History Main / IndecisiveMedium

12th Apr '16 8:10:41 PM TrustBen
Is there an issue? Send a Message


[[AC: {{Literature}}]]
* ''Literature/CreaturesOfLightAndDarkness'' by Creator/RogerZelazny has one chapter that's written as an epic poem and another that's written as a script for a play.
* ''Literature/TheInventionOfHugoCabret'' is a book about the history of film and was heavily inspired by the author's love of early movies; as a result, most of it is told in the form of pictures, with a fade in/fade out at the beginning and end, and only the bits where there are dialogue are rendered as text.




[[AC: {{Literature}}]]
* ''Literature/CreaturesOfLightAndDarkness'' by Creator/RogerZelazny has one chapter that's written as an epic poem and another that's written as a script for a play.
* ''Literature/TheInventionOfHugoCabret'' is a book about the history of film and was heavily inspired by the author's love of early movies; as a result, most of it is told in the form of pictures, with a fade in/fade out at the beginning and end, and only the bits where there are dialogue are rendered as text.

to:

\n[[AC: {{Literature}}]]\n* ''Literature/CreaturesOfLightAndDarkness'' by Creator/RogerZelazny has one chapter that's written as an epic poem and another that's written as a script for a play.
* ''Literature/TheInventionOfHugoCabret'' is a
Post-ad break scenes on ''Series/IZombie'' start with comic book about the history of film and was heavily inspired by the author's love of early movies; as a result, most of it is told in the form of pictures, with a fade in/fade out at the beginning and end, and only the bits where there are dialogue are rendered as text.
panels transitioning to live action.
5th Feb '16 5:57:52 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/{{Tyrian}} 2000'' displays an "INSERT COIN" message in its AttractMode, though it never was an ArcadeGame.

to:

* ''VideoGame/{{Tyrian}} 2000'' displays an "INSERT COIN" message in its AttractMode, though it never was an ArcadeGame.UsefulNotes/ArcadeGame.
15th Jun '15 7:06:42 PM Prfnoff
Is there an issue? Send a Message



to:

* ''VideoGame/EvilZone'' is a FightingGame whose story mode is presented as episodes of a TV series.
17th May '15 12:00:51 AM zoop
Is there an issue? Send a Message



to:

* While ''Series/{{Wishbone}}'' generally averts this trope, the "Romeo and Juliet" episode plays it straight. Instead of Wishbone fantasizing about being a character in the story, as he usually does, in this episode he fantasizes about being an actor ''playing'' Romeo on stage. This allows the show to keep the downer ending without being actually depressing.
14th May '15 1:26:37 PM sgamer82
Is there an issue? Send a Message


* ''[[LightNovel/OreNoImoutoGaKonnaNiKawaiiWakeGaNai Ore Imo]]'', as {{Visual Novel}}s are a recurring theme in its plot, had choice screens, a BadEnd screen, and at the ending of some episodes, still pictures imitating the style of [=CGs=] you get at the ending of a VisualNovel route.

to:

* ''[[LightNovel/OreNoImoutoGaKonnaNiKawaiiWakeGaNai Ore Imo]]'', ''LightNovel/{{Oreimo}}'', as {{Visual Novel}}s are a recurring theme in its plot, had choice screens, a BadEnd screen, and at the ending of some episodes, still pictures imitating the style of [=CGs=] you get at the ending of a VisualNovel route.
6th May '15 9:50:09 PM Alvin
Is there an issue? Send a Message


* In Creator/KennethBranagh's ''Henry V'', [[http://www.youtube.com/watch?v=B5dI65LvbrE The Prologue]] - which is about making theater magic by suspending your disbelief over the people prancing about on stage are pretending to be the ''real'' Henry V, etc. - is said in an empty soundstage. Then at the very end: "Who, Prologue-like, your humble patience pray / Gently to hear, kindly to judge, our play!" and he throws open some doors showing a production utilizing the hyperrealism of film.

