History Main / InfiniteFlashlight

20th Feb '17 2:54:49 PM REV6Pilot
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* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] 2: Project Origin'' uses a headlamp with an infinite battery that flickers specifically during supernatural scare sequences. The previous generation (the first game and its expansions) instead uses a TenSecondFlashlight, which only flickers lightly when the Point Man and the Sergeant receive an "unknown origin" radio signal and, in the expansions, may be shut off entirely during paranormal setpieces. When either is over, the light goes back to working without issues.

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* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]] 2: Project Origin'' uses a headlamp with an infinite battery [[TentativeLight that flickers specifically during supernatural scare sequences.sequences]]. The previous generation (the first game and its expansions) instead uses a TenSecondFlashlight, which only flickers lightly when the Point Man and the Sergeant receive an "unknown origin" radio signal and, in the expansions, may be shut off entirely during paranormal setpieces. When either is over, the light goes back to working without issues.
10th Feb '17 11:31:05 PM AnonFangeekGirl
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* Zigzagged in the ''VideoGame/FiveNightsAtFreddys'' games. The second has a flashlight with limited battery life where conserving it was a necessary gameplay mechanic to keep certain animatronics at bay, while in the fourth you have a flashlight that never runs out of power [[spoiler:and is most likely justified as the game is heavily implied to take place in a [[AdventuresInComaLand coma dream]].]]

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* Zigzagged You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the ''VideoGame/FiveNightsAtFreddys'' games. The second has a first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight with limited battery life where conserving it was a necessary gameplay mechanic to keep certain animatronics at bay, while in [[VideoGame/FiveNightsAtFreddys2 the fourth you have a flashlight second game]] is explicitly the ''only'' thing that never runs will run out of power [[spoiler:and is most likely justified as (and it's the game only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's not real- the main gameplay is heavily implied hinted to take place be the [[AllJustADream child having nightmares after getting his head chomped in a by Fredbear]], [[AdventuresInComaLand coma dream]].]]which sent him into a coma]]]].
10th Feb '17 8:31:46 AM REV6Pilot
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* Flashlights, torches, candles and NightVisionGoggles in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary. The mining helmet is also infinite, but it counts as armor and stops working if its hit points reach zero.

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* Flashlights, torches, candles and NightVisionGoggles in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary. The mining helmet is also infinite, but it counts as armor and stops working will work even if its hit technically it's broken (hit points reach zero.at 0 and offering no armor protection at all).


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* Both flashlights (armor-mounted and handheld) in ''VideoGame/EmpyrionGalacticSurvival'' are infinite.
2nd Feb '17 9:30:51 AM REV6Pilot
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* Flashlights, torches, candles and mining helmets in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary.

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* Flashlights, torches, candles and mining helmets NightVisionGoggles in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary.necessary. The mining helmet is also infinite, but it counts as armor and stops working if its hit points reach zero.
15th Dec '16 8:38:25 AM REV6Pilot
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Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=]. A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]] put out light for ''months''.

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Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=].

A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]] put out light for ''months''.
''months''. Even on not-so-dim settings, modern flashlights are no slouches: the [[https://www.youtube.com/watch?v=4yY7nTfC6GY Olight S2]], for example, can stay on in its Low mode[[note]]10 lumens, which is about what one might expect of a typical movie or video game light[[/note]] for just shy of ''a whole week''.
13th Oct '16 7:44:53 AM REV6Pilot
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* In ''{{VideoGame/Unturned}}'', your flashlights will last forever. Batteries exist in the game but only as a crafting material to make the handlamp.

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* In ''{{VideoGame/Unturned}}'', ''VideoGame/{{Unturned}}'', your flashlights lights will all last forever. Batteries exist Early on, batteries existed in the game but only as a crafting material to make the handlamp.handlamp, a variant of the regular flashlight with a wider and more cool-tinted beam. In ''Unturned 3'', the infinite battery applies also to headlamps and NightVisionGoggles.
19th Sep '16 7:34:25 AM REV6Pilot
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* You have one available in ''VideoGame/{{LIT}}''. Sounds like a GameBreaker for a game where DarknessEqualsDeath, right? Wrong. It's less useful than you'd think, as the beam is too tight and won't save you from the things hidden in the dark. The best you can do is use it to scope out the room you're in and how to tackle it.
17th Aug '16 5:44:46 AM REV6Pilot
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* Both the flashlight and the mining helmet in ''VideoGame/SevenDaysToDie'' work indefinitely with no battery changes.

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* Both the flashlight Flashlights, torches, candles and the mining helmet helmets in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary.
* In ''VideoGame/{{Contagion}}'', one thing you don't have to worry about in the ZombieApocalypse is
battery changes.changes. All flashlights will run forever.
17th Aug '16 4:48:19 AM REV6Pilot
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* ''Franchise/{{Halo}}'': Averted in the original ''VideoGame/HaloCombatEvolved'', where the flashlight can indeed run out. The flashlights in ''VideoGame/{{Halo 2}}'' & ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. ''2''[='s=] will however turn off on its own after a handful of seconds in areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.

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* ''Franchise/{{Halo}}'': Averted in the original ''VideoGame/HaloCombatEvolved'', where the flashlight can indeed run out. The flashlights in ''VideoGame/{{Halo 2}}'' & ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. ''2''[='s=] ''2'''s will however turn off on its own after a handful of seconds in areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.
13th Aug '16 7:49:42 PM UmbrellasWereAwesome
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* Averted in the first ''VideoGame/{{Halo|CombatEvolved}}'' game, where the flashlight can indeed run out. The flashlights in ''VideoGame/{{Halo 2}}'' & ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. It will however turn off on its own after a handful of seconds in areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.

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* ''Franchise/{{Halo}}'': Averted in the first ''VideoGame/{{Halo|CombatEvolved}}'' game, original ''VideoGame/HaloCombatEvolved'', where the flashlight can indeed run out. The flashlights in ''VideoGame/{{Halo 2}}'' & ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. It ''2''[='s=] will however turn off on its own after a handful of seconds in areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.
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