History Main / HumansAreAverage

1st Apr '16 10:24:20 PM Alceister
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* ''TabletopGame/{{Warhammer}}'': The Empire in a nutshell. Cavalry? Yeah, they're alright, but they pale in comparison to Bretonnian knights. Archers? Sure, just remember that Wood Elves are the kings of pointy stick death. Guns and steam-powered tanks? We have those too, but Dwarves do it better. Magic? Yep, but don't get into magic duels with High Elves. Swarms? We can just throw guys at you, but Skaven and Undead can throw even more. Melee? We're okay at that, but it's the Chaos Warriors who are the real face-wreckers of this game. The thing is, even though we're not especially great at any of these, we can do ''all'' of these to a competent degree. As a great general once said, "attack the enemy with the weapon he lacks", and the humans of the Empire are the undisputed kings of doing just that.

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* ''TabletopGame/{{Warhammer}}'': The Empire in a nutshell. Cavalry? Yeah, they're alright, but they pale in comparison to Bretonnian knights. Archers? Sure, just remember that Wood Elves are the kings of pointy stick death. Guns and steam-powered tanks? vehicles? We have those too, but Dwarves do it better. Magic? Yep, but don't get into magic duels with High Elves. Swarms? We can just throw guys at you, but Skaven and Undead can throw even more. Melee? We're okay at that, but it's the Chaos Warriors who are the real face-wreckers of this game. The thing is, even though we're not especially great at any of these, we can do ''all'' of these to a competent degree. As a great general once said, "attack the enemy with the weapon he lacks", and the humans of the Empire are the undisputed kings of doing just that.
31st Mar '16 7:04:55 PM Alceister
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** In gameplay however, humans subvert this. While numerically, they are the average faction, with the Zerg being the TropeNamer for ZergRush and the Protoss being the EliteArmy, Terrans as a whole are oriented towards [[GlassCannon Glass Cannons]]. All Terran units that can attack except for the [[WorkerUnit SCV]] have [[LongRangeFighter ranged attacks]] and on average, terran units have less hit points than their alien counter parts.

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** In gameplay however, humans subvert this. While numerically, they are the average faction, with the Zerg being the TropeNamer for ZergRush and the Protoss being the EliteArmy, Terrans as a whole are oriented towards [[GlassCannon Glass Cannons]]. All Terran units that can attack except for the [[WorkerUnit SCV]] have [[LongRangeFighter ranged attacks]] and on average, terran units have less hit points than their alien counter parts.counterparts.


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* Also played straight in ''VideoGame/WarcraftIII''. The Human Alliance has relatively average middle-of-the-road units, spellcasters, and heroes, all of which combine to make them the most flexible faction in the game. With that said, they do have clear advantages when it comes to defending bases or attacking them.
19th Mar '16 1:39:33 PM nighttrainfm
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If you see any fantasy or science fiction setting involving humans and other sentient races, humans are highly likely to be average. Smart but not the [[ProudScholarRace smartest]], strong but not the [[ProudWarriorRace strongest]], having ability to use magic but no affinity for it, [[HumansAreTheRealMonsters have plenty of bastards among them]] but not necessarily AlwaysChaoticEvil. They live longer than mayflies but shorter than elves. In other words, humans are the literary JackOfAllStats - as well as likely having average stats all around if this is an RPGMechanicsVerse.

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If you see any fantasy or science fiction setting involving humans and other sentient races, humans are highly likely to be average. Smart but not the [[ProudScholarRace smartest]], strong but not the [[ProudWarriorRace [[ProudWarriorRaceGuy strongest]], having ability to use magic but no affinity for it, [[HumansAreTheRealMonsters have plenty of bastards among them]] but not necessarily AlwaysChaoticEvil. They live longer than mayflies but shorter than elves. In other words, humans are the literary JackOfAllStats - as well as likely having average stats all around if this is an RPGMechanicsVerse.
17th Jan '16 4:46:17 PM nombretomado
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* The third installment of ''StarControl'', notably as explained by the human representative regarding the Earthling Cruiser.

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* The third installment of ''StarControl'', ''VideoGame/StarControl'', notably as explained by the human representative regarding the Earthling Cruiser.
4th Nov '15 9:33:28 AM Berrenta
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Compare RubberForeheadAliens (this tendency applied to alien looks), and contrast HumanityIsSuperior (where humanity is... [[CaptainObvious superior]]) and PunyEarthlings (where humanity is the worst).

