History Main / ImproperlyPlacedFirearms

3rd Sep '16 9:50:17 PM Kadorhal
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** A [[JustPlaneWrong plane-based example]] comes with the F-15s bombing the Gulag in its eponymous mission. The F-15s are used in a Wild Weasel role at the start of the mission, launching missiles at hostile AA guns to let the Little Birds holding the player and other soldiers into the gulag - specifically, they're the AGM-88 HARM, an anti-radiation missile that no F-15 variant is compatible with, and which are called with a "Fox" brevity code (used only for air-to-air munitions).
* ''Modern Warfare 3'' adds a Russian PKP Pecheneg that's actually in use by modern Russian forces, but otherwise goes all-out with this trope: the new Russian military sidearm is the [[RareGuns never-produced MP412 REX]] while FSO agents use the US Government model of the FN Five-seveN, African militia favor the (conceptual) ''Peruvian'' FAD assault rifle, a flashback to Zakhaev's assassination attempt now includes [[AnachronismStew a few Remington RSASS rifles]] [[UnreliableNarrator that weren't there the first time around]], and multiplayer allows the use of both the Chinese QBZ-97 assault rifle and the Japanese PM-9 machine pistol, despite neither the PLA nor the JSDF being present anywhere in the game.[[note]]Even worse, the aforementioned QBZ-97 (misidentified as the earlier -95) serves as a SuspiciouslySimilarSubstitute for the second game's FAMAS, when it would have made perfect sense for the FAMAS to reappear given the GIGN are playable in multiplayer and appear in one campaign level.[[/note]]
* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2,'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use [[labelnote:Fun fact]]It is officially designated by the Russian military as a ''carbine'', because it has a rifled barrel[[/labelnote]]. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher in a downed Soviet cargo plane is briefly {{handwave}}d as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.

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** A [[JustPlaneWrong plane-based example]] comes with the F-15s bombing the Gulag in its eponymous mission. The F-15s are used in a Wild Weasel role at the start of the mission, launching missiles at hostile AA guns to let the Little Birds holding the player and other soldiers into the gulag - specifically, they're the AGM-88 HARM, an anti-radiation missile that no F-15 variant is compatible with, and which are called with a "Fox" brevity code (used only for air-to-air munitions).
munitions). Not to mention as well that the US Navy is apparently the force involved in the attack on the Gulag, and they don't use the F-15 (nor would they ever use an Air Force plane if they can help it).
* ''Modern Warfare 3'' adds a Russian PKP Pecheneg machine gun that's actually in use by modern Russian forces, forces (the PKP Pecheneg - ignoring, of course, that it's meant primarily for mounted usage), but otherwise goes all-out with this trope: the new Russian military sidearm is the [[RareGuns never-produced MP412 REX]] while FSO agents use the US Government model of the FN Five-seveN, African militia favor the (conceptual) ''Peruvian'' FAD assault rifle, a flashback to Zakhaev's assassination attempt now includes [[AnachronismStew a few Remington RSASS rifles]] [[UnreliableNarrator that weren't there the first time around]], and multiplayer allows the use of both the Chinese QBZ-97 assault rifle and the Japanese PM-9 machine pistol, despite neither the PLA nor the JSDF being present anywhere in the game.[[note]]Even worse, the aforementioned QBZ-97 (misidentified as the earlier -95) serves as a SuspiciouslySimilarSubstitute for the second game's FAMAS, when it would have made perfect sense for the FAMAS to reappear given the GIGN are playable in multiplayer and appear in one campaign level.[[/note]]
* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2,'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use [[labelnote:Fun fact]]It is officially designated by the Russian military as a ''carbine'', because it has a rifled barrel[[/labelnote]].use. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher in a downed Soviet cargo plane is briefly {{handwave}}d as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.



** ''VideoGame/CallOfDutyBlackOps2'' doesn't have nearly as many examples, partly since there are only four missions set during the Cold War like in the previous game, but it's still around if you look hard enough. A particular screamer comes in the second flashback level, set during the UsefulNotes/SovietInvasionOfAfghanistan. It would have made all the sense in the world for the game to give some of those mid-80's Soviet troops the RPK-74, given that it was available in the previous game and 90% of the flashback arsenal is lifted directly from it - instead, they're given the old belt-fed RPD machine guns the RPK-74 replaced in the real world. Worse, that RPD model [[PropRecycling is lifted directly from]] ''VideoGame/ModernWarfare 2'', complete with a Picatinny rail over the feed tray that shouldn't exist for another nine years at that point. The player also has the option of invoking this with the singleplayer version of Create-a-Class; nothing is preventing them from [[BreakOutTheMuseumPiece taking an 80's gun they like into]] the [[TwentyMinutesIntoTheFuture 2025 levels]], for instance using an old M16 (misidentified as the improved [=M16A1=]) when the standard JSOC rifles seem to be the [=HK416=] and a slightly dressed-up [=XM8=]...or, after completing the game, [[AnachronismStew doing the opposite]] and, say, fighting a battle in the Angolan Civil War with the not-yet-in-production-as-of-this-writing KRISS KARD pistol and a completely fictional weapon like the [[ArmorPiercingAttack cover-penetrating]], [[XRayVision x-ray-scoped]] "Storm PSR".

