History Main / HumansAreAverage

12th Feb '17 12:35:25 PM BarthVader
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* In ''VideoGame/DungeonCrawl'', humans have a 100% growth rate for all skills. Other species have some skills that train faster and some that train slower. Additionally, they have no major gimmicks, unlike many other species. Although lack of gimmicks is not exclusive to humans, it does aaccentuate their averageness.

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* In ''VideoGame/DungeonCrawl'', humans have a 100% growth rate for all skills. Other species have some skills that train faster and some that train slower. Additionally, they have no major gimmicks, unlike many other species. Although lack of gimmicks is not exclusive to humans, it does aaccentuate accentuate their averageness.
31st Dec '16 12:34:47 PM nombretomado
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** In 3rd Edition, humans get a bonus feat at first level, an extra skill point at every level (four at first level), and are easier to multi-class because whichever class they have the most levels in is treated as their racially favored class. In addition, the [[JobSystem Chameleon]] class can only be taken by humans and [[{{Humanshifting}} doppelgangers]] (along with [[{{Eberron}} changelings]], who are [[HalfHumanHybrid hybrids of the two]]).

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** In 3rd Edition, humans get a bonus feat at first level, an extra skill point at every level (four at first level), and are easier to multi-class because whichever class they have the most levels in is treated as their racially favored class. In addition, the [[JobSystem Chameleon]] class can only be taken by humans and [[{{Humanshifting}} doppelgangers]] (along with [[{{Eberron}} [[TabletopGame/{{Eberron}} changelings]], who are [[HalfHumanHybrid hybrids of the two]]).
26th Oct '16 2:32:27 AM thatmadork
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** Though the Imperials, with their primary focus being on [[TalkingTheMonsterToDeath social skills]] with a little swordsmanship rather than a solid focus on either combat ([[HornyVikings Nords]], [[ScaryBlackMan Redguards]]) or magic ([[HalfHumanHybrid Bretons]]), don't really have any deficient attributes and can play a variety of different builds quite well, playing this straight.
24th Oct '16 4:57:57 AM Onomateopoetic
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** Later in the series, this is slightly averted; While humans sure like to think of themselves as the jack-of-all-trades of the civilized galaxy, the rest of the galaxy does not. To many of these races, the Humans are a young, slightly naive, but most of all ambitious race, who relies on [[TheHeavy mental and physical fortitude]] outside the norm of most of the races - In fact, Humans are counted among the more brutish races, which include [[SpaceRomans Turians]] and the [[BloodKnight Krogans]]. However, humans are less outright aggressive than the former in warfare and likes order much, MUCH more than the latter. On the other hand, humans are infamous for their incredibly les se faire manner of colonization, which includes complete freedom for companies to make a colony wherever they want, as long as it isn't owned by another race. Or at least, that's how the traditionally more dogmatic council races, who spends hundred of years planning each expansion, sees it.
10th Sep '16 6:52:04 AM billybobfred
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* Grab any RPG with multiple races. Chances are fairly high that humans will have extremely average stats and a bonus that helps them either grab one non-predetermined specialization (though not quite as good as [[PlanetOfHats the specialized race]]) or become even more flexible.

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* Grab any RPG with multiple races. Chances are fairly high that humans will have extremely average stats and a bonus that helps them either grab one non-predetermined specialization (though not quite as good as [[PlanetOfHats the specialized race]]) or become even more flexible. They'll also likely have a "Common" language or the like instead of (or implicitly ''as'') a racial language.
23rd Aug '16 6:39:26 AM UmbrellasWereAwesome
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* In ''Literature/HaloGlasslands'', Jul'Mdama remarks that humans don't need to be really, really good at one thing in particular in order to survive and achieve galactic domination. They just need to be average in a sizeable range of vocations.

