History Main / InactionSequence

19th Jul '16 3:25:49 PM F1Krazy
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* ''Anime/SailorMoonCrystal'' is a ShotForShotRemake of the original manga, and as a result it gets hit with this hard. Examples include one of the Shittenou [[spoiler:killing Tuxedo Mask with a shot meant for Sailor Moon]], after which he does nothing for ''eight minutes'' while the other characters stand around mourning, and the final episode of the Death Busters arc, which starts with a three-minute recap followed by ninety seconds of CombatCommentary before anything actually happens, ruining the dramatic tension of the previous episode's CliffHanger.
23rd Jun '16 8:04:27 AM Quanyails
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** It appears to have subverted this trope in later episodes. The last several episodes have covered multiple chapters in one episode, sometimes up to three, resulting in a much faster paced show. It might have something to do with the fact that these episodes were made after the manga was announced to end, meaning they don't have to worry about padding as much.

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** It appears to have subverted this trope in later episodes. The last several episodes have covered multiple chapters in one episode, sometimes up to three, resulting in a much faster paced faster-paced show. It might have something to do with the fact that these episodes were made after the manga was announced to end, meaning they don't have to worry about padding as much.
13th Mar '16 7:02:03 PM _____________
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* The anime ''Anime/{{Monster}}'' is 90% inaction, with or without characters on-screen. Even the 'action' sequences drag on with still poses, locked gazes, and held grimaces. Because there's never a pay-off in climax, the other 9% crawls along with exhausted melancholy. That last 1% is the final climactic events of the story.

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* %%* The anime ''Anime/{{Monster}}'' is 90% inaction, with or without characters on-screen. Even the 'action' sequences drag on with still poses, %%poses, locked gazes, and held grimaces. Because there's never a pay-off in climax, the other 9% crawls along with exhausted melancholy. That %%That last 1% is the final climactic events of the story.
28th Feb '16 2:28:05 AM KhlavKalash
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*** it seem to be happening more after the timeskip, the punk hazard arc being the greatest offender at the time of writing

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*** it seem to be happening more after the timeskip, the punk hazard Punk Hazard arc being the greatest offender at the time of writingwriting.
28th Feb '16 2:25:20 AM KhlavKalash
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** The most infamous example of this is the 19-episode Goku vs Frieza fight, after which Frieza set the planet of Namek to self-destruct in "5 minutes", and they continue to fight on Namek for an additional 9.5 episodes. In fact, halfway through the battle a computer calculates how long until Namek explodes, and the answer is 3 minutes. I mean, Frieza powering up must have taken longer then that, and none of the previous statements were exaggerations - well, except for maybe the bit about Frieza powering up.

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** The most infamous example of this is the 19-episode Goku vs Frieza fight, after which Frieza set the planet of Namek to self-destruct in "5 minutes", and they continue to fight on Namek for an additional 9.5 episodes. In fact, halfway through the battle a computer calculates how long until Namek explodes, and the answer is 3 minutes. I mean, Frieza powering up must have taken longer then than that, and none of the previous statements were exaggerations - well, except for maybe the bit about Frieza powering up.
19th Feb '16 1:00:46 PM BrendanRizzo
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** It seems that this trope is either Kazuki Takahashi's fault or the writers got much better as pacing the duels as most examples of this trope is confined to whenever Yugi (the protagonist of the first series) appeared. Its other three sequels ([[Anime/YuGiOh5Ds 5Ds]], [[Anime/YuGiOhZexal ZEXAL]] and [[Anime/YuGiOhArcV Arc-V]]) tends to mostly follow the length set in GX. The only exception is season of 5Ds, which is usually about 3-4 episodes per duels, which is still ''much'' shorter than the original series.

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** It seems that this trope is either Kazuki Takahashi's fault or the writers got much better as at pacing the duels as most examples of this trope is confined to whenever Yugi (the protagonist of the first series) appeared. Its other three sequels ([[Anime/YuGiOh5Ds 5Ds]], [[Anime/YuGiOhZexal ZEXAL]] and [[Anime/YuGiOhArcV Arc-V]]) tends to mostly follow the length set in GX. The only exception is season of 5Ds, which is usually about 3-4 episodes per duels, which is still ''much'' shorter than the original series.



** It appears to have subverted this trope in recent episodes. The last several episodes have covered multiple chapters in one episode, sometimes up to three, resulting in a much faster paced show. It might have something to do with the fact that the manga has been announced to end this year, meaning they don't have to worry about padding as much.

to:

** It appears to have subverted this trope in recent later episodes. The last several episodes have covered multiple chapters in one episode, sometimes up to three, resulting in a much faster paced show. It might have something to do with the fact that these episodes were made after the manga has been was announced to end this year, end, meaning they don't have to worry about padding as much.
19th Jan '16 12:45:51 PM Willbyr
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* ''{{Naruto}}'', as you might expect from the [[OvertookTheManga vast differences in the speed of the production of the anime and manga]], uses this often. Frequently during a fight (especially the [[TournamentArc Chunin Exam]] {{arc}}), after someone uses a special technique of any kind, another character will spend the next 10-20 seconds explaining it [[TalkingIsAFreeAction before the attack is even done]]. The Land of the Waves arc, in all seriousness, flashed back to ''[[ViewersAreGoldfish something that had happened 5 minutes ago]]''.