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** ''VideoGame/CallOfDutyBlackOps2'' doesn't have nearly as many examples, partly since there are only four missions set during the Cold War like in the previous game, but it's still around if you look hard enough. A particular screamer comes in the second flashback level, set during the UsefulNotes/SovietInvasionOfAfghanistan. It would have made all the sense in the world for the game to give some of those mid-80's Soviet troops the RPK-74, given that it was available in the previous game and 90% of the flashback arsenal is lifted directly from it - instead, they're given the old belt-fed RPD machine guns the RPK-74 replaced in the real world. Worse, that RPD model [[PropRecycling is lifted directly from]] ''VideoGame/ModernWarfare ''Modern Warfare 2'', complete with a Picatinny rail over the feed tray that shouldn't exist for another nine years at that point. The player also has the option of invoking this with the singleplayer version of Create-a-Class; nothing is preventing them from [[BreakOutTheMuseumPiece taking an 80's '80s gun they like into]] the [[TwentyMinutesIntoTheFuture 2025 levels]], for instance using an old M16 (misidentified as the improved [=M16A1=]) when the standard JSOC rifles seem to be the [=HK416=] and a slightly dressed-up [=XM8=]...[=XM8=]... or, after completing the game, [[AnachronismStew doing the opposite]] and, say, fighting a battle in the Angolan Civil War with the not-yet-in-production-as-of-this-writing KRISS KARD pistol and a completely fictional weapon like the [[ArmorPiercingAttack cover-penetrating]], [[XRayVision x-ray-scoped]] "Storm PSR".



** Most of the Japanese classes in general all use German weapons, while the Engineer uses the experimental and never issued Type 5 Rifle. The only exception is the Type 99 LMG used by the Assault class, and even then it was originally an STG44 prior to a patch.

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** Most of the Japanese classes in general all use German weapons, while the Engineer uses the experimental and never issued Type 5 Rifle. The only exception is Assault class used the [=StG 44=], though like the above, a patch eventually replaced it with the Type 99 LMG used by the Assault class, and even then it was originally an STG44 prior to a patch.99.
17th Aug '16 6:14:46 PM Kadorhal
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* British infantry units realised there was no comparison between their Bren guns and the standard German squad MG's (MG34, MG42) when it came to laying down sheer volume of fire.[[note]]The Bren remained unparelleled for delivering short bursts of extremely accurate MG fire. But sometimes you need more than a thirty-round magazine can provide.[[/note]] As often as not captured German MG's would be pressed into service - but at the risk of their distinctive sound bringing down the wrong sort of attention from friendly forces mistaking the users for Germans.



** British infantry units realized there was no comparison between their Bren guns and the standard German squad [=MGs=] ([=MG34=] and [=MG42=]) when it came to laying down sheer volume of fire (the Bren remained unparalleled for delivering short bursts of extremely accurate MG fire, but sometimes you need more than a thirty-round magazine). As often as not captured German [=MGs=] would be pressed into service - but at the risk of their distinctive sound bringing down the wrong sort of attention from friendly forces mistaking the users for Germans. The Armored Corps in particular would often use German machine guns or others in the same 8mm Mauser, like the Besa, on some models of tanks because their supply chain was separate from the main Army's, thus not causing many issues by the use of non-standard equipment.



*** The Carcano Mod. 91 rifle and its variants have the others beat through sheer weirdness, being used by: Ethiopia (that actually acquired it ''before the Italian Army itself'': [[MagnificentBastard emperor Menelik]], aiming to shake the Italian protectorate, used the credits Italy had given him to buy it. As he was successful, he never paid for it); Bulgaria; Persia; Romania; Saudi Arabia; Finland (Italy had tried to switch to a more powerful rifle round but had to abort due the early start of UsefulNotes/WorldWarII, so they shipped there all the new rounds they had manufactured and a number of rifles to help in the Winter War, where, after a trial period on the frontline, was issued to rear-guard troops and the Navy due the logistical issues of keeping the troops supplied and other issues); Somalia (as a consequence of its past as an Italian colony); ''Imperial Japan'' (after the [[UsefulNotes/SecondSinoJapaneseWar invasion of China]], all Arisaka production was required to supply the Army, so the Navy, that needed rifles too, contacted Italy under the terms of the Anti-Comintern Pact, and was supplied with 120,000 Carcano rifles modified to use a box magazine and the standard Japanese round); the Independent State of Croatia (a puppet state of Nazi Germany and Fascist Italy); and the ''National Liberation Army of Libya during the 2011 civil war'' (another remnant of the past as an Italian colony. Militians found them in government arsenals or simply passed them down in the family until they were used again at war). Captured guns would be used by various states who found themselves with them... With an American-captured one being sold via mail order and used for [[UsefulNotes/JohnFKennedy a rather infamous assassination]].

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*** The Carcano Mod. 91 rifle and its variants have the others beat through sheer weirdness, being used by: Ethiopia (that actually acquired it ''before the Italian Army itself'': [[MagnificentBastard emperor Menelik]], aiming to shake the Italian protectorate, used the credits Italy had given him to buy it. As he was successful, he never paid for it); Bulgaria; Persia; Romania; Saudi Arabia; Finland (Italy had tried to switch to a more powerful rifle round but had to abort due the early start of UsefulNotes/WorldWarII, so they shipped there all the new rounds they had manufactured and a number of rifles to help in the Winter War, where, after a trial period on the frontline, was issued to rear-guard troops and the Navy due the logistical issues of keeping the troops supplied and other issues); Somalia (as a consequence of its past as an Italian colony); ''Imperial Japan'' (after the [[UsefulNotes/SecondSinoJapaneseWar invasion of China]], all Arisaka production was required to supply the Army, so the Navy, that needed rifles too, contacted Italy under the terms of the Anti-Comintern Pact, and was supplied with 120,000 Carcano rifles modified to use a box magazine and the standard Japanese round); the Independent State of Croatia (a puppet state of Nazi Germany and Fascist Italy); and the ''National Liberation Army of Libya during the 2011 civil war'' (another remnant of the past as an Italian colony. Militians Militants found them in government arsenals or simply passed them down in the family until they were used again at war). Captured guns would be used by various states who found themselves with them... With with an American-captured one being sold via mail order and used for [[UsefulNotes/JohnFKennedy a rather infamous assassination]].



