History Main / IWillFightSomeMoreForever

23rd Nov '16 2:03:59 PM SuperSauce
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* You're up against a ghost ''{{Franchise/Pokemon}}'' trainer with your {{Mon}}s knowing nothing but normal or fighting moves. You can't run from a trainer battle...

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* You're up against a ghost ''{{Franchise/Pokemon}}'' trainer with your {{Mon}}s knowing nothing but normal or fighting moves. You can't run from a trainer battle... [[note]]Potentially subverted because if you exhaust a Pokemon's PP, Struggle will be used instead -- and that hits ANY type. Just keep healing items handy.[[/note]]
28th Sep '16 7:31:37 AM Piromano80
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* Subverted occasionally in ''Franchise/AssassinsCreed'', since the first installment but particularly from ''VideoGame/AssassinsCreedII'' onward. Enemy {{Mooks}} have a hidden [["MoraleMechanic morale"]] meter that gets depleted as they watch their fellows die. If you take out enough EliteMooks or disarm them, there's a good chance that the lesser Mooks will [[ScrewThisImOuttaHere turn tail and run]], begging for mercy.
** In later games, you can kill a number of enemies with precisely-timed actions. Essentially, when Ezio is killing a guy, you can give the strike command with a direction, and he will almost instantly rush towards another guy and stab him, and so on. Needless to say, seeing a dozen well-armed soldiers slaughtered by one guy in under 10 seconds can drop the "morale" meter faster than a rock.
** Inversely they can invoke this depending on the player. The guys tend to act cautiously upon first encounter, but put aside MookChivalry after landing several good hits and pile up against you. So if they start geting the upper hand [[KnowWhenToFoldThem RUN]]. If you try to stay and figth good luck with that.[[note]]It is not impossible to change the tide of the battle if you have enough health and skill.[[/note]]

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* Subverted occasionally in ''Franchise/AssassinsCreed'', since the first installment but particularly from ''VideoGame/AssassinsCreedII'' onward. Enemy {{Mooks}} have a hidden [["MoraleMechanic morale"]] meter [[MoraleMechanic morale meter]] that gets depleted as they watch their fellows die. If you take out enough EliteMooks or disarm them, there's a good chance that the lesser Mooks will [[ScrewThisImOuttaHere turn tail and run]], begging for mercy.
** In later games, you can kill a number of enemies with precisely-timed actions. Essentially, when Ezio is killing a guy, you can give the strike command with a direction, and he will almost instantly rush towards another guy and stab him, and so on. Needless to say, seeing a dozen well-armed soldiers slaughtered by one guy in under 10 seconds can drop the "morale" morale meter faster than a rock.
** Inversely they can invoke this on you depending on the player. The guys tend to act cautiously upon first encounter, but put aside MookChivalry after landing several good hits and pile up against you. So if they start geting the upper hand [[KnowWhenToFoldThem RUN]]. '''[[KnowWhenToFoldThem RUN]]'''. If you try to stay and figth [[ThisIsGonnaSuck good luck with that.[[note]]It is that]].[[note]]It's not impossible to change the tide of the battle if you have enough health and and/or skill.[[/note]]
28th Sep '16 7:23:14 AM Piromano80
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* Subverted occasionally in ''Franchise/AssassinsCreed'', particularly from ''VideoGame/AssassinsCreedII'' onward. Enemy {{Mooks}} have a hidden "morale" meter that gets depleted as they watch their fellows die. If you take out enough EliteMooks or disarm them, there's a good chance that the lesser Mooks will [[ScrewThisImOuttaHere turn tail and run]], begging for mercy.

to:

* Subverted occasionally in ''Franchise/AssassinsCreed'', since the first installment but particularly from ''VideoGame/AssassinsCreedII'' onward. Enemy {{Mooks}} have a hidden "morale" [["MoraleMechanic morale"]] meter that gets depleted as they watch their fellows die. If you take out enough EliteMooks or disarm them, there's a good chance that the lesser Mooks will [[ScrewThisImOuttaHere turn tail and run]], begging for mercy.


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** Inversely they can invoke this depending on the player. The guys tend to act cautiously upon first encounter, but put aside MookChivalry after landing several good hits and pile up against you. So if they start geting the upper hand [[KnowWhenToFoldThem RUN]]. If you try to stay and figth good luck with that.[[note]]It is not impossible to change the tide of the battle if you have enough health and skill.[[/note]]
16th Aug '16 11:39:59 PM PaulA
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* The ''Series/DoctorWho'' episode "Dalek", there's a scene with groups of soldiers attacking the eponymous Dalek from three different directions. It's got a force field and bullets do not penetrate. It shoots, and one {{Redshirt}} gets {{Death Ray}}ed. It turns, and shoots another. Then again, another. One by one, in no particular hurry. The bullets are ''still'' not having ''any'' effect whatsoever. However, instead of saving their bullets (and lives) and leaving to come up with a better plan, they keep going until all are slaughtered.
** In 'Mummy On The Orient Express', Captain Quell continues to shoot at the mummy even when it's clear that the bullets pass right through him. He seems aware it's pointless but remarks, "What kind of soldier would I be, dying with bullets in my gun?"

