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* In ''VideoGame/NewHorizons'', there is 4 difficulty levels. From easiest to hardest: Landlubber, Mariner, Sea Dog, Swashbuckler. They mostly affect health and damage of enemies.
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*** Limited
*** Compressed
*** Distorted

to:

*** Limited
Limited (Lv.1 minimum, Lv.6 maximum)
*** Compressed
Compressed (Lv.4 minimum, Lv.A maximum)
*** Distorted (Lv.7 minimum, Lv.A maximum)



*** Drastic
*** Moderately
*** Prudently

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*** Drastic
Drastic (5 lives)
*** Moderately
Moderately (6 lives)
*** PrudentlyPrudently (7 lives)
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** ''VideoGame/CallOfDutyBlackOpsIII'' has Realistic - "Brutally difficult and entirely unforgiving."

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** ''VideoGame/CallOfDutyBlackOpsIII'' has Realistic [[OneHitPointWonder Realistic]] - "Brutally difficult and entirely unforgiving."



*** #YOLO - "No checkpoints, no room for error, no mercy."

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*** #YOLO [[FinalDeathMode #YOLO]] - "No checkpoints, no room for error, no mercy."
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General clarification on work content


* ''VideoGame/FashionPoliceSquad'':
** I'm too young to dye

to:

* ''VideoGame/FashionPoliceSquad'':
''VideoGame/FashionPoliceSquad'': The harder difficulty descriptions will also include Desmond looking more badass and well-dressed.
** I'm too young to dyedye - [[EasyModeMockery Desmond wears a shabby coat, and a fearful look.]]
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Trope was cut/disambiguated due to cleanup


*** ?NSP?KBL? - "Insane [[VideoGame/XMen Welcome to die.]]"

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*** ?NSP?KBL? - "Insane [[VideoGame/XMen "Insane. [[VideoGame/XMen1992 Welcome to die.]]"

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[[AC:ComicStrips]]

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[[AC:ComicStrips]][[folder:ComicStrips]]




[[AC:[[AnimatedFilms Film -- Animated]]]]

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\n[[AC:[[AnimatedFilms Film [[/folder]]

[[folder:Films
-- Animated]]]]Animated]]


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[[/folder]]

[[folder:Sports]]
* In skiing and snowboarding, the difficulty of trails is [[https://signsofthemountains.com/blogs/news/what-do-the-symbols-on-ski-trail-signs-mean graded]] by color and shape. The following are the North American standards for labeling, with European and Japanese ones noted where applicable.
** Green circle: beginner trails. Typically wide open, well-groomed, and pretty flat, with a grade of less than 25%. "Bunny slopes" are green circles by default. (Same in Japan, but Europe uses a blue circle instead.)
** Blue square: intermediate trails. Typically well-groomed with a grade between 25-40%. (Europe and Japan use a red circle instead.)
** Black diamond: expert trails. Grade steeper than 40%, and may or may not be groomed, with some having moguls and/or deep powder. (Europe and Japan use a black circle instead.)
** Double black diamond: [[HarderThanHard experts only.]] Often extremely steep, narrow, and containing [[ObstacleSkiCourse dangerous obstacles]].
** Orange oval: terrain park filled with ramps, half-pipes, rails, and boxes for stunts.
[[/folder]]
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Spelling/grammar fix(es)


** "Simple" (''"You will defy an army conscripted from the tombs of a thousand years; and when you are victorious, your very presence ont he battlefield will cause the enemy to question the wisdom of opposing you."'')

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** "Simple" (''"You will defy an army conscripted from the tombs of a thousand years; and when you are victorious, your very presence ont he on the battlefield will cause the enemy to question the wisdom of opposing you."'')

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* ''VideoGame/TheMatrixPathOfNeo''
** "Novice" - "Easy"
** "Beginner" - "Medium"
** "Master" - "Hard"
** "The One Mode" - "HarderThanHard"


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* ''VideoGame/TheMatrixPathOfNeo''
** "Novice" - "Easy"
** "Beginner" - "Medium"
** "Master" - "Hard"
** "The One Mode" - "HarderThanHard"
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* ''VideoGame/{{Helldivers}}'', from easiest to hardest:
** Dive in the Park
** Very Easy
** Easy
** Medium
** Challenging
** Very Challenging
** Hard
** Very Hard
** Hard as Hell
** Suicide Mission
** Impossible
** Helldive
** An Exercise in Futility
** The Definition of Insanity
** The Inner Circle of Hell
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*** "Beginner"

to:

*** "Easy" (''1st'' to ''2nd'') / "Soft" (''3rd'') / "Beginner" (''DDR Extreme'' to present)
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*** "Another" (''1st'' to ''2nd Mix'') / "Trick" (''3rd'' to ''5th Mix'') / "Standard" (''DDRMAX'' to ''DDR Extreme'') / "Difficult" (''DDR USA'', ''[=SuperNOVA=]'' to present)
*** "Heavy" (''DDRMAX'' to ''DDR Extreme'') / "Maniac" (''1st'' to ''2nd'' and ''4th'' to ''5th Mix'') / "Step Step Revolution" (''3rd Mix'') / "Expert" (''DDR USA'', ''[=SuperNOVA=]'' to present)
*** "Challenge"
*** Prior to ''Dance Dance Revolution 4th Mix'', each difficulty rating had its own name: Simple (1), Moderate (2), Ordinary (3), Superior (4), Marvelous (5), Genuine (6), Paramount (7), Exorbitant (8), Catastrophic (9). The remake of ''2nd Mix'' in ''Dance Dance Revolution X3 vs. 2nd Mix'' features a boss song with a difficulty rating of 10, named [[TitleDrop Revolutionary]].

