History Main / InfiniteFlashlight

17th Aug '16 5:44:46 AM REV6Pilot
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* Both the flashlight and the mining helmet in ''VideoGame/SevenDaysToDie'' work indefinitely with no battery changes.

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* Both the flashlight Flashlights, torches, candles and the mining helmet helmets in ''VideoGame/SevenDaysToDie'' work indefinitely with no tending to necessary.
* In ''VideoGame/{{Contagion}}'', one thing you don't have to worry about in the ZombieApocalypse is
battery changes.changes. All flashlights will run forever.
17th Aug '16 4:48:19 AM REV6Pilot
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* ''Franchise/{{Halo}}'': Averted in the original ''VideoGame/HaloCombatEvolved'', where the flashlight can indeed run out. The flashlights in ''VideoGame/{{Halo 2}}'' & ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. ''2''[='s=] will however turn off on its own after a handful of seconds in areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.

to:

* ''Franchise/{{Halo}}'': Averted in the original ''VideoGame/HaloCombatEvolved'', where the flashlight can indeed run out. The flashlights in ''VideoGame/{{Halo 2}}'' & ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. ''2''[='s=] ''2'''s will however turn off on its own after a handful of seconds in areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.
13th Aug '16 7:49:42 PM UmbrellasWereAwesome
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* Averted in the first ''VideoGame/{{Halo|CombatEvolved}}'' game, where the flashlight can indeed run out. The flashlights in ''VideoGame/{{Halo 2}}'' & ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. It will however turn off on its own after a handful of seconds in areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.

to:

* ''Franchise/{{Halo}}'': Averted in the first ''VideoGame/{{Halo|CombatEvolved}}'' game, original ''VideoGame/HaloCombatEvolved'', where the flashlight can indeed run out. The flashlights in ''VideoGame/{{Halo 2}}'' & ''[[Videogame/{{Halo3}} 3]]'', however, are infinite, though this is handwaved as drawing power from your new suit's fusion core. It ''2''[='s=] will however turn off on its own after a handful of seconds in areas with a light level any higher than "pitch black and underground", making it for all intents and purposes a ten-second flashlight that simply recharges fully and instantly upon running out.
3rd Aug '16 7:05:06 AM REV6Pilot
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Added DiffLines:

* You have one available in ''VideoGame/{{LIT}}''. Sounds like a GameBreaker for a game where DarknessEqualsDeath, right? Wrong. It's less useful than you'd think, as the beam is too tight and won't save you from the things hidden in the dark. The best you can do is use it to scope out the room you're in and how to tackle it.
29th Jul '16 2:37:32 AM Shamrock95
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* The Pip-Boy wrist computer in ''VideoGame/{{Fallout 3}}'', [[VideoGame/FalloutNewVegas New Vegas]]'' and ''[[VideoGame/{{Fallout 4}} 4]]'' can also be used as a lantern with an unlimited power supply, explained in-game by brightening up the screen to max. [[AcceptableBreaksFromReality It's not explained how the light from a single screen shines in a full 360º angle, though]]. In ''4'', this also goes for the mining helmet headlamp, presumably because the Sole Survivor uses the Pip-Boy as its power source.

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* The Pip-Boy wrist computer in ''VideoGame/{{Fallout 3}}'', [[VideoGame/FalloutNewVegas ''[[VideoGame/FalloutNewVegas New Vegas]]'' and ''[[VideoGame/{{Fallout 4}} 4]]'' can also be used as a lantern with an unlimited power supply, explained in-game by brightening up the screen to max. [[AcceptableBreaksFromReality It's not explained how the light from a single screen shines in a full 360º angle, though]]. In ''4'', this also goes for the mining helmet headlamp, presumably because the Sole Survivor uses the Pip-Boy as its power source.
21st Jul '16 5:12:25 AM REV6Pilot
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* The ''Pip-Boy 3000A'' wrist computer in ''VideoGame/{{Fallout 3}}'' can also be used as a lantern with an unlimited power supply by brightening up the screen to max. [[AcceptableBreaksFromReality It's not explained how the light from a single screen shines in a full 360º angle, though]].

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* The ''Pip-Boy 3000A'' Pip-Boy wrist computer in ''VideoGame/{{Fallout 3}}'' 3}}'', [[VideoGame/FalloutNewVegas New Vegas]]'' and ''[[VideoGame/{{Fallout 4}} 4]]'' can also be used as a lantern with an unlimited power supply supply, explained in-game by brightening up the screen to max. [[AcceptableBreaksFromReality It's not explained how the light from a single screen shines in a full 360º angle, though]]. In ''4'', this also goes for the mining helmet headlamp, presumably because the Sole Survivor uses the Pip-Boy as its power source.
13th Jul '16 6:27:02 AM REV6Pilot
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Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=]. A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's put out light for ''months''[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]].

to:

Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=]. A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's put out light for ''months''[[labelnote:*]]case LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]].
cell[[/labelnote]] put out light for ''months''.
7th Jul '16 10:01:45 PM billybobfred
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Added DiffLines:

* The flashlight in ''VideoGame/ManiacMansion'' comes with old, corroded batteries, that inexplicably last forever -- ''unless'' you are in the one room where the game actually requires you to have a light source to do something, and a PixelHunt in the dark won't cut it.[[note]]If you try anyway, your character will state "Well, I tried, but since I can't see, I'm not sure I did it right." And they invariably didn't.[[/note]] In that case, the batteries will burn out instantaneously, forcing you to find fresh batteries somewhere, which last you the rest of the game.
27th Jun '16 7:23:54 AM REV6Pilot
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Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=]. A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite Ti3, a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's put out light for ''months''[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]].

to:

Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=]. A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite Ti3, [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's put out light for ''months''[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]].
27th Jun '16 7:23:26 AM REV6Pilot
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Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=]. A more recent development, "firefly"/"moonlight" mode sets the flashlight to give off a ''minimum'' of light (low enough for any nearby light fixture to make it useless), in exchange for battery life. Even the small and gaunt AAA batteries can last almost a week, while burlier ones that run voltages closer to the 3 volts of LED's can put out light for ''months''.

Often overlaps with NuclearCandle, where a tiny matchstick is all that is needed to fully illuminate an entire room. Curiously, [[GunAccessories tactical gunlights]] will be infinite 99 times out of 100[[labelnote:*]]despite the fact that, in those, the battery is being pushed as hard as it can be for maximum output, and as such they drain completely in an hour or so[[/labelnote]].

to:

Such things do exist in some form in real life, but typically require shaking to provide kinetic energy to charge a capacitor to power a feeble white LED (granted, you're probably shaking hard enough as it is because of the fiendish killer knife toddlers). More usefully, "survival" flashlights use a crank mechanism and generator to recharge a battery, which is [[DepartmentOfRedundancyDepartment powerful enough to power medium-power]] [=LEDs=]. A more recent development, "firefly"/"moonlight" "firefly"/"moonlight", is a mode that sets the flashlight to give off a ''minimum'' the barest minimum of light (low enough for any nearby light fixture fixture, even natural moonlight, to make it useless), useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week, week[[labelnote:*]]in the case of the Thrunite Ti3, a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's can put out light for ''months''.

''months''[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]].

Often overlaps with NuclearCandle, where a tiny matchstick is all that is needed to fully illuminate an entire room. Curiously, [[GunAccessories tactical gunlights]] will be infinite 99 times out of 100[[labelnote:*]]despite the fact that, in those, the battery is being pushed as hard as it can be for maximum output, and as such they should drain completely in an hour or so[[/labelnote]].
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