History Main / HostileWeather

8th Feb '16 9:36:16 AM Discar
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* Highstorms in the Literature/TheStormlightArchive, though their intent and purpose has yet to be explained. ** And even more so the Everstorm, which the enemy summons in the second book. Like a highstorm, except nastier and fueled by the Cosmic Principle Of Hatred. Oh, and it turns the omnipresent parshmen into AlwaysChaoticEvil demons known as Voidbringers. It also travels in the opposite direction from common highstorms, rendering the defenses made to protect against highstorms largely useless.
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* ''Literature/TheStormlightArchive'': ** Highstorms in are massive, hurricane-like storms that blow through the Literature/TheStormlightArchive, though land every few days, blowing from east to west and carrying the mystical [[{{Mana}} Stormlight]]. They are so severe that the entire world has been shaped by them; ninety percent of the continent has no soil because the storms have stripped the land down to the bedrock, plants and animals look like things found underwater and can retreat into shells or burrows when threatened, and even the people build their intent and purpose has yet structures in triangles, with a point facing east to be explained. reduce wind drag. ** And even more so In the second book, the Voidbringers summon the Everstorm, which is much the enemy summons in same as the second book. Like a highstorm, Highstorm except nastier and it goes the wrong way, west to east, devastating a world built with the other direction in mind. It is fueled by the Cosmic Principle Of Hatred. Oh, of Hatred and brings with it turns the Voidspren which turn [[spoiler:the placid and omnipresent parshmen parshmen]] into AlwaysChaoticEvil demons known as Voidbringers. It also travels in the opposite direction from common highstorms, rendering the defenses made to protect against highstorms largely useless. Voidbringers.
22nd Jan '16 3:10:36 PM LongTallShorty64
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* A plot device in the film ''Film/IKnowWhereImGoing'': a gale stops Joan Webster from being able to crossover to the Island of Kiloran, delaying her marriage to a rich man. Romantic shenanigans ensue.
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* A plot device in the film ''Film/IKnowWhereImGoing'': ''Film/IKnowWhereImGoing!'': a gale stops Joan Webster from being able to crossover to the Island of Kiloran, delaying her marriage to a rich man. Romantic shenanigans ensue.
22nd Jan '16 11:45:33 AM LongTallShorty64
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* A plot device in the film ''Film/IKnowWhereImGoing'': a gale stops Joan Webster from being able to crossover to the Island of Kiloran, delaying her marriage to a rich man. Romantic shenanigans ensue.
5th Dec '15 9:14:40 AM morenohijazo
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Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar and GeniusLoci.
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Contrast EmpathicEnvironment tropes, where the weather merely sets the mood rather than actually influencing events. Compare WeatherOfWar and GeniusLoci. The opposite of WeatherSavesTheDay.
18th Oct '15 1:17:37 PM nombretomado
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* Parodied by ''TheSimpsons'' in "No Loan Again, Naturally": Marge is crying after landlord Ned Flanders has evicted the family from their home.
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* Parodied by ''TheSimpsons'' ''WesternAnimation/TheSimpsons'' in "No Loan Again, Naturally": Marge is crying after landlord Ned Flanders has evicted the family from their home.

* Happened in an episode of ''ThePowerpuffGirls'' when Mojo Jojo kidnapped the narrator and took his place. If I remember correctly, he at one point forces the girls to walk somewhere rather than fly, leading to this:
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* Happened in an episode of ''ThePowerpuffGirls'' ''WesternAnimation/ThePowerpuffGirls'' when Mojo Jojo kidnapped the narrator and took his place. If I remember correctly, he at one point forces the girls to walk somewhere rather than fly, leading to this:
6th Sep '15 7:34:27 PM nombretomado
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* ''GearsOfWar 2'' has this during the escape from the research facility. Razor Hail. This stuff is so hostile it will kill you if stay out in it for more than a few seconds. * As per the ''Dungeons and Dragons'' example above, the third chapter of ''NeverwinterNights: Hordes of the Underdark'' is set on the eighth level of the [[IDontLikeTheSoundOfThaTPlace Nine Hells]], a frozen plane with a constant blizzard that deals cold damage. By that level your party is probably BadAss enough to have a few elemental-resistance items sitting around to ensure you can walk untouched through the storm. * VideoGame/Left4Dead2 has this as a gameplay mechanic in one campaign, appropriately called "Heavy Rain". After reaching the end of the level, you must then fight your way back to the starting point, through cornfields, an abandoned mill and a deserted town...all in the constant, obscuring rain and flooding of a southern hurricane. Good luck not hitting any witches when you can barely see them.
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* ''GearsOfWar 2'' ''VideoGame/GearsOfWar2'' has this during the escape from the research facility. Razor Hail. This stuff is so hostile it will kill you if stay out in it for more than a few seconds. * As per the ''Dungeons and Dragons'' example above, the third chapter of ''NeverwinterNights: ''VideoGame/NeverwinterNights: Hordes of the Underdark'' is set on the eighth level of the [[IDontLikeTheSoundOfThaTPlace Nine Hells]], a frozen plane with a constant blizzard that deals cold damage. By that level your party is probably BadAss enough to have a few elemental-resistance items sitting around to ensure you can walk untouched through the storm. * VideoGame/Left4Dead2 ''VideoGame/Left4Dead2'' has this as a gameplay mechanic in one campaign, appropriately called "Heavy Rain". After reaching the end of the level, you must then fight your way back to the starting point, through cornfields, an abandoned mill and a deserted town...all in the constant, obscuring rain and flooding of a southern hurricane. Good luck not hitting any witches when you can barely see them.
8th Jul '15 11:24:56 PM Arivne
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** Module [=DQ1=] ''The Shattered Statue''. The {{PC}}s had 50% chance of bad weather each day, including blizzards, driving rain, freezing rain, cold rain, a cold snap, snow, strong winds and biting sleet.
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** Module [=DQ1=] ''The Shattered Statue''. The {{PC}}s had have a 50% chance of bad weather each day, including blizzards, driving rain, freezing rain, cold rain, a cold snap, snow, strong winds and biting sleet.

