History Main / InfinityMinusOneSword

26th Apr '16 11:05:51 AM RainbowPhoenix
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* A few times in ''VideoGame/SecretOfMana'', it ends up being a [[PowerUpLetdown disadvantage]] to use the final Weapon Orb for certain weapons due to the lack of weapon bonuses. The Gigas Axe ends up being stronger than the Doom Axe across the board due to the five point strength boost. The Doom Bow and the Shuriken both end up doing more damage than the Garuda Buster and the Ninja's Trump due to their high critical hit rates.
24th Mar '16 12:32:40 PM WillKeaton
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** ''VideoGame/MassEffect2'' has the Mattock rifle, available if you bought the Firepower Pack DLC. Unlike the InfinityPlusOneSword of the assault rifle class, [[MoreDakka the Revenant,]] the Mattock is available right from the beginning of the game for the Soldier class and doesn't need the accuracy upgrade (acquired even later than the Revenant itself, which you get around the half-way point) to be effective. The Mattock is also available to all classes if they take Assault Rifle training as their bonus on the Collector Ship, whereas the Revenant is only available to the Soldier class[[note]]who get the Revenant on the same mission and start with Assault Rifles from the beginning of the game[[/note]].

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** ''VideoGame/MassEffect2'' has the Mattock rifle, available if you bought the Firepower Pack DLC. Unlike the InfinityPlusOneSword of the assault rifle class, [[MoreDakka the Revenant,]] the Mattock is available right from the beginning of the game for the Soldier class and doesn't need the accuracy upgrade (acquired even later than the Revenant itself, which you get around the half-way point) to be effective. The Mattock is also available to all classes if they take Assault Rifle training as their bonus on the Collector Ship, whereas the Revenant is only available to the Soldier class[[note]]who class.[[note]]Soldiers get the Revenant on the same mission and start with Assault Rifles from the beginning of the game[[/note]].game.[[/note]]
24th Mar '16 12:31:03 PM WillKeaton
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** VideoGame/TalesOfSymphonia has the Material Blade for Lloyd. It's only outclassed by a few other weapons in the game, all endgame weapons. It's the SwordOfPlotAdvancement, so you don't have to work particularly hard to get it either, and it's balanced in slash and stab. Its best feature though is allowing Lloyd access to his [[LimitBreak Mystice Arte]] [[ShockwaveStomp Divine Justice]]... [[GuideDangIt Not that you'd necessarily know that]]. Still, it's easier to get than the [[InfinityPlusOneSword Kusanagi]] and [[MagikarpPower his Fell Arm]], the former of which can be LostForever, the latter needs you to grind by [[MagikarpPower killing enemies only with it equipped]], and both are acquired from beating an extremely hard BonusBoss.
** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld gives us one of Emil's early forge weapons, the Echo Tracer. While it's not substantially stronger than other weapons even at the time you get it, and quickly becomes beaten by even store-bought weapons in sheer power, one of its abilities is Accelerate, which reduces attack lag. The sheer speed of this weapon makes infinite combos possible, and even without them, this speed makes it far more useful than the brute force of the later weapons. The only other weapon in the game that has Accelerate is the [[InfinityPlusOneSword Nether Traitor]], so most players will be using the Echo Tracer for a long, long time.

