History Main / HotSubOnSubAction

21st Jun '17 7:38:56 AM ChronoLegion
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* Averted in ''VideoGame/PacificFleet'', where only the US Navy has submarines (ignoring RealLife Japanese subs), but possibly played straight in ''Atlantic Fleet'', where both the Brits and the Germans have them. The Germans actually have three sub classes, one of which is a more modern attack sub with faster submerged movement, no deck gun, and rapidly reloading torpedoes (1 turn vs. 3 for others). It's easy enough to set up sub-on-sub single matches, but the dynamic campaign doesn't allow subs to engage one another. Even if one side's fleet might have subs in it in the engagement area, the subs will not participate in said battle. As a rule, Germany will tend to spam subs in the campaign, in order to sink Allied shipping, while the Brits will spam destroyers in order to escort convoys and counter said subs.

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* Averted in ''VideoGame/PacificFleet'', where only the US Navy has submarines (ignoring RealLife Japanese subs), but possibly played straight in ''Atlantic Fleet'', where both the Brits and the Germans have them. The Germans actually have three sub classes, one of which is a more modern attack sub with faster submerged movement, movement (still slower than most surface ships, though), no deck gun, and rapidly reloading torpedoes (1 turn vs. 3 for others). It's easy enough to set up sub-on-sub single matches, but the dynamic campaign doesn't allow subs to engage one another. Even if one side's fleet might have subs in it in the engagement area, the subs will not participate in said battle. As a rule, Germany will tend to spam subs in the campaign, in order to sink Allied shipping, while the Brits will spam destroyers in order to escort convoys and counter said subs.
21st Jun '17 7:37:17 AM ChronoLegion
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to:

* Averted in ''VideoGame/PacificFleet'', where only the US Navy has submarines (ignoring RealLife Japanese subs), but possibly played straight in ''Atlantic Fleet'', where both the Brits and the Germans have them. The Germans actually have three sub classes, one of which is a more modern attack sub with faster submerged movement, no deck gun, and rapidly reloading torpedoes (1 turn vs. 3 for others). It's easy enough to set up sub-on-sub single matches, but the dynamic campaign doesn't allow subs to engage one another. Even if one side's fleet might have subs in it in the engagement area, the subs will not participate in said battle. As a rule, Germany will tend to spam subs in the campaign, in order to sink Allied shipping, while the Brits will spam destroyers in order to escort convoys and counter said subs.
14th Apr '17 6:44:55 AM md30
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* ''VideoGame/SupremeCommander'' features submarines as an entry level navel unit, but due to the lack of decent anti-submarine weapons, they tend to be used in massed fleets late game. The only real counter to these fleets are more submarines as destroyers(the anti-submarine boat) are simply to expensive to produce in large numbers and torpedo bombers (the anti-submarine aircraft) are vulnerable to anti-aircraft surface fire.

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* ''VideoGame/SupremeCommander'' features submarines as an entry level navel naval unit, but due to the lack of decent anti-submarine weapons, they tend to be used in massed fleets late game. The only real counter to these fleets are more submarines as destroyers(the anti-submarine boat) are simply to too expensive to produce in large numbers and torpedo bombers (the anti-submarine aircraft) are vulnerable to anti-aircraft surface fire.
28th Feb '17 11:37:14 PM Smeagol17
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That said it does reflect actual military doctrine despite the sparsity of major naval conflict since World War II. This is because due to the nature of water acoustics and sonar a submarine has the best chance of successfully detecting another submarine other real time methods are comparatively deaf. Whilst the crew of the ''Venturer'' only [[AwesomeByAnalysis had paper, pencils and decent maths skills]] to plot a firing solution, modern subs have computers and advanced homing torpedoes - had the UsefulNotes/ColdWar turned hot after the 1960s (not before then), there certainly would have been underwater submarine battles--and in fairness, that is when a large number of such sub battles are set (thank you, Creator/TomClancy!). NATO and Warsaw Pact submarines followed each other about all the time. Current American naval doctrine is to have each carrier battle group (structured around a ''Nimitz''- or ''Gerald Ford'' class supercarrier) accompanied by two [[TypesOfNavalShips nuclear attack submarines (SSN)]] which include enemy sub-killing in their tasking - these are generally known as "Hunter-Killer" submarines.

