History Main / HundredPerCentCompletion

18th Aug '16 8:48:24 AM dmeagher13
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** ''VideoGame/BatmanArkhamKnight'' has a similar set up to ''Arkham City'', with the added twist that ''you need 100% completion to see the full ending cutscene of the game''. Hope you like hunting Riddler Trophies!
17th Aug '16 3:44:10 AM Pocketim
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** The first ''VideoGame/SonicAdventure'' did not feature the ranking system, but still had plenty of Emblems that were collected by either completing missions, finding them in the hub world, or through beating minigames. Once you had all the Emblems you had completed everything there is to do in the game, and were promptly awarded with... absolutely nothing. Sonic Team stepped up their game with ''UsefulNotes/NintendoGamecube'' rerelease by having fully playable ''UsefulNotes/GameGear'' Sonic games get unlocked as you get more and more Emblems, and once the game is 100% you unlock [[spoiler: Metal Sonic as a playable character]]. They also made it harder to 100% with a new Mission Mode that added 60 more challenges that had to be completed before reaching 100%.
21st Jul '16 11:08:12 AM magmablock
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** Players of ''Metroid Prime Trilogy'' can get a whopping 300% completion, or 100% per game.

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** Players of ''Metroid Prime Trilogy'' can get a whopping 300% completion, or 100% per game. Completing each game at 75% gets you a [[SamusIsAGirl face reveal]] during the ending, while 100% nets you a [[SequelHook foreboding]] PostCreditsScene.
19th Jul '16 1:47:59 PM Prfnoff
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Occasionally, this is humorously extended way past 100%. See also HundredPercentHeroismRating. Often related to GottaCatchThemAll. For the items a game requires you to collect to achieve this, see PickupHierarchy.

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Occasionally, this is humorously extended way past 100%. See also HundredPercentHeroismRating. Often related to GottaCatchThemAll.GottaCatchThemAll or GottaRescueThemAll. For the items a game requires you to collect to achieve this, see PickupHierarchy.
10th Jul '16 10:40:02 AM nombretomado
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* ''VideoGame/DragonAgeOrigins'' has the "Easily Sidetracked" achievement for completing 75% of all side-quests (no ordinary feat, considering it's a BioWare game) and the "Traveler" achievement for visiting ''every'' location in the game. The stage of the FinalBattle counts as one.

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* ''VideoGame/DragonAgeOrigins'' has the "Easily Sidetracked" achievement for completing 75% of all side-quests (no ordinary feat, considering it's a BioWare Creator/BioWare game) and the "Traveler" achievement for visiting ''every'' location in the game. The stage of the FinalBattle counts as one.
6th Jul '16 11:31:57 AM bowserbros
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** Getting 100% in ''VideoGame/KirbySuperStar Ultra'' will get you golden shiny text on your file on the file select screen, a golden rim on the corkboard, and a special Kirby dance video. You can also unlock the original introduction videos by completing Helper to Hero with all twenty helpers.

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** Getting 100% in ''VideoGame/KirbySuperStar Ultra'' ''[[VideoGame/KirbySuperStar Kirby Super Star Ultra]]'' will get you golden shiny text on your file on the file select screen, a golden rim on the corkboard, and a special Kirby dance video. You can also unlock the original introduction videos by completing Helper to Hero with all twenty helpers.



** ''VideoGame/Kirby64TheCrystalShards'': Getting 100% Crystal Completion is [[spoiler: the only way to gain access to fighting the TrueFinalBoss]].

