History Main / IcewindDale

3rd Apr '13 3:46:06 PM StarSword
Is there an issue? Send a Message
... and then I forget to actually move it. *whacks self upside head*
''Icewind Dale'' is a pair of games set in the ForgottenRealms and made by Black Isle using the Infinity Engine. As you may guess from the title, they occur primarily in the Icewind Dale region, a windy, snowing valley in an area called the Ten Towns in the Spine of the World mountain, far to the north of towns like Neverwinter and Luskan. The first game starts off in the humble fishing village of Easthaven, where your party has JumpedAtTheCall of adventure to accompany the hunter Hrothgar to Kuldahar, a village settled in the soothing warmth of a gigantic oak tree that lately has been getting a bit too chilly. As you investigate the source of this, it turns out that the tree's vanishing warmth is part of a larger plot between two warring {{Eldritch Abomination}}s seeking to seize control of the region. The second game picks up thirty years later and similarly starts off with the village of Targos being beset by goblin attacks, and leads into a plot about an army of monsters preparing to conquer the region. Interestingly, Icewind Dale (and its sequel) has the player create an entire party (rather than one character), lending the games more of a 'dungeon crawl' theme than Black Isle's previous Infinity Engine titles: BaldursGate and PlanescapeTorment. Plot is sparse, but not 'shoehorned in'; rather, the game is written in such a way that the player can follow the plot as tightly as he desires, or ignore it entirely in favor of some quick monster-bashing. ---- !'''Both games provide examples of:''' * AllInARow: The party has several tactical formations options, including follow the leader. Life saving at several points in II. * AllStarCast: The voicing acting credits include TonyJay, Creator/MichaelBell, JimCummings, Creator/TaraStrong, and John Kassir aka [[TalesFromTheCrypt The Cryptkeeper]]. And that's just the first game's major characters. * AnEconomyIsYou * AntiHumanAlliance: The forces the player fights in II. * ArtifactOfDoom: [[spoiler:The Crenshinibon, taken from ''[[TheIcewindDaleTrilogy The Icewind Dale Trilogy.]]'']] * ArtificialStupidity: Oh, so very much so. When not controlling your party members, they will seeming randomly attack whatever enemy. When moving the party in a group, they will try to stay in whatever formation you have them in. This leads to a bumper car effect as the party member start bumping into each other due to ChokepointGeography. The characters will eventually go the opposite way simply because they can. Often this lead to unnecessary deaths. * AttractMode: If you sit there long enough the Player Party will complain about it * BattleThemeMusic: See above * BearsAreBadNews: Those darn dire bears swarming you in that tiny werejackal cave. * TheBladeAlwaysLandsPointyEndIn: An inversion. There is an axe that will always land ''hilt'' first. * CharacterCustomization: Can lead to {{Alt-itis}} as you have to make up to six. * ChokepointGeography: It helps to know the ArtificialStupidity. Nothing like a Fireball on a narrow bridge to take out multiple enemies. However, due the above bumping, enemies can suddenly appear out of the FogOfWar behind you. * ChronicBackstabbingDisorder: Nym the Drow merchant, who single-handedly caused [[spoiler:the fall of an ancient Elf/Dwarf alliance out of greed]], gives you information about an alternative travel route so you'll have an easier time defeating an army that's hampering his business [[spoiler:and then readily sells you out to them just because he could]]. * CosmicKeystone: The Heartstone Gem and [[spoiler:Crenshinibon]]. * CrowningMusicofAwesome: Holy. Freaking. Cow. Man! The Music!! THE MUSIC!!! * DialogueTree * ''DungeonsAndDragons'': Set in the ''ForgottenRealms'' setting, with all the associated tropes one would expect including, but not limited to: ** AnAdventurerIsYou ** YouAllMeetInAnInn: In the first one. Luskan in the second. ** CharacterLevel ** SortingAlgorithmofEvil ** SortingAlgorithmofWeaponEffectiveness ** CriticalEncumbranceFailure ** CriticalHit ** DeathIsNotPermanent ** DualWielding ** FireIceLightning ** ExperiencePoints ** FetchQuest ** GiveMeYourInventoryItem ** InexplicableTreasureChests ** PlayerParty ** PurelyAestheticGender ** RandomlyDrops ** SummonMagic * DroppedABridgeOnHim: Hrothgar is rather unceremoniously killed off in a cutscene after the first chapter. A reportedly famed elven adventurer in the inn in Easthaven can later be found dead in a cave--approaching his body triggers a boulder trap, explaining how he died. * EliteMooks: The Spectre Guards that creep in Maluradek's castle. In the sequel, the Slayer Knights of Xvim. They wear full-plate mails and carry [[LifeDrain Greatswords of the Soulless]]. The knights also double as [[PraetorianGuard Praetorian Guards]]. * ElvesVsDwarves: Explained in the Severed Hand's back story in both games. Both races initially forged an alliance and successfully to fend off invading Orcs. This lasted many years until a theft of magical weapons broke their alliance into deep hatred of each others. * FlunkyBoss: [[spoiler:Every end boss love this trope. Belhifet is flanked with two iron {{Golem}}. Icasaracht is backed-up with [[FishPeople Sahuagin]]. The Luremaster has Spectre Heroes. Isair and Madae has a demon knight, a chimera, [[EvilSorcerer a wizard]], Drows and other nasty creatures.]] * GrailInTheGarbage: Pale Justice, the game's best sword, found on the corpse of a hapless adventurer in Dorn's Deep. Its inventory icon is the same as that of a regular longsword, and shopkeepers will buy or sell it for a pittance. * HarderThanHard: The Heart of Fury mode in both games. * HeelFaceTurn: [[EvilSorcerer Saablic Tan]] was one of BigBad's lieutenant until he got thrown out and turned into a umber hulk. He helps the party and regret the terrible things he did in the past. ** [[spoiler:HeelFaceRevolvingDoor: In the sequel, the new BigBad restore his true form and he becomes evil again.]] * IdleAnimation * IngameNovel: It's how both stories are told. * KarmaHoudini: See ChronicBackstabbingDisorder above. Hope you're not expecting to get back at Nym. * LawfulStupid: Paladins and Monks will routinely refuse rewards. Kinda pushes EvilPaysBetter. ** Or just have another party member claim the reward. Which is just another kind of Lawful Stupid, come to think of it... * LoadBearingBoss * NumberedSequels * TheOgre * OneManArmy: Technically six, but nevertheless, your party in both games plows through entire armies in their quests. ** In the first game, the two opposing demon armies of Yxunomei and Belhifet never quite get the chance to duke it out simply because the group infiltrates Yxunomei's stronghold and slaughters the entire army in small-scale room-by-room battles, all to get a MacGuffin that would point them towards Belhifet's stronghold, where they proceed to do the same. It gets better when considering that nobody around actually had any idea that the demons so much as existed, and the party goes to both locations following a partially unrelated investigation. ** The struggle against the Legion of the Chimera is what the whole story is about. Predictably enough, [[ItsUpToYou you end up solving the entire thing by yourselves]]. * OneRiotOneRanger: The class choice of a solo option in Targos. * PausableRealtime * PointAndClickMap * PointOfNoReturn: Painfully with Oswald in the second. Happens multiple times in both games. Basically, when you are told to go over the pass or to Kuldahar, you can pretty much count on it. * ProperLady: Ginafae, a loving and kind lady. * RPGsEqualCombat ** Minor subversion occurs in the first game when confronted by the first bone dancer in the main tomb in the Vale of Shadows. You'll get EXP if you try to reason with the skeleton and avoid a fight. Of course right after you finish talking to it, you go right ahead and kill it anyways. * StatisticallySpeaking * StereotypeFlip: Ginafae in both games. She's a Drow elf, a member of a cruel and evil elven race, and yet, she's kind, loving and caring to people close to her. * StopPokingMe * WithThisHerring: While the adventuring band in both games is presumed to be mostly inexperienced, one has to question what in the world all twelve were thinking when they decided to head to one of the most inhospitable regions of Faerun, the second band explicitly to work as mercenaries, with nothing but a bunch of quarterstaves. * YouNoTakeCandle: Lesser species such as Goblins, Orcs, and Ogres, speak in this manner. !'''The first game provides examples of:''' * AbortedArc: The exact reason why Kuldahar's tree is cooling down is only glossed over (if mentioned at all), as by the time you get to the point you can discover the cause there's much more important things to be concerned with. * ArtifactOfDoom: Crenshinibon. Even the BigBad can't completely control it in the end. * CaptainObvious: There are many objects in the scenery that you can examine by clicking on them. The appearing text will tell you most of the time ''exactly'' what you already see (see a winged statue with stretched hands? 'This is a winged statue with its hands stretched') * ChekhovsArmy: Don't pay much attention to Hrothgar. Now, everyone ''else'' is Easthaven... * ChekhovsGun: Yeah, all that stuff the priest in Easthaven says about Jerod's Stone? [[BlatantLies Totally not important]]. * CreepyChild: [[spoiler: Yxunomei's human form.]] * DemBones: You'll encounter a lot of them. In the sequel, not as much. * EndOfAnAge: Icasaracht mourns the death of her once proud dragon culture at the hands of man. She joined forces with Wylfdene out of ''sympathy'' for the similar plight of the barbarians. * EveryoneCallsHimBarkeep: The Luremaster * EvilIsHammy: [[spoiler:Poquelin in the FinalBattle.]] * ExcaliburInTheRust: Pale Justice * FlamingSword: IWD has several examples of this as a random treasure, not the least of which is the Flaming Long Sword +2. ** A certain NPC in Dragon's Eye also carries this weapon, [[spoiler:provided you don't mind killing him to get it.]] * GeniusBruiser: Kresselack was a barbarian king, so he was most likely a strong person in life. He's also clever enough to trick you into helping him without lying. * HauntedCastle: The Severed Hand, Upper Dorn's Deep and Maluradek's castle. * HeroicSacrifice: Both as backstory and in the ending * HeyItsThatVoice: Kresselack is voiced by TonyJay, who also played the BigBad in Planescape Torment. * HorribleJudgeOfCharacter: Ginafae truly believes that her lover Marketh is a good person, despite having been abused by him several times. Several of Marketh's other enslaved and mutilated victims would like to disagree. * LargeHam: Belhifet, [[spoiler: specifically his human incarnation, Poquelin.]] * ManualLeaderAIParty: The game gives the player the option of letting their party be controlled by AI (although micromanaging them is a better option during boss fights). * NarratorAllAlong: The man telling your story is first thought to be a common omniscient narrator, until the ending cinematic where [[spoiler:his calm and serene voice suddenly turns hateful and he reveals that he is Belhifet himself]]. * NeverTrustATrailer: The ''Heart of Winter'' trailer narrates "She is the spirit of one who died in the North long ago." with footage of an old woman. This is then followed by captions "Something wicked chills the heart of Icewind Dale" complete with dramatic music, implying the old lady is responsible for the evils in the North. In the game however, the 'she' actually refer to [[BigBad a huge female white dragon]], while the old lady helps the party of adventurers. * NiceJobBreakingItHero: At one point, you are sent to investigate a series of crypts to find out if they are cause of the problems plaguing Kuldahar. After killing everything and reaching their master, Kresselack, you find out that not only is he is not involved at all, but you just destroyed the only defense between him and an ice priestess who wishes to plunge his tomb into darkness. ** Another quest has you going to Dragon's Eye to retrieve the Heartstone Gem from Yxunomei. After retrieving it and butchering yet another army, you later find out that Yxunomei was Belhifet's greatest rival and killing her removed the only hurdle in his quest for world domination. Considering that the Gem was needed to find Belhifet in the first place, you pretty much had no choice in the matter. * NoNameGiven: The Luremaster. * PoweredByAForsakenChild: Icasaracht [[spoiler:made her ''own unborn children'' into soulless vessels]] so that she could be reborn as a dragon again in case of death. Her mate -- their father -- naturally objected to this insane scheme, and she killed him. [[NeverMyFault She blames the humans for this too.]] * TeleportSpam: Belhifet and The Luremaster's favorite tactic. * ToBeLawfulOrGood: The party is confronted with a dilemma: kill Marketh, a cruel thief