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History Main / InfiniteFlashlight

6th May '16 5:25:05 AM REV6Pilot
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* Averted in the Dungeons of Daggorath game for the TRS-80 Color Computer, where you had three variety of torches (Pine, Lunar, and Solar) that would eventually burn out and require replacing and would start to dim as they neared the end of their lifespan.

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* Averted in the Dungeons ''Dungeons of Daggorath game Daggorath'' for the TRS-80 Color Computer, where you had have three variety of torches (Pine, Lunar, and Solar) that would will eventually burn out and require replacing and would out, requiring replacements. They start to dim as they neared near the end of their lifespan.
11th Apr '16 7:42:44 PM Nightmask
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* Averted in the Dungeons of Daggorath game for the TRS-80 Color Computer, where you had three variety of torches (Pine, Lunar, and Solar) that would eventually burn out and require replacing and would start to dim as they neared the end of their lifespan.
18th Feb '16 6:05:53 PM GrammarNavi
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* ''TheLastOfUs'' features a never ending flashlight even though it's probably 20 years old. ''Remastered'' adds a completely arbitrary need to {{waggle}} the controller to charge it when the light begins to flicker.

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* ''TheLastOfUs'' ''VideoGame/TheLastOfUs'' features a never ending flashlight even though it's probably 20 years old. ''Remastered'' adds a completely arbitrary need to {{waggle}} the controller to charge it when the light begins to flicker.
13th Jan '16 7:39:08 PM Sark0TAG
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* ''VideoGame/{{Penumbra}}'' has one in the third game, ''Requiem'', although it's implied that this takes place in a surreal, out-of-body experience, as the other games use a TenSecondFlashlight. The glowstick plays this straight for every game, though.
* Simon Jarret spontaneously finds one during the first third of ''VideoGame/{{SOMA}}''. [[spoiler: Turns out, later on, that it's simply grafted into the electronic components of the suit he's wearing.]]
29th Aug '15 3:23:23 AM gophergiggles
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* Zigzagged in the ''VideoGame/FiveNightsAtFreddys'' games. The second has a flashlight with limited battery life where conserving it was a necessary gameplay mechanic to keep certain animatronics at bay, while in the fourth you have a flashlight that never runs out of power [[spoiler:and is most likely justified as the game is heavily implied to take place in a [[AdventuresInComaLand coma dream]].]]
26th Jun '15 10:00:45 PM Kadorhal
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* Averted in the first ''Franchise/{{Halo}}'' game, where the flashlight can indeed run out. The flashlights in ''Halos 2 & 3'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. It will however turn off on its own in lighted areas.

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* Averted in the first ''Franchise/{{Halo}}'' ''VideoGame/{{Halo|CombatEvolved}}'' game, where the flashlight can indeed run out. The flashlights in ''Halos 2 ''VideoGame/{{Halo 2}}'' & 3'', ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. It will however turn off on its own after a handful of seconds in lighted areas.areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.



* ''VideoGame/CryOfFear'' ditches the traditional ''Half-Life'' flashlight for the light emitted from the player character's phone. It lasts until the battery goes dead for a plot event, forcing Simon to go through [[BlackoutBasement a section]] using flares [[TenSecondFlashlight that are not quite as permanent]] or portable as the phone until he can find a replacement battery. The optional [[GunAccessories Glock-mounted flashlight]], the electric lantern you find [[spoiler:after a train crash [[BagOfSpilling robs you of your phone and all your other items]]]] and the conventional torch you find at the basement of the hospital all have likewise infinite batteries, {{Hand Wave}}d in that they are implied to be LED-based and therefore very efficient. The night-vision gas mask you can unlock through "Doctor's Story" mode also applies as a straight example, with the added bonus of not taking up inventory space, and as such [[spoiler:not being taken away with the rest of your inventory in the aforementioned train crash]].

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* ''VideoGame/CryOfFear'' ditches the traditional ''Half-Life'' flashlight for the light emitted from the player character's phone. It lasts until the battery goes dead for a plot event, forcing Simon to go through [[BlackoutBasement a section]] using flares [[TenSecondFlashlight that are not quite as permanent]] or portable as the phone until he can find a replacement battery. The optional [[GunAccessories Glock-mounted flashlight]], the electric lantern lanterns you find in the forest [[spoiler:after a train crash [[BagOfSpilling robs you of your phone and all your other items]]]] and the conventional torch you find at the basement of the hospital all have likewise infinite batteries, {{Hand Wave}}d in that they are implied to be LED-based and therefore very efficient. The night-vision gas mask you can unlock through "Doctor's Story" mode also applies as a straight example, with the added bonus of not taking up inventory space, and as such [[spoiler:not being taken away with the rest of your inventory in the aforementioned train crash]].



* In ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'', you can use the headlamp or whatever NightVisionGoggles is in your suit at your leisure[[labelnote:*]]the low-tier NVG's flicker often, but it's just an indication of their bad quality[[/labelnote]]. However, that doesn't make the headlamp very useful: when it's on, other stalkers can detect you faster from idle state and see you easily when alerted, and it isn't bright enough to navigate the Zone's great outdoors in the darker hours. The goggles outclass it fairly fast, especially the high-tier ones that don't blur the image and don't flicker.

