History Main / ImproperlyPlacedFirearms

4th Nov '17 11:41:18 AM patriciovalencia117
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*** This is what some people are complaining about in ''VideoGame/Battlefield1'', what with the prevalence of automatic weapons and prototype firearms, instead of the bolt-action rifles and melee weapons that were so common in UsefulNotes/WorldWarI.
*** ''Battlefield 1'' also has plenty of weapons in the game that were either exceedingly rare but did see limited frontline service, such as the [=M1918=] Browning Automatic Rifle and Selbstlader 1916. Mass produced but never saw combat, such as the Huot Automatic Rifle and weapons that never got past the prototype stage and never saw mass production, such as the Selbstlader 1906, Hellrigel Sub Machine Gun and Mars Automatic.

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*** This is what some people are complaining about in ''VideoGame/Battlefield1'', what with the prevalence of automatic weapons and prototype firearms, instead of the bolt-action rifles and melee weapons that were so common in UsefulNotes/WorldWarI.
UsefulNotes/WorldWarI. This is averted in the game mode "Back to Basics" in which the all classes are equipped with only the unscoped bolt-action rifles used by their respective nations (i.e. the British can only use the SMLE and the Germans can only use the Gewehr 98).
*** ''Battlefield 1'' also has plenty of weapons in the game that were either exceedingly rare but did see limited frontline service, such service (such as the [=M1918=] Browning Automatic Rifle and Selbstlader 1916. Mass 1916), mass produced but never saw combat, such combat (such as the Huot Automatic Rifle Rifle) and weapons that never got past the prototype stage and never saw mass production, such production (such as the Selbstlader 1906, Hellrigel Sub Machine Gun and Mars Automatic.Automatic).
26th Oct '17 1:40:35 PM Wooboo
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** China's primary arms company, Norinco, produces an unlicensed copy of the [=MA6A1=] known as the Norinco CQ. Although it never saw much service with the Chinese military, primarily intended for export sales, what makes it notable is that the Iranian military has been producing unlicensed copies of the unlicensed copy, one of which became the primary assault rifle of the Iranian military. Despite [[http://gallery.military.ir/albums/userpics/IMG_0004~0.JPG looking radically unlike an M16]], the [=KH-2002=] is heavily based on this Chinese [=M16=] copy.

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** China's primary arms company, Norinco, produces an unlicensed copy of the [=MA6A1=] [=M16A1=] known as the Norinco CQ. Although it never saw much service with the Chinese military, primarily intended for export sales, what makes it notable is that the Iranian military has been producing unlicensed copies of the unlicensed copy, one of which became the primary assault rifle of the Iranian military. Despite [[http://gallery.military.ir/albums/userpics/IMG_0004~0.JPG looking radically unlike an M16]], the [=KH-2002=] is heavily based on this Chinese [=M16=] copy.
26th Oct '17 1:37:59 PM Wooboo
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Added DiffLines:

** China's primary arms company, Norinco, produces an unlicensed copy of the [=MA6A1=] known as the Norinco CQ. Although it never saw much service with the Chinese military, primarily intended for export sales, what makes it notable is that the Iranian military has been producing unlicensed copies of the unlicensed copy, one of which became the primary assault rifle of the Iranian military. Despite [[http://gallery.military.ir/albums/userpics/IMG_0004~0.JPG looking radically unlike an M16]], the [=KH-2002=] is heavily based on this Chinese [=M16=] copy.
24th Oct '17 4:44:50 AM Wooboo
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Added DiffLines:

*** ''Battlefield 1'' also has plenty of weapons in the game that were either exceedingly rare but did see limited frontline service, such as the [=M1918=] Browning Automatic Rifle and Selbstlader 1916. Mass produced but never saw combat, such as the Huot Automatic Rifle and weapons that never got past the prototype stage and never saw mass production, such as the Selbstlader 1906, Hellrigel Sub Machine Gun and Mars Automatic.
25th Aug '17 2:48:38 PM Kadorhal
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* The box art for ''VideoGame/Wolfenstein3D'' depicts Nazis using M16s, that [[ReliablyUnreliableGuns fire while falling through air]], no less. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be an IMI Uzi and a Beretta 92. The box art for its ''Spear of Destiny'' expansion features the hero smashing open the glass case of said spear with a Kalashnikov.

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* The box art for ''VideoGame/Wolfenstein3D'' depicts Nazis using M16s, that [[ReliablyUnreliableGuns fire while falling through air]], no less. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be an IMI Uzi and a Beretta 92.92 (alongside his clothing overall having more of a [[UsefulNotes/TheVietnamWar Vietnam-era]] look than a UsefulNotes/WorldWarII one). The box art for its ''Spear of Destiny'' expansion features the hero smashing open the glass case of said spear with a Kalashnikov.



* Funny enough, ''VideoGame/MafiaII'', whose prologue starts in Sicily , and quite possibly is a ShoutOut to ''Airborne'', also has Italian Blackshirts armed with German weapons.

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* Funny enough, ''VideoGame/MafiaII'', whose prologue starts in Sicily , Sicily, and quite possibly is a ShoutOut to ''Airborne'', also has Italian Blackshirts armed with German weapons.



** During the introductory assault course, the range master is seen brandishing a chrome-plated Desert Eagle[[labelnote:*]]the [[PropRecycling same model from CoD4]][[/labelnote]] before giving a two-tone one[[labelnote:*]]with misaligned sights[[/labelnote]] to the player character. Keep in mind these are US Army Rangers in Afghanistan: Desert Eagles are definitely ''not'' standard issue (nor do the Rangers use chrome-plated ''anything''), and getting caught using an unapproved firearm can land you into ''serious'' trouble. Then again, the weapon boxes he opens before you run the Pit also contain a number of weapons that aren't standard-issue - including SPAS-12s, Mini-Uzis and the same modded AK the Russians use - and nobody ever complains if you drop one of your starting guns for one that someone had just been trying to kill you with unless you need to be silent (hell, Soap at one point later in the same game directly asks if you "see anything you like" in the Gulag's armory - one with maybe two guns of Russian manufacture, mind you). It seems that Task Force 141, at least, like many other special forces organizations, doesn't mind too much about the use of unorthodox equipment, though why the player as an Army Ranger can also take guns from enemies without consequence is purely for RuleOfFun.

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** During the introductory assault course, the range master is seen brandishing a chrome-plated Desert Eagle[[labelnote:*]]the [[PropRecycling same model from CoD4]][[/labelnote]] before giving a two-tone one[[labelnote:*]]with misaligned sights[[/labelnote]] to the player character. Keep in mind these are US Army Rangers in Afghanistan: Desert Eagles are definitely ''not'' standard issue (nor do the Rangers use chrome-plated ''anything''), and getting caught using an unapproved firearm can land you into ''serious'' trouble. Then again, the weapon boxes he opens before you run the Pit also contain a number of weapons that aren't standard-issue - including SPAS-12s, Mini-Uzis and the same modded AK the Russians use - and nobody ever complains if you drop one of your starting guns for one that someone had just been trying to kill you with unless you need to be silent (hell, Soap at one point later in the same game directly asks if you "see anything you like" in the Gulag's armory - one with maybe two guns of Russian manufacture, mind you). It seems that Task Force 141, at least, like many other special forces organizations, doesn't mind too much about the use of unorthodox equipment, though why the player as an Army Ranger can also take guns from enemies without consequence is purely for RuleOfFun.
24th Aug '17 7:16:22 PM Kadorhal
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* The box art for ''VideoGame/Wolfenstein3D'' depicts Nazis using M16s, that [[ReliablyUnreliableGuns fire while falling through air]], no less. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be a Beretta 92. The box art for its ''Spear of Destiny'' expansion features the hero smashing open the glass case of said spear with a Kalashnikov.

to:

* The box art for ''VideoGame/Wolfenstein3D'' depicts Nazis using M16s, that [[ReliablyUnreliableGuns fire while falling through air]], no less. The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port's box has an undefined character (presumably the hero) carrying not only another M16, but also what appears to be an IMI Uzi and a Beretta 92. The box art for its ''Spear of Destiny'' expansion features the hero smashing open the glass case of said spear with a Kalashnikov.



** During the introductory assault course, the range master is seen brandishing a chrome-plated Desert Eagle[[labelnote:*]]the [[PropRecycling same model from CoD4]][[/labelnote]] before giving a two-tone one[[labelnote:*]]with misaligned sights[[/labelnote]] to the player character. Keep in mind these are US Army Rangers in Afghanistan: Desert Eagles are definitely ''not'' standard issue (nor do the Rangers use chrome-plated ''anything''), and getting caught using an unapproved firearm can land you into ''serious'' trouble. Then again, the weapon boxes he opens before you run the Pit also contain a number of weapons that aren't standard-issue, and nobody ever complains if you drop one of your starting guns for one that someone had just been trying to kill you with unless you need to be silent (hell, Soap at one point later in the same game directly asks if you "see anything you like" in the Gulag's armory - one with maybe two guns of Russian manufacture, mind you). It seems that Task Force 141, at least, like many other special forces organizations, doesn't mind too much about the use of unorthodox equipment, though why the player as an Army Ranger can also take guns from enemies without consequence is purely for RuleOfFun.

to:

** During the introductory assault course, the range master is seen brandishing a chrome-plated Desert Eagle[[labelnote:*]]the [[PropRecycling same model from CoD4]][[/labelnote]] before giving a two-tone one[[labelnote:*]]with misaligned sights[[/labelnote]] to the player character. Keep in mind these are US Army Rangers in Afghanistan: Desert Eagles are definitely ''not'' standard issue (nor do the Rangers use chrome-plated ''anything''), and getting caught using an unapproved firearm can land you into ''serious'' trouble. Then again, the weapon boxes he opens before you run the Pit also contain a number of weapons that aren't standard-issue, standard-issue - including SPAS-12s, Mini-Uzis and the same modded AK the Russians use - and nobody ever complains if you drop one of your starting guns for one that someone had just been trying to kill you with unless you need to be silent (hell, Soap at one point later in the same game directly asks if you "see anything you like" in the Gulag's armory - one with maybe two guns of Russian manufacture, mind you). It seems that Task Force 141, at least, like many other special forces organizations, doesn't mind too much about the use of unorthodox equipment, though why the player as an Army Ranger can also take guns from enemies without consequence is purely for RuleOfFun.



** There's also the G18, which is a modified Glock 17 standing in for the full-auto Glock 18. As mentioned at the top of the page, this is a common occurrence in films; why they would do that in a ''video game'' where they can model whatever gun they want (such as [[GunsAkimbo dual]] {{sawed|OffShotgun}}-down Model 1887 shotguns [[RuleOfCool being flip-cocked after every shot]]), is anybody's guess[[note]]the most likely reason is that they modeled it after such a movie gun without bothering to change it at all once they finished it - this sort of thing seems to be a recurring problem in games developed by Activision-owned companies, airsoft guns make a few appearances here and there too[[/note]]. Additionally, the Beretta 93R machine pistol is actually a [=92SB=] (the same gun standing in for the M9 here and in ''[=CoD4=]'') with the skeleton stock and forward grip of a 93R added on.

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** There's also the G18, which is a modified Glock 17 standing in for the full-auto Glock 18. As mentioned at the top of the page, this is a common occurrence in films; why they would do that in a ''video game'' where they can model whatever gun they want (such as [[GunsAkimbo dual]] {{sawed|OffShotgun}}-down Model 1887 shotguns [[RuleOfCool being flip-cocked after every shot]]), is anybody's guess[[note]]the most likely reason is that they modeled it after such a movie gun without bothering to change it at all once they finished it - this sort of thing seems to be is a recurring problem in games developed by Activision-owned companies, Activision-published games, airsoft guns make a few appearances here and there too[[/note]].in particular making frequent appearances, such as this game's M4 model[[/note]]. Additionally, the Beretta 93R machine pistol is actually a [=92SB=] (the same gun standing in for the M9 here and in ''[=CoD4=]'') with the skeleton stock and forward grip of a 93R added on.



* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations, including every NATO member state except the US and West Germany - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher (next to a crate of Soviet [=SVDs=]) in a downed Soviet cargo plane is briefly and weakly {{handwave}}d as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.

to:

* Taken UpToEleven in ''VideoGame/CallOfDutyBlackOps'' which features several anachronistic faults in regards to firearms shown in the game. The FN FAL in particular - commonly known as the "Right Arm of the Free World" for its use by many Western-aligned nations, including every NATO member state except the US and West Germany - is only used, of all people, by ''Vietcong'' and ''Cuban'' soldiers in single player. To the developers' credit, the second example is slightly [[JustifiedTrope justified]], since the specific model of the FAL seen in the game was part of a shipment of about 500 of these firearms, all delivered to the Cuban police. But other parts of the game return to playing this trope straight, since while the Cuban soldiers only appear in the first level of the game it's never explained why ''every other'' Soviet-aligned military present in the game uses the FAL as well (or why half of the Viet Cong soldiers armed with them also have American M203 grenade launchers to attach attached to them); technically, the FAL was also in service as the semi-auto [=L1A1=] Self Loading Rifle with Australian soldiers stationed in Vietnam, so the argument ''could'' be made the ones encountered in Vietcong hands are simply captured rifles. It's somewhat harder to justify the highly anachronistic French FAMAS FELIN Russians occasionally use, except the FAMAS was a Russian staple weapon in ''Modern Warfare 2'' first, so it could again just be a matter of following the leader. Also, both the Soviet special forces seen in the 1968 Kowloon mission and the Vietcong in Huế City use the SPAS-12 shotgun a firearm model from ''Italy'' which was introduced in ''[[AnachronismStew 1982]]''. The turret in the beginning of Vorkuta prison has a mounted American M249 SAW, which was made in 1984. Several campaign levels also feature the KS-23 shotgun, a 23mm riot gun that while at least actually being a Russian model (despite it like the FAL appearing primarily in Cuban and Vietcong hands - even Mason starts with it in a mission or two set in Vietnam) was not designed until 1971 and on top of that wasn't meant for actual combat use. The closest any of these get to an actual justification is the last part of "Crash Site", where the presence of an American China Lake grenade launcher (next to a crate of Soviet [=SVDs=]) in a downed Soviet cargo plane is briefly and weakly {{handwave}}d as "some kind of setup". Somewhere, a firearms enthusiast is drinking themselves to death.
12th Aug '17 7:49:07 AM Rmpdc
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* The first levels of both ''VideoGame/MedalOfHonorVanguard'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'', respectively "Off Target" and "Infinite Mischief", start off with the player fighting Italian blackshirts, who are equipped with Karabiner 98Ks and [=MP40s=] instead of the more historically accurate Carcano rifles and Beretta Model 38 submachine guns. ''Airborne'' also has an odd [[InvertedTrope inversion]], as while the holster for the folding-stock [=M1A1=] paratrooper carbine is present on the models for the men of the 82nd Airborne, the weapon itself is not actually available in the game at all.

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* ''VideoGame/MedalOfHonor''
**
The first levels of both ''VideoGame/MedalOfHonorVanguard'' and ''[[VideoGame/MedalOfHonorAirborne Airborne]]'', respectively "Off Target" and "Infinite Mischief", start off with the player fighting Italian blackshirts, who are equipped with Karabiner 98Ks and [=MP40s=] instead of the more historically accurate Carcano rifles and Beretta Model 38 submachine guns. ''Airborne'' also has an odd [[InvertedTrope inversion]], as while the holster for the folding-stock [=M1A1=] paratrooper carbine is present on the models for the men of the 82nd Airborne, the weapon itself is not actually available in the game at all.all.
** Downplayed in ''VideoGame/MedalOfHonorPacificAssault'', where US Marines on Guadalcanal are using M1 Garands, M1 Carbines, and M1919 Browning Machine guns. While these were already in widespread use at the time, these weapons were given mostly to US Army units, with the Marines having to rely on older weapons like Springfield or M1917 Browning machine gun. Though, it's implied the Marines here received surplus stocks from the Army, or simply stole the weapons from them, as was common during the Guadalcanal campaign.
2nd Aug '17 5:59:49 PM ArJayKay
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** During WWII the Russians trained dogs to run under tanks, the plan being to strap them with bombs and unleash them on the advancing Germans. They lacked actual German tanks to train with, however. When released in the field, the dogs performed [[GoneHorriblyRight exactly as trained]] and went under their own tanks. This was compounded by the fact that Soviet tanks had diesel engines, whereas their German counterparts ran on petrol; the differences in scent were likely to have confused the dogs, and they sought out the more-familiar smelling tanks.

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** During WWII the Russians trained dogs to run under tanks, the plan being to strap them with bombs and unleash them on the advancing Germans. They lacked actual German tanks to train with, however. When released in the field, the dogs performed [[GoneHorriblyRight exactly as trained]] and went under their own tanks. This The main problem was compounded by the fact that Soviet tanks had diesel engines, whereas their German counterparts ran on petrol; gasoline; the differences in scent were likely to have had confused the dogs, and they sought out the more-familiar smelling tanks.
16th Jul '17 10:15:55 AM nombretomado
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** UNIT, an elite military formation, is armed with bolt-action Lee-Enfield rifles which had been declared obselete in British service nearly twenty years beforehand; they also had WW2-era Vickers and Bren machine-guns[[note]]Brens are still in service, just about. But the Vickers dates back to before WWI[[/note]]

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** UNIT, an elite military formation, is armed with bolt-action Lee-Enfield rifles which had been declared obselete in British service nearly twenty years beforehand; they also had WW2-era [=WW2=]-era Vickers and Bren machine-guns[[note]]Brens are still in service, just about. But the Vickers dates back to before WWI[[/note]]
5th Jul '17 3:12:35 PM Kadorhal
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* Some productions going for a British feel sometimes use Armscor shotguns since these are marked with the British-sounding name of "Squires Bingham." Armscor/Squires Bingham is actually a Filipino manufacturer.[[note]]Though it was started by expatriate Englishmen.[[/note]]
** Speaking of British characters and guns, it is important to note that American AR-type rifles in the hands of British soldiers may not be an example of this trope given certain conditions. If the soldiers are members of the SAS or a few other special forces units that do carry both American made [=M16s=]/[=M4s=] and the Canadian versions, the [=C7s=]/[=C8s=], then it is not an example of this trope. British Army and Territorial Army soldiers using them, however, would be an example of this trope.

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* Some productions going for a British feel sometimes use Armscor shotguns since these are marked with the British-sounding name of "Squires Bingham." Armscor/Squires Bingham is actually a Filipino manufacturer.[[note]]Though it was Bingham, though started by expatriate Englishmen.[[/note]]
Englishmen, is actually a ''Filipino'' manufacturer.
** Speaking of British characters and guns, it is important to note that American AR-type rifles in the hands of British soldiers may not be an example of this trope given certain conditions. If the soldiers are members of the SAS or a few other special forces units that do carry both American made American-made [=M16s=]/[=M4s=] and the Canadian versions, the [=C7s=]/[=C8s=], then it is not an example of this trope. British Army and Territorial Army soldiers using them, however, would be an example of this trope.



* The Beretta [=BM59=] is sometimes used as a stand-in for the M14. As the two weapons are both modifications of the M1 Garand, this is rarely noticed.

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* The Beretta [=BM59=] is sometimes was on occasion used as a stand-in for the M14. As the two weapons are both modifications of the M1 Garand, this is rarely noticed.



* ''Anime/CowboyBebop'' is set in a future with space gates, large spaceships and advanced almost-sentient computers, yet every personal weapon seen is either very similar or exactly identical to present-day ones. Spike himself uses a Jericho 941, Jet a Walther P99 and Faye a Glock 30. The anime tries to convey the idea that it's set in a somewhat realistic and retro future, so it makes sense that there are no blasters and that energy weapons are few and far between and too large for anything other than ship-based mountings (though it's never explained why Spike has a plasma cannon on his Swordfish II, when even police fighters are restricted to machine guns). You'd think personal firearms would have evolved at least ''a little''. Plenty of the weapons shown in the series were out of date even when it first started in 1998. But then again, everything in ''Cowboy Bebop'' is retro.

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* ''Anime/CowboyBebop'' is set in a future with space gates, large spaceships and advanced almost-sentient computers, yet every personal weapon seen is either very similar or exactly identical to present-day ones. Spike himself uses a Jericho 941, 941 (entered production in 1990), Jet a Walther P99 (1997) and Faye a Glock 30.30 (also 1997). The anime tries to convey the idea that it's set in a somewhat realistic and retro future, so it makes sense that there are no blasters and that energy weapons are few and far between and too large for anything other than ship-based mountings (though it's never explained why Spike has a plasma cannon on his Swordfish II, when even police fighters are restricted to machine guns). You'd think personal firearms would have evolved at least ''a little''. Plenty of the weapons shown in the series were out of date even when it first started in 1998. But then again, everything in ''Cowboy Bebop'' is retro.



** Something else to note is that the series is a sort of semi-dystopian/post apocalpyse setting, where a technological incident blew up the moon and turned a large section of earth into barely-habitable wastelands. Even when the story picks up, humanity still seems to be recovering from the incident, which also owes to the series's mix of sci-fi and grungy retro aesthetics since in some cases old is literally mixing with the new. It wouldn't be too much of a stretch to think that personal weapons development wasn't at the priority of humanity's to-do list in the years following the incident.

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** Something else to note is that the series is a sort of semi-dystopian/post apocalpyse setting, where a technological incident blew up the moon and turned a large section of earth into barely-habitable wastelands.wastelands that is still getting hit by meteor fragments fifty years onward. Even when the story picks up, humanity still seems to be recovering from the incident, which also owes to the series's mix of sci-fi and grungy retro aesthetics since in some cases old is literally mixing with the new. It wouldn't be too much of a stretch to think that personal weapons development wasn't at the priority of humanity's to-do list in the years following the incident.
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