* It should be noted however, that thanks to Lend-Lease Act, the Soviet Red Army utilised a substantial number of British Matilda, Cromwell and Churchill tanks, as well as American Sherman tanks.

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* It should be noted however, that thanks to Lend-Lease Act, the Soviet Red Army utilised a substantial number of British Matilda, Cromwell and Churchill tanks, as well as American Sherman tanks. Several American weapons also saw service with the Red Army thanks to Lend-Lease; the famous [[CoolGuns/AssaultRifles AK]], in fact, had its bolt essentially copied from a leased M1 Garand.
14th Aug '16 11:03:18 PM Kadorhal
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See also {{AKA 47}}, ImprobableWeaponUsage, RareGuns, SelectiveHistoricalArmoury, JustPlaneWrong, TanksButNoTanks and ArtisticLicenseShips.

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See also {{AKA 47}}, AKA47, ImprobableWeaponUsage, RareGuns, SelectiveHistoricalArmoury, JustPlaneWrong, TanksButNoTanks and ArtisticLicenseShips.



** In the ''Literature/HonorHarrington'' novels, Honor notoriously carries one and puts it to great use in the ''40th century'', when more contemporary weapons could easily tear apart a real-word tank. It turns out she's in the [[http://en.wikipedia.org/wiki/Society_for_Creative_Anachronism SCA]], which by that time practice with gunpowder firearms the same way their modern counterparts practice archery. There are also noted to be several advantages to using a contemporary firearm, such as the fact that the sound of firing one is much more intimidating in a universe where people are used to the comparatively quiet "pew pew" of a pulser, and that modern weapons scanners search for a power source the M1911 simply doesn't have, making it easy to sneak into places..
** In John Barnes' ''Timeline Wars'', Mark Strang was previously a 20th century bodyguard with every reason to carry a 1911. He kept it when he got drafted into a time-travelling special forces outfit that gave him a gun which could tear apart modern tanks at [[{{BFG}} six miles, with two thousand homing rounds it can synthesize from scrap metal]]. His stated reasons for keeping it are that the above-mentioned SHAKK looks like kind of like a chromed super-soaker, whereas the [=M1911A1=] [[WeaponForIntimidation is much more obvious about what it does]], and that he actually knows how to fix the semi-auto if he breaks it.

to:

** In the ''Literature/HonorHarrington'' novels, Honor notoriously carries one and puts it to great use in the ''40th century'', when more contemporary weapons could easily tear apart a real-word tank. It turns out she's in the [[http://en.wikipedia.org/wiki/Society_for_Creative_Anachronism SCA]], which by that time practice with gunpowder firearms the same way their modern counterparts practice archery. There are also noted to be several advantages to using a contemporary firearm, such as the fact that the sound of firing one is [[BangBangBANG much more intimidating intimidating]] in a universe where people are used to the comparatively quiet "pew pew" of a pulser, and that it's easy to sneak into places because modern weapons weapon scanners search for a power source the M1911 simply doesn't have, making it easy to sneak into places..
have.
** In John Barnes' ''Timeline Wars'', Mark Strang was previously a 20th century bodyguard with every reason to carry a 1911. He kept it when he got drafted into a time-travelling special forces outfit that gave him a gun which could tear apart modern tanks at [[{{BFG}} six miles, with two thousand homing rounds it can synthesize from scrap metal]]. His stated reasons for keeping it are that the above-mentioned SHAKK looks like kind of like a chromed super-soaker, whereas the [=M1911A1=] [[WeaponForIntimidation is much more obvious about what it does]], and that he actually knows how to fix the semi-auto if he breaks it.



* Some productions going for a British feel sometime use Armscor shotguns since these are marked with the British-sounding name of "Squires Bingham." Armscor/Squires Bingham is actually a Filipino manufacturer.[[note]]Though it was started by expatriate Englishmen.[[/note]]

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* Some productions going for a British feel sometime sometimes use Armscor shotguns since these are marked with the British-sounding name of "Squires Bingham." Armscor/Squires Bingham is actually a Filipino manufacturer.[[note]]Though it was started by expatriate Englishmen.[[/note]]



* Rebarreled M2 machine guns are often used as stand-ins for the Soviet [=DShK=] heavy machine gun, especially before the end of the Cold War (wheen it was just unavailable).

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* Rebarreled M2 machine guns are often used as stand-ins for the Soviet [=DShK=] heavy machine gun, especially before the end of the Cold War (wheen (when it was just unavailable).



* ''Anime/CowboyBebop'' is set in a future with space gates, large spaceships and advanced almost-sentient computers, yet every personal weapon seen is either very similar or exactly identical to present-day ones. Spike himself uses a Jericho 941, Jet a Walther P99 and Faye a Glock 30. The anime tries to convey the idea that it's set in a somewhat realistic and retro future, so it makes sense that there are no blasters and that energy weapons are few and far between and too large for anything other than ship-based mountings (though it's never explained how Spike got a plasma cannon on his Swordfish when even police fighters are restricted to machine guns). You'd think personal firearms would have evolved at least ''a little''. Plenty of the main cast's weapons are out of date ''now''. But then again, everything in ''Cowboy Bebop'' is retro.