to:

* In Creator/KennethBranagh's ''Henry V'', [[http://www.youtube.com/watch?v=B5dI65LvbrE The Prologue]] - which is about making theater magic by suspending your disbelief over the people prancing about on stage are pretending to be the ''real'' Henry V, etc. - is said in an empty soundstage. Then at the very end: "Who, Prologue-like, your humble patience pray / Gently to hear, kindly to judge, our play!" and he throws open some doors showing a production utilizing the hyperrealism of film.
7th Feb '15 6:48:47 PM CorahsUncle
Is there an issue? Send a Message





It might happen because the original work is so famous, that everyone will think about it in that format anyways: Literature/TheBible is a book, ''Theatre/RomeoAndJuliet'' is a theater play, ''Film/CitizenKane'' is a movie, ''WesternAnimation/LooneyTunes'' is a cartoon, and ''Franchise/SuperMarioBros'' is a video game. If you are making an adaptation of these, your audience won't be fooled into believing that they are watching an equal version to the original, so you might as well stylistically remind everyone that yes, this is a mere imitation of the real deal.

to:

It might happen because the original work is so famous, that everyone will think about it in that format anyways: Literature/TheBible is a book, ''Theatre/RomeoAndJuliet'' is a theater play, ''Film/CitizenKane'' is a movie, ''WesternAnimation/LooneyTunes'' is a cartoon, series of animated cartoons, and ''Franchise/SuperMarioBros'' is a video game. If you are making an adaptation of these, your audience won't be fooled into believing that they are watching an equal version to the original, so you might as well stylistically remind everyone that yes, this is a mere imitation of the real deal.






* ''Manga/{{Bakuman}}''[='=]s [[ShowWithinAShow manga within a manga]] was preserved in the anime adaptation as a several minutes sequence of showing still, black and white manga frames, and reading its dialogues.

to:

* ''Manga/{{Bakuman}}''[='=]s ''Manga/{{Bakuman}}'' preserved its [[ShowWithinAShow manga within a manga]] was preserved in the anime adaptation as a several minutes sequence of showing still, black and white still black-and-white manga frames, and reading its dialogues.



* ''UminekoNoNakuKoroNi'', in its anime adaptation, keeps the use of colored text so vital to the original VisualNovel despite the fact that the dialogue in the anime is audio-based rather than text-based.
* In the first episode of the anime version of ''[[Anime/TheIdolmaster THE iDOLM@STER]]'' the Producer's lines are all subtitled and not voiced, leading several people to think that the adaptation of the game would be ''literal''.

to:

* ''UminekoNoNakuKoroNi'', ''VisualNovel/UminekoWhenTheyCry'', in its anime adaptation, keeps the use of colored text so vital to the original VisualNovel despite the fact that the dialogue in the anime is audio-based rather than text-based.
* In the first episode of the anime version of ''[[Anime/TheIdolmaster THE iDOLM@STER]]'' iDOLM@STER]]'', the Producer's lines are all subtitled and not voiced, leading several people to think that the adaptation of the game would be ''literal''.



* ''RepoTheGeneticOpera'' appears to follow this trope, but the comic book panels were actually due to budget constraints.

to:

* ''RepoTheGeneticOpera'' ''Film/RepoTheGeneticOpera'' appears to follow this trope, but the comic book panels were actually due to budget constraints.