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* The ''Series/DoctorWho'' episode ''Series/DoctorWho'':
** In
"Dalek", there's a scene with groups of soldiers attacking the eponymous Dalek from three different directions. It's got a force field and bullets do not penetrate. It shoots, and one {{Redshirt}} gets {{Death Ray}}ed. It turns, and shoots another. Then again, another. One by one, in no particular hurry. The bullets are ''still'' not having ''any'' effect whatsoever. However, instead of saving their bullets (and lives) and leaving to come up with a better plan, they keep going until all are slaughtered.
** In 'Mummy "Mummy On The Orient Express', Express", Captain Quell continues to shoot at the mummy even when it's clear that the bullets pass right through him. He seems aware it's pointless but remarks, "What kind of soldier would I be, dying with bullets in my gun?"
16th Aug '16 11:38:54 PM PaulA
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* Lampshaded by [[Literature/VorkosiganSaga Miles Vorkosigan]] in ''Brothers in Arms:''
-->'''Galen''': The revolt must not die.
-->'''Miles''': Even if everybody in it dies? 'It didn't work, so let's do it some more'? In my line of work they call that military stupidity. I don't know what they call it in civilian life.

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* Lampshaded by [[Literature/VorkosiganSaga Miles Vorkosigan]] Vorkosigan in ''Brothers in Arms:''
-->'''Galen''':
''Literature/BrothersInArms'':
-->'''Galen:'''
The revolt must not die.
-->'''Miles''':
die.\\
'''Miles:'''
Even if everybody in it dies? 'It didn't work, so let's do it some more'? In my line of work they call that military stupidity. I don't know what they call it in civilian life.
9th Jul '16 9:29:55 PM Discar
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* [[http://www.youtube.com/watch?v=Zcps2fJKuAI Thirty Seconds To Mars - This Is War]]. The soldiers depicted by the band see tanks and helicopters and jets and humvees flying by, and shoot at them. Repeatedly. To be fair, [[OutsideContextVillain it's not something they were probably trained for]]. They ''eventually'' catch on that what they're doing is useless.

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* [[http://www.youtube.com/watch?v=Zcps2fJKuAI Thirty Seconds To Mars - This Is War]]. The soldiers depicted by the band see tanks and helicopters and jets and humvees flying by, and shoot at them. Repeatedly. To be fair, [[OutsideContextVillain [[OutsideContextProblem it's not something they were probably trained for]]. They ''eventually'' catch on that what they're doing is useless.
14th May '16 11:45:38 AM Aquillion
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Added DiffLines:

** Also, most of the tanks and helicopters are there primarily to fight the other infected, which they're very effective at.
7th Apr '16 1:29:25 PM Scorntex
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* ''Film/XMenDaysOfFuturePast:'' In the ''Rogue Cut'', despite the fact they ''cannot win'' against [[TheJuggernaut the Sentinels]], Blink suggests continuing to fight anyway. She still goes along with everyone else's plan, and at the climax [[spoiler:since Iceman died earlier, she's the last one to die before the timeline changes, still fighting even when swarmed on all sides.]]



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30th Dec '15 12:12:06 PM FordPrefect
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** Several additional waves of attackers from Midway itself were also just about wiped out by the Japanese. Something like seven separate attacks suffered atrocious losses. The only result being to disorganize the Japanese forces to the extent that the final attacks were outstandingly effective. One of the best books about the battle was named ''Incredible Victory'' for a reason.
** Those attacks also prevented the Japanese from launching the second wave of attack planes they had held in reserve. Ensuring they were caught in the middle of re-arming and re-fueling the first attack wave.
*** The reason for the sequential attacks by the Americans was a lack of training and experience (each group set out as soon as it took off). Notably only the ''Yorktown's'' (the only battle-experienced carrier) squadrons arrived together, at almost the same time the ''Enterprise's'' bombers arrived from the opposite direction (which was pure luck - the timing was unintentional).
* On the other side, the Japanese were the ones playing this trope straight after the tables turned. A few units and isolated officers held out for years after the surrender before they were convinced that the war was over. The last soldier to surrender, Lt. Hiroo Onoda, did so in 1974 ''twenty-nine years'' after the war ended.

to:

** Several additional waves of attackers from Midway itself were also just about wiped out by the Japanese. Something like seven separate attacks suffered atrocious losses. The only result being was to disorganize the Japanese forces to the extent that the final attacks were outstandingly effective. One of the best books about the battle was named ''Incredible Victory'' for a reason.
** Those attacks also prevented the Japanese from launching the second wave of attack planes they had held in reserve. Ensuring reserve, ensuring they were caught in the middle of re-arming and re-fueling the first attack wave.
*** The reason for the sequential attacks by the Americans was a lack of training and experience (each group set out as soon as it took off). Notably Notably, only the ''Yorktown's'' squadrons from the ''Yorktown'' (the only battle-experienced carrier) squadrons arrived together, at almost the same time the ''Enterprise's'' bombers arrived from the opposite direction (which was pure luck - luck-- the timing was unintentional).
* On the other side, the Japanese were the ones playing this trope straight after the tables turned. A few units and isolated officers held out for years after the surrender before they were convinced that the war was over. The last soldier to surrender, Lt. Hiroo Onoda, did so in 1974 1974, ''twenty-nine years'' after the war ended.
30th Dec '15 12:10:07 PM FordPrefect
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So, you would think that, since the material they are using is being destroyed, the military commander would stop wasting ammo or equipment (not to mention the [[RedshirtArmy personnel being vaporized, killed, or seriously injured]]). No, they keep right on shooting, wasting ammo and getting their ass kicked, as if [[MilitariesAreUseless the purpose of the military is continue to throw away]] its ordnance on invulnerable targets after it's been shown that there is no effect.

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So, you would think that, since the material they are using is being destroyed, the military commander would stop wasting ammo or equipment (not to mention the [[RedshirtArmy personnel being vaporized, killed, or seriously injured]]). No, they keep right on shooting, wasting ammo and getting their ass kicked, as if [[MilitariesAreUseless the purpose of the military is to continue to throw away]] its ordnance on invulnerable targets after it's been shown that there is no effect.
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