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** ''VideoGame/Kirby64TheCrystalShards'': Getting 100% In ''VideoGame/KirbysDreamLand2'', ''VideoGame/KirbysDreamLand3'', and ''VideoGame/Kirby64TheCrystalShards'', the player is required to collect every single Rainbow Drop, Heart Star, and Crystal Completion is [[spoiler: Shard (respectively) in order to [[spoiler:fight the only way TrueFinalBoss]]. However, these games also have their own processes and awards for gaining actual 100% completion, as obtaining all the [[MacGuffin MacGuffins]] isn't enough.
*** In ''Kirby's Dream Land 2'', gaining actual 100% completion (which is obtained by collecting every Rainbow Drop, getting a "Perfect" on all 6 bonus minigames, finding Chao/Blob and collecting her at least once, and defeating [[spoiler:Dark Matter]]) allows the player
to gain access to fighting the TrueFinalBoss]].Sound Test, BossRush, and a mode labeled "Bonus" where they can replay all of the bonus minigames in order and try to get as many stars as possible.
*** ''Kirby's Dream Land 3'' has a rather unique way of tracking 100% completion. After getting all 30 Heart Stars and defeating [[spoiler:Dark Matter and Zero]], you'd be surprised to see that your save file is only marked as 97% complete. However, Boss Butch happens to be unlocked. After beating it, your save file becomes 1% more complete and Super NES [=MG5=] (a mode that allows you to play through all five Heart Star minigames in order, similarly to Bonus in ''Dream Land 2'') is unlocked. Completing that adds another 1% completion to your save file and unlocks "Jumping," a minigame where Kirby replays the goal game and must land on a smiley face ten times, with the amount of smiley faces growing smaller and smaller each round. Only after completing ''that'' is your save file finally 100% complete. And what do you get after all that? The ability to view the game's cutscenes from a special menu.
5th Jul '16 3:18:40 PM morenohijazo
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* ''VideoGame/{{Antichamber}}'': In the form of fully exploring the map and locating all the images. [[spoiler:And to a lesser extent, finding all the hidden pink cubes, though the game doesn't keep track of how many you have found.]]



* ''VideoGame/{{Fez}}'' exaggerates this. Finding all 32 Cubes and 32 more Anti-Cubes is all you need for the good ending. However, there are also 9 Treasure Maps, four Artifacts,[[spoiler: and 3 "Heart" Cubes]] to get 209.4%. Even then, only 32 cubes and/or Anti-cubes are needed to "beat" the game. There is also at least one more secret we haven't solved yet: [[spoiler:What do the concentric squares mean?]]
* ''VideoGame/{{Gruntz}}'' has coins and WARP letters. Finding them all on all levels from a world gives you access to cheat codes.



* ''VideoGame/WorldOfGoo'' has [[FunWithAcronyms Obsessive Completion Distinction]] for individual levels and one cannot call oneself a true Goo Master unless one has achieved this on every level of the eponymous world ''and'' built a ridiculously tall tower in the sandbox environment.



* ''VideoGame/{{Antichamber}}'': In the form of fully exploring the map and locating all the images. [[spoiler:And to a lesser extent, finding all the hidden pink cubes, though the game doesn't keep track of how many you have found.]]
* ''VideoGame/{{Gruntz}}'' has coins and WARP letters. Finding them all on all levels from a world gives you access to cheat codes.
* ''VideoGame/{{Fez}}'' exaggerates this. Finding all 32 Cubes and 32 more Anti-Cubes is all you need for the good ending. However, there are also 9 Treasure Maps, four Artifacts,[[spoiler: and 3 "Heart" Cubes]] to get 209.4%. Even then, only 32 cubes and/or Anti-cubes are needed to "beat" the game. There is also at least one more secret we haven't solved yet: [[spoiler:What do the concentric squares mean?]]

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* ''VideoGame/{{Antichamber}}'': In the form of fully exploring the map and locating all the images. [[spoiler:And to a lesser extent, finding all the hidden pink cubes, though the game doesn't keep track of how many you have found.]]
* ''VideoGame/{{Gruntz}}'' has coins and WARP letters. Finding them all on all levels from a world gives you access to cheat codes.
* ''VideoGame/{{Fez}}'' exaggerates this. Finding all 32 Cubes and 32 more Anti-Cubes is all you
''VideoGame/TheTalosPrinciple'': You only need for to collect about 90-some of the good ending. However, there are also 9 Treasure Maps, four Artifacts,[[spoiler: and 3 "Heart" Cubes]] actual sigils to get 209.4%. Even then, only 32 cubes and/or Anti-cubes are needed to "beat" complete the game. There is also at least one are a number of star sigils that require exploration and more secret we haven't solved yet: [[spoiler:What do creative solutions (such as solving one of the concentric squares mean?]]puzzles in a different manner, or finding ways to use elements of a puzzle outside of the normal puzzle bounds) to access, and the various messengers that you can wake.
* ''VideoGame/WorldOfGoo'' has [[FunWithAcronyms Obsessive Completion Distinction]] for individual levels and one cannot call oneself a true Goo Master unless one has achieved this on every level of the eponymous world ''and'' built a ridiculously tall tower in the sandbox environment.
16th Jun '16 4:48:03 AM erforce
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** The first game takes it up to 101%, giving you a slightly different ending for completion. Later games in the series keep upping the ante to things like ''105%'' ([[GuideDangIt which requires a cheat code that]] [[HarderThanHard removes most of the DK Barrels and all the midlevel star barrels]]).

