History Main / InASingleBound

26th May '17 1:56:07 AM SebastianGray
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* In ''TabletopGame/WarhammerAgeOfSigmar'', the monstrous Spawn Scyla Anfingrimm of the Bloodbound Warhordes is able to make great leaps that take him over the heads of the enemy. Scyla uses this Bestial Leap ability to bypass weaker troops so that he can engage the strongest heroes for the greater glory of [[WarGod Khorne]].

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* Creator/GamesWorkshop games:
** In ''TabletopGame/BloodBowl'', the Leap skill allows a player to make great jumps over the heads of opposition players. The skill is popular with [[FragileSpeedster high Speed and Agility, low Strength and Armour]] players, especially elves, as it allows them to bypass the opponent’s defensive line and rush for a touchdown.
**
In ''TabletopGame/WarhammerAgeOfSigmar'', the monstrous Spawn [[BodyHorror Spawn]] Scyla Anfingrimm of the Bloodbound Warhordes is able to make great leaps that take him over the heads of the enemy. Scyla uses this Bestial Leap ability to bypass weaker troops so that he can engage the strongest heroes for the greater glory of [[WarGod Khorne]].
18th May '17 8:39:56 PM AthenaBlue
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->'''Aku:''' You can ''fly''?!
->'''Jack:''' No. Jump good.

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->'''Aku:''' You can ''fly''?!
->'''Jack:'''
''fly''?!\\
'''Jack:'''
No. Jump good.



[[folder: Anime and Manga]]

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[[folder: Anime [[folder:Anime and Manga]]



[[folder: Comic Books]]

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[[folder: Comic [[folder:Comic Books]]



* In ''WesternAnimation/{{Epic}}'' Nod can ''really'' jump. MK finds that all miniature humans can jump high lengths after a little practice.



* In ''WesternAnimation/{{Epic}}'' Nod can ''really'' jump. MK finds that all miniature humans can jump high lengths after a little practice.



[[folder: Film -- Live Action]]
* In ''Franchise/StarWars'', Jedi and Sith use the Force to augment their natural leaping ability. Shown to be one of the most basic Force abilities. Jedi do this semi-regularly in the ''Star Wars'' movies. It's much, much more common in the animated series and video games, [[CoconutSuperpowers for obvious reasons]]. In the original series this quickly became one of Luke's signature moves, using it at least three times to dodge traps or elude Vader.

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[[folder: Film [[folder:Film -- Live Action]]
* In ''Franchise/StarWars'', Jedi and Sith use the Force to augment their natural The Hulk in ''Film/TheAvengers2012'' is capable of leaping ability. Shown towards a quinjet hovering several hundred meters away, and leaping from building to building to 'smash' Chitauri soldiers.
* This seems
to be one of the most basic Force abilities. Jedi do this semi-regularly in preferred method of travel for the ''Star Wars'' movies. It's much, much more common "Predator" alien in the animated series and video games, [[CoconutSuperpowers for obvious reasons]]. In the original series this quickly became one of Luke's signature moves, using it at least three times to dodge traps or elude Vader.''Film/CodeRedTheRubiconConspiracy''.



* ''[[Film/TheManWhoSavesTheWorld Turkish Star Wars]]''. By the third act, the protagonist seems to spend entire fight scenes jumping over his enemies.

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* ''[[Film/TheManWhoSavesTheWorld Turkish Star Wars]]''. By Comicbook/WonderWoman has this as a power in the third act, Film/DCExtendedUniverse, rather than {{Flight}}. Also, like in the protagonist seems to spend entire fight scenes comics, [[Film/BatmanVSupermanDawnOfJustice Doomsday]] has this power, jumping over his enemies.up to the top of a skyscraper in one leap, and easily being able to catch up to the Batplane in a few superhuman leaps.
* In Creator/AngLee's ''Film/{{Hulk}}'', the Hulk leaps great distances that appear to be miles at a time.
* The eponymous Film/JohnCarter is capable of this on Mars/Barsoom, due to being a HeavyWorlder (Earth has more than twice the gravity of Mars)
* In ''Film/ManOfSteel'', before Superman (and then Zod) learned to fly, he practiced really long and high, ''Film/JohnCarter''-like leaps. Perhaps a nod to the fact that Superman couldn't fly, but only leap in early issues of the comic and installments of the '40s cartoons.



