History Main / ImpossibleMissionCollapse

3rd Mar '16 8:18:04 AM Morgenthaler
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* ''{{Inception}}'' shows a montage of elaborate mission planning by the [[StealthPun dream team]] that [[spoiler: goes awry when they discover that their target's subconscious has been weaponized, forcing them to IndyPloy the rest of their mission.]]

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* ''{{Inception}}'' ''Film/{{Inception}}'' shows a montage of elaborate mission planning by the [[StealthPun dream team]] that [[spoiler: goes awry when they discover that their target's subconscious has been weaponized, forcing them to IndyPloy the rest of their mission.]]



* In OfLoveAndShadows (at least in the movie), some young, patriotic officers discover that the commander-in-chief secretly performed unspeakable acts and conspire to oust him. Their little clique is discovered and captured by the troops before they can move a finger.

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* In OfLoveAndShadows ''Literature/OfLoveAndShadows'' (at least in the movie), some young, patriotic officers discover that the commander-in-chief secretly performed unspeakable acts and conspire to oust him. Their little clique is discovered and captured by the troops before they can move a finger.



* The ''{{Series/Firefly}}'' episode "Ariel", in which the crew are sneaking into a hospital and have a long speech memorized using all kinds of medical jargon. They are allowed into the hospital without having to provide an explanation, but Jayne feels the need to make the speech anyway (and gets it wrong to boot).

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* ''{{Series/Firefly}}'':
**
The ''{{Series/Firefly}}'' episode "Ariel", in which the crew are sneaking into a hospital and have a long speech memorized using all kinds of medical jargon. They are allowed into the hospital without having to provide an explanation, but Jayne feels the need to make the speech anyway (and gets it wrong to boot).
6th Nov '15 4:26:48 PM Zubon
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* ''To Your Scattered Bodies Go'' ({{Literature/Riverworld}}) shows how this trope is the converse of UnspokenPlanGuarantee. The entire explanation of the escape plan is: "Targoff listened carefully. At the end of Burton's explanation, Targoff nodded." When it comes time to execute the unspoken plan, events prevent them from even starting.
23rd Oct '15 12:21:48 PM Vilui
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# Instant failure. eg, Once they all know what they're supposed to do, they step out the door and immediately one of them trips over and breaks a leg. This never occurs in shows where the heroes are professionals.
# Instant discouragement. eg, Once they all know what they're supposed to do, they open the door, notice it's raining and call the whole thing off. This ''absolutely'' never occurs in shows where the heroes are professionals.
# Instant success. eg, The convoluted scheme for breaking into the bad guy's vault becomes redundant when they get there and find the door has been left ajar. This is particularly effective when the instant success is achieved by good old common sense, such as the scene in ''The Bourne Identity'' where Matt Damon coaches Franka Potente in how to obtain information from a hotel clerk, and she succeeds just by asking for it. (Compare CuttingTheKnot.)

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# Instant failure. eg, failure: Once they all know what they're supposed to do, they step out the door and immediately one of them trips over and breaks a leg. This never occurs in shows where the heroes are professionals.
# Instant discouragement. eg, discouragement: Once they all know what they're supposed to do, they open the door, notice it's raining and call the whole thing off. This ''absolutely'' never occurs in shows where the heroes are professionals.
# Instant success. eg, success: The convoluted scheme for breaking into the bad guy's vault becomes redundant when they get there and find the door has been left ajar. This is particularly effective when the instant success is achieved by good old common sense, such as the scene in ''The Bourne Identity'' where Matt Damon coaches Franka Potente in how to obtain information from a hotel clerk, and she succeeds just by asking for it. (Compare CuttingTheKnot.)



* This is going to happen in most tabletop RPGs, either from the GM's side or the player's.

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* This is going to happen in most tabletop RPGs, either from the GM's side or the player's.players'.
2nd Jul '15 6:57:15 PM marcoasalazarm
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* ''Film/UncommonValor'': The raid on the climactic Vietnamese P.O.W. camp is planned with precision, assumed to be a night-time raid with advanced weapons. The CIA stops the team and confiscate their weapons the moment they put boots on the ground, forcing them to make do with a [[BreakOutTheMuseumPiece a bunch of purchased World War Two weapons]] and a lot of improvisation, which unfortunately ends up killing half of the team in a barrage of [[HeroicSacrifice Heroic Sacrifices]] needed to make sure their parts of the plan work out.

