History Main / InfiniteFlashlight

2nd May '17 12:06:06 PM REV6Pilot
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* You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight in [[VideoGame/FiveNightsAtFreddys2 the second game]] is explicitly the ''only'' thing that will run out of power (and it's the only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's not real - the main gameplay is heavily hinted to be the [[AllJustADream child having nightmares after getting his head chomped in by Fredbear]], [[AdventuresInComaLand which sent him into a coma]]]].
* ''VideoGame/{{Penumbra}}'' has one in the third game, ''Requiem'', although it's implied that this takes place in a surreal, out-of-body experience, as the other games use a TenSecondFlashlight. The glowstick plays this straight for every game, though.

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* You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight in [[VideoGame/FiveNightsAtFreddys2 the second game]] is explicitly the ''only'' thing that will run out of power (and it's the only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's {{justified|Trope}} in that [[spoiler:it's not real - the main gameplay is heavily hinted to be the [[AllJustADream the child having nightmares after getting his head chomped in by Fredbear]], [[AdventuresInComaLand which sent him into a coma]]]].
* The glowstick plays this straight for every ''VideoGame/{{Penumbra}}'' has one game that features it. The flashlight is infinite in the third game, ''Requiem'', although it's implied that this takes place in a surreal, out-of-body experience, as the other two games use a TenSecondFlashlight. The glowstick plays this straight for every game, though.TenSecondFlashlight.



* In ''VideoGame/ResidentEvil7'', [[PlayerCharacter Ethan]] has a hands-free flashlight that never drains. [[ScrappyMechanic He only uses it in extremely dark places, though]].

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* In ''VideoGame/ResidentEvil7'', [[PlayerCharacter Ethan]] has a hands-free flashlight that never drains. drains, as does Mia. [[ScrappyMechanic He They only uses use it in extremely dark places, though]].though, and you can't force-toggle it on]].
29th Apr '17 12:40:12 PM nombretomado
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* In [[ColossalCave Adventure]] (the text game from 1976) your first set of flashlight batteries will run out fairly quickly. After you replace them, the fresh batteries last forever.

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* In [[ColossalCave Adventure]] ''[[VideoGame/ColossalCave Adventure]]'' (the text game from 1976) your first set of flashlight batteries will run out fairly quickly. After you replace them, the fresh batteries last forever.
31st Mar '17 6:22:39 PM REV6Pilot
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* In ''VideoGame/{{Unturned}}'', your lights will all last forever. Early on, batteries existed in the game but only as a crafting material to make the handlamp, a variant of the regular flashlight with a wider and more cool-tinted beam. In ''Unturned 3'', the infinite battery applies also to headlamps and NightVisionGoggles.

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* In ''VideoGame/{{Unturned}}'', your lights will all last forever. Early on, In the first two builds, batteries existed in the game but only as a crafting material to make the handlamp, a variant of the regular flashlight with a wider and more cool-tinted beam.beam that could in turn be crafted into a [[GunAccessories tactical light]]. In ''Unturned 3'', the infinite battery applies also to headlamps and NightVisionGoggles.



* You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight in [[VideoGame/FiveNightsAtFreddys2 the second game]] is explicitly the ''only'' thing that will run out of power (and it's the only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's not real- the main gameplay is heavily hinted to be the [[AllJustADream child having nightmares after getting his head chomped in by Fredbear]], [[AdventuresInComaLand which sent him into a coma]]]].

to:

* You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight in [[VideoGame/FiveNightsAtFreddys2 the second game]] is explicitly the ''only'' thing that will run out of power (and it's the only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's not real- real - the main gameplay is heavily hinted to be the [[AllJustADream child having nightmares after getting his head chomped in by Fredbear]], [[AdventuresInComaLand which sent him into a coma]]]].
21st Mar '17 3:34:13 PM REV6Pilot
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A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]] put out light for ''months''. Even on not-so-dim settings, modern flashlights are no slouches: the [[https://www.youtube.com/watch?v=4yY7nTfC6GY Olight S2]], for example, can stay on in its Low mode[[note]]10 lumens, which is about what one might expect of a typical movie or video game light[[/note]] for just shy of ''a whole week''.

to:

A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]] put out light for ''months''. Even on not-so-dim settings, modern flashlights are no slouches: the [[https://www.youtube.com/watch?v=4yY7nTfC6GY Olight S2]], for example, com/watch?v=LufCpcJtJek Atactical A1]], a budget torch from late 2016, can stay on in its Low mode[[note]]10 lumens, which is about what one might expect of a typical movie or video game light[[/note]] for just shy of ''a whole week''.
''six days''.



