History Main / IFoughtTheLawAndTheLawWon

29th Aug '16 1:38:13 PM Astrid_Stormborn
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**It should be noted that The Clash's version of the song is featured in the game's karaoke mini-game, and is needed to complete a storyline mission.
15th Aug '16 5:14:54 PM TheBuddy26
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[[quoteright:350:[[Film/BluesBrothers http://static.tvtropes.org/pmwiki/pub/images/blues_brothers_1980_pic_5.jpg]]]]

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[[quoteright:350:[[Film/BluesBrothers [[quoteright:350:[[Film/TheBluesBrothers http://static.tvtropes.org/pmwiki/pub/images/blues_brothers_1980_pic_5.jpg]]]]
12th Aug '16 5:19:46 PM UmbrellasWereAwesome
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* The original ''VideoGame/{{Halo}}'': In the very first level, when you first get a weapon, you can backtrack and kill Keyes. Cortana will call in a squad of marines, who are completely invincible.

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* The original ''VideoGame/{{Halo}}'': ''VideoGame/HaloCombatEvolved'': In the very first level, when you first get a weapon, you can backtrack and kill Keyes. Cortana will call in a squad of marines, who are completely invincible.
2nd Aug '16 11:06:09 PM Gingerkitteh
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* In ''VideoGame/UltimateSpiderMan'', destroying a car as Venom will a [[WantedMeter point score]] to appear and endless waves of police to attack. Rack up enough points, and SWAT, helicopters, and SHIELD join in. The police spawn in around every corner, and while you can eat them to regain health (Venom's health gradually decreases) they don't nearly give as much as civilians, making the mini game a show of how many points Venom can rack up before being shot down himself.

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* In ''VideoGame/UltimateSpiderMan'', destroying a car as Venom will cause a [[WantedMeter point score]] to appear and endless waves of police to attack. Rack up enough points, and SWAT, helicopters, and SHIELD join in. The police spawn in around every corner, and while you can eat them to regain health (Venom's health gradually decreases) they don't nearly give as much as civilians, making the mini game a show of how many points Venom can rack up before being shot down himself.
25th Jun '16 9:17:04 PM nombretomado
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* In ''BaldursGate'', The Flaming Fist guards the city of the same name -- and regardless of your level and divine blood, you have no chance against them. They are literally invincible.
** The sequel, on the other hand, is a subversion -- provoking the local mages in Athkatla will result in larger and larger squads sent to exterminate the player, but eventually the mages have had enough: they cut their losses and stop interfering with the player character's actions.

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* ''Franchise/BaldursGate'':
**
In ''BaldursGate'', ''VideoGame/BaldursGate'', The Flaming Fist guards the city of the same name -- and regardless of your level and divine blood, you have no chance against them. They are literally invincible.
** [[VideoGame/BaldursGateII The sequel, sequel]], on the other hand, is a subversion -- provoking the local mages in Athkatla will result in larger and larger squads sent to exterminate the player, but eventually the mages have had enough: they cut their losses and stop interfering with the player character's actions.
11th Jun '16 7:35:42 AM Willbyr
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The {{Trope Namer|s}}, of course, is the chorus to "I Fought the Law" by Sonny Curtis and the Crickets, which has been [[CoveredUp famously covered]] by Bobby Fuller, Music/TheClash, Music/GreenDay, Music/DeadKennedys, and various others.

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The {{Trope Namer|s}}, of course, is the chorus to "I Fought the Law" by Sonny Curtis and the Crickets, which has been [[CoveredUp famously covered]] by Bobby Fuller, Music/TheClash, Music/GreenDay, Music/DeadKennedys, Music/HankWilliamsJr, and various others.
11th Jun '16 7:35:08 AM Willbyr
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[[caption-width-right:350:"Okay, ''okay'', we'll share the donuts. Jeez!"]]
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%% http://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
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7th Jun '16 8:39:04 AM Berrenta
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[[quoteright:350:[[VideoGame/EVEOnline http://static.tvtropes.org/pmwiki/pub/images/1concord.jpg]]]]
[[caption-width-right:350:Nice try, ''criminal''.]]