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* ''Anime/CowboyBebop'' is set in a future with space gates, large spaceships and advanced almost-sentient computers, yet every personal weapon seen is either very similar or exactly identical to present-day ones. Spike himself uses a Jericho 941, Jet a Walther P99 and Faye a Glock 30. The anime tries to convey the idea that it's set in a somewhat realistic and retro future, so it makes sense that there are no blasters and that energy weapons are few and far between and too large for anything other than ship-based mountings (though it's never explained how why Spike got has a plasma cannon on his Swordfish II, when even police fighters are restricted to machine guns). You'd think personal firearms would have evolved at least ''a little''. Plenty of the main cast's weapons are shown in the series were out of date ''now''.even when it first started in 1998. But then again, everything in ''Cowboy Bebop'' is retro.



* The ECOAS spec ops troops in ''Anime/MobileSuitGundamUnicorn'' use FN P90s, despite the series taking place at least a century or two into the future. Earlier in the timeline (such as in ''[[Anime/MobileSuitGundamThe08thMSTeam The 08th MS Team]]''), Federation troops are often shown using rifles that are very nearly carbon copies of the Enfield [=SA80=], while Zeon troops are described (but not shown) as using old AK-47s. The [[HumongousMecha mobile suits']] non-beam-firing weapons are also often based off of real-world weapons, such as the updated Zaku machine gun from ''[[Anime/MobileSuitGundam0083StardustMemory Gundam 0083]]'' being a dressed-up AR-15.

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* The ECOAS spec ops troops in ''Anime/MobileSuitGundamUnicorn'' use FN P90s, despite the series taking place at least a century or two into the future. Earlier in the timeline (such as in ''[[Anime/MobileSuitGundamThe08thMSTeam The 08th MS Team]]''), Federation troops are often shown using rifles that are very nearly carbon copies of the Enfield [=SA80=], while Zeon troops are described (but not shown) as using old AK-47s. The [[HumongousMecha mobile suits']] non-beam-firing weapons are also often based off of real-world weapons, such as the updated Zaku machine gun from ''[[Anime/MobileSuitGundam0083StardustMemory Gundam 0083]]'' being a dressed-up AR-15.an upscaled AR-15 dressed up with parts from the original Zaku machine gun.



** Hicks carries as a backup an Ithaca 'Stakeout' shotgun, and the Marines' sidearm, the VP 70, is a real, unaltered weapon with a 'futuristic' look. The ''Sulaco's'' weapon racks are also filled with unaltered modern weapons; M16s, Colt Commando rifles, and Enfield L85s. Vasquez also uses a Smith & Wesson Model 39 pistol at one point.
** Alan Dean Foster hangs a {{lampshade}} on the first of these in his novelization of ''Aliens'', when one of the Marines asks Hicks if he got his pump-action shotgun [[BreakOutTheMuseumPiece from a museum]].

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** Hicks carries as a backup an Ithaca 'Stakeout' shotgun, and the Marines' sidearm, the VP 70, is a real, unaltered weapon with a 'futuristic' look. The ''Sulaco's'' weapon racks are also filled with unaltered modern weapons; M16s, Colt Commando rifles, and Enfield L85s. Vasquez also uses a Smith & Wesson Model 39 pistol at one point.
**
point. Alan Dean Foster [[LampshadeHanging hangs a {{lampshade}} lampshade]] on the first of these in his novelization of ''Aliens'', novelization, when one of the Marines asks Hicks if he got his pump-action shotgun [[BreakOutTheMuseumPiece from a museum]].



** ZSU-23 Shilka replica made using M113 chassis in ''Rambo 3''.
** [=AKMs=], [=AKMSUs=], or Chinese AK replicas modified (such as adding the muzzle brake) to look like AK-74s and AKS-74s since Hollywood did not have access to those weapons at those times.
** [[TheDragon Sgt. Kourov]] uses one of these dressed-up [=AKMs=] mounted with a US-made M203 grenade launcher, instead of a Russian made grenade launcher for the same reasons above. Because the two weapons weren't made for each other, the actors were forced to [[http://www.imfdb.org/images/8/84/Rambo3-AKM2034A.jpg sort-of grip the magazine in an incredibly awkward fashion]] to fire the launcher.

to:

** ZSU-23 Shilka replica made using an M113 chassis in ''Rambo 3''.
** [=AKMs=], [=AKMSUs=], or Chinese AK replicas modified (such as adding the muzzle brake) to look like AK-74s and AKS-74s since Hollywood did not have access to those weapons at those times.
**
times. [[TheDragon Sgt. Kourov]] in the third film uses one of these dressed-up [=AKMs=] mounted with a US-made M203 grenade launcher, instead of a Russian made grenade launcher for the same reasons above. Because the two weapons weren't made for each other, the actors were forced to [[http://www.imfdb.org/images/8/84/Rambo3-AKM2034A.jpg sort-of grip the magazine in an incredibly awkward fashion]] to fire the launcher.