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* In ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'', ''VideoGame/{{STALKER}}'', you can use the headlamp or whatever NightVisionGoggles is in your suit at your leisure[[labelnote:*]]the low-tier NVG's flicker often, but it's just an indication of their bad quality[[/labelnote]]. However, that doesn't make the headlamp very useful: when it's on, other stalkers can detect you faster from idle state and see you easily when alerted, and it isn't bright enough to navigate the Zone's great outdoors in the darker hours. The goggles outclass it fairly fast, especially the high-tier ones that don't blur the image and don't flicker.
12th Jun '15 4:46:37 PM REV6Pilot
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* ''VideoGame/{{Doom}} 3''. The in-game description even says that it has a static power source. It ''does'' get knocked out at one point in the game by some annoying electromagnetic pulses, but it's a temporary thing and it only happens twice, when you are not in immediate danger. The ''BFG Edition'' UpdatedRerelease has a shoulder-mounted TenSecondFlashlight instead.

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* ''VideoGame/{{Doom}} 3''. The in-game description even says that it has a static power source. It ''does'' get knocked out at one point in the game by some annoying electromagnetic pulses, but it's a temporary thing and it only happens twice, when you are not in immediate danger. The same goes for {{game mod}}s that add flashlights as GunAccessories, and the ''BFG Edition'' UpdatedRerelease has swaps the handheld torch for a shoulder-mounted TenSecondFlashlight instead.TenSecondFlashlight.



* One of the last chapters in ''VideoGame/EternalDarkness'' has a character with one of these. To be fair though, he's a firefighter, so it's probably less "infinite" and more "heavy duty" (or, as the game calls it, "equipped with long-life battery"). Either way, if you sit in a safe room with it on, and then just leave the game running for days, it'll still be happily shining when you come back.
* Used throughout the ''VideoGame/FatalFrame'' series. The one exception occurs in the second game, when the flashlight's temporary failure is used to indicate that there's something ''very'' wrong with the particular house the protagonist has entered. Thankfully the devs took the possible shortcomings of that into account and [[AntiFrustrationFeatures made said house the most well-lit area of the game, so you won't miss having your own light source]].

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* One Michael the firefighter, in one of the last chapters in of ''VideoGame/EternalDarkness'' has a character with one of these. To be fair though, he's a firefighter, so it's probably less "infinite" and more [[HandWave It's described as being "heavy duty" (or, as the game calls it, "equipped with long-life battery"). Either way, if you sit in a safe room with it on, and then just leave the game running for days, it'll still be happily shining when you come back.
duty"]].
* Used throughout the ''VideoGame/FatalFrame'' series. The one exception occurs in the second game, when and even then the flashlight's temporary failure is used to indicate that there's something ''very'' wrong with the particular house the protagonist has entered. entered rather than any runtime indications. Thankfully the devs took the possible shortcomings of that into account and [[AntiFrustrationFeatures and made said house the most well-lit area of the game, so you won't miss having your own light source]].
9th May '15 9:46:57 PM REV6Pilot
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* Both the flashlight and the mining helmet in ''VideoGame/SevenDaysToDie'' work indefinitely with no battery changes.
18th Apr '15 7:03:58 AM REV6Pilot
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Compare and may sometimes overlap with NuclearCandle, where a tiny matchstick is all that is needed to fully illuminate an entire room. Curiously, [[GunAccessories tactical gunlights]] will be infinite 99 times out of 100.

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Compare and may sometimes overlap with NuclearCandle, where a tiny matchstick is all that is needed to fully illuminate an entire room. Curiously, [[GunAccessories tactical gunlights]] will be infinite 99 times out of 100.100[[labelnote:*]]despite the fact that, in those, the battery is being pushed as hard as it can be for maximum output, and as such they drain completely in an hour or so[[/labelnote]].
16th Apr '15 1:17:54 PM REV6Pilot
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* ''VideoGame/Left4Dead''. You have the ability to turn it on and off to to sneak past the regular zombies and witches, both of which are less aggravated when they're not being blinded, which is a feasible tactic with the combo of HollywoodDarkness and Chiaroscuro that the game favors allowing for some fairly decent night vision[[note]]though all bets are off in [[GameMod custom campaigns]], which tend to be a lot darker, sometimes to "WhoForgotTheLights" levels[[/note]].

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* ''VideoGame/Left4Dead''. You have the ability to turn it on and off to to sneak past the regular zombies and witches, both of which are less aggravated when they're not being blinded, which is a feasible tactic with the combo of HollywoodDarkness and Chiaroscuro {{Chiaroscuro}} that the game favors allowing for some fairly decent night vision[[note]]though all bets are off in [[GameMod custom campaigns]], which tend to be a lot darker, sometimes to "WhoForgotTheLights" levels[[/note]].



* In ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'', you can use the headlamp or whatever NightVisionGoggles is in your suit at your leisure (the low-tier NVG's flicker often, but it's just an indication of their bad quality.). However, that doesn't make the headlamp very useful: when it's on, other stalkers can detect you faster from idle state and see you easily when alerted, and it isn't bright enough to navigate the Zone's great outdoors in the darker hours. The goggles outclass it fairly fast, especially the high-tier ones that don't blur the image and don't flicker.

to:

* In ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'', you can use the headlamp or whatever NightVisionGoggles is in your suit at your leisure (the leisure[[labelnote:*]]the low-tier NVG's flicker often, but it's just an indication of their bad quality.).quality[[/labelnote]]. However, that doesn't make the headlamp very useful: when it's on, other stalkers can detect you faster from idle state and see you easily when alerted, and it isn't bright enough to navigate the Zone's great outdoors in the darker hours. The goggles outclass it fairly fast, especially the high-tier ones that don't blur the image and don't flicker.
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