History Main / IFoughtTheLawAndTheLawWon

17th Nov '17 12:11:21 PM BeerBaron
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* ''Franchise/TheElderScrolls'' series usually features infinitely-respawning guards in the cities, becoming particularly infamous in ''Oblivion'' when they combine this with ShopliftAndDie. So not only will you be arrested for picking up a cup you just nudged off a table, attempting to fight the guard will simply result in an endless flood of auto-leveling guards who will, after a short time, stop trying to arrest you, and concentrate on killing you. However, before that point you ''can'' give yourself up, and after paying a fine and serving a short sentence you'll be free to go.
-->[[http://knowyourmeme.com/memes/stop-right-there-criminal-scum STOP RIGHT THERE, CRIMINAL SCUM!]]
** Also averted in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' if you get the [[GameBreaker Cowl of Nocturnal]]. As long as you don the cowl before doing anything illegal, you can kill as many guards as you wish. When you want to stop fighting guards, take the cowl off and yield. Due to the magic of the cowl, the guards will think you are innocent and accept your yield without giving you a single fine, and the guards you killed will still have some measly loot on their bodies.
*** Of course, with the proper magic item sets and/or proper leveling, you can indefinitely fight off the guards until you get bored. Word of warning, though: Once your bounty gets too high, the only way to eliminate it is to serve time, unless you bother with the Gray Fox quest. The Cowl, of course, is a better choice, more so if you combine it with your 100% reflect damage combinations. So it becomes more a matter of "The law has more endurance" than it being able to actually win. Nothing can stop arrow damage aside from dodging, so you can't even get the violence in motion then go do something else.
*** Also, in the ''Shivering Isles'' DLC for Oblivion, similar things happen in one of the two towns there. Given that this is a very magical place, the cowl's magic doesn't work. However, if you complete the main storyline, you gain clothes that give you the exact same ability as the cowl to go off without getting your main character busted. Mainly because at the end of Shivering Isles, you ''ARE'' [[MadGod Sheogorath]], which means you're the law's ''[[ScrewTheRulesIMakeThem boss]]''.

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* ''Franchise/TheElderScrolls'' series usually features infinitely-respawning guards ''Franchise/TheElderScrolls''
** Throughout the series, until you've reached a relatively high level with correspondingly strong equipment, the various CityGuards will be one of the biggest threats to you [[ShopliftAndDie should you commit a crime in their presence]]. They tend to be quite numerous, quite strong, and, depending on the game, either spawn infinitely until you are brought to justice or respawn after a few days
in the cities, becoming particularly infamous in ''Oblivion'' when they combine event you are able to kill them all.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'':
*** It is possible to Avert
this with ShopliftAndDie. So not only will trope if you be arrested for picking up a cup acquire the Gray Cowl of Nocturnal. As long as you just nudged off a table, attempting to don the Cowl before doing anything illegal, you can fight the guard will law as long as you wish. When you want to stop, simply result in an endless flood of auto-leveling remove the Cowl and yield. Due to the Cowl's magic, the guards who will, after a short time, stop trying to arrest you, will think you are innocent and concentrate on killing you. However, before that point will accept your yield without giving you ''can'' give yourself up, and after paying a fine and serving a short sentence you'll be free to go.single fine.
-->[[http://knowyourmeme.com/memes/stop-right-there-criminal-scum STOP RIGHT THERE, CRIMINAL SCUM!]]
** Also averted in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' if you get the [[GameBreaker Cowl of Nocturnal]]. As long as you don the cowl before doing anything illegal, you can kill as many guards as you wish. When you want to stop fighting guards, take the cowl off and yield. Due to the magic of the cowl, the guards will think you are innocent and accept your yield without giving you a single fine, and the guards you killed will still have some measly loot on their bodies.
*** Of course, with the proper magic item sets and/or proper leveling, you can indefinitely fight off the guards until you get bored. Word of warning, though: Once your bounty gets too high, the only way to eliminate it is to serve time, unless you bother with the Gray Fox quest. The Cowl, of course, is a better choice, more so if you combine it with your 100% reflect damage combinations. So it becomes more a matter of "The law has more endurance" than it being able to actually win. Nothing can stop arrow damage aside from dodging, so you can't even get the violence in motion then go do something else.
*** Also, in
In the ''Shivering Isles'' DLC for Oblivion, similar things happen expansion, which takes place in one of the two towns there. Given that this is a very magical place, the cowl's magic doesn't work. However, if you complete the main storyline, you gain clothes that give you the exact same ability as the cowl to go off without getting your main character busted. Mainly because at the end titular [[EldritchLocation Daedric realm]] of Shivering Isles, you ''ARE'' [[MadGod Sheogorath]], the Cowl's magic won't work. However, once you complete the expansion's main questline, you gain a set of clothes which means you're give you the law's ''[[ScrewTheRulesIMakeThem boss]]''.same ability as the Cowl. Further, because at the end of the questline [[spoiler:[[AGodIsYou you ARE Sheogorath]]]], you can get away with pretty much anything [[ScrewTheRulesIMakeThem because you are the boss]].
19th Oct '17 11:22:51 PM Ramidel
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* ''VideoGame/{{Fallout 3}}'': If you have Evil Karma, you will regularly encounter [[CowboyCop Regulator]] hit squads. Inversely, Good Karma will attract the attention of Talon Company mercenaries.
** Similarly, in ''VideoGame/FalloutNewVegas'', having a negative reputation with either of the major factions will cause them to send hitmen after you every couple of days. The NCR Rangers give you a three-day warning, while the Legionary Assassins will shoot on sight. In the second act of the game, the NCR and Legion will declare you an enemy and permanently turn hostile once you progress far enough into the opposing faction's quest line, gain significant general infamy, or kill one of their leaders.
29th Sep '17 8:44:21 AM Necrodomo
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* ''VideoGame/HaloCombatEvolved'': In the very first level, when you first get a weapon, you can backtrack and kill Keyes. Cortana will call in a squad of marines, who are completely invincible.