** Something more jarring: Near the finale, Indiana Jones threatens the bad guys by aiming at them with a rocket launcher. Ignoring the fact that such weapons didn't even exist at the time, said weapon is actually an RPG-2 with several cosmetic addons.
** Another, smaller goof, is that Indy is at one point seen with an Inglis Hi-Power, a Canadian variation of Browning's design that didn't begin production until 1944. Even having the original FN Hi-Power, like he does in the bar shootout,[[note]]Indy was originally envisioned as having the Colt 1911 for at least this scene, but as above, since 9mm blanks were more reliable they went with the Hi-Power instead[[/note]] would have been a bit of a stretch, since it would have only been in production for a year at best at the time of the film. Moreover, the initial sales were almost all for military contracts ''and'' FN had an agreement with Colt at the time to not sell its guns in the United States. So Indy would've needed to meet up with an FN sales agent in Europe and special-order the pistol.

to:

** Something more jarring: Near the finale, Indiana Jones threatens the bad guys by aiming at them with a rocket launcher. Ignoring the fact that such weapons didn't even exist at the time, time (they only came about during the war as a more powerful upgrade from the anti-tank rifles used at the time), said weapon is actually an a post-war RPG-2 with several cosmetic addons.
** Another, smaller goof, is that Indy is at one point seen with an Inglis Hi-Power, a Canadian variation of Browning's design that didn't begin production until 1944. Even having the original FN Hi-Power, like he does in the bar shootout,[[note]]Indy was originally envisioned as having the Colt 1911 for at least this scene, but as above, since 9mm blanks were more reliable they went with the Hi-Power instead[[/note]] would have been a bit of a stretch, since it would have only been in production for a year at best at the time of the film. Moreover, the initial sales were almost all for military contracts ''and'' FN had an agreement with Colt at the time to not sell its guns in the United States. So Indy would've needed to meet up with an FN sales agent in Europe and special-order the pistol.
14th Aug '16 10:14:25 PM Kadorhal
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* The Beretta BM59 is often used as a stand-in for the M14. As the two weapons are near identical (as they're both modifications of the M1 Garand), this is rarely noticed.

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* The Beretta BM59 [=BM59=] is often sometimes used as a stand-in for the M14. As the two weapons are near identical (as they're both modifications of the M1 Garand), Garand, this is rarely noticed.
14th Aug '16 5:02:49 AM EDP
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Added DiffLines:

[[folder:Comic Books]]
* ComicBook/TexWiller, who operates in the Far West, once used a Mauser Gewehr 1888 rifle to snipe rogue Indians from beyond the range of their Winchesters. [[JustifiedTrope Tex was defending a mail wagon that was carrying a Mauser salesman that had come to America to try and get commissions from non-army customers, and brought the rifle, the scope and the ammunitions for demonstrations]].
[[/folder]]
14th Aug '16 4:56:38 AM EDP
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* Rebarreled M2 machine guns are often used as stand-ins for the Soviet [=DShK=] heavy machine gun, especially before the end of the Cold War (wheen it was just unavailable).
* The Beretta BM59 is often used as a stand-in for the M14. As the two weapons are near identical (as they're both modifications of the M1 Garand), this is rarely noticed.



** M2 Browning heavy machine guns dressed up to look like Soviet heavy machine guns.
14th Aug '16 4:13:47 AM EDP
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*** Variants of the Carcano Mod. 91 rifle were used by Ethiopia (that actually acquired it ''before the Italian Army itself'': [[MagnificentBastard emperor Menelik]], aiming to shake the Italian protectorate, used the credits Italy had given him to buy it. As he was successful, he never paid for it), Bulgaria, Finland (Italy had tried to switch to a more powerful rifle round but had to abort due the early start of UsefulNotes/WorldWarII, so they shipped there all the new rounds they had manufactured and a number of rifles to help in the Winter War, where, after a trial period on the frontline, was issued to rear-guard troops and the Navy due the logistical issues of keeping the troops supplied and other issues), and even ''Japan'' (after the [[UsefulNotes/SecondSinoJapaneseWar invasion of China]], all Arisaka production was required to supply the Army, so the Navy, that needed rifles too, contacted Italy under the terms of the Anti-Comintern Pact, and was supplied with 120,000 Carcano rifles modified to use a box magazine and the standard Japanese round). Captured guns would be used by various states who found themselves with them... With an American-captured one being sold via mail order and used for [[UsefulNotes/JohnFKennedy a rather infamous assassination]].

to:

*** Variants of the The Carcano Mod. 91 rifle were and its variants have the others beat through sheer weirdness, being used by by: Ethiopia (that actually acquired it ''before the Italian Army itself'': [[MagnificentBastard emperor Menelik]], aiming to shake the Italian protectorate, used the credits Italy had given him to buy it. As he was successful, he never paid for it), Bulgaria, it); Bulgaria; Persia; Romania; Saudi Arabia; Finland (Italy had tried to switch to a more powerful rifle round but had to abort due the early start of UsefulNotes/WorldWarII, so they shipped there all the new rounds they had manufactured and a number of rifles to help in the Winter War, where, after a trial period on the frontline, was issued to rear-guard troops and the Navy due the logistical issues of keeping the troops supplied and other issues), and even ''Japan'' issues); Somalia (as a consequence of its past as an Italian colony); ''Imperial Japan'' (after the [[UsefulNotes/SecondSinoJapaneseWar invasion of China]], all Arisaka production was required to supply the Army, so the Navy, that needed rifles too, contacted Italy under the terms of the Anti-Comintern Pact, and was supplied with 120,000 Carcano rifles modified to use a box magazine and the standard Japanese round).round); the Independent State of Croatia (a puppet state of Nazi Germany and Fascist Italy); and the ''National Liberation Army of Libya during the 2011 civil war'' (another remnant of the past as an Italian colony. Militians found them in government arsenals or simply passed them down in the family until they were used again at war). Captured guns would be used by various states who found themselves with them... With an American-captured one being sold via mail order and used for [[UsefulNotes/JohnFKennedy a rather infamous assassination]].
13th Aug '16 9:48:11 PM ArJayKay
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*** This is what some people are complaining about in 'VideoGame/Battlefield1'', what with the prevalence of automatic weapons and prototype firearms, instead of the bolt-action rifles and melee weapons that were so common in UsefulNotes/WorldWarI.

