History Main / ImproperlyPlacedFirearms

28th Mar '17 4:18:28 PM Kadorhal
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* The box art for ''VideoGame/Wolfenstein3D'' depicts Nazis using M16s, that [[ReliablyReliableGuns fire while falling through air]], no less. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be a Beretta 92. The box art for its ''Spear of Destiny'' expansion features the hero smashing open the glass case of said spear with a Kalashnikov.

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* The box art for ''VideoGame/Wolfenstein3D'' depicts Nazis using M16s, that [[ReliablyReliableGuns [[ReliablyUnreliableGuns fire while falling through air]], no less. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be a Beretta 92. The box art for its ''Spear of Destiny'' expansion features the hero smashing open the glass case of said spear with a Kalashnikov.
5th Mar '17 3:56:42 PM Kadorhal
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*** Technically, the Commonwealth used the [[CoolGuns/BattleRifles L1A1 SLR(Self-Loading Rifle)]][[note]][[CanucksWithChinooks Canada]] used the C1A1, as version of the L1A1 with a modified sight, firing pin, receiver cover, and a removed trigger guard, allowing them to fire it with gloves on. They were actually the first country to adopt the FAL[[/note]], a FAL modified to use imperial instead of metric. However, most of NATO, and many of their other allies, ''did'' use the FAL, to the point that it was known as [[BadassBoast "the right arm of the Free World"]]. It wasn't simply meant to be the standard NATO rifle, it ''was'' the standard NATO rifle, with the US being the only major member that never really used it. [[note]]They considered using it, but the M14 (barely) beat the FAL during their trials for a few reasons. As well, West Germany actually ''did'' use it for a short period of time, 1955 to 1959, before replacing it with the G3, partially because FN refused to grant them a licence to produce the FAL (known as the G1 in Germany) in Germany. The G1 was also used by their Border Guard, who were a paramilitary force and actually predated the [[WeAreNotTheWehrmacht Bundeswehr]].[[/note]]
1st Mar '17 10:23:51 AM dracogeorge
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*** Technically, the Commonwealth used the [[CoolGuns/BattleRifles L1A1 SLR(Self-Loading Rifle)]][[note]][[CanucksWithChinooks Canada]] used the C1A1, as version of the L1A1 with a modified sight, firing pin, receiver cover, and a removed trigger guard, allowing them to fire it with gloves on[[/note]], a FAL modified to use imperial instead of metric. However, most of NATO, and many of their other allies, ''did'' use the FAL, to the point that it was known as [[BadassBoast "the right arm of the Free World"]]. It wasn't simply meant to be the standard NATO rifle, it ''was'' the standard NATO rifle, with the US being the only major member that never really used it. [[note]]They considered using it, but the M14 (barely) beat the FAL during their trials for a few reasons. As well, West Germany actually ''did'' use it for a short period of time, 1955 to 1959, before replacing it with the G3, partially because FN refused to grant them a licence to produce the FAL (known as the G1 in Germany) in Germany. The G1 was also used by their Border Guard, who were a paramilitary force and actually predated the [[WeAreNotTheWehrmacht Bundeswehr]].[[/note]]

to:

*** Technically, the Commonwealth used the [[CoolGuns/BattleRifles L1A1 SLR(Self-Loading Rifle)]][[note]][[CanucksWithChinooks Canada]] used the C1A1, as version of the L1A1 with a modified sight, firing pin, receiver cover, and a removed trigger guard, allowing them to fire it with gloves on[[/note]], on. They were actually the first country to adopt the FAL[[/note]], a FAL modified to use imperial instead of metric. However, most of NATO, and many of their other allies, ''did'' use the FAL, to the point that it was known as [[BadassBoast "the right arm of the Free World"]]. It wasn't simply meant to be the standard NATO rifle, it ''was'' the standard NATO rifle, with the US being the only major member that never really used it. [[note]]They considered using it, but the M14 (barely) beat the FAL during their trials for a few reasons. As well, West Germany actually ''did'' use it for a short period of time, 1955 to 1959, before replacing it with the G3, partially because FN refused to grant them a licence to produce the FAL (known as the G1 in Germany) in Germany. The G1 was also used by their Border Guard, who were a paramilitary force and actually predated the [[WeAreNotTheWehrmacht Bundeswehr]].[[/note]]
1st Mar '17 10:17:05 AM dracogeorge
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*** Technically, the Commonwealth used the [[CoolGuns/BattleRifles L1A1 SLR(Self-Loading Rifle)]][[note]][[CanucksWithChinooks Canada]] used the C1A1, as version of the L1A1 with a modified sight, firing pin, receiver cover, and a removed trigger guard, allowing them to fire it with gloves on[[/note]], a FAL modified to use imperial instead of metric. However, most of NATO, and many of their other allies, ''did'' use the FAL, to the point that it was known as [[BadassBoast "the right arm of the Free World"]]. It wasn't simply meant to be the standard NATO rifle, it ''was'' the standard NATO rifle, with the US being the only major member that never really used it. [[note]]They considered using it, but the M14 (barely) beat the FAL during their trials for a few reasons. Some of those reasons were a bit unfair (Springfield has a cold room in their armoury, and modified the M14 part way through the trials to work better during the Arctic tests. FN didn't, and their attempt at a last minute modification caused the FAL to malfunction), and some were completely untrue (they claimed the M14 could be built using the same machinery used to build the M1 Garand. It couldn't).[[/note]]