* The Laurence Olivier film of ''HenryV'' is purportedly actually a film of an Elizabethan-era performance of ''HenryV''; at the beginning, we get to see some glimpses of the backstage. As the film goes on, it gets less and less theatrical, presumably corresponding to the audience's increased immersion in the plot.
* In KennethBranagh's ''HenryV'', [[http://www.youtube.com/watch?v=B5dI65LvbrE The Prologue]] - which is about making theater magic by suspending your disbelief over the people prancing about on stage are pretending to be the ''real'' Henry V etc. - is said in an empty soundstage. Then at the very end: "Who, Prologue-like, your humble patience pray / Gently to hear, kindly to judge, our play!" and he throws open some doors showing a production utilizing the hyperrealism of film.
* Arguably the point of the film adaptation of ''SinCity'', or it would have just been a FilmNoir.
* The ''VideoGame/{{Doom}}'' movie kept whole scenes in first person POV, in tribute of the original game, that defined FPS.
* ''ScottPilgrimVsTheWorld'' does this twofold: as a film adaptation of a comic book whose plot runs on video-game logic, it has quite a few video-game elements (scores, extra lives, enemies that turn into coins when defeated, and so on) as well as displaying most of its flashback scenes in the form of animated comic book panels and making extensive use of comic-book style onomatopoeia.

to:

* The Laurence Olivier film of ''HenryV'' ''Film/HenryV'' is purportedly actually a film of an Elizabethan-era performance of ''HenryV''; ''Theatre/HenryV''; at the beginning, we get to see some glimpses of the backstage. As the film goes on, it gets less and less theatrical, presumably corresponding to the audience's increased immersion in the plot.
* In KennethBranagh's ''HenryV'', Creator/KennethBranagh's ''Henry V'', [[http://www.youtube.com/watch?v=B5dI65LvbrE The Prologue]] - which is about making theater magic by suspending your disbelief over the people prancing about on stage are pretending to be the ''real'' Henry V V, etc. - is said in an empty soundstage. Then at the very end: "Who, Prologue-like, your humble patience pray / Gently to hear, kindly to judge, our play!" and he throws open some doors showing a production utilizing the hyperrealism of film.
* Arguably the point of the film adaptation of ''SinCity'', ''Film/SinCity'', or it would have just been a FilmNoir.
* The ''VideoGame/{{Doom}}'' movie kept whole scenes in first person first-person POV, in tribute of the original game, that defined FPS.
* ''ScottPilgrimVsTheWorld'' ''Film/ScottPilgrimVsTheWorld'' does this twofold: as As a film adaptation of a comic book whose plot runs on video-game logic, it has quite a few video-game elements (scores, extra lives, enemies that turn into coins when defeated, and so on) as well as displaying most of its flashback scenes in the form of animated comic book panels and making extensive use of comic-book style onomatopoeia.



* ''Film/TheRoyalTenenbaums'' parodies this with chapters showing sections from a nonexistent Book Of The Film, partly because the movie is inspired by Creator/JDSalinger's Glass family stories.

to:

* ''Film/TheRoyalTenenbaums'' parodies this with chapters showing sections from a nonexistent Book Of The of the Film, partly because the movie is inspired by Creator/JDSalinger's Glass family stories.



* Series/{{Heroes}} portrayed itself as a comic book in television form, calling its episodes "chapters" and its seasons "volumes." The early scene in each chapter with the chapter title written on the landscape is designed to look like a WillEisner-style opening SplashPanel.

to:

* Series/{{Heroes}} ''Series/{{Heroes}}'' portrayed itself as a comic book in television form, calling its episodes "chapters" and its seasons "volumes." The early scene in each chapter with the chapter title written on the landscape is designed to look like a WillEisner-style opening SplashPanel.



* ''TheInventionOfHugoCabret'' is a book about the history of film and was heavily inspired by the author's love of early movies; as a result, most of it is told in the form of pictures, with a fade in/fade out at the beginning and end, and only the bits where there are dialogue are rendered as text.

to:

* ''TheInventionOfHugoCabret'' ''Literature/TheInventionOfHugoCabret'' is a book about the history of film and was heavily inspired by the author's love of early movies; as a result, most of it is told in the form of pictures, with a fade in/fade out at the beginning and end, and only the bits where there are dialogue are rendered as text.