* The eponymous Film/JohnCarter is capable of this on Mars/Barsoom, due to being a HeavyWorlder (Earth has more than twice the gravity of Mars)
* In ''Film/ManOfSteel'', before Superman (and then Zod) learned to fly, he practiced really long and high, ''Film/JohnCarter''-like leaps. Perhaps a nod to the fact that Superman couldn't fly, but only leap in early issues of the comic and installments of the '40s cartoons.

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* The eponymous Film/JohnCarter is capable of this on Mars/Barsoom, due to being a HeavyWorlder (Earth has more than twice the gravity of Mars)
* In ''Film/ManOfSteel'', before Superman (and then Zod) learned ''Film/StarTrekIntoDarkness'', [[spoiler:Khan]] is able to fly, he practiced really long and high, ''Film/JohnCarter''-like leaps. Perhaps a nod leap from the ravaged bridge of the ''Vengeance'' to the fact that Superman couldn't fly, but only leap in early issues slanted area of the comic ship's saucer section with barely a scratch. Sulu's absolutely floored by such an ability.
* ''Franchise/StarWars'': Jedi
and installments Sith can use the Force to augment their natural leaping ability. Shown to be one of the '40s cartoons.most basic Force abilities. Jedi do this semi-regularly in the ''Star Wars'' movies. It's much, much more common in the animated series and video games, [[CoconutSuperpowers for obvious reasons]]. In the original series this quickly became one of Luke's signature moves, using it at least three times to dodge traps or elude Vader.
* ''[[Film/TheManWhoSavesTheWorld Turkish Star Wars]]''. By the third act, the protagonist seems to spend entire fight scenes jumping over his enemies.



* In Creator/AngLee's ''Film/{{Hulk}}'', the Hulk leaps great distances that appear to be miles at a time.
* This seems to be the preferred method of travel for the "Predator" alien in ''Film/CodeRedTheRubiconConspiracy''.
* The Hulk in ''Film/TheAvengers2012'' is capable of leaping towards a quinjet hovering several hundred meters away, and leaping from building to building to 'smash' Chitauri soldiers.
* In ''Film/StarTrekIntoDarkness'', [[spoiler:Khan]] is able to leap from the ravaged bridge of the ''Vengeance'' to the slanted area of the ship's saucer section with barely a scratch. Sulu's absolutely floored by such an ability.
* Comicbook/WonderWoman has this as a power in the Film/DCExtendedUniverse, rather than {{Flight}}. Also, like in the comics, [[Film/BatmanVSupermanDawnOfJustice Doomsday]] has this power, jumping up to the top of a skyscraper in one leap, and easily being able to catch up to the Batplane in a few superhuman leaps.



* ''Literature/JourneyToTheWest'': Sun Wukong, the Monkey King, learned the ability to travel 108,000 li (approximately 54,000 kilometers (54,000 km = 33,554 mi)) in a single somersault. This may sound like some arbitrarily huge number ([[OneHundredAndEight it isn't]]), but worth noting that the Equator is a little over 40,000 km (40,000 km = 24,855 mi) long.



* Done on occasion by Earthcrafters and incompetent windcrafters in ''Literature/CodexAlera'', the former by massively boosting their strength and the latter by attempting to fly and not quite manage it.
* Literature/JohnCarterOfMars has this power, [[HeavyWorlder due to being on Mars, which has less than half the gravity of Earth]]. Granted, he jumps a lot higher than 0.376 g (just over a third of Earths gravity) should allow for, but ''A Princess of Mars'' was written in 1912, [[ScienceMarchesOn and we didn't know as much about the red planet back then.]]