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* ''VideoGame/HaloCombatEvolved'': In the very first level, when you first get a weapon, you can backtrack and kill Keyes. Cortana will call in a squad of marines, who are completely invincible. Those marines sure would have been helpful against the [[ScaryDogmaticAliens Covenant]], but they're never seen unless you turn traitor.
27th Aug '17 8:08:12 AM morenohijazo
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* ''VideoGame/NoMansSky'': The Sentinels are ''not'' pushovers, and they are literally everywhere in the universe. Getting them really angry is a quick way to get yourself shot down, and will even chase you into space if you try fleeing a world in your starship.
9th Aug '17 11:47:20 PM BlackSunNocturne
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*** Also, in the "Shivering Isles" DLC for Oblivion, similar things happen in one of the two towns there. Given that this is a very magical place, the cowl's magic doesn't work. However, if you complete the main storyline, you gain clothes that give you the exact same ability as the cowl to go off without getting your main character busted.

to:

*** Also, in the "Shivering Isles" ''Shivering Isles'' DLC for Oblivion, similar things happen in one of the two towns there. Given that this is a very magical place, the cowl's magic doesn't work. However, if you complete the main storyline, you gain clothes that give you the exact same ability as the cowl to go off without getting your main character busted. Mainly because at the end of Shivering Isles, you ''ARE'' [[MadGod Sheogorath]], which means you're the law's ''[[ScrewTheRulesIMakeThem boss]]''.
29th Jun '17 4:25:09 PM LadyJaneGrey
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* ''VideoGame/WorldOfWarcraft''; challenging the CityWatch is inadvisable, as they tend to be max level. The game has guards in neutral zones where players from different sides aren't supposed to kill each other. If one player attacks another, the guards kill the instigator. People have found numerous ways around this, but Blizzard tends to block a few more methods with each upgrade. (And don't even ''think'' about trying to enter enemy territory. You won't last long.)

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* ''VideoGame/WorldOfWarcraft''; challenging the CityWatch CityGuards is inadvisable, as they tend to be max level. The game has guards in neutral zones where players from different sides aren't supposed to kill each other. If one player attacks another, the guards kill the instigator. People have found numerous ways around this, but Blizzard tends to block a few more methods with each upgrade. (And don't even ''think'' about trying to enter enemy territory. You won't last long.)
23rd Feb '17 1:11:29 PM ChaoticNovelist
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So, you think you're bad, huh? You eat Dragons ([[TheDragon both]] [[OurDragonsAreDifferent kinds]]) for breakfast. You're WEARING the Level {{Cap}}. You're carrying so many Ancient Artifacts of Game-Breaking Power that you start [[PowerGlows glowing]] whenever you turn around. NOTHING can stop you!