* Dante from ''Franchise/DevilMayCry'' uses a nugget of [[FantasticLightSource Luminite]] as a makeshift lantern in the first game, and the light never fades.

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* Dante from ''Franchise/DevilMayCry'' uses a nugget of [[FantasticLightSource Luminite]] as a makeshift lantern in the first game, and the game. The light never fades.fades, which is helpful in later levels after the sun has set.


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* In ''VideoGame/ResidentEvil7'', [[PlayerCharacter Ethan]] has a hands-free flashlight that never drains. [[ScrappyMechanic He only uses it in extremely dark places, though]].
10th Mar '17 7:13:04 AM Korodzik
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* The ''Doom'' mod ''VideoGame/TheAdventuresOfMassmouth'' has the Zippo Lighter "weapon", used to light up the dark areas in the mine level. It's actually a replacement for the chainsaw weapon, that makes clever use of ''Doom'''s built-in MuzzleFlashlight code.
20th Feb '17 2:54:49 PM REV6Pilot
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* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] 2: Project Origin'' uses a headlamp with an infinite battery that flickers specifically during supernatural scare sequences. The previous generation (the first game and its expansions) instead uses a TenSecondFlashlight, which only flickers lightly when the Point Man and the Sergeant receive an "unknown origin" radio signal and, in the expansions, may be shut off entirely during paranormal setpieces. When either is over, the light goes back to working without issues.

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* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] 2: Project Origin'' uses a headlamp with an infinite battery [[TentativeLight that flickers specifically during supernatural scare sequences.sequences]]. The previous generation (the first game and its expansions) instead uses a TenSecondFlashlight, which only flickers lightly when the Point Man and the Sergeant receive an "unknown origin" radio signal and, in the expansions, may be shut off entirely during paranormal setpieces. When either is over, the light goes back to working without issues.
10th Feb '17 11:31:05 PM AnonFangeekGirl
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* Zigzagged in the ''VideoGame/FiveNightsAtFreddys'' games. The second has a flashlight with limited battery life where conserving it was a necessary gameplay mechanic to keep certain animatronics at bay, while in the fourth you have a flashlight that never runs out of power [[spoiler:and is most likely justified as the game is heavily implied to take place in a [[AdventuresInComaLand coma dream]].]]

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* Zigzagged You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the ''VideoGame/FiveNightsAtFreddys'' games. The second has a first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight with limited battery life where conserving it was a necessary gameplay mechanic to keep certain animatronics at bay, while in [[VideoGame/FiveNightsAtFreddys2 the fourth you have a flashlight second game]] is explicitly the ''only'' thing that never runs will run out of power [[spoiler:and is most likely justified as (and it's the game only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's not real- the main gameplay is heavily implied hinted to take place be the [[AllJustADream child having nightmares after getting his head chomped in a by Fredbear]], [[AdventuresInComaLand coma dream]].]]which sent him into a coma]]]].
10th Feb '17 8:31:46 AM REV6Pilot
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* Flashlights, torches, candles and NightVisionGoggles in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary. The mining helmet is also infinite, but it counts as armor and stops working if its hit points reach zero.

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* Flashlights, torches, candles and NightVisionGoggles in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary. The mining helmet is also infinite, but it counts as armor and stops working will work even if its hit technically it's broken (hit points reach zero.at 0 and offering no armor protection at all).


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* Both flashlights (armor-mounted and handheld) in ''VideoGame/EmpyrionGalacticSurvival'' are infinite.
2nd Feb '17 9:30:51 AM REV6Pilot
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* Flashlights, torches, candles and mining helmets in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary.

to:

* Flashlights, torches, candles and mining helmets NightVisionGoggles in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary.necessary. The mining helmet is also infinite, but it counts as armor and stops working if its hit points reach zero.
15th Dec '16 8:38:25 AM REV6Pilot
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Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=]. A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]] put out light for ''months''.

to:

Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=].

A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]] put out light for ''months''.
''months''. Even on not-so-dim settings, modern flashlights are no slouches: the [[https://www.youtube.com/watch?v=4yY7nTfC6GY Olight S2]], for example, can stay on in its Low mode[[note]]10 lumens, which is about what one might expect of a typical movie or video game light[[/note]] for just shy of ''a whole week''.
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