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** The [[VideoGame/DonkeyKongCountry1 first game game]] takes it up to 101%, giving you a slightly different ending for completion. Later games in the series keep upping completion.
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' ups
the ante to things like 102%, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' goes up to ''105%'' ([[GuideDangIt which requires a cheat code that]] [[HarderThanHard removes most of the DK Barrels and all the midlevel star barrels]]).



** ''Donkey Kong King of Swing'' takes it even higher with 200%. To get it, you must collect all 24 medals and 20 Crystal Coconuts, collect all the medals again in Diddy Mode, beat all the top times as both Donkey Kong and Diddy Kong in Time Attack Mode, and place first on all of the Jungle Jam events (including three that are only unlocked through a password screen accessible only through a code).

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** ''Donkey Kong King of Swing'' ''VideoGame/DKKingOfSwing'' takes it even higher with 200%. To get it, you must collect all 24 medals and 20 Crystal Coconuts, collect all the medals again in Diddy Mode, beat all the top times as both Donkey Kong and Diddy Kong in Time Attack Mode, and place first on all of the Jungle Jam events (including three that are only unlocked through a password screen accessible only through a code).



* ''VideoGame/MegaManX'' takes this approach literally, giving you a percentage number that corresponds with how many challenges you have completed. The normal game is relatively short, and will take 5 or 6 hours to complete, less for Mega Man veterans. But the challenges will take many more hours to complete. Essentially, the game doubles or triples in length if you go for HundredPercentCompletion. Getting a 100% requires you to beat all challenges with a Gold Medal, which requires you to beat each challenge without [[NoDamageRun taking any damage]], among other things. Your only reward for doing this is showing an [[RankInflation S Rank]] on the challenge screen.

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* ''VideoGame/MegaManX'' takes this approach literally, giving you a percentage number that corresponds with how many challenges you have completed. The normal game is relatively short, and will take 5 or 6 hours to complete, less for Mega Man ''Mega Man'' veterans. But the challenges will take many more hours to complete. Essentially, the game doubles or triples in length if you go for HundredPercentCompletion. Getting a 100% requires you to beat all challenges with a Gold Medal, which requires you to beat each challenge without [[NoDamageRun taking any damage]], among other things. Your only reward for doing this is showing an [[RankInflation S Rank]] on the challenge screen.
5th Jun '16 9:06:29 AM ShinyManaphy
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** ''VideoGame/PokemonCrystalEnhanced'' is one of many rom hacks that allows the player to get all avaliable Pokemon in the one copy of the game.

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** ''VideoGame/PokemonCrystalEnhanced'' is one of many rom hacks that allows the player to get all avaliable available Pokemon in the one copy of the game.game.
** Generation VI does contain every single necessary Pokemon by itself, but you'll *still* need all four games and a lot of work to do it. That said, you get an amazing reward for doing it - [[spoiler:the Shiny Charm, which increases the rate at which the super-rare Shiny Pokemon appear.]]
4th Jun '16 9:47:15 AM nombretomado
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* ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' usually require players to complete the entire tracklist in Career Mode so that the same songs can be eventually played in Quick Play, which is probably the most commonly used mode in both franchise. This gets pretty ridiculous in ''Guitar Hero 3'' in particular, where not only is there no co-op quickplay option at all in the PS2 and Wii versions, the co-op mode has its own tracklist, with several tracks being exclusive to the co-op mode, forcing players to play through the career mode in co-op if they want to unlock all the music. Thankfully, the more recent games in each series have gotten a bit better with this, allowing players to play all songs in quickplay from the get-go.

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* ''VideoGame/GuitarHero'' and ''VideoGame/RockBand'' usually require players to complete the entire tracklist in Career Mode so that the same songs can be eventually played in Quick Play, which is probably the most commonly used mode in both franchise. This gets pretty ridiculous in ''Guitar Hero 3'' in particular, where not only is there no co-op quickplay option at all in the PS2 [=PS2=] and Wii versions, the co-op mode has its own tracklist, with several tracks being exclusive to the co-op mode, forcing players to play through the career mode in co-op if they want to unlock all the music. Thankfully, the more recent games in each series have gotten a bit better with this, allowing players to play all songs in quickplay from the get-go.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.HundredPerCentCompletion