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* Done on occasion by Earthcrafters earthcrafters and incompetent windcrafters in ''Literature/CodexAlera'', the former by massively boosting their strength and the latter by attempting to fly and not quite manage it.
* Literature/JohnCarterOfMars has this power, [[HeavyWorlder due to being on Mars, which has less than half the gravity of Earth]]. Granted, he jumps a lot higher than 0.376 g (just over a third of Earths Earth's gravity) should allow for, but ''A Princess of Mars'' was written in 1912, [[ScienceMarchesOn and we didn't know as much about the red planet back then.]]]]
* ''Literature/JourneyToTheWest'': Sun Wukong, the Monkey King, learned the ability to travel 108,000 li (approximately 54,000 kilometers) in a single somersault. This may sound like some arbitrarily huge number ([[OneHundredAndEight it isn't]]), but worth noting that the Equator is a little over 40,000 km long.



[[folder: Live Action TV]]

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[[folder: Live Action [[folder:Live-Action TV]]



* ''Series/BuffyTheVampireSlayer'' did this on occasion. In an early episode she jumped over a gate twice her height without a running start, and in a later one jumped her way onto to the top of a clock tower (although this did take more than one jump).



* ''Series/{{Blade}}'' has vampires jump fairly high. The pilot has Krista try to kill [[MagnificentBastard Marcus van Sciver]] with a silver bullet fired from a sniper rifle atop a tall building. Van Sciver's NumberTwo knocks Krista out by coming from ''above'' (there are no taller buildings in the vicinity). The GrandFinale also shows Van Sciver and Blade having a sword fight at a big meeting hall by jumping all over the place.
* ''Series/BuffyTheVampireSlayer'' did this on occasion. In an early episode she jumped over a gate twice her height without a running start, and in a later one jumped her way onto to the top of a clock tower (although this did take more than one jump).
* In ''Series/TheElectricCompany1971'', Letterman is able to leap [[ParodiedTrope Capital T]] in a single bound. (Shown as a gargantuan capital T.)



* ''Series/MotherGooseTreasury'' has "Jack be nimble/Jack be quick" and of course he jumps over a candlestick. Two people try to prove there's one he can't jump over, but Jack even manages to clear one that's at least two stories high.
* The heroes from ''Franchise/SuperSentai'' and its adaptation ''Franchise/PowerRangers'' have been leaping hundreds of feet into the air since the very beginning. Most of the time, this ability is used to jump into the cockpit of their HumongousMecha.



* All vampires can do this in ''Series/{{Moonlight}}'', although their leaps are weak by comparison to someone like Franchise/{{Superman}}. Mick's limit appears to be 5 stories. An old vampire is shown to be able to easily jump down from a high-rise without problems (also, without ruining his shoes). It's also implied that he got that to the balcony by jumping.
* ''Series/TheMostExtreme'' had an episode called "Jumpers", which featured the top 10 jumpers of the animal kingdom.
* ''Series/MotherGooseTreasury'' has "Jack be nimble/Jack be quick" and of course he jumps over a candlestick. Two people try to prove there's one he can't jump over, but Jack even manages to clear one that's at least two stories high.



--> '''George''' (to Jim, after he tries to fly and falls off a building): "YOU CAN'T FLY! ... But you can jump!"
* ''Series/TheMostExtreme'' had an episode called "Jumpers", which featured the top 10 jumpers of the animal kingdom.

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--> '''George''' (to -->'''George:''' ''(to Jim, after he tries to fly and falls off a building): "YOU building)'' YOU CAN'T FLY! ... But you can jump!"
* ''Series/TheMostExtreme'' had an episode called "Jumpers", which featured the top 10 jumpers of the animal kingdom.
jump!



