History Main / IndyPloy

24th Mar '17 6:20:34 PM Andrzej
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** The mission in between, Apollo 12, was ''struck by lightning'' during launch and was saved from having to abort only because one of the ground controllers had seen similarly garbled flight telemetry during an earlier simulation and remembered what had worked to fix it - flipping a switch so obscure that only one of the astronauts, who'd been in the same sim, knew where it was on the console.

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** The mission in between, Apollo 12, was ''struck by lightning'' (''twice!'') during launch and was saved from having to abort only because one of the ground controllers flight controller [[https://en.wikipedia.org/wiki/John_Aaron John Aaron]] (the original [[Film/{{Apollo13}} "steely-eyed missile man"]]) had seen similarly garbled flight telemetry during an earlier simulation and remembered what had worked to fix it - flipping it. He made the call "try SCE to aux", instructing the astronauts to flip a switch so obscure that only one of the astronauts, who'd Lunar Module Pilot [[https://en.wikipedia.org/wiki/Alan_Bean Alan Bean]] (who'd been in the same sim, sim a ''year'' prior) knew where it was on the console.
13th Mar '17 8:45:32 AM StClair
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** The mission in between, Apollo 12, was ''struck by lightning'' during launch and was saved from having to abort only because one of the people in MissionControl had seen similarly garbled flight telemetry during an earlier simulation and remembered what had worked to fix it - flipping a switch so obscure that only one of the astronauts, who'd been in the same sim, knew where it was on the console.

to:

** The mission in between, Apollo 12, was ''struck by lightning'' during launch and was saved from having to abort only because one of the people in MissionControl ground controllers had seen similarly garbled flight telemetry during an earlier simulation and remembered what had worked to fix it - flipping a switch so obscure that only one of the astronauts, who'd been in the same sim, knew where it was on the console.
13th Mar '17 8:44:12 AM StClair
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** The mission in between, Apollo 12, was ''struck by lightning'' during launch and was saved from having to abort only because one of the people in MissionControl had seen similarly garbled flight telemetry during an earlier simulation and remembered what had worked to fix it - flipping a switch so obscure that only one of the astronauts, who'd been in the same sim, knew where it was on the console.
4th Mar '17 4:42:27 PM KingLyger
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* Franchise/IndianaJones (Creator/HarrisonFord), obviously. He's called the "Patron Saint of {{Player Character}}s" for a reason. Examples include:

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* Franchise/IndianaJones (Creator/HarrisonFord), obviously.Franchise/IndianaJones, as played by Creator/HarrisonFord, is the TropeNamer. On his myriad of adventures, Dr. Jones has rarely, if ever, planned things out in advance, but always manages to either escape death or come out on top. He's called the "Patron Saint of {{Player Character}}s" for a reason. Examples include:



** Aaand then he pokes his head between them with a ''[[http://en.wikipedia.org/wiki/RPG-7 RPG-7!!!]]''

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** Aaand And then he pokes his head between them with a ''[[http://en.wikipedia.org/wiki/RPG-7 RPG-7!!!]]''



** He even does this as a ''teenager'' - in ''Film/IndianaJonesAndTheLastCrusade'', when fellow scout Herman asks how he's going to get the Cross of Coronado away from Fedora and his men, he admits that he doesn't know, but he'll think of ''something''...
** In ''Kingdom of the Crystal Skull'', Mac, who knows Indy, immediately assumes playing chicken with him with vehicles is a really bad idea, because he's going to pull ''something'' unexpected -- in this case, it turns out, pulling himself up and out of the car (this was taking place indoors) at the last moment and letting the crash happen.

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** He even does this as a ''teenager'' - in ''Film/IndianaJonesAndTheLastCrusade'', when fellow scout Herman asks how he's going to get the Cross of Coronado away from Fedora and his men, he admits that he doesn't know, but he'll think of ''something''...
something.
** In ''Kingdom of the Crystal Skull'', Mac, who knows Indy, immediately assumes playing chicken with him with vehicles is a really bad idea, because he's Indy's going to pull ''something'' something unexpected -- in this case, it turns out, pulling himself up and out of the car (this was taking place indoors) at the last moment and letting the crash happen.
4th Mar '17 4:38:43 PM KingLyger
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[[caption-width-right:262: Dr. Jones never needs a "Plan B," because he never has a "Plan A."]]
16th Feb '17 5:55:07 PM totoofze47
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* ''PhoenixWrightAceAttorney'': The titular Phoenix Wright is essentially the videogaming world's avatar of this trope. Both he and his successor Apollo Justice rely almost exclusively upon plans built upon the Indy Ploy; especially on the first day of court when they usually have no clue who the real culprit is. Repeatedly, the decision to have new information added to a testimony involves the player character thinking something to the effect of 'if only I knew where I was going with this'.

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* ''PhoenixWrightAceAttorney'': ''Franchise/AceAttorney'':
**
The titular Phoenix Wright is essentially the videogaming world's avatar of this trope. Both he and his successor Apollo Justice rely almost exclusively upon plans built upon the Indy Ploy; especially on the first day of court when they usually have no clue who the real culprit is. Repeatedly, the decision to have new information added to a testimony involves the player character thinking something to the effect of 'if only I knew where I was going with this'.
6th Feb '17 7:48:24 AM gb00393
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* ''Series/GameOfThrones'': Tyrion in particular is a master of these, particularly his escape from the Eyrie and his convincing Cersei that she indeed has his mistress captive even though she has captured Ros instead of Shae.
24th Jan '17 12:53:32 PM Xtifr
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** The miniseries ''Dream War'', a CrisisCrossover between the WildstormComics and Creator/DCComics universes: In a conflict with DC villains, Midnighter of the Authority usually had an advantage, due to his ability to play out every variation of a fight in his head before the first blow lands. Until he ran into the Joker and could do nothing but stand completely still because he couldn't figure out what the Joker would do.

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** The miniseries ''Dream War'', a CrisisCrossover between the WildstormComics Creator/{{Wildstorm}} Comics and Creator/DCComics universes: In a conflict with DC villains, Midnighter of the Authority usually had an advantage, due to his ability to play out every variation of a fight in his head before the first blow lands. Until he ran into the Joker and could do nothing but stand completely still because he couldn't figure out what the Joker would do.
23rd Jan '17 6:19:14 AM LadyJaneGrey
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* Zigzagged in ''Fanfic/YuGiOhTheThousandYearDoor'', where Kyle does indeed have a plan to get him and Drake out of the MortonsFork situation they're in [[note]]They are opponents in the final round of the semi-finals of a tournament which is clearly NotJustATournament; the losers life will be in danger, while the winner will end up an UnwittingPawn of the BigBad during the quarter finals.[[/note]] but...
-->'''Drake:''' This better be a good plan, Kyle.
-->'''Kyle:''' Actually, it's a ''stupid'' plan. As in, the type you try when you're desperate, and people tell you 'it would never work', but it's the only thing you can think of because you're in a pretty bad situation?
-->'''Drake:''' Like the kind we're in now?
-->'''Kyle:''' Exactly
7th Jan '17 4:47:42 PM MiddleEighth
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*''Fanfic/TheKeysStandAlone: The Soft World'' has a bunch of these as well. For example, John uses a literally last-second ploy to get himself and Ringo out of the clutches of a roomful of [[MoreThanMindControl telepaths and empaths busily trying to bend them to their will]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.IndyPloy