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** VideoGame/TalesOfSymphonia ''VideoGame/TalesOfSymphonia'' has the Material Blade for Lloyd. It's only outclassed by a few other weapons in the game, all endgame weapons. It's the SwordOfPlotAdvancement, so you don't have to work particularly hard to get it either, and it's balanced in slash and stab. Its best feature though is allowing Lloyd access to his [[LimitBreak Mystice Arte]] [[ShockwaveStomp Divine Justice]]... [[GuideDangIt Not that you'd necessarily know that]]. Still, it's easier to get than the [[InfinityPlusOneSword Kusanagi]] and [[MagikarpPower his Fell Arm]], the former of which can be LostForever, the latter needs you to grind by [[MagikarpPower killing enemies only with it equipped]], and both are acquired from beating an extremely hard BonusBoss.
** VideoGame/TalesOfSymphoniaDawnOfTheNewWorld ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' gives us one of Emil's early forge weapons, the Echo Tracer. While it's not substantially stronger than other weapons even at the time you get it, and quickly becomes beaten by even store-bought weapons in sheer power, one of its abilities is Accelerate, which reduces attack lag. The sheer speed of this weapon makes infinite combos possible, and even without them, this speed makes it far more useful than the brute force of the later weapons. The only other weapon in the game that has Accelerate is the [[InfinityPlusOneSword Nether Traitor]], so most players will be using the Echo Tracer for a long, long time.
27th Feb '16 7:48:50 AM EonADS
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** The Falchion in ''Fire Emblem Awakening'' isn't exactly the most powerful of swords, but it's still an adequate weapon on the field for Chrom, it does extra damage against dragon enemies, and most importantly, it ''never breaks''. [[spoiler:Lucina's]] Parallel Falchion fits the trope even better, as it has a Might of 12 (one less than the Silver Sword), a Hit Rate of 80%, and a 5% crit boost plus the same dragon-smiting abilities and unbreakable nature as the Falchion and the ability to use it like an item for an effective 20 HP recovery.

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** The Falchion in ''Fire Emblem Awakening'' isn't exactly the most powerful of swords, but it's still an adequate weapon on the field for Chrom, it does extra damage against dragon enemies, and most importantly, it ''never breaks''. [[spoiler:Lucina's]] Parallel Falchion fits the trope even better, as it has a Might of 12 (one less point greater than the Silver Sword), a Hit Rate of 80%, and a 5% crit boost plus the same dragon-smiting abilities and unbreakable nature as the Falchion and the ability to use it like an item for an effective 20 HP recovery. recovery.
*** Frederick's starting Silver Lance also counts ([[CrutchCharacter especially on higher difficulties where he is effectively the only thing standing between you and total annihilation]]), as you don't get access to more Silver weaponry until at least halfway through the game.
26th Feb '16 10:29:46 AM EonADS
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** The Falchion in ''Fire Emblem Awakening'' isn't exactly the most powerful of swords, but it's still an adequate weapon on the field for Chrom, it does extra damage against dragon enemies, and most importantly, it ''never breaks''. [[spoiler:Lucina's]] Parallel Falchion fits the trope even better, as it has a Might of 12 (one less than the Silver Sword), a Hit Rate of 80%, and a 5% crit boost plus the same dragon-smiting abilities and unbreakable nature as the Falchion and the ability to use it like an item for an effective 20 HP recovery. Later, Chrom's Falchion upgrades to the Exalted Falchion, boasting better power and doubling as a healing item as well, restoring 40 HP when used for recovery.

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** The Falchion in ''Fire Emblem Awakening'' isn't exactly the most powerful of swords, but it's still an adequate weapon on the field for Chrom, it does extra damage against dragon enemies, and most importantly, it ''never breaks''. [[spoiler:Lucina's]] Parallel Falchion fits the trope even better, as it has a Might of 12 (one less than the Silver Sword), a Hit Rate of 80%, and a 5% crit boost plus the same dragon-smiting abilities and unbreakable nature as the Falchion and the ability to use it like an item for an effective 20 HP recovery. Later, Chrom's Falchion upgrades to the Exalted Falchion, boasting better power and doubling as a healing item as well, restoring 40 HP when used for recovery.
25th Feb '16 6:32:14 PM EonADS
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** The Falchion in ''Fire Emblem Awakening'' isn't exactly the most powerful of swords, but it's still an adequate weapon on the field for Chrom, and most importantly it ''never breaks''. Later, it upgrades to the Exalted Falchion, boasting better power and doubling as a healing item as well, restoring 40 HP when used for recovery.

to:

** The Falchion in ''Fire Emblem Awakening'' isn't exactly the most powerful of swords, but it's still an adequate weapon on the field for Chrom, it does extra damage against dragon enemies, and most importantly importantly, it ''never breaks''. [[spoiler:Lucina's]] Parallel Falchion fits the trope even better, as it has a Might of 12 (one less than the Silver Sword), a Hit Rate of 80%, and a 5% crit boost plus the same dragon-smiting abilities and unbreakable nature as the Falchion and the ability to use it like an item for an effective 20 HP recovery. Later, it Chrom's Falchion upgrades to the Exalted Falchion, boasting better power and doubling as a healing item as well, restoring 40 HP when used for recovery.recovery.
18th Feb '16 10:22:16 AM DavidCowie
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* ''VideoGame/{{Fallout4}}'' has [[MeaningfulName Spray N' Pray]], a unique submachine gun that deals an extra 15 points of explosive damage in an area of effect. It can be purchased relatively cheaply (under 3000 caps) from a wandering merchant and comes with most of the really useful upgrades already, like a fast-reload drum magazine, high-powered receiver for maximum damage, and a [[HollywoodSilencer suppressor]], allowing for ''triple'' damage if both are maxed out. As it's both an automatic weapon and an explosive weapon it gains damage boosts from both perks. Its only real disadvantages are its lack of accuracy at long range and the rate at which it burns through ammunition (it only takes a few seconds fire to burn through a full 100 round ammo drum).

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* ''VideoGame/{{Fallout4}}'' has [[MeaningfulName ''VideoGame/{{Fallout 4}}:''
**[[MeaningfulName
Spray N' Pray]], a unique submachine gun that deals an extra 15 points of explosive damage in an area of effect. It can be purchased relatively cheaply (under 3000 caps) from a wandering merchant and comes with most of the really useful upgrades already, like a fast-reload drum magazine, high-powered receiver for maximum damage, and a [[HollywoodSilencer suppressor]], allowing for ''triple'' damage if both are maxed out. As it's both an automatic weapon and an explosive weapon it gains damage boosts from both perks. Its only real disadvantages are its lack of accuracy at long range and the rate at which it burns through ammunition (it only takes a few seconds fire to burn through a full 100 round ammo drum).drum).
** Several mundane weapons can be very damaging if you fully upgrade them at workbenches and take a few levels in the relevant perks. For example, the Laser Rifle, Combat Shotgun and .44 Pistol can all do over 150 damage at maximum power. For context, 150 is the base damage of the Missile Launcher. Level locking of skills and perks prevents a DiscOneNuke scenario.
17th Feb '16 9:19:40 AM DrakeClawfang
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* An interesting case in ''VideoGame/FinalFantasyVIII''. Weapons are not found or made but rather upgraded from your existing ones. While there are magazines that you get at certain parts of the game telling you which items you need to upgrade which weapon (the last magazine for the ulimate weapons not appearing until disc 3) you don't need them to upgrade your weapons so long as you have the right items. Thus you can get all but one characters' ultimate weapons as early as Disc 1 if you play enough triple triad [[labelnote:*]]The one exception being Irvine, who's final weapon cannot be made without an item you cannot acquire until Disc 3 (Disc 2 if you have a PocketStation).[[/labelnote]]. The minus 1 part comes from the fact that all of these ultimate weapons require incredibly hard to get items and are so tedious and time consuming to get that it really isn't worth it doing until discs 2 or 3 except for bragging rights. That, and the weapons right below the ultimate (like Squall's [[BFS Punishment]] and Quistis' Red Scorpion) require items that are FAR less rare and can be easily acquired with just s hours worth of card playing. These weapons will still give your characters a massive strength and allow them to [[DiscOneNuke plow through]] most of the early part of the game, and you won't need to play 12+ hours of triple triad to get them.