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*** This is what some people are complaining about in 'VideoGame/Battlefield1'', ''VideoGame/Battlefield1'', what with the prevalence of automatic weapons and prototype firearms, instead of the bolt-action rifles and melee weapons that were so common in UsefulNotes/WorldWarI.
13th Aug '16 9:46:48 PM ArJayKay
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* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2,'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use [[labelnote:Fun fact]It is officially designated by the Russian military as a ''carbine'', because it has a rifled barrel[[/labelnote]]. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher in a downed Soviet cargo plane is briefly {{handwave}}d as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.

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* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2,'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use [[labelnote:Fun fact]It fact]]It is officially designated by the Russian military as a ''carbine'', because it has a rifled barrel[[/labelnote]]. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher in a downed Soviet cargo plane is briefly {{handwave}}d as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.
13th Aug '16 9:45:24 PM ArJayKay
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* A very common one is use of the wrong AK variant. Sometimes you see Soviet/ex-Soviet soldiers in a reasonably modern setting wielding the original AK-47. In reality, they'd been mostly replaced in Soviet service by the AK-74 (which can be identified by a smaller, less-curved, orange-coloured magazine, as well as a large muzzle brake on the end of the barrel). ''Film/LordOfWar'' is an example. Recently, however, 7.62mm [=AKs=], either former mainstays of the AKM line, or more modern AK-10x series, made a resurgence, after combat experience in Afghanistan and Chechnya demonstrated that the lighter bullet of the AK-74 tends to ricochet at the slightest prodding, and is thus unsuitable in forested areas. Thus there can be some unexpected aversion, when a bumbling producer [[TheyJustDidntCare who just doesn't care]] [[AccidentallyAccurate accidentally gets things straight.]]

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* A very common one is use of the wrong AK variant. Sometimes you see Soviet/ex-Soviet soldiers in a reasonably modern setting wielding the original AK-47.AK or the AKM. In reality, they'd been mostly replaced in Soviet service by the AK-74 (which can be identified by a smaller, less-curved, orange-coloured magazine, as well as a large muzzle brake on the end of the barrel). ''Film/LordOfWar'' is an example. Recently, however, 7.62mm [=AKs=], either former mainstays of the AKM line, or more modern AK-10x series, made a resurgence, after combat experience in Afghanistan and Chechnya demonstrated that the lighter bullet of the AK-74 tends to ricochet at the slightest prodding, and is thus unsuitable in forested areas. Thus there can be some unexpected aversion, when a bumbling producer [[TheyJustDidntCare who just doesn't care]] [[AccidentallyAccurate accidentally gets things straight.]]



** Something more jarring: Near the finale, Indiana Jones threatens the bad guys by aiming at them with a rocket launcher. The goof is that the rocket launcher is not of German manufacture, but actually a 1950s model of the Soviet RPG series, the RPG-2. A smaller, but still present issue is that the film takes place in the mid 1930s, even though no militaries at the time had developed rocket launchers yet. They only came about in the 1940s, as a more powerful successor to the anti-tank rifles used up until then.

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** Something more jarring: Near the finale, Indiana Jones threatens the bad guys by aiming at them with a rocket launcher. The goof is Ignoring the fact that such weapons didn't even exist at the rocket launcher time, said weapon is not of German manufacture, but actually a 1950s model of the Soviet RPG series, the RPG-2. A smaller, but still present issue is that the film takes place in the mid 1930s, even though no militaries at the time had developed rocket launchers yet. They only came about in the 1940s, as a more powerful successor to the anti-tank rifles used up until then. an RPG-2 with several cosmetic addons.



* ''Film/TheGoodTheBadAndTheUgly'' has a handful of guns that don't quite fit its Civil War timeframe. Blondie uses a Winchester 1866 "Yellow Boy" rifle (slightly modified to make it resemble an older gun) and Tuco finds both an 1868 Garland revolver and an 1889 Bodeo when he's robbing the gun store. It's a common misconception that Blondie's revolver, an 1851 Colt Navy converted to fire cartridges, is an anachronism, but such conversions were available as early as 1858.

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* ''Film/TheGoodTheBadAndTheUgly'' has a handful of guns that don't quite fit its Civil War timeframe. Blondie uses a Winchester 1866 "Yellow Boy" rifle (slightly modified to make it resemble an older gun) a Henry rifle) and Tuco finds both an 1868 Garland revolver and an 1889 Bodeo when he's robbing the gun store. It's a common misconception that Blondie's revolver, an 1851 Colt Navy converted to fire cartridges, is an anachronism, but such conversions were available as early as 1858.



* In the first level of ''VideoGame/MedalOfHonor: Airborne'' the player faces Italian blackshirts armed with German weapons like the Kar-98 and MP-40 in a small village in Sicily. There's also an odd [[InvertedTrope inversion]]: The 82nd Airborne are missing the [=M1A1=] Carbine (with folding stock), which was specifically designed for paratroopers. Oddly, the gun's holster is modeled.

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* In the first level of ''VideoGame/MedalOfHonor: Airborne'' the player faces Italian blackshirts armed with German weapons like the Kar-98 K-98 and MP-40 in a small village in Sicily. There's also an odd [[InvertedTrope inversion]]: The 82nd Airborne are missing the [=M1A1=] Carbine (with folding stock), which was specifically designed for paratroopers. Oddly, the gun's holster is modeled.