who works for the BigBad and abuses his lover Ginafae among other things. Several of his victims will want you to deliver justice to him. However, doing so will doom Ginafae as she's been cursed with a geas. Only by sparing Marketh will the party be given the option of freeing her. * VillainousBreakdown: [[spoiler:Belhifet during the end cinematic.]] * WomanScorned: Icasaracht. From one point it seems like she had Aihonen's ancestor as a lover then later died because of him, thus invoking this trope. The other, and most likely case, is that she was just doing what dragons do and then came along the Hero Aihonen's Ancestor who then killed her, depriving her of everything she ever cherished. ---> Seer - A woman knows a woman's heart, and a strange, beautiful, and cruel thing it is. But the cruelest of all is a [[TitleDrop heart of winter]], for it beats not with love, but with loss, and *nothing* may comfort it. ---> Seer - When a human heart breaks, it may heal and forgive. When a heart of winter breaks, it is like ice... it shatters and can never be made whole again. ---> CHARNAME - Why does this... creature that's possessed Wylfdene... why does she want to destroy the Ten-Towns? ---> Seer - Her heart was broken once by a man of the Ten-Towns. A *mighty* breaking it was, for in it she lost her kingdom, her love, and her life. Now, her heart beats with the vengeance of winter. ---> CHARNAME - Surely she can be reasoned with. There is no need for war... ---> Seer - A woman's fury is a terrible thing. !'''The second game provides examples of:''' * BarefistedMonk: The PC can choose this class. You'll eventually run into the Black Raven monastery which are full of [[WarriorMonk monks]]. * BeCarefulWhatYouWishFor: [[spoiler: Ilmadia join [[BigBad Belhifet]]'s army in the first game so her elven ancestral home, the Severed Hand, would be restored to its former glory. She got her wish in the second game: she gave birth to Belhifet's children. 30 years later they rebuilt the Severed Hand, only it's now a haven for [[EvilSorcerer Red Wizards]], slavers, demons, general outcasts, and the rebuilt tower is dedicated to the worship of [[ReligionOfEvil Iyachtu Xvim.]]]] * BirthDeathJuxtaposition: [[spoiler: Poor, poor Ilmadia. Just after she gave birth to [[HalfHumanHybrid demonic twins]], she was so horrified that she threw herself off a cliff.]] * BonusBoss: Icewind Dale II has two of these, both within the same chapter. The first is a [[spoiler:black dragon in the "Crossroads", which can be killed to close the teleport to Kuldahar.]] Players don't actually have to fight it, and can achieve their goal in a much easier way, but the difficulty of the battle alone makes it worth it for many players. The other boss is [[spoiler:the Six Lost Followers, in the Kuldahar graveyard. This is regarded by many to be the hardest fight in the game, because A) there are six different enemies to fight at once, B) they are several levels higher than your party, and C) because each has only a few specific weaknesses, being immune to all other forms of attack, and with the weaknesses being different between each member.]] Victory gives the player the Holy Avenger, arguably the best weapon in the game. Unfortunately, this pisses off quite a few people itself, as the weapon can only be wielded by a Paladin, meaning that there is no reward for anyone without a Paladin in their party. * ButICantBePregnant: [[spoiler: The backstory of Ilmadia, [[BigBad Big Bads]]' mother.]] * CloningBlues: It's been revealed that the mage Mavalon the party fought in the previous game was actually a clone gone insane. * DeadpanSnarker: Whoever happens to be writing your journal, and possibly whoever does the talking as well. * TheDragon: A literal dragon. Well, half 'a one anyway. * DrivenToVillainy: Isair and Madae have very good reasons to be pissed at the world. They were mistaken for their foster mother's murderers by the townsfolk (they were just enacting burial rites after she died of natural causes). Then they were forced to flee to Luskan, where they had the bad luck of being adopted by the Host Tower of the Arcane Brotherhood, a cabal of evil wizards who exploited their powers. At one point they even tried going to the Lower Planes to act as mercenaries in the Blood War only to realize that they didn't even fit in with the devils, and they met their father only to be used and manipulated by him. Then they return to the upper planes and try to unite and civilize other ostracized outcasts into the Legion of the Chimera, and none of the nearby towns want anything to do with them. And then some smartass has the idea to send them cakes baked with holy water as a joke. * EasilyAngeredShopkeeper: That one bi-lady who runs the shop in Targos. No wonder she was sent far away by the family. * ExplodingBarrels: The orcs love these. If you can sneak up on them to remove the FogOfWar then you can sometimes explode the barrels yourself, kill the orcs, and cruise on through. * FailureIsTheOnlyOption: Oswald's airship is prone to crash-landing. You know he is prone to crashing. You've seen two crash sites by the second game. He even warns you it's very possible. A seer outright tells you he is going to crash. Still, you are unable to warn him about it and are just forced to get on the damn flying coffin anyhow, as being stranded in the middle of nowhere kick-starts your trip to the enemy stronghold. * FairyBattle: Painfully subverted. Wisps are Fairies, but God do they hurt. * FinalBossPreview: Twice actually, once at the Legion of the Chimera's fortress you see TheDragon, and then at the Barbarian camp you meet Isair and Madae. They don't hang around, but do kill all the village guard and raise them as undead, which you have to fight. * FluffyTheTerrible: One half-dragon keeps a chimera as a pet named "Precious". * GameBreakingBug: The whole secret passage into the Legion of the Chimera base. The original game would lag so badly that it would take days to get through this area. A player patch fixes this. * GetOnTheBoat: Well, technically off the boat first, then technically an airship. * HeyItsThatVoice: Kath Soucie, who voiced Aerie in BaldursGate, is the voice of Narrator Maralie Fiddlebender. ** Also, Jack Roth plays as Oswald Fiddlebender and the Male Bard voice. Who also voiced Jan Jensen in the aforementioned BaldursGate. * HideYourChildren: Subverted. The barbarian village has the children gone missing. A local sorceress stole their life force and turned them