History Main / InfallibleBabble

8th Jan '17 4:22:19 AM eroock
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When provided information in video games, you need not ever take it with a grain of salt. Given the limited amount of time and lines of text allotted to exposition, the law of ConservationOfDetail ensure that the information provided to the hero by casual bystanders is 1) entirely accurate; and 2) nearly always relevant to the plot. This holds true even if the information is [[TheLegendOfChekhov a vaguely remembered myth]], [[PropheciesAreAlwaysRight a prophecy spouted by a raving preacher]], or a rumor that [[InevitableTournament somewhere, some or other event is taking place]].

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When provided information in video games, a work, you need not ever take it with a grain of salt. Given the limited amount of time and lines of text allotted to exposition, the law of ConservationOfDetail ensure that the information provided to the hero by casual bystanders is 1) entirely accurate; and 2) nearly always relevant to the plot. This holds true even if the information is [[TheLegendOfChekhov a vaguely remembered myth]], [[PropheciesAreAlwaysRight a prophecy spouted by a raving preacher]], or a rumor that [[InevitableTournament somewhere, some or other event is taking place]].
6th Jan '17 12:42:44 PM MiddleEighth
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[[folder: Fan Works]]
*In ''Fanfic/TheKeysStandAlone: The Soft World'', the four are bombarded with sayings, poems, rumors, and suchlike. They're told that these things are the only way the Pyar gods usually have to communicate with their imported heroes, so George dubs the stuff "Gods Chat." Some of what they find is relevant to them, but much isn't.
[[/folder]]
29th Nov '16 7:40:27 PM nombretomado
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* In Creator/RobertEHoward's "Literature/ShadowsInZamboula", ConanTheBarbarian is thoroughly warned about staying with Aram Baksh, where he hired a room.
** In ''Literature/TheHourOfTheDragon'', the rumors that Conan is NotQuiteDead spread over the entire kingdom without getting mangled.
** In "Literature/ThePhoenixOnTheSword", Franchise/ConanTheBarbarian has heard the rumors on Epemitreus's ghost, down to his purpose being to aid Aquilonia; Epemitreus has only to explain that Conan's destiny is tied to the land.

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* In Creator/RobertEHoward's "Literature/ShadowsInZamboula", ConanTheBarbarian Literature/ConanTheBarbarian:
** "Literature/ShadowsInZamboula": Conan
is thoroughly warned about staying with Aram Baksh, where he hired a room.
** In ''Literature/TheHourOfTheDragon'', ''Literature/TheHourOfTheDragon'': the rumors that Conan is NotQuiteDead spread over the entire kingdom without getting mangled.
** In "Literature/ThePhoenixOnTheSword", Franchise/ConanTheBarbarian "Literature/ThePhoenixOnTheSword": Conan has heard the rumors on Epemitreus's ghost, down to his purpose being to aid Aquilonia; Epemitreus has only to explain that Conan's destiny is tied to the land.
6th Nov '16 4:44:07 PM frogpatrol
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When provided information in video games, you need not ever take it with a grain of salt. Given the limited amount of time and lines of text allotted to exposition, the law of ConservationOfDetail ensure that the information provided to the hero by casual bystanders is 1) Entirely accurate; and 2) Overwhelmingly plot relevant. This holds true even if the information is [[TheLegendOfChekhov a vaguely remembered myth]], [[PropheciesAreAlwaysRight a prophecy spouted by a raving preacher]], or simply a rumor that [[InevitableTournament somewhere, some or other event is taking place]].

For example, if someone tells you "I think King Samuel's apprentice maybe keeps an ingot of Asagron Mythril in the desk of his workshop", you can be absolutely certain that not only will you find it there if you ever need to forge the SwordOfPlotAdvancement, but also that you'll have to do it in the first place.

to:

When provided information in video games, you need not ever take it with a grain of salt. Given the limited amount of time and lines of text allotted to exposition, the law of ConservationOfDetail ensure that the information provided to the hero by casual bystanders is 1) Entirely entirely accurate; and 2) Overwhelmingly plot relevant. nearly always relevant to the plot. This holds true even if the information is [[TheLegendOfChekhov a vaguely remembered myth]], [[PropheciesAreAlwaysRight a prophecy spouted by a raving preacher]], or simply a rumor that [[InevitableTournament somewhere, some or other event is taking place]].

