History Main / ImprobablePilotingSkills

9th Jun '17 9:52:29 PM nombretomado
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* WillSmith gets an If it flies in ''Film/IndependenceDay'' with the alien space craft. [[SubvertedTrope Then he crashes]].

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* WillSmith Creator/WillSmith gets an If it flies in ''Film/IndependenceDay'' with the alien space craft. [[SubvertedTrope Then he crashes]].
21st Apr '17 6:01:55 PM cantab
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Added DiffLines:

* Averted in ''KerbalSpaceProgram'' due to fan opposition. Developers had proposed making experienced pilot Kerbals bring boosts to rocket engine performance. Negative reaction from the fanbase resulted in the idea being scrapped. Although the game still has it share of Aerody-whatsit, it's the same whatever Kerbal is in the command pod.
28th Feb '17 7:54:44 PM PaulA
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* In the movie ''Literature/{{Biggles}}: Adventures in Time'', UsefulNotes/WorldWarI flying ace Biggles is able to work out how to fly a late 20th century helicopter by experimenting with the controls for a few minutes. Definitely a case of "If it flies..."
** The trope is actually lampshaded, with his American "Time Twin" (don't ask) telling him he can't fly it, he doesn't know how, to which Biggles just replies "If you can fly a Sopwith Camel, you can fly anything..." Well, the Camel ''was'' notoriously unforgiving of pilot error...

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* In the movie ''Literature/{{Biggles}}: Adventures in Time'', ''Film/BigglesAdventuresInTime'', UsefulNotes/WorldWarI flying ace Biggles is able to work out how to fly a late 20th century helicopter by experimenting with the controls for a few minutes. Definitely a case of "If it flies..."
** The trope is actually lampshaded,
" Lampshaded, with his American "Time Twin" (don't ask) present-day associate telling him he can't fly it, he doesn't know how, to which Biggles just replies "If you can fly a Sopwith Camel, you can fly anything...anything." Well, the Camel ''was'' notoriously unforgiving of pilot error...



* It's not taken to the absurd lengths of the film mentioned above, but in the ''Literature/{{Biggles}}'' books, Biggles and his companions never seem to have much difficulty mastering the controls of whatever aircraft they're required to fly in each volume. Probably justified, as Biggles has been a professional aviator since the age of seventeen, starting out as a fighter pilot in wood-and-canvas biplanes and then spending the twenties and thirties in civil aviation before being called up for the Second World War; there can't be many classes of aircraft he ''hasn't'' flown at some point, and his colleagues aren't far behind him in professional experience. There's also a surprising exception: It was a plot point in of the earlier novels that Biggles was ''not'' [[http://en.wikipedia.org/wiki/Instrument_Flight_Rules IFR]]-certified. It never comes up again, so presumably he eventually corrected this gap in his skillset.

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* It's not taken to the absurd lengths of the film mentioned above, but in In the ''Literature/{{Biggles}}'' books, Biggles and his companions never seem to have much difficulty mastering the controls of whatever aircraft they're required to fly in each volume. Probably justified, as Biggles has been a professional aviator since the age of seventeen, starting out as a fighter pilot in wood-and-canvas biplanes and then spending the twenties and thirties in civil aviation before being called up for the Second World War; there can't be many classes of aircraft he ''hasn't'' flown at some point, and his colleagues aren't far behind him in professional experience. There's also a surprising exception: It was a plot point in one of the earlier novels that Biggles was ''not'' [[http://en.wikipedia.org/wiki/Instrument_Flight_Rules IFR]]-certified. It never comes up again, so presumably he eventually corrected this gap in his skillset.
25th Feb '17 11:19:51 AM nombretomado
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* ''AceCombat'' has this in spades. Beyond the HyperspaceArsenal, your character is easily capable of taking down multiple squadrons at once, while attacking ground forces, and avoiding their combined fire. Hard turns at over 1000 mph? Check. Flying the A-10 and F-117 well beyond supersonic in level flight? Check. Being capable of surviving multiple missile strikes? Check. Hell, if you do it gently enough, you can fly into, and seemingly bounce off of, the ground and water.
* ''{{Freelancer}}''. Let's begin the checklist, shall we?

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* ''AceCombat'' ''VideoGame/AceCombat'' has this in spades. Beyond the HyperspaceArsenal, your character is easily capable of taking down multiple squadrons at once, while attacking ground forces, and avoiding their combined fire. Hard turns at over 1000 mph? Check. Flying the A-10 and F-117 well beyond supersonic in level flight? Check. Being capable of surviving multiple missile strikes? Check. Hell, if you do it gently enough, you can fly into, and seemingly bounce off of, the ground and water.
* ''{{Freelancer}}''.''VideoGame/{{Freelancer}}''. Let's begin the checklist, shall we?
13th Feb '17 6:53:33 AM morane
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* Incidentally, the modern more relaxed requirements for eyesight (i.e. eyeglasses or corrective surgery allowed) have paradoxally opened aviation for Bespectacled Eagle Eye pilots. The reason is that the visus value ("20/20") and refraction value (dioptric value) of an eye are two different values. The visus value measures the ''acuity'' of an eye (i.e. how accurately the eye can distinguish between two lines) while the refractive value measures if the eye is nearsighted (myopic) or farsighted (presbyopic). A person whose eyes have -2.0 dioptric value is hopelessly nearsighted without glasses (perhaps having 20/100 or 20/200 visus bare-eyed) but he may well have 20/10 acuity with good eyeglasses, making him a true eagle eye. Contact lenses are especially suitable for aviators.

