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** ''VideoGame/SonicDreamTeam'' has a total of 36 statues to unlock that are integrated with the achievements from Apple's Game Center, with some being tied to collecting the Dream Orbs. There's 101 Dream orbs in total to obtain, with 12 requiring the player to collect 5 red star rings in each first act of each Zone's level (60 red rings total). 12 statues can also be obtained from collecting all the blue coins in the game (30 per first act in each Zone, which means 360 blue coins total), and 25 statues tied to Tails' Challenges. There's no reward, other than the statues providing a bit of unlockable flavor text.

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** ''VideoGame/SonicDreamTeam'' has a total of 36 statues to unlock that are integrated with the achievements from Apple's Game Center, with some being tied to collecting the Dream Orbs. There's 101 Dream orbs Orbs in total to obtain, with 12 requiring the player to collect 5 red star rings in each first act of each Zone's level (60 red rings total). 12 statues can also be obtained from collecting all the blue coins in the game (30 per first act in each Zone, which means 360 blue coins total), and 25 statues tied to Tails' Challenges. There's no reward, other than the statues providing a bit of unlockable flavor text.
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The trope became more popular with the rise of [[Platform/Xbox360 Achievements]] and [[Platform/PlayStation3 Trophies]] during the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, allowing the player to not only get one hundred percent completion, but [[MemeticMutation show everyone online that they did]].

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The trope became more popular with the rise of [[Platform/Xbox360 Achievements]] and [[Platform/PlayStation3 Trophies]] during the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, MediaNotes/TheSeventhGenerationOfConsoleVideoGames, allowing the player to not only get one hundred percent completion, but [[MemeticMutation show everyone online that they did]].



* [[https://www.icheckmovies.com/ iCheckMovies]] gives [[CosmeticAward Platinum awards]] for checking all the movies in an official list. Some are hard for sheer size (the 702 works at the UsefulNotes/NationalFilmRegistry, lists that state "500" or "1000" right in the title), others for changing (the IMDB ones depend on user grades, the awards ones have anual additions, any movie that grosses at least $200 million is added to "All-time box office") and the "All Best Picture UsefulNotes/AcademyAward Nominees" is near impossible (two movies are lost aside from the single surviving prints held by the UCLA, and can only be seen by arranging an appointment).

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* [[https://www.icheckmovies.com/ iCheckMovies]] gives [[CosmeticAward Platinum awards]] for checking all the movies in an official list. Some are hard for sheer size (the 702 works at the UsefulNotes/NationalFilmRegistry, MediaNotes/NationalFilmRegistry, lists that state "500" or "1000" right in the title), others for changing (the IMDB ones depend on user grades, the awards ones have anual additions, any movie that grosses at least $200 million is added to "All-time box office") and the "All Best Picture UsefulNotes/AcademyAward MediaNotes/AcademyAward Nominees" is near impossible (two movies are lost aside from the single surviving prints held by the UCLA, and can only be seen by arranging an appointment).
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* To 100% ''VideoGame/GeometryDash'', you need to unlock all ~450 character creator items<ref>Which includes all colors, all icons for all 7 gamemodes, all trails, all death effects and a glow toggle</ref>. For this, you need to get all the achievements, which includes beating 60 demons, 100%-ing official levels, beating over a thousand star rated custom levels and the hardest is getting a star rate at your own level. However, apart from getting all the achievements, you also have to open all finite chests (which requires beating all Gauntlets) and buying everything in the shops, because these are not included in any achievements and still they do unlock character creator items. There is also one condition that is highly arguable, which is getting all golden coins. Their amount is limited and equals 149 for the past 6 years, but to obtain them all, you have to beat those very annoying old map packs, and there are no achievements/unlockable stuff for getting over 130 golden coins besides the coins themselves.

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* To 100% ''VideoGame/GeometryDash'', you need to unlock all ~450 ~1500 character creator items<ref>Which includes all colors, all icons for all 7 8 gamemodes, all trails, all death effects effects, all ship fires and a glow toggle</ref>. For this, you need to get all the achievements, which includes beating 60 500 demons, 100%-ing official levels, beating over a two thousand five hundred star rated custom levels and the hardest is getting a star rate at your own level. However, apart from getting all the achievements, you also have to open all finite chests (which requires beating all Gauntlets) and buying everything in the shops, because these are not included in any achievements and still they do unlock character creator items. There is also one condition that is highly arguable, which is getting all golden coins. Their amount is limited and equals 149 for the past 6 years, years (168 as of December 2023), but to obtain them all, you have to beat those very annoying old map packs, and there are no achievements/unlockable stuff for getting over 130 golden coins besides the coins themselves.
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** ''VideoGame/SuperMarioBrosWonder'': In the profile of the player's save file, there's a space where special medals are displayed upon completing certain feats. The first one is granted by simply defeating Bowser and clearing the game for the first time, the second by collecting all Wonder Seeds (including those of the ultimate BrutalBonusLevel), the third by collecting all purple 10-Coins (each main level has three), the fourth by touching the tip of every flagpole, the fifth by collecting all badges, and the sixth by purchasing all standees.

