History Main / InUniverseGameClock

14th Feb '16 8:56:43 PM Galacton
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# Changes the types of monsters that spawn, or which [=NPCs=] [[NPCScheduling can be encountered]].

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# Changes the types of monsters that spawn, appear, or which [=NPCs=] [[NPCScheduling can be encountered]].



Of course, the time cycle seldom seems to affect the actual ''plot'' of the game (except in the case of a TimedMission); events tend to happen at the appointed place [[TakeYourTime no matter how long it takes for you to get there]].

Contrast TakeYourTime. NPCScheduling is a subtrope. VideoGameTime is a common effect of this.

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Of course, In spite of all this, the time cycle seldom seems to affect the actual ''plot'' ''actual'' plot of the game (except in the case of a TimedMission); events tend to happen at the appointed place [[TakeYourTime no matter how long it takes for you to get there]].

Contrast TakeYourTime. NPCScheduling is a subtrope. VideoGameTime is a common effect of this.
6th Jan '16 9:26:57 PM nombretomado
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* In the first SoulSeries game, ''Soul Edge'', the sky changes from dawn to dusk over the course of about 4 minutes. This has no bearing on the gameplay, and is simply used to show off the game engine (and to [[RuleOfCool look cool]].)

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* In the first SoulSeries VideoGame/SoulSeries game, ''Soul Edge'', the sky changes from dawn to dusk over the course of about 4 minutes. This has no bearing on the gameplay, and is simply used to show off the game engine (and to [[RuleOfCool look cool]].)
4th Jan '16 11:04:37 AM Doug86
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* ''Website/GaiaOnline'' originally had a 2:1 Day/Night Cycle, though this was sped up so that a full 24 hour cycle takes about two hours. This is fairly important, especially in ''VideoGame/{{zOMG}}''. Certain enemies only appear at night (including one mini boss), you can only talk to the Surfers during their nightly bonfire party. (And even then you only have a portion of the whole night, because even they need to sleep), and certain events are only possible at night. (You can only trick or treat at night, for example.)

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* ''Website/GaiaOnline'' originally had a 2:1 Day/Night Cycle, though this was sped up so that a full 24 hour cycle takes about two hours. This is fairly important, especially in ''VideoGame/{{zOMG}}''.''[[Website/GaiaOnline zOMG!]]''. Certain enemies only appear at night (including one mini boss), you can only talk to the Surfers during their nightly bonfire party. (And even then you only have a portion of the whole night, because even they need to sleep), and certain events are only possible at night. (You can only trick or treat at night, for example.)
2nd Jan '16 4:19:02 PM Berrenta
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* Another exception: in ''[[VideoGame/OperationFlashpoint Operation Flashpoint: Cold War Crisis]]'' - a tactical shooter - time passes in real-time, and changes in time of day are gradual and usually only discernible either early or late in the day. Sunrise and sunset times even vary depending on the month.
** [[TheDevTeamThinksOfEverything The tides and visible constellations also vary]]. One mission even requires you to navigate by the stars.

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* Another exception: in ''[[VideoGame/OperationFlashpoint Operation Flashpoint: Cold War Crisis]]'' - a tactical shooter - time passes in real-time, and changes in time of day are gradual and usually only discernible either early or late in the day. Sunrise and sunset times even vary depending on the month.
** [[TheDevTeamThinksOfEverything The
month, and tides and visible constellations also vary]].change. One mission even requires you to navigate by the stars.
24th Nov '15 10:03:59 PM DetailsCat
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Added DiffLines:

* ''VideoGame/RadiationIsland'' runs its own day and night cycle of about 40 minutes which is more than just a cosmetic feature. The island becomes incredibly more dangerous at night, reducing visibility while spawning more enemies and anomalies for you to avoid. You can fast-forward night time by sleeping. Opening your [[AllThereInTheManual Notebook]] will pause things completely. In a form of RealityEnsues, time does not stop if you pause to root around in your pack for something, or loot a chest, giving mooks a fine opportunity to sneak up on you.
22nd Nov '15 7:44:35 PM MyFinalEdits
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* ''VideoGame/{{Okami}}'' cycles from day to night, with many quests that can only be completed during one or the other. You start the game with the ability to turn night to day, and eventually learn to turn day into night as well.
* ''VideoGame/{{Okamiden}}'' has pretty much the same system as its predecessor.

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* ''VideoGame/{{Okami}}'' cycles from day to night, with many quests that can only be completed during one or the other. You start the game with the ability to turn night to day, and eventually learn to turn day into night as well.
*
well. ''VideoGame/{{Okamiden}}'' has pretty much the same system as its predecessor.
22nd Nov '15 6:20:06 PM IAmNotAFunguy
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* ''VideoGame/Okamiden'' has pretty much the same system as its predecessor.

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* ''VideoGame/Okamiden'' ''VideoGame/{{Okamiden}}'' has pretty much the same system as its predecessor.
22nd Nov '15 6:17:49 PM IAmNotAFunguy
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* ''VdieoGame/Okamiden'' has pretty much the same system as its predecessor.

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* ''VdieoGame/Okamiden'' ''VideoGame/Okamiden'' has pretty much the same system as its predecessor.
22nd Nov '15 6:17:07 PM IAmNotAFunguy
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Added DiffLines:

* ''VdieoGame/Okamiden'' has pretty much the same system as its predecessor.


Added DiffLines:

* ''VideoGame/XenobladeChroniclesX'' has a day & night system similar to its predecessor, except that the time of day has to be changed at Time Stations scattered through the world.
15th Nov '15 6:22:48 AM gamemanj
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* ElseHeartbreak has a compressed clock, where a minute is around 2 actual seconds. The characters in the game move about according to this clock, and when dialogue talks of something happening at a given time, if you're too late for it, you might miss it.

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* ElseHeartbreak VideoGame/ElseHeartbreak has a compressed clock, where a minute is around 2 actual seconds. The characters in the game move about according to this clock, and when dialogue talks of something happening at a given time, if you're too late for it, you might miss it.
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