History Main / HundredPerCentCompletion

6th Dec '16 3:36:05 AM Morgenthaler
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** 100% in ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' allows you to play through again, but this time as series BadAss Meta Knight. [[CheckpointStarvation You can't save, though]]. In the original NES game, 100% completion will unlock [[NintendoHard Extra Mode]], which disables saving and cuts Kirby's maximum health in half. Completing Extra Mode 100% will unlock BossRush mode.

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** 100% in ''[[VideoGame/KirbysAdventure Kirby: Nightmare in Dream Land]]'' allows you to play through again, but this time as series BadAss badass Meta Knight. [[CheckpointStarvation You can't save, though]]. In the original NES game, 100% completion will unlock [[NintendoHard Extra Mode]], which disables saving and cuts Kirby's maximum health in half. Completing Extra Mode 100% will unlock BossRush mode.
16th Nov '16 9:34:55 PM GoblinCipher
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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' always has that ''one thing'' that [[GuideDangIt you're not going to stumble across in normal play]] and that [[LostForever you can't go back and get later]]. In episode 2, it's [[spoiler:insulting Strong Sad]] that's likely to trip you up. In episode 3, [[spoiler:There's an "expression of affection" in a line that is only heard if you have high hint mode turned on]].

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* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' always has that ''one thing'' that [[GuideDangIt [[LastLousyPoint you're not going to to]] [[GuideDangIt stumble across in normal play]] and that [[LostForever you can't go back and get later]]. In episode 2, it's [[spoiler:insulting Strong Sad]] that's likely to trip you up. In episode 3, [[spoiler:There's an "expression of affection" in a line that is only heard if you have high hint mode turned on]].
5th Nov '16 7:52:03 PM TheBuddy26
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* Near the beginning of ''VideoGame/SpiderMan2: TheMovie'', snarky narrator Bruce Campbell tells you that if you activate all of the 200+ Hint Markers (icons that provide hints spread throughout the city), he will say something different every time you activate them again. Several hours later, after activating the last marker, you activate it again, expecting more snarky advice. And Bruce says..."something different". Yes, the phrase "something different".

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* Near the beginning of ''VideoGame/SpiderMan2: TheMovie'', snarky narrator Bruce Campbell tells you that if you activate all of the 200+ Hint Markers (icons that provide hints spread throughout the city), he will say something different every time you activate them again. Several hours later, after activating the last marker, you activate it again, expecting more snarky advice. And Bruce says..."something different". "[[ExactWords something different]]". Yes, [[LiteralMinded the phrase "something different".different"]].
18th Oct '16 12:31:55 PM Necrodomo
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* No one has ever gotten 100% completion in the entire series run of ''[[NexusWar Nexus Clash]]'' due to a combination of the sheer number of stats available for StatGrinding and the [[AntiPoopSocking limited]] number of actions that any one character can take in a day. Some players see the fact that it has not yet been achieved as a challenge.
13th Sep '16 9:58:57 AM bt8257
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** In ''VideoGame/GrandTheftAutoIV', getting 100% only removes the ammo cap.

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** In ''VideoGame/GrandTheftAutoIV', ''VideoGame/GrandTheftAutoIV'', getting 100% only removes the ammo cap.
8th Sep '16 4:26:59 PM omegafire17
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If that wasn't enough, there's the Baroques, Achievements for doing different actions in game, like clearing a certain point in the story, obtaining a certain number of items, not killing any enemy on a single tower run, including stepping on the small bugs which can be hard to notice and harder to avoid, or doing absolutely nothing before you die outside the tower, (which means OneHundredPercentCompletion can be impossible for some PS2 units, due to a firmware bug which causes the controller to move slightly) - granted, you gain boosts to your stats from gaining these achievements, but there are loads of them... Now, if you thought, "Okay, that's it, at least there can't be anything else.." then you're dead wrong. Lastly you have voices, yes, you can collect in the Database, (where everything is stored), certain select voice tracks by hearing them, some of these require quite alot of work to reach, and quite a few of them are missable due to conflicting criteria, there are over 150 of them. Needless to say, it's impossible to manage everything in one playthrough, but everything carries over into a NewGamePlus.