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[[quoteright:350:[[VideoGame/EVEOnline %% Image selected per Image Pickin' thread: http://tvtropes.org/pmwiki/posts.php?discussion=1462218759006232900
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[[quoteright:350:[[Film/BluesBrothers
http://static.tvtropes.org/pmwiki/pub/images/1concord.jpg]]]]
[[caption-width-right:350:Nice try, ''criminal''.]]
org/pmwiki/pub/images/blues_brothers_1980_pic_5.jpg]]]]
1st Jun '16 11:01:47 PM apm483@gmail.com
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These aren't your average, overweight [[DonutMessWithACop donut-munchers]]. These law-enforcers, whether they're plate-armored [[CityGuards city-guards]] or patrol-ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how hard you are -- the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level-Cap and get outta town before I run ya in for loitering, punk!

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These aren't your average, overweight [[DonutMessWithACop donut-munchers]]. donutmunchers]]. These law-enforcers, law enforcers, whether they're plate-armored [[CityGuards city-guards]] city guards]] or patrol-ships patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how hard you are -- the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level-Cap Level Cap and get outta town before I run ya in for loitering, punk!



* Played with in ''VideoGame/TheIncredibleHulkUltimateDestruction'': the game uses a scaling threat system similar to ''VideoGame/GrandTheftAuto'', rapidly going from local authorities to the Army to special Hulkbuster divisions equipped specifically to take you down. However, they aren't instant-kill enemies, just mildly tough; a decently skilled player should have no problem with them whatsoever. And of course, breaking out specialized mecha might seem excessive... if this wasn't the Hulk we were talking about.

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* Played with in ''VideoGame/TheIncredibleHulkUltimateDestruction'': the game uses a scaling threat system similar to ''VideoGame/GrandTheftAuto'', rapidly going from local authorities to the Army to special Hulkbuster divisions equipped specifically to take you down. However, they aren't instant-kill instakill enemies, just mildly tough; a decently skilled player should have no problem with them whatsoever. And of course, breaking out specialized mecha might seem excessive... if this wasn't the Hulk we were talking about.



* In most of the ''VideoGame/GrandTheftAuto'' series, there's a semi-realistic Sorting Algorithm Of Law Response, with only the earliest being normal police, progressing to SWAT teams, then the FBI and then the army. It is somewhat more realistic that the Army would be able to keep throwing bodies into the breach, which is where it usually ends. (''[[VideoGame/GrandTheftAutoIV GTA 4]]'' cuts out these advanced responses, however, and thus falls squarely into this trope.)

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* In most of the ''VideoGame/GrandTheftAuto'' series, there's a semi-realistic semirealistic Sorting Algorithm Of Law Response, with only the earliest being normal police, progressing to SWAT teams, then the FBI and then the army. It is somewhat more realistic that the Army would be able to keep throwing bodies into the breach, which is where it usually ends. (''[[VideoGame/GrandTheftAutoIV GTA 4]]'' cuts out these advanced responses, however, and thus falls squarely into this trope.)



* The old board-game-style crime-simulator ''Chaos Overlord'' had a (relatively) realistic rendition of this -- basically, if you caused too much Chaos in any given city-square, it would cause The Law to descend on that area, reverting the area control to 'Neutral', and utterly destroying any units there. Not because of endless hordes, but because they ride around in squad-cars armed and armored like tanks. Even the toughest units available to you are still infantry and don't stand a chance against The Law's armored vehicles.

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* The old board-game-style crime-simulator boardgame-style crime simulator ''Chaos Overlord'' had a (relatively) realistic rendition of this -- basically, if you caused too much Chaos in any given city-square, city square, it would cause The Law to descend on that area, reverting the area control to 'Neutral', and utterly destroying any units there. Not because of endless hordes, but because they ride around in squad-cars squad cars armed and armored like tanks. Even the toughest units available to you are still infantry and don't stand a chance against The Law's armored vehicles.



