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History Main / InexplicableTreasurechests

6th May '16 5:36:12 PM nombretomado
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* ''GuildWars'' gets fairly ridiculous about this. Each region has its own kind of chest, with a unique key that must be purchased in nearby towns, and with unique kinds of loot. They can be found literally ''anywhere.'' While it's rather implausible in places like the frozen seas and forests of Cantha, it's downright ridiculous in the various {{Hell}} analogues.

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* ''GuildWars'' ''VideoGame/GuildWars'' gets fairly ridiculous about this. Each region has its own kind of chest, with a unique key that must be purchased in nearby towns, and with unique kinds of loot. They can be found literally ''anywhere.'' While it's rather implausible in places like the frozen seas and forests of Cantha, it's downright ridiculous in the various {{Hell}} analogues.



* Particularly odd in the MMO ''LaTale'', since treasure chests can ''spawn'' almost anywhere on a given map. Where do they keep appearing from?
* ''GaiaOnline'' features multiple varieties. On the main site, and all of the flash games except for ''zOMG!'', you may occasionally run into a "Flying Magical Giftbox" or "Enchanted Chest", which must be caught by clicking on it, and grants you a random rare piece of clothing or furniture, depending on the color of the container being opened. In ''zOMG!'', inexplicable treasure chests (and crates, and baskets, and on one occasion a safe) are placed around the map. Opening them can grant a large number of regular drops, or (if your level is too high) nothing at all. Judging by their appearance, these chests appear to be Animated, and it is implied the safe was placed at its location by [[spoiler:[=NeXuS=] Corp]], but since you never see any of the chests ''move'', there's no explanation as to what they hell they're doing there.

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* Particularly odd in the MMO ''LaTale'', ''VideoGame/LaTale'', since treasure chests can ''spawn'' almost anywhere on a given map. Where do they keep appearing from?
* ''GaiaOnline'' ''Website/GaiaOnline'' features multiple varieties. On the main site, and all of the flash games except for ''zOMG!'', you may occasionally run into a "Flying Magical Giftbox" or "Enchanted Chest", which must be caught by clicking on it, and grants you a random rare piece of clothing or furniture, depending on the color of the container being opened. In ''zOMG!'', inexplicable treasure chests (and crates, and baskets, and on one occasion a safe) are placed around the map. Opening them can grant a large number of regular drops, or (if your level is too high) nothing at all. Judging by their appearance, these chests appear to be Animated, and it is implied the safe was placed at its location by [[spoiler:[=NeXuS=] Corp]], but since you never see any of the chests ''move'', there's no explanation as to what they hell they're doing there.
8th Apr '16 9:18:35 AM Willbyr
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* The ''{{Pokemon}}'' games (well, the portable ones, at least) leave ubiquitous orbs all over the place. Perhaps they are some kind of item ball?

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* The ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games (well, the portable ones, at least) leave ubiquitous orbs all over the place. Perhaps they are some kind of item ball?
31st Mar '16 11:33:35 AM GopherBroke
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* ''VideoGame/{{Terraria}}'' has treasure chests in unlikely places underground and in [[BeneathTheEarth the caverns]]. Who placed them there is unknown, and many of them don't contain anything really valuable.
19th Mar '16 6:12:35 AM Hossmeister
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10th Mar '16 4:26:38 AM DrFraud
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* Averted and lampshaded in ''A Nightmare in Sunnydale California''. When [[Series/{{Supernatural}} Dean Winchester]] starts rooting through a trashcan during a cutscene and an amnesiac [[Series/BuffyTheVampireSlayer Buffy Summers]] expresses disgust, he points out that they're going to need anything they can scavenge because it's not like this trope is going to be in action. Which is ironic because due to their being trapped in a nightmare by [[Franchise/ANightmareOnElmStreet Freddy Kruger]], it very well ''could'' have justification for being used.

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* Averted and lampshaded in ''A Nightmare in Sunnydale California''. When [[Series/{{Supernatural}} Dean Winchester]] starts rooting through a trashcan during a cutscene and an amnesiac [[Series/BuffyTheVampireSlayer Buffy Summers]] expresses disgust, he points out that they're going to need anything they can scavenge because it's not like this trope is going to be in action. Which is ironic because due to their being trapped in a nightmare by [[Franchise/ANightmareOnElmStreet Freddy Kruger]], it very well ''could'' have justification for being used.played straight.
* Lampshaded in ''Chain of Oblivion'' upon opening one of several chests in the starting town.
-->'''Reinhardt:''' You ever wonder who puts these here?\\
'''Siegmund:''' Don't know. I wouldn't put it past the Crazy Guy, though.
9th Mar '16 8:05:23 PM DrFraud
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* Averted and lampshaded in ''A Nightmare in Sunnydale California''. When [[Series/{{Supernatural}} Dean Winchester]] starts rooting through a trashcan during a cutscene and an amnesiac [[Series/BuffyTheVampireSlayer Buffy Summers]] expresses disgust, he points out that they're going to need anything they can scavenge because it's not like this trope is going to be in action. Which is ironic because due to their being trapped in a nightmare by [[Film/ANightmareOnElmStreet Freddy Kruger]], it very well ''could'' have justification for being used.