* All vampires can do this in ''Series/{{Moonlight}}'', although their leaps are weak by comparison to someone like Franchise/{{Superman}}. Mick's limit appears to be 5 stories. An old vampire is shown to be able to easily jump down from a high-rise without problems (also, without ruining his shoes). It's also implied that he got that to the balcony by jumping.
* ''Series/{{Blade}}'' has vampires jump fairly high. The pilot has Krista try to kill [[MagnificentBastard Marcus van Sciver]] with a silver bullet fired from a sniper rifle atop a tall building. Van Sciver's NumberTwo knocks Krista out by coming from ''above'' (there are no taller buildings in the vicinity). The GrandFinale also shows Van Sciver and Blade having a sword fight at a big meeting hall by jumping all over the place.
* In ''Series/TheElectricCompany1971'', Letterman is able to leap [[ParodiedTrope Capital T]] in a single bound. (Shown as a gargantuan capital T.)
* ''Series/XenaWarriorPrincess'' did this frequently. In ''The Debt'', for example, she enters a palace by leaping from the moat to the top of the wall.

to:

* All vampires can do The heroes from ''Franchise/SuperSentai'' and its adaptation ''Franchise/PowerRangers'' have been leaping hundreds of feet into the air since the very beginning. Most of the time, this in ''Series/{{Moonlight}}'', although ability is used to jump into the cockpit of their leaps are weak by comparison to someone like Franchise/{{Superman}}. Mick's limit appears to be 5 stories. An old vampire is shown to be able to easily jump down from a high-rise without problems (also, without ruining his shoes). It's also implied that he got that to the balcony by jumping.
* ''Series/{{Blade}}'' has vampires jump fairly high. The pilot has Krista try to kill [[MagnificentBastard Marcus van Sciver]] with a silver bullet fired from a sniper rifle atop a tall building. Van Sciver's NumberTwo knocks Krista out by coming from ''above'' (there are no taller buildings in the vicinity). The GrandFinale also shows Van Sciver and Blade having a sword fight at a big meeting hall by jumping all over the place.
* In ''Series/TheElectricCompany1971'', Letterman is able to leap [[ParodiedTrope Capital T]] in a single bound. (Shown as a gargantuan capital T.)
HumongousMecha.
* ''Series/XenaWarriorPrincess'' did this frequently. In ''The Debt'', "The Debt", for example, she enters a palace by leaping from the moat to the top of the wall.



[[folder: Mythology]]

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[[folder: Mythology]][[folder:Mythology]]



[[folder: Newspaper Comics]]

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[[folder: Newspaper [[folder:Newspaper Comics]]



[[folder: Tabletop Games]]

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[[folder: Tabletop [[folder:Tabletop Games]]



[[folder: Video Games]]

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[[folder: Video [[folder:Video Games]]



[[folder:WebComics]]
* Most fighters, especially [[MagicKnight Fishermen]] in ''Webcomic/TowerOfGod''. Explained with Shinsoo reinforcement.
* ''Webcomic/{{Sidekicks}}'': Supublics can't fly but every supublic is capable of doing a high jump, a super jump and a free fall. There are similar skills but only the unique superpower of {{Flight}} allows one to fly freely in the air.
* All three outsiders in ''Webcomic/{{Project 0}}'' have had at least one. [[KidHero Owen]] is the only one without a cool landing to go with it.
* [[http://www.gunnerkrigg.com/archive_page.php?comicID=268 James Eglamore]] from ''Webcomic/GunnerkriggCourt''.

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[[folder:WebComics]]
* Most fighters, especially [[MagicKnight Fishermen]] in ''Webcomic/TowerOfGod''. Explained with Shinsoo reinforcement.
* ''Webcomic/{{Sidekicks}}'': Supublics can't fly but every supublic is capable of doing a high jump, a super jump and a free fall. There are similar skills but only the unique superpower of {{Flight}} allows one to fly freely in the air.
* All three outsiders in ''Webcomic/{{Project 0}}'' have had at least one. [[KidHero Owen]] is the only one without a cool landing to go with it.
* [[http://www.gunnerkrigg.com/archive_page.php?comicID=268 James Eglamore]] from ''Webcomic/GunnerkriggCourt''.
[[folder:Webcomics]]



* SailorRanko, which actually shows Ranma jumping over a tall building when he tests out his new Senshi abilities.
* [[Webcomic/TheNonAdventuresOfWonderella Wonderella]] can totally jump hella high.