* ''Modern Warfare 3'' adds a Russian belt-fed machine gun that's actually in use by modern Russian forces, but otherwise goes all-out with this trope: the new Russian military sidearm is the [[RareGuns never-produced MP412 REX]] while FSO agents use the US Government model of the FN Five-seveN, African militia favor the (conceptual) ''Peruvian'' FAD assault rifle, a flashback to Zakhaev's assassination attempt now includes [[AnachronismStew a few Remington RSASS rifles]] [[UnreliableNarrator that weren't there the first time around]], and multiplayer allows the use of both the Chinese QBZ-97 assault rifle and the Japanese PM-9 machine pistol, despite neither the PLA nor the JSDF being present anywhere in the game.[[note]]Even worse, the aforementioned QBZ-97 (misidentified as the earlier -95) serves as a SuspiciouslySimilarSubstitute for the second game's FAMAS, when it would have made perfect sense for the FAMAS to reappear given the GIGN are playable in multiplayer and appear in one campaign level.[[/note]]
* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2,'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher in a downed Soviet cargo plane is briefly {{handwave}}d as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.

to:

* ''Modern Warfare 3'' adds a Russian belt-fed machine gun PKP Pecheneg that's actually in use by modern Russian forces, but otherwise goes all-out with this trope: the new Russian military sidearm is the [[RareGuns never-produced MP412 REX]] while FSO agents use the US Government model of the FN Five-seveN, African militia favor the (conceptual) ''Peruvian'' FAD assault rifle, a flashback to Zakhaev's assassination attempt now includes [[AnachronismStew a few Remington RSASS rifles]] [[UnreliableNarrator that weren't there the first time around]], and multiplayer allows the use of both the Chinese QBZ-97 assault rifle and the Japanese PM-9 machine pistol, despite neither the PLA nor the JSDF being present anywhere in the game.[[note]]Even worse, the aforementioned QBZ-97 (misidentified as the earlier -95) serves as a SuspiciouslySimilarSubstitute for the second game's FAMAS, when it would have made perfect sense for the FAMAS to reappear given the GIGN are playable in multiplayer and appear in one campaign level.[[/note]]
* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2,'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use.use [[labelnote:Fun fact]It is officially designated by the Russian military as a ''carbine'', because it has a rifled barrel[[/labelnote]]. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher in a downed Soviet cargo plane is briefly {{handwave}}d as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.



** ''VideoGame/CallOfDutyBlackOps2'' doesn't have nearly as many examples, partly since there are only four missions set during the Cold War like in the previous game, but it's still around if you look hard enough. A particular screamer comes in the second flashback level, set during the UsefulNotes/SovietInvasionOfAfghanistan. It would have made all the sense in the world for the game to give some of those mid-80's Soviet troops the RPK-74, given that it was available in the previous game and 90% of the flashback arsenal is lifted directly from it - instead, they're given the old belt-fed RPD machine guns the RPK-74 replaced in the real world. Worse, that RPD model [[PropRecycling is lifted directly from]] ''VideoGame/ModernWarfare 2'', complete with a Picatinny rail over the feed tray that shouldn't exist for another nine years at that point. The player also has the option of invoking this with the singleplayer version of Create-a-Class; nothing is preventing them from [[BreakOutTheMuseumPiece taking an 80's gun they like into]] the [[TwentyMinutesIntoTheFuture 2025 levels]], for instance using an old M16 (misidentified as the improved [=M16A1=]) when the standard JSOC rifles seem to be the [=HK416=] and a slightly dressed-up [=XM8=]...or, after completing the game, [[AnachronismStew doing the opposite]] and, say, fighting a battle in the Angolan Civil War with the not-yet-in-production KRISS KARD pistol and a completely fictional weapon like the [[ArmorPiercingAttack cover-penetrating]], [[XRayVision x-ray-scoped]] "Storm PSR".

to:

** ''VideoGame/CallOfDutyBlackOps2'' doesn't have nearly as many examples, partly since there are only four missions set during the Cold War like in the previous game, but it's still around if you look hard enough. A particular screamer comes in the second flashback level, set during the UsefulNotes/SovietInvasionOfAfghanistan. It would have made all the sense in the world for the game to give some of those mid-80's Soviet troops the RPK-74, given that it was available in the previous game and 90% of the flashback arsenal is lifted directly from it - instead, they're given the old belt-fed RPD machine guns the RPK-74 replaced in the real world. Worse, that RPD model [[PropRecycling is lifted directly from]] ''VideoGame/ModernWarfare 2'', complete with a Picatinny rail over the feed tray that shouldn't exist for another nine years at that point. The player also has the option of invoking this with the singleplayer version of Create-a-Class; nothing is preventing them from [[BreakOutTheMuseumPiece taking an 80's gun they like into]] the [[TwentyMinutesIntoTheFuture 2025 levels]], for instance using an old M16 (misidentified as the improved [=M16A1=]) when the standard JSOC rifles seem to be the [=HK416=] and a slightly dressed-up [=XM8=]...or, after completing the game, [[AnachronismStew doing the opposite]] and, say, fighting a battle in the Angolan Civil War with the not-yet-in-production not-yet-in-production-as-of-this-writing KRISS KARD pistol and a completely fictional weapon like the [[ArmorPiercingAttack cover-penetrating]], [[XRayVision x-ray-scoped]] "Storm PSR".



** The American and Russian Sniper and Engineer classes used British Lee-Enfield No. 3 rifles instead of Springfield M1903s or Mosin-Nagant rifles. A later patch replaced the American Engineer's No. 3 with the M1 Garand, but the Sniper still uses the Lee-Enfield.
** The Russian and British Assault class used the Browning Automatic Rifle. A later patch replaced the Russian BAR with the DP-1928, and the SAS Assault in the Secret Weapons of WWII expansion got the Bren.

to:

** The American and Russian Sniper and Engineer classes used British Lee-Enfield No. 3 rifles instead of Springfield M1903s or Mosin-Nagant rifles. A later patch replaced the American USMC Engineer's No. 3 with the M1 Garand, but the US Army Engineer as well as the Sniper for both factions still uses use the Lee-Enfield.
** The Russian and British Assault class originally used the Browning Automatic Rifle. A later patch replaced the Russian BAR with the DP-1928, and the SAS Assault in the Secret Weapons of WWII expansion got the Bren.



