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* ''Webcomic/TuesdayTitans'': The Titans are massive, mighty, and they can ''move''. For example, in her battle with an [[TheDreadedDreadnought Autocarrier]], Excel, the 350-meter tall {{Kaiju}} {{Cyborg}}, sprints, ducks, dodges, rolls, and leaps with no difficulty.
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* ''WesternAnimation/SuperGiantRobotBrothers'': Shiny especially falls victim to this trope. There are many scenes where he prances around weightlessly and even performs parkour.

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* ''WesternAnimation/SuperGiantRobotBrothers'': Shiny Shiny, a 300 foot tall Kaiju fighter, especially falls victim to this trope. There are many scenes where he prances around weightlessly and even performs parkour.
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* ''WesternAnimation/SuperGiantRobotBrothers'': Shiny especially falls victim to this trope. There are many scenes where he prances around weightlessly and even performs parkour.
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* ''Franchise/AttackOnTitan'': The Titular Titans, which range anywhere from 3 to 15 meters tall (and up to ''60'' in the case of the Colossal Titan can move, run and attack just as fast, often even faster than regular humans. It's explained a bit into the manga that they are apparently unnaturally light, but even then, they should clearly get hit harder with the SquareCubeLaw.

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* ''Franchise/AttackOnTitan'': The Titular Titans, which range anywhere from 3 to 15 meters tall (and up to ''60'' in the case of the Colossal Titan Titan) can move, run and attack just as fast, often even faster than regular humans. It's explained a bit into the manga that they are apparently unnaturally light, but even then, they should clearly get hit harder with the SquareCubeLaw.
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* ''Franchise/AttackOnTitan'': The Titular Titans, which range anywhere from 3 to 15 meters tall (and up to ''60'' in the case of the Colossal Titan can move, run and attack just as fast, often even faster than regular humans. It's explained a bit into the manga that they are apparently unnaturally light, but even then, they should clearly get hit harder with the SquareCubeLaw.
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** [[spoiler: Kong and Mechagodzilla from ''Film/GodzillaVsKong.'' Despite being of comparable size to Godzilla himself, the former has just as much agility as one expects from primates a fraction of his size, swing and climbing through cities easily. The latter has back mounted rockets that turn it into a pure LightningBruiser allowing it to practically dance around Godzilla.]]
* ''Film/PacificRim'': Guillermo del Toro avoided the use of motion capture because it would make the Jaegers look less like machines and more like this trope. Still played somewhat straight, especially by ''Striker Eureka''.
** Justified for ''Striker Eureka'' as it is a top-of-the-line Mark V Jaeger. ''Gipsy Danger'' is a rebuilt Mark III that is noticeably slower and less graceful while the old Mark I ''Cherno Alpha'' is very clunky and brutish.

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** [[spoiler: Kong and Mechagodzilla from ''Film/GodzillaVsKong.'' Despite being of comparable size to Godzilla himself, the former has just as much agility as one expects from primates a fraction of his size, swing swinging and climbing through cities easily. The latter has back mounted rockets that turn it into a pure LightningBruiser allowing it to practically dance around Godzilla.]]
* ''Film/PacificRim'': Guillermo del Toro avoided the use of motion capture because it would make the Jaegers look less like machines and more like this trope. Still played somewhat straight, especially by ''Striker Eureka''.
** Justified for
Eureka''. although it is some justified in that case as ''Striker Eureka'' as it is a top-of-the-line Mark V Jaeger. ''Gipsy Danger'' is a rebuilt Mark III that is noticeably slower and less graceful while the old Mark I ''Cherno Alpha'' is very clunky and brutish.brutish.
** ''Film/PacificRimUprising'' gets a lot of criticism thrown this way for having the Jaegers and Kaiju move and attack much more quickly and agilely in fight scenes, including leaping, rolling, getting repeatedly thrown into the air, and performing acrobatics, as well as far fewer shots showing them from below, removing the sense of massive size and weight that was present in the first movie.
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* ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'' have embraced this more and more as the series' mecha fights have slowly shifted from PeopleInRubberSuits to CGI. Take the [[Series/PowerRangersSPD Delta Squad Megazord]], which uses a lot of diving and rolling in its GunFu.