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* SailorRanko, which actually shows Ranma jumping over a tall building when he tests out his new Senshi abilities.
[[http://www.gunnerkrigg.com/archive_page.php?comicID=268 James Eglamore]] from ''Webcomic/GunnerkriggCourt''.
* [[Webcomic/TheNonAdventuresOfWonderella Wonderella]] ''Webcomic/TheNonAdventuresOfWonderella'': Wonderella can totally jump hella high.



* All three outsiders in ''Webcomic/{{Project 0}}'' have had at least one. [[KidHero Owen]] is the only one without a cool landing to go with it.
* ''Webcomic/SailorRanko'', which actually shows Ranma jumping over a tall building when he tests out his new Senshi abilities.
* ''Webcomic/{{Sidekicks}}'': Supublics can't fly, but every supublic is capable of doing a high jump, a super jump and a free fall. There are similar skills but only the unique superpower of {{Flight}} allows one to fly freely in the air.
* ''Webcomic/SluggyFreelance'': [[DemonLordsAndArchdevils Lord Horribus]] can do this due to SuperStrength; he's used it for RoofHopping.



* ''Webcomic/SluggyFreelance'': [[DemonLordsAndArchdevils Lord Horribus]] can do this due to SuperStrength; he's used it for RoofHopping.

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* ''Webcomic/SluggyFreelance'': [[DemonLordsAndArchdevils Lord Horribus]] can do this due to SuperStrength; he's used it for RoofHopping.Most fighters, especially [[MagicKnight Fishermen]] in ''Webcomic/TowerOfGod''. Explained with Shinsoo reinforcement.



[[folder: Western Animation]]
* ''WesternAnimation/SamuraiJack'' devoted an entire episode to justifying this, with Jack going through TrainingFromHell to massively boost his leg strength and match the incredible jumping skills of a tribe of monkeys (and in return he teaches them how to fight with [[SimpleStaff bamboo poles]] and make traps so they can defend themselves from marauding gorillas). As quoted above, the episode ends with his showing off his new skills. And [[CallBack it shows up again]] in a later episode, where Jack beats the Scotsman at jumping (among other feats).
* ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': One such scene in one of the animated series has He-Man and Battle Cat leaping over a lake of lava and landing in the coolest way possible. If you were to have seen it, you'd probably wonder why he even keeps Battle Cat around.
* ''WesternAnimation/KimPossible'': Kim, apparently thanks to cheerleading. Monkey Fist and the members of Team Go can pull this off as well.

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[[folder: Western Animation]]
* ''WesternAnimation/SamuraiJack'' devoted an entire episode to justifying this, with Jack going through TrainingFromHell to massively boost his leg strength and match the incredible jumping skills of a tribe of monkeys (and in return he teaches them how to fight with [[SimpleStaff bamboo poles]] and make traps so they can defend themselves from marauding gorillas). As quoted above, the episode ends with his showing off his new skills. And [[CallBack it shows up again]] in a later episode, where Jack beats the Scotsman at jumping (among other feats).
* ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': One such scene in one of the animated series has He-Man and Battle Cat leaping over a lake of lava and landing in the coolest way possible. If you were to have seen it, you'd probably wonder why he even keeps Battle Cat around.
* ''WesternAnimation/KimPossible'': Kim, apparently thanks to cheerleading. Monkey Fist and the members of Team Go can pull this off as well.
[[folder:Western Animation]]



* In ''WesternAnimation/YoungJustice'', ComicBook/{{Superboy}} can't fly like Franchise/{{Superman}} and when he realizes this he almost goes into a HeroicBSOD He can still jump at impressive distances though. Kid Flash even uses the "Leap tall buildings in a single bound" line.
* ''WesternAnimation/TeenTitans'': Red Star is shown doing this. Robin, Red X, and Slade -- all {{Badass Normal}}s -- are perfectly capable of performing unassisted jumps that would be completely impossible in RealLife.
* In ''WesternAnimation/{{Superfriends}}'', the "Junior Superfriends" Wendy, Marvin, and Wonderdog don't really have any superpowers as we know them. However, Marvin has an ambiguous ability to do "super leaps".
* In ''WesternAnimation/{{Skyland}}'', Seijins use their telekinetic powers in a similar fashion.
* ''WesternAnimation/StarWarsTheCloneWars'': Where to begin? Almost every character appears to have supernatural jumping powers. For the Jedi and Sith, this is justified. (See ''Franchise/StarWars'' above). But when young Boba Fett manages to jump high enough to kick an enemy a foot or so taller than him in the head, there is ''no excuse''. This might have been the problem of reusing bits from battles in other seasons. Most likely they simply forgot to check it over with reality.