** As long as you remain in secure space, CONCORD will respawn at your position until your ship is destroyed. If you were thinking of leaving secure space to escape them, they have locked down the jumpgates to keep you here. [[TheDevTeamThinksOfEverything They will even use "mysterious voodoo" on your ship to keep you from escaping via wormhole.]] If you still manage to find some way to escape their wrath... they will declare you a cheater abusing an exploit and you'll be banned. However, while CONCORD (the Po Po) may believe ThereIsNoKillLikeOverkill, even [[StreetFighter CONCORDOKKEN]] isn't punishment enough when DeathIsCheap and [[SuicideAttack suicide]] [[{{Griefer}} griefing]] is a [[BerserkButton fiercely defended]] play-style.

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** As long as you remain in secure space, CONCORD will respawn at your position until your ship is destroyed. If you were thinking of leaving secure space to escape them, they have locked down the jumpgates to keep you here. [[TheDevTeamThinksOfEverything They will even use "mysterious voodoo" on your ship to keep you from escaping via wormhole.]] If you still manage to find some way to escape their wrath... they will declare you a cheater abusing an exploit and you'll be banned. However, while CONCORD (the Po Po) may believe ThereIsNoKillLikeOverkill, even [[StreetFighter CONCORDOKKEN]] isn't punishment enough when DeathIsCheap and [[SuicideAttack suicide]] [[{{Griefer}} griefing]] is a [[BerserkButton fiercely defended]] play-style.playstyle.



* There are neutral zones in ''VideoGame/BionicCommando''. If you fire your gun in one, suddenly you're under attack by an army of white-suited soldiers (who don't give you any rewards for killing them) until you leave and re-enter the zone.
* In ''VideoGame/JakIIRenegade'', you can steal vehicles from civilians and run them over to your little heart's content. However, if you hit a Krimzon Guard or steal one of their vehicles, it causes a city-wide alert that will send tons of them after you. Luckily, you can run or hide from them.

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* There are neutral zones in ''VideoGame/BionicCommando''. If you fire your gun in one, suddenly you're under attack by an army of white-suited soldiers (who don't give you any rewards for killing them) until you leave and re-enter reenter the zone.
* In ''VideoGame/JakIIRenegade'', you can steal vehicles from civilians and run them over to your little heart's content. However, if you hit a Krimzon Guard or steal one of their vehicles, it causes a city-wide citywide alert that will send tons of them after you. Luckily, you can run or hide from them.



* In ''VideoGame/YandereSimulator'', it is possible (theoretically) for Yandere-Chun to outfight a teacher, but it isn't likely. More often than not, trying to do so will only result in her being caught, which will lead to her being arrested, a NonStandardGameOver.

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* In ''VideoGame/YandereSimulator'', it is possible (theoretically) for Yandere-Chun Yandere-chan to outfight a teacher, but it isn't likely. More often than not, trying to do so will only result in her being caught, which will lead to her being arrested, a NonStandardGameOver.



* ''VideoGame/VampireTheMasqueradeRedemption'' features an unusual example. Starting a brawl or trying to drink blood in public will call down infinite numbers of city guards/policemen down on you, but the real danger is not from their weapons. Instead, the danger is that every time you kill one, your Humanity score goes down by 5 points, and when it reaches 0, you get an automatic game-over.

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* ''VideoGame/VampireTheMasqueradeRedemption'' features an unusual example. Starting a brawl or trying to drink blood in public will call down infinite numbers of city guards/policemen down on you, but the real danger is not from their weapons. Instead, the danger is that every time you kill one, your Humanity score goes down by 5 points, and when it reaches 0, you get an automatic game-over.game over.



* In the space-sim ''VideoGame/DarkstarOne'', doing anything to raise your wanted-level above one star will cause police-ships to rapidly descend on you. Depending on where you are (the ships will be equipped with the favorite weapons of the race), they may not be a major threat, but they'll keep spawning from the nearest Trade Station for a long time... and shooting them down rapidly raises your wanted-level until it hits Five Stars. At that point, a patrol-cruiser will be diverted into the system to teach you a lesson, and since you're basically flying a glorified Fighter, a Cruiser is a pretty serious opponent. It IS possible for a system to run out of police-ships, but even if you manage to take out the first Cruiser to arrive, another will just warp into the system shortly after. Better flick on that Afterburner and put some AU's between you and them...