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If that wasn't enough, there's the Baroques, Achievements for doing different actions in game, like clearing a certain point in the story, obtaining a certain number of items, not killing any enemy on a single tower run, including stepping on the small bugs which can be hard to notice and harder to avoid, or doing absolutely nothing before you die outside the tower, (which means OneHundredPercentCompletion can be impossible for some PS2 units, due to a firmware bug which causes the controller to move slightly) - granted, you gain boosts to your stats from gaining these achievements, but there are loads of them... Now, if you thought, "Okay, that's it, at least there can't be anything else.." then you're dead wrong. Lastly you have voices, yes, you can collect in the Database, (where everything is stored), certain select voice tracks by hearing them, some of these require quite alot of work to reach, and quite a few of them are missable due to conflicting criteria, and there are over 150 234 of them. Needless to say, it's impossible to manage everything in one playthrough, but everything carries over into a NewGamePlus.
8th Sep '16 4:25:10 PM omegafire17
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* ''VideoGame/{{Baroque}}'' (a strange sort of roguelike) has the item list which you fill up by giving/sending newfound items to the collector, you can save less then 15 items per tower run and the game has well over 200 items, and it's all random which ones you find in a given run, and even then, you still need to send up your badass gear since you need them to actually finish the tower. [[VideoGame/MonkeyIsland But wait, there's more!]] There's also Idea Sephira, which have a rare drop chance, in addition to counting as items, you can give it to the Baroquemongerer in order for him to add a line of fluff out of around 8 to whichever creature you dropped it from's "profile". Then of course, there are all the storyline videos, one of which there are three variations depending on how your first run ends, (clearing four levels of the dungeon, dying in the dungeon, or getting killed by pissing off an NPC outside the dungeon), and others depending on whether or not you flipped a heat switch regulating whether or not certain levels of the tower are frozen over or not.\\
If that wasn't enough, there's the Baroques, Achievements for doing different actions in game, like clearing a certain point in the story, obtaining a certain number of items, not killing any enemy on a single tower run, includng stepping on the small bugs which can be hard to notice and harder to avoid, or doing absolutely nothing before you die outside the tower, (which means OneHundredPercentCompletion can be impossible for some due to a bug which causes the controller to move slightly), granted, you gain boosts to your stats from gaining theese achievments, but there are loads and loads of them... Now, if you thought, "Okay, that's it, at least there can't be anything else.." then you're dead wrong. Lastly you have voices, yes, you can collect in the Database, (where everything is stored), certain select voice tracks by hearing them, some of these require quite alot of work to reach, and quite a few of them are missable, there are over 150 of them. Needles to say, it's impossible to manage everything in one playthrough, but everything carries over into a NewGamePlus.

to:

* ''VideoGame/{{Baroque}}'' (a strange sort of roguelike) has the item list which you fill up by giving/sending newfound new-found items to the collector, Collector, you can save less then 15 20 items per tower run and the game has well a little over 200 items, and it's 300 items. It's all random which ones you find in a given run, and even then, you still need to send up your badass best gear since you need them to actually finish the tower. [[VideoGame/MonkeyIsland But wait, there's more!]] There's also Idea Sephira, Sephirah, which have a rare drop chance, in addition to counting as items, you can give it to the Baroquemongerer in order for him to add a line of fluff out of around 8 to whichever creature you dropped it from's "profile". Then of course, there are all the storyline videos, one of which there are three variations depending on how your first run ends, (clearing four levels of the dungeon, dying in the dungeon, or getting killed by pissing off an NPC outside the dungeon), and others depending on whether or not you flipped a heat switch regulating whether or not certain levels of the tower are frozen over or not.\\
\\
If that wasn't enough, there's the Baroques, Achievements for doing different actions in game, like clearing a certain point in the story, obtaining a certain number of items, not killing any enemy on a single tower run, includng including stepping on the small bugs which can be hard to notice and harder to avoid, or doing absolutely nothing before you die outside the tower, (which means OneHundredPercentCompletion can be impossible for some PS2 units, due to a firmware bug which causes the controller to move slightly), slightly) - granted, you gain boosts to your stats from gaining theese achievments, these achievements, but there are loads and loads of them... Now, if you thought, "Okay, that's it, at least there can't be anything else.." then you're dead wrong. Lastly you have voices, yes, you can collect in the Database, (where everything is stored), certain select voice tracks by hearing them, some of these require quite alot of work to reach, and quite a few of them are missable, missable due to conflicting criteria, there are over 150 of them. Needles Needless to say, it's impossible to manage everything in one playthrough, but everything carries over into a NewGamePlus.
18th Aug '16 8:48:24 AM dmeagher13
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** ''VideoGame/BatmanArkhamKnight'' has a similar set up to ''Arkham City'', with the added twist that ''you need 100% completion to see the full ending cutscene of the game''. Hope you like hunting Riddler Trophies!
17th Aug '16 3:44:10 AM Pocketim
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** The first ''VideoGame/SonicAdventure'' did not feature the ranking system, but still had plenty of Emblems that were collected by either completing missions, finding them in the hub world, or through beating minigames. Once you had all the Emblems you had completed everything there is to do in the game, and were promptly awarded with... absolutely nothing. Sonic Team stepped up their game with ''UsefulNotes/NintendoGamecube'' rerelease by having fully playable ''UsefulNotes/GameGear'' Sonic games get unlocked as you get more and more Emblems, and once the game is 100% you unlock [[spoiler: Metal Sonic as a playable character]]. They also made it harder to 100% with a new Mission Mode that added 60 more challenges that had to be completed before reaching 100%.
21st Jul '16 11:08:12 AM magmablock
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** Players of ''Metroid Prime Trilogy'' can get a whopping 300% completion, or 100% per game.

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** Players of ''Metroid Prime Trilogy'' can get a whopping 300% completion, or 100% per game. Completing each game at 75% gets you a [[SamusIsAGirl face reveal]] during the ending, while 100% nets you a [[SequelHook foreboding]] PostCreditsScene.
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