to:

*** Technically, the Commonwealth used the [[CoolGuns/BattleRifles L1A1 SLR(Self-Loading Rifle)]][[note]][[CanucksWithChinooks Canada]] used the C1A1, as version of the L1A1 with a modified sight, firing pin, receiver cover, and a removed trigger guard, allowing them to fire it with gloves on[[/note]], a FAL modified to use imperial instead of metric. However, most of NATO, and many of their other allies, ''did'' use the FAL, to the point that it was known as [[BadassBoast "the right arm of the Free World"]]. It wasn't simply meant to be the standard NATO rifle, it ''was'' the standard NATO rifle, with the US being the only major member that never really used it. [[note]]They considered using it, but the M14 (barely) beat the FAL during their trials for a few reasons. Some As well, West Germany actually ''did'' use it for a short period of those reasons were a bit unfair (Springfield has a cold room in their armoury, and modified time, 1955 to 1959, before replacing it with the M14 part way through the trials G3, partially because FN refused to work better during the Arctic tests. FN didn't, and their attempt at grant them a last minute modification caused licence to produce the FAL to malfunction), and some (known as the G1 in Germany) in Germany. The G1 was also used by their Border Guard, who were completely untrue (they claimed a paramilitary force and actually predated the M14 could be built using the same machinery used to build the M1 Garand. It couldn't).[[WeAreNotTheWehrmacht Bundeswehr]].[[/note]]
1st Mar '17 9:51:15 AM dracogeorge
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*** Technically, the Commonwealth used the [[CoolGuns/BattleRifles L1A1 SLR(Self-Loading Rifle)]][[note]][[CanucksWithChinooks Canada]] used the C1A1, as version of the L1A1 with a modified sight, firing pin, receiver cover, and a removed trigger guard, allowing them to fire it with gloves on[[/note]], a FAL modified to use imperial instead of metric. However, most of NATO, and many of their other allies, ''did'' use the FAL, to the point that it was known as [[BadassBoast "the right arm of the Free World"]]. It wasn't simply meant to be the standard NATO rifle, it ''was'' the standard NATO rifle, with the US being the only major member that never really used it. [[note]]They considered using it, but the M14 (barely) beat the FAL during their trials for a few reasons. A few of those reasons were a bit unfair (Springfield has a cold room in their armoury, and modified the M14 part way through the trials to work better during the Arctic tests. FN didn't, and their attempt at a last minute modification caused the FAL to malfunction), and some were completely untrue (they claimed the M14 could be built using the same machinery used to build the M1 Garand. It couldn't).[[/note]]

to:

*** Technically, the Commonwealth used the [[CoolGuns/BattleRifles L1A1 SLR(Self-Loading Rifle)]][[note]][[CanucksWithChinooks Canada]] used the C1A1, as version of the L1A1 with a modified sight, firing pin, receiver cover, and a removed trigger guard, allowing them to fire it with gloves on[[/note]], a FAL modified to use imperial instead of metric. However, most of NATO, and many of their other allies, ''did'' use the FAL, to the point that it was known as [[BadassBoast "the right arm of the Free World"]]. It wasn't simply meant to be the standard NATO rifle, it ''was'' the standard NATO rifle, with the US being the only major member that never really used it. [[note]]They considered using it, but the M14 (barely) beat the FAL during their trials for a few reasons. A few Some of those reasons were a bit unfair (Springfield has a cold room in their armoury, and modified the M14 part way through the trials to work better during the Arctic tests. FN didn't, and their attempt at a last minute modification caused the FAL to malfunction), and some were completely untrue (they claimed the M14 could be built using the same machinery used to build the M1 Garand. It couldn't).[[/note]]
1st Mar '17 9:49:46 AM dracogeorge
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Added DiffLines:

*** Technically, the Commonwealth used the [[CoolGuns/BattleRifles L1A1 SLR(Self-Loading Rifle)]][[note]][[CanucksWithChinooks Canada]] used the C1A1, as version of the L1A1 with a modified sight, firing pin, receiver cover, and a removed trigger guard, allowing them to fire it with gloves on[[/note]], a FAL modified to use imperial instead of metric. However, most of NATO, and many of their other allies, ''did'' use the FAL, to the point that it was known as [[BadassBoast "the right arm of the Free World"]]. It wasn't simply meant to be the standard NATO rifle, it ''was'' the standard NATO rifle, with the US being the only major member that never really used it. [[note]]They considered using it, but the M14 (barely) beat the FAL during their trials for a few reasons. A few of those reasons were a bit unfair (Springfield has a cold room in their armoury, and modified the M14 part way through the trials to work better during the Arctic tests. FN didn't, and their attempt at a last minute modification caused the FAL to malfunction), and some were completely untrue (they claimed the M14 could be built using the same machinery used to build the M1 Garand. It couldn't).[[/note]]
25th Feb '17 6:30:39 PM Kadorhal
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* In ''VideoGame/GrandTheftAutoIII'', FBI agents at the 5th wanted level strangely carry AK-47s, an odd weapon for American law enforcement to carry. In the other [=GTA3=]-era games, they carry the [=MP5=], a more plausible weapon and one which acts in the game as a more logical "mid-power" weapon between the Uzi carried by the level-four SWAT teams and the M16s carried by the army at six stars, while the AK is carried only by criminals after [=GTA3=].
* Although ''VideoGame/SeriousSam'', with a 22nd century protagonist, has a fully-automatic rocket launcher (still a dream) and a laser weapon (ditto), it also features [[RuleOfCool archaic weaponry]], including [[BottomlessMagazines unlimited-reload]] Schofield revolvers, a manual-loading snap-open double-barreled shotgun, an unashamedly labeled Tommy Gun and a man-portable ''[[{{BFG}} cannon]]'' (of the cannonball variety). All of which is hilariously out-of-place in places such as ancient Egypt and Babylon... [[ArtisticLicense But for]] [[RuleOfCool very]] [[RuleOfFunny good]] [[RuleOfFun reasons]].

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* In ''VideoGame/GrandTheftAutoIII'', FBI agents at the 5th wanted level strangely carry AK-47s, an odd weapon for American law enforcement to carry. In the other [=GTA3=]-era games, they carry the [=MP5=], a more plausible weapon and one which acts in the game as a more logical "mid-power" weapon between the Uzi carried by the level-four SWAT teams and the M16s carried by the army at six stars, while the AK is only carried only by criminals after [=GTA3=].
[=GTA3=]. Oddly, however, in ''VideoGame/GrandTheftAutoV'' the same sort of issue crops up: the soldiers in and around Fort Zancudo carry the Norinco Type 56-2 instead of the more appropriate [=M4A1=].
* Although ''VideoGame/SeriousSam'', with a 22nd century protagonist, has a fully-automatic rocket launcher (still a dream) and a quad-barreled laser weapon (ditto), it also features [[RuleOfCool archaic weaponry]], including [[BottomlessMagazines unlimited-reload]] Schofield revolvers, a manual-loading snap-open double-barreled shotgun, an unashamedly labeled Tommy Gun and a man-portable ''[[{{BFG}} cannon]]'' (of the cannonball variety). All of which is hilariously out-of-place in places such as ancient Egypt and Babylon... [[ArtisticLicense But for]] [[RuleOfCool very]] [[RuleOfFunny good]] [[RuleOfFun reasons]].



* The box art for ''VideoGame/Wolfenstein3D'' depicts Nazis using M16s, that [[ShurFineGuns fire while falling through air]], no less, while the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be a Beretta 92. The box art for its ''Spear of Destiny'' expansion features the hero smashing open the glass case of said spear with a Kalashnikov.

to:

* The box art for ''VideoGame/Wolfenstein3D'' depicts Nazis using M16s, that [[ShurFineGuns [[ReliablyReliableGuns fire while falling through air]], no less, while the less. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be a Beretta 92. The box art for its ''Spear of Destiny'' expansion features the hero smashing open the glass case of said spear with a Kalashnikov.