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Compare RubberForeheadAliens (this tendency applied to alien looks), and contrast HumanityIsSuperior (where humanity is... [[CaptainObvious [[ExactlyWhatItSaysOnTheTin superior]]) and PunyEarthlings (where humanity is the worst).
9th Sep '15 1:34:34 PM HighCrate
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* In ''VideoGame/TheLordOfTheRingsBattleForMiddleEarth 2'' human infantry and heroes are faster but weaker than the [[MightyGlacier dwarves]] but slower and stronger than the [[FragileSpeedster elves]]. Though it's somewhat subverted with humans having the best cavalry units and having more [[HumansAreDiplomats heroes with leadership skills]] than other factions.

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* In ''VideoGame/TheLordOfTheRingsBattleForMiddleEarth 2'' human infantry and heroes are faster but weaker than the [[MightyGlacier dwarves]] but slower and stronger tougher than the [[FragileSpeedster elves]]. Though it's somewhat subverted with humans having the best cavalry units and having more [[HumansAreDiplomats heroes with leadership skills]] than other factions.
20th Aug '15 7:19:20 PM NESBoy
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* ''Videogame/FinalFantasyTacticsAdvance'' mostly gives humans access to classes that at least one other species can access. Not counting slight variations like our Fighter and the [[LizardFolk Bangaa]] Gladiator, only unique classes are [[MegaManning Blue Mage]], {{Ninja}}, and Hunter, and we can't take any of the classes that require exceptional speed, magical skill, or technological aptitude (though interestingly, our Paladin is a slightly-faster variant of the Bangaa [[MightyGlacier Defender]].) The sequel differentiates us a bit more with the [[GlassCannon Parivir]] and Seer classes, but we're still noticeably non-unique compared to, Bangaas or [[FragileSpeedster Vieras]], the [[UselessUsefulSpell Moogles]], potentially lethal Seeqs[[note]]The Ranger class can make items act in ''reverse''.[[/note]] or even the powerful Gria who can ''fly''. (Note that unlike most examples, this does ''not'' make us useless, since a): we're better at multiclassing, and b): Ninjas can [[DualWielding dual-wield]].) There are also human-unique classes, of course, which are good enough reasons for using them. Some classes do have similarities with others and are basically just the same class with different names.

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* ''Videogame/FinalFantasyTacticsAdvance'' mostly gives humans access to classes that at least one other species can access. Not counting slight variations like our Fighter and the [[LizardFolk Bangaa]] Gladiator, only unique classes are [[MegaManning [[PowerCopying Blue Mage]], {{Ninja}}, and Hunter, and we can't take any of the classes that require exceptional speed, magical skill, or technological aptitude (though interestingly, our Paladin is a slightly-faster variant of the Bangaa [[MightyGlacier Defender]].) The sequel differentiates us a bit more with the [[GlassCannon Parivir]] and Seer classes, but we're still noticeably non-unique compared to, Bangaas or [[FragileSpeedster Vieras]], the [[UselessUsefulSpell Moogles]], potentially lethal Seeqs[[note]]The Ranger class can make items act in ''reverse''.[[/note]] or even the powerful Gria who can ''fly''. (Note that unlike most examples, this does ''not'' make us useless, since a): we're better at multiclassing, and b): Ninjas can [[DualWielding dual-wield]].) There are also human-unique classes, of course, which are good enough reasons for using them. Some classes do have similarities with others and are basically just the same class with different names.
9th Aug '15 2:19:57 PM Prfnoff
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* Sort of straight and sort of not in the ''FuzzyKnights'' roleplaying game. Human type fuzzies are stated to be the baseline, [[LampshadeHanging like in most games]], but they also are a tiny minority, making up only 1% of the Fuzzy population.

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* Sort of straight and sort of not in the ''FuzzyKnights'' ''Webcomic/FuzzyKnights'' roleplaying game. Human type fuzzies are stated to be the baseline, [[LampshadeHanging like in most games]], but they also are a tiny minority, making up only 1% of the Fuzzy population.
14th May '15 1:33:43 PM Cifer
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* Grab any RPG with multiple races. Chances are fairly high that humans will have extremely average stats and a bonus that helps them either grab one non-predetermined specialization (though not quite as good as [[PlanetOfHats the specialized race]]) or become even more flexible.
29th Mar '15 7:35:17 PM Saber15
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* ''Videogame/StarRuler2'' has the empire of man, [[PlanetTerra the Terrakin]], as completely average in stats; they do not have any unusual mechanics or the special strengths or weaknesses of other races. They utilize the most BoringButPractical form of FasterThanLightTravel, hyperspace, and have an Empire-type government that allows them to generalize.
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