* In ''VideoGame/ComixZone'' an author get sucked into the comic he's drawing by his own villain, who then draws mooks for him to fight against throughout the game, with fights happening within panels and all kinds of wall breaking.

to:

* In ''VideoGame/ComixZone'' ''VideoGame/ComixZone'', an author get sucked into the comic he's drawing by his own villain, who then draws mooks for him to fight against throughout the game, with fights happening game. Fights happen within panels and panels, along with all kinds of wall breaking.



* ''VideoGame/RockinKats'', inspired by {{Saturday Morning Cartoon}}s, depicts the game world as a television set, with the channels representing different game levels.

[[AC: WebComics]]
* ''MSPaintAdventures'' are presented as InteractiveFiction games.
** And as for ''Webcomic/{{Homestuck}}''... It's styled as InteractiveFiction, originally ''was'' an InteractiveComic (although that has since stopped), is a webcomic that is in style is reminiscent of an illustrated novel, occasionally includes animated features involving sound, and less commonly involves actual games that range from simple {{Fighting Game}}s to RPG-style games revolving around interacting with various characters. Homestuck isn't just IndecisiveMedium, it's ''[[SerialEscalation Schizophrenic Medium]]''.
* ''[[{{Webcomic/Morphe}} morphE]]'' is presented as a visual novel. For the most part this is a stylistic choice of presenting narrative and sprites in a way familiar to dating sims and lawyer simulators. It's when there are PixelHunt investigation modes and animated cut-scenes that the "comic" part starts to fall apart.

to:

* ''VideoGame/RockinKats'', inspired by {{Saturday Morning Cartoon}}s, morning cartoon}}s, depicts the game world as a television set, with the channels representing different game levels.

[[AC: WebComics]]
{{Webcomics}}]]
* ''MSPaintAdventures'' ''Webcomic/MSPaintAdventures'' are presented as InteractiveFiction games.
** And as for ''Webcomic/{{Homestuck}}''... It's styled as InteractiveFiction, Interactive Fiction, originally ''was'' an InteractiveComic (although that has since stopped), is a webcomic that is in style is reminiscent of an illustrated novel, occasionally includes animated features involving sound, and less commonly involves actual games that range from simple {{Fighting Game}}s to RPG-style games revolving around interacting with various characters. Homestuck ''Homestuck'' isn't just IndecisiveMedium, Indecisive Medium, it's ''[[SerialEscalation Schizophrenic Medium]]''.
* ''[[{{Webcomic/Morphe}} ''[[Webcomic/{{Morphe}} morphE]]'' is presented as a visual novel. For the most part this is a stylistic choice of presenting narrative and sprites in a way familiar to dating sims and lawyer simulators. It's when there are PixelHunt investigation modes and animated cut-scenes that the "comic" part starts to fall apart.



* In 2006, ''{{Bionicle}}'' had these non-canon on-line animations that, similar to the ''Film/{{Hulk}}'' movie mentioned above, had shifting comic panels instead of normal transitions, adopted 3D ThickLineAnimation to enhance the effect, and were also a series of [[MiniGame mini-games]].
* ''{{Franchise/Buildingverse}}'' fics (like ''Fanfic/OnlyADream'') have the tendency to reference the {{Art Shift}}s of the webcomics as "and the art went..." (all straight, [[SuperDeformed chibi]], etc.) in their text. Sometimes even other webcomic tropes, like talking about speechballons and such.

to:

* In 2006, ''{{Bionicle}}'' ''Franchise/{{Bionicle}}'' had these non-canon on-line animations that, similar to the ''Film/{{Hulk}}'' movie mentioned above, had shifting comic panels instead of normal transitions, adopted 3D ThickLineAnimation to enhance the effect, and were also a series of [[MiniGame mini-games]].
* ''{{Franchise/Buildingverse}}'' ''Franchise/{{Buildingverse}}'' fics (like ''Fanfic/OnlyADream'') have the tendency to reference the {{Art Shift}}s of the webcomics as "and the art went..." (all straight, [[SuperDeformed chibi]], etc.) in their text. Sometimes even other webcomic tropes, like talking about speechballons SpeechBubbles and such.



