History Main / HumansAreAverage

28th Apr '17 9:57:35 AM Abodos
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* The [[HumansByAnyOtherName Hylians]] of ''Franchise/TheLegendOfZelda'' are typically portrayed this way compared to the other races, especially in games like ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' where such differences form a major component of the gameplay and the story. They aren't reliant on the makeup of any particular biome to survive like, say, the water-reliant [[FishPeople Zora]] or rock-eating [[SiliconBasedLife Gorons]], nor do they have any particular elemental weaknesses, all of which results in them being the most widespread of all the races. Even certain other human or AmbiguouslyHuman tribes such as the [[{{Ninja}} Sheikah]] and the [[OneGenderRace Gerudo]] tend to have cultural quirks that result in them being more insular. Granted, they're also said to be the chosen people of the Goddess Hylia who have a special role in protecting and preserving the land of Hyrule, but this usually only overtly applies to very special individuals such as [[TheChosenOne Link]] or [[RoyaltySuperPower Zelda]].

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* The [[HumansByAnyOtherName Hylians]] of ''Franchise/TheLegendOfZelda'' are typically portrayed this way compared to the other races, especially in games like ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' where such differences form a major component of the gameplay and the story. They aren't reliant on the makeup of any particular biome to survive like, say, the water-reliant [[FishPeople Zora]] or rock-eating [[SiliconBasedLife Gorons]], nor do they have any particular elemental weaknesses, all of which results in them being the most widespread of all the races. races. Even certain other human or AmbiguouslyHuman tribes such as the [[{{Ninja}} Sheikah]] and the [[OneGenderRace Gerudo]] tend to have cultural quirks that result in them being more insular. insular. Granted, they're also said to be the chosen people of the Goddess Hylia who have a special role in protecting and preserving the land of Hyrule, but this usually only overtly applies to very special individuals such as [[TheChosenOne Link]] or [[RoyaltySuperPower Zelda]].
28th Apr '17 9:57:34 AM Abodos
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Added DiffLines:

* The [[HumansByAnyOtherName Hylians]] of ''Franchise/TheLegendOfZelda'' are typically portrayed this way compared to the other races, especially in games like ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' where such differences form a major component of the gameplay and the story. They aren't reliant on the makeup of any particular biome to survive like, say, the water-reliant [[FishPeople Zora]] or rock-eating [[SiliconBasedLife Gorons]], nor do they have any particular elemental weaknesses, all of which results in them being the most widespread of all the races. Even certain other human or AmbiguouslyHuman tribes such as the [[{{Ninja}} Sheikah]] and the [[OneGenderRace Gerudo]] tend to have cultural quirks that result in them being more insular. Granted, they're also said to be the chosen people of the Goddess Hylia who have a special role in protecting and preserving the land of Hyrule, but this usually only overtly applies to very special individuals such as [[TheChosenOne Link]] or [[RoyaltySuperPower Zelda]].
5th Apr '17 10:57:26 PM Alceister
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* In ''VideoGame/TheLordOfTheRingsBattleForMiddleEarth 2'' human infantry and heroes are faster but weaker than the [[MightyGlacier dwarves]] but slower and tougher than the [[FragileSpeedster elves]]. Though it's somewhat subverted with humans having the best cavalry units and having more [[HumansAreDiplomats heroes with leadership skills]] than other factions.

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* In ''VideoGame/TheLordOfTheRingsBattleForMiddleEarth 2'' human infantry and heroes are faster but weaker than the [[MightyGlacier dwarves]] but slower and tougher than the [[FragileSpeedster elves]]. Though it's somewhat subverted with humans having the best cavalry units and having more [[HumansAreDiplomats [[HumansAreLeaders heroes with leadership skills]] than other factions.
5th Apr '17 10:56:05 PM Alceister
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** Later in the series, this is slightly averted; While humans sure like to think of themselves as the jack-of-all-trades of the civilized galaxy, the rest of the galaxy does not. To many of these races, the Humans are a young, slightly naive, but most of all ambitious race, who relies on [[TheHeavy mental and physical fortitude]] outside the norm of most of the races - In fact, Humans are counted among the more brutish races, which include [[SpaceRomans Turians]] and the [[BloodKnight Krogans]]. However, humans are less outright aggressive than the former in warfare and likes order much, MUCH more than the latter. On the other hand, humans are infamous for their incredibly les se faire manner of colonization, which includes complete freedom for companies to make a colony wherever they want, as long as it isn't owned by another race. Or at least, that's how the traditionally more dogmatic council races, who spends hundred of years planning each expansion, sees it.