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*** "Another" (''1st'' to ''2nd ''3rd Mix'') / "Trick" (''3rd'' (''4th'' to ''5th Mix'') / "Standard" (''DDRMAX'' to ''DDR Extreme'') / "Difficult" (''DDR USA'', ''[=SuperNOVA=]'' to present)
*** "Heavy" (''DDRMAX'' to ''DDR Extreme'') / "Maniac" (''1st'' to ''2nd'' and ''4th'' to ''5th Mix'') / "Step Step Revolution" (''3rd Mix'') / "Heavy" (''DDRMAX'' to ''DDR Extreme'') / "Expert" (''DDR USA'', ''[=SuperNOVA=]'' to present)
*** "Challenge"
"{{Oni}}" (Japanese games prior to ''[=SuperNOVA=]'') / "Challenge" (American games, ''[=SuperNOVA=]'' to present)
*** Prior to ''Dance Dance Revolution 4th Mix'', each difficulty rating had its own name: name. In the very first game, it's Simple (1), Average (2), Novice (3), Expert (4), Professional (5), Genuine (6), and Hero (7). From the Internet Ranking version onward, the labels were changed to Simple (1), Moderate (2), Ordinary (3), Superior (4), Marvelous (5), Genuine (6), and Paramount (7), with two more added: Exorbitant (8), (8) and Catastrophic (9).(9). Since the labels were removed before 10-footers were introduced, they have never been officially given a name (though ''Universe'' sort-of did by reusing the labels for courses, with the 10-footer being named "Apocalyptic"). The remake of ''2nd Mix'' in ''Dance Dance Revolution X3 vs. 2nd Mix'' features a two boss song songs with a difficulty rating of 10, named [[TitleDrop Revolutionary]].the Expert charts rated "9" and "10" (in reality, they are both ten-footers, and the former is ''far'' harder than any nine-footers in the pre-DDRMAX era), but with the labels "Evolutionary" and "Revolutionary".
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* ''VideoGame/{{Celeste}}'' mods use this difficulty system, popularized by ''VideoGame/The2020CelesteSpringCommunityCollab''. Within these categories are "green", "yellow", and "red" to denote the relative difficulty (e.g. a "red Beginner" is considered hard by Beginner map standards, while a "green Intermediate" is harder than a "red Beginner" but easy compared to other Intermediate maps).
** Beginner
** Intermediate
** [[NintendoHard Advanced]]
** [[HarderThanHard Expert]]
** [[PlatformHell Grandmaster]]

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* The ''VideoGame/CallOfDuty'' series often uses:

to:

* The ''VideoGame/CallOfDuty'' series most often uses:has four settings in every game, with a few including an extra:



** [[VideoGame/CallOfDutyBlackOpsIII Realistic]] - "Brutally difficult and entirely unforgiving."
** [[VideoGame/CallOfDutyInfiniteWarfare Specialist]] - "Manage your health and inventory in order to survive. Only Elite Specialists accept this challenge."
** [[VideoGame/CallOfDutyInfiniteWarfare #YOLO]] - "No checkpoints, no room for error, no mercy."

to:

** [[VideoGame/CallOfDutyBlackOpsIII Realistic]] ''VideoGame/CallOfDutyBlackOpsIII'' has Realistic - "Brutally difficult and entirely unforgiving."
** [[VideoGame/CallOfDutyInfiniteWarfare Specialist]] ''VideoGame/CallofDutyInfiniteWarfare'' has two more:
*** Specialist
- "Manage your health and inventory in order to survive. Only Elite Specialists accept this challenge."
** [[VideoGame/CallOfDutyInfiniteWarfare #YOLO]] *** #YOLO - "No checkpoints, no room for error, no mercy."


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** The Platform/PlayStation2 port cut this down to four difficulty levels with an image of a competitor to demonstrate them.
*** Novice: The competitor [[EasyModeMockery is a whimpering child]].
*** Skilled: The competitor is an adult, but still clearly out of his element.
*** Master: The competitor now sports a LanternJawOfJustice and a smug smirk.
*** Inhuman: The competitor's face is heavily scarred, gritting his teeth as lightning erupts from his {{glowing eyes|OfDoom}}.
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** Kill Em All: "You feel a constant, sharp pain and you want to inflict it on others." Enemies' health and damage increase noticeably further, and along with higher spawn rates you now have a chance of facing [[EliteMooks stronger "Rotten" versions]] of all enemies. Ammo, armor and health pickups are worth their normal amount now, but in return there's a moderate boost to Karma and Q earnings, as well as the rate at which you can find Rank 2 trinkets.

to:

** Kill Em All: "You "[[Literature/AmericanPsycho You feel a constant, sharp pain and you want to inflict it on others." ]]" Enemies' health and damage increase noticeably further, and along with higher spawn rates you now have a chance of facing [[EliteMooks stronger "Rotten" versions]] of all enemies. Ammo, armor and health pickups are worth their normal amount now, but in return there's a moderate boost to Karma and Q earnings, as well as the rate at which you can find Rank 2 trinkets.
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* ''VideoGame/FZeroClimax'', in Survival mode:
** Tour
** Challenge
** Battle
** [[HarderThanHard Violence]]
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* ''VideoGame/MadnessProjectNexus2'':
** Tourist
** Normal
** Tough
** [[HarderThanHard Madness]]
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** "Archdevil"

to:

** "Archdevil""[[HarderThanHard Archdevil]]"

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