to:

* Averted and lampshaded in ''A Nightmare in Sunnydale California''. When [[Series/{{Supernatural}} Dean Winchester]] starts rooting through a trashcan during a cutscene and an amnesiac [[Series/BuffyTheVampireSlayer Buffy Summers]] expresses disgust, he points out that they're going to need anything they can scavenge because it's not like this trope is going to be in action. Which is ironic because due to their being trapped in a nightmare by [[Film/ANightmareOnElmStreet [[Franchise/ANightmareOnElmStreet Freddy Kruger]], it very well ''could'' have justification for being used.
9th Mar '16 8:04:56 PM DrFraud
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* Averted and lampshaded in ''A Nightmare in Sunnydale California''. When [[Series/{{Supernatural}} Dean Winchester]] starts rooting through a trashcan during a cutscene and an amnesiac [[Series/BuffyTheVampireSlayer Buffy Summers]] expresses disgust, he points out that they're going to need anything they can scavenge because it's not like this trope is going to be in action. Which is ironic because due to their being trapped in a nightmare by [[Series/ANightmareOnElmStreet Freddy Kruger]], it very well ''could'' have justification for being used.

to:

* Averted and lampshaded in ''A Nightmare in Sunnydale California''. When [[Series/{{Supernatural}} Dean Winchester]] starts rooting through a trashcan during a cutscene and an amnesiac [[Series/BuffyTheVampireSlayer Buffy Summers]] expresses disgust, he points out that they're going to need anything they can scavenge because it's not like this trope is going to be in action. Which is ironic because due to their being trapped in a nightmare by [[Series/ANightmareOnElmStreet [[Film/ANightmareOnElmStreet Freddy Kruger]], it very well ''could'' have justification for being used.
9th Mar '16 8:04:04 PM DrFraud
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Added DiffLines:

* Averted and lampshaded in ''A Nightmare in Sunnydale California''. When [[Series/{{Supernatural}} Dean Winchester]] starts rooting through a trashcan during a cutscene and an amnesiac [[Series/BuffyTheVampireSlayer Buffy Summers]] expresses disgust, he points out that they're going to need anything they can scavenge because it's not like this trope is going to be in action. Which is ironic because due to their being trapped in a nightmare by [[Series/ANightmareOnElmStreet Freddy Kruger]], it very well ''could'' have justification for being used.
14th Feb '16 8:15:00 AM Prfnoff
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* DragonsCrown has these all over the stages, whether the stage is an in-use fort, or in the middle of the woods. The chests are always locked, and require the NPC thief to open it (and his lock-picking can be interrupted if he's attacked). Enemy thieves occasionally appear to try and snag the loot first. The game also contains a spell that simply summons a high-level chest as if from nowhere.

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* DragonsCrown ''VideoGame/DragonsCrown'' has these all over the stages, whether the stage is an in-use fort, or in the middle of the woods. The chests are always locked, and require the NPC thief to open it (and his lock-picking can be interrupted if he's attacked). Enemy thieves occasionally appear to try and snag the loot first. The game also contains a spell that simply summons a high-level chest as if from nowhere.



* ''TheTowerOfDruaga'' has a hidden treasure chest on every floor ([[MissingSecret except those that don't have one]]), and the most inexplicable thing about them is the GuideDangIt methods needed to get them to appear.

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* ''TheTowerOfDruaga'' ''VideoGame/TheTowerOfDruaga'' has a hidden treasure chest on every floor ([[MissingSecret except those that don't have one]]), and the most inexplicable thing about them is the GuideDangIt methods needed to get them to appear.
5th Feb '16 5:58:06 PM nombretomado
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* The ArcadeGame ''Magical Cat Adventure'' has treasure chests ''with wings''.

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* The ArcadeGame UsefulNotes/ArcadeGame ''Magical Cat Adventure'' has treasure chests ''with wings''.
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