into minks, which the village hunts. * HoldingOutForAHero: The above village. * InconvenientlyPlacedConveyorBelt: Stairs, actually. * IncrediblyLamePun: Yes but, ''[[BearsAreBadNews War-Bears]]''? And they ''bear'' collars? * InfinityPlusOneSword: You can follow a sidequest to retrieve ''Light of Cera Sumat'', a holy avenger that only a paladin can yield. You just have to make it alive against [[OhCrap six revived followers of Bane]]. * InterspeciesRomance: The Legion of Chimera encourage this: Saablic Tan and Dracein. The former is a human Red Wizard and the latter a half-dragon. There's also a half-goblin who hooked up with, yet another half-dragon. * LampshadeHanging: The opening scenario could belong in the DeconstructorFleet. Nearly all the quests in the first town don't just parody computer {{RPG}}s in general, they actually specifically skewer ''quests in Black Isle {{RPG}}s''. One character has basically no other purpose but as a lampshade salesman. ** To drive the point home, after you defeat the initial Goblin raid on the docks, your character can comment on how surprising was it to get thrust right into action, as opposed to being walked through a series of [[WelcomeToCorneria meaningless small chat]] and [[FetchQuest fetch quests]]. Which is exactly what you go do AFTER the raid. ** During the introduction you can come across a dead cat. Any experienced player would probably pick the thing up and keep it with him hoping it's be the solution to some quest and he'd get some easy experience. After solving the, err, "mystery" of how the cat died, the "culprit" asks you why the hells are you carrying a dead cat around, to which your response is that you [[GenreSavvy were kind of hoping it'd be the solution to somebody's problem and that I could learn something from the experience.]] [[strike:[[RedHerring It's not, and you don't]]]]. And sure enough, the cat's owner ''is'' wondering about what happened to it, and you can get 300 XP for bringing the carcass to her and telling her who the culprit is after you have obtained his confession. *** If for some reason you carry the cat during the entire game, a Barghest Whelp near the end is squicked that you carried around a dead cat all this time and asks what the hell is wrong with you. ** There's a barrel atop the wall just to the north of us. You might not be able to see it at the moment with [[FogOfWar that strange fog that comes up]], but it's there. * LetsPlay: [[http://lparchive.org/LetsPlay/IWD2/ "Urggzob is TEN playthroughs!"]] * TheLostWoods: Fell Wood. Home to [[GhostLights Will O' Wisps]], [[WhenTreesAttack Dark Treants]], undead, traps. * {{Nerf}}: The druid spell [[ShockAndAwe Static Charge]] which shock all opponents in the room every round. In the sequel, it only shock one random monster per round. * NiceJobBreakingItHero: [[spoiler: In the backstory, it's explained that a priestess from the previous game, Mother Egenia, buried EVERYONE that were killed in the first game. However, she resurrected Ilmadia, one of [[BigBad Big Bad's]] general's, out of sorrow. This led to the birth of [[DualBoss Isair and Madae]], the Big Bads for this game.]] * ShoutOut: Most obviously, you will find plenty of leftover stories and tales about the original party in ''Icewind Dale I''. ** Firtha Kedros mentions that in her dreams, she's seen visions of what is clearly meant to be [[{{Planescape}} Sigil]], more noticeably ?[[PlanescapeTorment a brambled garden, blacker than ink]], and even goes as far as to unknowingly imply that [[spoiler:she may be another of Ravel Puzzlewell's avatars]]. The latter was [[http://www.bootstrike.com/Torment/Online/ravelpuzzlewell%20.html confirmed]] by WordOfGod. ** A monk in the Black Raven monastery sells a book called ''How To Be An Adventurer.'' Its index titles, besides blatantly mocking pretty much the entirety of ''D&D'' and fantasy adventure as a whole, includes a peculiar entry under "Dungeons to Avoid Like the Crotch-Rot: Dominara the Erinyes Nine-Layered Brothel of Violent Emasculation ([[PlanescapeTorment No Slating... Or Slaking... allowed]])". ** One random item found is "[[LuckilyMyShieldWillProtectMe The Death Adder's Dragon-Shield]]". Its description matches story elements from [[GoldenAxe Golden Axe]] and [[GoldenAxe The Revenge of Death Adder]]. * SpiderPeople: Driders. * WhatCouldHaveBeen: The designers initially wanted the game to follow the 2nd edition rules. In the end, they changed it to the 3rd. * WhatTheHellPlayer: This can happen in Targos and can lead to an {{Unwinnable}} situation. See, you can pickpocket, but if you get caught then everyone attacks you. If you kill a plot related character? * WhenTreesAttack: Evil ents. Best way to rid of them is [[KillItWithFire using fire]]. ---- <<|WesternRPG|>>
to:
''Icewind Dale'' is a pair of games set in the ForgottenRealms and made by Black Isle using the Infinity Engine. As you may guess from the title, they occur primarily in the Icewind Dale region, a windy, snowing valley in an area called the Ten Towns in the Spine of the World mountain, far to the north of towns like Neverwinter and Luskan. The first game starts off in the humble fishing village of Easthaven, where your party has JumpedAtTheCall of adventure to accompany the hunter Hrothgar to Kuldahar, a village settled in the soothing warmth of a gigantic oak tree that lately has been getting a bit too chilly. As you investigate the source of this, it turns out that the tree's vanishing warmth is part of a larger plot between two warring {{Eldritch Abomination}}s seeking to seize control of the region. The second game picks up thirty years later and similarly starts off with the village of Targos being beset by goblin attacks, and leads into a plot about an army of monsters preparing to conquer the region. Interestingly, Icewind Dale (and its sequel) has the player create an entire party (rather than one character), lending the games more of a 'dungeon crawl' theme than Black Isle's previous Infinity Engine titles: BaldursGate and PlanescapeTorment. Plot is sparse, but not 'shoehorned in'; rather, the game is written in such a way that the player can follow the plot as tightly as he desires, or ignore it entirely in favor of some quick monster-bashing. ---- !'''Both games provide examples of:''' * AllInARow: The party has several tactical formations options, including follow the leader. Life saving at several points in II. * AllStarCast: The voicing acting credits include