History Main / ImprobablePowerDiscrepancy

18th Nov '16 2:15:00 PM elemt
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The effect is noticeable between the first and second games, but it becomes more so with ''VideoGame/BaldursGateIIThroneOfBhaal'', which basically breaks the logic of [[TableTopGame/ForgottenRealms the established setting]] altogether. In ''[[VideoGame/BaldursGateII Shadows of Amn]]'', when you met, say, an 18th-level character, they'd be considered very powerful as they would be in the setting at large (like the legendary hero Drizzt Do'Urden, who's not quite level 18). In ''Throne of Bhaal'', such characters are a dime a dozen, and even regular mooks, such as the abovementioned rank-and-file Tehyrian soldiers, are well armed and strong enough to stand up to a party past level 20.

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The effect is noticeable between the first and second games, but it becomes more so with ''VideoGame/BaldursGateIIThroneOfBhaal'', which basically breaks the logic of [[TableTopGame/ForgottenRealms the established setting]] altogether. In ''[[VideoGame/BaldursGateII Shadows of Amn]]'', when you met, say, an 18th-level character, they'd be considered very powerful as they would be in the setting at large (like the legendary hero Drizzt Do'Urden, who's not quite level 18). In ''Throne of Bhaal'', such characters are a dime a dozen, and even regular mooks, such as the abovementioned rank-and-file Tehyrian soldiers, are well armed and strong enough to stand up to a party past level 20. It goes the other way as well; Ilasera is one of the Five, a group of immensely powerful Bhaalspawn tearing the land apart, but she's also the very first enemy you face, so her abilities consist of casting low level magic and trying ineffectively to stab you.
16th Nov '16 3:17:41 AM Morgenthaler
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* ''VideoGame/WorldOfWarcraft'' is all over this:

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* ''VideoGame/WorldOfWarcraft'' is all over this: this:



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* In ''VideoGame/DwarfFortress''.

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* In ''VideoGame/DwarfFortress''.



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** The farther you get through the games, the stronger the wild Pokémon become, in spite of there not being any logical reason for the strongest Pokémon to be the farthest from your home town.
** Particularly bad offenders are the Gym Leaders; supposedly eight of the strongest Pokémon trainers, and yet the first Gym Leader has two Pokémon, of level 12 and 14, while ''wild'' Pokémon of level 30 and over are common-place later in the game.
** Interestingly, Pokémon in places that can only be reached with Surf of other [=HM=]s that can only be received later in the games also generally have levels comparable to the level the trainer would be when they get said HM. So, you can have a bunch of level 5 Pokémon in grass on one route, and surf over one square to an island where there are level 20 Pokemon.
** Many of the games have some amount of post-game content after you beat the [[FinalBoss Elite Four and/or Champion]], supposedly the best trainers in the world. The trope is taken to a whole new level as you find countless ordinary trainers with Pokémon that make the Champ's seem pathetically inexperienced. This started in ''VideoGame/PokemonGoldAndSilver'', where you can visit the world of ''VideoGame/PokemonRedAndBlue'' after beating the champ, and fight level 50+ Ace Trainers (Lance's highest-level Dragonite is 50) in Route 1 alongside the Level 2 wild Pidgeys; the levels continue to march upward until you reach the TrueFinalBoss, who has a team of mons about 30 levels above those of the Elites. The ''[=HeartGold=] and [=SoulSilver=]'' remakes have a "rematch" Elite Four with stronger Pokémon, so that they're always tougher than any other ''available'' trainers, but this only creates further puzzlement. (Why did they stop training their team at around level 50, when plenty of {{mook}}-level trainers were already well past that point?)

