [[VideoGame/ResidentEvil2 Resident Evil 2]], ''VideoGame/ResidentEvil2'', we have the Licker. It is apparently smart enough to know the concept behind security cameras, and takes them out in its hunting ground.
18th May '16 9:14:00 AM TheOneWhoTropes
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* The ''{{Trailer Park Boys}}'' occasionally have to deal with these problems, such as when they rob grocery or convenience stores. In one robbery in the first season, one of the Boys tries to get rid of the camera by shooting it with his gun, although by that time he's already on film with no mask on. Presumably learning from their mistakes, in later seasons the Boys make sure to take the security tapes along with everything else they steal. Also averted in one episode, when one of the Boys openly lets himself get caught on camera, since he '''wants''' to go to jail.

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* The ''{{Trailer Park Boys}}'' ''Series/TrailerParkBoys'' occasionally have to deal with these problems, such as when they rob grocery or convenience stores. In one robbery in the first season, one of the Boys tries to get rid of the camera by shooting it with his gun, although by that time he's already on film with no mask on. Presumably learning from their mistakes, in later seasons the Boys make sure to take the security tapes along with everything else they steal. Also averted in one episode, when one of the Boys openly lets himself get caught on camera, since he '''wants''' to go to jail.
8th May '16 2:00:51 AM TheOneWhoTropes
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* In one of the ''PhoenixForce'' series (a Mack Bolan 'Executioner' spin-off) the heroes are checking the security at a nuclear power plant. A guard mentions that one of the security cameras is out, but he's called for Maintenance. The leader of Phoenix Force asks if he's sent a guard to secure the area while the camera is down. The plant manager says he's being a bit paranoid, opens the next door and gets shot in the face by a terrorist.

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* In one of the ''PhoenixForce'' ''[[Literature/TheExecutioner Phoenix Force]]'' series (a Mack Bolan 'Executioner' spin-off) the heroes are checking the security at a nuclear power plant. A guard mentions that one of the security cameras is out, but he's called for Maintenance. The leader of Phoenix Force asks if he's sent a guard to secure the area while the camera is down. The plant manager says he's being a bit paranoid, opens the next door and gets shot in the face by a terrorist.
22nd Feb '16 4:53:03 PM MegaMarioMan
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* If a level in StealthBastard has a security camera, and it's meant to be solvable, this trope is ineffect. (Occasionally, though, you're meant to trigger the camera in order to get something else to appear...)

to:

* If a level in StealthBastard ''VideoGame/StealthBastard'' has a security camera, and it's meant to be solvable, this trope is ineffect. (Occasionally, though, you're meant to trigger the camera in order to get something else to appear...)
5th Feb '16 8:47:31 AM eroock
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Breaking into a secret installation ought to be the hardest thing in the world - even if you can [[TheGuardsMustBeCrazy bamboozle the guards]] and outfox the dogs there's still the thorny problem of the security cameras. Or there ''ought'' to be the thorny problem of the security cameras, but it seems that every high-security base, whether it's run by terrorists, the Government or a DiabolicalMastermind, buys its security cameras from the same crummy factory.

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Breaking into a secret installation ought to be the hardest thing in the world - even if you can [[TheGuardsMustBeCrazy bamboozle the guards]] and outfox the dogs AngryGuardDog there's still the thorny problem of the security cameras. Or there ''ought'' to be the thorny problem of the security cameras, but it seems that every high-security base, whether it's run by terrorists, the Government or a DiabolicalMastermind, buys its security cameras from the same crummy factory.
23rd Jan '16 11:29:42 PM Kurogane7
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Added DiffLines:

* As of [[VideoGame/ResidentEvil2 Resident Evil 2]], we have the Licker. It is apparently smart enough to know the concept behind security cameras, and takes them out in its hunting ground.
12th Dec '15 5:37:01 PM nombretomado
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* No matter what the games do, the StarWars novels tend to avert this pretty cleanly (except when [[AWizardDidIt Jedi]] are involved, of course). ''[[XWingSeries Wraith Squadron]]'', in particular, goes to major effort at times to disable them without alerting anyone (typically by intercepting the data-stream it should be sending and splicing in a loop of "normal" footage). Occasionally goes even farther - a web of security cams in ''Solo Command'' has a prominent gap in it, so the Wraiths [[GenreSavvy (rightfully) figure]] it's a trap, with hidden cameras covering the whole thing. And a villain in ''The Bacta War'' tries to get away by blowing out cameras along his path... so the guy in the security center just tracks him by what cameras stopped transmitting recently.

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* No matter what the games do, the StarWars novels tend to avert this pretty cleanly (except when [[AWizardDidIt Jedi]] are involved, of course). ''[[XWingSeries ''[[Literature/XWingSeries Wraith Squadron]]'', in particular, goes to major effort at times to disable them without alerting anyone (typically by intercepting the data-stream it should be sending and splicing in a loop of "normal" footage). Occasionally goes even farther - a web of security cams in ''Solo Command'' has a prominent gap in it, so the Wraiths [[GenreSavvy (rightfully) figure]] it's a trap, with hidden cameras covering the whole thing. And a villain in ''The Bacta War'' tries to get away by blowing out cameras along his path... so the guy in the security center just tracks him by what cameras stopped transmitting recently.
24th Nov '15 10:18:57 AM ImpudentInfidel
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** One ''ComicStrip/{{Dilbert}}'' strip mocked these, with a fake security camera that is to be placed in the break room, so the engineers won't pilfer things, that is to be hidden so that the engineers won't know that the boss is pretending to watch them.

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** One ''ComicStrip/{{Dilbert}}'' strip mocked these, with a fake security camera that is to be placed in the break room, so the engineers won't pilfer things, that is to be hidden so that the engineers won't know that the boss is pretending to watch them. Dilbert resolved this by throwing them in the trash.
19th Nov '15 6:58:54 PM pittsburghmuggle
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* Film/{{Chappie}}: It is even shown that the company ''has security cameras'', but no one seems to be interested in checking up on them, because to do so would negate a lot of plot.
16th Jul '15 2:45:57 AM jormis29
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* If 47 is spotted by a camera in ''VideoGame/{{Hitman}}: Blood Money'', he gets a new task to go and get the security tapes to keep himself from being identifiable.

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* If 47 is spotted by a camera in ''VideoGame/{{Hitman}}: Blood Money'', ''VideoGame/HitmanBloodMoney'', he gets a new task to go and get the security tapes to keep himself from being identifiable.
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