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** ''VideoGame/SuperMarioBrosWonder'': In the profile of the player's save file, there's a space where special medals are displayed upon completing certain feats. The first one is granted by simply defeating Bowser and clearing the game for the first time, the second by collecting all Wonder Seeds (including those of the ultimate BrutalBonusLevel), the third by collecting all purple 10-Coins 10-Flower Coins (each main level has three), the fourth by touching the tip of every flagpole, Goal Pole, the fifth by collecting all badges, and the sixth by purchasing all standees.
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Minor fix.


** 100% completion in ''VideoGame/KirbysAdventure'' will unlock [[NintendoHard Extra Mode]], which disables saving and cuts Kirby's maximum health in half. In the remake, ''Kirby: Nightmare in Dreamland'', completing Extra Mode (which now allows saving) will allow you to play through again, but this time as series badass Meta Knight. [[CheckPointStarvation You can't save, though]].

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** 100% completion in ''VideoGame/KirbysAdventure'' will unlock [[NintendoHard Extra Mode]], which disables saving and cuts Kirby's maximum health in half. In the remake, ''Kirby: Nightmare in Dreamland'', Dream Land'', completing Extra Mode (which now allows saving) will allow you to play through again, but this time as series badass Meta Knight. [[CheckPointStarvation You can't save, though]].
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The trope became more popular with the rise of [[UsefulNotes/Xbox360 Achievements]] and [[UsefulNotes/PlayStation3 Trophies]] during the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, allowing the player to not only get one hundred percent completion, but [[MemeticMutation show everyone online that they did]].

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The trope became more popular with the rise of [[UsefulNotes/Xbox360 [[Platform/Xbox360 Achievements]] and [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 Trophies]] during the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, allowing the player to not only get one hundred percent completion, but [[MemeticMutation show everyone online that they did]].



** The first ''VideoGame/SonicAdventure'' did not feature the ranking system, but still had plenty of Emblems that were collected by either completing missions, finding them in the hub world, or through beating minigames. Once you had all the Emblems you had completed everything there is to do in the game, and were promptly awarded with... absolutely nothing. Sonic Team stepped up their game with the UsefulNotes/NintendoGameCube rerelease by having fully playable UsefulNotes/GameGear Sonic games get unlocked as you get more and more Emblems, and once the game is 100% you unlock [[spoiler: Metal Sonic as a playable character]]. They also made it harder to 100% with a new Mission Mode that added 60 more challenges that had to be completed before reaching 100%.

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** The first ''VideoGame/SonicAdventure'' did not feature the ranking system, but still had plenty of Emblems that were collected by either completing missions, finding them in the hub world, or through beating minigames. Once you had all the Emblems you had completed everything there is to do in the game, and were promptly awarded with... absolutely nothing. Sonic Team stepped up their game with the UsefulNotes/NintendoGameCube Platform/NintendoGameCube rerelease by having fully playable UsefulNotes/GameGear Platform/GameGear Sonic games get unlocked as you get more and more Emblems, and once the game is 100% you unlock [[spoiler: Metal Sonic as a playable character]]. They also made it harder to 100% with a new Mission Mode that added 60 more challenges that had to be completed before reaching 100%.



** In ''VideoGame/SuperMarioWorld'', there are seventy-three levels with ninety-six possible exits between them (since the game can't be saved after the credits, Bowser's Castle doesn't count in the total of exits, regardless of whether you entered through the Front Door or the Back Door). Your game file is updated to reflect not the percentage of the game or number of levels you've cleared, but the number of exits you've found. When you get ninety-six, a little star appears in your save file. In addition, for completing the Special World, you are treated to a Halloween-themed palette shift in the world map, and in the levels themselves, the Koopas wear giant Mario masks instead of shells, the piranha plants become jack o'lanterns, and the Bullet Bills become pidgits. Other ports vary this change in some way, but the general idea is intact. The UsefulNotes/GameBoyAdvance remake adds another challenge: collecting all 5 Dragon Coins in each level. Your reward for doing this? [[CosmeticAward The Dragon Coins will turn into Peach Coins]].