** Module [=WG7=] ''[[TabletopGame/{{Greyhawk}} Castle Greyhawk]]''. On any given day the title edifice was beset with random nasty weather caused by druid weather control magic. It included torrential rain, winds up to 60 m.p.h., tornadoes, hailstorms, temperatures down to -40 F, sleet, snow, lightning storms, blistering temperatures up to 130 F and severe dust storms.
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** Module [=WG7=] ''[[TabletopGame/{{Greyhawk}} Castle Greyhawk]]''. On any given day the title edifice was is beset with random nasty weather caused by druid weather control magic. It included includes torrential rain, winds up to 60 m.p.h., tornadoes, hailstorms, temperatures down to -40 F, sleet, snow, lightning storms, blistering temperatures up to 130 F and severe dust storms.

** Double Adventure "Mission on Mithril". Weather on the planet Mithril was determined randomly. It included both mild and severe storms on a regular basis, with the temperature almost always below freezing. ** Supplement 2 ''Animal Encounters''. Depending on the type of planet they were on, {{PC}}s could encounter tornadoes, sandstorms, monsoons (severe winds and violent rain), and blizzards. ** ''TabletopGame/{{Traveller}} 2300'' adventure ''Energy Curve'' had windstorms, blizzards, storms and "ice fall" (razor sharp hail). ** ''Journal of the Travellers' Aid Society'' #2 article "The Bestiary". Possible weather on the planet Victoria included high winds, rain squalls (high wind, rain, thunder and lightning), violent rainstorms and electrical storms (high winds and lightning). * ''TabletopGame/{{Paranoia}}'' adventure ''The Yellow Clearance Black Box Blues''. While outside Alpha Complex the {{PC}}s could be hit by "Bad Weather" (rain and snow) or "Really Grim Weather" (anything from ice storms and flash floods up to tornadoes).
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** Double Adventure "Mission on Mithril". Weather on the planet Mithril was is determined randomly. It included includes both mild and severe storms on a regular basis, with the temperature almost always below freezing. ** Supplement 2 ''Animal Encounters''. Depending on the type of planet they were are on, {{PC}}s could can encounter tornadoes, sandstorms, monsoons (severe winds and violent rain), and blizzards. ** ''TabletopGame/{{Traveller}} 2300'' adventure ''Energy Curve'' had has windstorms, blizzards, storms and "ice fall" (razor sharp hail). ** ''Journal of the Travellers' Aid Society'' #2 article "The Bestiary". Possible weather on the planet Victoria included includes high winds, rain squalls (high wind, rain, thunder and lightning), violent rainstorms and electrical storms (high winds and lightning). * ''TabletopGame/{{Paranoia}}'' adventure ''The Yellow Clearance Black Box Blues''. While outside Alpha Complex the {{PC}}s could can be hit by "Bad Weather" (rain and snow) or "Really Grim Weather" (anything from ice storms and flash floods up to tornadoes).

* ''TabletopGame/GammaWorld'' module [=GW6=] ''Alpha Factor''. Gamma World weather could be nasty. Each day there was a 40% chance of bad weather, including thunderstorms with lightning, hailstorms, snow storms, ice storms, monsoons, tornadoes and acid rain (with real acid).
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* ''TabletopGame/GammaWorld'' module [=GW6=] ''Alpha Factor''. Gamma World weather could can be nasty. Each day there was is a 40% chance of bad weather, including thunderstorms with lightning, hailstorms, snow storms, ice storms, monsoons, tornadoes and acid rain (with real acid).