** In general, starting with ''VideoGame/Battlefield3'', players can choose from a wide assortment of weapons... such as weapons that were never used by the playable factions (such as the F2000, the [=KH2002=], and the FAMAS Surbaissé), weapons that were only designed for civilian use (like the Cobray Street Sweeper and Barrett Model 98B), and even weapons that ''never even left the prototype stage'' (the MP-412 REX, Magpul PDR, and Pancor Jackhammer).

to:

** In general, starting with ''VideoGame/Battlefield3'', players can choose from a wide assortment of weapons... such as weapons that were never used by the playable factions (such as the F2000, the [=KH2002=], and the FAMAS Surbaissé), weapons that were only designed for civilian use (like the Cobray Street Sweeper and Barrett Model 98B), and even weapons that ''never even left the prototype stage'' (the MP-412 REX, Magpul PDR, and Pancor Jackhammer).



** To a very slightly less absurd extent, all AK-74 assault rifles you find have been modified to chamber 5.56mm NATO. While it makes sense for the Shop's armory to have theirs modded as such for logistics' sake, it's not nearly as plausible for terrorist cells to do the same considering how much easier the -74's original 5.45mm ammo is to come by.

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** To a very slightly less absurd extent, all AK-74 assault rifles you find have been modified to chamber 5.56mm NATO. While it makes sense for the Shop's armory to have theirs modded as such for logistics' sake, it's not nearly as plausible for terrorist cells to do the same considering how much easier the -74's original 5.45mm ammo is to come by.by in the areas of the world the game takes place in.



** ''VideoGame/{{Fallout 2}}'' introduces Tommy Guns (using 50-round drum magazines) and Grease Guns as the only .45 caliber weapons. It also has town guards carrying as standard issue the rare G11 caseless weapons and the never-produced Pancor Jackhammer and H&K CAWS shotguns.

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** ''VideoGame/{{Fallout 2}}'' introduces Tommy Guns (using 50-round drum magazines) and Grease Guns as the only .45 caliber weapons.weapons; 9mm is present, but so rare that the primary method of obtaining it is a glitch[[note]]the version of the P90 in-game was meant to use 9mm ammo, and as such comes with some whenever you find one, but the glitch means that [[UniversalAmmunition it will also load 10mm ammo just fine]][[/note]]. It also has town guards carrying as standard issue the rare G11 caseless weapons and the never-produced Pancor Jackhammer and H&K CAWS shotguns.



* The armored vehicle variant shows up in ''VideoGame/CommandAndConquerTiberianDawn'', with its TwentyMinutesInTheFuture setting. Many of the vehicles such as the [[http://cnc.wikia.com/wiki/Light_tank_%28Tiberian_Dawn%29 M2 Bradley]] (here called a "light tank" [[TanksButNoTanks which it isn't]]), the [[http://cnc.wikia.com/wiki/Artillery_%28Tiberian_Dawn%29 M110 Howitzer]], and [[http://cnc.wikia.com/wiki/Apache_%28Tiberian_Dawn%29 AH-64 Apache]] are featured, all more-or-less contemporaneous U.S. equipment. The only problem is that many of them (including the above three) were ''Nod'' units. Sure, the United States hasn't been above supplying... [[YourTerroristsAreOurFreedomFighters let's call them "partisans"]], in the past, but it doesn't usually ship them current-model military vehicles at the same time as it funds the UN force opposing them. This gets even worse in ''VideoGame/CommandAndConquerRenegade'', where Nod now has the ''[[http://en.wikipedia.org/wiki/Boeing-Sikorsky_RAH-66_Comanche RAH-66 Comanche]] stealth helicopter'', a design that was hyped for a number of years (and also ended up semi-properly showing up in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' as a US-only helicopter) but ultimately was not adopted and [[RareVehicles only had two prototypes]]. On the other hand, intentionally or not it could be a demonstration of how technology ended up going in different ways from reality thanks to the economic repercussions of Tiberium's arrival - cutscenes, for instance, indicate that the YF-23, another aircraft that only had two prototypes in reality, is GDI's standard jet fighter before they introduce the completely fictional Orca, while the YF-22, the winning competitor in the Advanced Tactical Fighter program that was developed into the F-22 Raptor, is used by Nod in those cutscenes.
* The soldiers in and around Fort Zancudo in ''VideoGame/GrandTheftAutoV'' carry the Norinco Type 56-2 instead of the more appropriate M4A1.

