History Main / HyperspaceIsAScaryPlace

20th Oct '17 12:03:33 AM PaulA
Is there an issue? Send a Message


** In later ''Literature/{{Ringworld}}'' books, ''things'' living in hyperspace were also mentioned. [[spoiler:The reason that the things in hyperspace are visible is that it turns out that hyperspace is comprehensible near a large mass. It also appears that what's previously been destroying ships in hyperspace near massive objects is the things in hyperspace, which are ''eating them'. This makes Beowulf Shaeffer's wacky theory in The Borderland of Sol actually correct, as well as making it possible to save the Ringworld from Earth.]]

to:

** In later ''Literature/{{Ringworld}}'' books, ''things'' living in hyperspace were also mentioned. [[spoiler:The reason that the things in hyperspace are visible is that it turns out that hyperspace is comprehensible near a large mass. It also appears that what's previously been destroying ships in hyperspace near massive objects is the things in hyperspace, which are ''eating them'. This makes Beowulf Shaeffer's wacky theory in The Borderland of Sol "Literature/TheBorderlandOfSol" actually correct, as well as making it possible to save the Ringworld from Earth.]]
18th Oct '17 4:26:23 PM Xtifr
Is there an issue? Send a Message


* A. Bertram Chandler's space novels involve the Mannschenn Drive, which uses 'temporal precession' - essentially a hybrid of time machine and matter 'phasing', carrying all the worrying baggage of both those technologies. A serious accident will disintegrate the ship: lesser malfunctions can drop the ship into AnotherDimension, or a random time period. (Really random: say, six billion years ahead of schedule.)

to:

* A. Bertram Chandler's space Creator/ABertramChandler's ''Rim Worlds'' novels involve the Mannschenn Drive, which uses 'temporal precession' - essentially precession'--essentially a hybrid of time machine and matter 'phasing', carrying all the worrying baggage of both those technologies. A serious accident will disintegrate the ship: lesser malfunctions can drop the ship into AnotherDimension, or a random time period. (Really random: say, six billion years ahead of schedule.)
10th Oct '17 7:45:23 PM TheBigBopper
Is there an issue? Send a Message


** Faster-than-light travel is achieved by jumping into a parallel dimension known by many names, but chiefly called the Warp, and to put it one way, it's comprised entirely of exotic energies and behaves in a manner very similar to an ocean. To put it in another, it acts as the "sink" for the material universe's psychic energy, including serving as a number of Afterlives. A [[YourMindMakesItReal manifestation]] of the [[TheHeartless thoughts and emotions of all conscious life]], also the location of [[OurSoulsAreDifferent everyone's souls]] and the origin, power source and curse of all PsychicPowers, but also a {{Hell}} brimming with [[TheLegionsOfHell soul-eating daemons]] and [[EldritchAbomination Dark Gods]]. Ships need special Gellar Fields to keep the entities that swarm through the Immaterium from passing right through the hull and feasting on the minds and souls of all within. Even with the Gellar Field, the ship needs to be covered in holy baroque symbols to prevent daemons from blowing it up, or worse. The normal passage of time is also completely irrelevant; it's impossible to know the exact age of people who do a lot of Warp travel, it's possible (though rare) for a vessel to disappear within the Warp for centuries or even ''millennia'' despite the crew only experiencing a few months of difference, and there is at least one documented case of someone entering the Warp and exiting at the same location ''before they left''. One Ork Waaaagh! did so as well, but since the future warboss killed the past warboss in order to have a spare of his favorite gun, the Waaagh! disbanded due to the confusion.

to:

** Faster-than-light travel is achieved by jumping into a parallel dimension known by many names, but chiefly called the Warp, and to put it one way, it's comprised entirely of exotic energies and behaves in a manner very similar to an ocean. To put it in another, another way, it acts as the "sink" for the material universe's psychic energy, including serving as a number of Afterlives. A It's a [[YourMindMakesItReal manifestation]] of the [[TheHeartless thoughts and emotions of all conscious life]], also the location of [[OurSoulsAreDifferent everyone's souls]] souls]], and the origin, power source and curse of all PsychicPowers, but it is also a {{Hell}} brimming with [[TheLegionsOfHell soul-eating daemons]] and [[EldritchAbomination Dark Gods]]. Ships need special Gellar Fields to keep the entities that swarm through the Immaterium from passing right through the hull and feasting on the minds and souls of all within. Even with the Gellar Field, the ship needs to be covered in holy baroque symbols to prevent daemons from blowing it up, or worse. The normal passage of time is also completely irrelevant; it's impossible to know the exact age of people who do a lot of Warp travel, it's possible (though rare) for a vessel to disappear within the Warp for centuries or even ''millennia'' despite the crew only experiencing a few months of difference, and there is at least one documented case of someone entering the Warp and exiting at the same location ''before they left''. One Ork Waaaagh! did so as well, but since the future warboss killed the past warboss in order to have a spare of his favorite gun, the Waaagh! disbanded due to the confusion.



** The Tau, due to lacking a strong Warp presence, don't have psykers, and thus no analogues for the Imperial Astropaths and Navigators. This leaves them with a very limited access to the Warp, and next to no way to explore it's nature and applications. Despite having advanced technology otherwise, the Tau are very primitive when it comes to psychic and warp-based technology, including their FTL drives. The Tau are restricted to the "shallows" of the Warp, "skimming" it instead of immersing their vessels any "deeper" (apparently SpaceIsAnOcean metaphors are plentiful when describing the Warp, but metaphors are the only effective method of describing a realm of illogical thought). While this means painfully slow FTL travel, even by the standards of the setting, it's a much safer and reliable method of travel, although it still has its dangers. Unfortunately this also means that the Tau have less understanding about the dangers of the Warp than just about every other faction, and even less understanding about the forces in it. Supposedly, they tried to duplicate the Imperium's Warp technology, but eventually decided "Screw this. Too many tentacles."
** Even staying out of the Warp doesn't mean escaping this trope. Sometimes, a [[NegativeSpaceWedgie Warpspace/realspace overlap]] (known as Warp Storms or Warp Rifts) is generated that can swallow planets, star systems, or even entire sectors of space; the largest, the Eye of Terror, is roughly the size and shape of a dwarf spiral galaxy, meaning ''thousands of light years'' in diameter. It's never a good idea to be on any planet caught anywhere near one of these. While the [[GreenRocks exact affects vary on a case-by-case basis]], general affect include not only [[RealityIsOutToLunch physics taking an extended vacation]], creating a lovely little WorldOfChaos, but the denizens of the Warp can freely manifest in an overlap, leaving them with plenty of time for Fun. As luck would have it, warp storms sometimes have beneficial effects as well. At one point the Imperium of Man found a Stone-Age alien species on an uncharted world, and as per normal procedure tasked forces to exterminate them. A warp storm blew up and rendered the star system off limits for about 6,000 years. Then the storm dissipated and the Imperium tried again, only to discover that in the interim the aliens in question, the previously mentioned Tau, had become a spacefaring culture more technologically advanced than the Imperium and fended off the incursion quite handily.

to:

** The Tau, due to lacking a strong Warp presence, don't have psykers, and thus no analogues for the Imperial Astropaths and Navigators. This leaves them with a very limited access to the Warp, and next to no way to explore it's its nature and applications. Despite having advanced technology otherwise, the Tau are very primitive when it comes to psychic and warp-based technology, including their FTL drives. The Tau are restricted to the "shallows" of the Warp, "skimming" it instead of immersing their vessels any "deeper" (apparently SpaceIsAnOcean metaphors are plentiful when describing the Warp, but metaphors are the only effective method of describing a realm of illogical thought). While this means painfully slow FTL travel, even by the standards of the setting, it's a much safer and more reliable method of travel, although it still has its dangers. Unfortunately this also means that the Tau have less understanding about the dangers of the Warp than just about every other faction, and even less understanding about the forces in it. Supposedly, they tried to duplicate the Imperium's Warp technology, but eventually decided "Screw this. Too many tentacles."
** Even staying out of the Warp doesn't mean escaping this trope. Sometimes, a [[NegativeSpaceWedgie Warpspace/realspace overlap]] (known as a Warp Storms Storm or Warp Rifts) Rift) is generated that can swallow planets, star systems, or even entire sectors of space; space: the largest, the Eye of Terror, is roughly the size and shape of a dwarf spiral galaxy, meaning it's ''thousands of light years'' in diameter. It's never a good idea to be on any planet caught anywhere near one of these. While the exact effects [[GreenRocks exact affects vary on a case-by-case basis]], general affect include not only the gist of it is that the rules of physics [[RealityIsOutToLunch physics taking take an extended vacation]], creating a lovely little WorldOfChaos, but the WorldOfChaos in which denizens of the Warp can freely manifest in an overlap, manifest, leaving them with plenty of time for Fun. As luck would have it, warp storms sometimes have beneficial effects as well. At one point the Imperium of Man found a Stone-Age alien species on an uncharted world, and as per normal procedure tasked forces to exterminate them. A warp storm blew up and rendered the star system off limits for about 6,000 years. Then the storm dissipated and the Imperium tried again, only to discover that in the interim the aliens in question, the previously mentioned Tau, had become a spacefaring culture more technologically advanced than the Imperium and fended off the incursion quite handily.
30th Sep '17 10:03:55 PM nombretomado
Is there an issue? Send a Message