TonyJay, Creator/MichaelBell, JimCummings, Creator/TaraStrong, and John Kassir aka [[TalesFromTheCrypt The Cryptkeeper]]. And that's just the first game's major characters. * AnEconomyIsYou * AntiHumanAlliance: The forces the player fights in II. * ArtifactOfDoom: [[spoiler:The Crenshinibon, taken from ''[[TheIcewindDaleTrilogy The Icewind Dale Trilogy.]]'']] * ArtificialStupidity: Oh, so very much so. When not controlling your party members, they will seeming randomly attack whatever enemy. When moving the party in a group, they will try to stay in whatever formation you have them in. This leads to a bumper car effect as the party member start bumping into each other due to ChokepointGeography. The characters will eventually go the opposite way simply because they can. Often this lead to unnecessary deaths. * AttractMode: If you sit there long enough the Player Party will complain about it * BattleThemeMusic: See above * BearsAreBadNews: Those darn dire bears swarming you in that tiny werejackal cave. * TheBladeAlwaysLandsPointyEndIn: An inversion. There is an axe that will always land ''hilt'' first. * CharacterCustomization: Can lead to {{Alt-itis}} as you have to make up to six. * ChokepointGeography: It helps to know the ArtificialStupidity. Nothing like a Fireball on a narrow bridge to take out multiple enemies. However, due the above bumping, enemies can suddenly appear out of the FogOfWar behind you. * ChronicBackstabbingDisorder: Nym the Drow merchant, who single-handedly caused [[spoiler:the fall of an ancient Elf/Dwarf alliance out of greed]], gives you information about an alternative travel route so you'll have an easier time defeating an army that's hampering his business [[spoiler:and then readily sells you out to them just because he could]]. * CosmicKeystone: The Heartstone Gem and [[spoiler:Crenshinibon]]. * CrowningMusicofAwesome: Holy. Freaking. Cow. Man! The Music!! THE MUSIC!!! * DialogueTree * ''DungeonsAndDragons'': Set in the ''ForgottenRealms'' setting, with all the associated tropes one would expect including, but not limited to: ** AnAdventurerIsYou ** YouAllMeetInAnInn: In the first one. Luskan in the second. ** CharacterLevel ** SortingAlgorithmofEvil ** SortingAlgorithmofWeaponEffectiveness ** CriticalEncumbranceFailure ** CriticalHit ** DeathIsNotPermanent ** DualWielding ** FireIceLightning ** ExperiencePoints ** FetchQuest ** GiveMeYourInventoryItem ** InexplicableTreasureChests ** PlayerParty ** PurelyAestheticGender ** RandomlyDrops ** SummonMagic * DroppedABridgeOnHim: Hrothgar is rather unceremoniously killed off in a cutscene after the first chapter. A reportedly famed elven adventurer in the inn in Easthaven can later be found dead in a cave--approaching his body triggers a boulder trap, explaining how he died. * EliteMooks: The Spectre Guards that creep in Maluradek's castle. In the sequel, the Slayer Knights of Xvim. They wear full-plate mails and carry [[LifeDrain Greatswords of the Soulless]]. The knights also double as [[PraetorianGuard Praetorian Guards]]. * ElvesVsDwarves: Explained in the Severed Hand's back story in both games. Both races initially forged an alliance and successfully to fend off invading Orcs. This lasted many years until a theft of magical weapons broke their alliance into deep hatred of each others. * FlunkyBoss: [[spoiler:Every end boss love this trope. Belhifet is flanked with two iron {{Golem}}. Icasaracht is backed-up with [[FishPeople Sahuagin]]. The Luremaster has Spectre Heroes. Isair and Madae has a demon knight, a chimera, [[EvilSorcerer a wizard]], Drows and other nasty creatures.]] * GrailInTheGarbage: Pale Justice, the game's best sword, found on the corpse of a hapless adventurer in Dorn's Deep. Its inventory icon is the same as that of a regular longsword, and shopkeepers will buy or sell it for a pittance. * HarderThanHard: The Heart of Fury mode in both games. * HeelFaceTurn: [[EvilSorcerer Saablic Tan]] was one of BigBad's lieutenant until he got thrown out and turned into a umber hulk. He helps the party and regret the terrible things he did in the past. ** [[spoiler:HeelFaceRevolvingDoor: In the sequel, the new BigBad restore his true form and he becomes evil again.]] * IdleAnimation * IngameNovel: It's how both stories are told. * KarmaHoudini: See ChronicBackstabbingDisorder above. Hope you're not expecting to get back at Nym. * LawfulStupid: Paladins and Monks will routinely refuse rewards. Kinda pushes EvilPaysBetter. ** Or just have another party member claim the reward. Which is just another kind of Lawful Stupid, come to think of it... * LoadBearingBoss * NumberedSequels * TheOgre * OneManArmy: Technically six, but nevertheless, your party in both games plows through entire armies in their quests. ** In the first game, the two opposing demon armies of Yxunomei and Belhifet never quite get the chance to duke it out simply because the group infiltrates Yxunomei's stronghold and slaughters the entire army in small-scale room-by-room battles, all to get a MacGuffin that would point them towards Belhifet's stronghold, where they proceed to do the same. It gets better when considering that nobody around actually had any idea that the demons so much as existed, and the party goes to both locations following a partially unrelated investigation. ** The struggle against the Legion of the Chimera is what the whole story is about. Predictably enough, [[ItsUpToYou you end up solving the entire thing by yourselves]]. * OneRiotOneRanger: The class choice of a solo option in Targos. * PausableRealtime * PointAndClickMap * PointOfNoReturn: Painfully with Oswald in the second. Happens multiple times in both games. Basically, when you are told to go over the pass or to Kuldahar, you can pretty much count on it. * ProperLady: Ginafae, a loving and kind lady. * RPGsEqualCombat ** Minor subversion occurs in the first game when confronted by the first bone dancer in the main tomb in the Vale of Shadows. You'll get EXP if you try to reason with the skeleton and avoid a fight. Of course right after you finish talking to it, you go right ahead and kill it anyways. * StatisticallySpeaking * StereotypeFlip: Ginafae in both games. She's a Drow elf, a member of a cruel and evil elven race, and yet, she's kind, loving and caring to people close to her. * StopPokingMe * WithThisHerring: While the adventuring band in both games is presumed to be mostly inexperienced, one has to question what in the world all twelve were thinking when they decided to head to one of the most inhospitable regions of Faerun, the second band explicitly to work as mercenaries, with nothing but a bunch of quarterstaves. * YouNoTakeCandle: Lesser species such as Goblins, Orcs, and Ogres, speak in this manner. !'''The first game provides examples of:''' * AbortedArc: The exact reason why Kuldahar's tree is cooling down is only glossed over (if mentioned at all), as by the time you get to the point you can discover the cause there's much more important things to be concerned with. * ArtifactOfDoom: Crenshinibon. Even the BigBad can't completely control it in the end. * CaptainObvious: There are many objects in the scenery that you can examine by clicking on them. The appearing text will tell you most of the time ''exactly'' what you already see (see a winged statue with stretched hands? 