History Main / InUniverseGameClock

14th Sep '17 2:14:47 PM JMQwilleran
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* In ''VideoGame/LightningReturnsFinalFantasyXIII'', the Doomsday Clock is ''the'' certain gameplay mechanic and is part of what you do for almost all of the game. The Doomsday Clock runs anytime that you are moving on the field. An in-game day lasts one real time hour. Thus, an in-game hour is 2 minutes and 30 seconds, and one in-game minute is 2.5 seconds. The clock will stop if the player pauses the game, during any cutscenes or conversation, and while in the menu or battle with the exception of the game's BonusDungeon. Time of day will affect things like what monsters you can fight, sidequests you can complete, etc. There's a ''lot'' more to it than that, which is explained in better detail [[http://finalfantasy.wikia.com/wiki/Time_(Lightning_Returns) here]].

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* In ''VideoGame/LightningReturnsFinalFantasyXIII'', the Doomsday Clock is ''the'' certain most prominent gameplay mechanic and is part of what you do for almost all of the game. The Doomsday Clock runs anytime that you are moving on the field. An in-game day lasts one real time hour. Thus, an in-game hour is 2 minutes and 30 seconds, and one in-game minute is 2.5 seconds. The clock will stop if the player pauses the game, during any cutscenes or conversation, and while in the menu or battle with the exception of the game's BonusDungeon. Time of day will affect things like what monsters you can fight, sidequests you can complete, etc. There's a ''lot'' more to it than that, which is explained in better detail [[http://finalfantasy.wikia.com/wiki/Time_(Lightning_Returns) here]].
14th Sep '17 2:12:26 PM JMQwilleran
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* In ''LightningReturns/FinalFantasyXIII'', the Doomsday Clock is ''the'' certain gameplay mechanic and is part of what you do for almost all of the game. The Doomsday Clock runs anytime that you are moving on the field. An in-game day lasts one real time hour. Thus, an in-game hour is 2 minutes and 30 seconds, and one in-game minute is 2.5 seconds. The clock will stop if the player pauses the game, during any cutscenes or conversation, and while in the menu or battle with the exception of the game's BonusDungeon. Time of day will affect things like what monsters you can fight, sidequests you can complete, etc. There's a ''lot'' more to it than that, which is explained in better detail [[http://finalfantasy.wikia.com/wiki/Time_(Lightning_Returns) here]].

to:

* In ''LightningReturns/FinalFantasyXIII'', ''VideoGame/LightningReturnsFinalFantasyXIII'', the Doomsday Clock is ''the'' certain gameplay mechanic and is part of what you do for almost all of the game. The Doomsday Clock runs anytime that you are moving on the field. An in-game day lasts one real time hour. Thus, an in-game hour is 2 minutes and 30 seconds, and one in-game minute is 2.5 seconds. The clock will stop if the player pauses the game, during any cutscenes or conversation, and while in the menu or battle with the exception of the game's BonusDungeon. Time of day will affect things like what monsters you can fight, sidequests you can complete, etc. There's a ''lot'' more to it than that, which is explained in better detail [[http://finalfantasy.wikia.com/wiki/Time_(Lightning_Returns) here]].
14th Sep '17 2:11:45 PM JMQwilleran
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Added DiffLines:

* In ''LightningReturns/FinalFantasyXIII'', the Doomsday Clock is ''the'' certain gameplay mechanic and is part of what you do for almost all of the game. The Doomsday Clock runs anytime that you are moving on the field. An in-game day lasts one real time hour. Thus, an in-game hour is 2 minutes and 30 seconds, and one in-game minute is 2.5 seconds. The clock will stop if the player pauses the game, during any cutscenes or conversation, and while in the menu or battle with the exception of the game's BonusDungeon. Time of day will affect things like what monsters you can fight, sidequests you can complete, etc. There's a ''lot'' more to it than that, which is explained in better detail [[http://finalfantasy.wikia.com/wiki/Time_(Lightning_Returns) here]].
4th Sep '17 10:48:46 AM HalcyonDayz
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An in-universe game clock is a feature found in some video games, where the time of day actually changes in the game's world rather than remain static. As the player loiters around the sun may set and it becomes nighttime within the area they are visiting. Depending on the game, this can either be an attempt at realism or a way to introduce other gameplay features (including NPCs being located in [[NPCScheduling different locations]] depending on the time of day, abilities or items that work better in sunlight or the dark, and even creatures or monsters that only appear at certain times of the day. The result is one or more of the following:

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An in-universe game clock is a feature found in some video games, where the time of day actually changes in the game's world rather than remain static. As the player loiters around the sun may set and it becomes nighttime within the area they are visiting. Depending on the game, this can either be an attempt at realism or a way to introduce other gameplay features (including NPCs {{Non Player Character}}s being located in [[NPCScheduling different locations]] depending on the time of day, abilities or items that work better in sunlight or the dark, and even creatures or monsters that only appear at certain times of the day. The result is one or more of the following:
1st Sep '17 5:53:40 AM WillyFourEyes
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* In all three ''VideoGame/TheSims'' games, at the slowest (default) speed, time compression is 60:1; that is, one in-game minute takes about one real-time second. Since animations must still be carried out in a realistic speed, this means that characters take half an hour to go to the toilet, or an hour to have breakfast. Taking 10 minutes to climb a stairway in ''VideoGame/TheSims'' is ''Website/{{Cracked}}'''s #11 [[http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games_p2/ Science Lesson As Taught by Famous Video Games]].

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* In all three four ''VideoGame/TheSims'' games, at the slowest (default) speed, time compression is 60:1; that is, one in-game minute takes about one real-time second. Since animations must still be carried out in a realistic speed, this means that characters take half an hour to go to the toilet, or an hour to have breakfast. Taking 10 minutes to climb a stairway in ''VideoGame/TheSims'' is ''Website/{{Cracked}}'''s #11 [[http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games_p2/ Science Lesson As Taught by Famous Video Games]].
12th Aug '17 2:58:00 PM LlamaAdventure
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* While the majority of ''[[VideoGame/{{Ys}} Ys I]]'' takes place during the daytime (despite the implication that the game's events take place over multiple days,) Adol's ascent up the Tower of Darm and defeat of Dark Fact in the ''Chronicles'' UpdatedRerelease explicitly takes place over a 24-hour period, and the sun actually sets and night falls as you complete certain objectives, with morning coming after Dark Fact is beaten.

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* While the majority of ''[[VideoGame/{{Ys}} Ys I]]'' takes place during the daytime (despite the implication that the game's events take place over multiple days,) Adol's ascent up the Tower of Darm and defeat of Dark Fact in the ''Chronicles'' UpdatedRerelease explicitly takes place over a 24-hour period, and with the sun actually sets setting and night falls falling as you complete certain objectives, with and morning coming after Dark Fact is beaten.
12th Aug '17 2:57:03 PM LlamaAdventure
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Added DiffLines:

* While the majority of ''[[VideoGame/{{Ys}} Ys I]]'' takes place during the daytime (despite the implication that the game's events take place over multiple days,) Adol's ascent up the Tower of Darm and defeat of Dark Fact in the ''Chronicles'' UpdatedRerelease explicitly takes place over a 24-hour period, and the sun actually sets and night falls as you complete certain objectives, with morning coming after Dark Fact is beaten.
6th Aug '17 5:46:37 PM nombretomado
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* The Phillon Planet in ''[[AirRivals Ace Online]]'' experiences a day-night cycle, complete with a moving sun and moon. This only affects the spawning rates of mobs, as some are nocturnal.

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* The Phillon Planet in ''[[AirRivals Ace Online]]'' ''VideoGame/AceOnline'' experiences a day-night cycle, complete with a moving sun and moon. This only affects the spawning rates of mobs, as some are nocturnal.
19th Jul '17 9:32:51 AM Necrodomo
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* The mortal world in ''VideoGame/NexusWar'' games cycles back and forth between day and night every hour, though only the [[WeakenedByTheLight Revenant]] has serious repercussions from it. Everyone else simply has an easier time scrounging up supplies during the day.
16th Jul '17 10:58:43 AM Mindhooked
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* ''VideoGame/CastlevaniaIISimonsQuest'': What a horrible night to have a curse. (WebVideo/TheAngryVideoGameNerd considered the unskippable message a ScrappyMechanic.)

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* ''VideoGame/CastlevaniaIISimonsQuest'': What "What a horrible night to have a curse. (WebVideo/TheAngryVideoGameNerd curse." - Roughly every 5 minutes, day will turn to night and vice versa. The exception is inside mansions and other buildings, where the clock freezes until you go outside again.
** WebVideo/TheAngryVideoGameNerd
considered the unskippable message a ScrappyMechanic.)



** Heart pickups are also doubled at night, but the towns are all locked up and full of zombies, which ''don't'' give you hearts. The dilemma continues...

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** Heart pickups are also doubled increased at night, but the towns are all locked up and full of zombies, which ''don't'' give you hearts.zombies. The dilemma continues...
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