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** In ''VideoGame/SuperMarioWorld'', there are seventy-three levels with ninety-six possible exits between them (since the game can't be saved after the credits, Bowser's Castle doesn't count in the total of exits, regardless of whether you entered through the Front Door or the Back Door). Your game file is updated to reflect not the percentage of the game or number of levels you've cleared, but the number of exits you've found. When you get ninety-six, a little star appears in your save file. In addition, for completing the Special World, you are treated to a Halloween-themed palette shift in the world map, and in the levels themselves, the Koopas wear giant Mario masks instead of shells, the piranha plants become jack o'lanterns, and the Bullet Bills become pidgits. Other ports vary this change in some way, but the general idea is intact. The UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance remake adds another challenge: collecting all 5 Dragon Coins in each level. Your reward for doing this? [[CosmeticAward The Dragon Coins will turn into Peach Coins]].



* The Trophy system for UsefulNotes/PlayStation3, UsefulNotes/PlaystationVita, and UsefulNotes/PlayStation4 games has a tier called Platinum trophies. Every game that has it awards the Platinum trophy for the same thing: collect every other trophy in the game. Thus, earning a game's Platinum Trophy is considered essentially getting Hundred Percent Completion on it by a lot of people. Despite this, it’s not always synonymous with getting a full hundred in the game itself.

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* The Trophy system for UsefulNotes/PlayStation3, UsefulNotes/PlaystationVita, Platform/PlayStation3, Platform/PlaystationVita, and UsefulNotes/PlayStation4 Platform/PlayStation4 games has a tier called Platinum trophies. Every game that has it awards the Platinum trophy for the same thing: collect every other trophy in the game. Thus, earning a game's Platinum Trophy is considered essentially getting Hundred Percent Completion on it by a lot of people. Despite this, it’s not always synonymous with getting a full hundred in the game itself.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The game goes even further than its predecessor by not only providing more {{Collection Sidequest}}s than its predecessor (for example, there are now 50 fabrics to choose a design for your paraglider from as well as numerous schematics that can be collected for instant creations with the Ultrahand, 20 Sage's Wills to strengthen the Sage avatars, and 120 Lightroots to illuminate the areas of the Depths), but also raises the numbers for the existing ones (there are now 1000 Korok Seeds, 152 Shrines, brand-new clothing sets, and more Medals of Honor due to the presence of new overworld bosses). Fortunately, at least when it comes to the LoadsAndLoadsOfSidequests, the game now grants a counter indicating how many are left, available after the player defeated the FinalBoss for the first time.


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** ''VideoGame/SuperMarioBrosWonder'': In the profile of the player's save file, there's a space where special medals are displayed upon completing certain feats. The first one is granted by simply defeating Bowser and clearing the game for the first time, the second by collecting all Wonder Seeds (including those of the ultimate BrutalBonusLevel), the third by collecting all purple 10-Coins (each main level has three), the fourth by touching the tip of every flagpole, the fifth by collecting all badges, and the sixth by purchasing all standees.
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** ''VideoGame/SonicDreamTeam'' has a total of 36 statues to unlock that are integrated with the achievements from Apple's Game Center, with some being tied to collecting the Dream Orbs. There's 101 Dream orbs in total to obtain, with 12 requiring the player to collect 5 red star rings in each first act of each Zone's level (60 red rings total). 12 statues can also be obtained from collecting all the blue coins in the game (30 per first act in each Zone, which means 360 blue coins total), and 25 statues tied to Tails' Challenges. There's no reward, other than the statues providing a bit of unlockable flavor text.
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* In ''VideoGame/PotionPermit'', not only is there a progress tracker in your save file, there's also an achievement for getting all the other 37 achievements.

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* In ''VideoGame/PotionPermit'', not only is there a progress tracker in your save file, there's also an achievement for getting all the other 37 achievements. You're also free to complete everyone's Friendship Events and fill in your journal after the credits roll.
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* ''VideoGame/HarvestMoon1'' gives you a special ending scene if you complete pretty much everything meaningful (eg fully upgrading your house, collecting all ten power berries) and several things that are hidden (eg hugging your dog a hundred times, which has no other effect and gives no indication when it's completed). The real challenge, though, is to achieve a Ranch Master Rate of 999 -- which not only requires you to do all of the above, plus repeatedly win a LuckBasedMission (the Easter egg hunt), plus invest far more time and effort into your farm and relationships, plus max out your happiness score which is a totally HiddenMechanic -- it also ''can't be achieved'' without taking some very counter intuitive steps, due to overflow bugs in the score calculation. You have to raise your wife's affection to near maximum in order to have two children, but you then have to drastically and precisely ''lower it'' so the score doesn't overflow. And the same for the other four girls, and you also need to ship precise amounts of every type of crop. Even experienced players will often settle for a final score of 994 rather than jumping through all the hoops.
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* In ''VideoGame/PotionPermit'', not only is there a progress tracker in your save file, there's also an achievement for getting all the other 37 achievements.
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* In ''VideoGame/{{Siren}}'', getting 99% completion of the archives (which aren't actually listed as a percentage, but there are exactly 100 entries in the archive, leading to the same effect) unlocks two extra videos. One of them is just a filler that shows what one of the characters was up to during a gap when we didn't hear from her in the course of the normal game... but one of them gets you 100% completion and shows the event that caused everything that happened in the game. And getting 99% completion is basically impossible without a guide, as archive items are hidden throughout all the game's stages, and sometimes don't stand out, or require you to do odd things to find them.