to:

* In ''WesternAnimation/YoungJustice'', ComicBook/{{Superboy}} can't fly like Franchise/{{Superman}} ''WesternAnimation/HeManAndTheMastersOfTheUniverse1983'': One such scene in one of the animated series has He-Man and when he realizes this he almost goes into Battle Cat leaping over a HeroicBSOD He can still jump at impressive distances though. Kid Flash even uses lake of lava and landing in the "Leap tall buildings in a single bound" line.
* ''WesternAnimation/TeenTitans'': Red Star is shown doing this. Robin, Red X, and Slade -- all {{Badass Normal}}s -- are perfectly capable of performing unassisted jumps that would be completely impossible in RealLife.
* In ''WesternAnimation/{{Superfriends}}'', the "Junior Superfriends" Wendy, Marvin, and Wonderdog don't really have any superpowers as we know them. However, Marvin has an ambiguous ability to do "super leaps".
* In ''WesternAnimation/{{Skyland}}'', Seijins use their telekinetic powers in a similar fashion.
* ''WesternAnimation/StarWarsTheCloneWars'': Where to begin? Almost every character appears
coolest way possible. If you were to have supernatural jumping powers. For seen it, you'd probably wonder why he even keeps Battle Cat around.
* The ''WesternAnimation/JackieChanAdventures'' episode, "The Return of
the Jedi and Sith, this is justified. (See ''Franchise/StarWars'' above). But when young Boba Fett manages to Pussycat" has Spring-heeled Jack as the VillainOfTheWeek. He's represented as a troll like being with springs on his shoes that let him jump high enough to kick an enemy a foot or so taller than him in the head, there is ''no excuse''. This might have been the problem of reusing bits from battles in other seasons. Most likely they simply forgot to check it over with reality.incredible distances.



* The ''WesternAnimation/JackieChanAdventures'' episode, "The Return of the Pussycat" has Spring-heeled Jack as the VillainOfTheWeek. He's represented as a troll like being with springs on his shoes that let him jump incredible distances.

to:

* The ''WesternAnimation/JackieChanAdventures'' episode, "The Return of ''WesternAnimation/KimPossible'': Kim, apparently thanks to cheerleading. Monkey Fist and the Pussycat" has Spring-heeled members of Team Go can pull this off as well.
* ''WesternAnimation/SamuraiJack'' devoted an entire episode to justifying this, with
Jack as going through TrainingFromHell to massively boost his leg strength and match the VillainOfTheWeek. He's represented as a troll like being with springs on his shoes that let him jump incredible distances.jumping skills of a tribe of monkeys (and in return he teaches them how to fight with [[SimpleStaff bamboo poles]] and make traps so they can defend themselves from marauding gorillas). As quoted above, the episode ends with his showing off his new skills. And [[CallBack it shows up again]] in a later episode, where Jack beats the Scotsman at jumping (among other feats).
* In ''WesternAnimation/{{Skyland}}'', Seijins use their telekinetic powers in a similar fashion.
* ''WesternAnimation/StarWarsTheCloneWars'': Where to begin? Almost every character appears to have supernatural jumping powers. For the Jedi and Sith, this is justified. (See ''Franchise/StarWars'' above). But when young Boba Fett manages to jump high enough to kick an enemy a foot or so taller than him in the head, there is ''no excuse''. This might have been the problem of reusing bits from battles in other seasons. Most likely they simply forgot to check it over with reality.
* In ''WesternAnimation/{{Superfriends}}'', the "Junior Superfriends" Wendy, Marvin, and Wonderdog don't really have any superpowers as we know them. However, Marvin has an ambiguous ability to do "super leaps".
* ''WesternAnimation/TeenTitans'': Red Star is shown doing this. Robin, Red X, and Slade -- all {{Badass Normal}}s -- are perfectly capable of performing unassisted jumps that would be completely impossible in RealLife.
* In ''WesternAnimation/YoungJustice'', ComicBook/{{Superboy}} can't fly like Franchise/{{Superman}} and when he realizes this he almost goes into a HeroicBSOD He can still jump at impressive distances though. Kid Flash even uses the "Leap tall buildings in a single bound" line.



