History Main / ImprobablePowerDiscrepancy

1st Nov '17 8:56:17 AM LlamaAdventure
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** Similar to the aforementioned ''Point Lookout'' enemies, the VideoGame/FalloutNewVegas DLC enemies can become disproportionately overpowered at high levels, for example at Level 40+ on Very Hard, ''Lonesome Road'''s Tunnelers will two-shot you and its upgraded Deathclaws will [[OneHitKill one-shot]] you, regardless of armor, and even [[ArtificialZombie Lobotomites]] in ''Old World Blues'' deal bonus damage that can chop off up to half your HP, more than you can deal with the same weapons.

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** Similar to the aforementioned ''Point Lookout'' enemies, the VideoGame/FalloutNewVegas DLC enemies can become disproportionately overpowered at high levels, for example at Level 40+ on Very Hard, ''Lonesome Road'''s Tunnelers will two-shot you and its upgraded Deathclaws will [[OneHitKill one-shot]] you, regardless of armor, and even [[ArtificialZombie Lobotomites]] in ''Old World Blues'' deal bonus damage that can chop off up to half your HP, more than you can deal with the same weapons. The ''Lonesome Road'' example is somewhat justified by The Divide being a hellish DeathWorld even by Wasteland standards, Deathclaws already being TheDreaded of the series and Tunnelers being shown to be able to go toe-to-toe with a Deathclaw when hunting in packs.
1st Nov '17 8:50:56 AM LlamaAdventure
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The effect is noticeable between the first and second games, but it becomes more so with ''VideoGame/BaldursGateIIThroneOfBhaal'', which basically breaks the logic of [[TableTopGame/ForgottenRealms the established setting]] altogether. In ''[[VideoGame/BaldursGateII Shadows of Amn]]'', when you met, say, an 18th-level character, they'd be considered very powerful as they would be in the setting at large (like the legendary hero Drizzt Do'Urden, who's not quite level 18). In ''Throne of Bhaal'', such characters are a dime a dozen, and even regular mooks, such as the abovementioned rank-and-file Tehyrian soldiers, are well armed and strong enough to stand up to a party past level 20. It goes the other way as well; Ilasera is one of the Five, a group of immensely powerful Bhaalspawn tearing the land apart, but she's also the very first enemy you face, so her abilities consist of casting low level magic and trying ineffectively to stab you.

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The effect is noticeable between the first and second games, but it becomes more so with ''VideoGame/BaldursGateIIThroneOfBhaal'', which basically breaks the logic of [[TableTopGame/ForgottenRealms the established setting]] altogether. In ''[[VideoGame/BaldursGateII Shadows of Amn]]'', when you met, say, an 18th-level character, they'd be considered very powerful as they would be in the setting at large (like the legendary hero Drizzt Do'Urden, who's not quite level 18). In ''Throne of Bhaal'', such characters are a dime a dozen, and even regular mooks, such as the abovementioned rank-and-file Tehyrian soldiers, are well armed and strong enough to stand up to a party past level 20. It goes the other way as well; Ilasera is one of the Five, a group of immensely powerful Bhaalspawn tearing the land apart, but she's also the very first enemy you face, and the devs have to account for the player starting their game at ''Throne of Bhaal'' and thus having to fight her solo, so her abilities consist of casting low level magic and trying ineffectively to stab you.
24th Aug '17 8:11:09 AM MBG
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** A particularly silly one is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?printed=true&multiverseid=2182 Segovian Leviathan]], a card whose artwork shows it being [[RentAZilla so large,]] its eyes dwarf nearby whales. Its statline? 3/3, the same as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201843 a mundane elephant]] and completely unremarkable, especially compared to most Leviathans. A later expansion would reveal that, in fact, Segovia is [[{{Lilliputians}} about 1/100 the size of most planes]], and the Segovian Leviathan is indeed roughly the same size as an elephant - it only looks big because it's next to whales the size of goldfish.
31st Jul '17 1:33:25 PM MBG
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** This is partly because in ''Magic'', a statline of 1/1 is generally considered to be that of [[BadassNormal an ordinary to moderately-trained human]] and anywhere in between that, with anything above that usually representing either a legendary warrior, a monster, or an animal. Problem is, this leaves a lot of leeway: for instance, a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373578 mighty warrior]] of AncientGrome would be completely unable to damage [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sanctuary%20cat a small cat]] without help, and he'd get his ass handed to him by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373512 a philosopher]] - who, inexplicably, has the same statline as [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=129586 a grizzly bear]].

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** This is partly because in ''Magic'', a statline of 1/1 is generally considered to be that of [[BadassNormal an ordinary to moderately-trained human]] and anywhere in between that, with anything above that usually representing either a legendary warrior, a mage, a monster, or an animal. Problem is, this leaves a lot of leeway: for instance, a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373578 mighty warrior]] of AncientGrome would be completely unable to damage [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sanctuary%20cat a small cat]] without help, and he'd get his ass handed to him by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373512 a philosopher]] - who, inexplicably, has the same statline as [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=129586 a grizzly bear]].
31st Jul '17 1:32:59 PM MBG
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Added DiffLines:

** This is partly because in ''Magic'', a statline of 1/1 is generally considered to be that of [[BadassNormal an ordinary to moderately-trained human]] and anywhere in between that, with anything above that usually representing either a legendary warrior, a monster, or an animal. Problem is, this leaves a lot of leeway: for instance, a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373578 mighty warrior]] of AncientGrome would be completely unable to damage [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=sanctuary%20cat a small cat]] without help, and he'd get his ass handed to him by [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373512 a philosopher]] - who, inexplicably, has the same statline as [[http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=129586 a grizzly bear]].
31st Jul '17 1:13:33 PM MBG
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** ''D&D'' can also fall into this in a more conventional sense, as the game is designed for many different levels of power. For one example, the BigBad of the mid-level adventure ''Red Hand of Doom'' adventure is an 11th-level half-dragon cleric, an individual who considers himself blessed by the goddess Tiamat and powerful enough to open a permanent door to Hell and hold sway over thousands of hobgoblins. Meanwhile, the random unnamed henchmen and wandering monsters in the high-level book ''Elder Evils'' hit 10th level at minimum. And at the extreme high-end, the ''Epic Level Handbook'' features a random magical dinosaur with no particular history or origin, and a CR higher than the setting-destroying EldritchAbominations in the above book.

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** ''D&D'' can also fall into this in a more conventional sense, as the game is designed for many different levels of power. For one example, the BigBad of the mid-level adventure ''Red Hand of Doom'' adventure is an 11th-level half-dragon cleric, an individual who considers himself blessed by the goddess Tiamat and powerful enough to open a permanent door to Hell and hold sway over thousands of hobgoblins. Meanwhile, the random unnamed henchmen and wandering monsters in the high-level book ''Elder Evils'' hit 10th level at minimum. And at the extreme high-end, the ''Epic Level Handbook'' features a random magical dinosaur with no particular history or origin, and a CR higher than the setting-destroying EldritchAbominations {{Eldritch Abomination}}s in the above book.
31st Jul '17 1:13:06 PM MBG
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Added DiffLines:

** ''D&D'' can also fall into this in a more conventional sense, as the game is designed for many different levels of power. For one example, the BigBad of the mid-level adventure ''Red Hand of Doom'' adventure is an 11th-level half-dragon cleric, an individual who considers himself blessed by the goddess Tiamat and powerful enough to open a permanent door to Hell and hold sway over thousands of hobgoblins. Meanwhile, the random unnamed henchmen and wandering monsters in the high-level book ''Elder Evils'' hit 10th level at minimum. And at the extreme high-end, the ''Epic Level Handbook'' features a random magical dinosaur with no particular history or origin, and a CR higher than the setting-destroying EldritchAbominations in the above book.
13th Jul '17 1:29:41 PM MBG
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* ''VideoGame/NeverwinterNights2'' and its expansion feature both extremes. The Duergar and Bladelings that attack the DoomedHometown at the beginning of the game are exceedingly weak for an assault force attempting to retrieve something very dear to the Githyanki. In the expansion, the player reaches Epic levels up to 30, and most of the enemies tailored to that power level are ones that you would expect to be very powerful, like fiends. At the same time, however, enemies that should be mundane and much lower in power than the player have inflated strength to present a challenge to the player. For example, there is a "berserker lodge" containing a small number of Rashemani warriors that you can spar with to earn bonuses. If they really were so powerful as they are depicted to be, they could probably travel to the Sword Coast (where the original campaign took place), dispatch the much weaker armed forces of that region with ease and carve out their own kingdom.

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* ''VideoGame/NeverwinterNights2'' and its expansion feature both extremes. The Duergar and Bladelings that attack the DoomedHometown at the beginning of the game are exceedingly weak for an assault force attempting to retrieve something very dear to the Githyanki. In the expansion, the player reaches Epic levels up to 30, and most of the enemies tailored to that power level are ones that you would expect to be very powerful, like fiends. At the same time, however, enemies that should be mundane and much lower in power than the player have inflated strength to present a challenge to the player. For example, there is a "berserker lodge" containing a small number of Rashemani warriors that you can spar with to earn bonuses. If they really were so powerful as they are depicted to be, they could probably travel to the Sword Coast (where the original campaign took place), dispatch the much weaker armed forces of that region with ease and carve out their own kingdom. As one Let's Play [[https://lparchive.org/Neverwinter-Nights-2-Mask-of-the-Betrayer/Update%2005/ put it]]:
-->''Our previous arch-nemesis, Black Garius, was an undead mage of exceptional ability who in life used his power to become master of the Arcane Brotherhood of Luskan, one of the most cutthroat organisations on the Sword Coast, and then after his death became the right-hand of an ancient world-destroying evil, the King of Shadows. He was the BigBad End Guy for [=NWN2=]. He was 20th Level. Only [[FinalBoss the King of Shadows]] had more levels than him. This Red Wizard ([[{{Mooks}} who doesn't even have a name]]) is a trainee necromancer still studying at a Thayan Academy and acting as a disposable minion for his superiors. He's [[StarterVillain the first encounter in the Mulsantir module]]. [[WakeUpCallBoss He's also a Level 9 Wizard/10 Red Wizard and all his gnoll buddies are 10th Level Barbarians with 18 Hit Die.]]''
27th Jun '17 12:22:42 AM immortalfrieza
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** This trope crops up ''VideoGame/FinalFantasyXIII'' with the Sanctum's Bioweapons. The datalog entry on the Bioweapons claims that the Bioweapons are just as strong as their wild kin, but in gameplay statistically almost all of the wild versions of a given Bioweapon are far stronger than the Bioweapon version, particularly when one gets to Pulse. For example, the Pulsian Behemoths would defeat all but the Proto-Behemoths in the endgame with ease, and even those wouldn't last long.
4th Jun '17 2:29:35 PM MagBas
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*** ''VideoGame/PokemonBlackAndWhite2'' justifies this by saying that Gym Leaders are restricted from using their most powerful Pokémon against weak trainers. A Gym Leader's purpose is to challenge trainers, not simply curb-stomp them.
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