'This is a winged statue with its hands stretched') * ChekhovsArmy: Don't pay much attention to Hrothgar. Now, everyone ''else'' is Easthaven... * ChekhovsGun: Yeah, all that stuff the priest in Easthaven says about Jerod's Stone? [[BlatantLies Totally not important]]. * CreepyChild: [[spoiler: Yxunomei's human form.]] * DemBones: You'll encounter a lot of them. In the sequel, not as much. * EndOfAnAge: Icasaracht mourns the death of her once proud dragon culture at the hands of man. She joined forces with Wylfdene out of ''sympathy'' for the similar plight of the barbarians. * EveryoneCallsHimBarkeep: The Luremaster * EvilIsHammy: [[spoiler:Poquelin in the FinalBattle.]] * ExcaliburInTheRust: Pale Justice * FlamingSword: IWD has several examples of this as a random treasure, not the least of which is the Flaming Long Sword +2. ** A certain NPC in Dragon's Eye also carries this weapon, [[spoiler:provided you don't mind killing him to get it.]] * GeniusBruiser: Kresselack was a barbarian king, so he was most likely a strong person in life. He's also clever enough to trick you into helping him without lying. * HauntedCastle: The Severed Hand, Upper Dorn's Deep and Maluradek's castle. * HeroicSacrifice: Both as backstory and in the ending * HeyItsThatVoice: Kresselack is voiced by TonyJay, who also played the BigBad in Planescape Torment. * HorribleJudgeOfCharacter: Ginafae truly believes that her lover Marketh is a good person, despite having been abused by him several times. Several of Marketh's other enslaved and mutilated victims would like to disagree. * LargeHam: Belhifet, [[spoiler: specifically his human incarnation, Poquelin.]] * ManualLeaderAIParty: The game gives the player the option of letting their party be controlled by AI (although micromanaging them is a better option during boss fights). * NarratorAllAlong: The man telling your story is first thought to be a common omniscient narrator, until the ending cinematic where [[spoiler:his calm and serene voice suddenly turns hateful and he reveals that he is Belhifet himself]]. * NeverTrustATrailer: The ''Heart of Winter'' trailer narrates "She is the spirit of one who died in the North long ago." with footage of an old woman. This is then followed by captions "Something wicked chills the heart of Icewind Dale" complete with dramatic music, implying the old lady is responsible for the evils in the North. In the game however, the 'she' actually refer to [[BigBad a huge female white dragon]], while the old lady helps the party of adventurers. * NiceJobBreakingItHero: At one point, you are sent to investigate a series of crypts to find out if they are cause of the problems plaguing Kuldahar. After killing everything and reaching their master, Kresselack, you find out that not only is he is not involved at all, but you just destroyed the only defense between him and an ice priestess who wishes to plunge his tomb into darkness. ** Another quest has you going to Dragon's Eye to retrieve the Heartstone Gem from Yxunomei. After retrieving it and butchering yet another army, you later find out that Yxunomei was Belhifet's greatest rival and killing her removed the only hurdle in his quest for world domination. Considering that the Gem was needed to find Belhifet in the first place, you pretty much had no choice in the matter. * NoNameGiven: The Luremaster. * PoweredByAForsakenChild: Icasaracht [[spoiler:made her ''own unborn children'' into soulless vessels]] so that she could be reborn as a dragon again in case of death. Her mate -- their father -- naturally objected to this insane scheme, and she killed him. [[NeverMyFault She blames the humans for this too.]] * TeleportSpam: Belhifet and The Luremaster's favorite tactic. * ToBeLawfulOrGood: The party is confronted with a dilemma: kill Marketh, a cruel thief who works for the BigBad and abuses his lover Ginafae among other things. Several of his victims will want you to deliver justice to him. However, doing so will doom Ginafae as she's been cursed with a geas. Only by sparing Marketh will the party be given the option of freeing her. * VillainousBreakdown: [[spoiler:Belhifet during the end cinematic.]] * WomanScorned: Icasaracht. From one point it seems like she had Aihonen's ancestor as a lover then later died because of him, thus invoking this trope. The other, and most likely case, is that she was just doing what dragons do and then came along the Hero Aihonen's Ancestor who then killed her, depriving her of everything she ever cherished. ---> Seer - A woman knows a woman's heart, and a strange, beautiful, and cruel thing it is. But the cruelest of all is a [[TitleDrop heart of winter]], for it beats not with love, but with loss, and *nothing* may comfort it. ---> Seer - When a human heart breaks, it may heal and forgive. When a heart of winter breaks, it is like ice... it shatters and can never be made whole again. ---> CHARNAME - Why does this... creature that's possessed Wylfdene... why does she want to destroy the Ten-Towns? ---> Seer - Her heart was broken once by a man of the Ten-Towns. A *mighty* breaking it was, for in it she lost her kingdom, her love, and her life. Now, her heart beats with the vengeance of winter. ---> CHARNAME - Surely she can be reasoned with. There is no need for war... ---> Seer - A woman's fury is a terrible thing. !'''The second game provides examples of:''' * BarefistedMonk: The PC can choose this class. You'll eventually run into the Black Raven monastery which are full of [[WarriorMonk monks]]. * BeCarefulWhatYouWishFor: [[spoiler: Ilmadia join [[BigBad Belhifet]]'s army in the first game so her elven ancestral home, the Severed Hand, would be restored to its former glory. She got her wish in the second game: she gave birth to Belhifet's children. 