For example, if someone tells you that, "I think King Samuel's apprentice maybe keeps an ingot of Asagron Mythril in the desk of his workshop", you can be absolutely certain that not only will you find it there if you ever need to forge the SwordOfPlotAdvancement, but also that you'll have to do it in the first place.
19th Oct '16 5:32:01 PM nombretomado
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* Played straight in ''{{Drakengard}}''. The downside of this is that people, including members of your party, barely ever know anything about the important stuff, and it all comes in the form of speculation. The same beings can be referred to as either the Grotesqueries, [[WhatDoYouMeanItsNotSymbolic the Watchers]], [[RageAgainstTheHeavens the gods]], as the characters don't know what they are and are just guessing. Anything people tell you that happens to be a concrete fact is almost completely unimportant or irrelevant.

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* Played straight in ''{{Drakengard}}''.''VideoGame/{{Drakengard}}''. The downside of this is that people, including members of your party, barely ever know anything about the important stuff, and it all comes in the form of speculation. The same beings can be referred to as either the Grotesqueries, [[WhatDoYouMeanItsNotSymbolic the Watchers]], [[RageAgainstTheHeavens the gods]], as the characters don't know what they are and are just guessing. Anything people tell you that happens to be a concrete fact is almost completely unimportant or irrelevant.
16th Oct '16 2:39:31 PM Venatius
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Added DiffLines:

* Averted in VampireTheMasqueradeBloodlines, especially with the various vampire characters and their minions. Almost everyone you meet is trying to manipulate your actions and influence your opinions in various directions based on their agendas. Even relatively benign vampires have plenty of cause to deceive and control you, even if it's just to learn more about you - or for a laugh.
* Averted in VideoGame/{{DeusEx}}. Characters will lie based on their own various agendas, not even just concerning grand, important topics but smaller, subtler issues.
19th Aug '16 12:09:55 PM NoSpoilerz
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* The infamous [[http://www.blindpanic.com/humor/vecna.htm Head of Vecna]].

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* The infamous story of the [[http://www.blindpanic.com/humor/vecna.htm Head of Vecna]].Vecna]] is an {{Aversion}}. In the tale, a DM for DungeonsAndDragons was playing two groups of players against each other. The first group had the idea to come up with a rumor of a third example of one of Vecna's magical remains (the Eye and Hand being objects that grant you their power if you remove your own eye or hand and replace them with the ArtifactOfDoom). The rumor was given to the local townsfolk and was then overheard by Group Two, who then marched their way into the dungeon where a fake head was placed and attempted to graft it on to one of their numbers by [[OffWithHisHead decapitating themselves.]] HilarityEnsues.
6th Aug '16 3:35:27 PM Austin
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* In most of Creator/HPLovecraft's stories, especially ''The Shadow Over Innsmouth'', in which, in the titular village, the insane ramblings of the town drunk all seem to be horrifically true.
* Tyrion in ''A Dance With Dragons'' treats [[spoiler: his father]]'s last words "wherever whores go" as this, considering them to be a crucial hint as to where his lost love Tysha disappeared to.
** There's also a small inversion of this in the first book, where Arya hears wildly different rumors in the crowd at [[spoiler: her father]]'s execution regarding the death of [[spoiler: the king]]. The reader knows most of the facts ([[UnreliableNarrator probably]]), but Arya doesn't.