* Disney's ''[[Disney/TheManyAdventuresOfWinnieThePooh Winnie the Pooh]]'' frequently featured the characters as illustrations in the [[Literature/WinnieThePooh original book]], complete with hopping between the pages and walking on the letters of the text. Unlike {{Storybook Opening}}s, this happened all the way during the story.

to:

* Disney's ''[[Disney/TheManyAdventuresOfWinnieThePooh Winnie the Pooh]]'' Winnie-the-Pooh]]'' frequently featured the characters as illustrations in the [[Literature/WinnieThePooh original book]], complete with hopping between the pages and walking on the letters of the text. Unlike {{Storybook Opening}}s, this happened all the way during the story.



* ''WesternAnimation/DoraTheExplorer'' traditionally is supposed to take place in a 90s computer game. It used to have things like mouses showing on screen but has since scrapped the "It's a game" concept

to:

* ''WesternAnimation/DoraTheExplorer'' traditionally is supposed to take place in a 90s 1990s computer game. It used to have things like mouses mouse pointers showing on screen screen, but has since scrapped the "It's a game" conceptconcept.
7th Feb '15 6:21:00 PM Prfnoff
Is there an issue? Send a Message


* In ''ComixZone'' an author get sucked into the comic he's drawing by his own villain, who then draws mooks for him to fight against throughout the game, with fights happening within panels and all kinds of wall breaking.
* ''{{Anachronox}}'' has SuperVillain [[NamesToRunAwayFromReallyFast Rictus]] with a comic-book style intro and [[http://www.youtube.com/watch?v=wVgUG3Jkdzc&t=2m49s narrator cameo]].

to:

* In ''ComixZone'' ''VideoGame/ComixZone'' an author get sucked into the comic he's drawing by his own villain, who then draws mooks for him to fight against throughout the game, with fights happening within panels and all kinds of wall breaking.
* ''{{Anachronox}}'' ''VideoGame/{{Anachronox}}'' has SuperVillain [[NamesToRunAwayFromReallyFast Rictus]] with a comic-book style intro and [[http://www.youtube.com/watch?v=wVgUG3Jkdzc&t=2m49s narrator cameo]].




to:

* ''VideoGame/RockinKats'', inspired by {{Saturday Morning Cartoon}}s, depicts the game world as a television set, with the channels representing different game levels.
13th Oct '14 10:02:09 PM Pichu-kun
Is there an issue? Send a Message

Added DiffLines:

* ''WesternAnimation/DoraTheExplorer'' traditionally is supposed to take place in a 90s computer game. It used to have things like mouses showing on screen but has since scrapped the "It's a game" concept
26th Aug '14 10:58:42 AM EarlOfSandvich
Is there an issue? Send a Message


* The sides of most of the stages in JumpSuperStars and JumpUltimateStars look like a stack of pulp paper, mimicking the pages of WeeklyShonenJump. Because of this, you can [[DieChairDie rip the sides away,]] allowing you to ring out your opponent. As your health goes down, you colors become more washed out as well, becoming greyscale when you only have a sliver of health. And, of course, the InventoryManagementPuzzle that uses actual panels from the manga to determine your lineup.

to:

* The sides of most of the stages in JumpSuperStars ''VideoGame/JumpSuperStars'' and JumpUltimateStars ''Jump Ultimate Stars'' look like a stack of pulp paper, mimicking the pages of WeeklyShonenJump. Because of this, you can [[DieChairDie rip the sides away,]] allowing you to ring out your opponent. As your health goes down, you colors become more washed out as well, becoming greyscale when you only have a sliver of health. And, of course, the InventoryManagementPuzzle that uses actual panels from the manga to determine your lineup.
This list shows the last 10 events of 74. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.IndecisiveMedium