History Main / HumansAreAverage

23rd Aug '16 6:39:26 AM UmbrellasWereAwesome
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* In ''Literature/HaloGlasslands'', Jul'Mdama remarks that humans don't need to be really, really good at one thing in particular in order to survive and achieve galactic domination. They just need to be average in a sizeable range of vocations.

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* In ''Literature/HaloGlasslands'', Jul'Mdama Jul 'Mdama remarks that humans don't need to be really, really good at one thing in particular in order to survive and achieve galactic domination. They just need to be average in a sizeable range of vocations.
12th Aug '16 5:10:09 PM UmbrellasWereAwesome
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* In ''Franchise/{{Halo}}'', humans tend to fall into the middle range compared to the Covenant's member species; they're not as numerous as the Grunts, not as strong/tough as the Elites/Brutes/Hunters, not as smart as the Engineers, not as long-lived as the Prophets, have worse senses than the Jackals, etc. Nonetheless, humanity is able to hold out against the Covenant for nearly three decades precisely because of how balanced they are, though the only reason humans ultimately don't go extinct is because the Covenant falls into civil war.
** Once the Covenant breaks apart, humanity is able to rebuilt much quicker than most of the Covenant's more specialized species, despite humanity having lost ''a lot'' more during the war, again because they're average at everything. In contrast, the Elites take a while to start finding their footing again, because they've spent at least the last couple of millennia being good at nothing but war.

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* In ''Franchise/{{Halo}}'', humans tend to fall into the middle range compared to the Covenant's member species; they're not as numerous as the Grunts, not as strong/tough as the Elites/Brutes/Hunters, not as smart as the Engineers, not as long-lived as the Prophets, have worse senses than the Jackals, etc. Nonetheless, humanity is able to hold out against the Covenant for nearly three decades precisely because of how balanced they are, though the only ''only'' reason humans humanity doesn't ultimately don't go become extinct is because the Covenant falls into civil war.
** Once the Covenant breaks apart, humanity is able to rebuilt rebuild much quicker than most of the Covenant's more specialized species, despite humanity having lost ''a lot'' more during the war, again because they're average at everything. In contrast, the Elites take a while to start finding their footing again, because they've spent at least the last couple of millennia being good at nothing but war.
12th Aug '16 5:07:00 PM UmbrellasWereAwesome
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* In ''VideoGame/{{Halo}}'', humans, who are noted to have average projectile weapons, vehicles, shielding, and technology, compared to the advanced Covenant race, manage to win a protracted war of attrition against the Covenant, who have several species that are far more fit for combat than humans are. This becomes something of a plot point after the events of the main games: In the cold war that follows after the war, the Sanghelli struggle to rebuild what's left of them - while humanity, which has lost every colony and has had Earth partially obliterated, is rebuilding much quicker - simply because they're average at everything, compared to the Sanghelli, who are great at one thing: war.

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* In ''VideoGame/{{Halo}}'', humans, who are noted ''Franchise/{{Halo}}'', humans tend to have average projectile weapons, vehicles, shielding, and technology, fall into the middle range compared to the advanced Covenant race, manage Covenant's member species; they're not as numerous as the Grunts, not as strong/tough as the Elites/Brutes/Hunters, not as smart as the Engineers, not as long-lived as the Prophets, have worse senses than the Jackals, etc. Nonetheless, humanity is able to win a protracted war of attrition hold out against the Covenant, who have several species that are far more fit Covenant for combat than nearly three decades precisely because of how balanced they are, though the only reason humans are. This becomes something of a plot point after ultimately don't go extinct is because the events of Covenant falls into civil war.
** Once
the main games: In the cold war that follows after the war, the Sanghelli struggle Covenant breaks apart, humanity is able to rebuild what's left of them - while humanity, which has lost every colony and has had Earth partially obliterated, is rebuilding rebuilt much quicker - simply than most of the Covenant's more specialized species, despite humanity having lost ''a lot'' more during the war, again because they're average at everything, compared to everything. In contrast, the Sanghelli, who are great Elites take a while to start finding their footing again, because they've spent at one thing: least the last couple of millennia being good at nothing but war.
7th Jul '16 6:26:20 PM Someoneman
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* In ''VideoGame/DungeonCrawl'', humans have a 100% growth rate for all skills. Other species have some skills that train faster and some that train slower. Additionally, they have no major gimmicks, unlike many other species. Although lack of gimmicks is not exclusive to humans, it does aaccentuate their averageness.
25th Jun '16 11:56:13 AM nombretomado
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* In ''TheBattleForWesnoth'', humans have no preferred terrain types (except maybe plains by virtue of no one else being exceptionally good on them), have no special preference for melee or ranged combat, have both lawful (loyalists) and chaotic (outlaws) units, and can learn many different kinds of magic without being racially focused on one specific kind.

