History Main / InfiniteCanvas

14th Apr '17 3:46:33 PM Twiddler
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* ''Webcomic/FaceAllRed'' uses this to horrifying effect.
** Emily Carroll's comics in general are fond of this. Mostly it's the "long vertical comic" approach, but the final page of "Margot's Room" really takes the Infinite Canvas to town, making the reader scroll all over the place to follow the action.

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* ''Webcomic/FaceAllRed'' ''Webcomic/HisFaceAllRed'' uses this to horrifying effect.
**
effect. Emily Carroll's comics in general are fond of this. Mostly it's the "long vertical comic" approach, but the final page of "Margot's Room" really takes the Infinite Canvas to town, making the reader scroll all over the place to follow the action.
17th Mar '17 4:12:18 PM Delphi
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Added DiffLines:

** Emily Carroll's comics in general are fond of this. Mostly it's the "long vertical comic" approach, but the final page of "Margot's Room" really takes the Infinite Canvas to town, making the reader scroll all over the place to follow the action.
28th May '16 11:12:54 PM anza_sb
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** [[http://xkcd.com/1608/ #1608]], "[[VideoGame/XkcdHoverboard Hoverboard]]", is basically "Click and Drag" in video game form. You collect coins in a seemingly small play area, but if you go past the boundaries of the area you'll enter a massive world filled with [[ShoutOut shout-outs]] to ''Franchise/StarWars'' and ''Literature/TheLordOfTheRings'', among the many other things.

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** [[http://xkcd.com/1608/ #1608]], "[[VideoGame/XkcdHoverboard Hoverboard]]", is basically "Click and Drag" in video game form. You collect coins in a seemingly small play area, but if you go past the boundaries of the area you'll [[spoiler:you'll enter a massive world filled with [[ShoutOut shout-outs]] shout-outs to ''Franchise/StarWars'' and ''Literature/TheLordOfTheRings'', among the many other things.things present]].
28th May '16 11:06:37 PM anza_sb
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** Strip 1110 "Click and Drag." [[http://xkcd.com/1110 Words fail.]] According to some calculations, this strip would be ''43 meters wide'' if printed in full resolution.
** Strip 1190 "[[Webcomic/XkcdTime Time]]" is possibly an inversion of the infinite canvas, taking a series of panels or moments in a very slow animation and presenting them one at a time in a single panel space, updating every hour or so.

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** Strip 1110 #1110 "Click and Drag." Drag". [[http://xkcd.com/1110 Words fail.]] According to some calculations, this strip would be ''43 meters wide'' if printed in full resolution.
** Strip 1190 #1190 "[[Webcomic/XkcdTime Time]]" is possibly an inversion of the infinite canvas, taking a series of panels or moments in a very slow animation and presenting them one at a time in a single panel space, updating every hour or so.so.
** [[http://xkcd.com/1608/ #1608]], "[[VideoGame/XkcdHoverboard Hoverboard]]", is basically "Click and Drag" in video game form. You collect coins in a seemingly small play area, but if you go past the boundaries of the area you'll enter a massive world filled with [[ShoutOut shout-outs]] to ''Franchise/StarWars'' and ''Literature/TheLordOfTheRings'', among the many other things.
--->''"Return to play area."''
10th May '16 7:37:29 AM GlassRain
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In principle, a WebComic has several advantages over the print equivalent, due to the greater flexibility of the medium. One such advantage which enthusiasts of the genre often mention is the "infinite canvas": the ability to create pages of nearly-unlimited width and height, with the viewer scrolling around the page. A related idea is that webcomics can have far more pages than would be possible in print, potentially connected non-linearly by hyperlinks.

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In principle, a WebComic webcomic has several advantages over the print equivalent, due to the greater flexibility of the medium. One such advantage which enthusiasts of the genre often mention is the "infinite canvas": the ability to create pages of nearly-unlimited width and height, with the viewer scrolling around the page. A related idea is that webcomics can have far more pages than would be possible in print, potentially connected non-linearly by hyperlinks.



** Also in Act 6 there was a long stretch with two parallel sets of panels, showing events that happenned simultaneously in nearly identical locations. There were two forward buttons, one under each set of panels. The forward under the first set led to the top of the second set, then one under the second set led to the next page.

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** Also in Act 6 there was a long stretch with two parallel sets of panels, showing events that happenned happened simultaneously in nearly identical locations. There were two forward buttons, one under each set of panels. The forward under the first set led to the top of the second set, then one under the second set led to the next page.



