History Main / InfiniteFlashlight

14th Sep '17 11:46:09 AM REV6Pilot
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* Downplayed in ''VideoGame/{{Unreal|I}}'' with the Searchlight. It is not in fact infinite: simply, its charge is so high, no sane player is likely to run out of power for it since you get it so late in the base game[[labelnote:+]]more precisely, in the fifth-to-last level,
and only the third-to-last is one where you have plausible use for it[[/labelnote]]; if you take long enough to finish the game, it's likely you'll see its charge bar diminish a fair bit before the end. If ''somehow'' you manage to deplete it, a task that ''can'' happen in the expansion pack[[labelnote:+]]you get the Searchlight halfway through the plot[[/labelnote]], the game doesn't even have tailored a message specifically for it (it says "''Flashlight'' batteries have died." just like when [[TenSecondFlashlight the regular 60-second flashlight]] dies out). Another big difference from the regular example is that its beam is far brighter[[labelnote:+]]wider and cooler-tinted, so it gives the impression of more power[[/labelnote]] than the common flashlight.

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* Downplayed in ''VideoGame/{{Unreal|I}}'' with the Searchlight. It is not in fact infinite: simply, its charge is so high, no sane player is likely to run out of power for it since you get it so late in the base game[[labelnote:+]]more precisely, in the fifth-to-last level,
level, and only the third-to-last is one where you have plausible use for it[[/labelnote]]; if you take long enough to finish the game, it's likely you'll see its charge bar diminish a fair bit before the end. If ''somehow'' you manage to deplete it, a task that ''can'' happen in the expansion pack[[labelnote:+]]you get the Searchlight halfway through the plot[[/labelnote]], the game doesn't even have tailored a message specifically for it (it says "''Flashlight'' batteries have died." just like when [[TenSecondFlashlight the regular 60-second flashlight]] dies out). Another big difference from the regular example is that its beam is far brighter[[labelnote:+]]wider and cooler-tinted, so it gives the impression of more power[[/labelnote]] than the common flashlight.
14th Sep '17 11:27:43 AM REV6Pilot
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* In ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'', Artyom's headlamp and the night vision goggles share a power source, which can be charged with a universal charger. That is only really vital for the NV, though, which stops working altogether at zero power; the flashlight simply doesn't shine as brightly. But this doesn't mean that charging the power to use the flashlight is pointless - some enemies that live in the dark such as the [[KingMook plated nosalises]] and the [[BigCreepyCrawlies spiderbugs]] will shrink back in a daze if confronted with a full-ish beam, which gives the player a few precious seconds to introduce their faces to a magazine of military-grade rounds or their bellies to a knife.
* Downplayed in ''VideoGame/{{Unreal|I}}''. A powerful, permanent searchlight is one of the last items you get, ''far'' into the game (before that you depend on a good number of [[TenSecondFlashlight sixty-second flashlights and twenty-second flares]]), but it is not in fact infinite: simply, its charge is so high, no sane player is likely to run out of power for it, but if you take long enough to finish the game, it's likely you'll see its charge bar diminish a fair bit before the end. If somehow you manage to deplete it, a task that ''can'' happen in the expansion pack (you get the Searchlight about halfway through the plot), that's it, you're back to the crappier light items.

to:

* In ''VideoGame/{{Metro 2033}}'' and ''VideoGame/MetroLastLight'', Artyom's headlamp and the night vision goggles share a power source, which can be charged with a universal charger. That is only really vital for the NV, though, which stops working altogether at zero power; the flashlight simply doesn't shine as brightly. But this doesn't mean that charging the power to use the flashlight is pointless - some enemies that live in the dark such as the [[KingMook plated nosalises]] and the [[BigCreepyCrawlies spiderbugs]] will shrink back in a daze if confronted with a full-ish beam, which gives the player a few precious seconds to introduce their faces to a magazine of military-grade rounds or their bellies to a knife.
knife. If you have enough time and battery power, you can just keep the light on a dazed spiderbug [[WeakenedByTheLight and it'll burn up until it dies]].
* Downplayed in ''VideoGame/{{Unreal|I}}''. A powerful, permanent searchlight is one of ''VideoGame/{{Unreal|I}}'' with the last items you get, ''far'' into the game (before that you depend on a good number of [[TenSecondFlashlight sixty-second flashlights and twenty-second flares]]), but it Searchlight. It is not in fact infinite: simply, its charge is so high, no sane player is likely to run out of power for it, but it since you get it so late in the base game[[labelnote:+]]more precisely, in the fifth-to-last level,
and only the third-to-last is one where you have plausible use for it[[/labelnote]];
if you take long enough to finish the game, it's likely you'll see its charge bar diminish a fair bit before the end. If somehow ''somehow'' you manage to deplete it, a task that ''can'' happen in the expansion pack (you pack[[labelnote:+]]you get the Searchlight about halfway through the plot), that's it, you're back to plot[[/labelnote]], the crappier light items.game doesn't even have tailored a message specifically for it (it says "''Flashlight'' batteries have died." just like when [[TenSecondFlashlight the regular 60-second flashlight]] dies out). Another big difference from the regular example is that its beam is far brighter[[labelnote:+]]wider and cooler-tinted, so it gives the impression of more power[[/labelnote]] than the common flashlight.
14th Sep '17 10:33:08 AM REV6Pilot
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* The headlamp in ''VideoGame/CaptainToadTreasureTracker'' doesn't seem to need batteries: there's no battery gauge, and in fact it doesn't seem to even have a power source. Very handy when you're faced down with [[WeakenedByTheLight Boos and Mud Troopers]].

