History Main / InTheEndYouAreOnYourOwn

26th Feb '17 12:52:18 PM MsZephy7
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* Played with in ''WesternAnimation/KuboAndTheTwoStrings''. At first, Kubo is alone after [[spoiler: the deaths of Monkey and Beetle]] to find the last piece of armor that he needs. But in the climax, [[spoiler: he summons ghosts from his village to stand beside him and the living villagers do so as well.]]
21st Jan '17 2:26:50 PM Az_Tech341
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* In ''WesternAnimation/AvatarTheLastAirbender'', Aang must eventually face the Firelord alone, while the rest of the Gaang works on addressing the rest of the Fire Nation assault on the Earth Kingdom. Even though Aang's friends stated they would be with him all the way, time just didn't permit them to help.

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* In ''WesternAnimation/AvatarTheLastAirbender'', Aang must eventually face the Firelord alone, while the rest of the Gaang works on addressing the rest of the Fire Nation assault on the Earth Kingdom. Even though Aang's friends stated they would be with him all the way, time just didn't permit them to help.
21st Jan '17 9:37:31 AM H2SO4
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* In ''WesternAnimation/AvatarTheLastAirbender'', Aang must eventually face the Firelord alone, while the rest of the Gaang works on addressing the rest of the Fire Nation assault on the Earth Kingdom.

to:

* In ''WesternAnimation/AvatarTheLastAirbender'', Aang must eventually face the Firelord alone, while the rest of the Gaang works on addressing the rest of the Fire Nation assault on the Earth Kingdom. Even though Aang's friends stated they would be with him all the way, time just didn't permit them to help.
8th Jan '17 7:50:01 PM Az_Tech341
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* The trope namer is ''VideoGame/TheLongestJourney'', whose final chapters see April lose or seemingly lose all of her old friends, her mentor, and her few chance allies by the time the faces the Trials to become the next GuardianOfTheMultiverse. She manages to seemingly subvert it by using old magic to smuggle in her most stalwart ally, Crow, into the Guardian's Realm, but this is double-subverted when Crow is lost, too, almost immediately afterwards. And then, after she completes the Trials, she learns that she has never even been the real Guardian candidate in the first place, so even that duty is taken away from her, [[ShaggyDogStory leaving her completely and utterly alone in the end]].

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* The trope namer is ''VideoGame/TheLongestJourney'', whose final chapters see April lose or seemingly lose all of her old friends, her mentor, and her few chance allies by the time the she faces the Trials to become the next GuardianOfTheMultiverse. She manages to seemingly subvert it by using old magic to smuggle in her most stalwart ally, Crow, into the Guardian's Realm, but this is double-subverted when Crow is lost, too, almost immediately afterwards. And then, after she completes the Trials, she learns that she has never even been the real Guardian candidate in the first place, so even that duty is taken away from her, [[ShaggyDogStory leaving her completely and utterly alone in the end]].
8th Jan '17 2:28:34 AM Koveras
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* The trope namer is ''VideoGame/TheLongestJourney'', where April IS on her own in the end, though not in the FinalBattle kind of sense.

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* The trope namer is ''VideoGame/TheLongestJourney'', where whose final chapters see April IS on lose or seemingly lose all of her own old friends, her mentor, and her few chance allies by the time the faces the Trials to become the next GuardianOfTheMultiverse. She manages to seemingly subvert it by using old magic to smuggle in her most stalwart ally, Crow, into the Guardian's Realm, but this is double-subverted when Crow is lost, too, almost immediately afterwards. And then, after she completes the Trials, she learns that she has never even been the real Guardian candidate in the end, though not first place, so even that duty is taken away from her, [[ShaggyDogStory leaving her completely and utterly alone in the FinalBattle kind of sense.end]].
3rd Jan '17 2:44:43 AM Koveras
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* Both ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' allow you to have your party fighting alongside yourself for most of the game, then render them unable to join your for the final boss.
** The second game is particularly cruel, since it abruptly drops you on Malachor V. Your character wakes up and has to spend the entire level on their own, even though it is made perfectly clear that the rest of your crew survived and got out. At least in the first game you could have two party members with you for most of the Star Forge until your fight with [[spoiler: Bastilla]].
*** This might be due to early plans for the game, in which a few scenes on Malachor V focused on the other characters, depending on the choices made by the player over the course of the game, such as a fight between Atton and Darth Sion which could end either with him surviving and reuniting with the Exile, or losing and dying in her arms, or if the player was a dark side female and fell in love with the Disciple [[spoiler: Atton was supposed to kill him]].