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* In the space-sim space sim ''VideoGame/DarkstarOne'', doing anything to raise your wanted-level wanted level above one star will cause police-ships police ships to rapidly descend on you. Depending on where you are (the ships will be equipped with the favorite weapons of the race), they may not be a major threat, but they'll keep spawning from the nearest Trade Station for a long time... and shooting them down rapidly raises your wanted-level wanted level until it hits Five Stars. At that point, a patrol-cruiser patrol cruiser will be diverted into the system to teach you a lesson, and since you're basically flying a glorified Fighter, a Cruiser is a pretty serious opponent. It IS possible for a system to run out of police-ships, police ships, but even if you manage to take out the first Cruiser to arrive, another will just warp into the system shortly after. Better flick on that Afterburner and put some AU's between you and them...



* Averted in ''VideoGame/{{Mafia}}''. If a police officer spots you committing a crime, it's possible to stop being wanted by getting away quickly enough or by killing the officer. Unless another police officer spots you doing that, you can get off scot-free. Additionally, even if you earn a city-wide wanted level, you can wait it out by hiding somewhere. You may have to deal with a carload of cops enroute to your favorite hide-outs, though.
* Happens in ''{{Crackdown}}''. If you kill too many [[strike:cops]] peacekeepers or civilians too quickly, the peacekeepers will go nuts and start mass-spawning all around you. Mind you, they are {{Red Shirt}}s and you're a SuperSoldier, but if you keep killing them, the hate-meter stays topped and they'll never stop coming.

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* Averted in ''VideoGame/{{Mafia}}''. If a police officer spots you committing a crime, it's possible to stop being wanted by getting away quickly enough or by killing the officer. Unless another police officer spots you doing that, you can get off scot-free. Additionally, even if you earn a city-wide citywide wanted level, you can wait it out by hiding somewhere. You may have to deal with a carload of cops enroute to your favorite hide-outs, hideouts, though.
* Happens in ''{{Crackdown}}''. If you kill too many [[strike:cops]] peacekeepers or civilians too quickly, the peacekeepers will go nuts and start mass-spawning all around you. Mind you, they are {{Red Shirt}}s and you're a SuperSoldier, but if you keep killing them, the hate-meter hate meter stays topped and they'll never stop coming.
13th May '16 12:31:27 PM DarkHunter
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** As long as you remain in secure space, they will respawn at your position until your ship is destroyed. If you were thinking of leaving secure space to escape them, they have locked down the jumpgates to keep you here. [[TheDevTeamThinksOfEverything They will even use "mysterious voodoo" on your ship to keep you from escaping via wormhole.]] And, of course, if you escape their retribution, you'll be banned for cheating. However, while Concord (the Po Po) may believe ThereIsNoKillLikeOverkill, even [[StreetFighter CONCORDOKKEN]] isn't punishment enough when DeathIsCheap and [[SuicideAttack suicide]] [[{{Griefer}} griefing]] is a [[BerserkButton fiercely defended]] play-style.

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** As long as you remain in secure space, they CONCORD will respawn at your position until your ship is destroyed. If you were thinking of leaving secure space to escape them, they have locked down the jumpgates to keep you here. [[TheDevTeamThinksOfEverything They will even use "mysterious voodoo" on your ship to keep you from escaping via wormhole.]] And, of course, if If you still manage to find some way to escape their retribution, wrath... they will declare you a cheater abusing an exploit and you'll be banned for cheating. banned. However, while Concord CONCORD (the Po Po) may believe ThereIsNoKillLikeOverkill, even [[StreetFighter CONCORDOKKEN]] isn't punishment enough when DeathIsCheap and [[SuicideAttack suicide]] [[{{Griefer}} griefing]] is a [[BerserkButton fiercely defended]] play-style.
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