** The Japanese Anti-Tank class has the German Panzerschreck. Their Medic and Sniper classes use the same weapons as their German counterparts.
** The Russian army in ''VideoGame/BattlefieldBadCompany 2'' uses two Russian assault rifles and a handgun alongside ''Chinese'' machine guns and sniper rifles and a ''Swedish'' RPG. What's even weirder is that the game features a wide assortment of much more sensible modern Russian firearms[[note]]though still preferring rare guns over actual standard-issue hardware - there is no AK-74 in the game, instead settling for the prototype AEK-971, the special forces-only AN-94, and the [[SmallReferencePools far more well-known]] AKS-74U carbine[[/note]], but the majority of them are only usable in multiplayer.

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** The Russian medic uses an MP-18, as opposed to the ridiculously common PPSH-41. This might be for balance reasons, as the PPSH's [[MoreDakka 71-round drum]] would give Russian medics a noticeable advantage in multiplayer [[note]]Although, the PPSH could also use 35-round box mags[[/note]].
** Most of the
Japanese Anti-Tank class has the German Panzerschreck. Their Medic and Sniper classes in general all use the same weapons as their German counterparts.
weapons, while the Engineer uses the experimental and never issued Type 5 Rifle. The only exception is the Type 99 LMG used by the Assault class, and even then it was originally an STG44 prior to a patch.
** The Russian army in ''VideoGame/BattlefieldBadCompany 2'' uses two Russian assault rifles and a handgun alongside ''Chinese'' machine guns and sniper rifles and a ''Swedish'' RPG. What's even weirder is that the game features a wide assortment of much more sensible modern Russian firearms[[note]]though still preferring rare guns over actual standard-issue hardware - there is no the AK-74 isn't in the game, instead settling for instead, there's the prototype AEK-971, the special forces-only AN-94, and the [[SmallReferencePools far more well-known]] AKS-74U carbine[[/note]], but the majority of them are only usable in multiplayer.multiplayer.
** In general, starting with ''VideoGame/Battlefield3'', players can choose from a wide assortment of weapons... Such as weapons that were never used by the playable factions, weapons that were only designed for civilian use, and even weapons that ''never even left the prototype stage.''
*** ''[[VideoGame/BattlefieldHardline Hardline]]'' is arguably even worse in this regard. It's one thing to imagine an experimental assault rifle in the hands of a spec ops trooper, it's an entirely different ball game imagining them being used by domestic law enforcement, let alone gang-bangers.
*** This is what some people are complaining about in 'VideoGame/Battlefield1'', what with the prevalence of automatic weapons and prototype firearms, instead of the bolt-action rifles and melee weapons that were so common in UsefulNotes/WorldWarI.



*** Variants of the Carcano Mod. 91 rifle were used by Ethiopia (that actually aquired it ''before the Italian Army itself'': [[MagnificentBastard emperor Menelik]], aiming to shake the Italian protectorate, used the credits Italy had given him to buy it. As he was successful, he never paid for it), Bulgaria, Finland (Italy had tried to switch to a more powerful rifle round but had to abort due the early start of UsefulNotes/WorldWarII, so they shipped there all the new rounds they had manufactured and a number of rifles to help in the Winter War, where, after a trial period on the frontline, was issued to rear-guard troops and the Navy due the logistical issues of keeping the troops supplied and other issues), and even ''Japan'' (after the [[UsefulNotes/SecondSinoJapaneseWar invasion of China]], all Arisaka production was required to supply the Army, so the Navy, that needed rifles too, contacted Italy under the terms of the Anti-Comintern Pact, and was supplied with 120,000 Carcano rifles modified to use a box magazine and the standard Japanese round). Captured guns would be used by various states who found themselves with them... With an American-captured one being sold via mail order and used for [[UsefulNotes/JohnFKennedy a rather infamous assassination]].

to:

*** Variants of the Carcano Mod. 91 rifle were used by Ethiopia (that actually aquired acquired it ''before the Italian Army itself'': [[MagnificentBastard emperor Menelik]], aiming to shake the Italian protectorate, used the credits Italy had given him to buy it. As he was successful, he never paid for it), Bulgaria, Finland (Italy had tried to switch to a more powerful rifle round but had to abort due the early start of UsefulNotes/WorldWarII, so they shipped there all the new rounds they had manufactured and a number of rifles to help in the Winter War, where, after a trial period on the frontline, was issued to rear-guard troops and the Navy due the logistical issues of keeping the troops supplied and other issues), and even ''Japan'' (after the [[UsefulNotes/SecondSinoJapaneseWar invasion of China]], all Arisaka production was required to supply the Army, so the Navy, that needed rifles too, contacted Italy under the terms of the Anti-Comintern Pact, and was supplied with 120,000 Carcano rifles modified to use a box magazine and the standard Japanese round). Captured guns would be used by various states who found themselves with them... With an American-captured one being sold via mail order and used for [[UsefulNotes/JohnFKennedy a rather infamous assassination]].



* TruthInTelevision: As the Soviet Union declined, a ''lot'' of Soviet-made AK-47s started popping up all over the world.

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* TruthInTelevision: As the Soviet Union declined, a ''lot'' of Soviet-made AK-47s AKs started popping up all over the world.
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