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* Incidentally, the modern more relaxed requirements for eyesight (i.e. eyeglasses or corrective surgery allowed) have paradoxally opened aviation for Bespectacled Eagle Eye pilots. The reason is that the visus value ("20/20") and refraction value (dioptric value) of an eye are two different values. The visus value measures the ''acuity'' of an eye (i.e. how accurately the eye can distinguish between two lines) while the refractive value measures if the eye is nearsighted (myopic) or farsighted (presbyopic).(hyperopic). A person whose eyes have -2.0 dioptric value is hopelessly nearsighted without glasses (perhaps having 20/100 or 20/200 visus bare-eyed) but he may well have 20/10 acuity with good eyeglasses, making him a true eagle eye. Contact lenses are especially suitable for aviators.
10th Feb '17 7:52:20 PM SSJMagus
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* ComicBook/{{Cyclops}}, leader of the Comicbook/{{X-Men}}, and one of the best pilots in the Marvel Universe. Remember, he's ''colour blind'' (those special glasses/visors he has to wear to control his EyeBeams leave him seeing everything red-tinted), but apparently his ImprobableAimingSkills, which are officially part of his power, allow him to maneuver better at the seat of a plane than a normal person. When he isn't leading the X-Men, he's usually working as a civilian pilot of some sort.

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* ComicBook/{{Cyclops}}, leader of the Comicbook/{{X-Men}}, and one of the best pilots in the Marvel Universe. Remember, he's ''colour blind'' (those special glasses/visors he has to wear to control his EyeBeams leave him seeing everything red-tinted), but apparently his ImprobableAimingSkills, which are officially part of his power, allow him to maneuver better at the seat of a plane than a normal person. When he isn't leading the X-Men, he's usually working as a civilian pilot of some sort. This also seems to run in the Summers family. His grandfather Philip was an AcePilot in WorldWarII. His father Christopher was an Air Force and NASA test pilot elite enough that he was one of the only a few dozen pilots chosen to fly the SR-71 Blackbird (appropriately enough Cyclops later pilots the X-Men's own Blackbirds, the original version of which was a modified SR-71), before [[AlienAbduction being abducted by aliens]] and becoming the SpacePirate Corsair.
23rd Jan '17 2:55:53 AM morane
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* French AcePilot René Fonck (75 victories) was an example of the Flying Computer variant. He had excellent 3D perception skills, and he could actually ''calculate mentally with trigonometry'' where he had to shoot to bring the enemy down. He was extremely skilled flyer, and survived many fights against overwhelming odds.
23rd Jan '17 2:53:17 AM morane
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* '''Flying Computer''\\
This pilot has excellent 3D perception skills and can estimate distances, altitudes, times and velocities in a split second. He or she can perform mental calculations in a snap of fingers and estimate what kind of manoeuvres are needed to perform a certain feat. He or she is usually excellent on aerodynamics and what is possible and what not, and eager to take calculated risks which seem impossible for the laymen.

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* '''Flying Computer''\\
Computer'''\\
This pilot has extremely high intelligence, has excellent 3D perception skills and can estimate distances, altitudes, times and velocities in a split second. He or she can perform mental calculations in a snap of fingers and estimate what kind of manoeuvres are needed to perform a certain feat. He or she is usually excellent on aerodynamics and what is possible and what not, and eager to take calculated risks which seem impossible for the laymen.
23rd Jan '17 2:52:37 AM morane
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* '''Flying Computer''\\
This pilot has excellent 3D perception skills and can estimate distances, altitudes, times and velocities in a split second. He or she can perform mental calculations in a snap of fingers and estimate what kind of manoeuvres are needed to perform a certain feat. He or she is usually excellent on aerodynamics and what is possible and what not, and eager to take calculated risks which seem impossible for the laymen.
30th Dec '16 1:17:57 AM AgProv
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* Comedy ensemble show ''Radio/TheMaryWhiteHouseExperience'' subverted this trope. A sketch noted that as the skills required to pilot a modern jet fighter in combat were converging more and more with those necessary to succeed in air-fighting computer games, the next generation of RAF aces were not going to be craggy manly ''Literature/{{Biggles}}'' types. Oh, no. A sketch followed through the recruitment and training of UpToEleven spotty, geeky, teenage nerds into the Royal Air Force, who all became fighter aces in an unspecified war somewhere.



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* Comedy ensemble show ''Radio/TheMaryWhiteHouseExperience'' subverted this trope. A sketch noted that as the skills required to pilot a modern jet fighter in combat were converging more and more with those necessary to succeed in air-fighting computer games, the next generation of RAF aces were not going to be craggy manly ''Literature/{{Biggles}}'' types. Oh, no. A sketch followed through the recruitment and training of UpToEleven spotty, geeky, teenage nerds into the Royal Air Force, who all became fighter aces in an unspecified war somewhere.
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