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** The farther you get through the games, the stronger the wild Pokémon become, in spite of there not being any logical reason for the strongest Pokémon to be the farthest from your home town.
town.
** Particularly bad offenders are the Gym Leaders; supposedly eight of the strongest Pokémon trainers, and yet the first Gym Leader has two Pokémon, of level 12 and 14, while ''wild'' Pokémon of level 30 and over are common-place later in the game.
game.
** Interestingly, Pokémon in places that can only be reached with Surf of other [=HM=]s that can only be received later in the games also generally have levels comparable to the level the trainer would be when they get said HM. So, you can have a bunch of level 5 Pokémon in grass on one route, and surf over one square to an island where there are level 20 Pokemon.
** Many of the games have some amount of post-game content after you beat the [[FinalBoss Elite Four and/or Champion]], supposedly the best trainers in the world. The trope is taken to a whole new level as you find countless ordinary trainers with Pokémon that make the Champ's seem pathetically inexperienced. This started in ''VideoGame/PokemonGoldAndSilver'', where you can visit the world of ''VideoGame/PokemonRedAndBlue'' after beating the champ, and fight level 50+ Ace Trainers (Lance's highest-level Dragonite is 50) in Route 1 alongside the Level 2 wild Pidgeys; the levels continue to march upward until you reach the TrueFinalBoss, who has a team of mons about 30 levels above those of the Elites. The ''[=HeartGold=] and [=SoulSilver=]'' remakes have a "rematch" Elite Four with stronger Pokémon, so that they're always tougher than any other ''available'' trainers, but this only creates further puzzlement. (Why did they stop training their team at around level 50, when plenty of {{mook}}-level trainers were already well past that point?)



** The strongest Pokémon in existence in terms of base stats ''used'' to be Arceus, with isn't surprising due to it being the in-universe equivalent of God. That is, until Generation VI came along, in which case, both of Mewtwo's Mega Evolutions surpasses it in terms of strength, as well as Rayquaza's Mega Evolution, which can potentially be even stronger due to it being the only Pokémon that can Mega Evolve without an item[[note]]Case in point, Mega Rayquaza broke the Ubers tier on ''Website/{{Smogon}}'' so thoroughly, a new tier removing all restrictions was created simply to counter its might.[[/note]]. Downplayed in that it's only possible for Pokémon to be within their Mega Evolved forms under certain circumstances, and even then, the alternate form is only temporary.

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** The strongest Pokémon in existence in terms of base stats ''used'' to be Arceus, with isn't surprising due to it being the in-universe equivalent of God. That is, until Generation VI came along, in which case, both of Mewtwo's Mega Evolutions surpasses it in terms of strength, as well as Rayquaza's Mega Evolution, which can potentially be even stronger due to it being the only Pokémon that can Mega Evolve without an item[[note]]Case in point, Mega Rayquaza broke the Ubers tier on ''Website/{{Smogon}}'' so thoroughly, a new tier removing all restrictions was created simply to counter its might.[[/note]]. Downplayed in that it's only possible for Pokémon to be within their Mega Evolved forms under certain circumstances, and even then, the alternate form is only temporary.



** In generation II and III, Pokémon [[WhaleEgg hatched from eggs]] start at [[CharacterLevel level]] 5. Wild Pokemon could be at levels as low as 2, thus being weaker than ''infants'' of the same species. From gen IV on eggs hatch Pokémon at level 1.

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** In generation II and III, Pokémon [[WhaleEgg hatched from eggs]] start at [[CharacterLevel level]] 5. Wild Pokemon could be at levels as low as 2, thus being weaker than ''infants'' of the same species. From gen IV on eggs hatch Pokémon at level 1.



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16th Nov '16 12:24:36 AM Morgenthaler
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* City guards and soldiers (and bandits etc.) in the ''VideoGame/BaldursGate'' series grow consistently more powerful as you go through the games and expansions, to the point that by the end, even basic infantry in the Tethyrian army are magically armed and armored supermen to keep up with the fact that your player character is more or less the biggest BadAss on the planet by that point (except for the bosses). Humorously, this means that the Amnish guards from ''Shadows of Amn'' could effortlessly dominate the Flaming Fist from ''Baldur's Gate''... and the main plot of that game involved preventing a war between those two powers. Guess it's a good thing for the Gate that you succeeded, eh?\\

