History Main / InVehicleInvulnerability

6th Aug '16 10:13:13 PM UmbrellasWereAwesome
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* The same applies to the ''Franchise/{{Halo}}'' series, although the second game onwards lets people clearly damage and outright destroy vehicles. However, vehicles NEVER explode and become unusable unless the occupants die first.

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* The same applies to the ''Franchise/{{Halo}}'' series, although the second game onwards lets people clearly damage and outright destroy vehicles. However, ''Franchise/{{Halo}}'':
** From ''VideoGame/HaloReach'' onward,
vehicles NEVER explode have their own pool of health separate from the driver's; by ''VideoGame/Halo5Guardians'', shooting a vehicle will ''only'' hurt the vehicle itself, not the driver (unless you can land a direct shot on his/her body).
** In contrast, your vehicle's heath was closely tied to your own in ''VideoGame/{{Halo 2}}''
and become unusable unless ''VideoGame/{{Halo 3}}''; even if your tank is beat-up and on fire, it'll hold together as long as your shields are still up (inversely, you have a good chance of dying pretty quickly if your shields are already down when you jump into a perfectly undamaged tank).
** The original ''VideoGame/HaloCombatEvolved'' zig-zagged this in a rather strange way: On one hand,
the occupants die first.Ghost and Banshee have their own pool of health and will blow up when said pool runs out. On the other hand, the Warthog and Scorpion are completely indestructible, but shooting them with a sufficiently powerful weapon will directly hurt the driver instead.
24th Jul '16 5:45:44 PM nombretomado
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* Almost all RTS games follow this rule, for both vehicle crews and units in a transport. ''CompanyOfHeroes'' is a semi-exception, as the various crew members are treated like vehicle subsystems, and if they die the vehicle ability they were responsible for stops working.

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* Almost all RTS games follow this rule, for both vehicle crews and units in a transport. ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' is a semi-exception, as the various crew members are treated like vehicle subsystems, and if they die the vehicle ability they were responsible for stops working.
22nd Jul '16 2:13:37 PM Morgenthaler
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* Inverted in ''SaintsRowTheThird'' once you've gotten all the character upgrades. On foot, you're immune to every form of damage (save for being smacked up by melee weapons), up to and including explosions. Inside a vehicle, if the vehicle blows up, you automatically die.

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* Inverted in ''SaintsRowTheThird'' ''VideoGame/SaintsRowTheThird'' once you've gotten all the character upgrades. On foot, you're immune to every form of damage (save for being smacked up by melee weapons), up to and including explosions. Inside a vehicle, if the vehicle blows up, you automatically die.



* ''{{Flatout}}'' tries to be an aversion, [[RuleOfFunny although it's more to see your driver fly like a rag doll]].
* ''RedFaction: Guerrilla''. Even if you are one shot away from death, the moment you get into a vehicle, it takes all the damage which comes your way. Don't be inside a vehicle that is [[CriticalExistenceFailure taken to zero hit points]], though: it will explode and hurt or kill you.

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* ''{{Flatout}}'' ''VideoGame/{{Flatout}}'' tries to be an aversion, [[RuleOfFunny although it's more to see your driver fly like a rag doll]].
* ''RedFaction: ''VideoGame/RedFaction: Guerrilla''. Even if you are one shot away from death, the moment you get into a vehicle, it takes all the damage which comes your way. Don't be inside a vehicle that is [[CriticalExistenceFailure taken to zero hit points]], though: it will explode and hurt or kill you.
24th May '16 12:17:41 AM Alceister
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* ''VideoGame/WarcraftIII''': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over deep water though, they're as good as gone. Same goes for ships as well.

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* ''VideoGame/WarcraftIII''': ''VideoGame/WarcraftIII'': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over deep water though, they're as good as gone. Same goes for ships as well.
24th May '16 12:17:14 AM Alceister
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* ''VideoGame/WarcraftIII''': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over water though (and ships not in shallow water), they're as good as gone.

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* ''VideoGame/WarcraftIII''': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over deep water though (and ships not in shallow water), though, they're as good as gone.gone. Same goes for ships as well.
25th Apr '16 9:14:58 PM BioSafety
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* In ''VideoGame/KidIcarusUprising'', Pit won't take damage from enemy attacks while he's in an Exo-Tank, Cherubot or Aether Ring. However, if the vehicle takes enough hits, it will explode, damaging Pit.
12th Apr '16 5:45:04 AM Exxolon
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It arrived with the very first racing games, making it OlderThanTheNES.

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It arrived with the very first racing games, making it OlderThanTheNES.
OlderThanTheNES. This is a design goal for manufacturers in real life - modern vehicles are designed so that in the event of a collision, the vehicle absorbs as much of the impact as possible while protecting the passengers from serious injury or death.
11th Apr '16 10:22:41 AM Chabal2
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* ''VideoGame/CommandAndConquerGenerals'':
** American vehicles with any rank of experience create a pilot on death. The pilot has no weapons, but keeps the rank and can be transferred to a vehicle to give it that rank. Even if he used to pilot a bomber and get put in an ambulance.
** The GLA hero Jarman Kell can SnipeTheCockpit to make them capturable.
** Every faction has a way to instakills every unit in GarrisonableStructures: Flashbangs for the USA, Dragon Tanks for China, and the Toxin Tractor for the GLA.
* ''VideoGame/WarcraftIII''': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over water though (and ships not in shallow water), they're as good as gone.
* ''VideoGame/StarcraftI'' and ''II'': Terran bunkers protect the units inside from all attacks including nuclear detonation, corrosive acids and radioactive gas, while still allowing them to shoot back.
* ''VideoGame/AgeOfEmpires'' had a remarkable version of this trope: When converting a loaded enemy transport, ''the units inside aren't converted''. As soon as you tell it to unload its cargo, the enemy jumps out, righteously pissed.
4th Apr '16 5:00:25 AM Dallenson
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* In ''VideoGame/RigsOfRods'', a hatchback can be flattened by a tractor, crash headlong into a wall, or be dropped from a crane and the driver can still get out without harm, even if the cab where the driver sits is decimated
17th Jan '16 4:48:58 PM nombretomado
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* Speaking of crew and spaceships, in ''StarControl'', the health for ships and landers IS its crew count, and you can move crew between the ships in your fleet as needed. Note that the captain is always the final hit point keeping the ship from CriticalExistenceFailure, though the only plot-relevant captain is the PlayerCharacter in the flagship.

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* Speaking of crew and spaceships, in ''StarControl'', ''VideoGame/StarControl'', the health for ships and landers IS its crew count, and you can move crew between the ships in your fleet as needed. Note that the captain is always the final hit point keeping the ship from CriticalExistenceFailure, though the only plot-relevant captain is the PlayerCharacter in the flagship.
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