History Main / InVehicleInvulnerability

16th May '17 5:55:49 PM nombretomado
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* The TwistedMetal series. Mr. Grimm even manages to ''lose an arm'' when he's damaged on his motorcycle but still goes on. Then again, he is [[spoiler: undead.]]

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* The TwistedMetal ''VideoGame/TwistedMetal'' series. Mr. Grimm even manages to ''lose an arm'' when he's damaged on his motorcycle but still goes on. Then again, he is [[spoiler: undead.]]
17th Jan '17 5:10:39 PM thatother1dude
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* In ''VideoGame/{{Overwatch}}'', taking out D.Va requires the enemy to first destroy her hulking MiniMecha, and then deal with the fast-moving, armed pilot herself. SnipingTheCockpit does extra damage, equivalent to a headshot, but doesn't reduce the pilot's health at all; she always gets out at full health.

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* In ''VideoGame/{{Overwatch}}'', taking out D.Va requires the enemy to first destroy her hulking MiniMecha, and then deal with the fast-moving, armed pilot herself. SnipingTheCockpit does extra damage, damage ''to the mech'', equivalent to a headshot, but doesn't reduce the pilot's health at all; she always gets out at full health.
15th Jan '17 2:05:58 PM KillerClowns
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* In ''VideoGame/{{Overwatch}}'', taking out D.Va requires the enemy to first destroy her hulking MiniMecha, and then deal with the fast-moving, armed pilot herself. SnipingTheCockpit does extra damage, equivalent to a headshot, but doesn't reduce the pilot's health at all; she always gets out at full health.
3rd Jan '17 3:29:25 PM thatother1dude
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* Pilots in ''VideoGame/{{Titanfall}}'' are personally invulnerable while in their Titans until the Titan is destroyed ([[DefeatEqualsExplosion killing them instantly]] if they don't eject in time) or they're subject to an enemy Titan's [[CoupDeGrace Termination]] (which kills the Pilot and Titan simultaneously).
3rd Jan '17 3:21:35 PM thatother1dude
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Contrast SnipingTheCockpit.

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Contrast SnipingTheCockpit. Can be seen as the inverse of ArmoredCoffins, but it's possible for both to be in effect at once.



* Justified in any ''VideoGame/FormulaOne'' game. In RealLife F1, it's probably difficult to seriously injure yourself if you were trying on most modern circuits.
** As demonstrated by Richard Hammond in ''VideoGame/TopGear'', though, it's insanely easy to injure yourself due to exhaustion and the incredible G-forces generated by acceleration, turning, and braking.

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* Justified in any ''VideoGame/FormulaOne'' game. In RealLife F1, it's probably difficult to seriously injure yourself if you were trying on most modern circuits.
** As
circuits, as demonstrated by Richard Hammond in ''VideoGame/TopGear'', though, ''VideoGame/TopGear''. Though it's insanely easy to injure yourself due to exhaustion and the incredible G-forces generated by acceleration, turning, and braking.
6th Aug '16 10:13:13 PM UmbrellasWereAwesome
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* The same applies to the ''Franchise/{{Halo}}'' series, although the second game onwards lets people clearly damage and outright destroy vehicles. However, vehicles NEVER explode and become unusable unless the occupants die first.

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* The same applies to the ''Franchise/{{Halo}}'' series, although the second game onwards lets people clearly damage and outright destroy vehicles. However, ''Franchise/{{Halo}}'':
** From ''VideoGame/HaloReach'' onward,
vehicles NEVER explode have their own pool of health separate from the driver's; by ''VideoGame/Halo5Guardians'', shooting a vehicle will ''only'' hurt the vehicle itself, not the driver (unless you can land a direct shot on his/her body).
** In contrast, your vehicle's heath was closely tied to your own in ''VideoGame/{{Halo 2}}''
and become unusable unless ''VideoGame/{{Halo 3}}''; even if your tank is beat-up and on fire, it'll hold together as long as your shields are still up (inversely, you have a good chance of dying pretty quickly if your shields are already down when you jump into a perfectly undamaged tank).
** The original ''VideoGame/HaloCombatEvolved'' zig-zagged this in a rather strange way: On one hand,
the occupants die first.Ghost and Banshee have their own pool of health and will blow up when said pool runs out. On the other hand, the Warthog and Scorpion are completely indestructible, but shooting them with a sufficiently powerful weapon will directly hurt the driver instead.
24th Jul '16 5:45:44 PM nombretomado
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* Almost all RTS games follow this rule, for both vehicle crews and units in a transport. ''CompanyOfHeroes'' is a semi-exception, as the various crew members are treated like vehicle subsystems, and if they die the vehicle ability they were responsible for stops working.

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* Almost all RTS games follow this rule, for both vehicle crews and units in a transport. ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' is a semi-exception, as the various crew members are treated like vehicle subsystems, and if they die the vehicle ability they were responsible for stops working.
22nd Jul '16 2:13:37 PM Morgenthaler
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* Inverted in ''SaintsRowTheThird'' once you've gotten all the character upgrades. On foot, you're immune to every form of damage (save for being smacked up by melee weapons), up to and including explosions. Inside a vehicle, if the vehicle blows up, you automatically die.

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* Inverted in ''SaintsRowTheThird'' ''VideoGame/SaintsRowTheThird'' once you've gotten all the character upgrades. On foot, you're immune to every form of damage (save for being smacked up by melee weapons), up to and including explosions. Inside a vehicle, if the vehicle blows up, you automatically die.



* ''{{Flatout}}'' tries to be an aversion, [[RuleOfFunny although it's more to see your driver fly like a rag doll]].
* ''RedFaction: Guerrilla''. Even if you are one shot away from death, the moment you get into a vehicle, it takes all the damage which comes your way. Don't be inside a vehicle that is [[CriticalExistenceFailure taken to zero hit points]], though: it will explode and hurt or kill you.

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* ''{{Flatout}}'' ''VideoGame/{{Flatout}}'' tries to be an aversion, [[RuleOfFunny although it's more to see your driver fly like a rag doll]].
* ''RedFaction: ''VideoGame/RedFaction: Guerrilla''. Even if you are one shot away from death, the moment you get into a vehicle, it takes all the damage which comes your way. Don't be inside a vehicle that is [[CriticalExistenceFailure taken to zero hit points]], though: it will explode and hurt or kill you.
24th May '16 12:17:41 AM Alceister
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* ''VideoGame/WarcraftIII''': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over deep water though, they're as good as gone. Same goes for ships as well.

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* ''VideoGame/WarcraftIII''': ''VideoGame/WarcraftIII'': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over deep water though, they're as good as gone. Same goes for ships as well.
24th May '16 12:17:14 AM Alceister
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* ''VideoGame/WarcraftIII''': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over water though (and ships not in shallow water), they're as good as gone.

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* ''VideoGame/WarcraftIII''': A Zeppelin shot down over land will drop all its cargo, but they suffer from ''massive'' movement penalties for a short while from "Dizziness". If over deep water though (and ships not in shallow water), though, they're as good as gone.gone. Same goes for ships as well.
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