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* ''Franchise/SuperSentai'' and ''Franchise/PowerRangers'' have embraced this more and more as the series' mecha fights have slowly shifted from PeopleInRubberSuits to CGI. Take the [[Series/PowerRangersSPD Delta Squad Megazord]], which uses a lot of diving and rolling in its GunFu. That being said, this only applies when CGI is being used, as earlier examples of the HumungousMecha displayed human-like reflexes and were surprisingly agile, bordering the titular heroes' own. By the late-2000s, however, the suit actors in mecha costumes began performing with slower movements with increased usage of extreme closeup shots, mainly to sell the illusion of weight and scale. Every now and then, however, the series will make exceptions; any mecha combination specializing in hand-to-hand combat will retain usage of the human-like reflexes, as well as any design meant to accentuate high speed.
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* ''Anime/DigimonTamers'': [=SaintGargomon=] is a giant, green mecha, rougly about the size of [=MegaloGrowmon=]. But since he's fused with his Tamer Lee Jiangliang, [=SaintGargomon=] is capable of performing Jiangliang's Tai Chi moves, even though his movements are kinda slow.

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* ''Anime/DigimonTamers'': [=SaintGargomon=] [=SaintGalgomon=] is a giant, green mecha, rougly about three times the size of height [=MegaloGrowmon=]. But since he's fused with his Tamer Lee Jiangliang, [=SaintGargomon=] [=SaintGalgomon=] is capable of performing Jiangliang's Tai Chi moves, even though his movements are kinda slow.
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This is also a common trait of the GiantWoman.

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This is also a common trait of the GiantWoman.
GiantWoman. Since it helps play into her femininity and beauty.
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* ''VideoGame/XCOMEnemyUnknown'': MEC Troopers are [[{{Cyborg}} humans augmented with cybernetics]] in a hulking [[MiniMecha cybernetic combat suit]] the size of a small vehicle. Said suit serves as their ArtificialLimbs when in combat, so they're capable of some very fluid and elegant motions like running or engaging in fist fights, as seen [[CoupDeGraceCutscene when they deliver the finishing blow]] against larger aliens using the [[RocketPunch Kinetic Strike Module]]. And if you research Advanced Servomotors (a mobility upgrade) in the Foundry, MEC Troopers stop jogging when ordered to move, in favor of ''sprinting'' in long, loping steps. The only thing [=MECs=] are stated to be unable to do is use a medikit to stabilize an ally that's bleeding out, which justifies their healing subsystem being made as an AreaOfEffect instead.

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* ''VideoGame/XCOMEnemyUnknown'': MEC Troopers are [[{{Cyborg}} humans augmented with cybernetics]] in a hulking [[MiniMecha cybernetic combat suit]] the size of a small vehicle. Said suit serves as their ArtificialLimbs when in combat, so they're capable of some very fluid and elegant motions like running or engaging in fist fights, as seen [[CoupDeGraceCutscene when they deliver the finishing blow]] against larger aliens using the [[RocketPunch Kinetic Strike Module]]. And if you research Advanced Servomotors (a mobility upgrade) in the Foundry, MEC Troopers stop jogging when ordered to move, in favor of ''sprinting'' in long, loping steps. The only thing [=MECs=] are stated to be unable not have the fine motor control to do is use a medikit to stabilize an ally that's bleeding out, which justifies their healing subsystem subsystem, Restorative Mist, being made as an AreaOfEffect instead.
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* ''VideoGame/XCOMEnemyUnknown'': MEC Troopers are [[{{Cyborg}} humans augmented with cybernetics]] in a hulking [[MiniMecha cybernetic combat suit]] the size of a small vehicle. Said suit serves as their ArtificialLimbs when in combat, so they're capable of some very fluid and elegant motions like running or engaging in fist fights, as seen [[CoupDeGraceCutscene when they deliver the finishing blow]] against larger aliens using the [[RocketPunch Kinetic Stroke Module]]. And if you research Advanced Servomotors (a mobility upgrade) in the Foundry, MEC Troopers stop jogging when ordered to move, in favor of ''sprinting'' in long, loping steps. The only thing [=MECs=] are stated to be unable to do is use a medikit to stabilize an ally that's bleeding out, which justifies their healing subsystem being made as an AreaOfEffect instead.

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* ''VideoGame/XCOMEnemyUnknown'': MEC Troopers are [[{{Cyborg}} humans augmented with cybernetics]] in a hulking [[MiniMecha cybernetic combat suit]] the size of a small vehicle. Said suit serves as their ArtificialLimbs when in combat, so they're capable of some very fluid and elegant motions like running or engaging in fist fights, as seen [[CoupDeGraceCutscene when they deliver the finishing blow]] against larger aliens using the [[RocketPunch Kinetic Stroke Strike Module]]. And if you research Advanced Servomotors (a mobility upgrade) in the Foundry, MEC Troopers stop jogging when ordered to move, in favor of ''sprinting'' in long, loping steps. The only thing [=MECs=] are stated to be unable to do is use a medikit to stabilize an ally that's bleeding out, which justifies their healing subsystem being made as an AreaOfEffect instead.
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* ''VideoGame/XCOMEnenmyUnknown'': MEC Troopers are [[{{Cyborg}} humans augmented with cybernetics]] in a hulking [[MiniMecha cybernetic combat suit]] the size of a small vehicle. Said suit serves as their ArtificialLimbs when in combat, so they're capable of some very fluid and elegant motions like running or engaging in fist fights, as seen [[CoupDeGraceCutscene when they deliver the finishing blow]] against larger aliens using the [[RocketPunch Kinetic Stroke Module]]. And if you research Advanced Servomotors (a mobility upgrade) in the Foundry, MEC Troopers stop jogging when ordered to move, in favor of ''sprinting'' in long, loping steps. The only thing [=MECs=] are stated to be unable to do is use a medikit to stabilize an ally that's bleeding out, which justifies their healing subsystem being made as an AreaOfEffect instead.