30 years later they rebuilt the Severed Hand, only it's now a haven for [[EvilSorcerer Red Wizards]], slavers, demons, general outcasts, and the rebuilt tower is dedicated to the worship of [[ReligionOfEvil Iyachtu Xvim.]]]] * BirthDeathJuxtaposition: [[spoiler: Poor, poor Ilmadia. Just after she gave birth to [[HalfHumanHybrid demonic twins]], she was so horrified that she threw herself off a cliff.]] * BonusBoss: Icewind Dale II has two of these, both within the same chapter. The first is a [[spoiler:black dragon in the "Crossroads", which can be killed to close the teleport to Kuldahar.]] Players don't actually have to fight it, and can achieve their goal in a much easier way, but the difficulty of the battle alone makes it worth it for many players. The other boss is [[spoiler:the Six Lost Followers, in the Kuldahar graveyard. This is regarded by many to be the hardest fight in the game, because A) there are six different enemies to fight at once, B) they are several levels higher than your party, and C) because each has only a few specific weaknesses, being immune to all other forms of attack, and with the weaknesses being different between each member.]] Victory gives the player the Holy Avenger, arguably the best weapon in the game. Unfortunately, this pisses off quite a few people itself, as the weapon can only be wielded by a Paladin, meaning that there is no reward for anyone without a Paladin in their party. * ButICantBePregnant: [[spoiler: The backstory of Ilmadia, [[BigBad Big Bads]]' mother.]] * CloningBlues: It's been revealed that the mage Mavalon the party fought in the previous game was actually a clone gone insane. * DeadpanSnarker: Whoever happens to be writing your journal, and possibly whoever does the talking as well. * TheDragon: A literal dragon. Well, half 'a one anyway. * DrivenToVillainy: Isair and Madae have very good reasons to be pissed at the world. They were mistaken for their foster mother's murderers by the townsfolk (they were just enacting burial rites after she died of natural causes). Then they were forced to flee to Luskan, where they had the bad luck of being adopted by the Host Tower of the Arcane Brotherhood, a cabal of evil wizards who exploited their powers. At one point they even tried going to the Lower Planes to act as mercenaries in the Blood War only to realize that they didn't even fit in with the devils, and they met their father only to be used and manipulated by him. Then they return to the upper planes and try to unite and civilize other ostracized outcasts into the Legion of the Chimera, and none of the nearby towns want anything to do with them. And then some smartass has the idea to send them cakes baked with holy water as a joke. * EasilyAngeredShopkeeper: That one bi-lady who runs the shop in Targos. No wonder she was sent far away by the family. * ExplodingBarrels: The orcs love these. If you can sneak up on them to remove the FogOfWar then you can sometimes explode the barrels yourself, kill the orcs, and cruise on through. * FailureIsTheOnlyOption: Oswald's airship is prone to crash-landing. You know he is prone to crashing. You've seen two crash sites by the second game. He even warns you it's very possible. A seer outright tells you he is going to crash. Still, you are unable to warn him about it and are just forced to get on the damn flying coffin anyhow, as being stranded in the middle of nowhere kick-starts your trip to the enemy stronghold. * FairyBattle: Painfully subverted. Wisps are Fairies, but God do they hurt. * FinalBossPreview: Twice actually, once at the Legion of the Chimera's fortress you see TheDragon, and then at the Barbarian camp you meet Isair and Madae. They don't hang around, but do kill all the village guard and raise them as undead, which you have to fight. * FluffyTheTerrible: One half-dragon keeps a chimera as a pet named "Precious". * GameBreakingBug: The whole secret passage into the Legion of the Chimera base. The original game would lag so badly that it would take days to get through this area. A player patch fixes this. * GetOnTheBoat: Well, technically off the boat first, then technically an airship. * HeyItsThatVoice: Kath Soucie, who voiced Aerie in BaldursGate, is the voice of Narrator Maralie Fiddlebender. ** Also, Jack Roth plays as Oswald Fiddlebender and the Male Bard voice. Who also voiced Jan Jensen in the aforementioned BaldursGate. * HideYourChildren: Subverted. The barbarian village has the children gone missing. A local sorceress stole their life force and turned them into minks, which the village hunts. * HoldingOutForAHero: The above village. * InconvenientlyPlacedConveyorBelt: Stairs, actually. * IncrediblyLamePun: Yes but, ''[[BearsAreBadNews War-Bears]]''? And they ''bear'' collars? * InfinityPlusOneSword: You can follow a sidequest to retrieve ''Light of Cera Sumat'', a holy avenger that only a paladin can yield. You just have to make it alive against [[OhCrap six revived followers of Bane]]. * InterspeciesRomance: The Legion of Chimera encourage this: Saablic Tan and Dracein. The former is a human Red Wizard and the latter a half-dragon. There's also a half-goblin who hooked up with, yet another half-dragon. * LampshadeHanging: The opening scenario could belong in the DeconstructorFleet. Nearly all the quests in the first town don't just parody computer {{RPG}}s in general, they actually specifically skewer ''quests in Black Isle {{RPG}}s''. One character has basically no other purpose but as a lampshade salesman. ** To drive the point home, after you defeat the initial Goblin raid on the docks, your character can comment on how surprising was it to get thrust right into action, as opposed to being walked through a series of [[WelcomeToCorneria meaningless small chat]] and [[FetchQuest fetch quests]]. Which is exactly what you go do AFTER the raid. ** During the introduction you can come across a dead cat. Any experienced player would probably pick the thing up and keep it with him hoping it's be the solution to some quest and he'd get some easy experience. After solving the, err, "mystery" of how the cat died, the "culprit" asks you why the hells are you carrying a dead cat around, to which your response is that you [[GenreSavvy were kind of hoping it'd be the solution to somebody's problem and that I could learn something from the experience.]] [[strike:[[RedHerring It's not, and you don't]]]]. And sure enough, the