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* An interesting case in ''VideoGame/FinalFantasyVIII''. Weapons are not found or made but rather upgraded from your existing ones. While there are magazines that you get at certain parts of the game telling you which items you need to upgrade which weapon (the last magazine for the ulimate weapons not appearing until disc 3) you don't need them to upgrade your weapons so long as you have the right items. Thus you can get all but one characters' ultimate weapons as early as Disc 1 if you play enough triple triad [[labelnote:*]]The one exception being Irvine, who's final weapon cannot be made without an item you cannot acquire until Disc 3 (Disc 2 if you have a PocketStation).[[/labelnote]]. The minus 1 part comes from the fact that all of these ultimate weapons require incredibly hard to get items and are so tedious and time consuming to get that it really isn't worth it doing until discs 2 or 3 except for bragging rights. That, and the weapons right below the ultimate (like Squall's [[BFS [[{{BFS}} Punishment]] and Quistis' Red Scorpion) require items that are FAR less rare and can be easily acquired with just s hours worth of card playing. These weapons will still give your characters a massive strength and allow them to [[DiscOneNuke plow through]] most of the early part of the game, and you won't need to play 12+ hours of triple triad to get them.
17th Feb '16 8:49:17 AM Nick98
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*** ''VideoGame/PokemonDiamondAndPearl'' introduced one of the most infamous Pseudo-Legends: the Gible, Gabite and Garchomp line. These Dragon/Ground-types were based on the concept of a LandShark. Its outrageously high offenses and speed, as well as surpisingly good defenses and great offensive typing led it it swiftly being KickedUpstairs to the unofficial [[GameBreaker Uber tier]].

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*** ''VideoGame/PokemonDiamondAndPearl'' introduced one of the most infamous Pseudo-Legends: the Gible, Gabite and Garchomp line. These Dragon/Ground-types were based on the concept of a LandShark. [[LightningBruiser Its outrageously high offenses and speed, as well as surpisingly surprisingly good defenses and great offensive typing typing]] led it it swiftly being KickedUpstairs to the unofficial [[GameBreaker Uber tier]].



** Generation IV gave love to some relatively powerless pokemon through the medium of evolutions, quickly boosting them up to have base stat totals ranging from 510-545, which is on par with most starters and feature useful movesets the only downside being the aversion-based methods of obtaining said pokemon that vary from generation to generation, ranging from trade with an item you find in-world, or racking up points in the challenging post game battle arena.

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** Generation IV gave love to some relatively powerless pokemon through the medium of evolutions, quickly boosting them up to have base stat totals ranging from 510-545, which is on par with most starters and feature useful movesets the only downside being the aversion-based methods of obtaining said pokemon that vary from generation to generation, ranging from trade with an item you find in-world, or racking up points in the challenging post game battle arena. Notable examples include: Roserade - the evolution to Roselia, which hits like a freight train with its absurd Special Attack despite its lack of physical defenses; Electivire, Electabuzz's evolved form, the single strongest non-legendary [[ShockAndAwe Electric]]-type Pokémon when it comes both to Attack and base stat total; Magmortar, which evolves from Magmar, and can decimate its enemies with its amazing Special Attack; and finally, Togekiss, Togetic's evolution, whose nice defenses, brutal Special Attack, decent Speed and large moveset make it one of the best Pokémon around even despite its horrible physical Attack stat.
8th Feb '16 10:16:06 AM TheNoun
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*** Lex's Brave Axe. Though obtaining it is a GuideDangIt moment, it is found right near the end of Chapter 1. This turns Lex from a mounted wall to a mounted dealer of death. The Axe is pretty exclusive to Lex since no one else can use axes in the first generation. Even better, if it was obtained in the first generation, it can be recovered from a boss early in the second and given to one of Lex's nephews.

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*** Lex's Brave Axe. Though obtaining it is a GuideDangIt moment, it is found right near the end of Chapter 1. This turns Lex from a mounted wall to a mounted dealer of death. The Axe is pretty effectively exclusive to Lex since no one else Lex, as only two other first generation units can use axes in the first generation.axes, and neither can do so before promotion. Even better, if it was obtained in the first generation, it can be recovered from a boss early in the second and given to one of Lex's nephews.
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