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That said said, it does reflect actual military doctrine despite the sparsity of major naval conflict since World War II. This is because due to the nature of water acoustics and sonar a submarine has the best chance of successfully detecting another submarine as other real time methods are comparatively deaf. Whilst the crew of the ''Venturer'' only [[AwesomeByAnalysis had paper, pencils and decent maths skills]] to plot a firing solution, modern subs have computers and advanced homing torpedoes - had the UsefulNotes/ColdWar turned hot after the 1960s (not before then), there certainly would have been underwater submarine battles--and in fairness, that is when a large number of such sub battles are set (thank you, Creator/TomClancy!). NATO and Warsaw Pact submarines followed each other about all the time. Current American naval doctrine is to have each carrier battle group (structured around a ''Nimitz''- or ''Gerald Ford'' class supercarrier) accompanied by two [[TypesOfNavalShips nuclear attack submarines (SSN)]] which include enemy sub-killing in their tasking - these are generally known as "Hunter-Killer" submarines.
20th Feb '17 10:47:04 AM Adeon
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Added DiffLines:

[[AC:TabletopGames]]
* The tabletop game Captain Sonar has two teams each controlling a sub and attempting to locate and sink the opposing team.
15th Jan '17 1:10:08 PM infernape612
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Actually, to the best of our knowledge it has happened just once, during Operation Caesar in UsefulNotes/WorldWarII, when HMS ''Venturer'' sank ''U-864'' [[note]] thankfully, since ''U-864'' was transporting several types of industrial {{Unobtanium}}, advanced vehicle blueprints, and technical experts (back) to Japan [[/note]]. A second example, lacking citation, may have involved the captured German U-Boat later re-launched as HMS ''Morse'' [[note]] The ''Morse'' was used by the Royal Navy to patrol the sea lanes leading back to the German home bases in western France, the intention being for returning German U-Boats, relaxing security on the last stage home, to see nothing more than a friendly submarine - which would then run up the White Ensign and fire a spread of torpedoes at them. The ''Morse'' sank several U-Boats in surface attacks and ''may'' have sunk one while submerged [[/note]]

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Actually, to the best of our knowledge it has happened just once, during Operation Caesar in UsefulNotes/WorldWarII, when HMS ''Venturer'' sank ''U-864'' ''U-864''.[[note]] thankfully, Thankfully, since ''U-864'' was transporting several types of industrial {{Unobtanium}}, advanced vehicle blueprints, and technical experts (back) to Japan [[/note]]. Japan.[[/note]] A second example, lacking citation, may have involved the captured German U-Boat later re-launched as HMS ''Morse'' ''Morse''.[[note]] The ''Morse'' was used by the Royal Navy to patrol the sea lanes leading back to the German home bases in western France, the intention being for returning German U-Boats, relaxing security on the last stage home, to see nothing more than a friendly submarine - which would then run up the White Ensign and fire a spread of torpedoes at them. The ''Morse'' sank several U-Boats in surface attacks and ''may'' have sunk one while submerged submerged.[[/note]]
12th Nov '16 11:59:42 PM jbenant
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** The Manga lacks the I-401 vs. 400 and 402 battle, but instead contains a battle in which the 401 uses an even ''bigger'' WaveMotionGun to vaporize the tender submarine ''Milchkuh'' from over 10km away.
10th Nov '16 2:50:38 PM TheLurkerBelow
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* ''VideoGame/SunlessSea'': The "Zubmariner" DLC, naturally, comes with many enemy submersibles to match your own against.
7th Nov '16 10:51:35 PM BattleMaster
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* ''[[NavalOps Warship Gunner 2]]'' allows you to engage enemy subs underwater if you're controlling a submarine. Note that you are completely PointDefenseless while submerged and submarines usually attack with torpedoes.

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* ''[[NavalOps Warship Gunner 2]]'' allows you to engage enemy subs underwater if you're controlling a submarine. Note that you are completely PointDefenseless while submerged and submarines usually attack with torpedoes. If you'd researched the best sonar and long-range torpedoes (giving yourself superior detection and attack range to enemy subs), you'd be fine as long as you didn't advance too quickly. If you didn't do that, expect to see the game over screen frequently.
31st Oct '16 9:25:38 PM Rmpdc
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* In the American campaign of ''VideoGame/BattlestationsPacific'', this is an AvertedTrope due to the fact that no Japanese submarines appear in the levels where American submarines are present. Played straight in the Japanese campaign though.
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