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* ''{{Naruto}}'', ''Franchise/{{Naruto}}'', as you might expect from the [[OvertookTheManga vast differences in the speed of the production of the anime and manga]], uses this often. Frequently during a fight (especially the [[TournamentArc Chunin Exam]] {{arc}}), after someone uses a special technique of any kind, another character will spend the next 10-20 seconds explaining it [[TalkingIsAFreeAction before the attack is even done]]. The Land of the Waves arc, in all seriousness, flashed back to ''[[ViewersAreGoldfish something that had happened 5 minutes ago]]''.



** The worst example of this in the ''OnePiece'' anime was episode 377, which covered a single chapter that had no extended action sequences or was particularly dialogue heavy. The first full ten minutes were a recap of the previous episode and the rest of the episode was full of pans and zooms. However, the events being covered were very dramatic, and the artwork was movie-quality, so it's a bit more forgivable.

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** The worst example of this in the ''OnePiece'' anime was episode 377, which covered a single chapter that had no extended action sequences or was particularly dialogue heavy. The first full ten minutes were a recap of the previous episode and the rest of the episode was full of pans and zooms. However, the events being covered were very dramatic, and the artwork was movie-quality, so it's a bit more forgivable.



* The matches between big-name teams in ''SlamDunk'' suffer from this too. Not only in the anime, where a single 40-minute match takes up around five 24-minute episodes (in average, being generous) to have a result, but ''also in the manga'', in which they take mostly ''three whole volumes'' from start to finish. While other things that usually would take much longer (such as Sakuragi spending one whole week improving on his shooting) are said and done in a single issue.
** Sports anime series in general tend to be guilty of this. Perhaps the earliest offender would be the original ''CaptainTsubasa'' anime series. Later remakes would shorten the matches somewhat,though.
* ''NininGaShinobuden'' parodies this, with Onsokumaru into a long series of flashbacks from the previous week of his life... to explain something that occurred five minutes earlier. All of the ninja wonder why he wasted their time.

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* The matches between big-name teams in ''SlamDunk'' ''Manga/SlamDunk'' suffer from this too. Not only in the anime, where a single 40-minute match takes up around five 24-minute episodes (in average, being generous) to have a result, but ''also in the manga'', in which they take mostly ''three whole volumes'' from start to finish. While other things that usually would take much longer (such as Sakuragi spending one whole week improving on his shooting) are said and done in a single issue.
** Sports anime series in general tend to be guilty of this. Perhaps the earliest offender would be the original ''CaptainTsubasa'' ''Manga/CaptainTsubasa'' anime series. Later remakes would shorten the matches somewhat,though.
* ''NininGaShinobuden'' ''Manga/NininGaShinobuden'' parodies this, with Onsokumaru into a long series of flashbacks from the previous week of his life... to explain something that occurred five minutes earlier. All of the ninja wonder why he wasted their time.



* In {{Anime/Street Fighter II V}}, one of the worst inaction sequences was in the second-to-last episode, where about 4 minutes into the episode consisted of nothing but M. Bison powering up and the Shadowlaw base collapsing.

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* In {{Anime/Street Fighter II V}}, ''Anime/StreetFighterIIV'', one of the worst inaction sequences was in the second-to-last episode, where about 4 minutes into the episode consisted of nothing but M. Bison powering up and the Shadowlaw base collapsing.



* Being a deconstruction of the FightingSeries PlayedForLaughs, MutekiKanbanMusume Played this trope so straight it could be a parody at episode 2B: Kankuro and Miki are less than ten meters apart before their fight. Then Kankuro begins to run towards Miki to attack her, and [[CallingYourAttacks he manages to imitate the voice over of a local train before fighting]]. Miki stays immobile while [[ToThePain she begins to imitate the voiceover of a bullet train]] and adopts an AssKickingPose. Then she begins to run towards Kankuro. [[CombatCommentator Akihiko desperately cries to Kankuro to stop]]. Kankuro manages to answer that [[UpToEleven he will increase the power]]. [[InactionSequence Miki and Kankuro take one minute and ten seconds running into themselves a distance of less than ten meters]]. [[RuleOfCool And itís epic]].