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* ''Film/UncommonValor'': The climactic raid on the climactic Vietnamese P.O.W. camp is planned with precision, assumed to be a night-time raid with advanced weapons. weapons and gear. The CIA stops the team and confiscate their weapons the moment they put boots on the ground, forcing them to make do with a [[BreakOutTheMuseumPiece a bunch of purchased World War Two weapons]] and a lot of improvisation, improvisation (including attacking during daytime), which unfortunately ends up killing half of the team in a barrage of [[HeroicSacrifice Heroic Sacrifices]] needed to make sure their parts of the plan work out.
2nd Jul '15 6:55:25 PM marcoasalazarm
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to:

* ''Film/UncommonValor'': The raid on the climactic Vietnamese P.O.W. camp is planned with precision, assumed to be a night-time raid with advanced weapons. The CIA stops the team and confiscate their weapons the moment they put boots on the ground, forcing them to make do with a [[BreakOutTheMuseumPiece a bunch of purchased World War Two weapons]] and a lot of improvisation, which unfortunately ends up killing half of the team in a barrage of [[HeroicSacrifice Heroic Sacrifices]] needed to make sure their parts of the plan work out.
15th Jun '15 9:48:07 PM WolfSamurai
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Added DiffLines:

[[AC:TabletopGames]]
* This is going to happen in most tabletop RPGs, either from the GM's side or the player's.
** From the GM side, no matter how well you plan an adventure or scenario, how many ways you anticipate the players reacting, they will find at least one that you didn't expect and chances are good it'll be the one that sends things completely OffTheRails.
** On the other hand, no matter how well a group of players plans a mission or adventure out, there's a good chance that the GM has something that will blow up that plan immediately. And even if the GM hasn't planned for it, often times one or two bad rolls can crash a plan the moment it gets underway.
6th May '15 1:56:57 PM Morgenthaler
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* In ''[[Film/TheBourneSeries The Bourne Identity]]'', Jason Bourne creates an extremely complicated plan to retrieve a phone bill for a hotel room he stayed in. It includes sending Marie into the hotel's lobby, counting how many steps she takes, making a total head count of all the people in the lobby, and looking out for security. He asks her if she remembers the number and locations of all the exits and all the signs she has to give him if she think she has been spotted and is being followed. Once she's inside the hotel, he will make a call on a pay phone to the phone in the lobby for her to pick up. And that's just the very first step of the plan to spy out the place. She goes inside and Jason calls the phone, but gets increasingly nervous when nobody is picking up. Which is because she's already standing right next to him with the phone bill in her hand, as she decided to just ask the clerk at the desk and he gave it to her.

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* In ''[[Film/TheBourneSeries The Bourne Identity]]'', ''Film/TheBourneIdentity'', Jason Bourne creates an extremely complicated plan to retrieve a phone bill for a hotel room he stayed in. It includes sending Marie into the hotel's lobby, counting how many steps she takes, making a total head count of all the people in the lobby, and looking out for security. He asks her if she remembers the number and locations of all the exits and all the signs she has to give him if she think she has been spotted and is being followed. Once she's inside the hotel, he will make a call on a pay phone to the phone in the lobby for her to pick up. And that's just the very first step of the plan to spy out the place. She goes inside and Jason calls the phone, but gets increasingly nervous when nobody is picking up. Which is because she's already standing right next to him with the phone bill in her hand, as she decided to just ask the clerk at the desk and he gave it to her.
9th Apr '15 8:52:49 AM marcoasalazarm
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* In OfLoveAndShadows (at least in the movie), some young, patriotic officers discover that the commander-in-chief secretly performed unspeakable acts and conspire to oust him. Their little clique is discovered and captured by the troops before they can move a finger.

to:

* In OfLoveAndShadows ''Literature/OfLoveAndShadows'' (at least in the movie), some young, patriotic officers discover that the commander-in-chief secretly performed unspeakable acts and conspire to oust him. Their little clique is discovered and captured by the troops before they can move a finger.
* ''Film/{{Megaforce}}'' holds a variation: [[OperationBlank Operation: Hook, Line and Sinker]] is explained in detail in the first act and its "hook" step (blowing up an ammo dump to draw the attention of an Evil General) goes without a problem... then the plan hits a snag because the country the operation is taking place on ''immediately'' sues as it is a potential act of war, making the country that the Megaforce was trying to drag the general to (the "line and sinker" part) close its borders, trapping the team behind enemy lines.
23rd Mar '15 1:10:48 PM nombretomado
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* The ''{{Firefly}}'' episode "Ariel", in which the crew are sneaking into a hospital and have a long speech memorized using all kinds of medical jargon. They are allowed into the hospital without having to provide an explanation, but Jayne feels the need to make the speech anyway (and gets it wrong to boot).

to:

* The ''{{Firefly}}'' ''{{Series/Firefly}}'' episode "Ariel", in which the crew are sneaking into a hospital and have a long speech memorized using all kinds of medical jargon. They are allowed into the hospital without having to provide an explanation, but Jayne feels the need to make the speech anyway (and gets it wrong to boot).
24th Nov '14 8:19:30 AM LongLiveHumour
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** Another version, attributed to President DwightEisenhower, says that "plans are worthless, but planning is essential". In essence, specific plans usually crumble -- but the work that goes into them, the intelligence gathered, briefings made, contingencies accounted for, etc. are invaluable when the times comes to play XanatosSpeedChess.

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** Another version, attributed to President DwightEisenhower, UsefulNotes/DwightEisenhower, says that "plans are worthless, but planning is essential". In essence, specific plans usually crumble -- but the work that goes into them, the intelligence gathered, briefings made, contingencies accounted for, etc. are invaluable when the times comes to play XanatosSpeedChess.
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