* In ''ImmortalDefense'', ''you'' are the reason hyperspace is a scary place, since you're an immortal disembodied spirit with god powers, and you tend to tear apart fleets.
* ''Videogame/{{Minecraft}}''

to:

* In ''ImmortalDefense'', ''VideoGame/ImmortalDefense'', ''you'' are the reason hyperspace is a scary place, since you're an immortal disembodied spirit with god powers, and you tend to tear apart fleets.
* ''Videogame/{{Minecraft}}''''VideoGame/{{Minecraft}}''
28th Sep '17 1:20:03 AM PaulA
Is there an issue? Send a Message


* In L. E. Modesitt's ''Gravity Dreams'', hyperspace not only requires a TrainingFromHell to be able to navigate through, it also has [[spoiler:a god who wants some reassurance that he is a god.]]

to:

* In L. E. Modesitt's Creator/LEModesittJr's ''Gravity Dreams'', hyperspace not only requires a TrainingFromHell to be able to navigate through, it also has [[spoiler:a god who wants some reassurance that he is a god.]]
1st Sep '17 2:22:02 AM PaulA
Is there an issue? Send a Message


* While not hyperspace per se, the dimension dwelt in by the Hounds of Tindalos (in stories by Creator/FrankBelknapLong and later Creator/HPLovecraft) is a pretty nasty place to be, as if you travel through it, you set the Hound on you. And as they can enter the world through any angle, and will never stop; this is bad to say the least.

to:

* While not hyperspace per se, the dimension dwelt in by the Hounds of Tindalos Literature/TheHoundsOfTindalos (in stories by Creator/FrankBelknapLong and later Creator/HPLovecraft) is a pretty nasty place to be, as if you travel through it, you set the Hound on you. And as they can enter the world through any angle, and will never stop; this is bad to say the least.
6th Aug '17 10:33:04 AM NeoSilverThorn
Is there an issue? Send a Message

Added DiffLines:

* Modiphius' ''[[http://www.drivethrurpg.com/product/103550/Cold--Dark-Quickguide-Free Cold & Dark]]'' is, for a horror game, a bit of a suprising majority aversion of this. Despite some weirdness (Visible color switching to greyscale, shadows taking a couple seconds to fade), ghostline jumps don't carry any odd risks in and of themselves beyond the usual risks in scifi works. Repeated jumps in a short time, however, increase the risk for Void Psychosis Syndrome.
28th Jul '17 12:05:40 PM NeoSilverThorn
Is there an issue? Send a Message

Added DiffLines:

* Swedish RPG ''Coriolis: The Third Horizon'' plays it straight twice over. While on the surface it inverts it in the same manner as ''Fading Suns'', it turns out that just because the Portals are the less dangerous route doesn't mean they're automatically ''safer''. In fact, Portal jumps require the crew to be in hypersleep as whatever makes the Portals work isn't exactly compatible with human perception or biology. The book makes it clear that, if the jump doesn't kill you outright, you'll need a new character as your old one will now be too crazy and maimed to be playable.
15th Jul '17 7:19:41 AM trumpetmarietta
Is there an issue? Send a Message


