History Main / HotSubOnSubAction

28th Nov '15 1:57:06 PM nombretomado
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* ''SeaQuestDSV'', in its third season had [[RuleOfCool actual]] [[SpaceFighter ''sub fighters'']] - the Specter-class for [[TheFederation the UEO forces]], and a host of other types for various bad guys forces.
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* ''SeaQuestDSV'', ''Series/SeaQuestDSV'', in its third season had [[RuleOfCool actual]] [[SpaceFighter ''sub fighters'']] - the Specter-class for [[TheFederation the UEO forces]], and a host of other types for various bad guys forces.
15th Nov '15 12:00:51 AM nombretomado
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* Another particularly brutal minisub duel occurs in the Film/JamesBond film ''Film/ForYourEyesOnly''. The bad guy's sub was actually piloted by the man who designed it, Graham Hawkes, who, amusingly, tried so hard to make the fight scene realistic (having been ordered to by the director, despite his earlier protests it was unsafe) that he almost killed RogerMoore's stunt double.
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* Another particularly brutal minisub duel occurs in the Film/JamesBond film ''Film/ForYourEyesOnly''. The bad guy's sub was actually piloted by the man who designed it, Graham Hawkes, who, amusingly, tried so hard to make the fight scene realistic (having been ordered to by the director, despite his earlier protests it was unsafe) that he almost killed RogerMoore's Creator/RogerMoore's stunt double.
12th Sep '15 9:48:23 PM nombretomado
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* In ''AdvanceWars'', sub-sub fights are quite common because submerged subs can only be attacked by cruisers and other subs. Given that cruisers are not constantly invisible and very vulnerable to battleships and bombers, they tend to be prime targets of opportunity and generally die quicker than subs. A sub attacking another sub will do between 55-65% damage; most sub battles end up with 8 HP on the attacker and 4 on the defender.
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* In ''AdvanceWars'', ''VideoGame/AdvanceWars'', sub-sub fights are quite common because submerged subs can only be attacked by cruisers and other subs. Given that cruisers are not constantly invisible and very vulnerable to battleships and bombers, they tend to be prime targets of opportunity and generally die quicker than subs. A sub attacking another sub will do between 55-65% damage; most sub battles end up with 8 HP on the attacker and 4 on the defender.
26th Aug '15 1:14:58 AM TuefelHundenIV
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* ''VideoGame/FromTheDepths'': One of the best ways to deal with enemy subs is to send your own sub after them.
29th Jul '15 11:00:32 AM ChronoLegion
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Added DiffLines:
** During the final chase scene, both subs surface to increase their speed. However, in RealLife, this would have only increased the ''Stingray'''s speed and would have ''slowed down'' the ''Orlando''. WorldWarTwo-era subs were designed to be faster on the surface. However, the cucumber shape of modern nuclear subs is best utilized underwater.
22nd Jul '15 10:02:03 AM Willbyr
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* ''Submarine707R'' (Mission 2)
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* ''Submarine707R'' ''Manga/Submarine707R'' (Mission 2)
29th May '15 1:33:52 PM StFan
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* [[BlueSubmarineNo6 Blue Sub 6]], although it's less sub on sub and more sub on monster whales.
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* [[BlueSubmarineNo6 Blue Sub 6]], ''Anime/BlueSubmarineNo6'', although it's less sub on sub sub-on-sub and more sub on monster whales.sub-on-monster-whales.
11th May '15 7:04:30 PM jamespolk
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* ''Run Silent Run Deep'' depends on, and arguably laid the groundwork for this trope [[spoiler:since it turns out the Japanese vessel taking out American subs in the Bungo Straits is not a surface vessel, but another submarine]].
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* ''Run Silent Run Deep'' ''Film/RunSilentRunDeep'' depends on, and arguably laid the groundwork for this trope [[spoiler:since since it turns out the Japanese vessel taking out American subs in the Bungo Straits is not a surface vessel, but another submarine]].submarine.
5th Mar '15 3:24:16 PM LongLiveHumour
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That said it does reflect actual military doctrine despite the sparsity of major naval conflict since World War II. This is because due to the nature of water acoustics and sonar a submarine has the best chance of successfully detecting another submarine other real time methods are comparatively deaf. Whilst the crew of the ''Venturer'' only [[AwesomeByAnalysis had paper, pencils and decent maths skills]] to plot a firing solution, modern subs have computers and advanced homing torpedoes - had the ColdWar turned hot after the 1960s (not before then), there certainly would have been underwater submarine battles--and in fairness, that is when a large number of such sub battles are set (thank you, Creator/TomClancy!). NATO and Warsaw Pact submarines followed each other about all the time. Current American naval doctrine is to have each carrier battle group (structured around a ''Nimitz''- or ''Gerald Ford'' class supercarrier) accompanied by two [[TypesOfNavalShips nuclear attack submarines (SSN)]] which include enemy sub-killing in their tasking - these are generally known as "Hunter-Killer" submarines.
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That said it does reflect actual military doctrine despite the sparsity of major naval conflict since World War II. This is because due to the nature of water acoustics and sonar a submarine has the best chance of successfully detecting another submarine other real time methods are comparatively deaf. Whilst the crew of the ''Venturer'' only [[AwesomeByAnalysis had paper, pencils and decent maths skills]] to plot a firing solution, modern subs have computers and advanced homing torpedoes - had the ColdWar UsefulNotes/ColdWar turned hot after the 1960s (not before then), there certainly would have been underwater submarine battles--and in fairness, that is when a large number of such sub battles are set (thank you, Creator/TomClancy!). NATO and Warsaw Pact submarines followed each other about all the time. Current American naval doctrine is to have each carrier battle group (structured around a ''Nimitz''- or ''Gerald Ford'' class supercarrier) accompanied by two [[TypesOfNavalShips nuclear attack submarines (SSN)]] which include enemy sub-killing in their tasking - these are generally known as "Hunter-Killer" submarines.