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* In most of Creator/HPLovecraft's stories, especially ''The Shadow Over Innsmouth'', ''Literature/TheShadowOverInnsmouth'', in which, in the titular village, the insane ramblings of the town drunk all seem to be horrifically true.
* Tyrion in ''A Dance With Dragons'' ''Literature/ADanceWithDragons'' treats [[spoiler: his father]]'s last words "wherever whores go" as this, considering them to be a crucial hint as to where his lost love Tysha disappeared to.
** There's also a small inversion of this in the [[Literature/AGameOfThrones first book, book]], where Arya hears wildly different rumors in the crowd at [[spoiler: her father]]'s execution regarding the death of [[spoiler: the king]]. The reader knows most of the facts ([[UnreliableNarrator probably]]), but Arya doesn't.
27th Jul '16 12:02:43 PM Shishkahuben
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*** Professer Trelawney's false predictions also have a tendency to come true. This is primarily because she plays on usual "fake psychic" methods (looking at [[TheKlutz the clumsiest, most nervous guy]] in the room and then telling him he'll drop his teacup soon) or simply makes [[CaptainObvious fairly self-evident predictions]] ([[WeirdnessMagnet Harry]] will be in GRAAAAVE DAAAANGER).

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*** Professer Trelawney's false predictions also have a tendency to come true. This Occasionally, this is primarily because she plays on usual "fake psychic" methods (looking uses cold reading and other staples of Muggle "psychic" methods, such as looking at [[TheKlutz the clumsiest, most nervous guy]] in the room and then telling him he'll drop his teacup soon) soon, or simply makes [[CaptainObvious fairly self-evident predictions]] ([[WeirdnessMagnet Harry]] will be in GRAAAAVE DAAAANGER).DAAAANGER). However, she [[MadOracle also makes completely accurate]] prophecies about ludicrously specific, plot-critical details. Hers is TheProphecy that kicks off the series, due to being vague enough about who [[spoiler:the child destined to defeat Voldemort will be: both Harry and Neville Longbottom qualify, but Voldemort's actions force Harry into that role.]]
27th Jul '16 11:54:55 AM Shishkahuben
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* Slightly inverted in ''VideoGame/CastlevaniaIISimonsQuest'' for the NES. The manual warns you that what the villagers say may not be the truth. Indeed, while some things the {{NPC}}s say are true, some are only partially correct, and others are completely wrong.
** This was originally believed to be the result of bad translation, but recently, it was found that the Japanese Script for the game was just as incomprehensible.
** Some of the townsfolk tell you things like what Dracula's rib does or where you can find some of the thirteen "scriptures" which explain what to do at the unpassable cliffs and lakes etc. One villager tells you how to get through the poison marsh, another that it's necessary to get the cross at Laruba's Mansion...Not everything is useless or lies, and the manual does warn you that some of it is. Talking to some of the townspeople is also necessary in order to find out which ones sell you items. The dialogue sets the tone for the atmosphere and type of people you encounter in each town, deepening the game, and some of the utterances are quite funny, adding to the entertainment value. Also you know you're getting nearer the end when the townsfolk are more scared in the towns you come across, which is a useful clue and adds to the ambiance as well.

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* Slightly inverted Averted in ''VideoGame/CastlevaniaIISimonsQuest'' for the NES. The manual warns you that what the villagers say may not be the truth. Indeed, while some things the {{NPC}}s say are true, some are only partially correct, and others are completely wrong.
** This was originally believed to be the result of bad translation, but recently, it was found that the Japanese Script script for the game was just as incomprehensible.
** Some of the townsfolk tell you things like what Dracula's rib does or where you can find some of the thirteen "scriptures" which explain what to do at the unpassable impassable cliffs and lakes etc. One villager tells you how to get through the poison marsh, another that it's necessary to get the cross at Laruba's Mansion... Not everything is useless or lies, and the manual does warn you that some of it is. Talking to some of the townspeople is also necessary in order to find out which ones sell you items. The dialogue sets the tone for the atmosphere and type of people you encounter in each town, deepening the game, and some of the utterances are quite funny, adding to the entertainment value. Also you know you're getting nearer the end when the townsfolk are more scared in the towns you come across, which is a useful clue and adds to the ambiance as well.
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