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* ''TabletopGame/GammaWorld'' module [=GW6=] ''Alpha Factor''. Gamma World weather could be nasty. Each day there was a 40% chance of bad weather, including ''Arduin'' RPG, ''The Compleat Arduin Book 2: Resources''. Weather in Arduin can include blizzards, windstorms up to 70 m.p.h., heavy rain, thunderstorms with lightning, hailstorms, snow and lighting, blistering heat (up to 120 F), intense cold (down to -40 F) and hail storms, ice storms, monsoons, tornadoes and acid rain (with real acid).that's just on land. At sea weather can be waterspouts, typhoons and hurricanes. All of these types of nasty weather will last from 1-6 days.
7th Jul '15 4:31:16 PM nombretomado
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* Inverted in the pilot of ''{{Lost}}''. Michael promises to look for Vincent as soon as the rain stops. No sooner does he say this than the rain stops.
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* Inverted in the pilot of ''{{Lost}}''.''Series/{{Lost}}''. Michael promises to look for Vincent as soon as the rain stops. No sooner does he say this than the rain stops.
20th Jun '15 12:22:22 PM StFan
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[[folder: Anime and Manga ]]
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[[folder: Anime and Manga ]][[folder:Anime & Manga]]

* ''Anime/{{Pokemon}}'': [[PokemonTheFirstMovie Both]] [[PokemonMewtwoReturns movies]] that involve [[{{Badass}} Mew]][[CloningBlues two]] have him create a storm around the island he's living on. The first time to make sure only the strongest trainers that he invited make it to the island, and the second time so that people will just leave him and his fellow clones alone. The first one works (almost too well in fact; since Ash and friends almost drown) but the second storm is breached by both Giovanni and the main characters.
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* ''Anime/{{Pokemon}}'': [[PokemonTheFirstMovie Both]] [[PokemonMewtwoReturns movies]] Both movies (''Anime/PokemonTheFirstMovie'' and ''Anime/PokemonMewtwoReturns'') that involve [[{{Badass}} Mew]][[CloningBlues two]] Mewtwo have him create a storm around the island he's living on. The first time to make sure only the strongest trainers that he invited make it to the island, and the second time so that people will just leave him and his fellow clones alone. The first one works (almost too well in fact; since Ash and friends almost drown) but the second storm is breached by both Giovanni and the main characters.

[[folder: Card Games ]] * ''MagicTheGathering'' has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193454 THIS:]] Although some might argue that it also falls under the category of {{Eldritch Abomination}}s. ** Also sort of a pun and a subversion, considering the "weather" featured on this card makes YOU hostile.
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[[folder: Card Games ]] [[folder:Card Games]] * ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193454 THIS:]] Although some might argue that it also falls under the category of {{Eldritch Abomination}}s. ** Abomination}}s. Also sort of a pun and a subversion, considering the "weather" featured on this card makes YOU hostile.

[[folder: Comic Books ]] * SinCity is located in a desert but when it rains, it comes down in a torrent, drowning out the background. This serves as a plot point when it becomes difficult for Dwight [=McCarthy=] to dispose of some bodies in a tar pit.
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[[folder: Comic Books ]] [[folder:Comic Books]] * SinCity ComicBook/SinCity is located in a desert but when it rains, it comes down in a torrent, drowning out the background. This serves as a plot point when it becomes difficult for Dwight [=McCarthy=] to dispose of some bodies in a tar pit.

[[folder:Fan Fiction]] * FanFic/DungeonKeeperAmi features this as a facet of the corruption effects of dungeon hearts. The effects vary from one keeper to another; for Mercury, her water and ice affinity creates a nearly constant storm of sleet and rain, another keeper, Zarekos, a vampire, creates a thick cloudcover like perpetual night. Sometimes an inventive keeper can even utilize the corruption effect to their advantage.
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[[folder:Fan Fiction]] Works]] * FanFic/DungeonKeeperAmi ''Fanfic/DungeonKeeperAmi'' features this as a facet of the corruption effects of dungeon hearts. The effects vary from one keeper to another; for Mercury, her water and ice affinity creates a nearly constant storm of sleet and rain, another keeper, Zarekos, a vampire, creates a thick cloudcover like perpetual night. Sometimes an inventive keeper can even utilize the corruption effect to their advantage.
7th Jun '15 9:09:10 PM Arivne
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* SPI's ''TabletopGame/DragonQuest'' supplement ''The Enchanted Wood''. Unnatural weather in the Enchanted Woods includes a variety of damage-causing hail (black, explosive, gemstone, glowing, huge, and invisible), a dense fog that manifests an evil strangling mist, razor sleet that cuts up any creature it hits, black rain that corrodes anything it touches (including living creatures) like acid, and a blazing sun that causes exhaustion and dehydration.
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