to:

* The armored vehicle variant shows up in ''VideoGame/CommandAndConquerTiberianDawn'', with its TwentyMinutesInTheFuture setting. Many of the vehicles such as the [[http://cnc.wikia.com/wiki/Light_tank_%28Tiberian_Dawn%29 M2 Bradley]] (here called a "light tank" tank", [[TanksButNoTanks which it isn't]]), the [[http://cnc.wikia.com/wiki/Artillery_%28Tiberian_Dawn%29 M110 Howitzer]], and [[http://cnc.wikia.com/wiki/Apache_%28Tiberian_Dawn%29 AH-64 Apache]] are featured, all more-or-less contemporaneous U.S. equipment. The only problem is that many of them (including the above three) were ''Nod'' units. Sure, the United States hasn't been above supplying... [[YourTerroristsAreOurFreedomFighters let's call them "partisans"]], in the past, but it doesn't usually ship them current-model military vehicles at the same time as it funds the UN force opposing them. This gets even worse in ''VideoGame/CommandAndConquerRenegade'', where Nod now has the ''[[http://en.wikipedia.org/wiki/Boeing-Sikorsky_RAH-66_Comanche RAH-66 Comanche]] stealth helicopter'', a design that was hyped for a number of years (and also ended up semi-properly showing up in ''[[VideoGame/CommandAndConquerGenerals Generals]]'' as a US-only helicopter) but ultimately was not adopted and [[RareVehicles only had two prototypes]]. On the other hand, intentionally or not it could be a demonstration of how technology ended up going in different ways from reality thanks to the economic repercussions of Tiberium's arrival - cutscenes, for instance, indicate that the YF-23, another aircraft that only had two prototypes in reality, is GDI's standard jet fighter before they introduce the completely fictional Orca, while the YF-22, the winning competitor in the Advanced Tactical Fighter program that was developed into the F-22 Raptor, is used by Nod in those cutscenes.
* The soldiers in and around Fort Zancudo in ''VideoGame/GrandTheftAutoV'' carry the Norinco Type 56-2 instead of the more appropriate M4A1.
cutscenes.
21st Feb '17 12:15:16 PM Jake18
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Added DiffLines:

* The soldiers in and around Fort Zancudo in ''VideoGame/GrandTheftAutoV'' carry the Norinco Type 56-2 instead of the more appropriate M4A1.
21st Feb '17 2:17:30 AM Kadorhal
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* ''VideoGame/CallOfDuty'' features an [=M1A1=] Carbine with an anachronistic adjustable rear sight. This can likely be explained in that they had to model it after a real-live example, and M1 Carbines that both saw service in the war and escaped the upgrades afterwards are extremely rare. ''VideoGame/CallOfDuty2'' featured the original M1 with period-accurate sights, but now it's far rarer than it probably should be.
* ''VideoGame/CallOfDutyModernWarfare2'':
** During the introductory assault course, the range master is seen brandishing a chrome-plated Desert Eagle[[labelnote:*]]the [[PropRecycling same model from COD4]][[/labelnote]] before giving a two-tone one[[labelnote:*]]with misaligned sights[[/labelnote]] to the player character. Keep in mind these are US Army Rangers in Afghanistan: Desert Eagles are definitely ''not'' standard issue (nor do the Rangers use chrome-plated ''anything''), and getting caught using an unapproved firearm can land you into ''serious'' trouble. Then again, the weapon boxes he opens before you run the Pit also contain a number of weapons that aren't standard-issue, and nobody ever complains if you drop one of your starting guns for one that someone had just been trying to kill you with unless you need to be silent (hell, Soap at one point later in the same game directly asks if you "see anything you like" in the Gulag's armory - one with maybe two guns of Russian manufacture, mind you). It seems that Task Force 141, at least, like many other special forces organizations, doesn't mind too much about the use of unorthodox equipment, though why the player as an Army Ranger can also take guns from enemies without consequence is purely for RuleOfFun.

to:

* ''VideoGame/CallOfDuty'' features an [=M1A1=] Carbine with an anachronistic adjustable rear sight. This can likely be explained in that they had to model it after a real-live example, and M1 Carbines that both saw service in the war and escaped the upgrades afterwards are extremely rare. ''VideoGame/CallOfDuty2'' ''Call of Duty 2'' featured the original M1 with period-accurate sights, but now it's far rarer than it probably should be.
* ''VideoGame/CallOfDutyModernWarfare2'':
''VideoGame/ModernWarfare 2'':
** During the introductory assault course, the range master is seen brandishing a chrome-plated Desert Eagle[[labelnote:*]]the [[PropRecycling same model from COD4]][[/labelnote]] CoD4]][[/labelnote]] before giving a two-tone one[[labelnote:*]]with misaligned sights[[/labelnote]] to the player character. Keep in mind these are US Army Rangers in Afghanistan: Desert Eagles are definitely ''not'' standard issue (nor do the Rangers use chrome-plated ''anything''), and getting caught using an unapproved firearm can land you into ''serious'' trouble. Then again, the weapon boxes he opens before you run the Pit also contain a number of weapons that aren't standard-issue, and nobody ever complains if you drop one of your starting guns for one that someone had just been trying to kill you with unless you need to be silent (hell, Soap at one point later in the same game directly asks if you "see anything you like" in the Gulag's armory - one with maybe two guns of Russian manufacture, mind you). It seems that Task Force 141, at least, like many other special forces organizations, doesn't mind too much about the use of unorthodox equipment, though why the player as an Army Ranger can also take guns from enemies without consequence is purely for RuleOfFun.



* ''VideoGame/CallOfDutyModernWarfare3'' adds a Russian machine gun that's actually in use by modern Russian forces (the PKP Pecheneg - ignoring, of course, that it's meant primarily for mounted usage), but otherwise goes all-out with this trope: the new Russian military sidearm is the [[RareGuns never-produced MP412 REX]] while FSO agents use the US Government model of the FN Five-seveN, African militia favor the (conceptual) ''Peruvian'' FAD assault rifle, a flashback to Zakhaev's assassination attempt now includes [[AnachronismStew a few Remington RSASS rifles]] [[UnreliableNarrator that weren't there the first time around]], and multiplayer allows the use of both the Chinese QBZ-97 assault rifle and the Japanese PM-9 machine pistol, despite neither the PLA nor the JSDF being present anywhere in the game.[[note]]Even worse, the aforementioned QBZ-97 (misidentified as the earlier -95) serves as a SuspiciouslySimilarSubstitute for the second game's FAMAS, when it would have made perfect sense for the FAMAS to reappear given the GIGN are playable in multiplayer and appear in one campaign level.[[/note]]
* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations, including every NATO member state except the US and West Germany - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher in a downed Soviet cargo plane is briefly {{handwave}}d as "some kind of setup" (and a half-hearted one at that, considering all the other guns on board are Soviet [=SVDs=]). Somewhere, a firearms enthusiast is drinking themselves to death.

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* ''VideoGame/CallOfDutyModernWarfare3'' ''Modern Warfare 3'' adds a Russian machine gun that's actually in use by modern Russian forces (the PKP Pecheneg - ignoring, of course, that it's meant primarily for mounted usage), but otherwise goes all-out with this trope: the new Russian military sidearm is the [[RareGuns never-produced MP412 REX]] while FSO agents use the US Government model of the FN Five-seveN, African militia favor the (conceptual) ''Peruvian'' FAD assault rifle, a flashback to Zakhaev's assassination attempt now includes [[AnachronismStew a few Remington RSASS rifles]] [[UnreliableNarrator that weren't there the first time around]], and multiplayer allows the use of both the Chinese QBZ-97 assault rifle and the Japanese PM-9 machine pistol, despite neither the PLA nor the JSDF being present anywhere in the game.[[note]]Even worse, the aforementioned QBZ-97 (misidentified as the earlier -95) serves as a SuspiciouslySimilarSubstitute for the second game's FAMAS, when it would have made perfect sense for the FAMAS to reappear given the GIGN are playable in multiplayer and appear in one campaign level.[[/note]]
* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations, including every NATO member state except the US and West Germany - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher next to a crate of [=SVDs=] in a downed Soviet cargo plane is briefly {{handwave}}d as "some kind of setup" (and a half-hearted one at that, considering all the other guns on board are Soviet [=SVDs=]).setup". Somewhere, a firearms enthusiast is drinking themselves to death.
30th Jan '17 11:01:57 PM dbsamurai
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Added DiffLines:

** Jane's beloved [[ICallItVera Vera]] is a similarly old weapon, a heavily modified Saiga-12 Shotgun originally built for the film ''Film/{{Showtime}}''. Despite this it's ostensibly a rifle in the show, and like the Cowboy Bebop notation above needs oxygen to fire.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ImproperlyPlacedFirearms