History Main / HotSubOnSubAction

24th Apr '18 12:58:34 PM intastiel
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* Because subs in most versions of ''VideoGame/{{Civilization}} are invisible except to each other and certain air units, they tend to be most useful for keeping one another at bay.

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* Because subs in most versions of ''VideoGame/{{Civilization}} ''VideoGame/{{Civilization}}'' are invisible except to each other and certain air units, they tend to be most useful for keeping one another at bay.
9th Apr '18 8:07:06 PM nombretomado
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* ''RedFaction'' had a submarine-on-submarine section with ridiculously clear water.
** So did ''Red Faction II''. (To be fair, it also had an underwater base you needed to infiltrate.)

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* ''RedFaction'' ''VideoGame/RedFaction'': Both the original game and ''VideoGame/RedFactionII'' had a submarine-on-submarine section with ridiculously clear water.
** So did ''Red Faction II''. (To be fair, it also had an underwater base you needed to infiltrate.)
water.
1st Apr '18 7:43:19 PM marcoasalazarm
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* ''Film/VoyageToTheBottomOfTheSea'' features on the climax, as part of the rapid-fire barrage of calamities that the ''Seaview'' and its crew have to deal with to fire off [[DeusExNukina the nuclear missile]] that will save the Earth, a pair of nuclear submarines showing up with orders to sink them because the UN believes the missile will destroy the world instead.
1st Apr '18 7:25:32 PM CaptainCrawdad
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* Averted in ''VideoGame/PacificFleet'', where only the US Navy has submarines (ignoring RealLife Japanese subs), but possibly played straight in ''Atlantic Fleet'', where both the Brits and the Germans have them. The Germans actually have three sub classes, one of which is a more modern attack sub with faster submerged movement (still slower than most surface ships, though), no deck gun, and rapidly reloading torpedoes (1 turn vs. 3 for others). It's easy enough to set up sub-on-sub single matches, but the dynamic campaign doesn't allow subs to engage one another. Even if one side's fleet might have subs in it in the engagement area, the subs will not participate in said battle. As a rule, Germany will tend to spam subs in the campaign, in order to sink Allied shipping, while the Brits will spam destroyers in order to escort convoys and counter said subs.
29th Mar '18 2:53:50 PM eroock
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* ''Film/TheAbyss'' deserves a mention here. The minisubs involved aren't fighting with weapons- they're fighting ''over'' a weapon.

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* ''Film/TheAbyss'' deserves a mention here. The minisubs involved aren't fighting with weapons- weapons -- they're fighting ''over'' a weapon.
3rd Feb '18 12:23:22 PM nombretomado
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* ''[[NavalOps Warship Gunner 2]]'' allows you to engage enemy subs underwater if you're controlling a submarine. Note that you are completely PointDefenseless while submerged and submarines usually attack with torpedoes. If you'd researched the best sonar and long-range torpedoes (giving yourself superior detection and attack range to enemy subs), you'd be fine as long as you didn't advance too quickly. If you didn't do that, expect to see the game over screen frequently.

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* ''[[NavalOps ''[[VideoGame/NavalOps Warship Gunner 2]]'' allows you to engage enemy subs underwater if you're controlling a submarine. Note that you are completely PointDefenseless while submerged and submarines usually attack with torpedoes. If you'd researched the best sonar and long-range torpedoes (giving yourself superior detection and attack range to enemy subs), you'd be fine as long as you didn't advance too quickly. If you didn't do that, expect to see the game over screen frequently.
13th Jan '18 3:47:52 PM nombretomado
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* ''Film/DownPeriscope'' involves a wargame that tests if a rogue UsefulNotes/WorldWarII-era diesel submarine, run by a RagtagBunchOfMisfits, is capable of outmaneuvering the US Navy and cause significant damage to major ports. The diesel's main opponent? A ''[[http://en.wikipedia.org/wiki/Los_Angeles_class_submarine Los Angeles]]'' class nuclear attack sub. The exercise included two simulated attacks on naval ports where the diesel sub is assumed to do significant damage. The first attack has a scene where the old boat surfaces and launches flares (stand-ins for actual weapons) in sight of two admirals eating dinner. The second one was where Admiral Winslow (Rip Torn) authorised the use of live torpedoes by Lt Commander Tom Dodge (KelseyGrammer) against a target hulk, in place of the flares.

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* ''Film/DownPeriscope'' involves a wargame that tests if a rogue UsefulNotes/WorldWarII-era diesel submarine, run by a RagtagBunchOfMisfits, is capable of outmaneuvering the US Navy and cause significant damage to major ports. The diesel's main opponent? A ''[[http://en.wikipedia.org/wiki/Los_Angeles_class_submarine Los Angeles]]'' class nuclear attack sub. The exercise included two simulated attacks on naval ports where the diesel sub is assumed to do significant damage. The first attack has a scene where the old boat surfaces and launches flares (stand-ins for actual weapons) in sight of two admirals eating dinner. The second one was where Admiral Winslow (Rip Torn) authorised the use of live torpedoes by Lt Commander Tom Dodge (KelseyGrammer) (Creator/KelseyGrammer) against a target hulk, in place of the flares.
29th Dec '17 12:55:41 AM Cryoclaste
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That said, it does reflect actual military doctrine despite the sparsity of major naval conflict since World War II. This is because due to the nature of water acoustics and sonar a submarine has the best chance of successfully detecting another submarine as other real time methods are comparatively deaf. Whilst the crew of the ''Venturer'' only [[AwesomeByAnalysis had paper, pencils and decent maths skills]] to plot a firing solution, modern subs have computers and advanced homing torpedoes - had the UsefulNotes/ColdWar turned hot after the 1960s (not before then), there certainly would have been underwater submarine battles--and in fairness, that is when a large number of such sub battles are set (thank you, Creator/TomClancy!). NATO and Warsaw Pact submarines followed each other about all the time. Current American naval doctrine is to have each carrier battle group (structured around a ''Nimitz''- or ''Gerald Ford'' class supercarrier) accompanied by two [[TypesOfNavalShips nuclear attack submarines (SSN)]] which include enemy sub-killing in their tasking - these are generally known as "Hunter-Killer" submarines. In fact, it's often said that the best defense against submarines in modern warfare is your own submarines, as they can dive beneath thermocline layers that hostile subs would use to hide from surface ships[[note]] The advent of towed sonar arrays has allowed destroyers and similar ships to stream their "ears" beneath the layer, while devices like the US Navy's Prairie Masker system make them much harder to detect, closing the gap considerably. However, submarines remain inherently more stealthy than anything that stays on the surface.[[/note]]

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That said, it does reflect actual military doctrine despite the sparsity of major naval conflict since World War II. This is because due to the nature of water acoustics and sonar a submarine has the best chance of successfully detecting another submarine as other real time methods are comparatively deaf. Whilst the crew of the ''Venturer'' only [[AwesomeByAnalysis had paper, pencils and decent maths skills]] to plot a firing solution, modern subs have computers and advanced homing torpedoes - had the UsefulNotes/ColdWar turned hot after the 1960s (not before then), there certainly would have been underwater submarine battles--and in fairness, that is when a large number of such sub battles are set (thank you, Creator/TomClancy!). NATO and Warsaw Pact submarines followed each other about all the time. Current American naval doctrine is to have each carrier battle group (structured around a ''Nimitz''- or ''Gerald Ford'' class supercarrier) accompanied by two [[TypesOfNavalShips [[UsefulNotes/TypesOfNavalShips nuclear attack submarines (SSN)]] which include enemy sub-killing in their tasking - these are generally known as "Hunter-Killer" submarines. In fact, it's often said that the best defense against submarines in modern warfare is your own submarines, as they can dive beneath thermocline layers that hostile subs would use to hide from surface ships[[note]] The advent of towed sonar arrays has allowed destroyers and similar ships to stream their "ears" beneath the layer, while devices like the US Navy's Prairie Masker system make them much harder to detect, closing the gap considerably. However, submarines remain inherently more stealthy than anything that stays on the surface.[[/note]]
24th Nov '17 7:13:03 AM DavidCowie
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* ''The Silent Deep: The Royal Navy Submarine Service Since 1945'' by James Jinks and Peter Hennessy notes that it is surprisingly easy for subs to crash into each other, despite having a whole ocean to play around in. Sub A learns that Sub B is nearby, and tracks it using passive sonar. Passive sonar gives good directional information, but range is little more than educated guesswork based on how much noise one expects the target to be making. If Sub B is quieter than Sub A thinks, then it is possible for Sub A to run right into it. Active sonar gives accurate range, but the ping is a dead giveaway.
22nd Nov '17 7:16:53 PM nombretomado
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** There was also an episode where the ''[=seaQuest=]'' ended up in the past during the CubanMissileCrisis. They found out that an American submarine was positioned in the wrong place and would attack a Soviet ship because they would assume it would cross the NavalBlockade. They fire torpedoes at the ''[=seaQuest=]'', who use futuristic interceptor torpedoes to destroy them. Confused, the Americans deploy a distress beacon, which would also trigger a war. Luckily, [[HeroicDolphin Darwin]] manages to disable the beacon.

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** There was also an episode where the ''[=seaQuest=]'' ended up in the past during the CubanMissileCrisis.UsefulNotes/CubanMissileCrisis. They found out that an American submarine was positioned in the wrong place and would attack a Soviet ship because they would assume it would cross the NavalBlockade. They fire torpedoes at the ''[=seaQuest=]'', who use futuristic interceptor torpedoes to destroy them. Confused, the Americans deploy a distress beacon, which would also trigger a war. Luckily, [[HeroicDolphin Darwin]] manages to disable the beacon.
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