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* City guards and soldiers (and bandits etc.) in the ''VideoGame/BaldursGate'' series grow consistently more powerful as you go through the games and expansions, to the point that by the end, even basic infantry in the Tethyrian army are magically armed and armored supermen to keep up with the fact that your player character is more or less the biggest BadAss badass on the planet by that point (except for the bosses). Humorously, this means that the Amnish guards from ''Shadows of Amn'' could effortlessly dominate the Flaming Fist from ''Baldur's Gate''... and the main plot of that game involved preventing a war between those two powers. Guess it's a good thing for the Gate that you succeeded, eh?\\
20th Oct '16 12:53:19 AM Kotomikun
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** This is unbelievably blatant in the post-game of VideoGame/PokemonBlack2AndWhite2. The new, exclusive post-game place you can access after defeating the Elite Four and foiling Ghetsis? NUVEMA TOWN. That's right: the beginning town of the previous game is now the post game. Cue the ridiculous Pokemon levels. (There's a PRESCHOOLER with a LEVEL 62 Wooper!) For extra hilarity, the girl standing in a patch of grass will also give you a standard Potion in the midst of trainers with Pokemon that can deal a lot more than 20 HP's worth of damage....
** Similar to that, there are the first few routes of Kanto in [[VideoGame/PokemonGoldAndSilver Pokemon HeartGold and SoulSilver]], which you play in the post-game. Cue Level 50+ Ace Trainers in Route 1 alongside the Level 2 wild Pidgeys.

to:

** This is unbelievably blatant Many of the games have some amount of post-game content after you beat the [[FinalBoss Elite Four and/or Champion]], supposedly the best trainers in the world. The trope is taken to a whole new level as you find countless ordinary trainers with Pokémon that make the Champ's seem pathetically inexperienced. This started in ''VideoGame/PokemonGoldAndSilver'', where you can visit the world of ''VideoGame/PokemonRedAndBlue'' after beating the champ, and fight level 50+ Ace Trainers (Lance's highest-level Dragonite is 50) in Route 1 alongside the Level 2 wild Pidgeys; the levels continue to march upward until you reach the TrueFinalBoss, who has a team of mons about 30 levels above those of the Elites. The ''[=HeartGold=] and [=SoulSilver=]'' remakes have a "rematch" Elite Four with stronger Pokémon, so that they're always tougher than any other ''available'' trainers, but this only creates further puzzlement. (Why did they stop training their team at around level 50, when plenty of {{mook}}-level trainers were already well past that point?)
** The
post-game of VideoGame/PokemonBlack2AndWhite2. The new, exclusive post-game place you can access ''VideoGame/PokemonBlack2AndWhite2'' pulls the same trick: after defeating the Elite Four and foiling Ghetsis? NUVEMA TOWN. That's right: Ghetsis, your new quest begins in Nuvema Town, the beginning town of the previous game is now the post game. Cue the ridiculous Pokemon levels. (There's a PRESCHOOLER with a LEVEL 62 Wooper!) Wooper! This is especially bizarre because Wooper evolves at level 20.) For extra hilarity, the girl standing in a patch of grass will also give you a standard Potion in the midst of trainers with Pokemon that can deal a lot more than 20 HP's worth of damage....
** Similar to that, there are the first few routes of Kanto in [[VideoGame/PokemonGoldAndSilver Pokemon HeartGold and SoulSilver]], which you play in the post-game. Cue Level 50+ Ace Trainers in Route 1 alongside the Level 2 wild Pidgeys.
damage.
3rd Oct '16 2:20:58 PM MagBas
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** Particularly bad offenders are the Gym Leaders; supposedly eight of the strongest Pokémon trainers, and yet the first Gym Leader has two Pokémon, of level 12 and 14, while ''wild'' Pokémon of level 30 and over are common-place later in the game. Justified, as they're merely meant to guide trainers and help them learn, rather than just overpower them. VideoGame/PokemonBlack2AndWhite2 confirm that Gym Leaders have different teams and much stronger Pokemon, but don't use them in their Gyms for the sake of balance.