...unless, of course, you piss off The Law.

These aren't your average, overweight [[DonutMessWithACop donutmunchers]]. These law enforcers, whether they're plate-armored [[CityGuards city guards]] or patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how hard you are -- the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level Cap and get outta town before I run ya in for loitering, punk!

to:

So, you think you're bad, huh? You eat Dragons ([[TheDragon both]] [[OurDragonsAreDifferent kinds]]) for breakfast. You're WEARING the Level {{Cap}}. You're carrying so many Ancient Artifacts of Game-Breaking Power that you start [[PowerGlows glowing]] whenever you turn around. NOTHING can stop you!

...unless, of course, you piss
Piss off The Law.

Law and find out how wrong you are.

These aren't your average, overweight [[DonutMessWithACop donutmunchers]]. These law enforcers, whether they're plate-armored [[CityGuards city guards]] or patrol ships in outer space, are [[SuicidalOverconfidence suicidally brave]], [[LightningBruiser tough as nuts]], and/or attack in [[HammerspacePoliceForce endless waves]]. If you're ''really'' unlucky, every one of them is an InvincibleMinorMinion. It doesn't matter how hard tough you are -- the only way to survive is to run. If you try to take a stand, you'll be trounced sooner or later, and they NEVER STOP. So just pick up your {{Upgrade Artifact}}s and your Level Cap and get outta town before I run ya in for loitering, punk!
15th Jan '17 7:00:17 AM Berrenta
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** As long as you remain in secure space, CONCORD will respawn at your position until your ship is destroyed. If you were thinking of leaving secure space to escape them, they have locked down the jumpgates to keep you here. [[TheDevTeamThinksOfEverything They will even use "mysterious voodoo" on your ship to keep you from escaping via wormhole.]] If you still manage to find some way to escape their wrath... they will declare you a cheater abusing an exploit and you'll be banned. However, while CONCORD (the Po Po) may believe ThereIsNoKillLikeOverkill, even [[StreetFighter CONCORDOKKEN]] isn't punishment enough when DeathIsCheap and [[SuicideAttack suicide]] [[{{Griefer}} griefing]] is a [[BerserkButton fiercely defended]] playstyle.

to:

** As long as you remain in secure space, CONCORD will respawn at your position until your ship is destroyed. If you were thinking of leaving secure space to escape them, they have locked down the jumpgates to keep you here. [[TheDevTeamThinksOfEverything [[DevelopersForesight They will even use "mysterious voodoo" on your ship to keep you from escaping via wormhole.]] If you still manage to find some way to escape their wrath... they will declare you a cheater abusing an exploit and you'll be banned. However, while CONCORD (the Po Po) may believe ThereIsNoKillLikeOverkill, even [[StreetFighter CONCORDOKKEN]] isn't punishment enough when DeathIsCheap and [[SuicideAttack suicide]] [[{{Griefer}} griefing]] is a [[BerserkButton fiercely defended]] playstyle.
1st Oct '16 10:31:41 PM Archimedes
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* ''VideoGame/{{Fallout 3}}'': If you have Evil Karma, you will regularly encounter [[CowboyCop Regulator]] hit squads. Conversely, Good Karma will attract the attention of Talon Company.

to:

* ''VideoGame/{{Fallout 3}}'': If you have Evil Karma, you will regularly encounter [[CowboyCop Regulator]] hit squads. Conversely, Inversely, Good Karma will attract the attention of Talon Company.Company mercenaries.
17th Sep '16 8:55:21 AM LadyJaneGrey
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* ''VideoGame/WorldOfWarcraft'' has guards in neutral zones where players from different sides aren't supposed to kill each other. If one player attacks another, the guards kill the instigator. People have found numerous ways around this, but Blizzard tends to block a few more methods with each upgrade.

to:

* ''VideoGame/WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft''; challenging the CityWatch is inadvisable, as they tend to be max level. The game has guards in neutral zones where players from different sides aren't supposed to kill each other. If one player attacks another, the guards kill the instigator. People have found numerous ways around this, but Blizzard tends to block a few more methods with each upgrade. (And don't even ''think'' about trying to enter enemy territory. You won't last long.)
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