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* In ''VideoGame/{{Siren}}'', ''VideoGame/Siren1'', getting 99% completion of the archives (which aren't actually listed as a percentage, but there are exactly 100 entries in the archive, leading to the same effect) unlocks two extra videos. One of them is just a filler that shows what one of the characters was up to during a gap when we didn't hear from her in the course of the normal game... but one of them gets you 100% completion and shows the event that caused everything that happened in the game. And getting 99% completion is basically impossible without a guide, as archive items are hidden throughout all the game's stages, and sometimes don't stand out, or require you to do odd things to find them.
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** ''X'' records your GP victories for each machine for each cup on each difficulty, so for 100% completion, you have to collect trophies from all 5 cups on all 4 difficulty settings for all 30 characters. That's a total of 600 GP cup races. The [[NoExportForYou Japan-only]] ExpansionPack for the Nintendo 64DD adds two more cups on top of that, taking the total number of GP cup races to 840. But if you pull it off with the Expansion Kit enabled, you get a [[https://www.youtube.com/watch?v=z207lBz53Ig special ending with Mr. EAD dancing]]. And then there's the Staff Ghosts in Time Attack mode. If you beat one, an X appears next to the option indicating that you beat it, adding the challenge of beating all 24 (36 in the Expansion Kit) Staff Ghosts for true 100% completion.
** ''GX'' has mini-movies for each character that play during their credits sequences. You unlock these by beating any GP cup on [[NintendoHard Master mode]]. Each character also has interview questions, and you can also unlock one of each character's answers to those questions by beating any cup. Some of these questions are specific to a certain difficulty or a certain cup, making this the closest thing to beating every cup with every character on every difficulty like in ''X''. There's also the Story Mode that requires you to beat every chapter on [[HarderThanHard Very Hard mode]] to unlock all of the machines, and the Time Attack Staff Ghosts also make a return appearance. There's also a shop that's used to buy all the unlockable stuff. So, to recap, here's what you need for true 100% completion: All character movies unlocked, all Staff Ghosts beaten, all Story chapters and GP cups beaten on all difficulty settings, all interview answers for all characters, and everything bought from the store.

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** ''X'' ''VideoGame/FZeroX'' records your GP victories for each machine for each cup on each difficulty, so for 100% completion, you have to collect trophies from all 5 cups on all 4 difficulty settings for all 30 characters. That's a total of 600 GP cup races. The [[NoExportForYou Japan-only]] ExpansionPack for the Nintendo 64DD adds two more cups on top of that, taking the total number of GP cup races to 840. But if you pull it off with the Expansion Kit enabled, you get a [[https://www.youtube.com/watch?v=z207lBz53Ig special ending with Mr. EAD dancing]]. And then there's the Staff Ghosts in Time Attack mode. If you beat one, an X appears next to the option indicating that you beat it, adding the challenge of beating all 24 (36 in the Expansion Kit) Staff Ghosts for true 100% completion.
** ''GX'' ''VideoGame/FZeroGX'' has mini-movies for each character that play during their credits sequences. You unlock these by beating any GP cup on [[NintendoHard Master mode]]. Each character also has interview questions, and you can also unlock one of each character's answers to those questions by beating any cup. Some of these questions are specific to a certain difficulty or a certain cup, making this the closest thing to beating every cup with every character on every difficulty like in ''X''. There's also the Story Mode that requires you to beat every chapter on [[HarderThanHard Very Hard mode]] to unlock all of the machines, and the Time Attack Staff Ghosts also make a return appearance. There's also a shop that's used to buy all the unlockable stuff. So, to recap, here's what you need for true 100% completion: All character movies unlocked, all Staff Ghosts beaten, all Story chapters and GP cups beaten on all difficulty settings, all interview answers for all characters, and everything bought from the store.

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