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* ''VideoGame/XCOMEnenmyUnknown'': ''VideoGame/XCOMEnemyUnknown'': MEC Troopers are [[{{Cyborg}} humans augmented with cybernetics]] in a hulking [[MiniMecha cybernetic combat suit]] the size of a small vehicle. Said suit serves as their ArtificialLimbs when in combat, so they're capable of some very fluid and elegant motions like running or engaging in fist fights, as seen [[CoupDeGraceCutscene when they deliver the finishing blow]] against larger aliens using the [[RocketPunch Kinetic Stroke Module]]. And if you research Advanced Servomotors (a mobility upgrade) in the Foundry, MEC Troopers stop jogging when ordered to move, in favor of ''sprinting'' in long, loping steps. The only thing [=MECs=] are stated to be unable to do is use a medikit to stabilize an ally that's bleeding out, which justifies their healing subsystem being made as an AreaOfEffect instead.
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None

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* ''VideoGame/XCOMEnenmyUnknown'': MEC Troopers are [[{{Cyborg}} humans augmented with cybernetics]] in a hulking [[MiniMecha cybernetic combat suit]] the size of a small vehicle. Said suit serves as their ArtificialLimbs when in combat, so they're capable of some very fluid and elegant motions like running or engaging in fist fights, as seen [[CoupDeGraceCutscene when they deliver the finishing blow]] against larger aliens using the [[RocketPunch Kinetic Stroke Module]]. And if you research Advanced Servomotors (a mobility upgrade) in the Foundry, MEC Troopers stop jogging when ordered to move, in favor of ''sprinting'' in long, loping steps. The only thing [=MECs=] are stated to be unable to do is use a medikit to stabilize an ally that's bleeding out, which justifies their healing subsystem being made as an AreaOfEffect instead.
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* One episode of ''Series/{{Mythbusters}}'' tested if the adage "Bull in a china shop" (meaning recklessly destructive) was true. Result? Busted - the bulls were ''unbelievably'' nimble, weaving around and through the shelves of china as if they were threading needles.
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* While there are a number of outliers, the vast majority of the robot characters from the ''Franchise/Transformers'' franchise fit this to a t.

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* While there are a number of outliers, the vast majority of the robot characters from the ''Franchise/Transformers'' ''Franchise/{{Transformers}}'' franchise fit this to a t.

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* The Holons in WebAnimation/GenLock all started with the same lean, somewhat gangly build, each one does some ninja-level dodges and flips. Chase's model eventually gets wings attached for impossibly graceful ''aerial'' combat, and Cammie installs bunny-style legs on hers to better leap around.

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* The Holons in WebAnimation/GenLock ''WebAnimation/GenLock'' all started with the same lean, somewhat gangly build, each one does some ninja-level dodges and flips. Chase's model eventually gets wings attached for impossibly graceful ''aerial'' combat, and Cammie installs bunny-style legs on hers to better leap around.
* While there are a number of outliers, the vast majority of the robot characters from the ''Franchise/Transformers'' franchise fit this to a t.



* While there are a number of outliers, the vast majority of the robot characters from the ''Franchise/Transformers'' franchise fit this to a t.

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* While there are a number of outliers, the vast majority of the robot characters from the ''Franchise/Transformers'' franchise fit this to a t.
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* While there are a number of outliers, the vast majority of the robot characters from the ''Franchise/Transformers'' franchise fit this to a t.
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* At least two of G.K. Chesterton's novels feature a main character who is [[BigFun built on the same scale as Chesterton himself]] but moves like a grasshopper. This is noted to feel vaguely unnatural to observers.

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* At least two of G.K. Chesterton's Creator/GKChesterton's novels feature a main character who is [[BigFun built on the same scale as Chesterton himself]] but moves like a grasshopper. This is noted to feel vaguely unnatural to observers.

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