* Creator/StephenKing's short story "[[Literature/SkeletonCrew The Jaunt]]" features a family waiting to be instantaneously teleported from Earth to Mars, in a process that first requires them to be gassed unconscious. The father tells his two children a bowdlerized version of how the technique came to be discovered and why the gas is needed, skipping over the gruesome semi-apocryphal account of the first man to make the trip awake. Unfortunately [[spoiler:the son hears enough to be curious about what the trip is like, so he holds his breath when the gas is administered. The father wakes up on the other end to witness his cackling white-haired son clawing his own eyes out: The physical trip is indeed instantaneous, but the mental journey... well... "[[DoubleMeaning It's longer than you think]], Dad! Longer than you think!!"]]\\\
The interesting thing is that in this example, it's believed that hyperspace itself isn't scary but the fact that the mind is freed from the body. Essentially, the traveller's conciousness is devoid of any sensory input yet still self-aware. It's theorized that the human mind can't take the ultimate isolation caused by the jaunt with no input and that the sense of time works differently with no physical sensation.\\\
Worse than that, there's a mention of a man who'd set out to murder his wife by sending her through a jaunt gate, and ''not entering a destination''. His lawyers argued at his trial that no-one could actually prove the woman was dead, and the court promptly threw the book at him because the thought of her being lost forever in mid-jaunt, ''alive'', [[AFateWorseThanDeath was so horrifying]].

to:

* Creator/StephenKing's short story "[[Literature/SkeletonCrew The Jaunt]]" features a family waiting to be instantaneously teleported ("Jaunted", in-universe) from Earth to Mars, in a process that first requires them to be gassed unconscious. The father tells his two children a bowdlerized version of how the technique came to be discovered and why the gas is needed, skipping over the gruesome semi-apocryphal account of the first man to make the trip awake. Unfortunately Unfortunately, [[spoiler:the son hears enough to be curious about what the trip is like, so he holds his breath when the gas is administered. The father wakes up on the other end to witness his cackling white-haired son clawing his own eyes out: The physical trip is indeed instantaneous, instantaneous (or nearly so), but the mental journey... well... journey… well… "[[DoubleMeaning It's longer than you think]], Dad! Longer than you think!!"]]\\\
The interesting thing is that in this example, it's believed that hyperspace itself isn't scary but the fact that the mind is freed from the body. Essentially, the traveller's conciousness traveler's consciousness is devoid of any sensory input yet still self-aware. It's theorized that the human mind can't take the ultimate isolation caused by the jaunt Jaunt with no input and that the sense of time works differently with no physical sensation.\\\
Worse than that, there's a mention of a man who'd set out to murder his wife by sending her through a jaunt Jaunt gate, and ''not entering a destination''. His lawyers argued at his trial that no-one could actually prove the woman was dead, and the court promptly threw the book at him because the thought of her being lost forever in mid-jaunt, mid-Jaunt, ''alive'', [[AFateWorseThanDeath was so horrifying]].
24th Jun '17 9:10:01 PM 64SuperNintendo
Is there an issue? Send a Message


[[folder:Anime & Manga]]

to:

[[folder:Anime & and Manga]]



* In ''Anime/GunBuster'', this trope is used as joke to scare the younger space cadets by telling them that ghosts appear on ships during hyperspace travel.

to:

* In ''Anime/GunBuster'', this trope is used as a joke to scare the younger space cadets by telling them that ghosts appear on ships during hyperspace travel.



* In ''VideoGame/{{Xenosaga}}'', the UMN, source of faster than light travel & communications is also the source of the nightmarish creatures known as the Gnosis. This turns out to be because [[spoiler:[[DreamLand it is actually humanity's collective unconscious]].]]

to:

* In ''VideoGame/{{Xenosaga}}'', the UMN, source of faster than light travel & communications and communications, is also the source of the nightmarish creatures known as the Gnosis. This turns out to be because [[spoiler:[[DreamLand it is actually humanity's collective unconscious]].]]
This list shows the last 10 events of 239. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.HyperspaceIsAScaryPlace