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* The headlamp in ''VideoGame/CaptainToadTreasureTracker'' doesn't seem to need batteries: there's no battery gauge, and in fact it doesn't seem to even have a visible power source. Very handy when you're faced down with [[WeakenedByTheLight Boos and Mud Troopers]]. You can also shut it down in [[StealthBasedMission levels where sneaking around is an objective]].
11th Sep '17 1:59:59 PM REV6Pilot
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Added DiffLines:

* The headlamp in ''VideoGame/CaptainToadTreasureTracker'' doesn't seem to need batteries: there's no battery gauge, and in fact it doesn't seem to even have a power source. Very handy when you're faced down with [[WeakenedByTheLight Boos and Mud Troopers]].
8th Sep '17 9:51:57 PM REV6Pilot
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* ''VideoGame/BlackMesa'', the FanRemake of ''VideoGame/HalfLife1'', removes the power gauge entirely, allowing the flashlight to shine as much as you want. Which is good, as the mod is ''a lot'' darker than any of the official games, and the light isn't particularly bright.

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* ''VideoGame/BlackMesa'', the FanRemake of ''VideoGame/HalfLife1'', removes the flashlight's power gauge entirely, allowing the flashlight it to shine as much as you want. Which is good, as the mod is ''a lot'' darker than any of the official games, and the light beam isn't particularly bright.
1st Sep '17 1:23:36 PM REV6Pilot
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* ''VideoGame/{{Doom}} 3''. The in-game description even says that it has a static power source. It ''does'' get knocked out at one point in the game by some annoying electromagnetic pulses, but it's a temporary thing and it only happens twice, when you are not in immediate danger. The same goes for {{game mod}}s that add flashlights as GunAccessories, and the ''BFG Edition'' UpdatedRerelease swaps the handheld torch for a shoulder-mounted TenSecondFlashlight.

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* ''VideoGame/{{Doom}} 3''. The ''VideoGame/{{Doom 3}}'''s flashlight has infinite battery; the in-game description even says {{handwave}}s it, saying that it has "[[TechnoBabble a static transfer power source. supply]], so battery replacement is unnecessary". It ''does'' get knocked out at one point in the game game[[labelnote:where?]]Coolant Control Junction, an area at the end of Alpha Labs sector 2[[/labelnote]] by some annoying electromagnetic pulses, pulses (that are also the reason why [[BlackoutBasement there's absolutely zero light in the location]]), but it's a temporary thing and it only happens twice, both when you are not in immediate danger. The same goes for {{game mod}}s that add flashlights as GunAccessories, and the GunAccessories. The ''BFG Edition'' UpdatedRerelease UpdatedRerelease, on the other hand, swaps the handheld torch for a shoulder-mounted TenSecondFlashlight.
1st Sep '17 11:59:25 AM REV6Pilot
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A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]] put out light for ''months''. Even on not-so-dim settings, modern flashlights are no slouches: the [[https://www.youtube.com/watch?v=LufCpcJtJek Atactical A1]], a budget torch from late 2016, can stay on in its Low mode[[note]]10 lumens, which is about what one might expect of a typical movie or video game light[[/note]] for just shy of ''six days''.

to:

A more recent development, "firefly"/"moonlight", is a mode that sets the flashlight to give off the barest minimum of light (low enough for any nearby light fixture, even natural moonlight, to make it useless, but bright enough to see by with eyes well-adjusted to the dark), in exchange for battery life. Even the comparatively small and gaunt AAA batteries can last almost a week[[labelnote:*]]in the case of the Thrunite [=Ti3=], a pocket light from 2014[[/labelnote]], while burlier lithium-ion ones that run voltages closer to the nominal 3 volts of LED's[[labelnote:*]]case in point, most torches that feed off an 18650 cell[[/labelnote]] put out light for ''months''. Even on not-so-dim settings, modern flashlights are no slouches: the [[https://www.youtube.com/watch?v=LufCpcJtJek Atactical Atactical/Wowtac A1]], a budget torch from late 2016, can stay on in its Low mode[[note]]10 lumens, which is about what one might expect of a typical movie or video game light[[/note]] for just shy of ''six days''.
2nd May '17 12:06:06 PM REV6Pilot
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* You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight in [[VideoGame/FiveNightsAtFreddys2 the second game]] is explicitly the ''only'' thing that will run out of power (and it's the only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's not real - the main gameplay is heavily hinted to be the [[AllJustADream child having nightmares after getting his head chomped in by Fredbear]], [[AdventuresInComaLand which sent him into a coma]]]].
* ''VideoGame/{{Penumbra}}'' has one in the third game, ''Requiem'', although it's implied that this takes place in a surreal, out-of-body experience, as the other games use a TenSecondFlashlight. The glowstick plays this straight for every game, though.

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* You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight in [[VideoGame/FiveNightsAtFreddys2 the second game]] is explicitly the ''only'' thing that will run out of power (and it's the only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's {{justified|Trope}} in that [[spoiler:it's not real - the main gameplay is heavily hinted to be the [[AllJustADream the child having nightmares after getting his head chomped in by Fredbear]], [[AdventuresInComaLand which sent him into a coma]]]].
* The glowstick plays this straight for every ''VideoGame/{{Penumbra}}'' has one game that features it. The flashlight is infinite in the third game, ''Requiem'', although it's implied that this takes place in a surreal, out-of-body experience, as the other two games use a TenSecondFlashlight. The glowstick plays this straight for every game, though.TenSecondFlashlight.



* In ''VideoGame/ResidentEvil7'', [[PlayerCharacter Ethan]] has a hands-free flashlight that never drains. [[ScrappyMechanic He only uses it in extremely dark places, though]].

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* In ''VideoGame/ResidentEvil7'', [[PlayerCharacter Ethan]] has a hands-free flashlight that never drains. drains, as does Mia. [[ScrappyMechanic He They only uses use it in extremely dark places, though]].though, and you can't force-toggle it on]].
29th Apr '17 12:40:12 PM nombretomado
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* In [[ColossalCave Adventure]] (the text game from 1976) your first set of flashlight batteries will run out fairly quickly. After you replace them, the fresh batteries last forever.

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* In [[ColossalCave Adventure]] ''[[VideoGame/ColossalCave Adventure]]'' (the text game from 1976) your first set of flashlight batteries will run out fairly quickly. After you replace them, the fresh batteries last forever.
31st Mar '17 6:22:39 PM REV6Pilot
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* In ''VideoGame/{{Unturned}}'', your lights will all last forever. Early on, batteries existed in the game but only as a crafting material to make the handlamp, a variant of the regular flashlight with a wider and more cool-tinted beam. In ''Unturned 3'', the infinite battery applies also to headlamps and NightVisionGoggles.

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* In ''VideoGame/{{Unturned}}'', your lights will all last forever. Early on, In the first two builds, batteries existed in the game but only as a crafting material to make the handlamp, a variant of the regular flashlight with a wider and more cool-tinted beam.beam that could in turn be crafted into a [[GunAccessories tactical light]]. In ''Unturned 3'', the infinite battery applies also to headlamps and NightVisionGoggles.



* You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight in [[VideoGame/FiveNightsAtFreddys2 the second game]] is explicitly the ''only'' thing that will run out of power (and it's the only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's not real- the main gameplay is heavily hinted to be the [[AllJustADream child having nightmares after getting his head chomped in by Fredbear]], [[AdventuresInComaLand which sent him into a coma]]]].

to:

* You freaking ''wish'' in ''VideoGame/FiveNightsAtFreddys''. Turning on the lights in the first game is necessary to find out when an animatronic is at your office but drains your power ([[DarknessEqualsDeath you don't want it to drain completely]]), and your flashlight in [[VideoGame/FiveNightsAtFreddys2 the second game]] is explicitly the ''only'' thing that will run out of power (and it's the only way you can get rid of Foxy). You do have access to one of these in ''VideoGame/FiveNightsAtFreddys4'', which is [[JustifiedTrope Justified]] since [[spoiler: it's not real- real - the main gameplay is heavily hinted to be the [[AllJustADream child having nightmares after getting his head chomped in by Fredbear]], [[AdventuresInComaLand which sent him into a coma]]]].
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