[[folder: Real Life]]

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[[folder: Real [[folder:Real Life]]


Added DiffLines:

16th May '17 3:01:45 AM SebastianGray
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Added DiffLines:

* In ''TabletopGame/WarhammerAgeOfSigmar'', the monstrous Spawn Scyla Anfingrimm of the Bloodbound Warhordes is able to make great leaps that take him over the heads of the enemy. Scyla uses this Bestial Leap ability to bypass weaker troops so that he can engage the strongest heroes for the greater glory of [[WarGod Khorne]].
20th Apr '17 10:50:54 PM ClatoLawa
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Added DiffLines:

* In ''Fanfic/HopToIt'', this is one of the powers of the Rabbit Miraculous.
6th Apr '17 4:44:32 AM jormis29
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* Ditto for ''Low G Man'' who, when fully powered-up, can jump up to 20 times his own height.

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* Ditto for ''Low G Man'' ''VideoGame/LowGMan'' who, when fully powered-up, can jump up to 20 times his own height.
27th Mar '17 10:22:40 AM Dark_Lord_
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* ''Franchise/PowerRangers'' have been leaping hundreds of feet into the air since the very beginning. (And, by extension, the ''Franchise/SuperSentai'' series)

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* The heroes from ''Franchise/SuperSentai'' and its adaptation ''Franchise/PowerRangers'' have been leaping hundreds of feet into the air since the very beginning. (And, by extension, Most of the ''Franchise/SuperSentai'' series)time, this ability is used to jump into the cockpit of their HumongousMecha.
17th Mar '17 3:10:36 PM KaputExaltation
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** The UrExample, had "leaping tall buildings [[TropeNamers in a single bound]]" among his three original powers. In the comics, Supes' original maximum leaping distance was an Eighth of a Mile (660 ft or 201 m (201 m = 220 yd)). It became straight-up {{Flight}} when the Fleischers found it [[RuleOfCool more impressive animated]]. Especially since it was basically treated as flight anyway.

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** The UrExample, had "leaping tall buildings [[TropeNamers in a single bound]]" among his three original powers. In the comics, Supes' original maximum first comic, Superman's leaping distance was stated to be an Eighth eighth of a Mile mile (660 ft or 201 m (201 m = 220 yd)). yd)) when he started out: he only got stronger with time. It became straight-up {{Flight}} when the Fleischers found it [[RuleOfCool more impressive animated]]. Especially animated]], especially since it was basically treated as flight anyway.
1st Mar '17 8:14:03 AM BeerBaron
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* Spoofed in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': if you head north along the swamp road, you'll hear a noise behind you, and when you turn around, you come across the body of a magician. If you check his possessions, you'll find three scrolls of Icarian Flight, which temporarily boosts your acrobatics stat and lets you jump great distances for a while. Landing safely after the spell wears off is another matter...
** However, it IS possible to save him if you go out of your way to avoid that area, create a Slowfall spell, and cast it on him once you see him flying to his doom. He'll only say "I don't want to talk about it." after he lands and the only way to retrieve the scrolls then is to either kill him or steal them.
** Spoofed but not completely averted; it's still possible to reach absurd jump heights without the above spell. A master acrobat with a strong jumping enchantment can obviate Levitation spells and bound across the land, avoiding any random encounters (and it's a hell of a rush.) This was toned down in Oblivion to prevent players from vaulting the city walls that the jumping ability from Morrowind made possible (no more roof-hopping across town, which was also a thrill.)
*** It's also possible to roof-hop through town without any jumping enchantments. Simply max out Acrobatics at level 100 and sail around town in the main character's birthday suit.
** Amusingly, it's possible in the early game to gain items that will allow you to survive the fall from using the scrolls of Icarian Flight. This then allows you to SpeedRun the game [[http://speeddemosarchive.com/Morrowind.html in about 8 minutes]] instead of the usual 40 hours.
*** ... Assuming, of course, that you also know where a bunch of people to kill for plot-relevant teleport scrolls live, and are able to exploit a glitch that boosts your stats enough to fight the endboss at level one. It's still an awesome achievement of gameplay, though.