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* In ''Literature/HaloGlasslands'', Jul'Mdama Jul 'Mdama remarks that humans don't need to be really, really good at one thing in particular in order to survive and achieve galactic domination. They just need to be average in a sizeable range of vocations.
12th Aug '16 5:10:09 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', humans tend to fall into the middle range compared to the Covenant's member species; they're not as numerous as the Grunts, not as strong/tough as the Elites/Brutes/Hunters, not as smart as the Engineers, not as long-lived as the Prophets, have worse senses than the Jackals, etc. Nonetheless, humanity is able to hold out against the Covenant for nearly three decades precisely because of how balanced they are, though the only reason humans ultimately don't go extinct is because the Covenant falls into civil war.
** Once the Covenant breaks apart, humanity is able to rebuilt much quicker than most of the Covenant's more specialized species, despite humanity having lost ''a lot'' more during the war, again because they're average at everything. In contrast, the Elites take a while to start finding their footing again, because they've spent at least the last couple of millennia being good at nothing but war.

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* In ''Franchise/{{Halo}}'', humans tend to fall into the middle range compared to the Covenant's member species; they're not as numerous as the Grunts, not as strong/tough as the Elites/Brutes/Hunters, not as smart as the Engineers, not as long-lived as the Prophets, have worse senses than the Jackals, etc. Nonetheless, humanity is able to hold out against the Covenant for nearly three decades precisely because of how balanced they are, though the only ''only'' reason humans humanity doesn't ultimately don't go become extinct is because the Covenant falls into civil war.
** Once the Covenant breaks apart, humanity is able to rebuilt rebuild much quicker than most of the Covenant's more specialized species, despite humanity having lost ''a lot'' more during the war, again because they're average at everything. In contrast, the Elites take a while to start finding their footing again, because they've spent at least the last couple of millennia being good at nothing but war.
12th Aug '16 5:07:00 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo}}'', humans, who are noted to have average projectile weapons, vehicles, shielding, and technology, compared to the advanced Covenant race, manage to win a protracted war of attrition against the Covenant, who have several species that are far more fit for combat than humans are. This becomes something of a plot point after the events of the main games: In the cold war that follows after the war, the Sanghelli struggle to rebuild what's left of them - while humanity, which has lost every colony and has had Earth partially obliterated, is rebuilding much quicker - simply because they're average at everything, compared to the Sanghelli, who are great at one thing: war.

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* In ''VideoGame/{{Halo}}'', humans, who are noted ''Franchise/{{Halo}}'', humans tend to have average projectile weapons, vehicles, shielding, and technology, fall into the middle range compared to the advanced Covenant race, manage Covenant's member species; they're not as numerous as the Grunts, not as strong/tough as the Elites/Brutes/Hunters, not as smart as the Engineers, not as long-lived as the Prophets, have worse senses than the Jackals, etc. Nonetheless, humanity is able to win a protracted war of attrition hold out against the Covenant, who have several species that are far more fit Covenant for combat than nearly three decades precisely because of how balanced they are, though the only reason humans are. This becomes something of a plot point after ultimately don't go extinct is because the events of Covenant falls into civil war.
** Once
the main games: In the cold war that follows after the war, the Sanghelli struggle Covenant breaks apart, humanity is able to rebuild what's left of them - while humanity, which has lost every colony and has had Earth partially obliterated, is rebuilding rebuilt much quicker - simply than most of the Covenant's more specialized species, despite humanity having lost ''a lot'' more during the war, again because they're average at everything, compared to everything. In contrast, the Sanghelli, who are great Elites take a while to start finding their footing again, because they've spent at one thing: least the last couple of millennia being good at nothing but war.
7th Jul '16 6:26:20 PM Someoneman
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* In ''VideoGame/DungeonCrawl'', humans have a 100% growth rate for all skills. Other species have some skills that train faster and some that train slower. Additionally, they have no major gimmicks, unlike many other species. Although lack of gimmicks is not exclusive to humans, it does aaccentuate their averageness.
25th Jun '16 11:56:13 AM nombretomado
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* In ''TheBattleForWesnoth'', humans have no preferred terrain types (except maybe plains by virtue of no one else being exceptionally good on them), have no special preference for melee or ranged combat, have both lawful (loyalists) and chaotic (outlaws) units, and can learn many different kinds of magic without being racially focused on one specific kind.

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* In ''TheBattleForWesnoth'', ''VideoGame/TheBattleForWesnoth'', humans have no preferred terrain types (except maybe plains by virtue of no one else being exceptionally good on them), have no special preference for melee or ranged combat, have both lawful (loyalists) and chaotic (outlaws) units, and can learn many different kinds of magic without being racially focused on one specific kind.
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