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** Particularly bad offenders are the Gym Leaders; supposedly eight of the strongest Pokémon trainers, and yet the first Gym Leader has two Pokémon, of level 12 and 14, while ''wild'' Pokémon of level 30 and over are common-place later in the game. Justified, as they're merely meant to guide trainers and help them learn, rather than just overpower them. VideoGame/PokemonBlack2AndWhite2 confirm that Gym Leaders have different teams and much stronger Pokemon, but don't use them in their Gyms for the sake of balance.
27th Sep '16 8:02:43 AM supergod
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* ''VideoGame/NeverwinterNights2'' and its expansion feature both extremes. The Duergar and Bladelings that attack the DoomedHometown at the beginning of the game are exceedingly weak for an assault force attempting to retrieve something very dear to the Githyanki. In the expansion, the player reaches Epic levels up to 30, and most of the enemies tailored to that power level are ones that you would expect to be very powerful, like fiends. At the same time, however, enemies that should be mundane and much lower in power than the player have inflated strength to present a challenge to the player. For example, there is a "berserker lodge" containing a small number of Rashemani warriors that you can spar with to earn bonuses. If they really were so powerful as they are depicted to be, they could probably travel to the Sword Coast (where the original campaign took place), dispatch the much weaker armed forces of that region with ease and carve out their own kingdom. Or, as a poster on the official forums put it: "A Gnoll warlord who leads many tribes in combat should be Epic level. Gnoll guard #24 should not."

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* ''VideoGame/NeverwinterNights2'' and its expansion feature both extremes. The Duergar and Bladelings that attack the DoomedHometown at the beginning of the game are exceedingly weak for an assault force attempting to retrieve something very dear to the Githyanki. In the expansion, the player reaches Epic levels up to 30, and most of the enemies tailored to that power level are ones that you would expect to be very powerful, like fiends. At the same time, however, enemies that should be mundane and much lower in power than the player have inflated strength to present a challenge to the player. For example, there is a "berserker lodge" containing a small number of Rashemani warriors that you can spar with to earn bonuses. If they really were so powerful as they are depicted to be, they could probably travel to the Sword Coast (where the original campaign took place), dispatch the much weaker armed forces of that region with ease and carve out their own kingdom. Or, as a poster on the official forums put it: "A Gnoll warlord who leads many tribes in combat should be Epic level. Gnoll guard #24 should not."
24th Sep '16 8:58:42 PM GordyTepig
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** Particularly bad offenders are the Gym Leaders; supposedly eight of the strongest Pokémon trainers, and yet the first Gym Leader has two Pokémon, of level 12 and 14, while ''wild'' Pokémon of level 30 and over are common-place later in the game.

to:

** Particularly bad offenders are the Gym Leaders; supposedly eight of the strongest Pokémon trainers, and yet the first Gym Leader has two Pokémon, of level 12 and 14, while ''wild'' Pokémon of level 30 and over are common-place later in the game. Justified, as they're merely meant to guide trainers and help them learn, rather than just overpower them. VideoGame/PokemonBlack2AndWhite2 confirm that Gym Leaders have different teams and much stronger Pokemon, but don't use them in their Gyms for the sake of balance.
26th Jul '16 9:37:53 PM CountDorku
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* In the game tie-in for ''Anime/CardfightVanguard'', any relationship between a card's flavour and its stats is completely coincidental; it's the grade that determines the power band a card generally exists in, not what makes sense from, say, ''TabletopGame/MagicTheGathering'' logic. For example: the Nova Grapplers' [[http://cardfight.wikia.com/wiki/Battleraizer Battleraizer]] is a mecha large enough to have a human pilot, like all Raizers; it has an attack power of 3000. The same clan's [[http://cardfight.wikia.com/wiki/Three_Minutes Three Minutes]] is a professional wrestler with high-tech gloves and boots; he has an attack power of 5000, or, in other words, the guy on foot with the fancy gloves can attack the building-sized combat robot and be guaranteed a win unless a trigger has given the robot a stat boost.
15th Jul '16 2:15:11 PM supergod
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** "Dire" animals are a good example of this trope at work. In D&D 3rd and 3.5, "dire" was not actually a consistent template, but rather a descriptor meaning "much more dangerous than an average member of the species". ''How'' much more powerful varied wildly. A Dire Elk could easily maul a Dire Lion or Dire Bear, and according to the game's challenge rankings poses a threat to an eighth or ninth level party.
15th Jul '16 9:37:12 AM ZippyJake
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** "Dire" animals are a good example of this trope at work. In D&D 3rd and 3.5, "dire" was not actually a consistent template, but rather a descriptor meaning "much more dangerous than an average member of the species". ''How'' much more powerful varied wildly. A Dire Elk could easily maul a Dire Lion or Dire Bear, and according to the game's challenge rankings poses a threat to an eighth or ninth level party.
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