* The bonus strip for [[http://www.darthsanddroids.net/episodes/0344.html Episode 344]] of ''Webcomic/DarthsAndDroids'' shows a very expanded version of the grapple system rolls and counter-rolls during the five seconds or so of screentime Padme was struggling with a Geonosian.

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* The bonus strip for [[http://www.darthsanddroids.net/episodes/0344.html Episode 344]] of ''Webcomic/DarthsAndDroids'' shows a very expanded version of the grapple system rolls and counter-rolls during the five seconds or so of screentime screen time Padme was struggling with a Geonosian.



-->"While Scott [=McCloud=]'s wild predictions on the Infinite Canvas were kind of cool, they were pretty much dashed by things like 'useibility' and 'load times'."

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-->"While Scott [=McCloud=]'s wild predictions on the Infinite Canvas were kind of cool, they were pretty much dashed by things like 'useibility' 'usability' and 'load times'."


Added DiffLines:

* ''Webcomic/AwfulHospital'': Used effectively to convey the sheer scale of [[spoiler:The Abyss]].
1st Jan '16 8:05:04 AM poi99
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->''"Why did I frame cut instead of thumbnailing? Because I couldn't upload it for thumbnailing because it was ''36 inches tall.'' [[PrecisionFStrike Fucking]] [[TropeNamer infinite canvas]]."''

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->''"Why did I frame cut instead of thumbnailing? Because I couldn't upload it for thumbnailing because it was ''36 inches tall.'' [[PrecisionFStrike Fucking]] [[TropeNamer Fucking infinite canvas]].canvas."''
31st Oct '15 5:24:47 PM TechnoPervert
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->''"Why did I frame cut instead of thumbnailing? Because I couldn't upload it for thumbnailing because it was ''36 inches tall.'' Fucking infinite canvas."''

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->''"Why did I frame cut instead of thumbnailing? Because I couldn't upload it for thumbnailing because it was ''36 inches tall.'' Fucking [[PrecisionFStrike Fucking]] [[TropeNamer infinite canvas.canvas]]."''
8th Oct '15 10:17:12 PM JosephStaleknight
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Added DiffLines:

* ''Webcomic/DecryptingRita'' uses this to good effect in telling its story. It helps there are buttons for quick scrolling between the pages of a chapter.
27th Mar '15 12:51:35 PM HiddenWindshield
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* ''Webcomic/{{xkcd}}'' makes perhaps the grandest use of the infinite canvas, to present [[http://xkcd.com/482/ a logarithmic-scale depiction of the entire observable universe]].

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* ''Webcomic/{{xkcd}}'' makes perhaps the grandest use of the infinite canvas, to present canvas:
** Presenting
[[http://xkcd.com/482/ a logarithmic-scale depiction of the entire observable universe]].



** Strip 1190 "Time" is possibly an inversion of the infinite canvas, taking a series of panels or moments in a very slow animation and presenting them one at a time in a single panel space, updating by one every hour or so since the strip was first posted. A collection of the images (so far) can be seen [[http://imgur.com/a/Edyi1#0 here]] as individual clickable images or [[http://xkcd.aubronwood.com/ here]] as a looping gif.

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** Strip 1190 "Time" "[[Webcomic/XkcdTime Time]]" is possibly an inversion of the infinite canvas, taking a series of panels or moments in a very slow animation and presenting them one at a time in a single panel space, updating by one every hour or so since the strip was first posted. A collection of the images (so far) can be seen [[http://imgur.com/a/Edyi1#0 here]] as individual clickable images or [[http://xkcd.aubronwood.com/ here]] as a looping gif.so.
14th Dec '14 8:00:11 AM SeanOHara
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Few series have (intentionally) applied the infinite canvas principles, and fewer still do so successfully; most of the comics which managed it either were one-shot strips, or were bonus material added to an otherwise conventional series. However, finite-yet-larger-than-usual canvas has often been useful in comics that stretch beyond a traditional page's length. And it's all better than the space in the weekday [[NewspaperComics newspapers]]...

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Few series in the West have (intentionally) applied the infinite canvas principles, and fewer still do so successfully; principles; most of the comics which managed it either were one-shot strips, or were bonus material added to an otherwise conventional series. However, finite-yet-larger-than-usual canvas has often been useful in comics that stretch beyond a traditional page's length. And it's all better than the space in the weekday [[NewspaperComics newspapers]]...
newspapers]].

The concept has taken off with KoreanWebtoons, where each installment is a long, vertical image, typically with frames that take up the entire width of the page. Many authors take advantage of the fact that readers have to scroll through the image by adding space between frames to create dramatic pauses, having a series of slightly different images come one after another to create a sense of motion, or by creating pictures where the subject only slowly becomes apparent.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InfiniteCanvas