History Main / ImpassableDesert

30th Dec '15 10:51:20 PM jormis29
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[[ShiftingSandLand Deserts]] in video games are a hassle. Not only are these places dangerous and full of RandomEncounters, they are also difficult if not impossible to enter without the right accessory, artifact or skill. Be it glasses against the sand, a map to avoid getting lost, seven league boots to walk on quicksand, you'll never be able to "just" [[CrossingTheDesert enter the desert]].
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[[ShiftingSandLand Deserts]] in video games are a hassle. Not only are these places dangerous and full of RandomEncounters, they are also difficult if not impossible to enter without the right accessory, artifact or skill. Be it glasses against the sand, a map to avoid getting lost, seven league boots SevenLeagueBoots to walk on quicksand, you'll never be able to "just" [[CrossingTheDesert enter the desert]].
20th Feb '15 10:45:50 PM JasonJD48
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* In ''{{Dune}}'', you have to get a special suit to avoid dehydration.
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* In ''{{Dune}}'', ''Franchise/{{Dune}}'', you have to get a special suit to avoid dehydration.
20th Feb '15 10:41:07 PM JasonJD48
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* ''{{Dune}}'' features an entire planet that's an impassable desert. People are forced to inhabit only a few cities and crossing the desert without stillsuits and thumpers (to confuse the ginormous sandworms) will be certain death. Even the Fremen can't cross without stillsuits though they've learned to manage without thumpers and hitch rides on the backs of sandworms themselves as transport. ** ''With'' a stillsuit and thumpers it's still pretty much certain death for non-Fremen without an aircraft. Among other things, the Fremen stillsuits are significantly better than Imperial-make. Paul impresses several Fremen (and pseudo-Fremen Liet-Kynes, who is an Imperial who's "gone native") by managing to put on his stillsuit correctly without being told how, and by surviving on foot in the desert for even a short time.
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* ''{{Dune}}'' ''Franchise/{{Dune}}'' features an entire planet that's an impassable desert. People are forced to inhabit only a few cities and crossing the desert without stillsuits and thumpers (to confuse the ginormous sandworms) will be certain death. Even the Fremen can't cross without stillsuits though they've learned to manage without thumpers and hitch rides on the backs of sandworms themselves as transport. ** ''With'' a stillsuit and thumpers it's still pretty much certain death for non-Fremen without an aircraft. Among other things, the Fremen stillsuits are significantly better than Imperial-make. [[Literature/{{Dune}} Paul impresses several Fremen Fremen]] (and pseudo-Fremen Liet-Kynes, who is an Imperial who's "gone native") by managing to put on his stillsuit correctly without being told how, and by surviving on foot in the desert for even a short time.
18th Jan '15 4:35:08 PM Andyroid
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* ''VideoGame/StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair happens with hypothermia on Hoth.
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* ''VideoGame/StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair similar happens with hypothermia on Hoth.

* In ''VideoGame/KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
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* In ''VideoGame/KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but will produce negative status effects after every combat if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
2nd Dec '14 6:09:21 AM Prfnoff
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Namespaces
* ''StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair happens with hypothermia on Hoth. * ''{{Terranigma}}'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge because you can only do so after you finish the zombie town. * In the MMO ''KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
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* ''StarWarsTheOldRepublic'' ''VideoGame/StarWarsTheOldRepublic'' has exhaustion zones on Tatooine, if you get too far away from a civilized area, you'll start to rapidly die of heat exhaustion. Something similair happens with hypothermia on Hoth. * ''{{Terranigma}}'' ''VideoGame/{{Terranigma}}'' has the Taklama desert which can only be crossed if you get directions from some nomads. It acts as a broken bridge BrokenBridge because you can only do so after you finish the zombie town. Louran. * In the MMO ''KingdomOfLoathing'', ''VideoGame/KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
21st Oct '14 4:21:18 PM Quanyails
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* In TheChroniclesOfNarnia, the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way: send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland (the smaller kingdom that separates the desert from Narnia), and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]
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* In TheChroniclesOfNarnia, ''TheChroniclesOfNarnia'', the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way: send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland (the smaller kingdom that separates the desert from Narnia), and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]
11th Oct '14 7:49:59 PM JediGoalie30
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Add Metal Gear example.
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* In ''VideoGame/MetalGear'', you cannot cross the desert north of Building 2 until you find the compass.
28th Aug '14 12:36:25 PM VeronicaWakefield
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Tempus fugit.
* In the MMO ''KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert shows up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
to:
* In the MMO ''KingdomOfLoathing'', visiting The Arid, Extra-Dry Desert does nothing but produce negative status effects if you go there without first visiting The Oasis to get the Ultrahydrated effect. (Notable in that the desert shows used to show up ''first'', requiring you to pick up some nasty effects before The Oasis becomes available.)
4th Apr '14 7:41:34 PM Wyvern76
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* In TheChroniclesOfNarnia, the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way; send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland, (the smaller kingdom that separates the desert from Narnia,) and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]
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* In TheChroniclesOfNarnia, the [[TheEmpire Calormene Empire]] believes it is impossible to conquer Narnia, despite outnumbering them many times over, due to the desert between them being impassable to large armies. Rabadash, in a moment of rare cleverness, thinks of a way; way: send a small army of experienced survivors to launch a surprise attack to conquer and hold Archenland, Archenland (the smaller kingdom that separates the desert from Narnia,) Narnia), and then the Empire can send its forces over in small groups until the garrison is strong enough to launch an all-out invasion. [[spoiler: It might have worked, if the Narnians and Archenlanders hadn't been warned in advance and defeated the initial invasion.]]
4th Apr '14 7:39:49 PM Wyvern76
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Added DiffLines:
* In ''Film/{{Australia}}'', the Never-Never (a real-life name for the more inhospitable regions of the Outback) is described this way.
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