** It also features what amounts to the trench run in ''StarWars'' Episode 4 [[InSpace UNDER WATER!]]. * ''Film/DownPeriscope'' involves a wargame that tests if a rogue WorldWarTwo-era diesel submarine, run by a RagtagBunchOfMisfits, is capable of outmaneuvering the US Navy and cause significant damage to major ports. The diesel's main opponent? A ''[[http://en.wikipedia.org/wiki/Los_Angeles_class_submarine Los Angeles]]'' class nuclear attack sub. The exercise included two simulated attacks on naval ports where the diesel sub is assumed to do significant damage. The first attack has a scene where the old boat surfaces and launches flares (stand-ins for actual weapons) in sight of two admirals eating dinner. The second one was where Admiral Winslow (Rip Torn) authorised the use of live torpedoes by Lt Commander Tom Dodge (KelseyGrammer), in place of the flares.
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** It also features what amounts to the trench run in ''StarWars'' ''Franchise/StarWars'' Episode 4 [[InSpace UNDER WATER!]]. * ''Film/DownPeriscope'' involves a wargame that tests if a rogue WorldWarTwo-era UsefulNotes/WorldWarTwo-era diesel submarine, run by a RagtagBunchOfMisfits, is capable of outmaneuvering the US Navy and cause significant damage to major ports. The diesel's main opponent? A ''[[http://en.wikipedia.org/wiki/Los_Angeles_class_submarine Los Angeles]]'' class nuclear attack sub. The exercise included two simulated attacks on naval ports where the diesel sub is assumed to do significant damage. The first attack has a scene where the old boat surfaces and launches flares (stand-ins for actual weapons) in sight of two admirals eating dinner. The second one was where Admiral Winslow (Rip Torn) authorised the use of live torpedoes by Lt Commander Tom Dodge (KelseyGrammer), in place of the flares.

** It is torpedoed when it is lured to the surface rather then under the surface. The original writer was a submariner himself and knew perfectly well that it was pretty much impossible for one submerged submarine to torpedo another in WorldWarII. * ''InEnemyHands'' features several undersea battles with American and German submarines in the closing days of WorldWarII.
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** It is torpedoed when it is lured to the surface rather then under the surface. The original writer was a submariner himself and knew perfectly well that it was pretty much impossible for one submerged submarine to torpedo another in WorldWarII. UsefulNotes/WorldWarII. * ''InEnemyHands'' features several undersea battles with American and German submarines in the closing days of WorldWarII. UsefulNotes/WorldWarII.
18th Feb '15 10:50:58 PM jormis29
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* In ''[[CommandAndConquer Command & Conquer: Yuri's Revenge]]'', the Soviets and Yuri's forces have submarines, except a fight between them involves floating in place while shooting one torpedo after another until either is destroyed. The Allies only have surface ships and trained [[HeroicDolphin dolphins]]. ** ''Red Alert 3'' gives Akula submarines to the Soviets and smaller Yari mini-subs which can perform kamikaze attacks to the Empire. The Imperial Sea-Wing is also underwater, but doesn't count because it is anti-air only in that state. The Allies are again left with dolphins.
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* In ''[[CommandAndConquer Command & Conquer: ''VideoGame/CommandAndConquerRedAlert2: Yuri's Revenge]]'', Revenge'', the Soviets and Yuri's forces have submarines, except a fight between them involves floating in place while shooting one torpedo after another until either is destroyed. The Allies only have surface ships and trained [[HeroicDolphin dolphins]]. ** ''Red ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3'' 3]]'' gives Akula submarines to the Soviets and smaller Yari mini-subs which can perform kamikaze attacks to the Empire. The Imperial Sea-Wing is also underwater, but doesn't count because it is anti-air only in that state. The Allies are again left with dolphins.
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