History Main / HoverTank

23rd Feb '18 2:09:40 PM Smeagol17
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Hover Tanks would be utterly [[AwesomeButImpractical impractical]] using real world technology, as they would burn a lot of fuel just to stay up and yet wouldn't clear most terrain obstacles. They would burn more fuel just for counteracting recoil. The amount of armor and equipment they could carry would also be severely limited. Of course, all that usually [[HandWave doesn't matter]] in fiction, though some settings do restrict hovertanks to lighter designs. Though that still leaves the tank [[MissingBackblast ramming itself into the ground]] every time it fires.

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Hover Tanks would be utterly [[AwesomeButImpractical impractical]] using real world technology, as they would burn a lot of fuel just to stay up and yet wouldn't clear most terrain obstacles. They would burn more fuel just for counteracting recoil. The amount of armor and equipment they could carry would also be severely limited. Of course, all that usually [[HandWave doesn't matter]] in fiction, though some settings do restrict hovertanks to lighter designs. Though that still leaves the tank [[MissingBackblast [[LawOfInverseRecoil ramming itself into the ground]] every time it fires.
27th Jan '18 12:00:52 AM BattleMaster
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* ''VideoGame/MassEffect2'': The Hammerhead, a replacement for the first game's Mako, which is used in the ''Firewalker'' and ''Overlord'' [=DLC=] missions.

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* ''VideoGame/MassEffect2'': The Hammerhead, a replacement for the first game's Mako, which is used in the ''Firewalker'' and ''Overlord'' [=DLC=] missions. It's much faster than the Mako, but it's got [[FragileSpeedster wet tissue paper for armor]].
26th Jan '18 11:58:21 PM BattleMaster
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* The hovercraft from ''TabletopGame/BattleTech'', which are unique in that they actually use air-cushion based lift, like real-world hovercraft. True to form, they're fast and zip over water with ease; on the other hand, they're lightweights compared to many conventional tanks, limited to fairly open terrain, can only safely move at full speed while traveling in a fairly straight line, and can be [[FragileSpeedster easily and rudely grounded by a single lucky shot]]. That said, their speed gives them a decent chance against Mechs in open combat, while other tanks usually need an ambush. While most hovercraft do have air skirts, some use vectored thrust to stay afloat rather than using skirts, making them look much more like a regular hover tank, such as the Hephaestus or the Epona.

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* The hovercraft from ''TabletopGame/BattleTech'', which are unique in that they actually use air-cushion based lift, like real-world hovercraft. True to form, they're fast and zip over water with ease; on the other hand, they're lightweights compared to many conventional tanks, limited to fairly open terrain, can only safely move at full speed while traveling in a fairly straight line, and can be [[FragileSpeedster easily and rudely grounded by a single lucky shot]]. That said, their speed gives them a decent chance against Mechs in open combat, while other tanks usually need an ambush. While most hovercraft do have air skirts, some use vectored thrust to stay afloat rather than using skirts, making them look much more like a regular hover tank, such as the Hephaestus or the Epona. Most of them get around the pesky fuel requirements by using fusion engines.
2nd Jan '18 7:13:08 PM nombretomado
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* Grav tanks in the HonorHarrington universe utilize a hybrid design, having both [[AntiGravity countergrav]]-driven hovering for quick bursts of movement and conventional treads. Their [[AwesomePersonnelCarrier IFVs]] follow the same pattern.

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* Grav tanks in the HonorHarrington Literature/HonorHarrington universe utilize a hybrid design, having both [[AntiGravity countergrav]]-driven hovering for quick bursts of movement and conventional treads. Their [[AwesomePersonnelCarrier IFVs]] follow the same pattern.
31st Dec '17 11:01:47 AM nombretomado
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* The Hoverdynes from ''GroundControl'', which are faster but frailer than conventional tracked Terradynes.

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* The Hoverdynes from ''GroundControl'', ''VideoGame/GroundControl'', which are faster but frailer than conventional tracked Terradynes.



* ''VideoGame/{{Earth 2150}}''. The [[TheRepublic Lunar Corporation]]. Seriously, just take control of its forces and trust us, its army's ''nothing'' but hover tanks.

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* ''VideoGame/{{Earth 2150}}''. 2150}}'':
**
The [[TheRepublic Lunar Corporation]]. Seriously, just take control of its forces and trust us, its army's ''nothing'' but hover tanks.
22nd Dec '17 7:39:37 PM CheeseDogX
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* ''{{TabletopGame/Rifts}}'' has a number of hover tanks, as well as ones with regular treads. The hover ones are generally bit more maneuverable, but otherwise they only seem to exist due to RuleOfCool.
28th Aug '17 6:54:54 AM Valathreon
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Added DiffLines:

* ''VideoGame/PlanetSide'' has the Vanu Sovereignty using the Magrider as their main battle tank. While it lacks the durability of the Prowler and Vanguard, its lack of treads allows the tank to strafe sideways, making them harder to hit at range.
21st May '17 7:18:31 PM DastardlyDemolition
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* ''VideoGame/SaintsRow4'' has an alien Hover Tank that can be acquired early in the game.

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* ''VideoGame/SaintsRow4'' has an alien Hover Tank called "Destructor" that can be acquired early in the game.game. The Third Street Saints later get their own and [[TheSmartGuy Kinsie]] makes an upgraded on for the "Batteries Not Included" mission. Destructors are also used in the "Tank Mayhem" missions to cause as much property damage as possible in a set time limit.
16th Apr '17 5:41:49 PM Getta
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Powered by AppliedPhlebotinum, Hover Tanks are the go-to RuleOfCool war machine. They usually hover inexplicably only a few feet off the ground, often [[MidairBobbing bobbing slightly]]. Many may have a variety of AntiGravity drive, rather than air-powered thrust like real-world hovercraft. They may also [[TransformingVehicles turn from a hover tank to a normal tank and back again]], possibly in a similar way to HubcapHovercraft. Oddly enough, even when a Hover Tank ''can'' float/fly high off the ground, it's usually still built like a ground tank, with its turret and weapons all only covering the top of the vehicle.

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Powered by AppliedPhlebotinum, Hover Tanks are the go-to RuleOfCool war machine. They usually hover inexplicably only a few feet off the ground, often [[MidairBobbing bobbing slightly]]. Many may have a variety of AntiGravity drive, rather than air-powered thrust like real-world hovercraft. They may also [[TransformingVehicles [[TransformingVehicle turn from a hover tank to a normal tank and back again]], possibly in a similar way to HubcapHovercraft. Oddly enough, even when a Hover Tank ''can'' float/fly high off the ground, it's usually still built like a ground tank, with its turret and weapons all only covering the top of the vehicle.
16th Apr '17 5:35:19 PM Getta
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Powered by AppliedPhlebotinum, Hover Tanks are the go-to RuleOfCool war machine. They usually hover inexplicably only a few feet off the ground, often [[MidairBobbing bobbing slightly]]. Many may have a variety of AntiGravity drive, rather than air-powered thrust like real-world hovercraft. Oddly enough, even when a Hover Tank ''can'' float/fly high off the ground, it's usually still built like a ground tank, with its turret and weapons all only covering the top of the vehicle.

Hover Tanks would be utterly [[AwesomeButImpractical impractical]] using real world technology, as they would burn a lot of fuel just to stay up and yet wouldn't clear most terrain obstacles. They would burn more fuel just counteracting recoil. The amount of armor and equipment they could carry would also be severely limited. Of course, all that usually [[HandWave doesn't matter]] in fiction, though some settings do restrict hovertanks to lighter designs. Though that still leaves the tank [[MissingBackblast ramming itself into the ground]] every time it fires.

to:

Powered by AppliedPhlebotinum, Hover Tanks are the go-to RuleOfCool war machine. They usually hover inexplicably only a few feet off the ground, often [[MidairBobbing bobbing slightly]]. Many may have a variety of AntiGravity drive, rather than air-powered thrust like real-world hovercraft. They may also [[TransformingVehicles turn from a hover tank to a normal tank and back again]], possibly in a similar way to HubcapHovercraft. Oddly enough, even when a Hover Tank ''can'' float/fly high off the ground, it's usually still built like a ground tank, with its turret and weapons all only covering the top of the vehicle.

Hover Tanks would be utterly [[AwesomeButImpractical impractical]] using real world technology, as they would burn a lot of fuel just to stay up and yet wouldn't clear most terrain obstacles. They would burn more fuel just for counteracting recoil. The amount of armor and equipment they could carry would also be severely limited. Of course, all that usually [[HandWave doesn't matter]] in fiction, though some settings do restrict hovertanks to lighter designs. Though that still leaves the tank [[MissingBackblast ramming itself into the ground]] every time it fires.
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