History Main / IOSGames

25th Apr '17 5:10:19 PM Zeiram1990
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* ''VideoGame/JurassicParkBuilder''
24th Apr '17 8:00:30 AM ChronoLegion
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* ''VideoGame/BattlefleetGothicLeviathan''
18th Apr '17 5:43:51 PM nombretomado
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* ''StrawberryShortcake''

to:

* ''StrawberryShortcake''''WesternAnimation/StrawberryShortcake''
12th Apr '17 9:58:56 PM kingvideogames
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* ''VideoGame/LoveYouToBits''
8th Apr '17 3:49:47 PM Malady
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* ''VideoGame/{{Drawful}}

to:

* ''VideoGame/{{Drawful}}''VideoGame/{{Drawful}}''
8th Apr '17 3:48:12 PM Malady
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* ''Blood Brothers''

to:

* ''Blood Brothers''''VideoGame/BloodBrothers''



* ''DOOORS - room escape game -''

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* ''DOOORS ''VideoGame/{{DOOORS}} - room escape game -''



* ''Elemental Rage''

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* ''Elemental Rage''''VideoGame/ElementalRage''



* ''Forget Me Not''

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* ''Forget Me Not''''VideoGame/ForgetMeNot''



* ''Gravity Well''

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* ''Gravity Well''''VideoGame/GravityWell''



* ''The Heist''

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* ''The Heist''''VideoGame/TheHeist''



* ''Houkago No Kamishibaibu''

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* ''Houkago No Kamishibaibu''''VideoGame/HoukagoNoKamishibaibu''



* ''Hungry Shark''

to:

* ''Hungry Shark''''VideoGame/HungryShark''



* ''[=iDork=]''

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* ''[=iDork=]''''VideoGame/iDork''



* ''Kaptain Brawe''

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* ''Kaptain Brawe''''VideoGame/KaptainBrawe''



* ''Labyrinth''

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* ''Labyrinth''''VideoGame/{{Labyrinth}}''



* ''VideoGame/{{Postknight}}''



* ''Queen's Crown''

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* ''Queen's Crown''''VideoGame/QueensCrown''



* ''VideoGame/{{Revolution 60}}''

to:

* ''VideoGame/{{Revolution 60}}''''VideoGame/Revolution60''



* ''Scar of Doll''

to:

* ''Scar of Doll''''VisualNovel/ScarOfDoll''
29th Mar '17 6:56:12 PM Segal991
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* ''VideoGame/BattleBears''
25th Mar '17 12:02:44 PM nombretomado
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Most iOS devices (at least after the second generation iPod touch) share several characteristics: the most important are the accelerometer/tilt sensor and the touch screen. Many games for the platform are designed to use the accelerometer as a primary control. For example, driving games such as ''VideoGame/PolePosition Remix'' often have the player tilt the entire unit in lieu of providing a steering wheel, and other games use it to control an object's movement around the screen, such as a marble in a maze. The touchscreen also makes games involving tracing pathways (similar to many NintendoDS games) possible alongside old-school PDA tap-and-drag games. The system's API (Cocoa Touch) is similar, but not identical, to the Cocoa toolkit used on UsefulNotes/MacOS X, and uses the same [=XCode=] environment as Mac developers use.

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Most iOS devices (at least after the second generation iPod touch) share several characteristics: the most important are the accelerometer/tilt sensor and the touch screen. Many games for the platform are designed to use the accelerometer as a primary control. For example, driving games such as ''VideoGame/PolePosition Remix'' often have the player tilt the entire unit in lieu of providing a steering wheel, and other games use it to control an object's movement around the screen, such as a marble in a maze. The touchscreen also makes games involving tracing pathways (similar to many NintendoDS UsefulNotes/NintendoDS games) possible alongside old-school PDA tap-and-drag games. The system's API (Cocoa Touch) is similar, but not identical, to the Cocoa toolkit used on UsefulNotes/MacOS X, and uses the same [=XCode=] environment as Mac developers use.
23rd Mar '17 8:46:37 AM tangwystal
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* ''VisualNovel/OpenSorcery''

to:

* ''VisualNovel/OpenSorcery''''VideoGame/OpenSorcery''
23rd Mar '17 8:46:00 AM tangwystal
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* ''VisualNovel/OpenSorcery''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.IOSGames