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* ''VideoGame/TheElderScrollsIIIMorrowind'':
** A maxed out Acrobatics skill will allow the player to jump about 2 stories straight up into the air. One's jumping ability can also be augmented with a "Jump" spell, further increasing it.
**
Spoofed in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'': if you head north along the swamp road, you'll hear a noise behind you, and when you turn around, you come across it comes to the body of a magician. If you check enchanter Tarhiel and his possessions, you'll find three scrolls Scrolls of [[IcarusAllusion Icarian Flight, which temporarily boosts your acrobatics stat Flight]]. Not far from the FirstTown, you may witness him plummet from the sky and lets you jump great distances for a while. Landing safely after die upon impact with the spell wears off ground. (It is another matter...
** However, it IS
possible to save him if you go out of your way to avoid that area, create by casting a Slowfall spell, and cast it spell on him once you see him flying to his doom. He'll him, but he'll only say "I don't want to talk about it.it..." after he lands and the only way to retrieve you can't get the scrolls unless you then is to either kill him or steal them.
** Spoofed but not completely averted; it's still possible to reach absurd jump heights without the above spell. A master acrobat with a strong jumping enchantment can obviate Levitation spells
him.) You'll find his journal and bound across the land, avoiding any random encounters (and it's a hell of a rush.) This was toned down in Oblivion to prevent players from vaulting the city walls his three remaining scrolls on his body. Reading his journal, you'll find that he sought to create the jumping ability from Morrowind made possible (no more roof-hopping across town, ultimate Jump spell, allowing one to travel hundreds of miles in a single bound. [[GoneHorriblyRight And he succeeded]]. Unfortunately, the spell only lasts 7 seconds, which was also a thrill.)
*** It's also possible to roof-hop through town without any jumping enchantments. Simply max out Acrobatics at level 100 and sail around town in
means you no longer have the main character's birthday suit.
** Amusingly, it's possible in the early game
power to gain items that will allow safely ''land''. The scrolls are NotCompletelyUseless though, as you to can survive the fall from jumps by using the scrolls another scroll before landing, casting a Slowfall spell, casting a Levitate spell, or by landing in a [[SoftWater deep enough body of Icarian Flight. This then allows water]]. They are crucial for [[SpeedRun Speed Runners]], enabling you to SpeedRun complete the game [[http://speeddemosarchive.com/Morrowind.html in about 8 minutes]] instead of the usual 40 hours.
*** ... Assuming, of course, that you also know where a bunch of people to kill for plot-relevant teleport scrolls live, and are able to exploit a glitch that boosts your stats enough to fight the endboss at level one. It's still an awesome achievement of gameplay, though.
hours.
15th Feb '17 7:29:47 PM reppuzan
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* Jonathan Kent, the most recent incarnation of ''ComicBook/{{Superboy}}'' also uses this power, since he hasn't learned how to fly yet. Lampshaded mercilessly by Damian.

to:

* ** Jonathan Kent, the most recent incarnation of ''ComicBook/{{Superboy}}'' also uses this power, since he hasn't learned how to fly yet. Lampshaded mercilessly by Damian.
15th Feb '17 6:48:09 PM reppuzan
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Added DiffLines:

* Jonathan Kent, the most recent incarnation of ''ComicBook/{{Superboy}}'' also uses this power, since he hasn't learned how to fly yet. Lampshaded mercilessly by Damian.
-->'''Damian:''' I can't believe you ''still'' can't fly yet.
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