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** Later in the series, this is slightly averted; While humans sure like to think of themselves as the jack-of-all-trades of the civilized galaxy, the rest of the galaxy does not. To many of these races, the Humans are a young, slightly naive, but most of all ambitious race, who relies on [[TheHeavy mental and physical fortitude]] outside the norm of most of the races - In fact, Humans are counted among the more brutish races, which include [[SpaceRomans Turians]] and the [[BloodKnight Krogans]]. However, humans are less outright aggressive than the former in warfare and likes order much, MUCH more than the latter. On the other hand, humans are infamous for their incredibly les se faire laissez-faire manner of colonization, which includes complete freedom for companies to make a colony wherever they want, as long as it isn't owned by another race. Or at least, that's how the traditionally more dogmatic council races, who spends hundred of years planning each expansion, sees it.
12th Feb '17 12:35:25 PM BarthVader
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* In ''VideoGame/DungeonCrawl'', humans have a 100% growth rate for all skills. Other species have some skills that train faster and some that train slower. Additionally, they have no major gimmicks, unlike many other species. Although lack of gimmicks is not exclusive to humans, it does aaccentuate their averageness.

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* In ''VideoGame/DungeonCrawl'', humans have a 100% growth rate for all skills. Other species have some skills that train faster and some that train slower. Additionally, they have no major gimmicks, unlike many other species. Although lack of gimmicks is not exclusive to humans, it does aaccentuate accentuate their averageness.
31st Dec '16 12:34:47 PM nombretomado
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** In 3rd Edition, humans get a bonus feat at first level, an extra skill point at every level (four at first level), and are easier to multi-class because whichever class they have the most levels in is treated as their racially favored class. In addition, the [[JobSystem Chameleon]] class can only be taken by humans and [[{{Humanshifting}} doppelgangers]] (along with [[{{Eberron}} changelings]], who are [[HalfHumanHybrid hybrids of the two]]).

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** In 3rd Edition, humans get a bonus feat at first level, an extra skill point at every level (four at first level), and are easier to multi-class because whichever class they have the most levels in is treated as their racially favored class. In addition, the [[JobSystem Chameleon]] class can only be taken by humans and [[{{Humanshifting}} doppelgangers]] (along with [[{{Eberron}} [[TabletopGame/{{Eberron}} changelings]], who are [[HalfHumanHybrid hybrids of the two]]).
26th Oct '16 2:32:27 AM thatmadork
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** Though the Imperials, with their primary focus being on [[TalkingTheMonsterToDeath social skills]] with a little swordsmanship rather than a solid focus on either combat ([[HornyVikings Nords]], [[ScaryBlackMan Redguards]]) or magic ([[HalfHumanHybrid Bretons]]), don't really have any deficient attributes and can play a variety of different builds quite well, playing this straight.
24th Oct '16 4:57:57 AM Onomateopoetic
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** Later in the series, this is slightly averted; While humans sure like to think of themselves as the jack-of-all-trades of the civilized galaxy, the rest of the galaxy does not. To many of these races, the Humans are a young, slightly naive, but most of all ambitious race, who relies on [[TheHeavy mental and physical fortitude]] outside the norm of most of the races - In fact, Humans are counted among the more brutish races, which include [[SpaceRomans Turians]] and the [[BloodKnight Krogans]]. However, humans are less outright aggressive than the former in warfare and likes order much, MUCH more than the latter. On the other hand, humans are infamous for their incredibly les se faire manner of colonization, which includes complete freedom for companies to make a colony wherever they want, as long as it isn't owned by another race. Or at least, that's how the traditionally more dogmatic council races, who spends hundred of years planning each expansion, sees it.
10th Sep '16 6:52:04 AM billybobfred
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* Grab any RPG with multiple races. Chances are fairly high that humans will have extremely average stats and a bonus that helps them either grab one non-predetermined specialization (though not quite as good as [[PlanetOfHats the specialized race]]) or become even more flexible.

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* Grab any RPG with multiple races. Chances are fairly high that humans will have extremely average stats and a bonus that helps them either grab one non-predetermined specialization (though not quite as good as [[PlanetOfHats the specialized race]]) or become even more flexible. They'll also likely have a "Common" language or the like instead of (or implicitly ''as'') a racial language.
23rd Aug '16 6:39:26 AM UmbrellasWereAwesome
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* In ''Literature/HaloGlasslands'', Jul'Mdama remarks that humans don't need to be really, really good at one thing in particular in order to survive and achieve galactic domination. They just need to be average in a sizeable range of vocations.

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* In ''Literature/HaloGlasslands'', Jul'Mdama Jul 'Mdama remarks that humans don't need to be really, really good at one thing in particular in order to survive and achieve galactic domination. They just need to be average in a sizeable range of vocations.
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