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* Being a deconstruction of the FightingSeries PlayedForLaughs, MutekiKanbanMusume Played ''Manga/MutekiKanbanMusume'' played this trope so straight it could be a parody at episode 2B: Kankuro and Miki are less than ten meters apart before their fight. Then Kankuro begins to run towards Miki to attack her, and [[CallingYourAttacks he manages to imitate the voice over of a local train before fighting]]. Miki stays immobile while [[ToThePain she begins to imitate the voiceover of a bullet train]] and adopts an AssKickingPose. Then she begins to run towards Kankuro. [[CombatCommentator Akihiko desperately cries to Kankuro to stop]]. Kankuro manages to answer that [[UpToEleven he will increase the power]]. [[InactionSequence Miki and Kankuro take one minute and ten seconds running into themselves a distance of less than ten meters]]. [[RuleOfCool And itís epic]].


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epic]].

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5th Jan '16 8:32:57 PM Willbyr
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** Much less {{egregious}} in the remake, ''DragonballKai'', though it still has its share of monologues. The amount of pointless chattering removed is truly amazing.

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** Much less {{egregious}} in the remake, ''DragonballKai'', ''Anime/DragonballKai'', though it still has its share of monologues. The amount of pointless chattering removed is truly amazing.
17th Dec '15 5:48:32 AM VPhantom
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* The all-time king of this sort of time-filler is the anime of ''Anime/DragonBallZ'' (or in some circles "[[FanNickname Drag-On Ball]]"), where a single fight scene can last upwards of five episodes ''before the first punch is thrown''. It was one of the earliest examples of this trope, as the rule was to make each episode match one chapter of the manga. To their credit, they did sometimes engage in LampshadeHanging, such as when Goku tries to emulate the silly pose of his opponent, and points out that it looks cool, but offers no tactical advantage. As the joke goes: "How many ''Dragonball Z'' characters does it take to change a light bulb? One, but it takes him six episodes to do it." And that's if it's just a minor event. If changing a lightbulb is a major plot point, it will take half the cast, an entire season, and at least two wishes on the Dragonballs. These examples were mostly due to Filler, as the original manga was a lot faster paced.

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* The all-time king of this sort of time-filler is the anime of ''Anime/DragonBallZ'' (or in some circles "[[FanNickname Drag-On Ball]]"), Ball Z]]"), where a single fight scene can last upwards of five episodes ''before the first punch is thrown''. It was one of the earliest examples of this trope, as the rule was to make each episode match one chapter of the manga. To their credit, they did sometimes engage in LampshadeHanging, such as when Goku tries to emulate the silly pose of his opponent, and points out that it looks cool, but offers no tactical advantage. As the joke goes: "How many ''Dragonball Z'' characters does it take to change a light bulb? One, but it takes him six episodes to do it." And that's if it's just a minor event. If changing a lightbulb is a major plot point, it will take half the cast, an entire season, and at least two wishes on the Dragonballs. These examples were mostly due to Filler, as the original manga was a lot faster paced.
17th Dec '15 5:48:13 AM VPhantom
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-->-- A common [[LightBulbJoke joke]] among DragonBallZ fandom

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-->-- A common [[LightBulbJoke joke]] among DragonBallZ Anime/DragonBallZ fandom



* The all-time king of this sort of time-filler is the anime of ''{{Dragonball}}'' (or in some circles "[[FanNickname Drag-On Ball]]"), where a single fight scene can last upwards of five episodes ''before the first punch is thrown''. It was one of the earliest examples of this trope, as the rule was to make each episode match one chapter of the manga. To their credit, they did sometimes engage in LampshadeHanging, such as when Goku tries to emulate the silly pose of his opponent, and points out that it looks cool, but offers no tactical advantage. As the joke goes: "How many ''Dragonball Z'' characters does it take to change a light bulb? One, but it takes him six episodes to do it." And that's if it's just a minor event. If changing a lightbulb is a major plot point, it will take half the cast, an entire season, and at least two wishes on the Dragonballs. These examples were mostly due to Filler, as the original manga was a lot faster paced.

to:

* The all-time king of this sort of time-filler is the anime of ''{{Dragonball}}'' ''Anime/DragonBallZ'' (or in some circles "[[FanNickname Drag-On Ball]]"), where a single fight scene can last upwards of five episodes ''before the first punch is thrown''. It was one of the earliest examples of this trope, as the rule was to make each episode match one chapter of the manga. To their credit, they did sometimes engage in LampshadeHanging, such as when Goku tries to emulate the silly pose of his opponent, and points out that it looks cool, but offers no tactical advantage. As the joke goes: "How many ''Dragonball Z'' characters does it take to change a light bulb? One, but it takes him six episodes to do it." And that's if it's just a minor event. If changing a lightbulb is a major plot point, it will take half the cast, an entire season, and at least two wishes on the Dragonballs. These examples were mostly due to Filler, as the original manga was a lot faster paced.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.InactionSequence