cat's owner ''is'' wondering about what happened to it, and you can get 300 XP for bringing the carcass to her and telling her who the culprit is after you have obtained his confession. *** If for some reason you carry the cat during the entire game, a Barghest Whelp near the end is squicked that you carried around a dead cat all this time and asks what the hell is wrong with you. ** There's a barrel atop the wall just to the north of us. You might not be able to see it at the moment with [[FogOfWar that strange fog that comes up]], but it's there. * LetsPlay: [[http://lparchive.org/LetsPlay/IWD2/ "Urggzob is TEN playthroughs!"]] * TheLostWoods: Fell Wood. Home to [[GhostLights Will O' Wisps]], [[WhenTreesAttack Dark Treants]], undead, traps. * {{Nerf}}: The druid spell [[ShockAndAwe Static Charge]] which shock all opponents in the room every round. In the sequel, it only shock one random monster per round. * NiceJobBreakingItHero: [[spoiler: In the backstory, it's explained that a priestess from the previous game, Mother Egenia, buried EVERYONE that were killed in the first game. However, she resurrected Ilmadia, one of [[BigBad Big Bad's]] general's, out of sorrow. This led to the birth of [[DualBoss Isair and Madae]], the Big Bads for this game.]] * ShoutOut: Most obviously, you will find plenty of leftover stories and tales about the original party in ''Icewind Dale I''. ** Firtha Kedros mentions that in her dreams, she's seen visions of what is clearly meant to be [[{{Planescape}} Sigil]], more noticeably ?[[PlanescapeTorment a brambled garden, blacker than ink]], and even goes as far as to unknowingly imply that [[spoiler:she may be another of Ravel Puzzlewell's avatars]]. The latter was [[http://www.bootstrike.com/Torment/Online/ravelpuzzlewell%20.html confirmed]] by WordOfGod. ** A monk in the Black Raven monastery sells a book called ''How To Be An Adventurer.'' Its index titles, besides blatantly mocking pretty much the entirety of ''D&D'' and fantasy adventure as a whole, includes a peculiar entry under "Dungeons to Avoid Like the Crotch-Rot: Dominara the Erinyes Nine-Layered Brothel of Violent Emasculation ([[PlanescapeTorment No Slating... Or Slaking... allowed]])". ** One random item found is "[[LuckilyMyShieldWillProtectMe The Death Adder's Dragon-Shield]]". Its description matches story elements from [[GoldenAxe Golden Axe]] and [[GoldenAxe The Revenge of Death Adder]]. * SpiderPeople: Driders. * WhatCouldHaveBeen: The designers initially wanted the game to follow the 2nd edition rules. In the end, they changed it to the 3rd. * WhatTheHellPlayer: This can happen in Targos and can lead to an {{Unwinnable}} situation. See, you can pickpocket, but if you get caught then everyone attacks you. If you kill a plot related character? * WhenTreesAttack: Evil ents. Best way to rid of them is [[KillItWithFire using fire]]. ---- <<|WesternRPG|>>[[redirect:VideoGame/IcewindDale]]
3rd Apr '13 3:45:21 PM StarSword
Is there an issue? Send a Message
Video games go in the Video Game/ namespace. Putting a redirect in that namespace to a work in Main is a wiki policy violation.
22nd Mar '13 6:28:59 PM VPhantom
Is there an issue? Send a Message
"Everything's Worse With Bears" clean-up
* BearsAreBadNews: Those darn dire bears swarming you in that tiny werejackal cave.

* EverythingsWorseWithBears: Those darn dire bears swarming you in that tiny werejackal cave.
21st Mar '13 5:37:31 PM VPhantom
Is there an issue? Send a Message
"Everything's Worse With Bears" clean-up
* IncrediblyLamePun: Yes but, ''[[EverythingIsWorseWithBears War-Bears]]''? And they ''bear'' collars?
to:
* IncrediblyLamePun: Yes but, ''[[EverythingIsWorseWithBears ''[[BearsAreBadNews War-Bears]]''? And they ''bear'' collars?
29th Dec '12 8:22:03 AM JoeP
Is there an issue? Send a Message
* FlamingSword: The Flaming Long Sword +2, a random treasure in Dragon's Eye. ** A certain NPC in the game also carries this, [[spoiler:provided you don't mind killing him to get it.]]
to:
* FlamingSword: The IWD has several examples of this as a random treasure, not the least of which is the Flaming Long Sword +2, a random treasure in Dragon's Eye. +2. ** A certain NPC in the game Dragon's Eye also carries this, this weapon, [[spoiler:provided you don't mind killing him to get it.]]
15th Dec '12 1:58:19 PM HawaiiKnut
Is there an issue? Send a Message
Fixing the link
* GeniousBruiser: Kresselack was a barbarian king, so he was most likely a strong person in life. He's also clever enough to trick you into helping him without lying.
to:
* GeniousBruiser: GeniusBruiser: Kresselack was a barbarian king, so he was most likely a strong person in life. He's also clever enough to trick you into helping him without lying.
15th Dec '12 1:57:32 PM HawaiiKnut
Is there an issue? Send a Message
Added DiffLines:
* GeniousBruiser: Kresselack was a barbarian king, so he was most likely a strong person in life. He's also clever enough to trick you into helping him without lying.
6th Dec '12 9:20:59 PM Desertopa
Is there an issue? Send a Message
Added DiffLines:
* GrailInTheGarbage: Pale Justice, the game's best sword, found on the corpse of a hapless adventurer in Dorn's Deep. Its inventory icon is the same as that of a regular longsword, and shopkeepers will buy or sell it for a pittance.
3rd Dec '12 10:14:31 AM TheAmazingShay
Is there an issue? Send a Message
* ElvesVsDwarves: Explained in the Severed Hand's back story in both games. Both races initially forged an alliance and successfully to fend off invading Orcs. This lasted many years until a theft of magical weapons broke their alliance into deep hatred of each others. And then ItGotWorse.
to:
* ElvesVsDwarves: Explained in the Severed Hand's back story in both games. Both races initially forged an alliance and successfully to fend off invading Orcs. This lasted many years until a theft of magical weapons broke their alliance into deep hatred of each others. And then ItGotWorse.
2nd Dec '12 11:34:18 PM MrGarfed
Is there an issue? Send a Message
* InfinityPlusOneSword: You can follow a sidequest to retrieve ''Light of Cera Sumat'', a holy avenger that only a paladin can yield. You just to make it alive against [[OhCrap six revived followers of Bane]].
to:
* InfinityPlusOneSword: You can follow a sidequest to retrieve ''Light of Cera Sumat'', a holy avenger that only a paladin can yield. You just have to make it alive against [[OhCrap six revived followers of Bane]].
This list shows the last 10 events of 107. Show all.