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* In ''TheBattleForWesnoth'', ''VideoGame/TheBattleForWesnoth'', humans have no preferred terrain types (except maybe plains by virtue of no one else being exceptionally good on them), have no special preference for melee or ranged combat, have both lawful (loyalists) and chaotic (outlaws) units, and can learn many different kinds of magic without being racially focused on one specific kind.
1st Apr '16 10:24:20 PM Alceister
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* ''TabletopGame/{{Warhammer}}'': The Empire in a nutshell. Cavalry? Yeah, they're alright, but they pale in comparison to Bretonnian knights. Archers? Sure, just remember that Wood Elves are the kings of pointy stick death. Guns and steam-powered tanks? We have those too, but Dwarves do it better. Magic? Yep, but don't get into magic duels with High Elves. Swarms? We can just throw guys at you, but Skaven and Undead can throw even more. Melee? We're okay at that, but it's the Chaos Warriors who are the real face-wreckers of this game. The thing is, even though we're not especially great at any of these, we can do ''all'' of these to a competent degree. As a great general once said, "attack the enemy with the weapon he lacks", and the humans of the Empire are the undisputed kings of doing just that.

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* ''TabletopGame/{{Warhammer}}'': The Empire in a nutshell. Cavalry? Yeah, they're alright, but they pale in comparison to Bretonnian knights. Archers? Sure, just remember that Wood Elves are the kings of pointy stick death. Guns and steam-powered tanks? vehicles? We have those too, but Dwarves do it better. Magic? Yep, but don't get into magic duels with High Elves. Swarms? We can just throw guys at you, but Skaven and Undead can throw even more. Melee? We're okay at that, but it's the Chaos Warriors who are the real face-wreckers of this game. The thing is, even though we're not especially great at any of these, we can do ''all'' of these to a competent degree. As a great general once said, "attack the enemy with the weapon he lacks", and the humans of the Empire are the undisputed kings of doing just that.
31st Mar '16 7:04:55 PM Alceister
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** In gameplay however, humans subvert this. While numerically, they are the average faction, with the Zerg being the TropeNamer for ZergRush and the Protoss being the EliteArmy, Terrans as a whole are oriented towards [[GlassCannon Glass Cannons]]. All Terran units that can attack except for the [[WorkerUnit SCV]] have [[LongRangeFighter ranged attacks]] and on average, terran units have less hit points than their alien counter parts.

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** In gameplay however, humans subvert this. While numerically, they are the average faction, with the Zerg being the TropeNamer for ZergRush and the Protoss being the EliteArmy, Terrans as a whole are oriented towards [[GlassCannon Glass Cannons]]. All Terran units that can attack except for the [[WorkerUnit SCV]] have [[LongRangeFighter ranged attacks]] and on average, terran units have less hit points than their alien counter parts.counterparts.


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* Also played straight in ''VideoGame/WarcraftIII''. The Human Alliance has relatively average middle-of-the-road units, spellcasters, and heroes, all of which combine to make them the most flexible faction in the game. With that said, they do have clear advantages when it comes to defending bases or attacking them.
19th Mar '16 1:39:33 PM nighttrainfm
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If you see any fantasy or science fiction setting involving humans and other sentient races, humans are highly likely to be average. Smart but not the [[ProudScholarRace smartest]], strong but not the [[ProudWarriorRace strongest]], having ability to use magic but no affinity for it, [[HumansAreTheRealMonsters have plenty of bastards among them]] but not necessarily AlwaysChaoticEvil. They live longer than mayflies but shorter than elves. In other words, humans are the literary JackOfAllStats - as well as likely having average stats all around if this is an RPGMechanicsVerse.

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If you see any fantasy or science fiction setting involving humans and other sentient races, humans are highly likely to be average. Smart but not the [[ProudScholarRace smartest]], strong but not the [[ProudWarriorRace [[ProudWarriorRaceGuy strongest]], having ability to use magic but no affinity for it, [[HumansAreTheRealMonsters have plenty of bastards among them]] but not necessarily AlwaysChaoticEvil. They live longer than mayflies but shorter than elves. In other words, humans are the literary JackOfAllStats - as well as likely having average stats all around if this is an RPGMechanicsVerse.
17th Jan '16 4:46:17 PM nombretomado
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* The third installment of ''StarControl'', notably as explained by the human representative regarding the Earthling Cruiser.

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* The third installment of ''StarControl'', ''VideoGame/StarControl'', notably as explained by the human representative regarding the Earthling Cruiser.
4th Nov '15 9:33:28 AM Berrenta
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Compare RubberForeheadAliens (this tendency applied to alien looks), and contrast HumanityIsSuperior (where humanity is... [[CaptainObvious superior]]) and PunyEarthlings (where humanity is the worst).

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Compare RubberForeheadAliens (this tendency applied to alien looks), and contrast HumanityIsSuperior (where humanity is... [[CaptainObvious [[ExactlyWhatItSaysOnTheTin superior]]) and PunyEarthlings (where humanity is the worst).
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