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* Both ''VideoGame/KnightsOfTheOldRepublic'' and ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' allow you to have your party fighting alongside yourself for most of the game, then render them unable to join your for the final boss.
**
boss. The second game is particularly cruel, since it abruptly drops you on Malachor V. Your character wakes up and has to spend the entire level on their own, even though it is made perfectly clear that the rest of your crew survived and got out. At least in the first game you could have two party members with you for most of the Star Forge until your fight with [[spoiler: Bastilla]].
***
Bastilla]]. This might be due to early plans for the game, in which a few scenes on Malachor V focused on the other characters, depending on the choices made by the player over the course of the game, such as a fight between Atton and Darth Sion which could end either with him surviving and reuniting with the Exile, or losing and dying in her arms, or if the player was a dark side female and fell in love with the Disciple [[spoiler: Atton was supposed to kill him]].



* So long as you are nice to your companions in VideoGame/NeverwinterNights2 Mask of the Betrayer, they stick with you until the bitter end. Except that during the final BattleInTheCenterOfTheMind you are forced to face the Betrayer alone, or with your LoveInterest if you have one on your team.

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* So long as you are nice to your companions in VideoGame/NeverwinterNights2 Mask of the Betrayer, ''VideoGame/NeverwinterNights2: NeverwinterNights2/MaskOfTheBetrayer'', they stick with you until the bitter end. Except that during the final BattleInTheCenterOfTheMind you are forced to face the Betrayer alone, or with your LoveInterest if you have one on your team.



* Averted big time in ''VideoGame/BaldursGate 2'' where TheHero gives each party member a chance to leave the party while they can before the "final" confrontation with the BigBad. Not even the biggest [[ManipulativeBastard bastard]] [[SociopathicHero from]] [[TheVamp hell]] leaves his (or her) side.
** [[spoiler:To such extent that they even follow you to [[ToHellAndBack Hell]] for the [[FinalBossNewDimension actual final battle]] ''after'' [[DisneyDeath you]] [[DeathIsCheap die]].]]

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* Averted big time in ''VideoGame/BaldursGate 2'' ''VideoGame/BaldursGateII'' where TheHero gives each party member a chance to leave the party while they can before the "final" confrontation with the BigBad. Not even the biggest [[ManipulativeBastard bastard]] [[SociopathicHero from]] [[TheVamp hell]] leaves his (or her) side.
**
side. [[spoiler:To such extent that they even follow you to [[ToHellAndBack Hell]] for the [[FinalBossNewDimension actual final battle]] ''after'' [[DisneyDeath you]] [[DeathIsCheap die]].]]



* The FinalBattle of ''AceCombatZero'' is fought without a {{wingman}} or any allied aircraft support (except AWACS) at all, because [[spoiler:your wingman dies TakingTheBullet for you, while other allied planes simply cannot make it to the battle airspace]]. Ditto the fight against the TrueFinalBoss in the BonusLevel.
* ''VideoGame/MassEffect2'' kinda has this with the ''Arrival'', its final {{DLC}} mission, which has to be completed by Shepard alone (except a few EscortMission-esque levels with a GuestStarPartyMember). Though, of course, true to its WideOpenSandBox gameplay, you can complete the assignment at any time, even before the SuicideMission (which kinda misses its entire point).
** The ''Overlord'' DLC plays this perfectly straight by unexpectedly trapping both your squadmates just before the FinalBoss, so Shepard has to take on him/it alone.

to:

* The FinalBattle of ''AceCombatZero'' ''VideoGame/AceCombatZeroTheBelkanWar'' is fought without a {{wingman}} or any allied aircraft support (except AWACS) at all, because [[spoiler:your wingman dies TakingTheBullet for you, while other allied planes simply cannot make it to the battle airspace]]. Ditto the fight against the TrueFinalBoss in the BonusLevel.
* ''Franchise/MassEffect'':
**
''VideoGame/MassEffect2'' kinda has this with the ''Arrival'', its final {{DLC}} mission, which has to be completed by Shepard alone (except a few EscortMission-esque levels with a GuestStarPartyMember). Though, of course, true to its WideOpenSandBox gameplay, you can complete the assignment at any time, even before the SuicideMission (which kinda misses its entire point).
**
point). The ''Overlord'' DLC plays this perfectly straight by unexpectedly trapping both your squadmates just before the FinalBoss, so Shepard has to take on him/it alone.
18th Dec '16 9:41:38 PM Az_Tech341
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* In ''WesternAnimation/AvatarTheLastAirbender'', Aang must eventually face the Firelord alone, while the rest of the Gaang works on addressing the rest of the Fire Nation assault on the Earth Kingdom. In this case, they ''did'' intend to help Aang, but only if time permitted.

to:

* In ''WesternAnimation/AvatarTheLastAirbender'', Aang must eventually face the Firelord alone, while the rest of the Gaang works on addressing the rest of the Fire Nation assault on the Earth Kingdom. In this case, they ''did'' intend to help Aang, but only if time permitted.
18th Dec '16 6:33:57 PM H2SO4
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* In ''WesternAnimation/AvatarTheLastAirbender'', Aang must eventually face the Firelord alone, while the rest of the Gaang works on addressing the rest of the Fire Nation assault on the Earth Kingdom.

to:

* In ''WesternAnimation/AvatarTheLastAirbender'', Aang must eventually face the Firelord alone, while the rest of the Gaang works on addressing the rest of the Fire Nation assault on the Earth Kingdom. In this case, they ''did'' intend to help Aang, but only if time permitted.
25th Nov '16 9:32:29 PM nombretomado
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* The ''Tournament of the Dragon'' Adventure for the 3rd edition of the ''{{Champions}}'' RPG involved a martial arts TournamentArc that culminated in a solo battle against an entity known as the Dark Dragon. The mystic nature of the Dark Dragon made him grow stronger with every foe attacking him at once, making him a horror to battle with an army, but when faced by a single opponent, he was at his lowest power levels, thus justifying the creation of an tournament to find a worthy warrior to battle him one-on-one.

to:

* The ''Tournament of the Dragon'' Adventure for the 3rd edition of the ''{{Champions}}'' ''TabletopGame/{{Champions}}'' RPG involved a martial arts TournamentArc that culminated in a solo battle against an entity known as the Dark Dragon. The mystic nature of the Dark Dragon made him grow stronger with every foe attacking him at once, making him a horror to battle with an army, but when faced by a single opponent, he was at his lowest power levels, thus justifying the creation of an tournament to find a worthy warrior to battle him one-on-one.
15th Nov '16 11:59:20 PM Morgenthaler
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* Somewhat justified in ''Manga/ZettaiKarenChildren''... while Za Children generally work as a team, Kaoru is always their heavy hitter, possessing the most in-your-face offensive power - Telekinesis. When fighting Mooks or generally low-level foes, the other two will join in with creative use of their 'utility' powers ({{Teleportation}} and {{Psychometry}}, respectively). But when the big hitters show up and it's time for a boss-fight, they know that it's better to stand back and let Kaoru do what she does best - sometimes providing intel or a quick escape to aid. In the later season, it's taken to its natural conclusion, with a special device that basically saps Aoi and Shiho of their PsychicPowers to pool it all in Kaoru, giving her access to her BadAss, PowerGivesYouWings [[RedBaron Queen Of Catastrophe]] form, which makes her basically unstoppable, and able to do several things that are otherwise considered theoretically impossible...

to:

* Somewhat justified in ''Manga/ZettaiKarenChildren''... while Za Children generally work as a team, Kaoru is always their heavy hitter, possessing the most in-your-face offensive power - Telekinesis. When fighting Mooks or generally low-level foes, the other two will join in with creative use of their 'utility' powers ({{Teleportation}} and {{Psychometry}}, respectively). But when the big hitters show up and it's time for a boss-fight, they know that it's better to stand back and let Kaoru do what she does best - sometimes providing intel or a quick escape to aid. In the later season, it's taken to its natural conclusion, with a special device that basically saps Aoi and Shiho of their PsychicPowers to pool it all in Kaoru, giving her access to her BadAss, badass, PowerGivesYouWings [[RedBaron Queen Of Catastrophe]] form, which makes her basically unstoppable, and able to do several things that are otherwise considered theoretically impossible...
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